Maps have a chance to contain a portal to The Sacred Grove. Each Sacred Grove instance contains several Lifeforce Dispersers, which are each attached to two patches of seeds. Each seed patch shows a list of monsters that will spawn from the patch. Players can choose which patch to activate - when a patch is chosen, the other patch attached to the Lifeforce Disperser withers, and monsters spawn from the activated patch. These monsters drop Crystallised Lifeforce which can be used for crafting recipes at the Horticrafting Station.
The Sacred Grove is part of the map instance it is entered from, which means map modifiers apply within the Grove as well.
Player can access alternative version of the area by using a Sacred BlossomSacred BlossomIt isn't the twisted transformative power of corruption that makes it so dangerous. It is its ability to hide in plain sight.Can be used in a personal Map Device.. The item would open the boss fight version of The Sacred Grove.
They now spawn with a very low chance as part of seed patches in The Sacred Grove. Their plants are large and visually distinctive, but it is possible to 'lose' their encounter by choosing the other seed patch, causing the T4 plant to wither. It is possible for more than one copy of a T4 seed to appear in a plot, and it is possible for the boss to get duplicated via Harvest passives.
The T4 bosses have a chance to drop a Sacred BlossomSacred BlossomIt isn't the twisted transformative power of corruption that makes it so dangerous. It is its ability to hide in plain sight.Can be used in a personal Map Device. which is a map fragment item that allows a player to access the ultimate Harvest boss: Oshabi, Avatar of the Grove (same Oshabi as the NPC of the Harvest mechanic introductory quest).
Each boss can also sometimes drop their exclusive unique items: Plume of PursuitPlume of Pursuit Bone CircletEnergy Shield: (64-92)Requires Level 64, 73 Int(30-20)% reduced Cast Speed (80-130)% increased Energy Shield Non-critical strikes deal 80% less Damage SpellSkills always deal Critical Strikes on final Repeat SpellSkills cannot deal Critical Strikes except on final RepeatA dance as old as time., The Felbog FangThe Felbog Fang Citrine AmuletRequires Level 61+(16-24) to Strength and Dexterity+(30-50) to Intelligence (10-15)% increased Cast Speed (10-15)% increased Area of Effect Enemies Cursed by you are Hindered with 25% reduced Movement Speed if 25% of Curse Duration expired Your Curses have 25% increased Effect if 50% of Curse Duration expired Enemies Cursed by you take 25% increased Damage if 75% of Curse Duration expiredDeath creeps closer; unseen, inexorable, hungry., and Bear's GirdleBear's Girdle Leather BeltRequires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks (20-30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4-6)% increased Physical Damage per 10 Rage +20 to Maximum RageSimple. Deadly. Unstoppable respectively.
Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's LensesFacetor's LensAdds stored experience to a gem, up to its maximum levelRight click this item then left click a gem to apply it.. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
DedicationDedication to the GoddessBefore the Goddess, nothing remains hidden. Adversity reveals old flaws and new strengths.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential., GiftGift to the GoddessThe Goddess abides a kingdom beyond compare, should you meet her challenge.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity. and Tribute to the GoddessTribute to the GoddessYou may appeal to the Goddess for another verdict, but justice favours only the truly worthy.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Fortune. now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
Infused BeachheadInfused Beachhead Harbinger MapMap Level: 83 Map Tier: 16100% more Monster Life 100% increased Monster Damage Unique Boss drops an additional Harbinger Scroll Area contains 20 additional HarbingersCorrupted Travel to this Map by using it in a personal Map Device. Maps can only be used once. Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
Lures and Infused Engineer's OrbsInfused Engineer's OrbStack Size: 20Greatly improves the quality and rewards of a Strongbox and strengthens its defendersRight click this item then left click a Strongbox to apply it. Shift click to unstack. can no longer be obtained.
The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest".
The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a Sacred BlossomSacred BlossomIt isn't the twisted transformative power of corruption that makes it so dangerous. It is its ability to hide in plain sight.Can be used in a personal Map Device.". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant".
The Bountiful Harvest Notable Atlas Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce".
The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common.
Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
Crafts are no longer guaranteed from seeds.
Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft.
The number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
Some crafts that had overly-deterministic behaviour have been removed:
Most Annulment-type crafts (crafts that removed a modifier of a specific type)
All type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning).
The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove.
On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).
Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
Added highlighting to key words in Harvest crafting descriptions.
Seed Caches in maps now drop more seeds than before, scaling up per map tier so that you'll get double the number of seeds dropped from a Tier 16 map.
Weightings of crafting outcomes have been fixed and improved. Due to an error, many seed types couldn't spawn certain rare crafting outcomes before level 80. The combination of these changes and the increased seed drops will result in seeing the rare outcomes more frequently than before, especially in higher-tier maps.
The difference in rarity of Tier 2 and Tier 3seeds has been flattened, so you'll see the rarer Tier 2 and Tier 3seed types more often now. Their drop chance from Tier 1monsters has not been changed, meaning the increased Tier 1seed drops from higher-tier maps will result in more Tier 2seeds, and by extension Tier 3.
Recently-hatched monsters are now resistant to damage. This will prevent you instantly destroying them with abilities you have prepared before the start of the encounter. This is now consistent with our other league mechanics that give you time to prepare.
Fixed a bug which allowed players to fight the Heart of the Grove encounter multiple times from a single harvestable tree.