Lighthouse Map

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This article is about the variant of Lighthouse Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Lighthouse MapMap Level: 80
Map Tier: 13
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 79
Metadata
Item class: Map
Lighthouse
Map area
No Waypoint
IdMapWorldsLighthouse
Act11
Area level71
BossesUruk Baleh
El'Abin, Bloodeater
Leli Goya, Daughter of Ash
Bin'aia, Crimson Rain
Area type tagsbeach
Tagsmap, area_with_water, einharmaps, map_drops_can_upgrade_to_ziggurat, lighthouse_area
The Shaper: Fire ignites the sky. A signal to keep away. An invitation to invade.
Vaal Side AreasClouded Ridge (MapSideArea1_4)
Fire ignites the sky.

A signal to keep away.

An invitation to invade.

Lighthouse Map is a map area.

Lighthouse Map is in the current map series (Keepers) for the Atlas of Worlds.

Layout


Encounters

Boss

The boss is selected from a pool of Redblade warband leaders:

Other unique rarity enemies accompany them.

The boss has a chance to drop one of the following unique items:

ItemDrop
level
Redblade BannerRedblade Banner
Painted Tower Shield
Chance to Block: 30%
Armour: (338-432)
Movement Speed: -3%
Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
Blood shed is blood shared.
55
Redblade BandRedblade Band
Unset Ring
Requires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30-40) to Strength
(20-30)% increased Fire Damage
+(30-40) to maximum Life
To ascend to leadership, the child of a Redblade warlord
must pull the band from the still-hot
ashes of their father.
Redblade TramplersRedblade Tramplers
Ancient Greaves
Armour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.

As well as an item with signature warband mod: Redblade - 10% of Physical Damage from Hits taken as Fire Damage (Prefix).

Boss video

Item drops

The following drop-restricted items can drop in this area.

ItemDrop
level
Burning BloodBurning Blood6Xoph's Blood
Corrupted
There's a place where up is down,
where right is wrong,
where pleasure is agony,
and where the living wish only for death.
81
The VastThe Vast7Song of the SirensCan you hear the siren's calls,
Just beyond the sea?
A voice which hearts
of men enthralls,
I too am hooked to thee.
23
The WindThe Wind7WindripperWeaving through the cracks, searching for weaknesses, silent, indiscriminate, leaving sorrow in its wake.70
Azure RageAzure Rage4Punishing Map
Map Tier: 16
The mask hides his identity
but also makes it hard to read...
81

Item acquisition

Lighthouse Map can drop anywhere.

Recipes

Lighthouse Map can be created from the following recipes:

AmountPartDescriptionMeta
13TriskaidekaphobiaTriskaidekaphobia13Map
Map Tier: 13
Quality: +13%
Delirium: 100%
Modifiers: 8
Corrupted
The Mists of Madness prey on those who harbour the deepest of fears.
Random corrupted tier 13 map with 8 modifiers, 13% quality and 100% deliriumA
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.Random mapA
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Random corrupted mapA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
tier
Map
level
Map
series
Lighthouse MapLighthouse MapMap Level: 80
Map Tier: 13
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Keepers
Lighthouse MapLighthouse MapMap Level: 83
Map Tier: 16
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Mercenaries
Lighthouse MapLighthouse MapMap Level: 83
Map Tier: 16
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Settlers
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Crucible
Lighthouse MapLighthouse MapMap Level: 70
Map Tier: 3
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Scourge
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Expedition
Lighthouse MapLighthouse MapMap Level: 72
Map Tier: 5
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Ritual
Lighthouse MapLighthouse MapMap Level: 74
Map Tier: 7
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Heist
Lighthouse MapLighthouse MapMap Level: 74
Map Tier: 7
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Harvest
Lighthouse MapLighthouse MapMap Level: 77
Map Tier: 10
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Delirium
Lighthouse MapLighthouse MapMap Level: 77
Map Tier: 10
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Metamorph
Lighthouse MapLighthouse MapMap Level: 73
Map Tier: 6
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Blight
Lighthouse MapLighthouse MapMap Level: 76
Map Tier: 9
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Legion
Lighthouse MapLighthouse MapMap Level: 75
Map Tier: 8
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875Synthesis
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Betrayal
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471War for the Atlas
Lighthouse MapLighthouse MapMap Level: 80
Map Tier: 13
Guild Character: w
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Atlas of Worlds

Unique versions

The following unique items are derived from this base type.

There are no unique versions of this item.

Version history

Version Changes
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.17.0
  • The Watchstone system has also been removed, and replaced with Voidstones
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.9.0
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • The Atlas will now be shuffled every league. [Undocumented]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.