Divine Ire
Divine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 110% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 30% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Drop level: 28Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDivineTempest
Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.
Skill functions and interactions
- Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-198) to (32-1122) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
- Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as
Cast while ChannellingCast while Channelling SupportSupport, Channelling, Spell, Trigger
Icon: W
Level: (1-20)Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
Supported Triggered Spells deal 30% less Damage
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-121)% of base
Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distance50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.functions.
- Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
- Stages: 10 stacks for maximum width, 20 for maximum damage.
- Totems: When used by totems via
Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (49-40)% less Damage
Supported Skills have 40% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.
Gem level progression
Level | ![]() | ![]() | ![]() | Mana Cost | Physical Damage | Exp. | Total Exp. |
---|---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 3 | 17 to 25 | 0 | 0 |
2 | 31 | 32 | 46 | 3 | 20 to 30 | 199345 | 199345 |
3 | 34 | 35 | 50 | 3 | 25 to 37 | 285815 | 485160 |
4 | 37 | 37 | 54 | 3 | 30 to 45 | 401344 | 886504 |
5 | 40 | 40 | 58 | 3 | 36 to 54 | 554379 | 1440883 |
6 | 42 | 42 | 60 | 3 | 41 to 61 | 477437 | 1918320 |
7 | 44 | 44 | 63 | 3 | 46 to 69 | 583786 | 2502106 |
8 | 46 | 46 | 66 | 3 | 52 to 78 | 710359 | 3212465 |
9 | 48 | 48 | 68 | 4 | 59 to 88 | 1355511 | 4567976 |
10 | 50 | 49 | 71 | 4 | 66 to 99 | 1138877 | 5706853 |
11 | 52 | 51 | 74 | 4 | 74 to 111 | 1368233 | 7075086 |
12 | 54 | 53 | 76 | 4 | 83 to 125 | 1638338 | 8713424 |
13 | 56 | 55 | 79 | 4 | 93 to 140 | 1956648 | 10670072 |
14 | 58 | 57 | 82 | 4 | 104 to 157 | 3655184 | 14325256 |
15 | 60 | 59 | 84 | 4 | 117 to 175 | 3017327 | 17342583 |
16 | 62 | 60 | 87 | 4 | 131 to 196 | 7759995 | 25102578 |
17 | 64 | 62 | 90 | 4 | 146 to 219 | 15138193 | 40240771 |
18 | 66 | 64 | 92 | 4 | 163 to 245 | 26083825 | 66324596 |
19 | 68 | 66 | 95 | 5 | 182 to 273 | 62620247 | 128944843 |
20 | 70 | 68 | 98 | 5 | 203 to 305 | 211708088 | 340652931 |
21 | 72 | 70 | 100 | 5 | 227 to 340 | N/A | N/A |
22 | 74 | N/A | N/A | 5 | 252 to 379 | N/A | N/A |
23 | 76 | N/A | N/A | 5 | 281 to 422 | N/A | N/A |
24 | 78 | N/A | N/A | 5 | 313 to 469 | N/A | N/A |
25 | 80 | N/A | N/A | 5 | 348 to 522 | N/A | N/A |
26 | 82 | N/A | N/A | 5 | 387 to 580 | N/A | N/A |
27 | 84 | N/A | N/A | 5 | 430 to 644 | N/A | N/A |
28 | 86 | N/A | N/A | 6 | 477 to 716 | N/A | N/A |
29 | 88 | N/A | N/A | 6 | 530 to 794 | N/A | N/A |
30 | 90 | N/A | N/A | 6 | 588 to 882 | N/A | N/A |
31 | 91 | N/A | N/A | 6 | 619 to 929 | N/A | N/A |
32 | 92 | N/A | N/A | 6 | 652 to 978 | N/A | N/A |
33 | 93 | N/A | N/A | 6 | 687 to 1030 | N/A | N/A |
34 | 94 | N/A | N/A | 6 | 723 to 1084 | N/A | N/A |
35 | 95 | N/A | N/A | 6 | 761 to 1142 | N/A | N/A |
36 | 96 | N/A | N/A | 6 | 801 to 1202 | N/A | N/A |
37 | 97 | N/A | N/A | 6 | 843 to 1265 | N/A | N/A |
38 | 98 | N/A | N/A | 6 | 888 to 1332 | N/A | N/A |
39 | 99 | N/A | N/A | 6 | 934 to 1402 | N/A | N/A |
40 | 100 | N/A | N/A | 6 | 983 to 1475 | N/A | N/A |
Item acquisition
Divine Ire can drop anywhere.
Recipes
Divine Ire can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
8 | ![]() ![]() ![]() Alternate Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. ![]() | Random level 19 gem with 19% alternative quality | A |
1 | ![]() Item drops after killing {0} monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack. ![]() | Random superior gem | A |
6 | ![]() ![]() ![]() - Ezomyte Proverb ![]() | Random level 20 gem | A |
13 | ![]() ![]() ![]() CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. ![]() | Random corrupted level 21 Spell gem | A |
3 | ![]() ![]() ![]() Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter ![]() | Random superior gem with 20% quality | A |
1 | ![]() ![]() ![]() ![]() | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Divine Ire:
Item | Limit | Radius | Stats |
---|
Related helmet enchantments
The following helmet enchantments affect Divine Ire.
Name | ![]() | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Divine Ire Beam Width 1 | 66 | Merciless Labyrinth | Divine Ire's beam has 10% increased width | helmet 100 default 0 |
Enchantment Divine Ire Beam Width 2 | 75 | Eternal Labyrinth | Divine Ire's beam has 15% increased width | helmet 100 default 0 |
Enchantment Divine Ire Damage 1 | 66 | Merciless Labyrinth | Divine Ire deals 25% increased Damage | helmet 100 default 0 |
Enchantment Divine Ire Damage 2 | 75 | Eternal Labyrinth | Divine Ire deals 40% increased Damage | helmet 100 default 0 |
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 1 | 66 | Merciless Labyrinth | Divine Ire Damages an additional nearby Enemy when gaining Stages | helmet 100 default 0 |
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 2 | 75 | Eternal Labyrinth | Divine Ire Damages 2 additional nearby Enemies when gaining Stages | helmet 100 default 0 |
Alternate skill effects
Divine Ire has the following alternate skill effects:
Item | Effect(s) |
---|---|
Automaton Divine Ire Effect![]() ![]() | Your Divine Ire becomes an Automaton Effect. |
Celestial Divine Ire Effect![]() ![]() | Your Divine Ire becomes a Celestial Effect. |
Version history
Version | Changes |
---|---|
3.17.0 |
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3.16.0 |
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3.6.3c |
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3.6.0 |
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References
https://www.reddit.com/r/pathofexile/comments/ay564f/synthesis_gem_information/ehykn2k Stages