The Infinite Hunger

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The Infinite Hunger
The Infinite Hunger
Level(s) 83 (79 for quest version)
Location(s) Seething Chyme
Quest(s) The Eater of Worlds quest icon.png The Eater of Worlds
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) 66% Less Curse Effectiveness
Cannot Be Fully Slowed
Unwavering


The Infinite Hunger is one of the Eldritch Horrors. It serves as one of the minor bosses of the Atlas of Worlds during the Siege of the Atlas.


Encounter

To encounter the Infinite Hunger, the player must progress through the Eater of Worlds' questline to obtain a quest version Writhing InvitationWrithing InvitationThe Infinite Hunger awaits in a cosmic stomach where
whole civilisations are digested - but do not die.
to allow access to the Seething Chyme.

Afterwards, tradeable versions of the Writhing InvitationWrithing InvitationModifiers to Item Quantity affect the amount of rewards dropped by the bossThe Infinite Hunger awaits in a cosmic stomach where
whole civilisations are digested - but do not die.
Open portals to Seething Chyme by using this item in a personal Map Device.
can drop in the 14th (or 28 +14, 28+28+14 and so on) T14+ Map influenced by the Eater of Worlds after the player has finished the questline

Note that the tradeable version is area level 83, the quest version may a bit easier.

Tips

  • When the Infinite Hunger drags you under (teleporting you to a very large area that gradually stacks an unlimited, permanent amount of Corrosive Hunger status icon.pngCorrosive Hunger debuff while inside - each stack reducing 1% physical damage reduction and chance to evade attack per stack), follow the direction of the flowing goo to head to the portal back to the arena.
    • Standing on the islands will prevent you from taking damage; stepping into the ooze will inflict the Digestive Acid debuff which deals Physical and Chaos DOT, and reduces movement speed.

Attacks and Spells

  • Drill Charge - "Slaughter!" - modified slow Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    , deals increased damage based on distance.
  • "Crush!"
  • "Cull!"
  • "Feast!"
  • Vomit Comet - "Melt!" - fires a mortar of Phys/Chaos projectiles that always poison
    • Vomit Comet 2 - "Digestion!" - fires additional projectiles that leave behind a pool of Vomitous Ooze that does Physical/Chaos DOT and reduces movement speed by 40%.
  • Burrow - "Hunger!" - becomes invulnerable, moving around arena leaving Physical/Chaos DOT trail behind. Remains in this phase for a duration, or jumps out and slams player if nearby.
  • Sumo Slam - "Obliterate!" - glows briefly before doing a large AOE slam similar to Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (230-350)% of base
    Effectiveness of Added Damage: (230-350)%
    Radius: 26
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage
    Third Stage deals -1.5% less Damage
    100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    , 35% of Physical converted to Chaos
  • Drowning - the arena periodically fills up completely with bile, inflicting a stack of the Drowning debuff which slows you by 8% movement speed per stack, and at 10 stacks teleporting you to the underground area.

Drops

The following drop rates were from approximately 150% quantity runs:

Lore

Siege of the Atlas

Videos

See also

Version history

Version Changes
3.18.0
3.17.0
  • Introduced to the game.