A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Tropical Island MapTropical Island MapMap Level: 69 Map Tier: 2 Guild Character: ÛTravel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Keepers
Tropical Island MapTropical Island MapMap Level: 75 Map Tier: 8 Guild Character: TTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Atlas of Worlds
Shaped Tropical Island MapShaped Tropical Island MapMap Level: 80 Map Tier: 13 Guild Character: TTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Atlas of Worlds
Tropical Island MapTropical Island MapMap Level: 68 Map Tier: 1 Guild Character: TTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
The Awakening
Tropical Island MapTropical Island MapMap Level: 66 Map Tier: 1 Guild Character: NTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
66
Original
Unique versions
The following unique items are derived from this base type.
Item
Drop level
Drop enabled
Untainted ParadiseUntainted Paradise Tropical Island MapMap Level: 69 Map Tier: 2(300-400)% increased Experience gain Area has increased monster variety Area is inhabited by wild Animals Monsters drop no ItemsFor this beauty, beauty without strength, chokes out life.Activate a Map to begin Kirac's Mission.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.