Divine Ire

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Divine IreDivine Ire of Holy LightningDivine Ire of Disintegration
Divine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (19-253) to (29-380) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 250% more Damage with Hits per Stage after the first
Beam deals 105% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDivineTempest

Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

Skill functions and interactions

  • Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
  • Stages: 5 stacks for maximum width, 10 for maximum damage.
  • Totems: When used by totems via Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , the totems will fully charge up to 10 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceMana
Cost
Physical
Damage
Exp.Total Exp.
1282942319 to 2900
2313246324 to 36199345199345
3343550329 to 44285815485160
4373754335 to 53401344886504
5404058343 to 645543791440883
6424260349 to 734774371918320
7444463355 to 835837862502106
8464666362 to 947103593212465
9484868471 to 10613555114567976
10504971480 to 12011388775706853
11525174490 to 13513682337075086
125453764101 to 15216383388713424
135655794114 to 171195664810670072
145857824128 to 192365518414325256
156059844144 to 215301732717342583
166260874161 to 242775999525102578
176462904181 to 2711513819340240771
186664924202 to 3042608382566324596
196866955227 to 34062620247128944843
207068985253 to 380211708088340652931
2172701005283 to 425
22745317 to 475
23765354 to 531
24785395 to 592
25805440 to 661
26825491 to 737
27845547 to 821
28866610 to 915
29886679 to 1019
30906756 to 1134
31916797 to 1196
32926841 to 1261
33936887 to 1330
34946935 to 1403
35956986 to 1479
369661040 to 1560
379761096 to 1644
389861156 to 1734
399961218 to 1827
4010061284 to 1926

Item acquisition

Divine Ire can drop anywhere.

Recipes

Divine Ire can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing # monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3
NoNoNoNoNoYesYes

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Yes
Sever the Right Hand
Act 3
Clarissa
YesYesNoNoNoYesYes
Fallen from Grace
Act 6
Lilly Roth
Yes

Alternate skill effects

Divine Ire has the following alternate skill effects:

ItemDescription
Automaton Divine Ire EffectAutomaton Divine Ire EffectSkill Gem EffectYour Divine Ire becomes an Automaton Effect.Your Divine Ire becomes an Automaton Effect.
Celestial Divine Ire EffectCelestial Divine Ire EffectSkill Gem EffectYour Divine Ire becomes a Celestial Effect.Your Divine Ire becomes a Celestial Effect.

Version history

Version Changes
3.26.0
  • Divine Ire: Now has 50% Effectiveness of Added Damage at all gem levels (previously 45%), and now deals 19 to 29 Physical Damage at gem level 1 (previously 17 to 25), scaling up to 253 to 380 at gem level 20 (previously 203 to 305). The Beam now deals 250% more Damage with Hits per Stage after the first (previously 240%), and deals 105% more Damage with Ailments per Stage after the first (previously 100%).
3.23.0
  • Now has a maximum of 10 Stages.
  • The Beam now deals 240% more Damage with Hits per Stage after the first (previously 110%) and 100% more Damage with Ailments per Stage after the first (previously 30%).
  • It no longer has 50% less Damage while Channelling, 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy, or gains an additional Stage when Hitting a Rare or Unique Enemy.
  • Quality now provides 0-20% increased beam width, instead of 0-10% increased Area of Effect.
3.17.0
  • Divine Ire now deals 17 to 25 Physical Damage at gem level 1 (unchanged), up to 203 to 305 at gem level 20 (previously 140 to 210).
  • Now deals 110% more Damage with Hits per stage after the first (previously 100%).
  • Now has 45% Effectiveness of Added Damage at all gem levels (previously 30%).
3.16.0
  • Divine Ire now has “Beam deals 30% more Damage with Ailments per Stage after the first” (previously 70%).
  • Because of base Ignite damage changes, Ignite with the skill is now 7.1% higher at 20 Stages.
3.6.3c
  • Improved the visual indicator of Divine Ire's area of effect while channelling.
3.6.0
  • Divine Ire has been added to the game.

References

https://www.reddit.com/r/pathofexile/comments/ay564f/synthesis_gem_information/ehykn2k Stages