We are currently in the processing of bringing this to 100% working functionality. Any help would be greatly appreciated. Find out more in the Community Portal.

Poison

From Path of Exile Wiki
Jump to navigation Jump to search
Poison
Ailment
Poison status icon.png
You take chaos damage
This page is about the Ailment. For the support gem, see Chance to Poison Support.
A poisoned cannibal

Poison is an ailment that deals chaos damage over time to the affected target.[1]

Mechanics

A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison.[2]

Poison is a cumulatively stacking debuff. Each application—or 'stack'—of poison remains present on the target dealing chaos damage over time until it runs its course.[2] There is no limit to the number of poison stacks a target can have.[1] A single "hit" can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant.[3]

Damage

The base damage per second dealt by a given application of poison equals 30% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison.[4]

As an ailment modifier, stats modifying spell damage and attack damage do not apply to poison, nor damage modifers that are only affected by the skill.

The following modifiers will directly affect the damage of poison:

  • Damage
  • Damage over Time
  • Damage over Time Multiplier
  • Chaos Damage over Time Multiplier
  • Chaos Damage
  • Poison Damage
  • Physical Damage (for poison caused by physical damage)[5]

Minion, trap, mine or totem damage modifiers will also affect the damage of poison if it is applied by a minion, a trap, a mine, or a totem respectively.[6][better source needed]

Duration

The default base duration of poison is 2 seconds. Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-135)% of base
Effectiveness of Added Damage: (90-135)%
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed
0.5% increased Poison Duration
1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict Poison
Deals (90-135)% of Base Attack Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
inflicts poison with a base duration of 4 seconds.

Increasing poison duration results in a longer-lasting poison that deals damage at the same rate [citation needed]. increased Poison Duration, increased Duration of Ailments on Enemies and Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
are means to increase the duration of poisons on enemies.

Removal, immunity, and unaffected by

  • A flask with the Module Error: No results found. suffix removes poison on sip and grants immunity to it while active
  • Module Error: Item link: No results found for search parameter "Viper's Scales". grants immunity to poison
  • Boots crafted with Module Error: Item link: No results found for search parameter "Essence of Delirium". grant immunity to poison
  • Module Error: Item link: No results found for search parameter "Maw of Conquest". has the modifier "Unaffected by Poison" meaning poison can still be inflicted upon the character, but the character will not take damage from it

Active skill gems

Related base stats

There are currently no active skill gems that have stats related to poison.

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Movement SpeedMinions deal 2% less Damage
Agony Crawler has 1% chance to inflict Withered for 2 seconds on Hit
Grants 1% chance to Poison on Hit
Grants 20% chance to Poison on Hit
Grants 10% more Poison Damage
Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have
Agony Crawler has (2-3)% increased Attack Speed per Virulence you have
Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Maximum 1 Summoned Agony Crawler
Maximum 40 Virulence
Grants Virulence when you Poison an Enemy
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Agony skill icon.png
yesyesyes16
FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages
1% less Cast Speed
+0.5 to radius
0.5% less Area of Effect per Stage
Deals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
+3 to Radius for each Stage
10 maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flameblast skill icon.png
yesyesyes28

Support skill gems

Related base stats

There are currently no support skill gems that have stats related to poison.

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Chance to Poison SupportChance to Poison SupportChaos, Support
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Damage with PoisonSupported Skills have 0.2% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 PoisonsSupported Skills deal 1% increased Damage with HitsSupported Skills have (1-94) to (2-141) added Chaos Damage
Supported Skills have 40% chance to Poison on Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesyes1
Critical Strike Affliction SupportCritical Strike Affliction SupportChaos, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 135%
Requires Level 31Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Damage with PoisonSupported Skills have 1% chance to Poison on HitPoisons from Supported Skills deal Damage 0.5% fasterSupported Skills have 60% chance to Poison on Hit
Supported Skills deal (20-39)% more Damage with Poison
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesyes31
Cold to Fire SupportCold to Fire SupportCold, Fire, Support
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Cold Damage
Supported Skills deal 0.5% increased Fire Damage
Supported Skills have 0.5% of Cold Damage Converted to Fire DamageSupported Skills deal 3% increased Damage with Poison
Supported Skills have 50% of Cold Damage Converted to Fire Damage
Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesyes18

Base items

The following base items are related to poison:

ItemLvl.Stats

Unique items

The following unique items are related to poison:

ItemBase ItemLvl.Stats

Related passive skills

These passive skills are related to Poison.

Chance to poison

No results found for the given query.

Chance to poison with attacks

No results found for the given query.

Poison duration

No results found for the given query.

Poison damage

No results found for the given query.

Cluster Jewel passive skills

The following Cluster Jewel passives are related to Poison: No results found for the given query.

Miscellaneous

No results found for the given query.

Ascendancy passive skills

No results found for the given query.

Version history

Version Changes
3.15.0
  • Gamewide Poison now does 50% more damage (taking 30% of the combined Physical and Chaos Damage, up from 20%).
  • Added audio for the Poisoned Ailment Effect.
3.9.0
  • Chance to Poison and Poison Duration modifiers can no longer roll as suffixes on weapons. The suffix mods that grant increased Poison damage now have higher values and also grants some chance to inflict Poison.
3.0.0
  • Skills calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This gives skills that deal fire damage a minimum and maximum Ignite Damage per Second value that is rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values are based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers affect both the hit and the Ignite, Poison or Bleed, while some only affect one.
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
2.4.0
  • Poison damage reduce to 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%).
2.1.0
  • Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
  • Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
  • These poison changes are also reflected in monsters.

References

  1. 1.0 1.1 Bex_GGG (December 15, 2015). "Talisman and Poison Questions and Answers". Official Path of Exile Forums. Retrieved December 15, 2015.
  2. 2.0 2.1 Rory (October 18, 2015). "Enhancing Poison". Official Path of Exile Forums. Retrieved December 9, 2015.
  3. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
  4. Mark_GGG (August 4, 2017). "the damage of player Ignites, Poisons, and Bleeding has been greatly increased". Official Path of Exile Forums. Retrieved August 9, 2017.
  5. Mark_GGG (June 16, 2017). "[Beta] Bleed DMG and Phys DMG (no upvotes, just need answer)". Path of Exile Subreddit. Retrieved December 8, 2019.
  6. Bex_GGG (May 4, 2017). "Damage Over Time Changes: More Information". Official Path of Exile Forums. Retrieved December 8, 2019.

ru:Отравление