Freeze

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Frozen
Status Ailment
Freeze status icon.png
Frozen solid
A Frozen skeleton archer

Freeze (known in status as Frozen) is an elemental ailment associated with cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any skills. It is possible to counteract this effect with flasks containing the 'of Heat' suffix, and the Unstoppable passive node. Acceleration Shrines and Tailwind cannot be used to overcome this slow.[1]

Mechanics

A hit of damage that has a chance to freeze is capable of inflicting freeze. Critical strikes inherently have a 100% chance to freeze. By default, only cold damage can inflict freeze, but certain equipment can alter the default behavior, such as The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
, which change what damage types can inflict freeze.

Freeze duration is based on the monster's ailment threshold, which is usually equal to the monster's maximum life. Base freeze duration is 0.06 seconds for every 1% of the target's ailment threshold (before party scaling) dealt by the freezing damage's hit, up to a maximum of 50% (3 seconds). Freezes with a duration smaller than 0.3 seconds are discarded, effectively requiring a hit of 5% of ailment threshold. As an example, a mob with approximately 2 000 000 life requires a single hit of at least 100 000 cold damage to cause the minimal freeze duration of 0.3 seconds.

Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers.

Modifiers like Increased Effect of Non-Damaging Ailments and Increased Effect of Cold Ailments do not affect freeze duration or hit damage threshold. Effect modifiers only interact with freeze by counteracting a stat like Reduced Effect of Non-Damaging Ailments.[2] The reason is that the "effect" of Freeze is equivalent to 100% Less Action Speed.[3] As action speed cannot be less than 0, increases to freeze effect do not change the behaviour of Freeze.

The Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
curse slows timers but does not affect duration stats, which means it does not count toward the 0.3 second minimum, but it will cause the "real duration" of freeze to be longer.

Freeze and chill are separate ailments. A target can be frozen but not chilled.[4]

Non-unique enemies that are killed while frozen shatter into pieces. They will still leave loot, but most other on-death effects are suppressed, including:

  • Leaving a corpse. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
    Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
    Supported Skills have 20% chance to Freeze, Shock and Ignite

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Duration of Elemental Ailments on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Taking on a secondary form, such as the Shield Crab.
  • Spines shot by the Porcupine Goliath.

These on-death effects are not suppressed:

  • Spawning enemies, such as with Fracturing enemies.
  • On-death explosions, such as those from a Tormented Martyr.
  • Zombies spreading tar.

Kills from damage over time will not shatter enemies. Only hits can cause shatter.[5] Culling strike is recommended for damage over time builds that are able to freeze enemies to be able to shatter enemies.

Item with mods Cannot be Frozen means 100% chance to avoid being Frozen.

Monsters with the mod Cannot be fully Slowed (seen the list) can be Frozen, but the Action Speed reduction will be capped at a certain amount. The monster will still be considered Chilled and Frozen for any modifiers relying on those ailments.

Active skill gems

Related base stats

GemStr.Dex.Int.Required level
Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
Buff grants (11-21)% less Physical Damage taken from Hits while stationary
Buff grants (11-20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes16
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Vaal Impurity of IceVaal Impurity of IceAura, Spell, AoE, Duration, Vaal, Cold
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: Instant
Requires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Base duration is 3.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.4-2) metres to radius
(0-76)% increased effect of Aura
You and nearby allies gain 5% additional maximum Cold Resistance
You and nearby allies are Immune to Chill
You and nearby allies are Immune to Freeze
Nearby Enemies' Cold Resistance is Ignored by Hits

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes24
FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze

Additional Effects From 1-20% Quality:
Freezes on Cursed enemies have (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes24
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 340%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
100% chance to remove a Hex after Damaging

Additional Effects From 1-20% Quality:
-(0.5-10)% chance to remove a Hex after Damaging
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Hexblast of ContradictionHexblast of ContradictionSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 340%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by highest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
150% more Damage with Hits if Enemy is Hexed
100% chance to remove a Hex after Damaging

Additional Effects From 1-20% Quality:
-(0.5-10)% chance to remove a Hex after Damaging
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Ice Nova of Deep FreezeIce Nova of Deep FreezeSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 12A circle of ice expands from the caster.Deals (15-642) to (22-963) Cold Damage
50% chance to Freeze enemies
Base radius is (2.6-3) metres
Freeze Enemies as though dealing (200-390)% more Damage

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes12
Vaal Cold SnapVaal Cold SnapSpell, AoE, Duration, Vaal, Cold
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 350%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage
Base duration is 4.00 seconds
Deals (37.8-2454.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Always Freezes enemies
Base radius is 3.2 metres
Base secondary radius is 2 metres
Base tertiary radius is 3.6 metres
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area

Additional Effects From 1-20% Quality:
(1-20)% more Effect of Chill
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes16
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-269)% of base
Effectiveness of Added Damage: (165-269)%
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects From 1-20% Quality:
Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1
Vaal Glacial HammerVaal Glacial HammerAttack, Melee, Strike, Duration, AoE, Vaal, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Damage: (155-250)% of base
Effectiveness of Added Damage: (155-250)%
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Freezes enemies as though dealing (200-390)% more Damage
Can't be Evaded
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects From 1-20% Quality:
(2-40)% increased Duration of Cold Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1

Related quality stats

GemStr.Dex.Int.Required level
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (130-240)% of base
Effectiveness of Added Damage: (130-240)%
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze

Additional Effects From 1-20% Quality:
Freezes on Cursed enemies have (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes24
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-269)% of base
Effectiveness of Added Damage: (165-269)%
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects From 1-20% Quality:
Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1


Support skill gems

Related base stats

GemStr.Dex.Int.Required level
Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-29)% more Cold Damage Over Time
Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies

Additional Effects From 1-20% Quality:
Supported Skills have +(1-20)% chance to Freeze Enemies which are Chilled
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Ice Bite SupportIce Bite SupportCold, Support
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have 15% chance to Freeze
Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Supported Skills have (8-69) to (12-103) added Cold Damage
Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge

Additional Effects From 1-20% Quality:
Supported Skills deal (0.1-2)% increased Damage per Frenzy Charge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes1

Related quality stats

GemStr.Dex.Int.Required level
Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-29)% more Cold Damage Over Time
Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies

Additional Effects From 1-20% Quality:
Supported Skills have +(1-20)% chance to Freeze Enemies which are Chilled
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31


Unique items

ItemRequired levelStats
Chill of CorruptionChill of Corruption
Viridian Jewel
Limited to: 150% chance to gain an additional Vaal Soul per Enemy ShatteredCorruptedEven a millennium later, Atziri's presence
casts a shroud over Wraeclast.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
150% chance to gain an additional Vaal Soul per Enemy ShatteredCorrupted
MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
1Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
1 Added Passive Skill is Adrenaline
1 Added Passive Skill is Advance Guard
1 Added Passive Skill is Aerialist
1 Added Passive Skill is Aerodynamics
1 Added Passive Skill is Agent of Destruction
1 Added Passive Skill is Aggressive Defence
1 Added Passive Skill is Alchemist
1 Added Passive Skill is Ancestral Echo
1 Added Passive Skill is Ancestral Guidance
1 Added Passive Skill is Ancestral Inspiration
1 Added Passive Skill is Ancestral Might
1 Added Passive Skill is Ancestral Preservation
1 Added Passive Skill is Ancestral Reach
1 Added Passive Skill is Antifreeze
1 Added Passive Skill is Antivenom
1 Added Passive Skill is Arcane Adept
1 Added Passive Skill is Arcane Heroism
1 Added Passive Skill is Arcane Pyrotechnics
1 Added Passive Skill is Arcing Shot
1 Added Passive Skill is Assert Dominance
1 Added Passive Skill is Astonishing Affliction
1 Added Passive Skill is Basics of Pain
1 Added Passive Skill is Battlefield Dominator
1 Added Passive Skill is Battle-Hardened
1 Added Passive Skill is Blacksmith
1 Added Passive Skill is Blanketed Snow
1 Added Passive Skill is Blast-Freeze
1 Added Passive Skill is Blessed
1 Added Passive Skill is Blessed Rebirth
1 Added Passive Skill is Blizzard Caller
1 Added Passive Skill is Blood Artist
1 Added Passive Skill is Bloodscent
1 Added Passive Skill is Blowback
1 Added Passive Skill is Bodyguards
1 Added Passive Skill is Born of Chaos
1 Added Passive Skill is Brand Loyalty
1 Added Passive Skill is Brewed for Potency
1 Added Passive Skill is Broadside
1 Added Passive Skill is Brush with Death
1 Added Passive Skill is Brutal Infamy
1 Added Passive Skill is Burden Projection
1 Added Passive Skill is Burning Bright
1 Added Passive Skill is Calamitous
1 Added Passive Skill is Call to the Slaughter
1 Added Passive Skill is Capacitor
1 Added Passive Skill is Careful Handling
1 Added Passive Skill is Chilling Presence
1 Added Passive Skill is Chip Away
1 Added Passive Skill is Circling Oblivion
1 Added Passive Skill is Clarity of Purpose
1 Added Passive Skill is Cold-Blooded Killer
1 Added Passive Skill is Cold Conduction
1 Added Passive Skill is Cold to the Core
1 Added Passive Skill is Combat Rhythm
1 Added Passive Skill is Compound Injury
1 Added Passive Skill is Conjured Wall
1 Added Passive Skill is Conservation of Energy
1 Added Passive Skill is Cooked Alive
1 Added Passive Skill is Corrosive Elements
1 Added Passive Skill is Cremator
1 Added Passive Skill is Cry Wolf
1 Added Passive Skill is Cult-Leader
1 Added Passive Skill is Daring Ideas
1 Added Passive Skill is Doedre's Spite
1 Added Passive Skill is Dark Ideation
1 Added Passive Skill is Dark Messenger
1 Added Passive Skill is Darting Movements
1 Added Passive Skill is Deadly Repartee
1 Added Passive Skill is Deep Chill
1 Added Passive Skill is Devastator
1 Added Passive Skill is Disciples
1 Added Passive Skill is Disease Vector
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Disorienting Wounds
1 Added Passive Skill is Distilled Perfection
1 Added Passive Skill is Doedre's Apathy
1 Added Passive Skill is Doedre's Gluttony
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Dragon Hunter
1 Added Passive Skill is Dread March
1 Added Passive Skill is Drive the Destruction
1 Added Passive Skill is Eldritch Inspiration
1 Added Passive Skill is Elegant Form
1 Added Passive Skill is Empowered Envoy
1 Added Passive Skill is Endbringer
1 Added Passive Skill is Enduring Composure
1 Added Passive Skill is Enduring Focus
1 Added Passive Skill is Enduring Ward
1 Added Passive Skill is Energy From Naught
1 Added Passive Skill is Essence Rush
1 Added Passive Skill is Eternal Suffering
1 Added Passive Skill is Evil Eye
1 Added Passive Skill is Expansive Might
1 Added Passive Skill is Expendability
1 Added Passive Skill is Expert Sabotage
1 Added Passive Skill is Exploit Weakness
1 Added Passive Skill is Explosive Force
1 Added Passive Skill is Exposure Therapy
1 Added Passive Skill is Eye of the Storm
1 Added Passive Skill is Eye to Eye
1 Added Passive Skill is Fan of Blades
1 Added Passive Skill is Fan the Flames
1 Added Passive Skill is Fasting
1 Added Passive Skill is Fearsome Warrior
1 Added Passive Skill is Feasting Fiends
1 Added Passive Skill is Feast of Flesh
1 Added Passive Skill is Feed the Fury
1 Added Passive Skill is Fettle
1 Added Passive Skill is Fire Attunement
1 Added Passive Skill is Spiteful Presence
1 Added Passive Skill is Flexible Sentry
1 Added Passive Skill is Flow of Life
1 Added Passive Skill is Follow-Through
1 Added Passive Skill is Force Multiplier
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Furious Assault
1 Added Passive Skill is Genius
1 Added Passive Skill is Gladiator's Fortitude
1 Added Passive Skill is Graceful Execution
1 Added Passive Skill is Grand Design
1 Added Passive Skill is Grim Oath
1 Added Passive Skill is Introspection
1 Added Passive Skill is Guerilla Tactics
1 Added Passive Skill is Haemorrhage
1 Added Passive Skill is Haunting Shout
1 Added Passive Skill is Heart of Iron
1 Added Passive Skill is Heavy Hitter
1 Added Passive Skill is Heraldry
1 Added Passive Skill is Hex Breaker
1 Added Passive Skill is Hibernator
1 Added Passive Skill is Hit and Run
1 Added Passive Skill is Holistic Health
1 Added Passive Skill is Holy Conquest
1 Added Passive Skill is Hound's Mark
1 Added Passive Skill is Hulking Corpses
1 Added Passive Skill is Improvisor
1 Added Passive Skill is Insatiable Killer
1 Added Passive Skill is Inspired Oppression
1 Added Passive Skill is Insulated
1 Added Passive Skill is Invigorating Portents
1 Added Passive Skill is Iron Breaker
1 Added Passive Skill is Lasting Impression
1 Added Passive Skill is Lead By Example
1 Added Passive Skill is Life from Death
1 Added Passive Skill is Liquid Inspiration
1 Added Passive Skill is Lord of Drought
1 Added Passive Skill is Low Tolerance
1 Added Passive Skill is Mage Bane
1 Added Passive Skill is Mage Hunter
1 Added Passive Skill is Magnifier
1 Added Passive Skill is Martial Mastery
1 Added Passive Skill is Martial Momentum
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Master of Command
1 Added Passive Skill is Master of Fire
1 Added Passive Skill is Master of the Maelstrom
1 Added Passive Skill is Master the Fundamentals
1 Added Passive Skill is Mender's Wellspring
1 Added Passive Skill is Militarism
1 Added Passive Skill is Mindfulness
1 Added Passive Skill is Misery Everlasting
1 Added Passive Skill is Mob Mentality
1 Added Passive Skill is Molten One's Mark
1 Added Passive Skill is Mystical Ward
1 Added Passive Skill is Natural Vigour
1 Added Passive Skill is Non-Flammable
1 Added Passive Skill is Numbing Elixir
1 Added Passive Skill is One with the Shield
1 Added Passive Skill is Openness
1 Added Passive Skill is Opportunistic Fusilade
1 Added Passive Skill is Overlord
1 Added Passive Skill is Overshock
1 Added Passive Skill is Overwhelming Malice
1 Added Passive Skill is Paralysis
1 Added Passive Skill is Peace Amidst Chaos
1 Added Passive Skill is Peak Vigour
1 Added Passive Skill is Phlebotomist
1 Added Passive Skill is Powerful Assault
1 Added Passive Skill is Powerful Ward
1 Added Passive Skill is Practiced Caster
1 Added Passive Skill is Destructive Aspect
1 Added Passive Skill is Precise Focus
1 Added Passive Skill is Precise Retaliation
1 Added Passive Skill is Pressure Points
1 Added Passive Skill is Primordial Bond
1 Added Passive Skill is Prismatic Carapace
1 Added Passive Skill is Prismatic Dance
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Prodigious Defence
1 Added Passive Skill is Provocateur
1 Added Passive Skill is Pure Agony
1 Added Passive Skill is Pure Aptitude
1 Added Passive Skill is Electric Presence
1 Added Passive Skill is Pure Guile
1 Added Passive Skill is Pure Might
1 Added Passive Skill is Purposeful Harbinger
1 Added Passive Skill is Quick and Deadly
1 Added Passive Skill is Quick Getaway
1 Added Passive Skill is Rapid Infusion
1 Added Passive Skill is Rattling Bellow
1 Added Passive Skill is Raze and Pillage
1 Added Passive Skill is Readiness
1 Added Passive Skill is Remarkable
1 Added Passive Skill is Rend
1 Added Passive Skill is Renewal
1 Added Passive Skill is Repeater
1 Added Passive Skill is Replenishing Presence
1 Added Passive Skill is Riot Queller
1 Added Passive Skill is Rote Reinforcement
1 Added Passive Skill is Rot-Resistant
1 Added Passive Skill is Rotten Claws
1 Added Passive Skill is Run Through
1 Added Passive Skill is Sadist
1 Added Passive Skill is Sage
1 Added Passive Skill is Sap Psyche
1 Added Passive Skill is Savage Response
1 Added Passive Skill is Savour the Moment
1 Added Passive Skill is Scintillating Idea
1 Added Passive Skill is Seal Mender
1 Added Passive Skill is Second Skin
1 Added Passive Skill is Seeker Runes
1 Added Passive Skill is Self-Control
1 Added Passive Skill is Self-Fulfilling Prophecy
1 Added Passive Skill is Septic Spells
1 Added Passive Skill is Set and Forget
1 Added Passive Skill is Shifting Shadow
1 Added Passive Skill is Shrieking Bolts
1 Added Passive Skill is Skeletal Atrophy
1 Added Passive Skill is Skullbreaker
1 Added Passive Skill is Sleepless Sentries
1 Added Passive Skill is Smite the Weak
1 Added Passive Skill is Smoking Remains
1 Added Passive Skill is Snaring Spirits
1 Added Passive Skill is Snowstorm
1 Added Passive Skill is Special Reserve
1 Added Passive Skill is Spiked Concoction
1 Added Passive Skill is Spring Back
1 Added Passive Skill is Volatile Presence
1 Added Passive Skill is Steady Torment
1 Added Passive Skill is Stoic Focus
1 Added Passive Skill is Storm Drinker
1 Added Passive Skill is Stormrider
1 Added Passive Skill is Storm's Hand
1 Added Passive Skill is Streamlined
1 Added Passive Skill is Strike Leader
1 Added Passive Skill is Stubborn Student
1 Added Passive Skill is Student of Decay
1 Added Passive Skill is Sublime Form
1 Added Passive Skill is Sublime Sensation
1 Added Passive Skill is Mortifying Aspect
1 Added Passive Skill is Surefooted Striker
1 Added Passive Skill is Surging Vitality
1 Added Passive Skill is Surprise Sabotage
1 Added Passive Skill is Tempered Arrowheads
1 Added Passive Skill is Tempt the Storm
1 Added Passive Skill is Thaumophage
1 Added Passive Skill is Thunderstruck
1 Added Passive Skill is Titanic Swings
1 Added Passive Skill is Touch of Cruelty
1 Added Passive Skill is Towering Threat
1 Added Passive Skill is Uncompromising
1 Added Passive Skill is Unholy Grace
1 Added Passive Skill is Unspeakable Gifts
1 Added Passive Skill is Untouchable
1 Added Passive Skill is Unwavering Focus
1 Added Passive Skill is Unwaveringly Evil
1 Added Passive Skill is Vast Power
1 Added Passive Skill is Righteous Path
1 Added Passive Skill is Veteran Defender
1 Added Passive Skill is Vicious Bite
1 Added Passive Skill is Vicious Guard
1 Added Passive Skill is Vicious Skewering
1 Added Passive Skill is Victim Maker
1 Added Passive Skill is Vile Reinvigoration
1 Added Passive Skill is Vital Focus
1 Added Passive Skill is Vivid Hues
1 Added Passive Skill is Wall of Muscle
1 Added Passive Skill is Warning Call
1 Added Passive Skill is Wasting Affliction
1 Added Passive Skill is Weight Advantage
1 Added Passive Skill is Evil Eye
1 Added Passive Skill is Wicked Pall
1 Added Passive Skill is Widespread Destruction
1 Added Passive Skill is Will Shaper
1 Added Passive Skill is Wind-up
1 Added Passive Skill is Frantic Aspect
1 Added Passive Skill is Winter Prowler
1 Added Passive Skill is Wizardry
1 Added Passive Skill is Wound Aggravation
1 Added Passive Skill is Wrapped in Flame
Corrupted
Replica Reckless DefenceReplica Reckless Defence
Cobalt Jewel
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
The Balance of TerrorThe Balance of Terror
Cobalt Jewel
Limited to: 1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>
Fellshrine stood as a holy bastion opposite the
Chamber of Sins, and all that it represented.
For one to rise, the other must fall.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>
Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds
You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds
Immune to Curses if you've cast Despair in the past 10 seconds
Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds
Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds
Gain (30-40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds
+(30-40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds
Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds
Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds
You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds
Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds
You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds
Immune to Reflected Damage if you've cast Punishment in the past 10 seconds
Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds
Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds
(20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds
(6-10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds
You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
WanderlustWanderlust
Wool Shoes
Energy Shield: (15-27)+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
All the world is my home.
1+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1.00-1.50)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
Shackles of the WretchedShackles of the Wretched
Chain Gloves
Armour: (14-20)
Energy Shield: (4-6)
Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
SpringleafSpringleaf
Plank Kite Shield
Chance to Block: 22%
Armour: (32-55)
Energy Shield: (9-15)
Movement Speed: -3%
Requires Level 7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
80% reduced Freeze Duration on you
Regenerate (30-50) Life per second
Regenerate 100 Life per Second while on Low Life
From death springs life.
7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
80% reduced Freeze Duration on you
Regenerate (30-50) Life per second
Regenerate 100 Life per Second while on Low Life
ShiverstingShiversting
Bastard Sword
Two Hand Sword
Physical Damage: (30.6-34) to (52.2-58)
Elemental Damage: 35-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Stoic visage, icy heart.
Life of sorrow, lived apart.
1460% increased Global Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Call of the VoidCall of the Void
Sapphire Ring
Requires Level 16+(20-30)% to Cold Resistance+(20-30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
Only when the mind is empty of ambition
can the cold truth of existence take hold.
16+(20-30)% to Cold Resistance+(20-30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
Taste of HateTaste of Hate
Sapphire Flask
Lasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Cold Resistance
20% less Cold Damage taken
Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
Asphyxia's WrathAsphyxia's Wrath
Feathered Arrow Quiver
Requires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
Berek's GripBerek's Grip
Two-Stone Ring
Requires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
Adds 1 to (50-70) Lightning Damage to Spells and Attacks
+(30-40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
"Berek hid from Storm's lightning wrath
In the embrace of oblivious Frost
Repelled by ice, blinded by blizzards
Storm raged in vain
While Berek slept."
- Berek and the Untamed
20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
Adds 1 to (50-70) Lightning Damage to Spells and Attacks
+(30-40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
Berek's PassBerek's Pass
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed
20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Call of the BrotherhoodCall of the Brotherhood
Two-Stone Ring
Requires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
(15-25)% increased Lightning Damage
(30-40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
(15-25)% increased Lightning Damage
(30-40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
HeatshiverHeatshiver
Leather Hood
Evasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
20(80-100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
Replica Tasalio's SignReplica Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
"Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?"
20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Tasalio's SignTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Doedre's TongueDoedre's Tongue
Lapis Amulet
Requires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances
(20-25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
Maligaro did the cutting... at her request.
In the new void, a malevolent power emerged.
24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances
(20-25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
Dream FragmentsDream Fragments
Sapphire Ring
Requires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30-40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
Doryani stumbled into a realm of madness
And awoke its Master.
24+(20-30)% to Cold Resistance20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30-40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
Triad GripTriad Grip
Mesh Gloves
Armour: (104-147)
Energy Shield: (21-30)
Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5-10)% chance to Freeze, Shock and Ignite
The secret of the elements lies within a square triangle.
32(80-120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5-10)% chance to Freeze, Shock and Ignite
The HalcyonThe Halcyon
Jade Amulet
Requires Level 35+(20-30) to DexterityFreezes you inflict spread to other Enemies within 1.5 metres
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
We wait, still as the dead.
To join the great avalanche.

This item can be transformed with a Blessing of Tul
35+(20-30) to DexterityFreezes you inflict spread to other Enemies within 1.5 metres
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
35+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
IcetombIcetomb
Latticed Ringmail
Armour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%
Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
When Solaris closes his burning eye
At the end of time,
the world will perish in ice.
39+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
WinterheartWinterheart
Gold Amulet
Requires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
Those who dwell in the deep freeze
enjoy a special kind of madness.
42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
Tawhanuku's TimingTawhanuku's Timing
Moonstone Ring
Requires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage
+(60-80) to maximum Mana
(5-10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
The soul still beats, even when the heart never did.
44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage
+(60-80) to maximum Mana
(5-10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
Rashkaldor's PatienceRashkaldor's Patience
Jade Amulet
Requires Level 48+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
Fate's smile, man's ruin.
48+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
ShattershardShattershard
Crimson Round Shield
Chance to Block: (34-38)%
Armour: (341-445)
Evasion: (341-445)
Movement Speed: -3%
Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block
(120-150)% increased Armour and Evasion
+(80-100) to maximum Life
+(8-12)% Chance to Block
Fragile, explosive, and punishing.
49Trigger Level 20 Shield Shatter when you Block
(120-150)% increased Armour and Evasion
+(80-100) to maximum Life
+(8-12)% Chance to Block
VenopunctureVenopuncture
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
Immortal FleshImmortal Flesh
Leather Belt
Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
SouthboundSouthbound
Soldier Gloves
Armour: (92-103)
Energy Shield: (19-21)
Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
Far south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep.
51Adds (60-72) to (88-100) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
Martyr of InnocenceMartyr of Innocence
Highborn Staff
Staff
Physical Damage: 48-145
Elemental Damage: (315-360) to (450-540)
Critical Strike Chance: 6.50%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
+(12-16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315-360) to (450-540) Fire Damage
Battlemage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
You have been found guilty.
Let the fires cleanse you of your sins.
52+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
+(12-16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315-360) to (450-540) Fire Damage
Battlemage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Hrimnor's ResolveHrimnor's Resolve
Samnite Helmet
Armour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
Hrimnor's presence was as cold as ice,
but his heart burned for vengeance.
55(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
Fate of the VaalFate of the Vaal
Gemstone Sword
One Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Doryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward.
A sign of faithlessness through action.
56+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Story of the VaalStory of the Vaal
Gemstone Sword
One Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
Through war we found peace.
Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?

This item can be transformed on the Altar of Sacrifice along with Vial of Fate
56+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
Expedition's EndExpedition's End
Sentinel Jacket
Evasion: (660-925)
Energy Shield: (134-190)
Movement Speed: -3%
Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
He may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
59(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
GalesightGalesight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
See creation as it will be, frozen and silent.
59(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
Cameria's AvariceCameria's Avarice
Gavel
One Handed Mace
Physical Damage: (156-190.4) to (283.2-341.6)
Critical Strike Chance: (5.75-7.00)%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140-180)% increased Physical Damage
Adds (11-14) to (17-21) Physical Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"Please, take whatever you want. Just don't kill me"
"But then I wouldn't have everything I want, would I?"
6015% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140-180)% increased Physical Damage
Adds (11-14) to (17-21) Physical Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
Cameria's MaulCameria's Maul
Gavel
One Handed Mace
Physical Damage: (129.6-151.2) to (242.4-282.8)
Elemental Damage: (10-20) to (30-50)
Critical Strike Chance: (5.75-7.00)%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"You'll have my riches when you pry them from my cold, dead hands!"
"That's how I prefer it."
6015% reduced Enemy Stun Threshold(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
Replica TulfallReplica Tulfall
Opal Wand
Wand
Physical Damage: 35-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
"Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arn
62Adds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
The AdmiralThe Admiral
Varnished Coat
Evasion: (774-1041)
Energy Shield: (158-213)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
62+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
TulbornTulborn
Opal Wand
Wand
Physical Damage: 35-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
+(20-25) Mana gained on Killing a Frozen Enemy
Adds (120-140) to (150-170) Cold Damage to Spells
Cold Exposure you inflict applies an extra -12% to Cold Resistance
We remember the stillness.
Then the great fall.
The pain of separation.
We return once more.

This item can be transformed with a Blessing of Tul
62Adds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
+(20-25) Mana gained on Killing a Frozen Enemy
Adds (120-140) to (150-170) Cold Damage to Spells
Cold Exposure you inflict applies an extra -12% to Cold Resistance
TulfallTulfall
Opal Wand
Wand
Physical Damage: 35-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
We fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew.
62Adds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
The Brine CrownThe Brine Crown
Prophet Crown
Armour: (761-1032)
Energy Shield: (108-148)
Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
Greatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience.
63(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
Alpha's HowlAlpha's Howl
Sinner Tricorne
Evasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
Nature respects the strong
And paints the snow red
With the blood of the weak
64+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
Taryn's ShiverTaryn's Shiver
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage
(40-50)% increased Cold Damage
(10-20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
Shed by the winged beast of night,
A scaly frost-encrusted thorn.
All who feel its wintry light
Shiver in pain at the frozen dawn.
64+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage
(40-50)% increased Cold Damage
(10-20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
Annihilation's ApproachAnnihilation's Approach
Dragonscale Boots
Armour: (193-278)
Evasion: (193-278)
Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill
(60-100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
Pray that the flames find fascination,
for the true end follows when the great eye closes.
65Grants Level 20 Approaching Flames Skill
(60-100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
ParadoxicaParadoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
66+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(18-20)% chance to deal Double Damage while Focused
(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
+(24-28)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
(70-79)% increased Cold Damage
(21-23)% chance to Freeze
+(24-28)% to Cold Damage over Time Multiplier
+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(5-6)% increased Damage per Endurance Charge
(5-6)% increased Damage per Frenzy Charge
(5-6)% increased Damage per Power Charge
(6-7)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
(70-79)% increased Fire Damage
(21-23)% chance to Ignite
+(24-28)% to Fire Damage over Time Multiplier
(70-79)% increased Lightning Damage
(21-23)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
+(24-28)% to Physical Damage over Time Multiplier
(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
Replica ParadoxicaReplica Paradoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
"This is one riddle I can't solve."
- Researcher Graven
Take this item to Jun Ortoi to have her Unveil it.
66+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
Hits can't be Evaded
(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
Adds (12-14) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(18-20)% chance to deal Double Damage while Focused
(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
+(24-28)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
Gain (9-10)% of Cold Damage as Extra Chaos Damage
(70-79)% increased Cold Damage
(21-23)% chance to Freeze
+(24-28)% to Cold Damage over Time Multiplier
+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(5-6)% increased Damage per Endurance Charge
(5-6)% increased Damage per Frenzy Charge
(5-6)% increased Damage per Power Charge
(6-7)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
Gain (9-10)% of Fire Damage as Extra Chaos Damage
(70-79)% increased Fire Damage
(21-23)% chance to Ignite
+(24-28)% to Fire Damage over Time Multiplier
Gain (9-10)% of Lightning Damage as Extra Chaos Damage
(70-79)% increased Lightning Damage
(21-23)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
+2 to Level of Socketed Support Gems
+(5-8)% to Quality of Socketed Support Gems
Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
Gain (9-10)% of Physical Damage as Extra Chaos Damage
+(24-28)% to Physical Damage over Time Multiplier
+(9-10)% to Quality of Socketed Gems
(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
Replica WindripperReplica Windripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.59-1.67)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
"Beware. Prototype #91 is haunted by a strange miasma,
an odour of evil. Nothing can shield the senses."
- Researcher Arn
66(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
Vix LunarisVix Lunaris
Cardinal Round Shield
Chance to Block: 26%
Armour: (627-840)
Evasion: (627-840)
Movement Speed: -3%
Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be Frozen
Silent, silent night,
Quench the holy light.
66+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be Frozen
WindripperWindripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.59-1.67)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
It hunts; as silent as falling snow, as deadly as the tempest.
66(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
Replica Oro's SacrificeReplica Oro's Sacrifice
Infernal Sword
Two Hand Sword
Elemental Damage: (385-440) to (490-545)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
"Ice and flame antagonized in the essence of a prototype.
What once burned now chills the soul."
- Researcher Arn
6730% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
Cane of KulemakCane of Kulemak
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it.
68+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
(27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(26-31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(36-40)% chance to deal Double Damage while Focused
(90-99)% increased Chaos Damage
Chaos Skills have (26-30)% increased Skill Effect Duration
+(44-48)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
(100-109)% increased Cold Damage
(35-40)% chance to Freeze
+(44-48)% to Cold Damage over Time Multiplier
+(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(7-8)% increased Damage per Endurance Charge
(7-8)% increased Damage per Frenzy Charge
(7-8)% increased Damage per Power Charge
(12-14)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
(100-109)% increased Fire Damage
(35-40)% chance to Ignite
+(44-48)% to Fire Damage over Time Multiplier
(100-109)% increased Lightning Damage
(35-40)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
+2 to Level of Socketed Support Gems
+(5-8)% to Quality of Socketed Support Gems
Minions have (34-38)% increased Attack Speed
Minions have (34-38)% increased Cast Speed
Minions deal (50-59)% increased Damage
Minions have (50-59)% increased maximum Life
+(44-48)% to Physical Damage over Time Multiplier
(100-109)% increased Spell Damage
(36-40)% increased Mana Regeneration Rate
(90-99)% increased Spell Damage
Gain (9-10)% of Non-Chaos Damage as extra Chaos Damage
Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
Cyclopean CoilCyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Doryani's InvitationDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20-30)% chance to Freeze during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20-30)% chance to Freeze during any Flask Effect
Leadership's PriceLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or ShockCorrupted
Nuro's HarpNuro's Harp
Harbinger Bow
Bow
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.32-1.38)
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
68(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
The Queen's HungerThe Queen's Hunger
Vaal Regalia
Energy Shield: (342-453)
Movement Speed: -3%
Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5-10)% increased Cast Speed
(100-130)% increased Energy Shield
(6-10)% increased maximum Life
Veiled Prefix
Veiled Suffix
<veiled mod pool>
In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty.
They stab their own hearts and cry out in ecstasy, only to rise again.
Take this item to Jun Ortoi to have her Unveil it.
68Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5-10)% increased Cast Speed
(100-130)% increased Energy Shield
(6-10)% increased maximum Life
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
(30-35)% chance to Avoid Elemental Ailments
(30-35)% chance to Avoid being Stunned
(8-9)% Chance to Block Attack Damage
+(16-20)% to Cold and Chaos Resistances
(18-22)% of Damage is taken from Mana before Life while Focused
+(31-35) to Dexterity
(21-25)% chance to Avoid being Frozen
+(31-35) to Dexterity and Intelligence
Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
+(16-20)% to Fire and Chaos Resistances
+10 to maximum Fortification while Focused
+(31-35) to Intelligence
(21-25)% chance to Avoid being Shocked
1.5% of Evasion Rating is Regenerated as Life per second while Focused
+(16-20)% to Lightning and Chaos Resistances
(24-28)% increased Energy Shield
+(23-26) to maximum Life
(9-10)% increased maximum Life
(9-10)% increased maximum Mana
+(3201-4000) to Armour during Soul Gain Prevention
Recover (37-40)% of Mana and Energy Shield when you Focus
(9-10)% Chance to Block Spell Damage
+(18-21)% chance to Suppress Spell Damage
+(31-35) to Strength
(21-25)% chance to Avoid being Ignited
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
Touch of AnguishTouch of Anguish
Imperial Claw
Claw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Grip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.
68Grants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
69Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets
AuxiumAuxium
Crystal Belt
Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
As long as the soul is unfettered, so is the body.
79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge

Mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of FreezingItemSuffix1510% chance to Freezesceptre 1000
wand 1000
of FreezingItemSuffix1520% chance to Freezestaff 1000
of BleaknessItemSuffix4515% chance to Freezesceptre 1000
wand 1000
of BleaknessItemSuffix4525% chance to Freezestaff 1000
of the HyperborealItemSuffix7520% chance to Freezesceptre 500
wand 500
of the HyperborealItemSuffix7530% chance to Freezestaff 500
of RedemptionItemSuffix68(6-8)% chance to Freeze
(8-12)% increased Freeze Duration on Enemies
helmet_eyrie 500
of RedemptionItemSuffix75(6-8)% chance to Freeze
(13-15)% increased Freeze Duration on Enemies
helmet_eyrie 500
of ShapingItemSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Elemental Proliferation
sceptre_shaper 1000
of ShapingItemSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Elemental Proliferation
sceptre_shaper 1000
of the ElderItemSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Unbound Ailments
sceptre_elder 1000
of the ElderItemSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Unbound Ailments
sceptre_elder 1000
of the CrusadeItemSuffix75(51-60)% reduced Freeze Duration on youhelmet_crusader 1000
of RedemptionItemSuffix75Remove Chill and Freeze when you use a Flaskbelt_eyrie 500
of ShapingItemSuffix75Remove Chill and Freeze when you use a Flaskbelt_shaper 400
FlaskEnchantmentInjectorOnAffectedByFreeze__ItemInstilling Orb1Used when you become Frozenflask 100
HellscapeUpsideChanceToFreeze1h2ItemScourge Benefit45(5-6)% chance to Freezesceptre 500
wand 500
HellscapeUpsideChanceToFreeze2h2ItemScourge Benefit45(7-9)% chance to Freezestaff 500
HellscapeUpsideChanceToFreeze1h3ItemScourge Benefit68(7-8)% chance to Freezesceptre 500
wand 500
HellscapeUpsideChanceToFreeze1h4_ItemScourge Benefit68(9-10)% chance to Freezesceptre 500
wand 500
HellscapeUpsideChanceToFreeze2h3__ItemScourge Benefit68(10-12)% chance to Freezestaff 500
HellscapeUpsideChanceToFreeze2h4ItemScourge Benefit68(13-15)% chance to Freezestaff 500
HellscapeUpsideBaseFreezeDurationOnSelf3_ItemScourge Benefit68(31-35)% reduced Freeze Duration on youhelmet 500
HellscapeUpsideBaseFreezeDurationOnSelf4_ItemScourge Benefit68(36-40)% reduced Freeze Duration on youhelmet 500
FreezeProliferationEldritchImplicit1ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.2 metresno_tier_6_eldritch_implicit 0
gloves 400
FreezeProliferationEldritchImplicit2ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.3 metresno_tier_5_eldritch_implicit 0
gloves 400
FreezeProliferationEldritchImplicit3ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.4 metresno_tier_4_eldritch_implicit 0
gloves 400
FreezeProliferationEldritchImplicit4ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.5 metresno_tier_3_eldritch_implicit 0
gloves 400
FreezeProliferationEldritchImplicit5ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.6 metresno_tier_2_eldritch_implicit 0
gloves 400
FreezeProliferationEldritchImplicit6ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.7 metresno_tier_1_eldritch_implicit 0
gloves 400
FreezeProliferationEldritchImplicitPinnaclePresence3ItemSearing Exarch75Freezes you inflict spread to other Enemies within 2 metresno_tier_4_eldritch_implicit 0
gloves 80
FreezeProliferationEldritchImplicitPinnaclePresence4ItemSearing Exarch75Freezes you inflict spread to other Enemies within 2.1 metresno_tier_3_eldritch_implicit 0
gloves 80
FreezeProliferationEldritchImplicitPinnaclePresence5ItemSearing Exarch75Freezes you inflict spread to other Enemies within 2.2 metresno_tier_2_eldritch_implicit 0
gloves 80
FreezeProliferationEldritchImplicitPinnaclePresence6ItemSearing Exarch75Freezes you inflict spread to other Enemies within 2.3 metresno_tier_1_eldritch_implicit 0
gloves 80
FreezeProliferationEldritchImplicitUniquePresence2ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.6 metresno_tier_5_eldritch_implicit 0
gloves 200
FreezeProliferationEldritchImplicitUniquePresence3ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.7 metresno_tier_4_eldritch_implicit 0
gloves 200
FreezeProliferationEldritchImplicitUniquePresence4ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.8 metresno_tier_3_eldritch_implicit 0
gloves 200
FreezeProliferationEldritchImplicitUniquePresence5ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.9 metresno_tier_2_eldritch_implicit 0
gloves 200
FreezeProliferationEldritchImplicitUniquePresence6ItemSearing Exarch75Freezes you inflict spread to other Enemies within 2 metresno_tier_1_eldritch_implicit 0
gloves 200
ChanceToFreezeEldritchImplicit1ItemEater of Worlds755% chance to Freezeno_tier_6_eldritch_implicit 0
helmet 700
ChanceToFreezeEldritchImplicit2ItemEater of Worlds7510% chance to Freezeno_tier_5_eldritch_implicit 0
helmet 700
ChanceToFreezeEldritchImplicit3ItemEater of Worlds7515% chance to Freezeno_tier_4_eldritch_implicit 0
helmet 700
ChanceToFreezeEldritchImplicit4ItemEater of Worlds7520% chance to Freezeno_tier_3_eldritch_implicit 0
helmet 700
ChanceToFreezeEldritchImplicit5ItemEater of Worlds7525% chance to Freezeno_tier_2_eldritch_implicit 0
helmet 700
ChanceToFreezeEldritchImplicit6ItemEater of Worlds7530% chance to Freezeno_tier_1_eldritch_implicit 0
helmet 700
ChanceToFreezeEldritchImplicitPinnaclePresence3ItemEater of Worlds7535% chance to Freezeno_tier_4_eldritch_implicit 0
helmet 140
ChanceToFreezeEldritchImplicitPinnaclePresence4ItemEater of Worlds7540% chance to Freezeno_tier_3_eldritch_implicit 0
helmet 140
ChanceToFreezeEldritchImplicitPinnaclePresence6ItemEater of Worlds7550% chance to Freezeno_tier_1_eldritch_implicit 0
helmet 140
ChanceToFreezeEldritchImplicitPinnaclePresence5ItemEater of Worlds7545% chance to Freezeno_tier_2_eldritch_implicit 0
helmet 140
ChanceToFreezeEldritchImplicitUniquePresence2ItemEater of Worlds7520% chance to Freezeno_tier_5_eldritch_implicit 0
helmet 350
ChanceToFreezeEldritchImplicitUniquePresence3ItemEater of Worlds7525% chance to Freezeno_tier_4_eldritch_implicit 0
helmet 350
ChanceToFreezeEldritchImplicitUniquePresence4ItemEater of Worlds7530% chance to Freezeno_tier_3_eldritch_implicit 0
helmet 350
ChanceToFreezeEldritchImplicitUniquePresence5ItemEater of Worlds7535% chance to Freezeno_tier_2_eldritch_implicit 0
helmet 350
ChanceToFreezeEldritchImplicitUniquePresence6ItemEater of Worlds7540% chance to Freezeno_tier_1_eldritch_implicit 0
helmet 350
ReducedFreezeDurationEldritchImplicit1ItemEater of Worlds75(33-35)% reduced Freeze Duration on youno_tier_6_eldritch_implicit 0
helmet 700
ReducedFreezeDurationEldritchImplicit2ItemEater of Worlds75(36-38)% reduced Freeze Duration on youno_tier_5_eldritch_implicit 0
helmet 700
ReducedFreezeDurationEldritchImplicit3ItemEater of Worlds75(39-41)% reduced Freeze Duration on youno_tier_4_eldritch_implicit 0
helmet 700
ReducedFreezeDurationEldritchImplicit4ItemEater of Worlds75(42-44)% reduced Freeze Duration on youno_tier_3_eldritch_implicit 0
helmet 700
ReducedFreezeDurationEldritchImplicit5ItemEater of Worlds75(45-47)% reduced Freeze Duration on youno_tier_2_eldritch_implicit 0
helmet 700
ReducedFreezeDurationEldritchImplicit6ItemEater of Worlds75(48-50)% reduced Freeze Duration on youno_tier_1_eldritch_implicit 0
helmet 700
ReducedFreezeDurationEldritchImplicitPinnaclePresence3ItemEater of Worlds75(57-59)% reduced Freeze Duration on youno_tier_4_eldritch_implicit 0
helmet 140
ReducedFreezeDurationEldritchImplicitPinnaclePresence4ItemEater of Worlds75(60-62)% reduced Freeze Duration on youno_tier_3_eldritch_implicit 0
helmet 140
ReducedFreezeDurationEldritchImplicitPinnaclePresence6ItemEater of Worlds75(67-70)% reduced Freeze Duration on youno_tier_1_eldritch_implicit 0
helmet 140
ReducedFreezeDurationEldritchImplicitPinnaclePresence5ItemEater of Worlds75(63-66)% reduced Freeze Duration on youno_tier_2_eldritch_implicit 0
helmet 140
ReducedFreezeDurationEldritchImplicitUniquePresence2ItemEater of Worlds75(45-47)% reduced Freeze Duration on youno_tier_5_eldritch_implicit 0
helmet 350
ReducedFreezeDurationEldritchImplicitUniquePresence3ItemEater of Worlds75(48-50)% reduced Freeze Duration on youno_tier_4_eldritch_implicit 0
helmet 350
ReducedFreezeDurationEldritchImplicitUniquePresence5ItemEater of Worlds75(54-57)% reduced Freeze Duration on youno_tier_2_eldritch_implicit 0
helmet 350
ReducedFreezeDurationEldritchImplicitUniquePresence4ItemEater of Worlds75(51-53)% reduced Freeze Duration on youno_tier_3_eldritch_implicit 0
helmet 350
ReducedFreezeDurationEldritchImplicitUniquePresence6ItemEater of Worlds75(58-61)% reduced Freeze Duration on youno_tier_1_eldritch_implicit 0
helmet 350
WeaponTreeBrittleChanceCannotFreezeChill1ItemCrucible Passive Skill Tree256% chance to inflict Brittle
Cannot inflict Freeze or Chill
one_hand_weapon 250
WeaponTreeBrittleChanceCannotFreezeChill2h1ItemCrucible Passive Skill Tree2512% chance to inflict Brittle
Cannot inflict Freeze or Chill
two_hand_weapon 250
WeaponTreeBrittleChanceCannotFreezeChill2ItemCrucible Passive Skill Tree6810% chance to inflict Brittle
Cannot inflict Freeze or Chill
one_hand_weapon 250
WeaponTreeBrittleChanceCannotFreezeChill2h2ItemCrucible Passive Skill Tree6820% chance to inflict Brittle
Cannot inflict Freeze or Chill
two_hand_weapon 250
WeaponTreeAddedColdLowFreezeChance1ItemCrucible Passive Skill Tree1Adds 1 to 5 Cold Damage
10% chance to Freeze
one_hand_weapon 250
WeaponTreeAddedCold2hLowFreezeChance1ItemCrucible Passive Skill Tree1Adds 4 to 6 Cold Damage
20% chance to Freeze
two_hand_weapon 250
WeaponTreeAddedColdLowFreezeChance2ItemCrucible Passive Skill Tree26Adds 3 to 6 Cold Damage
10% chance to Freeze
one_hand_weapon 250
WeaponTreeAddedCold2hLowFreezeChance2ItemCrucible Passive Skill Tree26Adds 7 to 11 Cold Damage
20% chance to Freeze
two_hand_weapon 250
WeaponTreeAddedColdLowFreezeChance3ItemCrucible Passive Skill Tree42Adds 7 to 10 Cold Damage
10% chance to Freeze
one_hand_weapon 250
WeaponTreeAddedCold2hLowFreezeChance3ItemCrucible Passive Skill Tree42Adds 13 to 21 Cold Damage
20% chance to Freeze
two_hand_weapon 250
WeaponTreeAddedColdLowFreezeChance4ItemCrucible Passive Skill Tree62Adds 12 to 19 Cold Damage
10% chance to Freeze
one_hand_weapon 125
WeaponTreeAddedCold2hLowFreezeChance4ItemCrucible Passive Skill Tree62Adds 23 to 35 Cold Damage
20% chance to Freeze
two_hand_weapon 125
WeaponTreeAddedColdLowFreezeChance5ItemCrucible Passive Skill Tree82Adds 24 to 35 Cold Damage
10% chance to Freeze
one_hand_weapon 63
WeaponTreeAddedCold2hLowFreezeChance5ItemCrucible Passive Skill Tree82Adds 45 to 66 Cold Damage
20% chance to Freeze
two_hand_weapon 63
WeaponTreeMinionAddedColdLowMinionFreezeChance1ItemCrucible Passive Skill Tree1Minions deal 2 to 5 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedCold2hLowMinionFreezeChance1ItemCrucible Passive Skill Tree1Minions deal 4 to 7 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedColdLowMinionFreezeChance2ItemCrucible Passive Skill Tree26Minions deal 3 to 7 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedCold2hLowMinionFreezeChance2ItemCrucible Passive Skill Tree26Minions deal 7 to 12 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedColdLowMinionFreezeChance3ItemCrucible Passive Skill Tree42Minions deal 8 to 14 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedCold2hLowMinionFreezeChance3ItemCrucible Passive Skill Tree42Minions deal 15 to 24 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedColdLowMinionFreezeChance4ItemCrucible Passive Skill Tree62Minions deal 14 to 21 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedCold2hLowMinionFreezeChance4ItemCrucible Passive Skill Tree62Minions deal 26 to 40 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedColdLowMinionFreezeChance5ItemCrucible Passive Skill Tree82Minions deal 29 to 43 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeMinionAddedCold2hLowMinionFreezeChance5ItemCrucible Passive Skill Tree82Minions deal 53 to 79 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeSpellAddedColdLowFreezeChance1ItemCrucible Passive Skill Tree1Adds 1 to 3 Cold Damage to Spells
10% chance to Freeze
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedCold2hLowFreezeChance1ItemCrucible Passive Skill Tree1Adds 2 to 5 Cold Damage to Spells
20% chance to Freeze
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedColdLowFreezeChance2ItemCrucible Passive Skill Tree26Adds 2 to 4 Cold Damage to Spells
10% chance to Freeze
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedCold2hLowFreezeChance2ItemCrucible Passive Skill Tree26Adds 5 to 8 Cold Damage to Spells
20% chance to Freeze
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedColdLowFreezeChance3ItemCrucible Passive Skill Tree42Adds 4 to 8 Cold Damage to Spells
10% chance to Freeze
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedCold2hLowFreezeChance3ItemCrucible Passive Skill Tree42Adds 9 to 15 Cold Damage to Spells
20% chance to Freeze
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedColdLowFreezeChance4ItemCrucible Passive Skill Tree62Adds 8 to 14 Cold Damage to Spells
10% chance to Freeze
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
WeaponTreeSpellAddedCold2hLowFreezeChance4ItemCrucible Passive Skill Tree62Adds 16 to 25 Cold Damage to Spells
20% chance to Freeze
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
WeaponTreeSpellAddedColdLowFreezeChance5ItemCrucible Passive Skill Tree82Adds 17 to 25 Cold Damage to Spells
10% chance to Freeze
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
WeaponTreeSpellAddedCold2hLowFreezeChance5ItemCrucible Passive Skill Tree82Adds 32 to 47 Cold Damage to Spells
20% chance to Freeze
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
WeaponTreeFreezeDuration1ItemCrucible Passive Skill Tree120% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
one_hand_weapon 300
shield 300
WeaponTreeFreezeDuration2h1ItemCrucible Passive Skill Tree135% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
two_hand_weapon 300
WeaponTreeFreezeDuration2ItemCrucible Passive Skill Tree4530% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
one_hand_weapon 300
shield 300
WeaponTreeFreezeDuration2h2ItemCrucible Passive Skill Tree4550% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
two_hand_weapon 300
WeaponTreeMinionFreezeChanceFreezeDurationOnSelf1ItemCrucible Passive Skill Tree25Minions have 8% chance to Freeze
20% increased Freeze Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionFreezeChanceFreezeDurationOnSelf2h1ItemCrucible Passive Skill Tree25Minions have 16% chance to Freeze
40% increased Freeze Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionFreezeChanceFreezeDurationOnSelf2ItemCrucible Passive Skill Tree78Minions have 12% chance to Freeze
20% increased Freeze Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionFreezeChanceFreezeDurationOnSelf2h2ItemCrucible Passive Skill Tree78Minions have 24% chance to Freeze
40% increased Freeze Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeSkillElementalHitWildStrikeItemCrucible Passive Skill Tree1Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
shield 500
weapon 500
WeaponTreeSkillManabondStormbindItemCrucible Passive Skill Tree150% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
Manabond and Stormbind Freeze enemies as though dealing 200% more Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillManabondStormbind2HItemCrucible Passive Skill Tree1100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
Manabond and Stormbind Freeze enemies as though dealing 300% more Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
of the OrcaFlaskSuffix4(31-35)% chance to Avoid being Chilled during Effect
(31-35)% chance to Avoid being Frozen during Effect
utility_flask 600
of the Sea LionFlaskSuffix23(36-40)% chance to Avoid being Chilled during Effect
(36-40)% chance to Avoid being Frozen during Effect
utility_flask 600
of the NarwhalFlaskSuffix42(41-45)% chance to Avoid being Chilled during Effect
(41-45)% chance to Avoid being Frozen during Effect
utility_flask 600
of the BelugaFlaskSuffix61(46-50)% chance to Avoid being Chilled during Effect
(46-50)% chance to Avoid being Frozen during Effect
utility_flask 600
of the SealFlaskSuffix80(51-55)% chance to Avoid being Chilled during Effect
(51-55)% chance to Avoid being Frozen during Effect
utility_flask 600
of the RabbitFlaskSuffix4(41-36)% reduced Effect of Chill on you during Effect
(41-36)% reduced Freeze Duration on you during Effect
utility_flask 600
of the CatFlaskSuffix23(47-42)% reduced Effect of Chill on you during Effect
(47-42)% reduced Freeze Duration on you during Effect
utility_flask 600
of the FoxFlaskSuffix42(52-48)% reduced Effect of Chill on you during Effect
(52-48)% reduced Freeze Duration on you during Effect
utility_flask 600
of the SableFlaskSuffix61(59-52)% reduced Effect of Chill on you during Effect
(59-52)% reduced Freeze Duration on you during Effect
utility_flask 600
of the BearFlaskSuffix80(65-60)% reduced Effect of Chill on you during Effect
(65-60)% reduced Freeze Duration on you during Effect
utility_flask 600
of FoistingFlaskSuffix12(19-22)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of ImposingFlaskSuffix32(23-26)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of WreakingFlaskSuffix52(27-30)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of InflictionFlaskSuffix72(31-34)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of ConvectionFlaskSuffix4Grants Immunity to Chill for (6-8) seconds if used while Chilled
Grants Immunity to Freeze for (6-8) seconds if used while Frozen
utility_flask 0
default 750
of ThermodynamicsFlaskSuffix28Grants Immunity to Chill for (9-11) seconds if used while Chilled
Grants Immunity to Freeze for (9-11) seconds if used while Frozen
utility_flask 0
default 750
of EntropyFlaskSuffix52Grants Immunity to Chill for (12-14) seconds if used while Chilled
Grants Immunity to Freeze for (12-14) seconds if used while Frozen
utility_flask 0
default 750
of ThawingFlaskSuffix76Grants Immunity to Chill for (15-17) seconds if used while Chilled
Grants Immunity to Freeze for (15-17) seconds if used while Frozen
utility_flask 0
default 750
of the DeerFlaskSuffix4Immunity to Freeze and Chill during Effect
(49-45)% less Duration
utility_flask 1000
of the WalrusFlaskSuffix38Immunity to Freeze and Chill during Effect
(44-40)% less Duration
utility_flask 1000
of the PenguinFlaskSuffix72Immunity to Freeze and Chill during Effect
(39-35)% less Duration
utility_flask 1000
of FreezingMonsterSuffix341% chance to Freeze (Hidden)cold_affinity 2500
of the IceMonsterSuffix1+75% to Cold Resistance (Hidden)
80% reduced Effect of Chill on you (Hidden)
80% increased Freeze Duration on you (Hidden)
default 5000
FreezingMonsterIntrinsic6835% chance to Freeze (Hidden)
All Damage can Freeze (Hidden)
25% increased Freeze Duration on Enemies (Hidden)
no_common_monster_mods 0
magic 0
default 2500
FreezingMonsterIntrinsic6820% chance to Freeze (Hidden)
All Damage can Freeze (Hidden)
no_common_monster_mods 0
rare 0
default 2500
Aurora Cultist's GripMonsterTorment1Gain 60% of Physical Damage as Extra Cold Damage (Hidden)
20% chance to Freeze (Hidden)
+40% to Cold Resistance (Hidden)
default 1000
ArcticStrongboxPrefix8Freezes you when activateddefault 1000
of FreezingJewelSuffix1(3-5)% chance to Freeze
(12-16)% increased Freeze Duration on Enemies
not_dex 250
default 350
JewelImplicitReducedFreezeDuration_JewelIntrinsic115% reduced Freeze Duration on youjewel 1
NotableCluster JewelPrefix681 Added Passive Skill is Blast-Freezeaffliction_cold_damage 95
affliction_cold_damage_over_time_multiplier 178
affliction_effect_of_non-damaging_ailments 305
ExpeditionRelicModifierAllDamageFreezesFreezeDurationExpedition RemnantPrefix1010% chance to Freeze
All Damage can Freeze
default 1000
ChosenUnveiledPrefix60(70-79)% increased Cold Damage
(21-23)% chance to Freeze
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
ChosenUnveiledPrefix60(100-109)% increased Cold Damage
(35-40)% chance to Freeze
one_hand_weapon 0
bow 0
staff 1000
weapon 100
WintrySanctified RelicPrefix75Freezes you inflict spread to other Enemies within 1.6 metresdex_special_relic 200
default 50
CataclysmicSanctified RelicPrefix84Your Lightning Damage can Freezeint_special_relic 200
default 50
of FreezingSanctified RelicSuffix75(20-30)% chance to Freezedex_special_relic 600
default 150
of MeltingSanctified RelicSuffix75(40-50)% reduced Freeze Duration on youdex_special_relic 600
default 150
of FrostbiteCrucible AreaSuffix1All Damage from Monsters' Hits can Freeze
Monsters' Hits have 10% chance to Freeze
crucible_map_low 400
of FrostbiteCrucible AreaSuffix1All Damage from Monsters' Hits can Freeze
Monsters' Hits have 20% chance to Freeze
Monsters have 100% increased Freeze Duration
crucible_map_high 400
Elementalist'sCharmPrefix1(10-15)% chance to Freeze, Shock and Igniteint_animal_charm 1000
Elementalist'sCharmPrefix60(16-25)% chance to Freeze, Shock and Igniteint_animal_charm 500

Chance to avoid being Frozen

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of StoicismItemSuffix23(16-20)% chance to Avoid Elemental Ailmentsshield 1000
of ResolveItemSuffix41(21-25)% chance to Avoid Elemental Ailmentsshield 1000
of FortitudeItemSuffix57(26-30)% chance to Avoid Elemental Ailmentsshield 1000
of WillItemSuffix73(31-35)% chance to Avoid Elemental Ailmentsshield 1000
of ShapingItemSuffix81(31-35)% chance to Avoid Elemental Ailmentsboots_shaper 1600
of the CrusadeItemSuffix75(51-60)% chance to Avoid being Frozenboots_crusader 1000
quiver_crusader 1000
HellscapeUpsideAvoidElementalStatusAilments2__ItemScourge Benefit45(17-19)% chance to Avoid Elemental Ailmentsshield 500
HellscapeUpsideAvoidElementalStatusAilments3__ItemScourge Benefit68(20-22)% chance to Avoid Elemental Ailmentsshield 500
HellscapeUpsideAvoidElementalStatusAilments4ItemScourge Benefit68(23-25)% chance to Avoid Elemental Ailmentsshield 500
HellscapeUpsideChanceToAvoidFreezeAndChill2_ItemScourge Benefit45(26-30)% chance to Avoid being Chilled
(26-30)% chance to Avoid being Frozen
ring 500
HellscapeUpsideChanceToAvoidFreezeAndChill3ItemScourge Benefit68(31-35)% chance to Avoid being Chilled
(31-35)% chance to Avoid being Frozen
ring 500
HellscapeUpsideChanceToAvoidFreezeAndChill4ItemScourge Benefit68(36-40)% chance to Avoid being Chilled
(36-40)% chance to Avoid being Frozen
ring 500
AvoidFreezeEldritchImplicit1ItemSearing Exarch75(33-35)% chance to Avoid being Frozenno_tier_6_eldritch_implicit 0
boots 700
AvoidFreezeEldritchImplicit2ItemSearing Exarch75(36-38)% chance to Avoid being Frozenno_tier_5_eldritch_implicit 0
boots 700
AvoidFreezeEldritchImplicit4ItemSearing Exarch75(42-44)% chance to Avoid being Frozenno_tier_3_eldritch_implicit 0
boots 700
AvoidFreezeEldritchImplicit5ItemSearing Exarch75(45-47)% chance to Avoid being Frozenno_tier_2_eldritch_implicit 0
boots 700
AvoidFreezeEldritchImplicit6ItemSearing Exarch75(48-50)% chance to Avoid being Frozenno_tier_1_eldritch_implicit 0
boots 700
AvoidFreezeEldritchImplicit3ItemSearing Exarch75(39-41)% chance to Avoid being Frozenno_tier_4_eldritch_implicit 0
boots 700
AvoidFreezeEldritchImplicitPinnaclePresence3ItemSearing Exarch75(57-59)% chance to Avoid being Frozenno_tier_4_eldritch_implicit 0
boots 140
AvoidFreezeEldritchImplicitPinnaclePresence5ItemSearing Exarch75(63-66)% chance to Avoid being Frozenno_tier_2_eldritch_implicit 0
boots 140
AvoidFreezeEldritchImplicitPinnaclePresence6ItemSearing Exarch75(67-70)% chance to Avoid being Frozenno_tier_1_eldritch_implicit 0
boots 140
AvoidFreezeEldritchImplicitPinnaclePresence4ItemSearing Exarch75(60-62)% chance to Avoid being Frozenno_tier_3_eldritch_implicit 0
boots 140
AvoidFreezeEldritchImplicitUniquePresence2ItemSearing Exarch75(45-47)% chance to Avoid being Frozenno_tier_5_eldritch_implicit 0
boots 350
AvoidFreezeEldritchImplicitUniquePresence5ItemSearing Exarch75(54-57)% chance to Avoid being Frozenno_tier_2_eldritch_implicit 0
boots 350
AvoidFreezeEldritchImplicitUniquePresence3ItemSearing Exarch75(48-50)% chance to Avoid being Frozenno_tier_4_eldritch_implicit 0
boots 350
AvoidFreezeEldritchImplicitUniquePresence4ItemSearing Exarch75(51-53)% chance to Avoid being Frozenno_tier_3_eldritch_implicit 0
boots 350
AvoidFreezeEldritchImplicitUniquePresence6ItemSearing Exarch75(58-61)% chance to Avoid being Frozenno_tier_1_eldritch_implicit 0
boots 350
AvoidElementalStatusAilmentsEldritchImplicit1ItemEater of Worlds75(15-17)% chance to Avoid Elemental Ailmentsno_tier_6_eldritch_implicit 0
boots 500
AvoidElementalStatusAilmentsEldritchImplicit2ItemEater of Worlds75(18-20)% chance to Avoid Elemental Ailmentsno_tier_5_eldritch_implicit 0
boots 500
AvoidElementalStatusAilmentsEldritchImplicit3ItemEater of Worlds75(21-23)% chance to Avoid Elemental Ailmentsno_tier_4_eldritch_implicit 0
boots 500
AvoidElementalStatusAilmentsEldritchImplicit4ItemEater of Worlds75(24-26)% chance to Avoid Elemental Ailmentsno_tier_3_eldritch_implicit 0
boots 500
AvoidElementalStatusAilmentsEldritchImplicit5ItemEater of Worlds75(27-29)% chance to Avoid Elemental Ailmentsno_tier_2_eldritch_implicit 0
boots 500
AvoidElementalStatusAilmentsEldritchImplicit6ItemEater of Worlds75(30-32)% chance to Avoid Elemental Ailmentsno_tier_1_eldritch_implicit 0
boots 500
AvoidElementalStatusAilmentsEldritchImplicitPinnaclePresence3ItemEater of Worlds75(39-41)% chance to Avoid Elemental Ailmentsno_tier_4_eldritch_implicit 0
boots 100
AvoidElementalStatusAilmentsEldritchImplicitPinnaclePresence4ItemEater of Worlds75(42-44)% chance to Avoid Elemental Ailmentsno_tier_3_eldritch_implicit 0
boots 100
AvoidElementalStatusAilmentsEldritchImplicitPinnaclePresence5ItemEater of Worlds75(45-47)% chance to Avoid Elemental Ailmentsno_tier_2_eldritch_implicit 0
boots 100
AvoidElementalStatusAilmentsEldritchImplicitPinnaclePresence6ItemEater of Worlds75(48-50)% chance to Avoid Elemental Ailmentsno_tier_1_eldritch_implicit 0
boots 100
AvoidElementalStatusAilmentsEldritchImplicitUniquePresence3ItemEater of Worlds75(30-32)% chance to Avoid Elemental Ailmentsno_tier_4_eldritch_implicit 0
boots 250
AvoidElementalStatusAilmentsEldritchImplicitUniquePresence6ItemEater of Worlds75(39-41)% chance to Avoid Elemental Ailmentsno_tier_1_eldritch_implicit 0
boots 250
AvoidElementalStatusAilmentsEldritchImplicitUniquePresence2ItemEater of Worlds75(27-29)% chance to Avoid Elemental Ailmentsno_tier_5_eldritch_implicit 0
boots 250
AvoidElementalStatusAilmentsEldritchImplicitUniquePresence5ItemEater of Worlds75(36-38)% chance to Avoid Elemental Ailmentsno_tier_2_eldritch_implicit 0
boots 250
AvoidElementalStatusAilmentsEldritchImplicitUniquePresence4ItemEater of Worlds75(33-35)% chance to Avoid Elemental Ailmentsno_tier_3_eldritch_implicit 0
boots 250
WeaponTreeAvoidFreezeChanceToBeIgnited1ItemCrucible Passive Skill Tree160% chance to Avoid being Frozen
+20% chance to be Ignited
shield 750
WeaponTreeAvoidFreezeChanceToBeIgnited2ItemCrucible Passive Skill Tree60100% chance to Avoid being Frozen
+20% chance to be Ignited
shield 750
JewelImplicitChanceToAvoidFreezeJewelIntrinsic115% chance to Avoid being Frozenjewel 1
of WarmingAbyss JewelSuffix50(31-40)% chance to Avoid being Frozendefault 300
of HeatingAbyss JewelSuffix70(41-50)% chance to Avoid being Frozendefault 150
V2AvoidChillAndFreezeAbyssalJewelCorrupted_Abyss JewelCorrupted1(20-25)% chance to Avoid being Frozendefault 1000
NotableCluster JewelPrefix501 Added Passive Skill is Antifreezeaffliction_cold_resistance 686
ExpeditionRelicModifierImmuneStatusAilments_Expedition RemnantPrefix1100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
100% chance to Avoid being Ignited
100% chance to Avoid being Shocked
default 1000
Rin'sUnveiledPrefix60100% chance to Avoid being Frozen
(20-30)% chance to Avoid being Chilled
boots 2000
ChosenUnveiledPrefix60(30-35)% chance to Avoid Elemental Ailments
(30-35)% chance to Avoid being Stunned
body_armour 2000
of the OrderUnveiledSuffix60+(31-35) to Dexterity
(21-25)% chance to Avoid being Frozen
body_armour 1000
shield 1000
of the UntouchableSanctified RelicSuffix75(20-30)% chance to Avoid Elemental Ailmentsdex_special_relic 600
default 150
of the GuiltlessSanctified RelicSuffix75(40-50)% chance to Avoid being Frozendex_special_relic 600
default 150


In addition, Mutewind Warband member can drop boots with Mutewind - Cannot be Frozen (Prefix)

Synthesized items can have the implicit mod Cannot be Frozen

Related passive skills

These passive skills are related to freeze.

Chance to Freeze

Ascendancy
Class
NameStats
N/AChance to Ignite, Freeze and Shock
15% chance to Freeze, Shock and Ignite [1]
N/ACold Damage and Freeze Chance
10% increased Cold Damage
15% chance to Freeze [1]

10% increased Cold Damage
10% chance to Freeze [2]
N/AFreeze Chance
15% chance to Freeze [1] [2] [3]
N/AWeapon Elemental Damage, Status Ailment Chance
10% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite [1] [2]
N/AAsh, Frost and Storm
30% increased Elemental Damage
30% increased Effect of Non-Damaging Ailments
10% chance to Freeze, Shock and Ignite [1]
N/AFingers of Frost
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]
N/AFlash Freeze
25% increased Cold Damage
30% increased Effect of Cold Ailments
15% chance to Freeze [1]
N/AHoly Dominion
24% increased Elemental Damage
+12% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite [1]
Elementalist
Elemental Damage, Status Ailment Chance
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite [1] [2]

Freeze duration

NameStats
Breath of Rime
30% increased Cold Damage
50% increased Duration of Cold Ailments [1]
Elemental Focus
20% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Effect of Non-Damaging Ailments [1]
Winter's Embrace
60% increased Freeze Duration on Enemies
30% increased Damage if you've Shattered an Enemy Recently [1]
Astonishing Affliction
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]

Chance to avoid being Frozen

Ascendancy
Class
NameStats
N/AAvoid Status Ailments
10% chance to Avoid Elemental Ailments [1]
N/AFreeze and Chill Avoidance
20% chance to Avoid being Frozen
20% chance to Avoid being Chilled [1]
N/ALife and Elemental Ailment Avoidance
5% increased maximum Life
4% chance to Avoid Elemental Ailments [1] [2] [3]
N/ACrystal Skin
20% chance to Avoid Elemental Ailments
+1% to all maximum Elemental Resistances [1]
N/AThick Skin
10% increased maximum Life
8% chance to Avoid Elemental Ailments [1]

Freeze Immunity

No results found for the given query.

Miscellaneous

Ascendancy
Class
NameStats
N/AChill and Freeze Resistance
20% reduced Effect of Chill on you
20% reduced Freeze Duration on you [1]
N/AFingers of Frost
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]
N/AStorm Weaver
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
25% increased Cold Damage
25% increased Lightning Damage [1]
Occultist
Frigid Wake
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]

Masteries

The following Masteries are related to Freeze:

Mastery Effects
Cold Mastery
  • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Curse Mastery
  • +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies

Cluster jewel notables

NameStats
Agent of Destruction
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite while affected by a Herald [1]
Antifreeze
+20% to Cold Resistance
30% chance to Avoid being Frozen
+1% to maximum Cold Resistance [1]
Calamitous
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Hibernator
30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently [1]
Inspired Oppression
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]

Tattoos

ItemEffect(s)
Tattoo of the Arohongui ScoutTattoo of the Arohongui ScoutStack Size: 10
Replaces a Small Dexterity Passive Skill
15% chance to Avoid being Chilled
15% chance to Avoid being Frozen
Right click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
15% chance to Avoid being Chilled
15% chance to Avoid being Frozen
Tattoo of the Arohongui WarmongerTattoo of the Arohongui WarmongerStack Size: 10
Replaces a Small Intelligence Passive Skill
Killing Blows have 10% chance to Shatter Enemies as though FrozenRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Killing Blows have 10% chance to Shatter Enemies as though Frozen

Freeze immune enemies

Currently there are only a few selected enemies in the game that are immune to the freeze status ailment. These are:

Note: this only applies while Rigwald is transformed into his Wolf Form.

While not immune to freeze, other selected monsters have a minimum action speed that they are set to if they would otherwise be frozen[6] including:

For a full list, see List of monsters that cannot be fully slowed.

Achievements

Name Description
Cryomancer
Shatter 5 frozen monsters with a single action.

Version History

Version Changes
0.8.6
  • New effects for frozen.
0.7.0
  • Improved calculation of the freeze effect.
0.6.12
  • Improved the frozen effect.
0.6.11
  • Added status ailment: frozen.

References

ru:Заморозка