Lighthouse Map

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This article is about the variant of Lighthouse Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Lighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 70
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Lighthouse
Map area
No Waypoint
IdMapWorldsLighthouse
Act11
Area level71
BossesUruk Baleh
El'Abin, Bloodeater
Leli Goya, Daughter of Ash
Bin'aia, Crimson Rain
Area type tagsbeach
Tagsmap, area_with_water, einharmaps, lighthouse_area, map_area_with_open_water, ocean_area, windy_area, map_drops_can_upgrade_to_ziggurat
The Shaper: Fire ignites the sky. A signal to keep away. An invitation to invade.
Vaal Side AreasClouded Ridge (MapSideArea1_4)

Lighthouse Map is a map area.

Lighthouse Map does not exist in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Lighthouse Map can be used in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations, but it cannot be influenced by the Eldritch Horrors or witnessed by The Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.

Layout


Encounters

Boss

The boss is draw from the pool of Redblade warband:

which they would have unique rarity sidekick.

The unique bosses may have a chance to drop one of the following unique items

ItemDrop
Level
Redblade BannerRedblade Banner
Painted Tower Shield
Chance to Block: 30%
Armour: (338-432)
Movement Speed: -3%
Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
Blood shed is blood shared.
N/A
Redblade BandRedblade Band
Unset Ring
Requires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30-40) to Strength
(20-30)% increased Fire Damage
+(30-40) to maximum Life
To ascend to leadership, the child of a Redblade warlord
must pull the band from the still-hot
ashes of their father.
N/A
Redblade TramplersRedblade Tramplers
Ancient Greaves
Armour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
N/A

As well as their signature mod: Redblade - 10% of Physical Damage from Hits taken as Fire Damage (Prefix).

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one,
Until the longest of days was done.
Their love grew stronger
with every breath,
Until it was broken apart in death.
23
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs.61
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The JourneyThe Journey3Harbinger's OrbOh the places you will go, the sights you will see, the things you will meet.68
The Old ManThe Old Man12Fishing Rod
Two-Implicit
Corrupted
Hear me, fish! I love and respect you, but before this day ends I will kill you dead.
54
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73
The WindThe Wind7WindripperWeaving through the cracks, searching for weaknesses, silent, indiscriminate, leaving sorrow in its wake.68

Item acquisition

Lighthouse Map is drop disabled.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Crucible
Lighthouse MapLighthouse MapMap Level: 70
Map Tier: 3
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Scourge
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Expedition
Lighthouse MapLighthouse MapMap Level: 72
Map Tier: 5
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Ritual
Lighthouse MapLighthouse MapMap Level: 74
Map Tier: 7
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Heist
Lighthouse MapLighthouse MapMap Level: 74
Map Tier: 7
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Harvest
Lighthouse MapLighthouse MapMap Level: 77
Map Tier: 10
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Delirium
Lighthouse MapLighthouse MapMap Level: 77
Map Tier: 10
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Metamorph
Lighthouse MapLighthouse MapMap Level: 73
Map Tier: 6
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Blight
Lighthouse MapLighthouse MapMap Level: 76
Map Tier: 9
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Legion
Lighthouse MapLighthouse MapMap Level: 75
Map Tier: 8
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875Synthesis
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Betrayal
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471War for the Atlas
Lighthouse MapLighthouse MapMap Level: 80
Map Tier: 13
Guild Character: w
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Atlas of Worlds

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.17.0
  • The Watchstone system has also been removed, and replaced with Voidstones
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.9.0
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.