Immortal Syndicate
The Immortal Syndicate is a mysterious organization being investigated by Jun Ortoi. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop veiled items, and strongholds can contain various rewards depending on the position and rank of members, including scarabs.
Mechanics
Members
The Immortal Syndicate consists of the Syndicate Mastermind and a roster consisting of up to 14 of 17 other members, who are encountered on maps if the Immortal Syndicate has spawned on the map. Players will encounter members at random. They will appear on the minimap and may be guarding a transport or fortification or research .
Image | Agent | Signature Crafted/Veiled Mod (last tier is Veiled Mod only) |
# of Signature Mod Tiers (including Veiled) | ||
---|---|---|---|---|---|
Aisling Laffrey, The Silent Butcher |
|
3 | |||
Cameria the Coldblooded |
|
3 | |||
Elreon, Light's Judge |
|
3 | |||
Gravicius Reborn |
|
3 | |||
Guff "Tiny" Grenn |
|
3 | |||
Haku, Warmaster |
|
3 | |||
Hillock, the Blacksmith |
|
3 | |||
It That Fled |
|
3 | |||
Janus Perandus |
|
3 | |||
Korell Goya, Son of Stone |
|
3 | |||
Leo, Wolf of the Pits |
|
3 | |||
Riker Maloney, Midnight Tinkerer |
|
3 | |||
Rin Yuushu |
|
3 | |||
Thane Jorgin the Banished | Trigger Level 10 Summon Spectral Wolf on Kill | 1 | |||
Tora, the Culler |
|
3 | |||
Vagan, Victory's Herald | Hits can't be Evaded | 1 | |||
Vorici, Silent Brother |
|
3 | |||
Catarina, Master of Undeath |
|
2 |
Gravicius will never appear on the very first Syndicate Board in new leagues. Rin only joins the Syndicate as a potential option after the player reaches Maps.
Investigation Board
Each known Syndicate member on the board will display the following: Rank, Task, and Items.
Ranks are indicated by the number of stars on the top right, going up to 3 stars (Sergeant -> Lieutenant -> Captain). Higher-ranked members grant better rewards, but also equip more items that make them tougher. Executing a member raises their rank, while interrogating them lowers it. A member must have at least 1 star in order to be assigned to a division and have their reward appear at the safehouse. If a member's rank falls to 0, they will become unassigned.
A member's task is indicated on the bottom of their portrait. These tasks depend on which division the member is located in and determines their reward at the safehouse.
The board also shows the relationship between Syndicate members. Trusted members are more likely to assist each other in combat, while rivals are more likely to attack or betray them instead. Syndicate members that appear in this manner will attempt to run away after the main member is defeated.
Each division has a leader. Leaders do not appear as primary targets and will only appear to help or hinder another member. Leaders do not lose their rank when interrogated for Mastermind intelligence in their safehouse. If the Mastermind is slain, her Immortal Syndicate members drop rewards at one tier higher than their current tier. If the leader loses their rank for any reason, they will be replaced by someone else in the division.
Members can have items attached to them, which grant additional modifiers in battle, such as Hinder on Hit. Higher ranked members are more likely to have more items on them. See below for more information.
Encounter
The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. Three of these divisions can be encountered per zone. The player must defeat the Syndicate member(s) that are present in the zone.
- Intervention event spawns Syndicate members from portals who will try to assassinate you. Dying to them will fail the event.
- Transportation encounter consists of a Syndicate member leading a caravan to a point on the map. Deal with them before they reach their destination.
- Research is an underground base filled with many Rare enemies that will attempt to destroy research. Objective is to kill the Syndicate member at the end of the map before too many research containers are destroyed.
- Fortification event is a small fort with destructible gates. Break inside and kill the Syndicate member in the fort.
Once all members of an event have been defeated, they can be handled in one of two presented options. If multiple members are present, the options may change depending on the order. You may also choose to release the member (by pressing the button between the other choices), picking neither outcome but still cause them to provide loot and experience.
There are two options: Interrogate and something else. Possible options are as follows:
- Interrogate: Imprison the member and gather information on their division over the next three encounters. They will be removed from the spawn table for the next 3 encounters while being interrogated. Interrogating lowers the rank of the member when they are released, potentially removing them from the division if their rank is reduced to zero. Interrogating the division leader immediately removes them from leadership and promotes another random division member of the highest rank to leader. Up to 3 members can be interrogated at once; interrogating a fourth will immediately release the least-recently interrogated member. This option is always available.
- Execute: Kill the member and raise their rank. If their rank was zero at the time, they will be assigned to the division of whoever they were assisting currently. The member will be granted a new item if they have fewer than three. This option is always available if three or more members are present.
- Betray: Sabotage another member in some way and become Rivals with them. This option is only available while there are two members and are not already rivals.
- Bargain: Gain a reward of some kind. This option only shows up when only one member is present.
Outcomes
The following outcomes are possible from Bargain:
- Gain Intelligence on a division
- Recruit an unranked member; raises their rank, adds them to their division, and become trusted with them
- Switch divisions with another member
- Leave the Immortal Syndicate; they will be replaced with someone else
- Immediately complete all interrogations: remaining Intelligence is gained, prisoners are released, and their ranks reduced by 1
- Destroy all items on members in their division
- Remove all rivalries
- Drop currency, map, veiled item, unique item, or scarab
The following outcomes are possible from Betray:
- Gain Intelligence on another division
- Steal ranks from another member while removing the rank of that member
- Become the new leader of a division
- Remove another member from the Immortal Syndicate; they will be replaced with someone else
- Destroy all items on members of another division
- Raise rank of all members of their division and lower rank of another
Syndicate Equipment
Syndicate members gain a random piece of equipment when they are Executed, which grant them additional combat stats or skills. These are displayed on the Investigation Board interface.
The same equipment cannot be attached to multiple members at the same time, and a member cannot have multiple items of the same type. Maximum number of carried items is three. Players cannot obtain these items.
Items are destroyed when:
- "Destroy items" option is selected with Bargain or Betray
- the board is reset after Syndicate Mastermind(?)
Rewards
Syndicate Safehouse
Once intelligence in a faction reaches 100%, you can raid their safehouse. Talk to Jun in the hideout or in a zone (you cannot open portals to the safehouse if there is not enough space around Jun) and investigate a safehouse to open 6 portals to the safehouse. If you do not raid it within 3 turns, Intelligence will drop down to 90%. Mastermind intelligence does not decay.
When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. Once they are defeated, the 'living quarters' are unlocked. The 'living quarters' consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Certain members will have special crafting benches rather than Stashes in their rooms. Some rewards are in a trapped chest, allowing you to take one item before a timer runs out. The notes on the syndicate interface will give a hint on what reward can be expected. See the below table for both the hints and the exact reward.
You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the Syndicate Mastermind. All other members of that division lose all ranks and a random syndicate member with no rank becomes the new leader of the division, with rank 1. Defeating the Mastermind will unlock a safehouse containing rewards from every Syndicate member and creates a new Syndicate roster (resetting everything except safehouse Intelligence).
The stronghold's zone level will be equal to the highest level of the Syndicate encounter you've faced for that division, and the Mastermind's Lair is equal to the highest level of stronghold completed.
In addition to these, Safehouse leaders have a chance to drop certain Betrayal-specific Veiled Uniques.
Rewards by Agent
This section needs to be updated.
Reason: confirm the text for Janus Fortification and Elreon Intervention
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Agent | Transportation | Fortification | Research | Intervention |
---|---|---|---|---|
Aisling | Smuggling Attuned Equipment (Trapped Chests!) | Guarding Veiled Equipment | Investigating Beyond Scarabs | Pilfering Torment Scarabs |
Chest containing weapons and jewellery with two veiled mods | Chest containing armour and jewellery with two veiled mods | Chest with 1/2/3/5 Beyond Scarabs | Chest with 1/2/3/5 Torment Scarabs | |
Cameria | Smuggling Timeworn Uniques | Sheltering Harbinger Orbs | Fabricating Orbs of Unmaking | Pillaging Sulphite Scarabs |
Chest with a random League-specific unique item | Chest with some Harbinger Currency Orbs | Chest with some Orbs of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it. | Chest with 1/2/3/5 Sulphite Scarabs | |
Elreon | Escorting Unique Weaponry | Safeguarding Unique Armour | Manufacturing Unique Forgeries | "Reappropriating" Titanic Scarabs |
Chest with Unique weapons | Chest with Unique armour | Chest with Unique jewellery & flasks | Chest with 1/2/3/5 Titanic Scarabs | |
Gravicius | Laundering Divination Card Collections | Amassing Divination Cards | Trialing Divination Card Metamorphosis | Acquiring Divination Scarab "Donations" |
Chest containing a full Divination card set Can also drop a set of Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s[1] |
Chest with a random assortment of Divination cards | Crafting Bench that swaps one Divination card with another | Chest with 1/2/3/5 Divination Scarabs | |
Guff | Wagering on Item Worth | Betting on Item Outcomes | Investigating Item Odds | Profiteering off Incursion Scarabs |
Tiny's Trial Crafting Bench with: 1 AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. / 200 ChaosChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. / 6 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 20 DivineDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. / 20 BlessedBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
|
Tiny's Trial Crafting Bench with: 20 ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. / (5x) 4 Essences (random) / 20 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
|
Tiny's Trial Crafting Bench with: 1 AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. / 100 AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. / 100 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 5 DivineDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. / 5 BlessedBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
|
Chest with 1/2/3/5 Incursion Scarabs | |
Haku | Transporting Rare Equipment | Guarding Unique Strongbox | Forging Powerful Equipment | Stealing Ambush Scarabs |
Chest containing random rare items | Contains a Unique Strongbox instead of a normal chest | Chest containing armour/weapons with added quality | Chest with 1/2/3/5 Ambush Scarabs | |
Hillock | Escorting Essential Scarabs | Hoarding "Little Bugs" (Scarabs?) | "Researching" Exiles (Anarchy Scarabs!) | Collecting "Shiny Things" (Abyss Scarabs?) |
Chest with 1/2/3/5 Essence Scarabs | Trapped stash containing random Scarabs | Chest with 1/2/3/5 Anarchy Scarabs | Chest with 1/2/3/5 Abyss Scarabs | |
It That Fled | Transporting Breach Splinters | Mapping Breaches (Go home, freak!) | Enriching Breachstones | Looting Breach Scarabs |
Chest with Breach splinters | Chest containing maps with an "Area contains 2/3/4/4 additional breaches" enchantment | Interactable which adds Breachstone Bargain/Enriched Breachstone Bargain/Pure Breachstone Bargain/2x Pure Breachstone Bargain Map Device Crafting options to Breachstones |
Chest with 1/2/3/5 Breach Scarabs | |
Janus | Transporting Quality-Modifying Currency | Accumulating Domination Scarabs (Pathetic!) | Securing Kalguuran currencies (Fool!) | "Finding" Expedition Scarabs |
Chest with quality-modifying currency | Chest with 1/2/3/5 Domination Scarabs | Chest containing Expedition artifacts | Chest with 1/2/3/5 Expedition Scarabs | |
Jorgin | Carrying Talismans on Pilgrimage | Channeling the First Ones | Confiscating Ritual Scarabs | Seizing Bestiary Scarabs |
Chest with rare Talismans | Chest with Rare items with an Aspect skill affix | Chest with 1/2/3/5 Ritual Scarabs | Chest with 1/2/3/5 Bestiary Scarabs | |
Korell | Smuggling Essences | Assembling Fragments | Examining Fossils | Snatching Influenced Scarabs |
Chest with Essences | Chest with map fragments, including Shaper and Alluring Abyss fragments | Chest with fossils | Chest with 1/2/3/5 Influencing Scarabs | |
Leo | Diverting Catalysts | Banking Currency (Winnings?) | Hoarding Sundry (Heightened Security!) | Claiming Ultimatum Scarabs |
Chest with Catalysts | Chest with 2-5 currency orbs | Trapped stash with a random selection of currency, Divination cards, Unique items, and ilvl 100 Veiled Rares. Choose one within 8 seconds. At rank 4, Trapped Stash is doubled. |
Chest with 1/2/3/5 Ultimatum Scarabs | |
Riker | Rigging Item Selections (Likes Contraptions!) | Protecting Items from Theft (Paranoid?) | Creating Item Conundrums | Investigating Blight Scarabs |
Trapped stash with currency stacks. Choose one within 8 seconds | Trapped stash with unique items. Choose one within 8 seconds | Trapped stash with stacks of Oils, Fossils, Catalysts, Essences, Splinters. Choose one within 8 seconds |
Chest with 1/2/3/5 Blight Scarabs | |
Rin | Guiding Maps Between Locations | Securing Rare Maps | Cataloguing Unique Maps | Swiping Cartography Scarabs |
Chest with several Normal maps | Chest with a few Rare maps | Chest with a Unique map | Chest with 1/2/3/5 Cartography Scarabs | |
Tora | Creating Timed Gem Traps (Careful!) | Securing High-quality Gems | Exposing Gems to Combat | Hunting for Harbinger Scarabs |
Trapped stash with gems | Chest containing gems with added quality | Crafting Bench which adds 20m/70m/200m XP to a gem. At rank 4, crafting bench is doubled. (Note: Gem XP will be capped at maximum XP required to level) |
Chest with 1/2/3/5 Harbinger Scarabs | |
Vagan | Relocating Timeless Splinters | Patrolling Legion Cache | Stashing Incubators | Selectively Stealing Legion Scarabs |
Chest with Legion splinters | Contains Legion chests/war hoards instead of a normal chest | Chest with Incubators | Chest with 1/2/3/5 Legion Scarabs | |
Vorici | Testing Item Colour/Socket/Link Limits | Stowing Socket-Modifying Orbs | Hoarding Harvest Scarabs | Thieving Delirium Scarabs |
Crafting Bench which reforges the colours of sockets (T1), number of sockets (T2), or links (T3) between sockets on an item 50 times, using the outcome with the greatest number of uncommon socket colours, amount of sockets, or amount of links between sockets respectively. T4 contains two separate crafting benches instead of just one. |
Chest with Jeweller's, Chromatic, and Fusing Orbs | Chest with 1/2/3/5 Harvest Scarabs | Chest with 1/2/3/5 Delirium Scarabs |
League merge
On league end, when your challenge league merges with the parent league, it seems the only merging that is done, is that the safehouse progress bar of both leagues will take the maximum from both, individually for each safehouse. In my test the layout of ranks, leaders and members on the board was 100% that one from standard, other than the safehouse progress bars. I had a rank 3 member (guff) in the challenge league, that stayed rank 2 in standard after the merge. Guff was in 2 different divisions in challenge league vs standard, and didn't change rank to the higher one in challenge league, nor did he change divisions.
Ruthless mode
There are many differences to safehouse loot with Ruthless mode enabled. Generally speaking, looting safehouses in Ruthless mode provides more ways to obtain pieces of equipment for specific slots, but is much less generous with currency items and crafting options.
Related Atlas passive skills
Name | Stats |
---|---|
Betrayal Mission Chance | Your Maps have +10% chance to contain Jun [1] [2] Your Maps have +8% chance to contain Jun [9] [10] [11] [12] [13] [14] [15] [16] |
Betrayal Syndicate Reinforcement Chance | Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements [1] [2] [3] [4] [5] |
Betrayal Veiled Item Chance | Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item [1] [2] |
Bribery | Immortal Syndicate Members in your Maps drop 200% more Items when Bargained with for Items Immortal Syndicate Members in your Maps are 200% more likely to offer to Bargain for Items [1] |
Covert Stakeouts | Your Maps have 100% increased chance to contain Jun [1] |
Effective Leadership | Immortal Syndicate Leaders in your Maps drop an additional Veiled Item Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader [1] |
Intelligence Gathering | Completing your Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse [1] |
Obsessed with Vengeance | Your Maps have +20% chance to contain Jun [1] |
Pillage and Plunder | Syndicate Members Obtain an additional Equipment Item when appearing in your Maps 25% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have [1] |
Test of Loyalty | Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank [1] |
Related scarabs
Item | Limit | Description |
---|---|---|
Betrayal ScarabBetrayal ScarabStack Size: 20 Limit: 1Area contains JunThe Syndicate must pay for what they have done.Can be used in a personal Map Device to add modifiers to a Map. | 1 | Area contains Jun |
Betrayal Scarab of IntelligenceBetrayal Scarab of IntelligenceStack Size: 20 Limit: 1150% Increased Intelligence gained from Immortal Syndicate targets encountered in AreaThose that can never die fear only pain.Can be used in a personal Map Device to add modifiers to a Map. | 1 | 150% Increased Intelligence gained from Immortal Syndicate targets encountered in Area |
Betrayal Scarab of ReinforcementsBetrayal Scarab of ReinforcementsStack Size: 20 Limit: 1Immortal Syndicate Members in Area have 50% increased chance to be accompanied by reinforcementsMove and countermove.Can be used in a personal Map Device to add modifiers to a Map. | 1 | Immortal Syndicate Members in Area have 50% increased chance to be accompanied by reinforcements |
Gallery
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Rewards chart for version 3.24
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Rewards chart for version 3.23.0
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Rewards chart for version 3.21.0
Version history
Version | Changes |
---|---|
3.25.0 |
|
3.24.0 |
|
3.23.0 |
|
3.22.0 | |
3.21.0 |
|
3.20.2 |
|
3.20.1b |
|
3.19.0c |
|
3.19.0 |
|
3.17.0 |
|
3.14.0 |
|
3.13.1e |
|
3.11.0 |
|
3.8.0 |
|
3.7.0 |
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3.6.0 |
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3.5.0 |
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