Freeze

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Frozen
Status Ailment
Freeze status icon.png
Frozen solid
A Frozen skeleton archer

Freeze (known in status as Frozen) is an elemental ailment associated with cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any skills. It is possible to counteract this effect with flasks containing the 'of Heat' suffix, and the Unstoppable passive node. Acceleration Shrines and Tailwind cannot be used to overcome this slow.[1]

Mechanics

A hit of damage that has a chance to freeze is capable of inflicting freeze. Critical strikes inherently have a 100% chance to freeze. By default, only cold damage can inflict freeze, but certain equipment can alter the default behavior, such as The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
, which change what damage types can inflict freeze.

Base freeze duration is 0.06 seconds for every 1% of the target's maximum life (before party scaling) dealt by cold damage, up to a maximum of 50% (3 seconds). Freezes with a duration smaller than 0.3 seconds are discarded, effectively requiring a hit of 5% enemy life:[2] As an example, a mob with approximately 20 000 000 life requires a single hit of at least 1 000 000 cold damage to cause the minimal freeze duration of 0.3 seconds.

Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers.

When a target is frozen, it is also considered chilled, unless the damage that caused the freeze can't also chill[3]. As the target becomes unfrozen, the chill will remain on the target for an additional duration of 0.3 seconds.[4]

The Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
curse slows timers but does not affect duration stats, which means it does not count toward the 0.3 second minimum, but it will cause the "real duration" of freeze to be longer.

Non-unique enemies that are killed while frozen shatter into pieces. They will still leave loot, but most other on-death effects are suppressed, including:

  • Leaving a corpse. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
    Supported Skills have 20% chance to Freeze, Shock and Ignite
    (0-19)% increased Duration of Elemental Ailments on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Taking on a secondary form, such as the Shield Crab.
  • Spines shot by the Porcupine Goliath.

These on-death effects are not suppressed:

  • Spawning enemies, such as with Fracturing enemies.
  • On-death explosions, such as those from a Tormented Martyr.
  • Zombies spreading tar.

Kills from damage over time will not shatter enemies. Only hits can cause shatter.[5] Culling strike is recommended for damage over time builds that are able to freeze enemies to be able to shatter enemies.

Item with mods Cannot be Frozen means 100% chance to avoid being Frozen.

Monsters with the mod Cannot be fully Slowed (seen on PoEDB) can be Frozen, but the Action Speed reduction will be capped at a certain amount. The monster will still be considered Chilled and Frozen for any modifiers relying on those ailments.

Active skill gems

Related base stats

GemStr.Dex.Int.Required level
Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when HitBuff grants 0.05% less Physical Damage taken from Hits while stationary
Buff grants 0.05% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants (8-13)% less Physical Damage taken from Hits while stationary
Buff grants (8-12)% less Fire Damage taken from Hits while stationary
Base duration is (2.5-4.4) seconds
Buff grants Immunity to Freeze
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Armour skill icon.png
N/Ayesyes16
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-391) to (33-726) Added Cold Damage
(3-75) to (67-1467) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Vaal Impurity of IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, Cold
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: Instant
Requires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Cold Resistance
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Freeze
Nearby Enemies' Cold Resistance is Ignored by Hits
You and nearby allies are Immune to Chill
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Impurity of Ice skill icon.png
N/Ayesyes24
FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Per 1% Quality:1Superior2Anomalous3DivergentFreezes on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to FreezeBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbite skill icon.png
N/Ayesyes24
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 310%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Cast Speed2% increased Damage with Ailments
1% increased Effect of non-Damaging Ailments on Enemies
Hexblast has 0.5% chance to not remove a Hex
Deals (102-1397) to (153-2096) Chaos Damage
40% more Damage with Hits per 5 Doom on Hex with most Doom
Removes Hex with most Doom after Damaging
15% more Damage with Ailments per 5 Doom on Hex with most Doom
All Damage can Ignite
All Damage can Freeze
All Damage can Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hexblast skill icon.png
N/AN/Ayes28
Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 350%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (46-1571) to (69-2356) Cold Damage
Base duration is 4 seconds
Always Freezes enemies
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
Deals (37.8-2454.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Effect of Chill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cold Snap skill icon.png
N/Ayesyes16
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-269)% of base
Effectiveness of Added Damage: (165-269)%
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of Effect100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
+2 to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png
yesN/AN/A1
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Damage: (155-250)% of base
Effectiveness of Added Damage: (155-250)%
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold Ailments60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
Base duration is (3.4-4.35) seconds
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
(10-29)% increased Effect of Cold Ailments
Freezes enemies as though dealing (200-390)% more Damage
+2 to Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Glacial Hammer skill icon.png
yesN/AN/A1

Related quality stats

GemStr.Dex.Int.Required level
Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when HitBuff grants 0.05% less Physical Damage taken from Hits while stationary
Buff grants 0.05% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants (8-13)% less Physical Damage taken from Hits while stationary
Buff grants (8-12)% less Fire Damage taken from Hits while stationary
Base duration is (2.5-4.4) seconds
Buff grants Immunity to Freeze
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Armour skill icon.png
N/Ayesyes16
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-391) to (33-726) Added Cold Damage
(3-75) to (67-1467) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Vaal Impurity of IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, Cold
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: Instant
Requires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Cold Resistance
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Freeze
Nearby Enemies' Cold Resistance is Ignored by Hits
You and nearby allies are Immune to Chill
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Impurity of Ice skill icon.png
N/Ayesyes24
FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Per 1% Quality:1Superior2Anomalous3DivergentFreezes on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to FreezeBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbite skill icon.png
N/Ayesyes24
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 310%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Cast Speed2% increased Damage with Ailments
1% increased Effect of non-Damaging Ailments on Enemies
Hexblast has 0.5% chance to not remove a Hex
Deals (102-1397) to (153-2096) Chaos Damage
40% more Damage with Hits per 5 Doom on Hex with most Doom
Removes Hex with most Doom after Damaging
15% more Damage with Ailments per 5 Doom on Hex with most Doom
All Damage can Ignite
All Damage can Freeze
All Damage can Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hexblast skill icon.png
N/AN/Ayes28
Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 350%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (46-1571) to (69-2356) Cold Damage
Base duration is 4 seconds
Always Freezes enemies
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
Deals (37.8-2454.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Effect of Chill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cold Snap skill icon.png
N/Ayesyes16
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-269)% of base
Effectiveness of Added Damage: (165-269)%
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of Effect100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
+2 to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png
yesN/AN/A1
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Damage: (155-250)% of base
Effectiveness of Added Damage: (155-250)%
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold Ailments60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
Base duration is (3.4-4.35) seconds
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
(10-29)% increased Effect of Cold Ailments
Freezes enemies as though dealing (200-390)% more Damage
+2 to Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Glacial Hammer skill icon.png
yesN/AN/A1


Support skill gems

Related base stats

GemStr.Dex.Int.Required level
Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-29)% more Cold Damage Over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Ice Bite SupportIce Bite SupportCold, Support
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Damage with Hits against Frozen EnemiesSupported Skills deal 0.1% increased Damage per Frenzy ChargeSupported Skills have 1% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Supported Skills have 15% chance to Freeze
Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge
Supported Skills have (8-69) to (12-103) added Cold Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
Supported Skills have 20% chance to Freeze, Shock and Ignite
(0-19)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes1

Related quality stats

GemStr.Dex.Int.Required level
Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-29)% more Cold Damage Over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Ice Bite SupportIce Bite SupportCold, Support
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Damage with Hits against Frozen EnemiesSupported Skills deal 0.1% increased Damage per Frenzy ChargeSupported Skills have 1% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Supported Skills have 15% chance to Freeze
Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge
Supported Skills have (8-69) to (12-103) added Cold Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
Supported Skills have 20% chance to Freeze, Shock and Ignite
(0-19)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes1

Unique items

ItemRequired levelStats
Chill of CorruptionChill of Corruption
Viridian Jewel
Limited to: 150% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
Even a millennium later, Atziri's presence
casts a shroud over Wraeclast.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
150% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
Izaro's TurmoilIzaro's Turmoil
Crimson Jewel
(18-25)% increased Fire Damage
(18-25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
The once-glorious emperor spent his final days
imprisoned in his greatest creation;
a tool to filter out the unworthy
that pushed a monster to power.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(18-25)% increased Fire Damage
(18-25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
Replica Reckless DefenceReplica Reckless Defence
Cobalt Jewel
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
WanderlustWanderlust
Wool Shoes
Energy Shield: (15-27)+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
All the world is my home.
1+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
+(5-8)% chance to Suppress Spell Damage while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
Always Scorch while affected by Anger
Aura Skills other than Anger are Disabled
Auras from your Skills have (20-40)% increased Effect on you
80% increased Effect of Arcane Surge on you while affected by Clarity
Aura Skills other than Clarity are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Endurance Charges while affected by Determination
Aura Skills other than Determination are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Power Charges while affected by Discipline
Aura Skills other than Discipline are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Frenzy Charges while affected by Grace
Aura Skills other than Grace are Disabled
Auras from your Skills have (20-40)% increased Effect on you
10% increased Action Speed while affected by Haste
Aura Skills other than Haste are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always inflict Brittle while affected by Hatred
Aura Skills other than Hatred are Disabled
Auras from your Skills have (20-40)% increased Effect on you
You can apply an additional Curse while affected by Malevolence
Aura Skills other than Malevolence are Disabled
Auras from your Skills have (20-40)% increased Effect on you
25% more Critical Strike chance while affected by Precision
Aura Skills other than Precision are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Enemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Aura Skills other than Pride are Disabled
(20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies
+3% to all maximum Elemental Resistances while affected by Purity of Elements
Aura Skills other than Purity of Elements are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
Aura Skills other than Purity of Fire are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
Aura Skills other than Purity of Ice are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Cold Damage taken as Lightning Damage while
affected by Purity of Lightning
Aura Skills other than Purity of Lightning are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Regenerate 15% Life over one second when hit while affected by Vitality
Aura Skills other than Vitality are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always Sap while affected by Wrath
Aura Skills other than Wrath are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Unaffected by Curses while affected by Zealotry
Aura Skills other than Zealotry are Disabled
Auras from your Skills have (20-40)% increased Effect on you
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
Shackles of the WretchedShackles of the Wretched
Chain Gloves
Armour: (14-20)
Energy Shield: (4-6)
Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
SpringleafSpringleaf
Plank Kite Shield
Chance to Block: 22%
Armour: (32-55)
Energy Shield: (9-15)
Movement Speed: -3%
Requires Level 7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
50% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
From death springs life.
7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
50% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
ShiverstingShiversting
Bastard Sword
Two Hand Sword
Physical Damage: (30.6-34) to (52.2-58)
Elemental Damage: 35-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Stoic visage, icy heart.
Life of sorrow, lived apart.
1460% increased Global Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Taste of HateTaste of Hate
Sapphire Flask
Lasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Cold Resistance
20% less Cold Damage taken
Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Asphyxia's WrathAsphyxia's Wrath
Feathered Arrow Quiver
Requires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
Berek's GripBerek's Grip
Two-Stone Ring
Requires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
Adds 1 to (50-70) Lightning Damage to Spells and Attacks
+(30-40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
"Berek hid from Storm's lightning wrath
In the embrace of oblivious Frost
Repelled by ice, blinded by blizzards
Storm raged in vain
While Berek slept."
- Berek and the Untamed
20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
Adds 1 to (50-70) Lightning Damage to Spells and Attacks
+(30-40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
Berek's PassBerek's Pass
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed
20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Call of the BrotherhoodCall of the Brotherhood
Two-Stone Ring
Requires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
(15-25)% increased Lightning Damage
(30-40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
(15-25)% increased Lightning Damage
(30-40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
Replica Tasalio's SignReplica Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
"Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?"
20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Spine of the First ClaimantSpine of the First Claimant
Iron Sceptre
Sceptre
Physical Damage: (36-43.2) to (54-64.8)
Critical Strike Chance: 6.00%
Attacks per Second: (1.47-1.54)
Weapon Range: 11
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25-35)% to Cold Damage over Time Multiplier
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
Thousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded.
2014% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25-35)% to Cold Damage over Time Multiplier
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
Tasalio's SignTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Dream FragmentsDream Fragments
Sapphire Ring
Requires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30-40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
Doryani stumbled into a realm of madness
And awoke its Master.
24+(20-30)% to Cold Resistance20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30-40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
TulbornTulborn
Spiraled Wand
Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell Damage(10-15)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 10 to 20 Cold Damage to Spells per Power Charge
+(20-25) Mana gained on Killing a Frozen Enemy
We remember the stillness.
Then the great fall.
The pain of separation.
We return once more.

This item can be transformed with a Blessing of Tul
24(15-19)% increased Spell Damage(10-15)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 10 to 20 Cold Damage to Spells per Power Charge
+(20-25) Mana gained on Killing a Frozen Enemy
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
Triad GripTriad Grip
Mesh Gloves
Armour: (104-147)
Energy Shield: (21-30)
Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5-10)% chance to Freeze, Shock and Ignite
The secret of the elements lies within a square triangle.
32(80-120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5-10)% chance to Freeze, Shock and Ignite
The HalcyonThe Halcyon
Jade Amulet
Requires Level 35+(20-30) to Dexterity(10-20)% increased Cold Damage
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
We wait, still as the dead.
To join the great avalanche.

This item can be transformed with a Blessing of Tul
35+(20-30) to Dexterity(10-20)% increased Cold Damage
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
35+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
WinterheartWinterheart
Gold Amulet
Requires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
Those who dwell in the deep freeze
enjoy a special kind of madness.
42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
Icefang OrbitIcefang Orbit
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
Those members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance.
49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
ShattershardShattershard
Crimson Round Shield
Chance to Block: (34%-38%)
Armour: (341-445)
Evasion: (341-445)
Movement Speed: -3%
Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block
(120-150)% increased Armour and Evasion
+(80-100) to maximum Life
+(8-12)% Chance to Block
Fragile, explosive, and punishing.
49Trigger Level 20 Shield Shatter when you Block
(120-150)% increased Armour and Evasion
+(80-100) to maximum Life
+(8-12)% Chance to Block
VenopunctureVenopuncture
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
Immortal FleshImmortal Flesh
Leather Belt
Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (66.7-75) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (66.7-75) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
SouthboundSouthbound
Soldier Gloves
Armour: (92-103)
Energy Shield: (19-21)
Requires Level 51, 40 Str, 40 IntAdds (30-36) to (44-50) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
25% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
50% increased Herald of Ice Damage
Far south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep.
51Adds (30-36) to (44-50) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
25% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
50% increased Herald of Ice Damage
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
Martyr of InnocenceMartyr of Innocence
Highborn Staff
Staff
Physical Damage: 48-145
Elemental Damage: (315-360) to (450-540)
Critical Strike Chance: 6.50%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
+(12-16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315-360) to (450-540) Fire Damage
Battlemage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
You have been found guilty.
Let the fires cleanse you of your sins.
52+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
+(12-16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315-360) to (450-540) Fire Damage
Battlemage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Hrimnor's ResolveHrimnor's Resolve
Samnite Helmet
Armour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
Hrimnor's presence was as cold as ice,
but his heart burned for vengeance.
55(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
Fate of the VaalFate of the Vaal
Gemstone Sword
One Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 11
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Doryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward.
A sign of faithlessness through action.
56+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Story of the VaalStory of the Vaal
Gemstone Sword
One Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 11
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
Through war we found peace.
Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?

This item can be transformed on the Altar of Sacrifice along with Vial of Fate
56+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
Expedition's EndExpedition's End
Sentinel Jacket
Evasion: (660-925)
Energy Shield: (134-190)
Movement Speed: -3%
Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
He may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
59(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
GalesightGalesight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
10% increased Elemental Damage per Sextant affecting the area
See creation as it will be, frozen and silent.
59(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
10% increased Elemental Damage per Sextant affecting the area
Replica Soul TakerReplica Soul Taker
Siege Axe
One Handed Axe
Physical Damage: (96-115.2) to (180-216)
Critical Strike Chance: (8.00%-9.00%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(60-80)% increased Critical Strike Chance
+(20-25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
"Nothing feels so smooth in the hand as Prototype #66.
Results like these may justify everything we do here."
59(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(60-80)% increased Critical Strike Chance
+(20-25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
Cameria's AvariceCameria's Avarice
Gavel
One Handed Mace
Physical Damage: (156-190.4) to (283.2-341.6)
Critical Strike Chance: (5.75%-7.00%)
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140-180)% increased Physical Damage
Adds (11-14) to (17-21) Physical Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"Please, take whatever you want. Just don't kill me"
"But then I wouldn't have everything I want, would I?"
6015% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140-180)% increased Physical Damage
Adds (11-14) to (17-21) Physical Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
Cameria's MaulCameria's Maul
Gavel
One Handed Mace
Physical Damage: (129.6-151.2) to (242.4-282.8)
Elemental Damage: (10-20) to (30-50)
Critical Strike Chance: (5.75%-7.00%)
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"You'll have my riches when you pry them from my cold, dead hands!"
"That's how I prefer it."
6015% reduced Enemy Stun Threshold(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
Rashkaldor's PatienceRashkaldor's Patience
Jade Amulet
Requires Level 61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Fate's smile, man's ruin.
61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
The AdmiralThe Admiral
Varnished Coat
Evasion: (774-1041)
Energy Shield: (158-213)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
62+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
The Brine CrownThe Brine Crown
Prophet Crown
Armour: (761-1032)
Energy Shield: (108-148)
Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Greatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience.
63(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Alpha's HowlAlpha's Howl
Sinner Tricorne
Evasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
Nature respects the strong
And paints the snow red
With the blood of the weak
64+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
Taryn's ShiverTaryn's Shiver
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage
(40-50)% increased Cold Damage
(10-20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
Shed by the winged beast of night,
A scaly frost-encrusted thorn.
All who feel its wintry light
Shiver in pain at the frozen dawn.
64+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage
(40-50)% increased Cold Damage
(10-20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
Replica TulfallReplica Tulfall
Tornado Wand
Wand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
"Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arn
65(35-39)% increased Spell Damage(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
TulfallTulfall
Tornado Wand
Wand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
We fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew.
65(35-39)% increased Spell Damage(10-15)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Replica WindripperReplica Windripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.59-1.67)
Weapon Range: 120
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
"Beware. Prototype #91 is haunted by a strange miasma,
an odour of evil. Nothing can shield the senses."
- Researcher Arn
66(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
Vix LunarisVix Lunaris
Cardinal Round Shield
Chance to Block: 26%
Armour: (627-840)
Evasion: (627-840)
Movement Speed: -3%
Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be Frozen
Silent, silent night,
Quench the holy light.
66+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be Frozen
WindripperWindripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.59-1.67)
Weapon Range: 120
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
It hunts; as silent as falling snow, as deadly as the tempest.
66(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
Replica Oro's SacrificeReplica Oro's Sacrifice
Infernal Sword
Two Hand Sword
Elemental Damage: (385-440) to (490-545)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
1% of Damage against Frozen Enemies Leeched as Life
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Gain an Endurance Charge if an Attack Freezes an Enemy
"Ice and flame antagonized in the essence of a prototype.
What once burned now chills the soul."
- Researcher Arn
6730% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
1% of Damage against Frozen Enemies Leeched as Life
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Gain an Endurance Charge if an Attack Freezes an Enemy
Cyclopean CoilCyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Doryani's InvitationDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20-30)% chance to Freeze during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20-30)% chance to Freeze during any Flask Effect
Izaro's DilemmaIzaro's Dilemma
Imperial Claw
Claw
Physical Damage: (63-72) to (161-184)
Critical Strike Chance: 6.00%
Attacks per Second: (1.76-1.84)
Weapon Range: 11
Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10-15)% increased Attack Speed
+(300-400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
Izaro saw himself not as a man,
but as a divine saviour trapped in a man's body.
68+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10-15)% increased Attack Speed
+(300-400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
Leadership's PriceLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted
"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted
Nuro's HarpNuro's Harp
Harbinger Bow
Bow
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.32-1.38)
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
68(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Touch of AnguishTouch of Anguish
Imperial Claw
Claw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.60
Weapon Range: 11
Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Grip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.
68+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Three random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
69Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Three random Summoned Arbalists modifiers>
Summoned Arbalists have (10-20)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (30-50)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (10-20)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (10-20)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (10-20)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (30-50)% chance to Poison
Summoned Arbalists have (10-20)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists Convert (30-50)% of Physical Damage to Cold Damage
Summoned Arbalists Convert (30-50)% of Physical Damage to Fire Damage
Summoned Arbalists Convert (30-50)% of Physical Damage to Lightning Damage
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce 2 additional Targets
AuxiumAuxium
Crystal Belt
Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
As long as the soul is unfettered, so is the body.
79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge

Mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
NotableAffliction JewelPrefix681 Added Passive Skill is Blast-Freezeaffliction_cold_damage 95
affliction_cold_damage_over_time 178
affliction_effect_of_non-damagin 305
default 0
of FreezingItemSuffix1510% chance to Freezesceptre 1000
wand 1000
default 0
of ShapingItemSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Elemental Proliferation
sceptre_shaper 1000
default 0
of ShapingItemSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Elemental Proliferation
sceptre_shaper 1000
default 0
of the ElderItemSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Unbound Ailments
sceptre_elder 1000
default 0
of the ElderItemSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Unbound Ailments
sceptre_elder 1000
default 0
ArcticChestPrefix8Freezes you when activateddefault 1000
of FoistingFlaskSuffix12(19-22)% chance to Freeze, Shock and Ignite during Flask effectutility_flask 750
default 0
of RedemptionItemSuffix68(6-8)% chance to Freeze
(8-12)% increased Freeze Duration on Enemies
helmet_eyrie 500
default 0
of RedemptionItemSuffix75(6-8)% chance to Freeze
(13-15)% increased Freeze Duration on Enemies
helmet_eyrie 500
default 0
of FreezingMiscSuffix1(3-5)% chance to Freeze
(12-16)% increased Freeze Duration on Enemies
not_dex 250
default 350
JewelImplicitReducedFreezeDuration_MiscUnique115% reduced Freeze Duration on youjewel 1
default 0
of the CrusadeItemSuffix75(51-60)% reduced Freeze Duration on youhelmet_crusader 1000
default 0
of RedemptionItemSuffix75Remove Chill and Freeze when you use a Flaskbelt_eyrie 500
default 0
of ShapingItemSuffix75Remove Chill and Freeze when you use a Flaskbelt_shaper 400
default 0
Aurora Cultist's GripMonsterTorment1Gain 60% of Physical Damage as Extra Cold Damage
20% chance to Freeze (Hidden)
+40% to Cold Resistance (Hidden)
default 1000
of FreezingItemSuffix1520% chance to Freezestaff 1000
default 0
ChosenUnveiledPrefix60(100-109)% increased Cold Damage
(35-40)% chance to Freeze
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
ChosenUnveiledPrefix60(70-79)% increased Cold Damage
(21-23)% chance to Freeze
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
FlaskEnchantmentInjectorOnAffectedByFreeze__ItemInstilling Orb1Used when you become Frozenflask 100
default 0
ExpeditionRelicModifierAllDamageFreezesFreezeDurationExpedition RemnantsPrefix1010% chance to Freeze
All Damage can Freeze
default 1000
of ImposingFlaskSuffix32(23-26)% chance to Freeze, Shock and Ignite during Flask effectutility_flask 750
default 0
of WreakingFlaskSuffix52(27-30)% chance to Freeze, Shock and Ignite during Flask effectutility_flask 750
default 0
of InflictionFlaskSuffix72(31-34)% chance to Freeze, Shock and Ignite during Flask effectutility_flask 750
default 0
of the RabbitFlaskSuffix4(41-36)% reduced Effect of Chill on you during Flask Effect
(41-36)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the FoxFlaskSuffix42(52-48)% reduced Effect of Chill on you during Flask Effect
(52-48)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the CatFlaskSuffix23(47-42)% reduced Effect of Chill on you during Flask Effect
(47-42)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the SableFlaskSuffix61(59-52)% reduced Effect of Chill on you during Flask Effect
(59-52)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the BearFlaskSuffix80(65-60)% reduced Effect of Chill on you during Flask Effect
(65-60)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the OrcaFlaskSuffix4(31-35)% chance to Avoid being Chilled during Flask Effect
(31-35)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the Sea LionFlaskSuffix23(36-40)% chance to Avoid being Chilled during Flask Effect
(36-40)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the NarwhalFlaskSuffix42(41-45)% chance to Avoid being Chilled during Flask Effect
(41-45)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the BelugaFlaskSuffix61(46-50)% chance to Avoid being Chilled during Flask Effect
(46-50)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the SealFlaskSuffix80(51-55)% chance to Avoid being Chilled during Flask Effect
(51-55)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of BleaknessItemSuffix4515% chance to Freezesceptre 1000
wand 1000
default 0
of the HyperborealItemSuffix7520% chance to Freezesceptre 500
wand 500
default 0
of BleaknessItemSuffix4525% chance to Freezestaff 1000
default 0
of the HyperborealItemSuffix7530% chance to Freezestaff 500
default 0
HellscapeUpsideBaseFreezeDurationOnSelf3_ItemScourge Benefit68(31-35)% reduced Freeze Duration on youhelmet 500
default 0
HellscapeUpsideBaseFreezeDurationOnSelf4_ItemScourge Benefit68(36-40)% reduced Freeze Duration on youhelmet 500
default 0
HellscapeUpsideChanceToFreeze1h2ItemScourge Benefit45(5-6)% chance to Freezesceptre 500
wand 500
default 0
HellscapeUpsideChanceToFreeze1h3ItemScourge Benefit68(7-8)% chance to Freezesceptre 500
wand 500
default 0
HellscapeUpsideChanceToFreeze1h4_ItemScourge Benefit68(9-10)% chance to Freezesceptre 500
wand 500
default 0
HellscapeUpsideChanceToFreeze2h2ItemScourge Benefit45(7-9)% chance to Freezestaff 500
default 0
HellscapeUpsideChanceToFreeze2h3__ItemScourge Benefit68(10-12)% chance to Freezestaff 500
default 0
HellscapeUpsideChanceToFreeze2h4ItemScourge Benefit68(13-15)% chance to Freezestaff 500
default 0
of ConvectionFlaskSuffix4Grants Immunity to Chill for (6-8) seconds if used while Chilled
Grants Immunity to Freeze for (6-8) seconds if used while Frozen
utility_flask 0
default 750
of ThermodynamicsFlaskSuffix28Grants Immunity to Chill for (9-11) seconds if used while Chilled
Grants Immunity to Freeze for (9-11) seconds if used while Frozen
utility_flask 0
default 750
of EntropyFlaskSuffix52Grants Immunity to Chill for (12-14) seconds if used while Chilled
Grants Immunity to Freeze for (12-14) seconds if used while Frozen
utility_flask 0
default 750
of ThawingFlaskSuffix76Grants Immunity to Chill for (15-17) seconds if used while Chilled
Grants Immunity to Freeze for (15-17) seconds if used while Frozen
utility_flask 0
default 750
of the DeerFlaskSuffix4Immunity to Freeze and Chill during Flask Effect
(49-45)% less Duration
utility_flask 1000
default 0
of the WalrusFlaskSuffix38Immunity to Freeze and Chill during Flask Effect
(44-40)% less Duration
utility_flask 1000
default 0
of the PenguinFlaskSuffix72Immunity to Freeze and Chill during Flask Effect
(39-35)% less Duration
utility_flask 1000
default 0
FreezingMonsterPrefix6835% chance to Freeze (Hidden)
All Damage can Freeze (Hidden)
25% increased Freeze Duration on Enemies (Hidden)
Immune to Freeze (Hidden)
Immune to Chill (Hidden)
magic 0
default 2500
FreezeProliferationEldritchImplicit1ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 12no_tier_6_eldritch_implicit 0
gloves 400
default 0
FreezeProliferationEldritchImplicit2ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 13no_tier_5_eldritch_implicit 0
gloves 400
default 0
FreezeProliferationEldritchImplicit3ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 14no_tier_4_eldritch_implicit 0
gloves 400
default 0
FreezeProliferationEldritchImplicit4ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 15no_tier_3_eldritch_implicit 0
gloves 400
default 0
FreezeProliferationEldritchImplicit5ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 16no_tier_2_eldritch_implicit 0
gloves 400
default 0
FreezeProliferationEldritchImplicit6ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 17no_tier_1_eldritch_implicit 0
gloves 400
default 0
FreezeProliferationEldritchImplicitUniquePresence2ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 16no_tier_5_eldritch_implicit 0
gloves 200
default 0
FreezeProliferationEldritchImplicitUniquePresence3ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 17no_tier_4_eldritch_implicit 0
gloves 200
default 0
FreezeProliferationEldritchImplicitUniquePresence4ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 18no_tier_3_eldritch_implicit 0
gloves 200
default 0
FreezeProliferationEldritchImplicitUniquePresence5ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 19no_tier_2_eldritch_implicit 0
gloves 200
default 0
FreezeProliferationEldritchImplicitUniquePresence6ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 20no_tier_1_eldritch_implicit 0
gloves 200
default 0
FreezeProliferationEldritchImplicitPinnaclePresence3ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 20no_tier_4_eldritch_implicit 0
gloves 80
default 0
FreezeProliferationEldritchImplicitPinnaclePresence4ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 21no_tier_3_eldritch_implicit 0
gloves 80
default 0
FreezeProliferationEldritchImplicitPinnaclePresence5ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 22no_tier_2_eldritch_implicit 0
gloves 80
default 0
FreezeProliferationEldritchImplicitPinnaclePresence6ItemSearing Exarch75Freezes you inflict spread to other Enemies within a Radius of 23no_tier_1_eldritch_implicit 0
gloves 80
default 0
ChanceToFreezeEldritchImplicit1ItemEater of Worlds755% chance to Freezeno_tier_6_eldritch_implicit 0
helmet 700
default 0
ChanceToFreezeEldritchImplicit2ItemEater of Worlds7510% chance to Freezeno_tier_5_eldritch_implicit 0
helmet 700
default 0
ChanceToFreezeEldritchImplicit3ItemEater of Worlds7515% chance to Freezeno_tier_4_eldritch_implicit 0
helmet 700
default 0
ChanceToFreezeEldritchImplicit4ItemEater of Worlds7520% chance to Freezeno_tier_3_eldritch_implicit 0
helmet 700
default 0
ChanceToFreezeEldritchImplicit5ItemEater of Worlds7525% chance to Freezeno_tier_2_eldritch_implicit 0
helmet 700
default 0
ChanceToFreezeEldritchImplicit6ItemEater of Worlds7530% chance to Freezeno_tier_1_eldritch_implicit 0
helmet 700
default 0
ChanceToFreezeEldritchImplicitUniquePresence2ItemEater of Worlds7520% chance to Freezeno_tier_5_eldritch_implicit 0
helmet 350
default 0
ChanceToFreezeEldritchImplicitUniquePresence3ItemEater of Worlds7525% chance to Freezeno_tier_4_eldritch_implicit 0
helmet 350
default 0
ChanceToFreezeEldritchImplicitUniquePresence4ItemEater of Worlds7530% chance to Freezeno_tier_3_eldritch_implicit 0
helmet 350
default 0
ChanceToFreezeEldritchImplicitUniquePresence5ItemEater of Worlds7535% chance to Freezeno_tier_2_eldritch_implicit 0
helmet 350
default 0
ChanceToFreezeEldritchImplicitUniquePresence6ItemEater of Worlds7540% chance to Freezeno_tier_1_eldritch_implicit 0
helmet 350
default 0
ChanceToFreezeEldritchImplicitPinnaclePresence3ItemEater of Worlds7535% chance to Freezeno_tier_4_eldritch_implicit 0
helmet 140
default 0
ChanceToFreezeEldritchImplicitPinnaclePresence4ItemEater of Worlds7540% chance to Freezeno_tier_3_eldritch_implicit 0
helmet 140
default 0
ChanceToFreezeEldritchImplicitPinnaclePresence6ItemEater of Worlds7550% chance to Freezeno_tier_1_eldritch_implicit 0
helmet 140
default 0
ChanceToFreezeEldritchImplicitPinnaclePresence5ItemEater of Worlds7545% chance to Freezeno_tier_2_eldritch_implicit 0
helmet 140
default 0
ReducedFreezeDurationEldritchImplicit1ItemEater of Worlds75(33-35)% reduced Freeze Duration on youno_tier_6_eldritch_implicit 0
helmet 700
default 0
ReducedFreezeDurationEldritchImplicit2ItemEater of Worlds75(36-38)% reduced Freeze Duration on youno_tier_5_eldritch_implicit 0
helmet 700
default 0
ReducedFreezeDurationEldritchImplicit3ItemEater of Worlds75(39-41)% reduced Freeze Duration on youno_tier_4_eldritch_implicit 0
helmet 700
default 0
ReducedFreezeDurationEldritchImplicit4ItemEater of Worlds75(42-44)% reduced Freeze Duration on youno_tier_3_eldritch_implicit 0
helmet 700
default 0
ReducedFreezeDurationEldritchImplicit5ItemEater of Worlds75(45-47)% reduced Freeze Duration on youno_tier_2_eldritch_implicit 0
helmet 700
default 0
ReducedFreezeDurationEldritchImplicit6ItemEater of Worlds75(48-50)% reduced Freeze Duration on youno_tier_1_eldritch_implicit 0
helmet 700
default 0
ReducedFreezeDurationEldritchImplicitUniquePresence2ItemEater of Worlds75(45-47)% reduced Freeze Duration on youno_tier_5_eldritch_implicit 0
helmet 350
default 0
ReducedFreezeDurationEldritchImplicitUniquePresence3ItemEater of Worlds75(48-50)% reduced Freeze Duration on youno_tier_4_eldritch_implicit 0
helmet 350
default 0
ReducedFreezeDurationEldritchImplicitUniquePresence5ItemEater of Worlds75(54-57)% reduced Freeze Duration on youno_tier_2_eldritch_implicit 0
helmet 350
default 0
ReducedFreezeDurationEldritchImplicitUniquePresence4ItemEater of Worlds75(51-53)% reduced Freeze Duration on youno_tier_3_eldritch_implicit 0
helmet 350
default 0
ReducedFreezeDurationEldritchImplicitUniquePresence6ItemEater of Worlds75(58-61)% reduced Freeze Duration on youno_tier_1_eldritch_implicit 0
helmet 350
default 0
ReducedFreezeDurationEldritchImplicitPinnaclePresence3ItemEater of Worlds75(57-59)% reduced Freeze Duration on youno_tier_4_eldritch_implicit 0
helmet 140
default 0
ReducedFreezeDurationEldritchImplicitPinnaclePresence4ItemEater of Worlds75(60-62)% reduced Freeze Duration on youno_tier_3_eldritch_implicit 0
helmet 140
default 0
ReducedFreezeDurationEldritchImplicitPinnaclePresence6ItemEater of Worlds75(67-70)% reduced Freeze Duration on youno_tier_1_eldritch_implicit 0
helmet 140
default 0
ReducedFreezeDurationEldritchImplicitPinnaclePresence5ItemEater of Worlds75(63-66)% reduced Freeze Duration on youno_tier_2_eldritch_implicit 0
helmet 140
default 0
FreezingMonsterPrefix6820% chance to Freeze (Hidden)
All Damage can Freeze (Hidden)
Immune to Freeze (Hidden)
Immune to Chill (Hidden)
rare 0
default 2500

Chance to avoid being Frozen

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of WarmingAbyss JewelSuffix1(21-24)% chance to Avoid being Chilled
(21-24)% chance to Avoid being Frozen
default 300
of WarmingAbyss JewelSuffix30(25-30)% chance to Avoid being Chilled
(25-30)% chance to Avoid being Frozen
default 150
NotableAffliction JewelPrefix501 Added Passive Skill is Antifreezeaffliction_cold_resistance 686
default 0
of the CrusadeItemSuffix75(51-60)% chance to Avoid being Frozenboots_crusader 1000
quiver_crusader 1000
default 0
JewelImplicitChanceToAvoidFreezeMiscUnique115% chance to Avoid being Frozenjewel 1
default 0
Rin'sUnveiledPrefix60Cannot be Frozen
(20-30)% chance to Avoid being Chilled
boots 2000
default 0
ExpeditionRelicModifierImmuneStatusAilments_Expedition RemnantsPrefix1Cannot be Chilled
Cannot be Frozen
Cannot be Ignited
Cannot be Shocked
default 1000
V2AvoidChillAndFreezeJewelCorruptedMiscCorrupted1(20-25)% chance to Avoid being Chilled
(20-25)% chance to Avoid being Frozen
jewel 1000
default 0
V2AvoidChillAndFreezeAbyssalJewelCorrupted_Abyss JewelCorrupted1(20-25)% chance to Avoid being Chilled
(20-25)% chance to Avoid being Frozen
default 1000
of the OrderUnveiledSuffix60+(31-35) to Dexterity
(21-25)% chance to Avoid being Frozen
has_flat_dexterity_mod 0
body_armour 1000
shield 1000
default 0
HellscapeUpsideChanceToAvoidFreezeAndChill2_ItemScourge Benefit45(26-30)% chance to Avoid being Chilled
(26-30)% chance to Avoid being Frozen
ring 500
default 0
HellscapeUpsideChanceToAvoidFreezeAndChill3ItemScourge Benefit68(31-35)% chance to Avoid being Chilled
(31-35)% chance to Avoid being Frozen
ring 500
default 0
HellscapeUpsideChanceToAvoidFreezeAndChill4ItemScourge Benefit68(36-40)% chance to Avoid being Chilled
(36-40)% chance to Avoid being Frozen
ring 500
default 0
HellscapeUpsideCannotBeFrozen___ItemScourge Benefit1Cannot be Frozenboots 200
default 0
AvoidFreezeEldritchImplicit1ItemSearing Exarch75(33-35)% chance to Avoid being Frozenno_tier_6_eldritch_implicit 0
boots 700
default 0
AvoidFreezeEldritchImplicit2ItemSearing Exarch75(36-38)% chance to Avoid being Frozenno_tier_5_eldritch_implicit 0
boots 700
default 0
AvoidFreezeEldritchImplicitUniquePresence2ItemSearing Exarch75(45-47)% chance to Avoid being Frozenno_tier_5_eldritch_implicit 0
boots 350
default 0
AvoidFreezeEldritchImplicitUniquePresence5ItemSearing Exarch75(54-57)% chance to Avoid being Frozenno_tier_2_eldritch_implicit 0
boots 350
default 0
AvoidFreezeEldritchImplicitUniquePresence3ItemSearing Exarch75(48-50)% chance to Avoid being Frozenno_tier_4_eldritch_implicit 0
boots 350
default 0
AvoidFreezeEldritchImplicit4ItemSearing Exarch75(42-44)% chance to Avoid being Frozenno_tier_3_eldritch_implicit 0
boots 700
default 0
AvoidFreezeEldritchImplicit5ItemSearing Exarch75(45-47)% chance to Avoid being Frozenno_tier_2_eldritch_implicit 0
boots 700
default 0
AvoidFreezeEldritchImplicit6ItemSearing Exarch75(48-50)% chance to Avoid being Frozenno_tier_1_eldritch_implicit 0
boots 700
default 0
AvoidFreezeEldritchImplicitUniquePresence4ItemSearing Exarch75(51-53)% chance to Avoid being Frozenno_tier_3_eldritch_implicit 0
boots 350
default 0
AvoidFreezeEldritchImplicit3ItemSearing Exarch75(39-41)% chance to Avoid being Frozenno_tier_4_eldritch_implicit 0
boots 700
default 0
AvoidFreezeEldritchImplicitUniquePresence6ItemSearing Exarch75(58-61)% chance to Avoid being Frozenno_tier_1_eldritch_implicit 0
boots 350
default 0
AvoidFreezeEldritchImplicitPinnaclePresence3ItemSearing Exarch75(57-59)% chance to Avoid being Frozenno_tier_4_eldritch_implicit 0
boots 140
default 0
AvoidFreezeEldritchImplicitPinnaclePresence5ItemSearing Exarch75(63-66)% chance to Avoid being Frozenno_tier_2_eldritch_implicit 0
boots 140
default 0
AvoidFreezeEldritchImplicitPinnaclePresence6ItemSearing Exarch75(67-70)% chance to Avoid being Frozenno_tier_1_eldritch_implicit 0
boots 140
default 0
AvoidFreezeEldritchImplicitPinnaclePresence4ItemSearing Exarch75(60-62)% chance to Avoid being Frozenno_tier_3_eldritch_implicit 0
boots 140
default 0


In addition, Mutewind Warband member can drop boots with Mutewind - Cannot be Frozen (Prefix)

Synthesized items can have the implicit mod Cannot be Frozen

Related passive skills

These passive skills are related to freeze.

Chance to Freeze

Ascendancy
Class
NameStats
N/AChance to Ignite, Freeze and Shock
Elementaldamage passive skill icon.png
15% chance to Freeze, Shock and Ignite [1]
N/ACold Damage and Freeze Chance
Colddamage passive skill icon.png
10% increased Cold Damage
15% chance to Freeze [1]

10% increased Cold Damage
10% chance to Freeze [2]
N/AFreeze Chance
Colddamage passive skill icon.png
15% chance to Freeze [1]
N/AWeapon Elemental Damage, Status Ailment Chance
Weaponelementaldamagepercentage passive skill icon.png
10% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite [1] [2]
N/AAsh, Frost and Storm
Ashfrostandstorm passive skill icon.png
30% increased Elemental Damage
30% increased Effect of Non-Damaging Ailments
10% chance to Freeze, Shock and Ignite [1]
N/AFingers of Frost
Breathofrime passive skill icon.png
30% chance to Freeze Enemies which are Chilled
30% increased Effect of Cold Ailments
30% increased Duration of Cold Ailments [1]
N/AFlash Freeze
Newcolddamage passive skill icon.png
25% increased Cold Damage
30% increased Effect of Cold Ailments
15% chance to Freeze [1]
N/AHoly Dominion
Elementalist passive skill icon.png
24% increased Elemental Damage
+12% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite [1]
N/AAgent of Destruction
DmgHeraldSkillsNotable passive skill icon.png
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite while affected by a Herald [1]
N/ACalamitous
IncreasedAttackDamageNotable passive skill icon.png
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Elementalist
Elementalist avatar.png
Elemental Damage, Status Ailment Chance
ElementalDamageFreezeShockIgnite (Elementalist) passive skill icon.png
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite [1] [2]
Pathfinder
Pathfinder avatar.png
Master Alchemist
MasterAlchemist (PathFinder) passive skill icon.png
20% chance to Freeze, Shock and Ignite during any Flask Effect
Removes Elemental Ailments when you use a Flask [1]

Freeze duration

NameStats
Elemental Focus
ElementalFocus passive skill icon.png
20% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Effect of Non-Damaging Ailments [1]
Astonishing Affliction
IncreasedNonDamageAilmentNotable passive skill icon.png
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]

Chance to avoid being Frozen

NameStats
Avoid Status Ailments
Crystalskin passive skill icon.png
10% chance to Avoid Elemental Ailments [1]
Freeze and Chill Avoidance
Avoidchilling passive skill icon.png
20% chance to Avoid being Frozen
20% chance to Avoid being Chilled [1]
Life and Elemental Ailment Avoidance
Life1 passive skill icon.png
5% increased maximum Life
4% chance to Avoid Elemental Ailments [1] [2] [3]
Crystal Skin
Diamondskin passive skill icon.png
20% chance to Avoid Elemental Ailments
+1% to all maximum Elemental Resistances [1]
Thick Skin
Thickskin passive skill icon.png
10% increased maximum Life
8% chance to Avoid Elemental Ailments [1]
Antifreeze
ColdResistNotable passive skill icon.png
+20% to Cold Resistance
30% chance to Avoid being Frozen
+1% to maximum Cold Resistance [1]
Frigid Wake
FrigidWake (Occultist) passive skill icon.png
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]

Freeze Immunity

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Inquisitor
Inquisitor (Ascendants) passive skill icon.png
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]

Miscellaneous

Ascendancy
Class
NameStats
N/AChill and Freeze Resistance
Avoidchilling passive skill icon.png
20% reduced Effect of Chill on you
20% reduced Freeze Duration on you [1]
N/AStorm Weaver
Storm Weaver passive skill icon.png
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
25% increased Cold Damage
25% increased Lightning Damage [1]
N/ABlast-Freeze
IncreasedNonDamageAilmentNotable passive skill icon.png
20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12 [1]
N/AHibernator
ColdResistNotable passive skill icon.png
30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently [1]
N/AInspired Oppression
IncreasedNonDamageAilmentNotable passive skill icon.png
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Occultist
Occultist avatar.png
Frigid Wake
FrigidWake (Occultist) passive skill icon.png
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]

Cluster jewel notables

NameStats
Master of the Maelstrom
CurseEffectNotable passive skill icon.png
40% increased Elemental Weakness Curse Effect
10% chance to Freeze, Shock and Ignite [1]
Agent of Destruction
DmgHeraldSkillsNotable passive skill icon.png
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite while affected by a Herald [1]
Blast-Freeze
IncreasedNonDamageAilmentNotable passive skill icon.png
20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12 [1]
Calamitous
IncreasedAttackDamageNotable passive skill icon.png
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Hibernator
ColdResistNotable passive skill icon.png
30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently [1]

Freeze immune enemies

Currently there are only a few selected enemies in the game that are immune to the freeze status ailment. These are:

Note: this only applies while Rigwald is transformed into his Wolf Form.

While not immune to freeze, other selected monsters have a minimum action speed that they are set to if they would otherwise be frozen[6] including:

For a full list, see List of monsters that cannot be fully slowed.

Achievements

Name Description
Cryomancer
Cryomancer achievement icon.jpg
Shatter 5 frozen monsters with a single action.

References

  1. https://www.reddit.com/r/pathofexile/comments/a3hsqx/announcements_betrayal_gem_information/eb9d6v9/
  2. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
  3. Mark_GGG (March 15, 2020). "Cold Conduction Cluster Jewel Notable Clarification". Official Path of Exile Forums. Retrieved February 12, 2022.
  4. Chris Wilson (July 10, 2015). "Path of Exile 2.0.0: The Awakening Patch Notes". Official Path of Exile Forums. Retrieved September 29, 2016.
  5. https://www.pathofexile.com/forum/view-thread/3284453
  6. NickK (Dec 5, 2017). "Path of Exile 3.1.0: War for the Atlas Patch Notes". Official Path of Exile Forums. Retrieved February 14, 2018.

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