Elemental damage
Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental resistance will affect all 3 of these Damage Types or Resistances.
Base items
The following base items are related to elemental damage:
Item | Stats | |
---|---|---|
Driftwood SceptreDriftwood SceptreSceptre Physical Damage: 8-11 Critical Strike Chance: 7.00% Attacks per Second: 1.20 Weapon Range: 1.1 metres10% increased Elemental Damage | 1 | 10% increased Elemental Damage |
Three Hands TalismanThree Hands TalismanTalisman Tier: 3Gain (6-12)% of Physical Damage as Extra Damage of a random ElementCorruptedWe breed thoughts of single mind, fashion tools of single purpose. While the First Ones bring to bear anything that the wildlands provide. - The Wolven King | 1 | Gain (6-12)% of Physical Damage as Extra Damage of a random ElementCorrupted |
Darkwood SceptreDarkwood SceptreSceptre Physical Damage: 11-17 Critical Strike Chance: 7.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 512% increased Elemental Damage | 5 | 12% increased Elemental Damage |
Bronze SceptreBronze SceptreSceptre Physical Damage: 15-29 Critical Strike Chance: 7.00% Attacks per Second: 1.10 Weapon Range: 1.1 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental Damage | 10 | 12% increased Elemental Damage |
Quartz SceptreQuartz SceptreSceptre Physical Damage: 21-32 Critical Strike Chance: 8.00% Attacks per Second: 1.10 Weapon Range: 1.1 metresRequires Level 15, 25 Str, 35 Int20% increased Elemental Damage | 15 | 20% increased Elemental Damage |
Prismatic TincturePrismatic TinctureInflicts Mana Burn every 0.70 Seconds 8.00 Second Cooldown when DeactivatedRequires Level 18(70-100)% increased Elemental Damage with Melee WeaponsRight click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana. | 18 | (70-100)% increased Elemental Damage with Melee Weapons |
Iron SceptreIron SceptreSceptre Physical Damage: 27-40 Critical Strike Chance: 7.00% Attacks per Second: 1.10 Weapon Range: 1.1 metresRequires Level 20, 38 Str, 38 Int14% increased Elemental Damage | 20 | 14% increased Elemental Damage |
Nameless RingNameless RingRequires Level 2450% increased Elemental Ailment Duration on you 50% reduced Effect of Curses on you | 24 | 50% increased Elemental Ailment Duration on you 50% reduced Effect of Curses on you |
Ochre SceptreOchre SceptreSceptre Physical Damage: 24-45 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 24, 44 Str, 44 Int16% increased Elemental Damage | 24 | 16% increased Elemental Damage |
Ritual SceptreRitual SceptreSceptre Physical Damage: 21-50 Critical Strike Chance: 7.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 28, 51 Str, 51 Int16% increased Elemental Damage | 28 | 16% increased Elemental Damage |
Royal BowRoyal BowBow Physical Damage: 14-56 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills | 28 | (20-24)% increased Elemental Damage with Attack Skills |
Oscillating SceptreOscillating SceptreSceptre Physical Damage: 23-34 Critical Strike Chance: 7.60% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 30, 44 Str, 64 IntElemental Overload | 30 | Elemental Overload |
Shadow SceptreShadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage | 32 | 22% increased Elemental Damage |
Grinning FetishGrinning FetishSceptre Physical Damage: 24-36 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 35, 62 Str, 62 Int18% increased Elemental Damage | 35 | 18% increased Elemental Damage |
SekhemSekhemSceptre Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 38, 67 Str, 67 Int18% increased Elemental Damage | 38 | 18% increased Elemental Damage |
Crystal SceptreCrystal SceptreSceptre Physical Damage: 35-52 Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 41, 59 Str, 85 Int30% increased Elemental Damage | 41 | 30% increased Elemental Damage |
Lead SceptreLead SceptreSceptre Physical Damage: 38-57 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 44, 77 Str, 77 Int22% increased Elemental Damage | 44 | 22% increased Elemental Damage |
Blood SceptreBlood SceptreSceptre Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Int24% increased Elemental Damage | 47 | 24% increased Elemental Damage |
Capricious SpiritbladeCapricious SpiritbladeOne Handed Sword Physical Damage: 27-51 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element | 50 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Highborn BowHighborn BowBow Physical Damage: 24-94 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills | 50 | (20-24)% increased Elemental Damage with Attack Skills |
Royal SceptreRoyal SceptreSceptre Physical Damage: 34-80 Critical Strike Chance: 7.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 50, 86 Str, 86 Int24% increased Elemental Damage | 50 | 24% increased Elemental Damage |
Stabilising SceptreStabilising SceptreSceptre Physical Damage: 35-52 Critical Strike Chance: 7.60% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 50, 71 Str, 102 IntElemental Equilibrium | 50 | Elemental Equilibrium |
Abyssal SceptreAbyssal SceptreSceptre Physical Damage: 45-67 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 53, 83 Str, 99 Int30% increased Elemental Damage | 53 | 30% increased Elemental Damage |
Karui SceptreKarui SceptreSceptre Physical Damage: 37-55 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental Damage | 56 | 26% increased Elemental Damage |
Tyrant's SekhemTyrant's SekhemSceptre Physical Damage: 43-80 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage | 58 | 26% increased Elemental Damage |
Opal SceptreOpal SceptreSceptre Physical Damage: 49-73 Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 60, 95 Str, 131 Int40% increased Elemental Damage | 60 | 40% increased Elemental Damage |
Platinum SceptrePlatinum SceptreSceptre Physical Damage: 51-76 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 62, 113 Str, 113 Int30% increased Elemental Damage | 62 | 30% increased Elemental Damage |
Vaal SceptreVaal SceptreSceptre Physical Damage: 37-70 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental Damage | 64 | 32% increased Elemental Damage |
Carnal SceptreCarnal SceptreSceptre Physical Damage: 41-95 Critical Strike Chance: 7.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 66, 113 Str, 113 Int32% increased Elemental Damage | 66 | 32% increased Elemental Damage |
Imperial BowImperial BowBow Physical Damage: 29-117 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills | 66 | (20-24)% increased Elemental Damage with Attack Skills |
Primal Arrow QuiverPrimal Arrow QuiverRequires Level 66(20-30)% increased Elemental Damage with Attack Skills | 66 | (20-30)% increased Elemental Damage with Attack Skills |
Infernal SwordInfernal SwordTwo Hand Sword Physical Damage: 62-129 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills | 67 | 30% increased Elemental Damage with Attack Skills |
Void SceptreVoid SceptreSceptre Physical Damage: 50-76 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage | 68 | 40% increased Elemental Damage |
Anarchic SpiritbladeAnarchic SpiritbladeOne Handed Sword Physical Damage: 34-63 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element | 70 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage | 80 | (15-25)% increased Elemental Damage |
Unique items
Increased Elemental Damage
Unique items that increase or reduce elemental damage by a percentage.
Item | Base Item | Stats | % inc Elemental Damage | |||
---|---|---|---|---|---|---|
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | 1 | (10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage | (10-15)% | ||
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Crimson Jewel | 1 | (10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage | (10-15)% | ||
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | (10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage | (10-15)% | ||
Grand SpectrumGrand Spectrum Viridian JewelLimited to: 315% increased Elemental Damage per Grand SpectrumFists that strike like a falling tree.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | 15% increased Elemental Damage per Grand Spectrum | 0% | ||
Militant FaithMilitant Faith Timeless JewelLimited to: 1 Historic Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Timeless Jewel | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
| 0% | ||
Axiom PerpetuumAxiom Perpetuum Bronze SceptreSceptre Physical Damage: 15-29 Critical Strike Chance: 7.00% Attacks per Second: 1.10 Weapon Range: 1.1 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Spell Critical Strike ChanceThe worst of Axiom were imprisoned by more than iron. | Bronze Sceptre | 10 | 12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Spell Critical Strike Chance | 12% | ||
RealmshaperRealmshaper Iron StaffWarstaff Physical Damage: 14-42 Elemental Damage: (10-15) to (20-25), (10-15) to (20-25) Critical Strike Chance: 7.60% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire Adds (10-15) to (20-25) Fire Damage Adds (10-15) to (20-25) Cold Damage (30-50)% increased Elemental Damage"God's creations always begin and end with flames and ice. We should count ourselves lucky when we see neither." - Archbishop Geofri | Iron Staff | 13 | +20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire Adds (10-15) to (20-25) Fire Damage Adds (10-15) to (20-25) Cold Damage (30-50)% increased Elemental Damage | (30-50)% | ||
Sap of the SeasonsSap of the Seasons Prismatic TinctureInflicts Mana Burn every (1.08-0.52) Seconds (6.67-5.71) Second Cooldown when DeactivatedRequires Level 18(70-100)% increased Elemental Damage with Melee WeaponsMelee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200% (20-40)% increased Cooldown Recovery Rate (-35-35)% increased Mana Burn rateLife and death dance ever closer, waiting only for the right moment.Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana. | Prismatic Tincture | 18 | (70-100)% increased Elemental Damage with Melee WeaponsMelee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200% (20-40)% increased Cooldown Recovery Rate (-35-35)% increased Mana Burn rate | 0% | ||
Replica PrismweaveReplica Prismweave Rustic SashRequires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Spells Adds (10-12) to (24-28) Cold Damage to Spells Adds 1 to (60-68) Lightning Damage to Spells +(6-15)% to all Elemental Resistances 30% increased Elemental Damage during any Flask Effect"A legion of forty soldiers attempted to break into Outpost Five and steal Prototype #659. What do they know that we do not?" | Rustic Sash | 25 | (12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Spells Adds (10-12) to (24-28) Cold Damage to Spells Adds 1 to (60-68) Lightning Damage to Spells +(6-15)% to all Elemental Resistances 30% increased Elemental Damage during any Flask Effect | 0% | ||
Brutus' Lead SprinklerBrutus' Lead Sprinkler Ritual SceptreSceptre Physical Damage: (34.8-40.8) to (91.2-97.2) Critical Strike Chance: (9.10-9.80)% Attacks per Second: (1.38-1.44) Weapon Range: 1.1 metresRequires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"A sprinkle of liquid encouragement is often required to garnish the perfect confession." - Brutus, Warden of Axiom | Ritual Sceptre | 28 | 16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength | 16% | ||
The TamingThe Taming Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy +(20-30)% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed | Prismatic Ring | 30 | +(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy +(20-30)% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite | 0% | ||
BitterdreamBitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill Socketed Gems are Supported by Level 15 Hypothermia Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Cold Penetration Socketed Gems are Supported by Level 15 Added Cold Damage Socketed Gems are Supported by Level 15 InspirationFight not the cold Forsake hope Be still. | Shadow Sceptre | 32 | 22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill Socketed Gems are Supported by Level 15 Hypothermia Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Cold Penetration Socketed Gems are Supported by Level 15 Added Cold Damage Socketed Gems are Supported by Level 15 Inspiration | 22% | ||
Replica BitterdreamReplica Bitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate"Attempt #2520: Been slaving away at this one for longer than I can remember. Convinced this assignment is retribution from my superior..." | Shadow Sceptre | 32 | 22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate | 22% | ||
The Dark SeerThe Dark Seer Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Energy Shield per Level +(1-2) Maximum Life per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. | Shadow Sceptre | 32 | 22% increased Elemental Damage+2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Energy Shield per Level +(1-2) Maximum Life per Level | 22% | ||
The Dark SeerThe Dark Seer Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Life per Level +(1-2) Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. | Shadow Sceptre | 32 | 22% increased Elemental Damage+2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Life per Level +(1-2) Maximum Mana per Level | 22% | ||
The Dark SeerThe Dark Seer Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Energy Shield per Level +(1-2) Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. | Shadow Sceptre | 32 | 22% increased Elemental Damage+2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Energy Shield per Level +(1-2) Maximum Mana per Level | 22% | ||
Earendel's EmbraceEarendel's Embrace Grinning FetishSceptre Physical Damage: 24-36 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage Summoned Skeletons have Avatar of FireThere the weary multitude of man-kind shall turn in their masses into the wide fire, where the destroying flame embraces the living, some will go up, some down, filled with misery. | Grinning Fetish | 35 | 18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage Summoned Skeletons have Avatar of Fire | 18% | ||
Replica Earendel's EmbraceReplica Earendel's Embrace Grinning FetishSceptre Physical Damage: 24-36 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire"Lord of Bone, Lord of Flesh, yet all that we can master turns to ash." - Researcher Arn | Grinning Fetish | 35 | 18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire | 18% | ||
WillclashWillclash Golden MaskEvasion: (432-515) Energy Shield: (90-110)Requires Level 35, 40 Dex, 40 Int(350-400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3-5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you BlockObtaining information depends upon pretending one already has it. | Golden Mask | 35 | (350-400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3-5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block | 0% | ||
Nycta's LanternNycta's Lantern Crystal SceptreSceptre Physical Damage: (87.5-105) to (130-156) Elemental Damage: (76-98) to (161-176) Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage Adds (76-98) to (161-176) Fire Damage 50% increased Light Radius BattlemageLeft in her tomb by the lynch mob, the flame inside still blazed bright after her death, and so did hers. | Crystal Sceptre | 41 | 30% increased Elemental Damage(150-200)% increased Physical Damage Adds (76-98) to (161-176) Fire Damage 50% increased Light Radius Battlemage | 30% | ||
The Supreme TruthThe Supreme Truth Crystal SceptreSceptre Physical Damage: (63-70) to (93.6-104) Critical Strike Chance: 8.00% Attacks per Second: (1.38-1.50) Weapon Range: 1.1 metresRequires Level 41, 59 Str, 136 Int30% increased Elemental Damage+1 to Level of Socketed Gems 60% increased Intelligence Requirement (80-100)% increased Physical Damage (10-20)% increased Attack Speed 3% increased Experience gain 20% increased Elemental DamageKnowledge brings power, and with power you can grab truth by the throat and shape it as you wish. | Crystal Sceptre | 41 | 30% increased Elemental Damage+1 to Level of Socketed Gems 60% increased Intelligence Requirement (80-100)% increased Physical Damage (10-20)% increased Attack Speed 3% increased Experience gain 20% increased Elemental Damage | 30% | ||
Cerberus LimbCerberus Limb Blood SceptreSceptre Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped ShieldThe greatest of guardians make the greatest of sacrifices. | Blood Sceptre | 47 | 24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield | 24% | ||
The Black CaneThe Black Cane Royal SceptreSceptre Physical Damage: 34-80 Critical Strike Chance: 7.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence (8-15)% increased Cast Speed (40-60)% increased Mana Regeneration Rate Minions deal (40-60)% increased Damage Each Summoned Phantasm grants you Phantasmal MightLead the army of the damned from the front. | Royal Sceptre | 50 | 24% increased Elemental Damage+(20-30) to Intelligence (8-15)% increased Cast Speed (40-60)% increased Mana Regeneration Rate Minions deal (40-60)% increased Damage Each Summoned Phantasm grants you Phantasmal Might | 24% | ||
Chitus' ApexChitus' Apex Necromancer CircletEnergy Shield: (55-64)Requires Level 54, 112 Int+(20-30) to Strength +(20-30) to maximum Mana 5% increased Experience gain +10% to all Elemental Resistances (10-20)% increased Elemental Damage"It takes true strength to hold power, and my grip grows tighter by the day." - Emperor Chitus | Necromancer Circlet | 54 | +(20-30) to Strength +(20-30) to maximum Mana 5% increased Experience gain +10% to all Elemental Resistances (10-20)% increased Elemental Damage | (10-20)% | ||
Death's HandDeath's Hand Karui SceptreSceptre Physical Damage: (72-83) to (140-183) Critical Strike Chance: (8.75-10.50)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage (25-50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike"All are welcome in Hinekora's eternal home." - Karui Proverb | Karui Sceptre | 56 | 26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage (25-50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike | 26% | ||
Maata's TeachingMaata's Teaching Karui SceptreSceptre Physical Damage: 37-55 Critical Strike Chance: (8.05-9.10)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental Damage+(30-40) to Intelligence (15-30)% increased Critical Strike Chance +(1-2) to Level of all Minion Skill Gems Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand WeaponWhat we give to others, we also give to ourselves. | Karui Sceptre | 56 | 26% increased Elemental Damage+(30-40) to Intelligence (15-30)% increased Critical Strike Chance +(1-2) to Level of all Minion Skill Gems Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon | 26% | ||
Sign of the Sin EaterSign of the Sin Eater Tyrant's SekhemSceptre Physical Damage: 43-80 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. | Tyrant's Sekhem | 58 | 26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby Allies | 26% | ||
FlamesightFlamesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict IgniteSee creation as it was, aflame and frantic. | Solaris Circlet | 59 | (240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict Ignite | (30-40)% | ||
GalesightGalesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage (25-50)% chance to inflict Brittle Cannot inflict Freeze or ChillSee creation as it will be, frozen and silent. | Solaris Circlet | 59 | (240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage (25-50)% chance to inflict Brittle Cannot inflict Freeze or Chill | (30-40)% | ||
Piscator's VigilPiscator's Vigil Imbued WandWand Critical Strike Chance: (9.60-10.40)% Attacks per Second: (1.76-1.89)Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage (10-18)% increased Attack Speed (20-30)% increased Critical Strike Chance +(340-400) to Accuracy Rating Attacks with this Weapon have (100-115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances"Stone still, amidst the reeds, breath fogging in the iron cold air. he sits, he waits, he watches. A piscatorial vigil, sat by the river, his cathedral, his patience his unanswered prayer." - Jojoba Mansell, bard, angler, adventurer | Imbued Wand | 59 | (33-37)% increased Spell DamageNo Physical Damage (10-18)% increased Attack Speed (20-30)% increased Critical Strike Chance +(340-400) to Accuracy Rating Attacks with this Weapon have (100-115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances | 0% | ||
ThundersightThundersight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage (25-50)% chance to Sap Enemies Cannot inflict ShockSee creation as it is, energetic and storming. | Solaris Circlet | 59 | (240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage (25-50)% chance to Sap Enemies Cannot inflict Shock | (30-40)% | ||
BalefireBalefire Opal SceptreSceptre Physical Damage: 49-73 Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill (12-20)% increased Cast Speed Recover (1-3)% of Life on Kill Recover (1-3)% of Mana on Kill 10% increased Scorching Ray beam lengthAfter the fires swept down from the sky and swallowed the city, all that lingered, as if locked in time, was a memory of that which was gone, a whisper of deeds undone. | Opal Sceptre | 60 | 40% increased Elemental DamageGrants Level 25 Scorching Ray Skill (12-20)% increased Cast Speed Recover (1-3)% of Life on Kill Recover (1-3)% of Mana on Kill 10% increased Scorching Ray beam length | 40% | ||
Fractal ThoughtsFractal Thoughts Vaal MaskEvasion: (496-669) Energy Shield: (88-120)Requires Level 62, 79 Dex, 72 Int(140-180)% increased Evasion and Energy Shield +(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence"The more the warrior understood Tangmazu's gift, the less the mask aided him. His dreams were filled with divine laughter." - Tenth Song of the Islands | Vaal Mask | 62 | (140-180)% increased Evasion and Energy Shield +(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence | 0% | ||
SingularitySingularity Platinum SceptreSceptre Physical Damage: 51-76 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process. | Platinum Sceptre | 62 | 30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered Enemies | 30% | ||
Doon CuebiyariDoon Cuebiyari Vaal SceptreSceptre Physical Damage: 37-70 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will +(50-70) to Strength (15-18)% increased Cast Speed +(20-30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off HandMy Iron heart will beat when yours is rust. I take your Strength, your power, your lust. By Iron Will alone I set my mind in motion. Through endless storms of fervent devotion. | Vaal Sceptre | 64 | 32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will +(50-70) to Strength (15-18)% increased Cast Speed +(20-30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off Hand | 32% | ||
LoreweaveLoreweave Elegant RingmailArmour: (377-433) Energy Shield: (107-155) Movement Speed: -5%Requires Level 64, 90 Str, 105 IntHas 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (20-60)% increased Global Critical Strike Chance +(15-50) to maximum Energy Shield +(20-60) to maximum Life +(20-50) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (76-78)%When it comes to finding a use for surplus, a rich man has within himself boundless creativity. | Elegant Ringmail | 64 | Has 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (20-60)% increased Global Critical Strike Chance +(15-50) to maximum Energy Shield +(20-60) to maximum Life +(20-50) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (76-78)% | (15-50)% | ||
Replica DuskdawnReplica Duskdawn Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: (11.34-12.15)% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (40-50)% increased Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently"Lab Two suffered significant structural damage in the process of creating Prototype #77. It is, however, the closest we've come to perfection." | Maelström Staff | 64 | +25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (40-50)% increased Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently | 0% | ||
Replica LoreweaveReplica Loreweave Elegant RingmailArmour: (377-433) Energy Shield: (242-305) Movement Speed: -5%Requires Level 64, 90 Str, 105 IntHas 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (120-160)% increased Global Critical Strike Chance +(150-200) to maximum Energy Shield +(120-160) to maximum Life +(120-160) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (70-72)%"Better... stronger... more vital... and then... failure. Always, failure. What key fundamental secret are we missing?" | Elegant Ringmail | 64 | Has 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (120-160)% increased Global Critical Strike Chance +(150-200) to maximum Energy Shield +(120-160) to maximum Life +(120-160) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (70-72)% | (15-50)% | ||
Yaomac's AccordYaomac's Accord Vaal SceptreSceptre Physical Damage: 37-70 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir three serpentine heads found unity in balance. | Vaal Sceptre | 64 | 32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of Souls | 32% | ||
Breath of the CouncilBreath of the Council Carnal SceptreSceptre Physical Damage: (147.6-168.1) to (342-389.5) Critical Strike Chance: 7.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage (80-100)% increased Chaos Damage 10% increased Area of Effect Chaos Skills have 40% increased Skill Effect DurationBreathe deep, and give yourself over to eternity. | Carnal Sceptre | 66 | 32% increased Elemental Damage(260-310)% increased Physical Damage (80-100)% increased Chaos Damage 10% increased Area of Effect Chaos Skills have 40% increased Skill Effect Duration | 32% | ||
Debeon's DirgeDebeon's Dirge Despot AxeTwo Handed Axe Physical Damage: 90-122 Elemental Damage: (310-350) to (460-500) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage 15% increased Movement Speed if you've Warcried Recently 150% increased Elemental Damage if you've Warcried Recently Warcries Knock Back and Interrupt Enemies in a smaller AreaA sharp and heavy beat, discorded, out of tune, when you hear it on the wind, you know death will follow soon. | Despot Axe | 66 | Adds (310-350) to (460-500) Cold Damage 15% increased Movement Speed if you've Warcried Recently 150% increased Elemental Damage if you've Warcried Recently Warcries Knock Back and Interrupt Enemies in a smaller Area | 0% | ||
SurgebindersSurgebinders Dragonscale GauntletsArmour: (229-291) Evasion: (229-291)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion (4-7)% increased Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength. Your threats are our laughter. Your hate is our infinity The fire rises! | Dragonscale Gauntlets | 67 | (90-110)% increased Armour and Evasion (4-7)% increased Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit | 0% | ||
AugyreAugyre Void SceptreSceptre Physical Damage: (140-160) to (212.8-243.2) Critical Strike Chance: (13.14-14.60)% Attacks per Second: (1.38-1.44) Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control, the safest place to be is in the centre. | Void Sceptre | 68 | 40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique | 40% | ||
Mon'tregul's GraspMon'tregul's Grasp Void SceptreSceptre Physical Damage: 50-76 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100-125)% more Physical DamageWith death as my ally, all the world is within my grasp. | Void Sceptre | 68 | 40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100-125)% more Physical Damage | 40% | ||
Replica NebulisReplica Nebulis Void SceptreSceptre Physical Damage: 50-76 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"We could rival the gods with this power, if only we had the mitigating mechanisms to make it work. A jewel, a talisman, an armour... or the Font..." | Void Sceptre | 68 | 40% increased Elemental Damage(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% | 40% | ||
Doryani's CatalystDoryani's Catalyst Vaal SceptreSceptre Physical Damage: (102-122) to (170-230) Critical Strike Chance: 7.00% Attacks per Second: (1.55-1.61) Weapon Range: 1.1 metresRequires Level 75, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation Adds (65-85) to (100-160) Physical Damage (11-15)% increased Attack Speed (6-10)% increased Cast Speed (30-40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80-100)% increased Elemental DamageThe result of the catalytic reaction would be either immortality for all, or death for all. It was a risk Doryani was willing to take. | Vaal Sceptre | 75 | 32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation Adds (65-85) to (100-160) Physical Damage (11-15)% increased Attack Speed (6-10)% increased Cast Speed (30-40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80-100)% increased Elemental Damage | 32% | ||
Mark of the ShaperMark of the Shaper Opal RingRequires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13-18) to (50-56) Lightning Damage to Spells (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper ItemLet madness take control. | Opal Ring | 80 | (15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13-18) to (50-56) Lightning Damage to Spells (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item | (15-25)% | ||
Polaric DevastationPolaric Devastation Opal RingRequires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze themThose that escaped the annihilating light sank eternally into crushing darkness. | Opal Ring | 80 | (15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them | (15-25)% | ||
StormfireStormfire Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks, you'll wish the lightning strike had killed you. | Opal Ring | 80 | (15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite | (15-25)% |
Added as Elemental Damage
Unique items that add a portion of other damage types as elemental damage.
Item | Base Item | Stats | Phys % | |||
---|---|---|---|---|---|---|
DoomfletchDoomfletch Royal BowBow Physical Damage: (26-30) to (76-80) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.65)Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element"Toasted or frozen Or twitching in the light I'm not fussy And neither is Death." - Koralus Doomfletch | Royal Bow | 28 | (20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element | 100% | ||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | Greatwolf Talisman | 52 |
| 0% | ||
LightpoacherLightpoacher Great CrownArmour: (143-161) Energy Shield: (29-33)Requires Level 53, 59 Str, 59 IntHas 1 Abyssal Socket Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit ChargeThe eyes of the living hold a glimmer of hope. Don't waste it. | Great Crown | 53 | Has 1 Abyssal Socket Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge | 0% | ||
LightpoacherLightpoacher Great CrownArmour: (143-161) Energy Shield: (29-33)Requires Level 53, 59 Str, 59 IntHas 2 Abyssal Sockets Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit ChargeThe eyes of the living hold a glimmer of hope. Don't waste it. | Great Crown | 53 | Has 2 Abyssal Sockets Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge | 0% | ||
The FulcrumThe Fulcrum Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. | Ezomyte Staff | 60 | +25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | 0% | ||
VoidforgeVoidforge Infernal SwordTwo Hand Sword Physical Damage: 62-129 Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental DamageA weapon born of nothingness, can only create more nothingness. | Infernal Sword | 67 | 30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage | 700% |
Add a percentage of elemental damage as another damage type
Unique items that add a percentage of the elemental damage as another damage type.
Item | Base Item | Stats | Chaos % | |
---|---|---|---|---|
Shade of SolarisShade of Solaris Sage WandWand Physical Damage: 18-34 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 secondsWithout light, there can be no shadow. | Sage Wand | 30 | (17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds | (10-20)% |
Vis MortisVis Mortis Necromancer SilksEnergy Shield: (369-470) Movement Speed: -3%Requires Level 59, 160 Int(200-220)% increased Energy Shield +(20-30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15-20)% of Elemental Damage as Extra Chaos DamageReap what others have sown Muster them from their graves Parade them for your pleasure Zealots in mortis enslaved | Necromancer Silks | 59 | (200-220)% increased Energy Shield +(20-30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage | 0% |
DuskdawnDuskdawn Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: 8.10% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently"The world is not simply black and white, it is not divided into good and evil. But black and white, good and evil, do exist, and we must know how to recognize them." - Archbishop Geofri | Maelström Staff | 64 | +25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently | (10-20)% |
Replica DuskdawnReplica Duskdawn Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: (11.34-12.15)% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (40-50)% increased Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently"Lab Two suffered significant structural damage in the process of creating Prototype #77. It is, however, the closest we've come to perfection." | Maelström Staff | 64 | +25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (40-50)% increased Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently | (10-20)% |
The Eternity ShroudThe Eternity Shroud Blood RaimentEvasion: (872-1252) Energy Shield: (146-210) Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Glimpse of Eternity when Hit (100-150)% increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper ItemsThere can be no defence against the celestial siblings entropy and time. | Blood Raiment | 65 | Trigger Level 20 Glimpse of Eternity when Hit (100-150)% increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items | 0% |
Atziri's PromiseAtziri's Promise Amethyst FlaskLasts 6.50 Seconds Consumes 35 of 65 Charges on use +35% to Chaos ResistanceRequires Level 68Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect"Death needs not your understanding. It needs only your loyalty." - Atziri, Queen of the VaalRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | Amethyst Flask | 68 | Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect | (5-8)% |
Eber's UnificationEber's Unification Hubris CircletEnergy Shield: (200-257)Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill (150-180)% increased Energy Shield +(50-80) to maximum Mana 50% increased Stun and Block Recovery Gain (5-8)% of Elemental Damage as Extra Chaos DamageThe impediments of flesh are weak. The air we breathe knows no such boundaries. I exhale, and you inhale, and inexorably we inch towards oneness. | Hubris Circlet | 69 | Trigger Level 10 Void Gaze when you use a Skill (150-180)% increased Energy Shield +(50-80) to maximum Mana 50% increased Stun and Block Recovery Gain (5-8)% of Elemental Damage as Extra Chaos Damage | (5-8)% |
Incandescent HeartIncandescent Heart Saintly ChainmailArmour: (1283-1567) Energy Shield: (307-374) Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land And the black lies wrapped around your heart | Saintly Chainmail | 70 | (220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of Life | (10-20)% |
Passive skills
There are passive skills that grant elemental damage bonuses.
Elemental damage
These passive skills grant increased elemental damage.
Name | Stats |
---|---|
Elemental Damage | 10% increased Elemental Damage [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] 12% increased Elemental Damage [2] 6% increased Elemental Damage [5] [6] |
Elemental Damage and Resistances | 10% increased Elemental Damage +3% to all Elemental Resistances [1] [2] |
Physical and Elemental Damage | 8% increased Elemental Damage 8% increased Physical Damage [1] |
Ash, Frost and Storm | 30% increased Elemental Damage 30% increased Effect of Non-Damaging Ailments 10% chance to Freeze, Shock and Ignite [1] |
Divine Judgement | 50% increased Elemental Damage [1] |
Elemental Focus | 20% increased Elemental Damage 20% increased Duration of Elemental Ailments on Enemies 20% increased Effect of Non-Damaging Ailments [1] |
Holy Dominion | 24% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite [1] |
Elemental damage with weapons
These passive skills grant increased elemental damage with weapons.
Name | Stats |
---|---|
Weapon Elemental Damage | 12% increased Elemental Damage with Attack Skills [1] [2] [3] [4] [5] |
Weapon Elemental Damage and Ailment Effect | 10% increased Elemental Damage with Attack Skills 10% increased Effect of Non-Damaging Ailments [1] [2] |
Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite [1] [2] |
One With Nature | 24% increased Elemental Damage with Attack Skills 24% increased Critical Strike Chance for Attacks +8% to all Elemental Resistances [1] |
Primeval Force | 25% increased Elemental Damage with Attack Skills 25% increased Elemental Damage during any Flask Effect [1] |
Elemental damage with maces
These passive skills grant increased elemental damage with maces.
Name | Stats |
---|---|
Mace Elemental Damage and Accuracy | 12% increased Elemental Damage with Maces or Sceptres 8% increased Accuracy Rating with Maces or Sceptres [1] [2] |
Galvanic Hammer | 30% increased Elemental Damage with Maces or Sceptres 10% increased Accuracy Rating with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Elemental damage with wands
These passive skills grant increased elemental damage with wands.
Name | Stats |
---|---|
Wand Elemental Damage | 12% increased Elemental Damage with Wands [1] |
Wand Elemental Damage and Penetration | 10% increased Elemental Damage with Wands Damage with Weapons Penetrates 2% Elemental Resistances [1] [2] |
Prism Weave | 24% increased Elemental Damage with Wands 6% increased Attack Speed with Wands Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Miscellany
These passive skills are related to elemental damage, but do not fit into any other category.
Name | Stats |
---|---|
Staff Elemental Damage and Penetration | 10% increased Elemental Damage with Staves Damage with Weapons Penetrates 2% Elemental Resistances [1] [2] |
One with the River | 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Primeval Force | 25% increased Elemental Damage with Attack Skills 25% increased Elemental Damage during any Flask Effect [1] |
Storm Weaver | Enemies Shocked or Frozen by you take 5% increased Elemental Damage 25% increased Cold Damage 25% increased Lightning Damage [1] |
Cluster Jewel passive skills
The following Cluster Jewel passive skills are related to elemental damage:
Name | Stats |
---|---|
Agent of Destruction | 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze, Shock and Ignite while affected by a Herald [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Disorienting Display | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill [1] |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently [1] |
Widespread Destruction | 20% increased Elemental Damage 6% increased Area of Effect [1] |
Elemental Damage | 10% increased Elemental Damage [1] |
Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage [1] |
Doryani's Lesson | 25% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life [1] |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1] |
Master the Fundamentals | 35% increased Physical Damage 35% reduced Elemental Damage +10% to all Elemental Resistances [1] |
Prismatic Heart | 30% increased Elemental Damage +10% to all Elemental Resistances [1] |
Timeless Jewel keystone passive skills
The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to elemental damage:
Name | Stats |
---|---|
Divine Flesh |
All Damage taken bypasses Energy Shield |
Keystone passive skills
The following keystone passive skills are related to elemental damage:
Name | Stats |
---|---|
Divine Flesh | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance [1] |
Elemental Equilibrium | Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances [1] |
Elemental Overload | Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes [1] |
Masteries
The following Masteries are related to elemental damage:
Mastery | Effects |
---|---|
Elemental Mastery |
|
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Ascendant | Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Elementalist | Elemental Damage and Resistances | 10% increased Elemental Damage +6% to all Elemental Resistances [1] [2] [3] [4] |
Elementalist | Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] [2] [3] [4] |
Elementalist | Elemental Damage, Cold Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] |
Elementalist | Elemental Damage, Fire Damage over Time Multiplier | 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] |
Elementalist | Elemental Damage, Lightning Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Lightning Ailments [1] |
Elementalist | Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite [1] [2] |
Elementalist | Bastion of Elements | Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage [1] |
Elementalist | Elemancer | +1 to maximum number of Summoned Golems Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem [1] |
Inquisitor | Elemental Damage, Critical Strike Multiplier | 10% increased Elemental Damage +10% to Critical Strike Multiplier [1] [2] |
Inquisitor | Elemental Damage, Life Regeneration | 10% increased Elemental Damage Regenerate 0.5% of Life per second [1] [2] |
Inquisitor | Augury of Penitence | Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage [1] |
Juggernaut | Unrelenting | 1% additional Physical Damage Reduction per Endurance Charge 1% additional Elemental Damage Reduction per Endurance Charge [1] |
Warden | Avatar of the Wilds | Grants Level 20 Unbound Avatar Skill Your Hits always inflict Freeze, Shock and Ignite while Unbound Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound 80% more Elemental Damage while Unbound [1] |
Version history
Version | Changes |
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0.8.6 |
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0.8.1 |
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0.5.4 |