An end-game Grant Heist currency blueprint that provides many currency rooms yielding a high profit
Blueprint is an item class and used to perform Grand Heists.
Introduced in the Heist league, they work like Contracts, but additional details can be revealed to open up new wings, reward rooms, and emergency exits using
Rogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.
s. Each wing also contains a choice between five Curio Displays which contain Heist-exclusive rewards such as experimented base types, replica unique items, and alternate quality gems, or rarely "Curio Display Replacement" Uniques or special currency.
Like Contracts, Blueprints have an Area Level determined by the location it was obtained from, which determines the monster level and thus the difficulty of the monsters faced. It also determines the item level of items found within the Grand Heist. Blueprints have an Area Level cap of 83. Certain rewards are gated behind different Area Levels, and Influenced items can occasionally be found in the top few levels of Heists. Items in Curio Displays can spawn up to 3 ilvls higher than the Area Level of the Blueprint; additionally, items can only appear if the basetype's level requirement is equal to or below that item level. This can be utilized to block high level requirement Replica Uniques by running low zone level Blueprints.
Modifiers to Player Item Rarity or Item Quantity do not affect items found in Heist chests, though they do affect items dropped from monsters inside Heists. Only
Thief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip this
s and Brooches have an effect on the contents of Heist chests, see Optimal Gear for more info.
Like Maps, Blueprints can be crafted into Normal, Magic or Rare rarities. Additional modifiers increase Item Rarity and Quantity, but also modifies Alert Level Reduction, Time Before Lockdown, and Maximum Alive Reinforcements (similar to pack size). There are several modifiers exclusive to Contracts and Blueprints that may require extra care or planning to deal with.
Mechanics
A partially revealed blueprint
Unlocking Reveals
Preparing for a Grand Heist
In order to reveal wings and rooms with Whakano, Niles, or Gianna, you need Blueprint reveals. Each reveal must be earned by completing regular Heist Contracts within an area level bracket close to your character's, or 68+ after reaching maps.
- Upon completing a Contract, you will gain one Blueprint Reveal with one character
- Level 68 or higher contracts will always grant a Reveal; lower-level contracts will grant one if their level is no more than three below your character level when you complete the contract. (So a level 70 character will get a Reveal from a level 67 contract, but a level 71 character will not.)
- If you completed the Contract with Niles or Gianna, they will receive the Blueprint Reveal
- If you completed the Contract with any other heist partner, the Blueprint Reveal will go to Whakano
Revealing Areas
Blueprints can be taken to Whakano, Niles, or Gianna to inspect its layout and unlock more wings and rooms. Initially, only one wing is revealed, and some reward rooms and escape points will be locked. You can use one Blueprint Reveal and a payment of
Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.
to reveal additional wings, reward rooms, and escape points. Any unrevealed wings or rooms will not spawn when performing the Grand Heist.
The cost of revealing wings and rooms increases with each reveal:
- ~20% every time a wing is revealed (except the first)
- ~5% every time a reward room is revealed.
These costs are additive and include the pre-revealed rooms.
Base blueprints will have 3 rooms revealed in the original wing, so base prices are already increased by 15% at the start. Additionally, 3 reward rooms are pre-revealed when revealing a wing, making the reveal cost for revealing a wing 35% (20% for the wing and 5% per room).
E.g. a normal blueprint has 3 rooms revealed, so a wing that costs 3000
Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.
has a 'true' base cost of 2609. After revealing 2 reward rooms (10% increase, 5% per room) and a different wing (35% increase, 20% for the wing, and 15% for the three pre-revealed rooms), the total cost increases by a total of 60%. The base cost 2609 of the wing has increased to 4174
Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.
.
- Whakano reveals wings and rooms at no discount, typically around 3000~4000 Rogue's Markers for a wing and around 1000 Rogue's Markers for a room.
- Niles reveals wings and rooms at a flat 10% discount at all levels, typically around 2700-3500 Rogue's Markers for a wing and around 750-900 Rogue's Markers for a room.
- Gianna reveals wings and rooms at the lowest rate, with a 40/45% discount at level 5/6 in Deception, typically around 2000-2400 Rogue's Markers for a wing and around 500 Rogue's Markers for a room, and is generally recommended for farming Blueprints.
Preparation
After revealing the wings and optionally reward rooms, the Blueprint can then be taken to the Planning Table in the Planning Room at the center of the Rogue Harbour to assign your Rogues to each job. Each wing requires three Rogues with the qualifying job level to be assigned to it. You may use the same Rogue to cover multiple jobs in the same wing; however, any bonuses from the Rogue or their equipped items only apply once. You can then click "confirm plans" to stamp the Blueprint to take to Adiyah. You can still continue to modify the Blueprint's affixes after you've confirmed the plans, or return to the Planning Table to change job assignments after confirming.
Performing
Once the Blueprint is confirmed, the Grand Heist can be performed. It is typically a solo activity but multiple players can join in the same party. A full guide and walkthrough can be found on the Grand Heist article.
Duplication
Valuable Grand Heist Blueprints can be traded freely between players. They can also be duplicated, copying the number of wings, types of reward rooms, and overall layout. However, splitting or duplicating a Blueprint not only resets all reveals on the duplicated Blueprint (requiring more markers to reveal), but also adds the "Split" tag to both Blueprints, preventing mass duplication. The process can be quite costly and not recommended unless you have a near-perfect Blueprint or are trying to farm a specific reward.
Beast Splitting
An exact copy of a blueprint generated using Beast Splitting
To beast-split a Blueprint, you need a Fenumal Plagued Arachnid.
This is the preferred method as it generates a non-mirrored blueprint which is an exact copy, and the mods can be re-rolled later if you rolled one that could potentially brick your run (e.g. reflect).
The steps are as follows:
- First acquire a valuable blueprint (it needs to be non-Mirrored, ie. without the "Mirrored" mod)
- Purchase any Fenumal Plagued Arachnid using the Trade Site (the mods don't matter)
- Visit your Menagerie and run into one of the caverns
- Right click the beast in your inventory to add it to your Menagerie
- Use a
Regal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.
Shift click to unstack.
or
Orb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
on your blueprint to make it Rare rarity
- Go to the Beastcrafting Altar, and select "Split an Item Into Two", and then place your original blueprint into the socket
- If the system says "Item cannot be split", then the blueprint is confirmed and you must unconfirm it (go to the Planning Table at The Rogue Harbour, and re-select any rogue for any job, unconfirming the blueprint)
- Defeat the beast, and your new "beast-split" blueprint should be dropped
- Re-roll the mods on the new blueprint using
Orb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.
and
Orb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
till you get at least +70% Item Quantity
- Ensure that you don't get any of these mods, which can be troublesome for some players:
- Monsters Reflect %X of Physical Damage
- Monsters Reflect %X of Elemental Damage
- Players cannot Regenerate Life, Mana or Energy Shield
- Alert Level increases by 0.2% per second
- Run the blueprint Grand Heists
Blueprints with confirmed plans cannot be split. You will get a message "Item cannot be mirrored". To fix this go to the Rogue Harbor and change any of the rogues in the blueprint. This will un-confirm plans and you will be able to split a blueprint.
Fracturing
To fracture a blueprint, you need a
Fractured FossilStack Size: 10Creates a split copy. Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items.Place in a Resonator to influence item crafting.
Shift click to unstack.
.
This is a less preferable method, as it generates a split mirrored copy, which cannot be rerolled later.
The steps are as follows:
- First acquire a valuable blueprint (it needs to be non-Mirrored, ie. without the "Mirrored" mod)
- Purchase a
Fractured FossilStack Size: 10Creates a split copy. Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items.Place in a Resonator to influence item crafting.
Shift click to unstack.
and
Powerful Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
using the Trade Site
- If you want to eliminate Monsters Reflect %X of Physical Damage, then purchase a
Metallic FossilStack Size: 20More Lightning modifiers
No Physical modifiersPlace in a Resonator to influence item crafting.
Shift click to unstack.
as well
- If you want to eliminate Monsters Reflect %X of Elemental Damage, then purchase a
Corroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiersPlace in a Resonator to influence item crafting.
Shift click to unstack.
as well
- If you want to eliminate Players cannot regenerate Life or Mana, then purchase a
Dense FossilStack Size: 20More Defence modifiers
No Life ModifiersPlace in a Resonator to influence item crafting.
Shift click to unstack.
as well
- You should have at least 2 fossils at this point (Fractured & Metallic/Corroded), or 3 along with Dense Fossil
- Add the fossils into the resonator
- Use an
Orb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.
on your blueprint to make it Normal rarity
- Right-click the resonator and click on the blueprint, it should generate a new mirrored blueprint
- Reveal all the rooms that you require using Whakano, Gianna or Niles.
- Run the blueprint Grand Heists
Locations
There are 4 different kinds of monsters that appear across the Grand Heist locations. The location is mentioned in the name of the Grand Heist blueprint, eg.
Blueprint: TunnelsHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
indicates that the Grand Heist will take place in the Tunnels location.
Image
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Location
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Contract & Blueprint
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Jobs
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Monster Type
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Damage Type
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Bunker |
Contract: BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: BunkerHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
 |
Templars  |
Physical, Lightning
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 |
Records Office |
Contract: Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Records OfficeHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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 |
Mansion |
Contract: MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: MansionHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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 |
Smuggler's Den |
Contract: Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Smuggler's DenHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
 |
Smuggler  |
Physical, Fire
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 |
Underbelly |
Contract: UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: UnderbellyHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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 |
Laboratory |
Contract: LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: LaboratoryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
 |
Scientists  |
Physical, Chaos
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Prohibited Library |
Contract: Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Prohibited LibraryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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 |
Repository |
Contract: RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: RepositoryHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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Constructs  |
Physical, Fire, Cold
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Tunnels |
Contract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: TunnelsHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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Types of blueprints
Item | Drop Level | Stats |
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Blueprint: Bunker Heist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | 50 | Heist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5)) |
Blueprint: Mansion Heist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | 50 | Heist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5)) |
Blueprint: Records Office Heist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | 50 | Heist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5)) |
Blueprint: Smuggler's Den Heist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | 50 | Heist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5)) |
Blueprint: Underbelly Heist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | 50 | Heist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5)) |
Blueprint: Repository Heist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | 55 | Heist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5)) |
Blueprint: Tunnels Heist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | 55 | Heist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5)) |
Blueprint: Laboratory Heist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | 60 | Heist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5)) |
Blueprint: Prohibited Library Heist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | 60 | Heist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5)) |
Ruthless mode
In Ruthless mode, Heist Blueprints' reward chests only contain generic rewards (Weapon, Armour, Currency, Map). Rogue's equipment does not drop in Ruthless.
Blueprint Curio Displays contain at random 2 or 3 each of alternate quality gems and Replica uniques, and rarely a Curio Display Replacement Unique.
Thief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip this
s, Experimented base types, and
Tailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour. This may reforge the body armour's sockets.Right click this item then left click on the item you wish to modify.
Shift click to unstack.
s/
Tempering OrbStack Size: 20Adds or replaces an enchantment on a weapon. This may reforge the weapon's sockets.Right click this item then left click on the item you wish to modify.
Shift click to unstack.
s are not obtainable.
Version history
Version
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Changes
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3.21.0 |
- Added a series of new "Profane" modifiers that can roll on Maps, Logbooks, Delve Biomes, and Heist Contracts. These modifiers cause Monsters to deal extra Physical Damage as Chaos and cause Monsters to Inflict Withered for 2 seconds on Hit.
- Chests in Heist Blueprints in Ruthless now have appropriate minimap icons.
|
3.18.1c |
- Heist Contracts and Blueprints now display which job level requirements are unmet in red.
|
3.17.0 |
- Introduced new modifiers that can roll on Maps, Expedition Logbooks, Heist Contracts, Blueprints and Delve areas.
- Maps, Heist Contracts and Blueprints can no longer roll "Players have Point Blank".
- Prophecy Item rewards are no longer obtainable from other League content. Existing Prophecy rewards types on Heist Blueprints and Itemised Metamorph Samples have been converted to Currency rewards.
- Perception Heist Contracts and Blueprints can now spawn generic reward chest rooms at the same rate at which they used to spawn Prophecy reward chest rooms.
|
3.13.0 |
- The amount of
Regal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. Shift click to unstack. s dropped from large currency chests are reduced, in order to reduce the amount of Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. Shift click to unstack. s obtained.
- Fracturing or beast-splitting a Blueprint will now require players to reveal all the rooms again.
- This change now requires players to obtain Whakano reveals and spend
Rogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it. Shift click to unstack. s to run a duplicated blueprint.
- This change was implemented to prevent players from duplicating a fully-revealed Blueprint and obtaining large profits.
|
3.12.4b |
- Added information to the Contract UI screen and at the completion of a Heist to tell you if the area level of the Heist would be or was too low to grant Blueprint Reveals upon completion.
|
3.12.4 |
- Fossils can now be used on Heist Contracts, Blueprints and Ally Equipment.
- Fixed a bug where "+1 Job Level" mods were not working for Blueprints in Heist.
|
3.12.3c |
- Blueprint Heist Targets which are Item Rewards now generate 1 to 3 item levels higher than the area level.
- Fixed a bug where the "Reveal Entire Wing" button in the Blueprint Reveal UI didn't give the right amount of progress towards the "Reveal Rooms" step of the "Complete Heist Encounters IV" challenge.
|
3.12.3 |
- Blueprints now display all rewards that a Wing can contain, rather than just the rewards which must be revealed.
- Rooms on Blueprints that you must spend Rogue Markers to reveal will no longer include Armour, Weapons or Jewellery rewards.
- Blueprints will now display the area level on their item tooltip.
- Fixed a bug where Mansion Contracts and Blueprints were much more rare than intended.
- Fixed a bug which allowed players to apply Veiled Modifiers and Incubators to Ally Equipment, Contracts and Blueprints.
- Fixed a bug where Contracts and Blueprints displayed level requirements.
|
3.12.0 |
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See also
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Mechanics | |
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NPCs |
- Kurai, the Administrator
- Whakano, the Barber
- Faustus, the Fence
- Adiyah, the Wayfinder
- Karst, the Lockpick
- Tibbs, the Giant
- Isla, the Engineer
- Tullina, the Catburglar
- Huck, the Soldier
- Niles, the Interrogator
- Nenet, the Scout
- Vinderi, the Dismantler
- Gianna, the Master of Disguise
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Contracts |
BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Breaking the UnbreakableClient: Isla Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the EngineerPlease don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Death to DarnawClient: Faustus Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4)"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Heart of GloryClient: Adiyah Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That part of me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
The Slaver KingClient: Whakano Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3)"There can be no freedom while hate still reigns."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
The TwinsClient: Kurai Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator"The Vox speak in threats. We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
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Blueprints |
BunkerHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
MansionHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Records OfficeHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
RepositoryHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Smuggler's DenHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
TunnelsHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
UnderbellyHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
LaboratoryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Prohibited LibraryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
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Bosses | |
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Rewards | Types | |
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| Currency |
Tempering OrbStack Size: 20Adds or replaces an enchantment on a weapon. This may reforge the weapon's sockets.Right click this item then left click on the item you wish to modify. Shift click to unstack.
Tailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour. This may reforge the body armour's sockets.Right click this item then left click on the item you wish to modify. Shift click to unstack.
Prime Regrading LensStack Size: 20Change the type of quality of a skill gem with quality to another random qualityRight click this item then left click a skill gem to apply it. Shift click to unstack.
Secondary Regrading LensStack Size: 20Change the type of quality of a support gem with quality to another random qualityRight click this item then left click a support gem to apply it. Shift click to unstack.
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| Unique Items |
Expedition's EndEvasion: (660-925) Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
The Iron MassOne Handed Sword Physical Damage: (129.6-148.5) to (187.2-214.5) Critical Strike Chance: 5.00% Attacks per Second: (1.48-1.53) Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(140-175)% increased Physical Damage (14-18)% increased Attack Speed Unholy Might (20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon RecentlyLead by example.
Fated EndRequires Level 38+(20-30) to maximum Mana+(20-40) to Intelligence Curse Skills have (8-12)% increased Cast Speed Non-Aura Hexes gain 20% increased Effect per second Non-Aura Hexes expire upon reaching (180-220)% of base EffectAll roads lead to that destined doom.
ActumOne Handed Axe Physical Damage: (141-164.5) to (261-304.5) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 63, 149 Str, 76 DexHas no Sockets (200-250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20-30)% for Hits with this WeaponBetter to act without thought than to think without action.
The Hidden BladeDagger Physical Damage: (62.7-68.4) to (244.2-266.4) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while PhasingThe shadow warrior moves like the wind; his strikes land long after he is gone.
The FulcrumWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance.
Font of ThunderChance to Block: 26% Evasion: (755-1044) Energy Shield: (155-210) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning DamageThe lightning fears not the flame.
Crest of DesireArmour: (320-472) Evasion: (320-472)Requires Level 58, 64 Str, 64 DexHas 1 Socket +(5-8) to Level of Socketed Gems +(30-50)% to Quality of Socketed Gems Socketed Skills deal Double Damage (100-150)% increased Armour and EvasionExpand one single ambition to crystal clarity... and beyond.
ShattershardChance to Block: (34%-38%) Armour: (341-445) Evasion: (341-445) Movement Speed: -3%Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block (120-150)% increased Armour and Evasion +(80-100) to maximum Life +(8-12)% Chance to BlockFragile, explosive, and punishing.
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| Boss Drops |
Apex ModeLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Nadir ModeLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Leadership's PriceRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
The FledglingArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
The AdmiralEvasion: (774-1041) Energy Shield: (158-213) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
Chains of EmancipationRequires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life +(17-23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 RageFreedom is won only by those who are not free.
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Rogue Gear | Weapons | |
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| Cloaks |
Torn CloakRequires 2 in Any job2% reduced raising of Alert LevelCan only be equipped to Heist members.
Tattered CloakRequires 3 in Any job3% reduced raising of Alert LevelCan only be equipped to Heist members.
Hooded CloakRequires 4 in Any job4% reduced raising of Alert LevelCan only be equipped to Heist members.
Whisper-woven CloakRequires 5 in Any job5% reduced raising of Alert LevelCan only be equipped to Heist members.
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| Brooches |
Silver BroochRequires 2 in Any job(11-15)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Golden BroochRequires 3 in Any job(16-20)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Enamel BroochRequires 4 in Any job(21-25)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Foliate BroochRequires 5 in Any job(26-30)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
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| Lockpicking |
Simple LockpickThis item can be equipped by: Huck, the Soldier, Karst, the Lockpick, Kurai, the Administrator, Tullina, the CatburglarRequires 2 in Lockpicking(4-6)% increased Lockpicking speedCan only be equipped to Heist members.
Standard LockpickThis item can be equipped by: Huck, the Soldier, Karst, the Lockpick, Kurai, the Administrator, Tullina, the CatburglarRequires 3 in Lockpicking(7-9)% increased Lockpicking speedCan only be equipped to Heist members.
Fine LockpickThis item can be equipped by: Karst, the Lockpick, Kurai, the AdministratorRequires 4 in Lockpicking(10-12)% increased Lockpicking speedCan only be equipped to Heist members.
Master LockpickThis item can be equipped by: Karst, the Lockpick, Kurai, the AdministratorRequires 5 in Lockpicking(13-15)% increased Lockpicking speedCan only be equipped to Heist members.
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| Brute Force |
Leather BracersThis item can be equipped by: Huck, the Soldier, Tibbs, the GiantRequires 2 in Brute Force(4-6)% increased Brute Force speedCan only be equipped to Heist members.
Studded BracersThis item can be equipped by: Huck, the Soldier, Tibbs, the GiantRequires 3 in Brute Force(7-9)% increased Brute Force speedCan only be equipped to Heist members.
Runed BracersThis item can be equipped by: Tibbs, the GiantRequires 4 in Brute Force(10-12)% increased Brute Force speedCan only be equipped to Heist members.
Steel BracersThis item can be equipped by: Tibbs, the GiantRequires 5 in Brute Force(13-15)% increased Brute Force speedCan only be equipped to Heist members.
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| Engineering |
Steel DrillThis item can be equipped by: Huck, the Soldier, Isla, the Engineer, Vinderi, the DismantlerRequires 2 in Engineering(4-6)% increased Engineering speedCan only be equipped to Heist members.
Flanged DrillThis item can be equipped by: Huck, the Soldier, Isla, the EngineerRequires 3 in Engineering(7-9)% increased Engineering speedCan only be equipped to Heist members.
Sulphur BlowtorchThis item can be equipped by: Isla, the EngineerRequires 4 in Engineering(10-12)% increased Engineering speedCan only be equipped to Heist members.
Thaumetic BlowtorchThis item can be equipped by: Isla, the EngineerRequires 5 in Engineering(13-15)% increased Engineering speedCan only be equipped to Heist members.
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| Agility |
Eelskin SoleThis item can be equipped by: Karst, the Lockpick, Tullina, the CatburglarRequires 2 in Agility(4-6)% increased Agility speedCan only be equipped to Heist members.
Foxhide SoleThis item can be equipped by: Tullina, the CatburglarRequires 3 in Agility(7-9)% increased Agility speedCan only be equipped to Heist members.
Winged SoleThis item can be equipped by: Tullina, the CatburglarRequires 4 in Agility(10-12)% increased Agility speedCan only be equipped to Heist members.
Silkweave SoleThis item can be equipped by: Tullina, the CatburglarRequires 5 in Agility(13-15)% increased Agility speedCan only be equipped to Heist members.
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| Counter-Thaumaturgy |
Crude WardThis item can be equipped by: Gianna, the Master of Disguise, Nenet, the Scout, Niles, the InterrogatorRequires 2 in Counter-Thaumaturgy(4-6)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Lustrous WardThis item can be equipped by: Gianna, the Master of Disguise, Nenet, the Scout, Niles, the InterrogatorRequires 3 in Counter-Thaumaturgy(7-9)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Shining WardThis item can be equipped by: Nenet, the Scout, Niles, the InterrogatorRequires 4 in Counter-Thaumaturgy(10-12)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Thaumaturgical WardThis item can be equipped by: Niles, the InterrogatorRequires 5 in Counter-Thaumaturgy(13-15)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
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| Perception |
Crude Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Gianna, the Master of Disguise, Karst, the Lockpick, Nenet, the ScoutRequires 2 in Perception(4-6)% increased Perception speedCan only be equipped to Heist members.
Fine Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Karst, the Lockpick, Nenet, the ScoutRequires 3 in Perception(7-9)% increased Perception speedCan only be equipped to Heist members.
Polished Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Nenet, the ScoutRequires 4 in Perception(10-12)% increased Perception speedCan only be equipped to Heist members.
Thaumaturgical Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Nenet, the ScoutRequires 5 in Perception(13-15)% increased Perception speedCan only be equipped to Heist members.
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| Demolition |
Voltaxic FlashpowderThis item can be equipped by: Huck, the Soldier, Tibbs, the Giant, Vinderi, the DismantlerRequires 2 in Demolition(4-6)% increased Demolition speedCan only be equipped to Heist members.
Trarthan FlashpowderThis item can be equipped by: Huck, the Soldier, Tibbs, the Giant, Vinderi, the DismantlerRequires 3 in Demolition(7-9)% increased Demolition speedCan only be equipped to Heist members.
Azurite FlashpowderThis item can be equipped by: Tibbs, the Giant, Vinderi, the DismantlerRequires 4 in Demolition(10-12)% increased Demolition speedCan only be equipped to Heist members.
Thaumetic FlashpowderThis item can be equipped by: Vinderi, the DismantlerRequires 5 in Demolition(13-15)% increased Demolition speedCan only be equipped to Heist members.
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| Trap Disarmament |
Essential KeyringThis item can be equipped by: Isla, the Engineer, Tullina, the Catburglar, Vinderi, the DismantlerRequires 2 in Trap Disarmament(4-6)% increased Trap Disarmament speedCan only be equipped to Heist members.
Versatile KeyringThis item can be equipped by: Isla, the Engineer, Vinderi, the DismantlerRequires 3 in Trap Disarmament(7-9)% increased Trap Disarmament speedCan only be equipped to Heist members.
Skeleton KeyringThis item can be equipped by: Isla, the Engineer, Vinderi, the DismantlerRequires 4 in Trap Disarmament(10-12)% increased Trap Disarmament speedCan only be equipped to Heist members.
Grandmaster KeyringThis item can be equipped by: Vinderi, the DismantlerRequires 5 in Trap Disarmament(13-15)% increased Trap Disarmament speedCan only be equipped to Heist members.
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| Deception |
Basic Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 2 in Deception(4-6)% increased Deception speedCan only be equipped to Heist members.
Theatre Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 3 in Deception(7-9)% increased Deception speedCan only be equipped to Heist members.
Espionage Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 4 in Deception(10-12)% increased Deception speedCan only be equipped to Heist members.
Regicide Disguise KitThis item can be equipped by: Gianna, the Master of DisguiseRequires 5 in Deception(13-15)% increased Deception speedCan only be equipped to Heist members.
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ru:Чертёж