This article is about the variant of Lighthouse Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Lighthouse MapMap Level: 80 Map Tier: 13 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop level: 79Metadata Item class: Map
The boss has a chance to drop one of the following unique items:
Item
Drop level
Redblade BannerRedblade Banner Painted Tower ShieldChance to Block: 30% Armour: (338-432) Movement Speed: -3%Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite PowerBlood shed is blood shared.
55
Redblade BandRedblade Band Unset RingRequires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit Socketed Golem Skills have Minions Regenerate 5% of Life per second +3 to Level of Socketed Golem Gems +(30-40) to Strength (20-30)% increased Fire Damage +(30-40) to maximum LifeTo ascend to leadership, the child of a Redblade warlord must pull the band from the still-hot ashes of their father.
—
Redblade TramplersRedblade Tramplers Ancient GreavesArmour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks (5-10)% reduced Enemy Stun Threshold (150-200)% increased Armour +(50-70) to maximum Life +(20-30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning GroundOur home was swallowed beneath the great mountain for our complacency. Now we must prove our value to the Molten One by sating his hunger for life.
Burning BloodBurning Blood6Xoph's Blood CorruptedThere's a place where up is down, where right is wrong, where pleasure is agony, and where the living wish only for death.
81
The VastThe Vast7Song of the SirensCan you hear the siren's calls, Just beyond the sea? A voice which hearts of men enthralls, I too am hooked to thee.
23
The WindThe Wind7WindripperWeaving through the cracks, searching for weaknesses, silent, indiscriminate, leaving sorrow in its wake.
70
Azure RageAzure Rage4Punishing Map Map Tier:16The mask hides his identity but also makes it hard to read...
81
Item acquisition
Lighthouse Map can drop anywhere.
Recipes
Lighthouse Map can be created from the following recipes:
Amount
Part
Description
Meta
13
TriskaidekaphobiaTriskaidekaphobia13Map Map Tier:13 Quality:+13% Delirium:100% Modifiers:8 CorruptedThe Mists of Madness prey on those who harbour the deepest of fears.
Random corruptedtier 13 map with 8 modifiers, 13% quality and 100% delirium
A
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Lighthouse MapLighthouse MapMap Level: 80 Map Tier: 13 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Keepers
Lighthouse MapLighthouse MapMap Level: 83 Map Tier: 16 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Mercenaries
Lighthouse MapLighthouse MapMap Level: 83 Map Tier: 16 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Settlers
Lighthouse MapLighthouse MapMap Level: 71 Map Tier: 4 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Crucible
Lighthouse MapLighthouse MapMap Level: 70 Map Tier: 3 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Scourge
Lighthouse MapLighthouse MapMap Level: 71 Map Tier: 4 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Expedition
Lighthouse MapLighthouse MapMap Level: 72 Map Tier: 5 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Ritual
Lighthouse MapLighthouse MapMap Level: 74 Map Tier: 7 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Heist
Lighthouse MapLighthouse MapMap Level: 74 Map Tier: 7 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Harvest
Lighthouse MapLighthouse MapMap Level: 77 Map Tier: 10 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Delirium
Lighthouse MapLighthouse MapMap Level: 77 Map Tier: 10 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Metamorph
Lighthouse MapLighthouse MapMap Level: 73 Map Tier: 6 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Blight
Lighthouse MapLighthouse MapMap Level: 76 Map Tier: 9 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Legion
Lighthouse MapLighthouse MapMap Level: 75 Map Tier: 8 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Synthesis
Lighthouse MapLighthouse MapMap Level: 71 Map Tier: 4 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Betrayal
Lighthouse MapLighthouse MapMap Level: 71 Map Tier: 4 Guild Character: FTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
War for the Atlas
Lighthouse MapLighthouse MapMap Level: 80 Map Tier: 13 Guild Character: wTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Atlas of Worlds
Unique versions
The following unique items are derived from this base type.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The Watchstone system has also been removed, and replaced with Voidstones
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.