This article is about the variant of Sepulchre Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Sepulchre MapMap Level: 83 Map Tier: 16 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop level: 82Metadata Item class: Map
Brush, Paint and PaletteBrush, Paint and Palette5The Artist"Man may shape the world, but these? These shape the man." -Inquisitor Maligaro
68
The CacophonyThe Cacophony83x Deafening EssenceNothing can be heard above the din or seen amongst the turmoil. The senses are shattered. All is left to fate.
68
The DoctorThe Doctor8Headhunter"They said I needed my head examined, but I'd rather just take yours." - Klopek the Cannibal
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The IncantationThe Incantation4The Whispering IceWhen there is no other choice, even the meekest whisper can bring about the greatest storm.
33
Item acquisition
Sepulchre Map can drop anywhere.
Recipes
Sepulchre Map can be created from the following recipes:
Amount
Part
Description
Meta
5
The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map Map Tier:14 to 16 Modifiers:8 CorruptedTo protect her mansion, she would cut a deal with anyone. Anything.
Something answered.
Random corruptedtier 14–16 map with 8 modifiers and occupied by an Elder Guardian
A
4
Azure RageAzure Rage4Punishing Map Map Tier:16The mask hides his identity but also makes it hard to read...
Random PunishingPunishing Prefix 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters reflect 18% of Physical Damage tier 16 map
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Sepulchre MapSepulchre MapMap Level: 83 Map Tier: 16 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Settlers
Sepulchre MapSepulchre MapMap Level: 76 Map Tier: 9 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Affliction
Sepulchre MapSepulchre MapMap Level: 70 Map Tier: 3 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
The Forbidden Sanctum
Sepulchre MapSepulchre MapMap Level: 74 Map Tier: 7 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Sentinel
Sepulchre MapSepulchre MapMap Level: 79 Map Tier: 12 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Scourge
Sepulchre MapSepulchre MapMap Level: 70 Map Tier: 3 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Expedition
Sepulchre MapSepulchre MapMap Level: 81 Map Tier: 14 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Ritual
Sepulchre MapSepulchre MapMap Level: 73 Map Tier: 6 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Heist
Sepulchre MapSepulchre MapMap Level: 73 Map Tier: 6 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Harvest
Sepulchre MapSepulchre MapMap Level: 78 Map Tier: 11 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Delirium
Sepulchre MapSepulchre MapMap Level: 78 Map Tier: 11 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Metamorph
Sepulchre MapSepulchre MapMap Level: 75 Map Tier: 8 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Blight
Sepulchre MapSepulchre MapMap Level: 77 Map Tier: 10 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Legion
Sepulchre MapSepulchre MapMap Level: 73 Map Tier: 6 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Synthesis
Sepulchre MapSepulchre MapMap Level: 75 Map Tier: 8 Guild Character: ŸLives come and go. Only bones and dust remain.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Betrayal
Sepulchre MapSepulchre MapMap Level: 76 Map Tier: 9 Guild Character: ŸTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
War for the Atlas
Unique versions
The following unique items are derived from this base type.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
Valdo's MapValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within... perhaps, someday, you will find a way.Right click to open.