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Items in Path of Exile are used to represent not just a character's equipment but a variety of other game features. Items can be moved around between locations using the mouse cursor, including the inventory, worn items, stashes, and others, as well as on the ground. Not all types of items can be moved to all item locations. Different item types take a different amount of space in grid based item locations such as inventory and stashes.

Depending on their type, items can have attributes such as rarity, quality, item affixes and item level.

Loot items

In Path of Exile, "items" usually refers to loot items. These are items that have a physical representation in the game world as loot. They are often dropped by slain monsters or loot containers. When a player commands their character to pick up an item, it goes into the character's inventory where the player can then make use of it. In towns or hideouts, items can be stored in the stash to free up inventory space. Items can be purchased from or sold to NPC vendors. Most items can also be traded between players.


Main page: Equipment

Equipment categories includes armour, weapons, jewellery, and flasks. Rarity is indicated by text colour (normal, magic, rare or unique).


Main page: Currency

Currency items are used to modify other items, and are also used for trading or gained from vendors for selling equipment. They have a light brown text colour by default.

Divination cards

Main page: Divination card

Sets of Divination cards can be exchanged for a certain item, and have specific drop locations. They have a light-cyan text colour by default.

Quest items

Main page: Quest items

Quest items are found on the ground like other items, or given as rewards for completing quests. They cannot be placed anywhere but in inventory or back on the ground. By default they have a bright green text colour.


Main page: Skill gem

Skills in Path of Exile are granted by gems which are treated as regular items. The skill can only be used when the appropriate gem is socketed in an equipment item being worn by the character. Skill gems, by default, appear in blue-green text when on the ground.

Other items

Cosmetic items

Main page: Cosmetic item

Cosmetic items use a separate cosmetic tab for managing them and applies to the whole character instead of on specific items.

Hideout decorations

Hideout decorations and crafting benches, when not in use in a hideout, appear as items in a hideout tab. They can be right clicked from this screen to add them to a hideout.


Item Type Dimensions Quality Default colour Locations stored Equipped in slots Dropped Vendored/traded
Currency Currency 1×1
light brown Inv, Stash
1h weapons Equipment 1×3, 1×4, 2×3
by rarity Inv, Stash Weapon, offhand, alt. weapon, alt. offhand slots
2h weapons Equipment 2×4
by rarity Inv, Stash Both weapons slots or both alternate weapon slots
Chest armour Equipment 2×3
by rarity Inv, Stash Chest armour
Helms Equipment 2×2
by rarity Inv, Stash Helm
Boots Equipment 2×2
by rarity Inv, Stash Boots
Gloves Equipment 2×2
by rarity Inv, Stash Gloves
Shields Equipment 2×2, 2×3, 2×4
by rarity Inv, Stash Offhand or alt. offhand
Rings Accessories 1×1
by rarity Inv, Stash Left ring or right ring
Amulets Accessories 1×1
by rarity Inv, Stash Amulet
Belts Accessories 2×1
by rarity Inv, Stash Belt
Quivers Accessories 2×3
by rarity Inv, Stash Offhand or alt. offhand
Flasks Flasks 1×2
by rarity Inv, Stash flask slots 1-5
Trinkets Accessories 1×1
by rarity Inv, Stash Trinket
Jewels Jewels 1×1
by rarity Inv, Stash Passive tree
Heist gear Heist gear 2x2
by rarity Inv, Stash Rogues
Divination cards Divination cards 1×1
light-cyan Inv, Stash
Skill gems Skills gems 1×1
blue-green Inv, Stash Sockets in other equipment items
Skill books Quest items 2×2
green Inv
Other quest items Quest items 1×1 to 2×3
green Inv
Microtransactions Microtransactions N/A
N/A mtx stash
Decorations Decorations N/A
N/A hideout stash

Version history

Version Changes
  • Added heaps of new item tiers to each progression, so that they are spaced out better at higher difficulties, and scale properly to the new maximum item levels. The highest tier are extremely rare.
  • Changed how rare item names are generated.
  • Dropped item base type selection is now biased towards items at 70% of your character's level.
  • Condensed requirements on items to be more concise.
  • Reduced drop rate of rares and uniques by 25%.
  • Rares are now biased towards spawning with four mods.
  • Rares can now have six mods.
  • Fixed a bug that would cause items to get deleted.
  • Fixed exploits with creating and using empty stack items.
  • Fixed an item duplication exploit.
  • Slightly reduced drop rate of magics, increased rate of rares, reduced rate of uniques.
  • Ground items now show socket arrangement.
  • Linked items now show sockets.
  • Reduced global monster item drop rate by 33%.
  • Fixed an item generation bug that could cause server crashes.
  • Items now spawn with sockets.
  • Complete rebalance of items.
  • Added many new items, including many helmets.
  • Fixed rare/magic items generating unidentified without mods.
  • Fixed some item sounds.
  • Items play drop sounds when they hit the ground.
  • Added a variety of new item drop and use sounds.
  • Added many more item sounds.
  • Adjusted chances of base types spawning and their levels.
  • Fixed crashes when sending players and items from distant servers.
  • Renamed many base items.
  • Fixed delay that occurred when the first item was generated.