Lighthouse Map

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This article is about the variant of Lighthouse Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Lighthouse MapMap Level: 83
Map Tier: 16
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 82
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Lighthouse
Map area
No Waypoint
IdMapWorldsLighthouse
Act11
Area level71
BossesUruk Baleh
El'Abin, Bloodeater
Leli Goya, Daughter of Ash
Bin'aia, Crimson Rain
Area type tagsbeach
Tagsmap, area_with_water, einharmaps, map_drops_can_upgrade_to_ziggurat, lighthouse_area
The Shaper: Fire ignites the sky. A signal to keep away. An invitation to invade.
Vaal Side AreasClouded Ridge (MapSideArea1_4)
Fire ignites the sky.

A signal to keep away.

An invitation to invade.

Lighthouse Map is a map area.

Lighthouse Map is in the current map series (Settlers) for the Atlas of Worlds.

Layout


Encounters

Boss

The boss is selected from a pool of Redblade warband leaders:

Other unique rarity enemies accompany them.

The boss has a chance to drop one of the following unique items:

ItemDrop
Level
Redblade BannerRedblade Banner
Painted Tower Shield
Chance to Block: 30%
Armour: (338-432)
Movement Speed: -3%
Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
Blood shed is blood shared.
55
Redblade BandRedblade Band
Unset Ring
Requires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30-40) to Strength
(20-30)% increased Fire Damage
+(30-40) to maximum Life
To ascend to leadership, the child of a Redblade warlord
must pull the band from the still-hot
ashes of their father.
N/A
Redblade TramplersRedblade Tramplers
Ancient Greaves
Armour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
N/A

As well as an item with signature warband mod: Redblade - 10% of Physical Damage from Hits taken as Fire Damage (Prefix).

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
The FishmongerThe Fishmonger4Albino Rhoa FeatherHowever vicious Rhoas might be, a dedicated angler may in time tame them.23
The OathThe Oath6Death's OathAn oath once made is an oath never broken. Do not delay in keeping it, for I take no pleasure in fools.62
The SurveyorThe Surveyor4Map
Map Tier: 14
Exploring lands made of flesh and sorrow, we'll reap and plunder like there's no tomorrow.
75
Azure RageAzure Rage4Punishing Map
Map Tier: 16
The mask hides his identity
but also makes it hard to read...
81

Item acquisition

Lighthouse Map can drop anywhere.

Recipes

Lighthouse Map can be created from the following recipes:

AmountPartDescriptionMeta
5The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map
Map Tier: 14 to 16
Modifiers: 8
Corrupted
To protect her mansion, she would cut a deal with anyone. Anything.

Something answered.
Random corrupted tier 14–16 map with 8 modifiers and occupied by an Elder GuardianA
4Azure RageAzure Rage4Punishing Map
Map Tier: 16
The mask hides his identity
but also makes it hard to read...
Random PunishingPunishing
Prefix
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 18% of Physical Damage
tier 16 map
A
4Left to FateLeft to Fate4Map
Map Tier: 16
Unidentified Corrupted
Many strive for greatness,
but it is challenge, unforeseen,
that forges heroes.
Random unidentified corrupted tier 16 mapA
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.Random mapA
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Random corrupted mapA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
Tier
Map
Level
Map
Series
Lighthouse MapLighthouse MapMap Level: 83
Map Tier: 16
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Settlers
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Crucible
Lighthouse MapLighthouse MapMap Level: 70
Map Tier: 3
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Scourge
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Expedition
Lighthouse MapLighthouse MapMap Level: 72
Map Tier: 5
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Ritual
Lighthouse MapLighthouse MapMap Level: 74
Map Tier: 7
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Heist
Lighthouse MapLighthouse MapMap Level: 74
Map Tier: 7
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Harvest
Lighthouse MapLighthouse MapMap Level: 77
Map Tier: 10
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Delirium
Lighthouse MapLighthouse MapMap Level: 77
Map Tier: 10
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Metamorph
Lighthouse MapLighthouse MapMap Level: 73
Map Tier: 6
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Blight
Lighthouse MapLighthouse MapMap Level: 76
Map Tier: 9
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Legion
Lighthouse MapLighthouse MapMap Level: 75
Map Tier: 8
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875Synthesis
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Betrayal
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471War for the Atlas
Lighthouse MapLighthouse MapMap Level: 80
Map Tier: 13
Guild Character: w
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Atlas of Worlds

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.17.0
  • The Watchstone system has also been removed, and replaced with Voidstones
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.9.0
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.