Elemental damage

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"Elemental Damage" redirects here. For the passive skill, see Elemental Damage (passive skill).
"Elemental" redirects here. For the monster type, see Water elemental.

Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental resistance will affect all 3 of these Damage Types or Resistances.

Base items

The following base items are related to elemental damage:

ItemRequired levelStats
Driftwood SceptreDriftwood SceptreSceptre
Physical Damage: 8-11
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
10% increased Elemental Damage
110% increased Elemental Damage
Three Hands TalismanThree Hands TalismanTalisman Tier: 3Gain (6-12)% of Physical Damage as Extra Damage of a random ElementCorruptedWe breed thoughts of single mind,
fashion tools of single purpose.
While the First Ones bring to bear
anything that the wildlands provide.
- The Wolven King
1Gain (6-12)% of Physical Damage as Extra Damage of a random ElementCorrupted
Darkwood SceptreDarkwood SceptreSceptre
Physical Damage: 11-17
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 512% increased Elemental Damage
512% increased Elemental Damage
Bronze SceptreBronze SceptreSceptre
Physical Damage: 15-29
Critical Strike Chance: 7.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metres
Requires Level 10, 22 Str, 22 Int12% increased Elemental Damage
1012% increased Elemental Damage
Quartz SceptreQuartz SceptreSceptre
Physical Damage: 21-32
Critical Strike Chance: 8.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metres
Requires Level 15, 25 Str, 35 Int20% increased Elemental Damage
1520% increased Elemental Damage
Prismatic TincturePrismatic TinctureInflicts Mana Burn every 0.70 Seconds
8.00 Second Cooldown when Deactivated
Requires Level 18(70-100)% increased Elemental Damage with Melee WeaponsRight click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
18(70-100)% increased Elemental Damage with Melee Weapons
Iron SceptreIron SceptreSceptre
Physical Damage: 27-40
Critical Strike Chance: 7.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metres
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage
2014% increased Elemental Damage
Nameless RingNameless RingRequires Level 2450% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on you
2450% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on you
Ochre SceptreOchre SceptreSceptre
Physical Damage: 24-45
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 24, 44 Str, 44 Int16% increased Elemental Damage
2416% increased Elemental Damage
Ritual SceptreRitual SceptreSceptre
Physical Damage: 21-50
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage
2816% increased Elemental Damage
Royal BowRoyal BowBow
Physical Damage: 14-56
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills
28(20-24)% increased Elemental Damage with Attack Skills
Oscillating SceptreOscillating SceptreSceptre
Physical Damage: 23-34
Critical Strike Chance: 7.60%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 30, 44 Str, 64 IntElemental Overload
30Elemental Overload
Shadow SceptreShadow SceptreSceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage
3222% increased Elemental Damage
Grinning FetishGrinning FetishSceptre
Physical Damage: 24-36
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage
3518% increased Elemental Damage
SekhemSekhemSceptre
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 38, 67 Str, 67 Int18% increased Elemental Damage
3818% increased Elemental Damage
Crystal SceptreCrystal SceptreSceptre
Physical Damage: 35-52
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage
4130% increased Elemental Damage
Lead SceptreLead SceptreSceptre
Physical Damage: 38-57
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 44, 77 Str, 77 Int22% increased Elemental Damage
4422% increased Elemental Damage
Blood SceptreBlood SceptreSceptre
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage
4724% increased Elemental Damage
Capricious SpiritbladeCapricious SpiritbladeOne Handed Sword
Physical Damage: 27-51
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
50100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Highborn BowHighborn BowBow
Physical Damage: 24-94
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills
50(20-24)% increased Elemental Damage with Attack Skills
Royal SceptreRoyal SceptreSceptre
Physical Damage: 34-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 50, 86 Str, 86 Int24% increased Elemental Damage
5024% increased Elemental Damage
Stabilising SceptreStabilising SceptreSceptre
Physical Damage: 35-52
Critical Strike Chance: 7.60%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 50, 71 Str, 102 IntElemental Equilibrium
50Elemental Equilibrium
Abyssal SceptreAbyssal SceptreSceptre
Physical Damage: 45-67
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 53, 83 Str, 99 Int30% increased Elemental Damage
5330% increased Elemental Damage
Karui SceptreKarui SceptreSceptre
Physical Damage: 37-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Int26% increased Elemental Damage
5626% increased Elemental Damage
Tyrant's SekhemTyrant's SekhemSceptre
Physical Damage: 43-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage
5826% increased Elemental Damage
Opal SceptreOpal SceptreSceptre
Physical Damage: 49-73
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 60, 95 Str, 131 Int40% increased Elemental Damage
6040% increased Elemental Damage
Platinum SceptrePlatinum SceptreSceptre
Physical Damage: 51-76
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 62, 113 Str, 113 Int30% increased Elemental Damage
6230% increased Elemental Damage
Vaal SceptreVaal SceptreSceptre
Physical Damage: 37-70
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage
6432% increased Elemental Damage
Carnal SceptreCarnal SceptreSceptre
Physical Damage: 41-95
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage
6632% increased Elemental Damage
Imperial BowImperial BowBow
Physical Damage: 29-117
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills
66(20-24)% increased Elemental Damage with Attack Skills
Primal Arrow QuiverPrimal Arrow QuiverRequires Level 66(20-30)% increased Elemental Damage with Attack Skills66(20-30)% increased Elemental Damage with Attack Skills
Infernal SwordInfernal SwordTwo Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills
6730% increased Elemental Damage with Attack Skills
Void SceptreVoid SceptreSceptre
Physical Damage: 50-76
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage
6840% increased Elemental Damage
Anarchic SpiritbladeAnarchic SpiritbladeOne Handed Sword
Physical Damage: 34-63
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
70100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80(15-25)% increased Elemental Damage

Unique items

Increased Elemental Damage

Unique items that increase or reduce elemental damage by a percentage.

ItemBase ItemRequired levelStats% inc Elemental Damage
Combat FocusCombat Focus
Cobalt Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
Voll stood at the gates of Sarn, and a nation stood behind him.
He thought of the righteousness of his cause,
and of the glory he would bring to the empire he would soon lead.
But as Chitus and his gemlings advanced, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel1(10-15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
(10-15)%
Combat FocusCombat Focus
Crimson Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
Kaom watched the torches patrol the top of the Watch.
He observed the lay of the beach, its barricades and rocks,
and his men in their canoes, ready to lay their lives down for him.
But when his foot hit the sand, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel1(10-15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
(10-15)%
Combat FocusCombat Focus
Viridian Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
Standing behind iron bars,
Daresso thought of his adoring fans cheering his name,
his wife's warm embrace waiting for him,
and of the celebrations that would soon be thrown in his name.
But when the arena gate lifted, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1(10-15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
(10-15)%
Grand SpectrumGrand Spectrum
Viridian Jewel
Limited to: 315% increased Elemental Damage per Grand SpectrumFists that strike like a falling tree.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel115% increased Elemental Damage per Grand Spectrum0%
Militant FaithMilitant Faith
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Timeless Jewel1Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion
3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
4% increased Area Damage per 10 Devotion
1% increased effect of Non-Curse Auras per 10 Devotion
4% increased Brand Damage per 10 Devotion
Channelling Skills deal 4% increased Damage per 10 Devotion
4% reduced Duration of Curses on you per 10 Devotion
4% reduced Elemental Ailment Duration on you per 10 Devotion
4% increased Elemental Damage per 10 Devotion
+2% to all Elemental Resistances per 10 Devotion
Minions have +60 to Accuracy Rating per 10 Devotion
1% increased Minion Attack and Cast Speed per 10 Devotion
1% reduced Mana Cost of Skills per 10 Devotion
3% increased Defences from Equipped Shield per 10 Devotion
4% increased Totem Damage per 10 Devotion
0%
Axiom PerpetuumAxiom Perpetuum
Bronze Sceptre
Sceptre
Physical Damage: 15-29
Critical Strike Chance: 7.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metres
Requires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Spell Critical Strike Chance
The worst of Axiom were imprisoned by more than iron.
Bronze Sceptre1012% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Spell Critical Strike Chance
12%
RealmshaperRealmshaper
Iron Staff
Warstaff
Physical Damage: 14-42
Elemental Damage: (10-15) to (20-25), (10-15) to (20-25)
Critical Strike Chance: 7.60%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10-15) to (20-25) Fire Damage
Adds (10-15) to (20-25) Cold Damage
(30-50)% increased Elemental Damage
"God's creations always begin and end with flames and ice.
We should count ourselves lucky when we see neither."
- Archbishop Geofri
Iron Staff13+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10-15) to (20-25) Fire Damage
Adds (10-15) to (20-25) Cold Damage
(30-50)% increased Elemental Damage
(30-50)%
Sap of the SeasonsSap of the Seasons
Prismatic Tincture
Inflicts Mana Burn every (1.08-0.52) Seconds
(6.67-5.71) Second Cooldown when Deactivated
Requires Level 18(70-100)% increased Elemental Damage with Melee WeaponsMelee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200%
(20-40)% increased Cooldown Recovery Rate
(-35-35)% increased Mana Burn rate
Life and death dance ever closer,
waiting only for the right moment.
Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
Prismatic Tincture18(70-100)% increased Elemental Damage with Melee WeaponsMelee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200%
(20-40)% increased Cooldown Recovery Rate
(-35-35)% increased Mana Burn rate
0%
Replica PrismweaveReplica Prismweave
Rustic Sash
Requires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Spells
Adds (10-12) to (24-28) Cold Damage to Spells
Adds 1 to (60-68) Lightning Damage to Spells
+(6-15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
"A legion of forty soldiers attempted to break into Outpost Five and
steal Prototype #659. What do they know that we do not?"
Rustic Sash25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Spells
Adds (10-12) to (24-28) Cold Damage to Spells
Adds 1 to (60-68) Lightning Damage to Spells
+(6-15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
0%
Brutus' Lead SprinklerBrutus' Lead Sprinkler
Ritual Sceptre
Sceptre
Physical Damage: (34.8-40.8) to (91.2-97.2)
Critical Strike Chance: (9.10-9.80)%
Attacks per Second: (1.38-1.44)
Weapon Range: 1.1 metres
Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
Adds (8-13) to (26-31) Physical Damage
30% increased Fire Damage
(15-20)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
"A sprinkle of liquid encouragement is often required
to garnish the perfect confession."
- Brutus, Warden of Axiom
Ritual Sceptre2816% increased Elemental Damage20% increased Physical Damage
Adds (8-13) to (26-31) Physical Damage
30% increased Fire Damage
(15-20)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
16%
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
+(20-30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
Prismatic Ring30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
+(20-30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
0%
BitterdreamBitterdream
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
Fight not the cold
Forsake hope
Be still.
Shadow Sceptre3222% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
22%
Replica BitterdreamReplica Bitterdream
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate
"Attempt #2520: Been slaving away at this one for longer than I can remember.
Convinced this assignment is retribution from my superior..."
Shadow Sceptre3222% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate
22%
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Life per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Shadow Sceptre3222% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Life per Level
22%
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Life per Level
+(1-2) Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Shadow Sceptre3222% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Life per Level
+(1-2) Maximum Mana per Level
22%
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Shadow Sceptre3222% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Mana per Level
22%
Earendel's EmbraceEarendel's Embrace
Grinning Fetish
Sceptre
Physical Damage: 24-36
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
There the weary multitude of man-kind
shall turn in their masses into the wide fire,
where the destroying flame embraces the living,
some will go up, some down, filled with misery.
Grinning Fetish3518% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
18%
Replica Earendel's EmbraceReplica Earendel's Embrace
Grinning Fetish
Sceptre
Physical Damage: 24-36
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
"Lord of Bone, Lord of Flesh, yet all that we can
master turns to ash."
- Researcher Arn
Grinning Fetish3518% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
18%
WillclashWillclash
Golden Mask
Evasion: (432-515)
Energy Shield: (90-110)
Requires Level 35, 40 Dex, 40 Int(350-400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3-5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
Obtaining information depends upon pretending one already has it.
Golden Mask35(350-400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3-5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
0%
Nycta's LanternNycta's Lantern
Crystal Sceptre
Sceptre
Physical Damage: (87.5-105) to (130-156)
Elemental Damage: (76-98) to (161-176)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage
Adds (76-98) to (161-176) Fire Damage
50% increased Light Radius
Battlemage
Left in her tomb by the lynch mob,
the flame inside still blazed bright after her death,
and so did hers.
Crystal Sceptre4130% increased Elemental Damage(150-200)% increased Physical Damage
Adds (76-98) to (161-176) Fire Damage
50% increased Light Radius
Battlemage
30%
The Supreme TruthThe Supreme Truth
Crystal Sceptre
Sceptre
Physical Damage: (63-70) to (93.6-104)
Critical Strike Chance: 8.00%
Attacks per Second: (1.38-1.50)
Weapon Range: 1.1 metres
Requires Level 41, 59 Str, 136 Int30% increased Elemental Damage+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80-100)% increased Physical Damage
(10-20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
Knowledge brings power, and with power you can
grab truth by the throat and shape it as you wish.
Crystal Sceptre4130% increased Elemental Damage+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80-100)% increased Physical Damage
(10-20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
30%
Cerberus LimbCerberus Limb
Blood Sceptre
Sceptre
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
The greatest of guardians make the greatest of sacrifices.
Blood Sceptre4724% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
24%
The Black CaneThe Black Cane
Royal Sceptre
Sceptre
Physical Damage: 34-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence
(8-15)% increased Cast Speed
(40-60)% increased Mana Regeneration Rate
Minions deal (40-60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
Lead the army of the damned from the front.
Royal Sceptre5024% increased Elemental Damage+(20-30) to Intelligence
(8-15)% increased Cast Speed
(40-60)% increased Mana Regeneration Rate
Minions deal (40-60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
24%
Chitus' ApexChitus' Apex
Necromancer Circlet
Energy Shield: (55-64)Requires Level 54, 112 Int+(20-30) to Strength
+(20-30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10-20)% increased Elemental Damage
"It takes true strength to hold power,
and my grip grows tighter by the day."
- Emperor Chitus
Necromancer Circlet54+(20-30) to Strength
+(20-30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10-20)% increased Elemental Damage
(10-20)%
Death's HandDeath's Hand
Karui Sceptre
Sceptre
Physical Damage: (72-83) to (140-183)
Critical Strike Chance: (8.75-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
"All are welcome in Hinekora's eternal home."
- Karui Proverb
Karui Sceptre5626% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
26%
Maata's TeachingMaata's Teaching
Karui Sceptre
Sceptre
Physical Damage: 37-55
Critical Strike Chance: (8.05-9.10)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Int26% increased Elemental Damage+(30-40) to Intelligence
(15-30)% increased Critical Strike Chance
+(1-2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
What we give to others, we also give to ourselves.
Karui Sceptre5626% increased Elemental Damage+(30-40) to Intelligence
(15-30)% increased Critical Strike Chance
+(1-2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
26%
Sign of the Sin EaterSign of the Sin Eater
Tyrant's Sekhem
Sceptre
Physical Damage: 43-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
A secret few among the Templars grant absolution by bearing the guilt of others.
Tyrant's Sekhem5826% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
26%
FlamesightFlamesight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Scorch Enemies
Cannot inflict Ignite
See creation as it was, aflame and frantic.
Solaris Circlet59(240-280)% increased Energy Shield
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Scorch Enemies
Cannot inflict Ignite
(30-40)%
GalesightGalesight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
See creation as it will be, frozen and silent.
Solaris Circlet59(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(30-40)%
Piscator's VigilPiscator's Vigil
Imbued Wand
Wand
Critical Strike Chance: (9.60-10.40)%
Attacks per Second: (1.76-1.89)
Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventurer
Imbued Wand59(33-37)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
0%
ThundersightThundersight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Sap Enemies
Cannot inflict Shock
See creation as it is, energetic and storming.
Solaris Circlet59(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Sap Enemies
Cannot inflict Shock
(30-40)%
BalefireBalefire
Opal Sceptre
Sceptre
Physical Damage: 49-73
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length
After the fires swept down from the sky and swallowed the city,
all that lingered, as if locked in time,
was a memory of that which was gone, a whisper of deeds undone.
Opal Sceptre6040% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length
40%
Fractal ThoughtsFractal Thoughts
Vaal Mask
Evasion: (496-669)
Energy Shield: (88-120)
Requires Level 62, 79 Dex, 72 Int(140-180)% increased Evasion and Energy Shield
+(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
"The more the warrior understood Tangmazu's gift, the less the mask aided him.
His dreams were filled with divine laughter."
- Tenth Song of the Islands
Vaal Mask62(140-180)% increased Evasion and Energy Shield
+(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
0%
SingularitySingularity
Platinum Sceptre
Sceptre
Physical Damage: 51-76
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
Platinum Sceptre6230% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
30%
Doon CuebiyariDoon Cuebiyari
Vaal Sceptre
Sceptre
Physical Damage: 37-70
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
My Iron heart will beat when yours is rust.
I take your Strength, your power, your lust.
By Iron Will alone I set my mind in motion.
Through endless storms of fervent devotion.
Vaal Sceptre6432% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
32%
LoreweaveLoreweave
Elegant Ringmail
Armour: (377-433)
Energy Shield: (107-155)
Movement Speed: -5%
Requires Level 64, 90 Str, 105 IntHas 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
When it comes to finding a use for surplus,
a rich man has within himself
boundless creativity.
Elegant Ringmail64Has 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
(15-50)%
Replica DuskdawnReplica Duskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: (11.34-12.15)%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
"Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection."
Maelström Staff64+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
0%
Replica LoreweaveReplica Loreweave
Elegant Ringmail
Armour: (377-433)
Energy Shield: (242-305)
Movement Speed: -5%
Requires Level 64, 90 Str, 105 IntHas 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(120-160)% increased Global Critical Strike Chance
+(150-200) to maximum Energy Shield
+(120-160) to maximum Life
+(120-160) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (70-72)%
"Better... stronger... more vital... and then... failure. Always, failure.
What key fundamental secret are we missing?"
Elegant Ringmail64Has 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(120-160)% increased Global Critical Strike Chance
+(150-200) to maximum Energy Shield
+(120-160) to maximum Life
+(120-160) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (70-72)%
(15-50)%
Yaomac's AccordYaomac's Accord
Vaal Sceptre
Sceptre
Physical Damage: 37-70
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills
(8-6)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
Their three serpentine heads found unity in balance.
Vaal Sceptre6432% increased Elemental Damage(80-120)% increased Damage with Vaal Skills
(8-6)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
32%
Breath of the CouncilBreath of the Council
Carnal Sceptre
Sceptre
Physical Damage: (147.6-168.1) to (342-389.5)
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
(80-100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
Breathe deep, and give yourself over to eternity.
Carnal Sceptre6632% increased Elemental Damage(260-310)% increased Physical Damage
(80-100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
32%
Debeon's DirgeDebeon's Dirge
Despot Axe
Two Handed Axe
Physical Damage: 90-122
Elemental Damage: (310-350) to (460-500)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
A sharp and heavy beat,
discorded, out of tune,
when you hear it on the wind,
you know death will follow soon.
Despot Axe66Adds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
0%
SurgebindersSurgebinders
Dragonscale Gauntlets
Armour: (229-291)
Evasion: (229-291)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
Dragonscale Gauntlets67(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0%
AugyreAugyre
Void Sceptre
Sceptre
Physical Damage: (140-160) to (212.8-243.2)
Critical Strike Chance: (13.14-14.60)%
Attacks per Second: (1.38-1.44)
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
When the world spins out of control,
the safest place to be is in the centre.
Void Sceptre6840% increased Elemental Damage(180-220)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
40%
Mon'tregul's GraspMon'tregul's Grasp
Void Sceptre
Sceptre
Physical Damage: 50-76
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
With death as my ally, all the world is within my grasp.
Void Sceptre6840% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
40%
Replica NebulisReplica Nebulis
Void Sceptre
Sceptre
Physical Damage: 50-76
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(15-20)% increased Cast Speed
(15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
"We could rival the gods with this power, if only we had the mitigating mechanisms
to make it work. A jewel, a talisman, an armour... or the Font..."
Void Sceptre6840% increased Elemental Damage(15-20)% increased Cast Speed
(15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
40%
Doryani's CatalystDoryani's Catalyst
Vaal Sceptre
Sceptre
Physical Damage: (102-122) to (170-230)
Critical Strike Chance: 7.00%
Attacks per Second: (1.55-1.61)
Weapon Range: 1.1 metres
Requires Level 75, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65-85) to (100-160) Physical Damage
(11-15)% increased Attack Speed
(6-10)% increased Cast Speed
(30-40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80-100)% increased Elemental Damage
The result of the catalytic reaction would be either immortality for all,
or death for all. It was a risk Doryani was willing to take.
Vaal Sceptre7532% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65-85) to (100-160) Physical Damage
(11-15)% increased Attack Speed
(6-10)% increased Cast Speed
(30-40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80-100)% increased Elemental Damage
32%
Mark of the ShaperMark of the Shaper
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Let madness take control.
Opal Ring80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
(15-25)%
Polaric DevastationPolaric Devastation
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Those that escaped the annihilating light
sank eternally into crushing darkness.
Opal Ring80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(15-25)%
StormfireStormfire
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
When your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.
Opal Ring80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
(15-25)%

Added as Elemental Damage

Unique items that add a portion of other damage types as elemental damage.

ItemBase ItemRequired levelStatsPhys %
DoomfletchDoomfletch
Royal Bow
Bow
Physical Damage: (26-30) to (76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
Royal Bow28(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
100%
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Greatwolf Talisman52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
+(12-18)% to Damage over Time Multiplier
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
0%
LightpoacherLightpoacher
Great Crown
Armour: (143-161)
Energy Shield: (29-33)
Requires Level 53, 59 Str, 59 IntHas 1 Abyssal Socket
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
The eyes of the living hold a glimmer of hope.
Don't waste it.
Great Crown53Has 1 Abyssal Socket
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
0%
LightpoacherLightpoacher
Great Crown
Armour: (143-161)
Energy Shield: (29-33)
Requires Level 53, 59 Str, 59 IntHas 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
The eyes of the living hold a glimmer of hope.
Don't waste it.
Great Crown53Has 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
0%
The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 8.50%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
Ezomyte Staff60+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
0%
VoidforgeVoidforge
Infernal Sword
Two Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
A weapon born of nothingness,
can only create more nothingness.
Infernal Sword6730% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
700%

Add a percentage of elemental damage as another damage type

Unique items that add a percentage of the elemental damage as another damage type.

ItemBase ItemRequired levelStatsChaos %
Shade of SolarisShade of Solaris
Sage Wand
Wand
Physical Damage: 18-34
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Without light, there can be no shadow.
Sage Wand30(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
(10-20)%
Vis MortisVis Mortis
Necromancer Silks
Energy Shield: (369-470)
Movement Speed: -3%
Requires Level 59, 160 Int(200-220)% increased Energy Shield
+(20-30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage
Reap what others have sown
Muster them from their graves
Parade them for your pleasure
Zealots in mortis enslaved
Necromancer Silks59(200-220)% increased Energy Shield
+(20-30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage
0%
DuskdawnDuskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: 8.10%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
Maelström Staff64+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
(10-20)%
Replica DuskdawnReplica Duskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: (11.34-12.15)%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
"Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection."
Maelström Staff64+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(10-20)%
The Eternity ShroudThe Eternity Shroud
Blood Raiment
Evasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Glimpse of Eternity when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
There can be no defence against the celestial siblings entropy and time.
Blood Raiment65Trigger Level 20 Glimpse of Eternity when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
0%
Atziri's PromiseAtziri's Promise
Amethyst Flask
Lasts 6.50 Seconds
Consumes 35 of 65 Charges on use
+35% to Chaos Resistance
Requires Level 68Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
"Death needs not your understanding. It needs only your loyalty."
- Atziri, Queen of the Vaal
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Amethyst Flask68Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
(5-8)%
Eber's UnificationEber's Unification
Hubris Circlet
Energy Shield: (200-257)Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill
(150-180)% increased Energy Shield
+(50-80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos Damage
The impediments of flesh are weak.
The air we breathe knows no such boundaries.
I exhale, and you inhale,
and inexorably we inch towards oneness.
Hubris Circlet69Trigger Level 10 Void Gaze when you use a Skill
(150-180)% increased Energy Shield
+(50-80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos Damage
(5-8)%
Incandescent HeartIncandescent Heart
Saintly Chainmail
Armour: (1283-1567)
Energy Shield: (307-374)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
Only light may banish the shadows from this land
And the black lies wrapped around your heart
Saintly Chainmail70(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(10-20)%

Passive skills

There are passive skills that grant elemental damage bonuses.

Elemental damage

These passive skills grant increased elemental damage.

NameStats
Elemental Damage
10% increased Elemental Damage [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15]
12% increased Elemental Damage [2]
6% increased Elemental Damage [5] [6]
Elemental Damage and Resistances
10% increased Elemental Damage
+3% to all Elemental Resistances [1] [2]
Physical and Elemental Damage
8% increased Elemental Damage
8% increased Physical Damage [1]
Ash, Frost and Storm
30% increased Elemental Damage
30% increased Effect of Non-Damaging Ailments
10% chance to Freeze, Shock and Ignite [1]
Divine Judgement
50% increased Elemental Damage [1]
Elemental Focus
20% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Effect of Non-Damaging Ailments [1]
Holy Dominion
24% increased Elemental Damage
+12% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite [1]

Elemental damage with weapons

These passive skills grant increased elemental damage with weapons.

NameStats
Weapon Elemental Damage
12% increased Elemental Damage with Attack Skills [1] [2] [3] [4] [5]
Weapon Elemental Damage and Ailment Effect
10% increased Elemental Damage with Attack Skills
10% increased Effect of Non-Damaging Ailments [1] [2]
Weapon Elemental Damage, Status Ailment Chance
10% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite [1] [2]
One With Nature
24% increased Elemental Damage with Attack Skills
24% increased Critical Strike Chance for Attacks
+8% to all Elemental Resistances [1]
Primeval Force
25% increased Elemental Damage with Attack Skills
25% increased Elemental Damage during any Flask Effect [1]

Elemental damage with maces

These passive skills grant increased elemental damage with maces.

NameStats
Mace Elemental Damage and Accuracy
12% increased Elemental Damage with Maces or Sceptres
8% increased Accuracy Rating with Maces or Sceptres [1] [2]
Galvanic Hammer
30% increased Elemental Damage with Maces or Sceptres
10% increased Accuracy Rating with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances [1]

Elemental damage with wands

These passive skills grant increased elemental damage with wands.

NameStats
Wand Elemental Damage
12% increased Elemental Damage with Wands [1]
Wand Elemental Damage and Penetration
10% increased Elemental Damage with Wands
Damage with Weapons Penetrates 2% Elemental Resistances [1] [2]
Prism Weave
24% increased Elemental Damage with Wands
6% increased Attack Speed with Wands
Damage with Weapons Penetrates 5% Elemental Resistances [1]

Miscellany

These passive skills are related to elemental damage, but do not fit into any other category.

NameStats
Staff Elemental Damage and Penetration
10% increased Elemental Damage with Staves
Damage with Weapons Penetrates 2% Elemental Resistances [1] [2]
One with the River
30% increased Elemental Damage with Staves
Damage with Weapons Penetrates 5% Elemental Resistances [1]
Primeval Force
25% increased Elemental Damage with Attack Skills
25% increased Elemental Damage during any Flask Effect [1]
Storm Weaver
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
25% increased Cold Damage
25% increased Lightning Damage [1]

Cluster Jewel passive skills

The following Cluster Jewel passive skills are related to elemental damage:

NameStats
Agent of Destruction
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite while affected by a Herald [1]
Calamitous
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Disorienting Display
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill [1]
Sadist
15% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently [1]
Widespread Destruction
20% increased Elemental Damage
6% increased Area of Effect [1]
Elemental Damage
10% increased Elemental Damage [1]
Corrosive Elements
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
15% increased Elemental Damage [1]
Doryani's Lesson
25% increased Elemental Damage
0.2% of Elemental Damage Leeched as Life [1]
Inspired Oppression
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Master the Fundamentals
35% increased Physical Damage
35% reduced Elemental Damage
+10% to all Elemental Resistances [1]
Prismatic Heart
30% increased Elemental Damage
+10% to all Elemental Resistances [1]

Timeless Jewel keystone passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to elemental damage:

Name Stats
Divine Flesh

All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance

Keystone passive skills

The following keystone passive skills are related to elemental damage:

NameStats
Divine Flesh
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance [1]
Elemental Equilibrium
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances [1]
Elemental Overload
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes [1]

Masteries

The following Masteries are related to elemental damage:

Mastery Effects
Elemental Mastery
  • 60% reduced Reflected Elemental Damage taken


Ascendancy passive skills

Ascendancy
Class
NameStats
Ascendant
Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]
Ascendant
Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Elementalist
Elemental Damage and Resistances
10% increased Elemental Damage
+6% to all Elemental Resistances [1] [2] [3] [4]
Elementalist
Elemental Damage, Attack and Cast Speed
10% increased Elemental Damage
4% increased Attack and Cast Speed [1] [2] [3] [4]
Elementalist
Elemental Damage, Cold Ailment Effect
10% increased Elemental Damage
10% increased Effect of Cold Ailments [1]
Elementalist
Elemental Damage, Fire Damage over Time Multiplier
10% increased Elemental Damage
+4% to Fire Damage over Time Multiplier [1]
Elementalist
Elemental Damage, Lightning Ailment Effect
10% increased Elemental Damage
10% increased Effect of Lightning Ailments [1]
Elementalist
Elemental Damage, Status Ailment Chance
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite [1] [2]
Elementalist
Bastion of Elements
Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage [1]
Elementalist
Elemancer
+1 to maximum number of Summoned Golems
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem [1]
Inquisitor
Elemental Damage, Critical Strike Multiplier
10% increased Elemental Damage
+10% to Critical Strike Multiplier [1] [2]
Inquisitor
Elemental Damage, Life Regeneration
10% increased Elemental Damage
Regenerate 0.5% of Life per second [1] [2]
Inquisitor
Augury of Penitence
Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage [1]
Juggernaut
Unrelenting
1% additional Physical Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge [1]
Warden
Avatar of the Wilds
Grants Level 20 Unbound Avatar Skill
Your Hits always inflict Freeze, Shock and Ignite while Unbound
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Cannot gain Unbound Fury while Unbound
80% more Elemental Damage while Unbound [1]

Version history

Version Changes
0.8.6
  • Elemental damage effects are now more appropriately sized for the quantity of elemental damage you dealt, relative to the target's maximum life.
  • Changed the cutoff damage percentages for elemental damage effects.
0.8.1
0.5.4