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Divine Ire

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Divine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Gains an additional Stage when Hitting a Rare or Unique Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Divine Ire skill icon.pngDivine Ire inventory icon.png
Acquisition
Area level: 28
Vendor Prices
Normal1x Orb of Chance
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemDivineTempest

Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

Skill functions and interactions

  • Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 80%
    Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
    10% chance to Shock enemies
    Chains +(4-7) Times
    (10-29)% increased Effect of Lightning Ailments
    15% more Damage for each remaining Chain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    , cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
  • Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast while ChannellingCast while Channelling SupportSupport, Channelling, Spell, Trigger
    Icon: W
    Level: (1-20)
    Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Channelling Skills deal 0.5% increased Damage
    Supported Triggered Spells deal 0.5% increased Damage
    Supported Skills have 0.5% increased Attack and Cast SpeedSupported Skills have 0.5% increased Effect of non-Damaging Ailments on Enemies
    Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
    You cannot Cast Supported Triggerable Spells directly
    Supported Triggered Spells deal (0-9)% more Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (95-110)% of base
    Effectiveness of Added Damage: (95-110)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Final wave deals 75% of Damage per stage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Illusion moves at 130% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Charged Dash skill icon.png
    functions.
  • Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
  • Stages: 10 stacks for maximum width, 20 for maximum damage.
  • Totems: When used by totems via Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    , the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
Physical
Damage
Exp.Total Exp.
128029420%0%30%00.00 sec000 sec0%0.00 sec0%17 to 2500
231032460%0%30%00.00 sec000 sec0%0.00 sec0%20 to 30199345199345
334035500%0%30%00.00 sec000 sec0%0.00 sec0%24 to 35285815485160
437037540%0%30%00.00 sec000 sec0%0.00 sec0%28 to 42401344886504
540040580%0%30%00.00 sec000 sec0%0.00 sec0%33 to 495543791440883
642042600%0%30%00.00 sec000 sec0%0.00 sec0%36 to 544774371918320
744044630%0%30%00.00 sec000 sec0%0.00 sec0%40 to 605837862502106
846046660%0%30%00.00 sec000 sec0%0.00 sec0%45 to 677103593212465
948048680%0%40%00.00 sec000 sec0%0.00 sec0%49 to 7413555114567976
1050049710%0%40%00.00 sec000 sec0%0.00 sec0%54 to 8211388775706853
1152051740%0%40%00.00 sec000 sec0%0.00 sec0%60 to 9013682337075086
1254053760%0%40%00.00 sec000 sec0%0.00 sec0%66 to 9916383388713424
1356055790%0%40%00.00 sec000 sec0%0.00 sec0%73 to 109195664810670072
1458057820%0%40%00.00 sec000 sec0%0.00 sec0%80 to 120365518414325256
1560059840%0%40%00.00 sec000 sec0%0.00 sec0%88 to 132301732717342583
1662060870%0%40%00.00 sec000 sec0%0.00 sec0%97 to 145775999525102578
1764062900%0%40%00.00 sec000 sec0%0.00 sec0%106 to 1601513819340240771
1866064920%0%40%00.00 sec000 sec0%0.00 sec0%117 to 1752608382566324596
1968066950%0%50%00.00 sec000 sec0%0.00 sec0%128 to 19262620247128944843
2070068980%0%50%00.00 sec000 sec0%0.00 sec0%140 to 210211708088340652931
21720701000%0%50%00.00 sec000 sec0%0.00 sec0%153 to 230-3406529310
22740000%0%50%00.00 sec000 sec0%0.00 sec0%168 to 25200
23760000%0%50%00.00 sec000 sec0%0.00 sec0%184 to 27500
24780000%0%50%00.00 sec000 sec0%0.00 sec0%201 to 30100
25800000%0%50%00.00 sec000 sec0%0.00 sec0%219 to 32900
26820000%0%50%00.00 sec000 sec0%0.00 sec0%239 to 35900
27840000%0%50%00.00 sec000 sec0%0.00 sec0%261 to 39100
28860000%0%60%00.00 sec000 sec0%0.00 sec0%285 to 42700
29880000%0%60%00.00 sec000 sec0%0.00 sec0%310 to 46500
30900000%0%60%00.00 sec000 sec0%0.00 sec0%338 to 50700
31910000%0%60%00.00 sec000 sec0%0.00 sec0%353 to 52900
32920000%0%60%00.00 sec000 sec0%0.00 sec0%368 to 55300
33930000%0%60%00.00 sec000 sec0%0.00 sec0%384 to 57700
34940000%0%60%00.00 sec000 sec0%0.00 sec0%401 to 60200
35950000%0%60%00.00 sec000 sec0%0.00 sec0%418 to 62800
36960000%0%60%00.00 sec000 sec0%0.00 sec0%437 to 65500
37970000%0%60%00.00 sec000 sec0%0.00 sec0%455 to 68300
38980000%0%60%00.00 sec000 sec0%0.00 sec0%475 to 71300
39990000%0%60%00.00 sec000 sec0%0.00 sec0%495 to 74300
401000000%0%60%00.00 sec000 sec0%0.00 sec0%517 to 77500

Item acquisition
Questionmark.png

Threshold jewels

The following threshold jewels augment Divine Ire:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Divine Ire. No results found

Alternate skill effects

Divine Ire has the following alternate skill effects:

ItemEffect(s)
Automaton Divine Ire EffectAutomaton Divine Ire EffectSkill Gem EffectYour Divine Ire becomes an Automaton Effect.Your Divine Ire becomes an Automaton Effect.

Version history

Version Changes
3.6.3c
  • Improved the visual indicator of Divine Ire's area of effect while channelling.
3.6.0
  • Divine Ire has been added to the game.

References

https://www.reddit.com/r/pathofexile/comments/ay564f/synthesis_gem_information/ehykn2k Stages


ru:Божественный гнев