0.10 m
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0.20 m
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- Radius (hitboxes) of Humanoids (such as player-controlled characters).
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0.30 m
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0.40 m
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0.60 m
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1.00 m
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1.10 m
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1.20 m
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- The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]
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1.30 m
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1.40 m
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1.50 m
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2.00 m
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- Radius of When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy effect granted by Berek's RespiteRequires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"With Flame licking at his heels Berek berated the clouds Until vengeful Storm spewed forth his rains And Berek held on tight As Fire screamed and steamed And fled." - Berek and the Untamed. [19]
- Radius of When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy effect granted by Abberath's HoovesEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped
+(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning HoofprintsThe goat king knew not of war, of the lands and laws he trampled. The goat king knew only joy at turning life into ash.. [20]
- Maximum distance of modifiers that specify Close Range, such as Chin SolBow
Physical Damage: (86-103.2) to (260-312) Elemental Damage: 25-50 Critical Strike Chance: 6.70% Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers. That is not the case when fighting the Maraketh.[21], ArborixBow Physical Damage: (123-143) to (330-355) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther., The FledglingArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots., Usurper's PenanceArmour: (559-772)Requires Level 69, 138 Str(50-80)% increased Armour Attacks have 15% chance to cause Bleeding 50% reduced Light Radius +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20-30)% chance to gain a Frenzy Charge on Critical Strike at Close RangeBloodlust Begets Suffering, and DawnbreakerChance to Block: (43-48)% Armour: (1305-2103) Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour +(20-25)% Chance to Block -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies in Close Range when you Block"The newcomers warn of doom and death beyond mortal ken. I ask, why should we fear the fire when we serve the Lord of Light?" - Maxarius, the first High Templar, as well as Shattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (170-265)% of base Effectiveness of Added Damage: (170-265)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles 40% chance to Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s helmet enchantment Hits at Close Range with Shattering Steel Fortify.
- Item pickup range as of version 3.25.0.[22]
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2.10 m
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- Radius of Gain 20% of Physical Damage as Extra Lightning Damage
10% chance to Shock (Hidden) aura from Baranite Cleric spectres. [23]
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2.20 m
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2.40 m
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- Blast RainFire, Attack, AoE, Projectile, Bow
Level: (1-20) Cost: (7-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows 100% of Physical Damage Converted to Fire Damage Penetrates (20-30)% Fire Resistance Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s base explosion radius.[25]
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2.50 m
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|
2.80 m
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- Base radius of Flesh and StoneSpell, Aura, AoE, Stance, Physical
Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres (0-50)% increased Cooldown Recovery Rate While in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from Hits While in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura effect.[26]
- Radius of Nearby Enemies are Hindered, with 40% reduced Movement Speed debuff from Searing Exarch Eldritch Altars. [23]
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2.90 m
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3.00 m
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- Radius of Shocking Skitterbot's Aura Shocks Enemies near it and Chilling Skitterbot's Aura Chills Enemies near it effect granted by Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..[27]
- Radius of Nearby Enemies are Chilled effect granted by Chilling Presence.[23]
- Radius of Nearby Enemies have Fire Exposure effect granted by Master of Fire.[23]
- Radius of Death Aura granted by Death's OathArmour: (1990-2502)
Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped +(40-50) to all Attributes (10-15)% increased Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore FootprintsTears of blood, aching heart, My dear Isildria must depart..[23]
- Radius of Nearby Enemies have 50% increased Fire and Cold Resistances effect granted by Eye of MaliceEvasion: (610-822)
Energy Shield: (125-168)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds).[23]
- Radius of Nearby Enemies are Blinded, Nearby Enemies have Malediction, Nearby Enemies are Crushed implicits obtained on Glimpse of ChaosEvasion: (207-239)
Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted (30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation only under the blessed veil of ignorance..[23]
- Radius of Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification effect granted by non-legacy KingmakerTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew..[23]
- Radius of Nearby Enemies are Chilled effect granted by Expedition's EndEvasion: (660-925)
Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them..[23]
- Radius of Nearby Enemies are Scorched effect granted by Legacy of FuryArmour: (276-412)
Evasion: (276-412)Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per secondAll that was loved, all that was hated - naught remains but ash.(Scorched Enemies have -10% to Elemental Resistances).[23]
- Radius of the Remnant of Corruption aura used by monsters empowered by a Remnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again..[23]
- Radius of Nearby Enemies are Maimed with 30% reduced Movement Speed (Hidden) effect from Executioner.[23]
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3.20 m
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- Radius of 25% reduced Action Speed (Hidden)
Debuffs on you expire 40% slower (Hidden) 60% reduced Cooldown Recovery Rate (Hidden) effect from Temporal Bubble.[23]
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3.50 m
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- 0% more damage from Point Blank at this distance, deals less damage from 36+.
- Radius of Nearby Enemies are Blinded effect granted by Redeemer'sRedeemer's
Prefix Nearby Enemies are Blinded, Elevated Redeemer'sElevated Redeemer's Prefix Nearby Enemies are Blinded Cannot be Blinded prefix for Redeemer influenced body armours. [23][28]
- Radius of Nearby Enemies are Hindered, with 25% reduced Movement Speed effect granted by SingularitySceptre
Physical Damage: 51-76 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process..[29] [23]
- Radius of Nearby Enemies are Crushed while you have at least 25 Rage effect granted by Bear's GirdleRequires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
(20-30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage +10 to Maximum RageSimple. Deadly. Unstoppable.[30]
- Radius of Mirage Archer summoning dead zone created by Occupying Force.
- Radius of innate aura effects from Stormblast MineMine, Spell, AoE, Lightning, Aura, Nova
Level: (1-20) Cost: (2-6) Mana Reservation: (2-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (120-130)%Throws a mine that deals damage in an area when detonated.Deals (3-367) to (8-1102) Lightning Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.25 seconds +(0-0.5) metres to radius Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150% Additional Effects From 1-20% Quality: Each mine applies +(0.05-1)% increased Damage Taken to Enemies near it, up to a maximum of 150%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Icicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE Level: (1-20) Cost: (3-6) Mana Reservation: (3-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.30 seconds Fires 5 Projectiles Fires Projectiles in a circle Fires an additional Projectile for every 2 prior Mines in Detonation Sequence Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds Deals (26-240) to (39-361) Fire Damage Base Mine Detonation Time is 0.35 seconds Fires 3 Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and High-Impact Mine SupportMine, Support, AoE, Aura Icon: Y Level: (1-20) Cost & Reservation Multiplier: 50%Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Mine lasts 5 seconds Supported Skills gain a Base Reservation equal to Base Mana and Life Cost Supported Skills have a Base Mine Detonation Time of 0.25 seconds Supported Skills deal (56-50)% less Damage Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100% Additional Effects From 1-20% Quality: (0.5-10)% increased Mine DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..[31]
- Projectiles up to this distance have 0% increased damage from Longshot at this range, increasing from 36+.[32]
- Projectiles up to this distance have 40% increased damage from Adjacent Animosity at this range, decreasing from 36+.[32]
- Projectiles up to this distance have 0% increased Arrow Critical Strike Chance from Bow Mastery at this range, increasing from 36+.[32]
- Minimum distance for Penance Mark Phantasms to spawn in relation to the marked enemy (varying radius from 3.5 to 4.5m)
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3.60 m
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- Base radius of most aura skills at level 1.
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3.75 m
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- The maximum distance a target can be knockbacked in 1 second. Knockback speed is constant.[33]
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3.80 m
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- Approximate base movement speed in 1 second.[34]
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4.00 m
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4.60 m
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- Base radius of War BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20) Cost: (13-19) Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour (5-10)% more Area of Effect per Valour consumed (5-10)% more Aura effect per Valour consumed Banner grants 8% increased Accuracy Rating to You and Allies Banner grants 4% more Physical Damage with Melee Skills to You and Allies Additional Effects From 1-20% Quality: Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Dread BannerAoE, Spell, Duration, Aura Level: (1-20) Cost: (15-19) Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour (5-10)% more Area of Effect per Valour consumed (5-10)% more Aura effect per Valour consumed Banner grants +4% Chance to Block Attack Damage to You and Allies Banner causes you and Allies to Recover (9-34) Life when Blocking Additional Effects From 1-20% Quality: Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura effect.[26] Defiance BannerAoE, Spell, Duration, Aura Level: (1-20) Cost: (14-19) Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour (5-10)% more Area of Effect per Valour consumed (5-10)% more Aura effect per Valour consumed Banner grants 8% increased Movement Speed to You and Allies Banner grants +8% chance to Suppress Spell Damage to You and Allies Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies Additional Effects From 1-20% Quality: Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is likely the same.
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5.00 m
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- Radius of Nearby Allies' Action Speed cannot be modified to below base value effect granted by Garb of the EphemeralEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames.. [23]
- Radius of Nearby Allies' Damage with Hits is Lucky effect granted by Perquil's ToeRequires Level 29(12-20)% increased Rarity of Items found+(40-50) to Dexterity
(5-8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is LuckyHe was a lot luckier before he lost this.. [36] [23]
- Radius of Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate effect granted by Shaper's SeedRequires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate Regenerate 4% of Life per second Nearby Allies gain 4% of Life Regenerated per second Nearby Allies gain 80% increased Mana Regeneration RateThe first light to grow in the primordial darkness.. [23]
- Radius of 10% increased Movement Speed for you and nearby Allies effect granted by legacy Victario's FlightEvasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence (100-150)% increased Evasion Rating (10-20)% increased Movement Speed (10-20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby AlliesAlive but not unscathed, Victario fled as slaughter blossomed at the gates.. [23]
- Radius of Soul Eater's ability to consume Souls. [23]
- Radius of Cannot Recover Life or Energy Shield to above 50% (Hidden) effect from Executioner.[23]
- Radius of Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed (Hidden) effect from Malediction.[23]
- Radius of Nearby Enemies' Flasks lose 6 Charges every 3 seconds
Nearby Enemies cannot gain Flask Charges (Hidden) effect from Drought Bringer.[23]
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5.50 m
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- Base radius of most aura skills at level 20.
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6.00 m
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- Radius of "nearby" effects granted by most notable Ascendancy passive skills.[37] [23]
- Radius of Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate Nearby Enemies have -20% to Cold Resistance effect granted by Void Beacon. [23]
- Radius of Nearby Hindered Enemies deal 15% reduced Damage over Time effect granted by Withering Presence. [23]
- Radius of Nearby Chilled Enemies deal 10% reduced Damage with Hits effect granted by Frigid Wake. [23]
- Radius of You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy effect granted by Master of Metal. [23]
- Radius of Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage effect granted by Augury of Penitence. [23]
- Radius of Nearby Enemies have -30% to Critical Strike Multiplier effect granted by Overwhelm (Ascendancy passive). [23]
- Radius of Nearby enemy monsters' Action Speed is at most 92% of base value effect granted by One Step Ahead. [23]
- Radius of Nearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit effect granted by Unwavering Crusade. [23]
- Radius of You and nearby Allies have Tailwind effect granted by Gathering Winds. [23]
- Radius of Nearby Enemies take 10% increased Elemental Damage effect granted by Inquisitor (Ascendant passive). [23]
- Radius of You and nearby Allies have Tailwind effect granted by Deadeye (Ascendant passive). [23]
- Radius of Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances effect granted by Avatar of the Veil. [23]
- Radius of "nearby" effects granted by legacy fossil-crafted helmet suffixes. [23]
- Radius of "nearby" effects granted by Influence modifiers on helmets and their Elevated counterparts. [23]
- Radius of You and nearby Allies Regenerate 1% of Life per second effect granted by Replenishing Presence. [23]
- Radius of Nearby Enemies have 10% reduced Stun and Block Recovery, Nearby Enemies grant 25% increased Flask Charges, Hits against Nearby Enemies have 50% increased Critical Strike Chance effect granted by Aul's Uprising. [23]
- Radius of Nearby Enemies have -10% to all Resistances effect granted by Crown of the TyrantArmour: (160-189)
Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs.. [23]
- Radius of Nearby Enemies cannot deal Critical Strikes effect granted by Garb of the EphemeralEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames.. [23]
- Radius of Enemies inflict Elemental Ailments on you instead of nearby Allies effect granted by Sign of the Sin EaterSceptre
Physical Damage: 43-80 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others.. [23]
- Radius of Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds effect granted by Inextricable FateEvasion: (112-129)
Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance+(80-100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned EnemiesA multitude of beings share a wretched existence irrevocably bound together in perpetual torture.. [23]
- Radius of Nearby Enemies have Lightning Resistance equal to yours effect granted by Doryani's PrototypeArmour: (1107-1488)
Energy Shield: (190-255) Movement Speed: -5%Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield +(60-90) to maximum Life Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours"This was the first step in some grand design, lost to the ages, now ours to decipher." - Dominus, High Templar. (confirmed by Viperesque)
- Radius of Nearby Enemies' Chaos Resistance is 0 effect granted by Original SinRequires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0Innocence rose to godhood not on inspired faith, but on the vilification and hatred of another..
- Radius of Nearby Enemies Convert 25% of their Physical Damage to Fire effect granted by Kaom's BindingRequires Level 56+(25-35) to Strength+(30-40) to Strength
+(300-500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to FireFor centuries, he burned in an unending nightmare of lava and flame... but he endured..
- Radius of Aura Skill effects granted by Sentinels. [23]
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7.00 m
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7.50 m
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- Radius of You and nearby allies gain 50% increased Damage effect granted by Leer CastEvasion: (77-88)
Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity 25% reduced Damage +(60-100) to maximum Life +(60-100) to maximum Mana You and nearby allies gain 50% increased DamageFor none of us are as cruel as all of us.. [23]
- Radius of You and nearby allies gain 30% increased Mana Regeneration effect granted by Replica Leer CastEvasion: (77-88)
Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity 60% reduced Mana Regeneration Rate +(60-100) to maximum Life +(60-100) to maximum Mana You and nearby Allies have 30% increased Mana Regeneration Rate"Prototype #412 seems to bear much in common with Thought Extractor technology.". [23]
- Radius of Nearby Enemies have 18% increased Effect of Curses on them and Nearby allies gain 18% increased Damage effects granted by Dying BreathWarstaff
Physical Damage: 14-42 Critical Strike Chance: 7.60% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead Carry wisdom for the living, If you are willing to give your life To listen..[38] [23]
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8.00 m
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8.50 m
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- Approximate horizontal distance from your character to the edge of the screen on a 16:9 aspect ratio.
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12.00 m
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13.00 m
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- Maximum distance for party members to be considered nearby to contribute to party drop rate bonuses.[40]
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15.00 m
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- Maximum distance a projectile can travel.[10]
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