Immortal Syndicate
The Immortal Syndicate is a mysterious organization being investigated by Jun Ortoi, introduced in the Betrayal league. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop Veiled items, and strongholds can contain various rewards depending on the position and rank of members, including Scarabs.
Mechanics
Members
The Immortal Syndicate consists of the Syndicate Mastermind and a roster consisting of up to 14 of 17 other members, who are encountered on maps if the Immortal Syndicate has spawned on the map. Players will encounter members at random. They will appear on the minimap and may be guarding a transport or fortification or research .
Image | Agent | Signature Crafted/Veiled Mod (last tier is Veiled Mod only) |
# of Signature Mod Tiers (including Veiled) | ||
---|---|---|---|---|---|
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Aisling Laffrey, The Silent Butcher |
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3 | ||
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Cameria the Coldblooded |
|
3 | ||
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Elreon, Light's Judge |
|
3 | ||
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Gravicius Reborn |
|
3 | ||
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Guff "Tiny" Grenn |
|
3 | ||
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Haku, Warmaster |
|
3 | ||
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Hillock, the Blacksmith |
|
3 | ||
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It That Fled |
|
3 | ||
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Janus Perandus |
|
3 | ||
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Korell Goya, Son of Stone |
|
3 | ||
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Leo, Wolf of the Pits |
|
3 | ||
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Riker Maloney, Midnight Tinkerer |
|
3 | ||
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Rin Yuushu |
|
3 | ||
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Thane Jorgin the Banished | Trigger Level 10 Summon Spectral Wolf on Kill | 1 | ||
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Tora, the Culler |
|
3 | ||
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Vagan, Victory's Herald | Hits can't be Evaded | 1 | ||
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Vorici, Silent Brother |
|
3 | ||
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Catarina, Master of Undeath |
|
2 |
Gravicius will never appear on the very first Syndicate Board in new leagues. Rin only joins the Syndicate as a potential option after the player reaches Maps.. They may also appear out of portals and attempt to assassinate the character.
Investigation Board
Each known Syndicate member on the board will display the following: Rank, Task, and Items.
Ranks are indicated by the number of stars on the top right, going up to 3 stars (Sergeant, Lieutenant, Captain). Higher ranks give greater rewards, but also makes them tougher by giving them additional items. Rank can be raised by executing them, while interrogating them lowers it. A member must have at least 1 star in order to be assigned to a division and have their reward appear at the safehouse. If a member's rank falls to 0, they will become unassigned.
Tasks are indicated by the text on the bottom. These tasks depend on which division the member is located in. This indicates their reward at the safehouse.
Members can have items attached to them. This simply indicates additional modifiers they are given when fighting them. Higher ranked members are more likely to have more items on them.
The board will also show the relationship between Syndicate members. Trusted members are more likely to assist them in combat, while rivals are more likely to attack or betray them instead. Syndicate members that appear in this manner will attempt to run away after the main member is defeated.
Each division has a leader. Leaders do not appear as primary targets and will only appear to help or hinder another member. Leaders no longer lose their rank when interrogated for Mastermind intelligence. If the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. If the leader loses their rank via negotiations by other members or gets interrogated, they will be replaced with someone else.
Encounter
The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. The player must defeat the Syndicate member(s) that are present in the zone. Once all members have been defeated, they can be handled in one of two presented options. If multiple members are present, the options may change depending on the order. You may also choose to release the member (by pressing the button above your hotbar), picking neither outcome but still cause them to provide loot and experience.
There are two options: Interrogate and something else. Possible options are as follows:
- Interrogate: Imprison the member and gather information on their division over the next three encounters. They will be removed from the spawn table for the next 3 encounters while being interrogated. Interrogating lowers the rank of the member when they are released, potentially removing them from the division if their rank is reduced to zero. Interrogating the division leader immediately removes them from leadership and promotes another random division member of the highest rank to leader. Up to 3 members can be interrogated at once; interrogating a fourth will immediately release the least-recently interrogated member. This option is always available.
- Execute: Kill the member and raise their rank. If their rank was zero at the time, they will be assigned to the division of whoever they were assisting currently. The member will be granted a new item if they have fewer than three. This option is always available if three or more members are present.
- Betray: Sabotage another member in some way and become Rivals with them. This option is only available while there are two members and are not already rivals.
- Bargain: Gain a reward of some kind. This option only shows up when only one member is present.
Outcomes
The following outcomes are possible from Bargain:
- Gain Intelligence on a division
- Recruit an unranked member; raises their rank, adds them to their division, and become trusted with them
- Switch divisions with another member
- Leave the Immortal Syndicate; they will be replaced with someone else
- Immediately complete all interrogations: remaining Intelligence is gained, prisoners are released, and their ranks reduced by 1
- Destroy all items on members in their division
- Remove all rivalries
- Drop currency, map, veiled item, unique item, or scarab
The following outcomes are possible from Betray:
- Gain Intelligence on another division
- Steal ranks from another member while removing the rank of that member
- Become the new leader of a division
- Remove another member from the Immortal Syndicate; they will be replaced with someone else
- Destroy all items on members of another division
- Raise rank of all members of their division and lower rank of another
Rewards
Syndicate Safehouse
Once intelligence in a faction reaches 100%, you can raid their safehouse. Talk to Jun in the hideout or in a zone (you cannot open portals to the safehouse if there is not enough space around Jun) and investigate a safehouse to open 6 portals to the safehouse. If you do not raid it within 3 turns, Intelligence will drop down to 90%. Mastermind intelligence does not decay.
When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. Once they are defeated, the 'living quarters' are unlocked. The 'living quarters' consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Certain members will have special crafting benches rather than Stashes in their rooms. The notes on the syndicate pages will give a hint on what reward can be expected. See the below table for both the hints and the exact reward.
You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the Syndicate Mastermind and drops the rank of all other Syndicate members in the division. The member with the next highest Rank becomes the new leader. Defeating the Mastermind will unlock a safehouse containing rewards from every Syndicate member and creates a new Syndicate roster (without dropping the rank of previous members or resetting Intelligence).
The stronghold's zone level will be equal to the highest level of the Syndicate encounter you've faced for that division, and the Mastermind's Lair is equal to the highest level of stronghold completed.
In addition to these, Safehouse leaders have a chance to drop certain Betrayal-specific Veiled Uniques.
Rewards by Agent
Agent | ![]() |
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Aisling | Smuggling Attuned Equipment (Trapped Chests!) | Guarding Veiled Equipment | Imbuing Veiled Magic | Pilfering Torment Scarabs |
Chest containing weapons and jewelry with two veiled mods | Chest containing armour and jewelry with two veiled mods | Chest containing ![]() Shift click to unstack. ![]() (NOTE: Veiled mod outcomes are based on current item base & mods) |
Chest with Torment Scarabs | |
Cameria | Smuggling Timeworn Uniques | Sheltering Harbinger Orbs | Fabricating Orbs of Unmaking | Pillaging Sulphite Scarabs |
Chest with a random League-specific unique item | Chest with some ![]() Shift click to unstack. ![]() |
Chest with some ![]() Shift click to unstack. ![]() |
Chest with Sulphite Scarabs | |
Elreon | Escorting Unique Weaponry | Safeguarding Unique Armour | Manufacturing Unique Forgeries | "Reappropriating" Reliquary Scarabs |
Chest with Unique weapons | Chest with Unique armour | Chest with Unique jewelry & flasks | Chest with Reliquary Scarabs | |
Gravicius | Laundering Divination Card Collections | Amassing Divination Cards | Trialing Divination Card Metamorphosis | Acquiring Divination Scarab "Donations" |
Chest containing a full Divination Card set | Chest with a random assortment of Divination Cards | Crafting Bench that swaps one Divination Card with another | Chest with Divination Scarabs | |
Guff | Wagering on Item Worth | Betting on Item Outcomes | Investigating Item Odds | Gambling with Item Properties |
Tiny's Trial Crafting Bench with: 1 ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() Timer of 12/24/32/60 seconds based on rank. |
Tiny's Trial Crafting Bench with: 20 ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() Timer of 12/24/32/60 seconds based on rank. |
Tiny's Trial Crafting Bench with: 1 ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() Timer of 12/24/32/60 seconds based on rank. |
Tiny's Trial Crafting Bench with: 1 ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() ![]() Shift click to unstack. ![]() Timer of 12/24/32/60 seconds based on rank. | |
Haku | Transporting Rare Equipment | Guarding Unique Strongbox | Forging Powerful Equipment | Stealing Ambush Scarabs |
Chest containing random rare items | Contains a Unique Strongbox instead of a normal chest | Chest containing armors/weapons with added quality | Chest with Ambush Scarabs | |
Hillock | Escorting Personal Weaponsmithing Equipment | Guarding Fine Armorsmithing Equipment | Glassblowing (Impressive Lung Capacity!) | Collecting 'Shiny Things' (Abyss Scarabs?) |
Crafting Bench that upgrades a weapon's quality to 24/26/28/30% | Crafting Bench that upgrades an armour's quality to 24/26/28/30% | Crafting Bench that upgrades a flask's quality to 22/24/26/28% | Chest with Abyss Scarabs | |
It That Fled | Transporting Breach Splinters | Mapping Breaches (Go home, freak!) | Enriching Breachstones | Looting Breach Scarabs |
Chest with Breach splinters | Chest containing maps with enchantments that add breaches to the map | Crafting Bench (two at tier 4) that upgrades a Breachstone into a Charged/Enriched/Pure Empowered Breachstone | Chest with Breach Scarabs | |
Janus | Transporting Quality-Modifying Currency | Accumulating Currency Shards (Pathetic!) | Securing Kalguuran currencies (Fool!) | "Finding" Expedition Scarabs |
Chest with quality-modifying currency | Chest with several stacks of currency shards | Chest containing Expedition artifacts | Chest with Expedition Scarabs | |
Jorgin | Carrying Talismans on Pilgrimage | Channeling the First Ones | Imbuing Amulets with Talismanic Power | Seizing Bestiary Scarabs |
Chest with rare Talismans | Chest with Rare items with an Aspect skill affix | Crafting Bench which changes an amulet's base to a tier 1/2/3 talisman. Can't be used with influenced amulets. Has a known bug that may remove all catalyst quality modifiers from talisman. | Chest with Bestiary Scarabs | |
Korell | Smuggling Essences | Assembling Fragments | Examining Fossils | Snatching Elder Scarabs |
Chest with Essences | Chest with map fragments, including Shaper and Alluring Abyss fragments | Chest with fossils | Chest with Elder Scarabs | |
Leo | Diverting Catalysts | Banking Currency (Winnings?) | Testing Item Colour/Socket/Link Limits | Claiming Metamorph Scarabs |
Chest with Catalysts | Chest with 2-5 currency orbs | Crafting Bench which reforges the colours of sockets (T1), number of sockets (T2), or links (T3) between sockets on an item 50 times, using the outcome with the greatest number of uncommon socket colours, amount of sockets, or amount of links between sockets respectively. T4 behaves the same way as T3, but contains two separate crafting benches instead of just one. | Chest with Metamorph Scarabs | |
Riker | Rigging Item Selections (Likes Contraptions!) | Protecting Items from Theft (Paranoid?) | Creating Item Conundrums | Investigating Blight Scarabs |
Trapped chest with currency stacks. Choose one within 8 seconds | Trapped chest with unique items. Choose one within 8 seconds | Trapped chest with stacks of Oils, Fossils, Catalysts, Essences, Splinters. Choose one within 8 seconds | Chest with Blight Scarabs | |
Rin | Guiding Maps Between Locations | Securing Rare Maps | Cataloguing Unique Maps | Swiping Cartography Scarabs |
Chest with several Normal maps | Chest with a few Rare maps | Chest with a Unique map | Chest with Cartography Scarabs | |
Tora | Creating Timed Item Traps (Careful!) | Enchanting Gloves/Boots/Helmets | Exposing Gems to Combat | Hunting for Harbinger Scarabs |
Trapped chest with a random selection of currency, Divination Cards, Uniques, and ilvl 100 Veiled Rares. Choose one within 8 seconds | Chest with Gloves/Boots/Helmets with a Labyrinth enchantment | Crafting Bench which adds 20m/70m/200m XP to a gem. At rank 4, crafting bench is doubled. (Note: Gem XP will be capped at maximum XP required to level) | Chest with Harbinger Scarabs | |
Vagan | Relocating Timeless Splinters | Patrolling Legion Cache | Stashing Incubators | Selectively Stealing Legion Scarabs |
Chest with Legion splinters | Contains Legion chests/war hoards instead of a normal chest | Chest with Incubators | Chest with Legion Scarabs | |
Vorici | Smuggling High-quality Gems | Stowing Socket-Modifying Orbs | Forging Gem-Agnostic Sockets | Thieving Shaper Scarabs |
Chest containing gems with added quality | Chest with Jeweller's, Chromatic, and Fusing Orbs | Crafting Bench which rerolls an item's socket colors with 1 to 1/2/3/6 white sockets | Chest with Shaper Scarabs |
Safehouse crafting
Notes:
- Corrupted items cannot be crafted.
- Crafts that affect modifiers require a rare item.
- The quality can be enhanced on unidentified items.
Job type | Target | Rank/Tier | Mission | |
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Research | Aisling | T4 | Removes a random modifier, and adds a Veiled Mod to a Rare item | |
Research | It That Fled | T1 | Modify a Breachstone, making it more challenging and rewarding (Charged) | |
Research | It That Fled | T2 | Modify a Breachstone, making it more challenging and rewarding (Enriched) | |
Research | It That Fled | T3/T4 | Modify a Breachstone, making it more challenging and rewarding (Pure) | |
Research | Gravicius | T1 | Swap a Divination Card with a new random one | |
Research | Gravicius | T2 | Swap a Divination Card with a new random one | |
Research | Gravicius | T3 | Swap a Divination Card with a new random one | |
Research | Gravicius | T4 | Swap a Divination Card with a new random one | |
Fortification | Hillock | T1 | Modify an Armour Piece's quality to 24% | |
Fortification | Hillock | T2 | Modify an Armour Piece's quality to 26% | |
Fortification | Hillock | T3 | Modify an Armour Piece's quality to 28% | |
Fortification | Hillock | T4 | Modify an Armour Piece's quality to 30% | |
Fortification | Haku | T1/2 | Chance for Unique Strongbox | |
Fortification | Haku | T3/4 | Unique Strongbox | |
Transportation | Hillock | T1 | Modify a Weapon's quality to 24% | |
Transportation | Hillock | T2 | Modify a Weapon's quality to 26% | |
Transportation | Hillock | T3 | Modify a Weapon's quality to 28% | |
Transportation | Hillock | T4 | Modify a Weapon's quality to 30% | |
Research | Hillock | T1 | Modify a Flask's quality to 22% | |
Research | Hillock | T2 | Modify a Flask's quality to 24% | |
Research | Hillock | T3 | Modify a Flask's quality to 26% | |
Research | Hillock | T4 | Modify a Flask's quality to 28% | |
Research | Leo | T1 | Reforge the colours of an item 50 times, using the outcome with the greatest number of less-common socket colours | |
Research | Leo | T2 | Reforge the number of sockets on an item 50 times, using the outcome with the greatest number of sockets | |
Research | Leo | T3 | Reforge the links between sockets on an item 50 times, using the outcome with the greatest number of linked sockets | |
Research | Leo | T4 | Reforge the links between sockets on an item 50 times, using the outcome with the greatest number of linked sockets, can be used 2 times | |
Research | Jorgin | T1 | Transform a non-unique Amulet into a Tier 1 Talisman | |
Research | Jorgin | T2 | Transform a non-unique Amulet into a Tier 2 Talisman | |
Research | Jorgin | T3/T4 | Transform a non-unique Amulet into a Tier 3 Talisman | |
Research | Tora | T1 | Add 20m experience to a Gem | |
Research | Tora | T2 | Add 70m experience to a Gem | |
Research | Tora | T3/T4 | Add 200m experience to a Gem | |
Research | Vorici | T1 | Modify an item to have 1 White Socket | |
Research | Vorici | T2 | Modify an item to have 1-2 White Sockets | |
Research | Vorici | T3 | Modify an item to have 1-3 White Sockets | |
Research | Vorici | T4 | Modify an item to have 1-6 White Sockets |
League merge
On league end, when your challenge league merges with the parent league, it seems the only merging that is done, is that the safehouse progress bar of both leagues will take the maximum from both, individually for each safehouse. In my test the layout of ranks, leaders and members on the board was 100% that one from standard, other than the safehouse progress bars. I had a rank 3 member (guff) in the challenge league, that stayed rank 2 in standard after the merge. Guff was in 2 different divisions in challenge league vs standard, and didn't change rank to the higher one in challenge league, nor did he change divisions.
Gallery
Version history
Version | Changes |
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3.20.2 |
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3.20.1b |
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3.19.0c |
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3.19.0 |
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3.17.0 |
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3.14.0 |
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3.11.0 |
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3.8.0 |
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3.7.0 |
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3.6.0 |
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3.5.0 |
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