Attack
Attack is one of four damage sources, which deals damage to targets based on the damage values from weapons or unarmed. It can also be based on the defensive values from shields like with Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) ManaRequires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Shard Projectiles Deal 50% less Damage
Primary Projectile Chains +3 TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Skills that deal attack damage have the Attack gem tag.
Keywords
The following keywords are always related to attacks:
Related skill gems
Active skill gems
Active skill gems that deal melee attack damage.
Gem | ![]() | ![]() | ![]() | ![]() | ASPD | Dmg. Eff. |
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![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-49)% of base Effectiveness of Added Damage: (32-49)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while Channelling20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 160% | (32%-49%) |
![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distance50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 160% | (95%-121%) |
![]() Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this Skill30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 | 300% | (44%-59%) |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitAdds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 80% | (91%-140%) |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance +0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damage(50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 | 70% | (125%-244%) |
![]() Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-391) to (33-726) Added Cold Damage (3-75) to (67-1467) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage TypesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 100% | 100% |
![]() Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport range10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 | 120% | (142%-210%) |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy Charge5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 | 100% | (115%-135%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (100-175)% of base Effectiveness of Added Damage: (100-175)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage 1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsFires (4-7) additional Projectiles +(18-21) to Melee Strike Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 100% | (100%-175%) |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding Duration(50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 | 60% | (100%-154%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage 1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles (1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 100% | (135%-225%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal+0.5% to Damage over Time Multiplier for Poison1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Chaos DamageBase duration is 1 seconds Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Base secondary duration is 1 seconds 60% chance to Poison on Hit 60% of Physical Damage Converted to Chaos Damage 30% more Poison Duration (20-113) to (30-169) Added Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 100% | (125%-160%) |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitBase duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 70% | (135%-165%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (150-225)% of base Effectiveness of Added Damage: (150-225)% Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum Stages50% more Area of Effect for each stage +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 100% | (150%-225%) |
![]() Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitTrigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 100% | (160%-230%) |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (80-109)% of base Effectiveness of Added Damage: (80-109)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectBase duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 | 300% | (80%-109%) |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedBase duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Maximum 8 Summoned Doubles Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 100% | (28%-41%) |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage 1% increased Projectile Speed50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 100% | (105%-163%) |
![]() Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 250% of base Attack Damage: (200-313)% of base Effectiveness of Added Damage: (200-313)% Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior0.5% increased Attack Speed50% more Area of Effect for each stage +4 to maximum Stages Can't be Evaded +(0-2) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 250% | (200%-313%) |
![]() Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed 0.5% increased Poison Duration1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict Poison60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Base duration is 4 seconds (5-169) to (7-254) Added Chaos Damage Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage 30% Less Attack Speed if Dual WieldingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 100% | (90%-154%) |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while Moving+0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 | 100% | (100%-150%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining range100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 | 100% | (160%-231%) |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Effect of Ancestor Totem BuffTotem lasts 12 seconds +(16-18) to Melee Strike Range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is Active Summons a Totem which uses this SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 100% | (90%-180%) |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsTotem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike Range Summons a Totem which uses this SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 | 90% | (110%-166%) |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormBase duration is 3 seconds Bladestorm deals 50% less Damage with Hits and Ailments (10-12)% more Attack Speed while you're in a Blood Bladestorm Sand Bladestorms grant (30-38)% increased Movement Speed to you Maximum of 3 Bladestorms at a time (70-108)% more Damage with Bleeding while in Blood StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 | 70% | (105%-150%) |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (200-250)% of base Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies1% reduced Enemy Stun Threshold0.05% increased Attack Speed per Trauma Take 1 Physical Damage per Trauma when you gain TraumaPulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Gain 1 Trauma the first time this Attack Hits an Enemy Take (6-194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6 seconds (2-4)% more Damage per Trauma (11-158) to (17-238) Added Attack Physical Damage +2 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 | 85% | (200%-250%) |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 120% of base Attack Damage: (115-169)% of base Effectiveness of Added Damage: (115-169)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased Range+1 Radius per 5 Rage Gain 1 Rage if this Skill Hits any EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 | 120% | (115%-169%) |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillWhen Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 | 80% | (125%-237%) |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground Area50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 80% | (150%-230%) |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceBase duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique MonsterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 100% | (165%-238%) |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-150)% of base Effectiveness of Added Damage: (85-150)% Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage 1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueBase duration is 1 seconds Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 | 75% | (85%-150%) |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (125-200)% of base Effectiveness of Added Damage: (125-200)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage Spikes deal 3% less DamageBase duration is 6 seconds Shattering Spikes deal 30% less damage Creates 5 fissures Maximum 15 Spikes (0-19)% more Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 | 80% | (125%-200%) |
![]() Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of Effect100% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Every third successive strike Freezes enemies as though dealing (200-390)% more Damage Adds (2-75) to (3-113) Cold Damage against Chilled Enemies +2 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 100% | (165%-269%) |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies 0.5% increased Area of Effect0.5% increased Attack Speed2% increased angle25% reduced Enemy Stun Threshold Deals up to (40-49)% more Damage to closer targets +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 90% | (115%-188%) |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies 1% increased Damage1% increased Knockback Distance5% reduced Knockback DistanceKnocks Enemies Back on Hit 25% reduced Enemy Stun Threshold (20-39)% chance to deal Double Damage +2 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 85% | (195%-313%) |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less Damage100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 70% | (230%-350%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage 1% chance to Ignite enemies4% increased Skill Effect Duration60% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 | 100% | (104%-166%) |
![]() Level: (1-20) Use Time: 1.00 sec Attack Damage: (100-157)% of base Effectiveness of Added Damage: (100-158)%Requires Level 24Deals attack damage in an area.Base duration is (5-5.9) seconds Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Damage cannot be Reflected Counts total Power of Enemies in Range Exerted Attacks Trigger Combust the first time they deal a Melee Hit (0-38)% increased Warcry Speed 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal CryPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 | N/A | (100%-158%) |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack Speed+0.55 seconds to Attack Time (20-39)% increased Stun Duration against Enemies that are on Full Life Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 | 100% | (100%-150%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over Time60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee Strike Range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 100% | (110%-185%) |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-213)% of base Effectiveness of Added Damage: (125-213)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes Creates 0.1 additional Spikes if you've changed Stance RecentlyCreates 7 Spikes 75% less Damage while in Blood Stance Creates 2 additional Spikes if you've changed Stance Recently (2-75) to (3-113) Added Attack Physical Damage (0-76)% more Area of Effect while in Sand StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 | 80% | (125%-213%) |
![]() Level: (1-20) Cost: (25-46) Life Attack Speed: 70% of base Attack Damage: (40-62)% of base Effectiveness of Added Damage: (40-62)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectRagestorm moves with 2% increased speed0.5% increased Skill Effect DurationBase duration is 3 seconds Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage Ragestorm has +1 to Radius per 2 Rage sacrificed Ragestorm deals 5% more Damage per 1 Rage Sacrificed Maximum 1 Ragestorm Ragestorm Hits 250% more FrequentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 | 70% | (40%-62%) |
![]() Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% chance to Debilitate Enemies for 1 second on Hit1% increased Cooldown Recovery Rate1% increased DamageTrigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 100% | (115%-175%) |
![]() Level: (1-20) Cost: 10 Mana Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance (90-109)% increased Movement Speed 100% more Damage with Hits at Maximum Charge Distance (12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 | 100% | 100% |
![]() Level: (1-20) Cost: 8 ManaSwipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 100% | 100% |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast Speed50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 | 85% | (196%-273%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times 2% reduced Damage1% increased Beam frequency 1% reduced Area of EffectBase duration is 3 seconds 50% of Physical Damage Converted to Lightning Damage Beams Hit Enemies every (0.4-0.32) seconds (4-6) maximum Beam Targets Chains +1 Times Beams deal 40% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 | 100% | (110%-188%) |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (175-275)% of base Effectiveness of Added Damage: (175-275)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect Wave has 1% increased Area of EffectShockwaves deal 40% less Damage Wave gains +2 to radius with each Area in the Sequence Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave causes Shockwaves from up to 5 Enemies in each Area (0-19)% more Area of Effect Wave has (0-25)% reduced delay between AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 | 75% | (175%-275%) |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)% Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback Distance(5-75) to (8-113) Added Attack Physical Damage Knocks Enemies Back on Hit +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 | 70% | (170%-281%) |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-275)% of base Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire Damage+5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 | 80% | (180%-275%) |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 80% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Per 1% Quality:1Superior1% increased Totem DamageTotem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems Summons a Totem which uses this Skill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 | 80% | (100%-154%) |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 75% of base Attack Damage: (70-106)% of base Effectiveness of Added Damage: (70-106)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased DamageBase duration is 1 seconds Aftershock deals (350-407)% more Damage with Hits and Ailments Base secondary duration is 12 seconds Ongoing effect ends after 9 Aftershocks Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 | 75% | (70%-106%) |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold Ailments60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments Base duration is (3.4-4.35) seconds Adds (2-75) to (3-113) Cold Damage against Chilled Enemies (10-29)% increased Effect of Cold Ailments Freezes enemies as though dealing (200-390)% more Damage +2 to Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 100% | (155%-250%) |
![]() Level: (1-20) Souls Per Use: 15 Can Store 4 Use(s) Soul Gain Prevention: 1 sec Attack Speed: 90% of base Attack Damage: (190-375)% of base Effectiveness of Added Damage: (190-375)%Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased Stun Duration on enemies 0.5% increased Area of Effect200% increased Stun Duration on enemies Deals up to (40-49)% more Damage to closer targets 25% reduced Enemy Stun Threshold Can't be Evaded This Attack can be Exerted as though it was not a Vaal Skill +(0-9) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 90% | (190%-375%) |
![]() Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on Hit30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 | 100% | (170%-255%) |
![]() Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)%Attacks enemies with a powerful melee strike which grants Fortification, reducting damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage2% increased Area of Effect0.5% increased Cooldown Recovery RateMelee Hits Fortify for 0.1 secondsMelee Hits Fortify for 8 seconds +2 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 | 85% | (230%-350%) |
Active skill gems that deal bow or projectile attack damage.
Gem | ![]() | ![]() | ![]() | ![]() | ASPD | Dmg. Eff. |
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![]() Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowTotem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire Damage Summons a Ballista Totem which uses this SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 50% | (44%-57%) |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageFires 4 additional Projectiles Fires Projectiles sequentiallyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 100% | (47%-55%) |
![]() Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of Effect100% of Physical Damage Converted to Fire Damage Fires 5 additional Arrows Penetrates (20-30)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 100% | (30%-36%) |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage3% increased Critical Strike ChanceProjectiles Pierce 0.1 additional Targets25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 70% | (200%-300%) |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to inflict Withered for 2 seconds on Hit1% of Physical Damage Converted to Chaos DamageBase duration is 2 seconds Deals (8.8-1927.1) Base Chaos Damage per second 60% of Physical Damage Converted to Chaos Damage Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 100% | (55%-64%) |
![]() Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (75-125)% of base Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1.5% increased Critical Strike Chance1% increased Chaining rangeProjectiles deal 0.75% increased Damage with Hits and Ailments for each remaining Chain(3-113) to (5-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage Chains +(3-5) Times +50% to Damage over Time Multiplier for Poison from Critical Strikes 40% chance to Poison on Hit Projectiles deal 5% more Damage with Hits for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 120% | (75%-125%) |
![]() Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-391) to (33-726) Added Cold Damage (3-75) to (67-1467) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage TypesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 100% | 100% |
![]() Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Area of EffectEnsnared Enemies take 0.5% increased Spell DamageEach Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Maximum 3 Snares per EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 | 100% | (140%-175%) |
![]() Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies 1% increased Skill Effect Duration3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy 2% less Skill Effect DurationBase duration is 1 seconds +2 to Explosion Radius per Explosive Arrow on Target, up to +12 Explosion will have (47-522) to (71-783) added Fire Damage Explosion deals 50% less Base Damage Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 100% | 100% |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws an explosive bottle that deals unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Duration of Elemental Ailments on Enemies1.5% increased Critical Strike Chance(96-1003) to (145-1505) Added Fire Damage Deals (29-301) to (43-451) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (6-63) to (66-690) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 3 Charges from 1 Flask of each valid type, if possible +6% to Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 115% | 100% |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy Charge5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 | 100% | (115%-135%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (100-175)% of base Effectiveness of Added Damage: (100-175)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage 1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsFires (4-7) additional Projectiles +(18-21) to Melee Strike Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 100% | (100%-175%) |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile Speed1% reduced Enemy Stun ThresholdCone Area occurs 4% farther forward50% of Physical Damage Converted to Lightning Damage Fires 2 additional Arrows (1-9) to (5-179) Added Lightning Damage Increases and Reductions to Projectile Speed also apply to this Skill's Area of Effect +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 100% | (80%-99%) |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold Damage60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage Chills Enemies as though dealing (100-195)% more Damage (0-19)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 100% | (130%-174%) |
![]() Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitFires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 | 80% | (63%-106%) |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional Enemy50% of Physical Damage Converted to Lightning Damage Hits up to 3 additional enemies near the target (1-9) to (13-179) Added Lightning Damage Shocks Enemies as though dealing (100-290)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 100% | (130%-154%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage 1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles (1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 100% | (135%-225%) |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 12Throws an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1.5% increased Critical Strike Chance1% chance to inflict Withered for 2 seconds on Hit(26-622) to (39-933) Added Chaos Damage Added Chaos Damage equal to (3-9)% of Flask's Recovery Amount if Charges were consumed Consumes 2 Charges from 1 Life Flask, if possible +6% to Critical Strike Chance 40% chance to Poison on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 115% | 100% |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitBase duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 70% | (135%-165%) |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitFires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 100% | (48%-60%) |
![]() Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedEach Spore Pod fires 0.05 Thorn Arrows1% increased Damage1% chance to Poison on Hit5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage (20-113) to (30-169) Added Chaos Damage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 190% | (28%-35%) |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect 1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedBase duration is 5 seconds 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther (8-113) to (12-169) Added Attack Physical Damage Consumes up to 2 Steel Shards Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 | 85% | (100%-159%) |
![]() Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedTotem lasts 8 seconds Fires 2 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical Damage Summons a Ballista Totem which uses this SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 50% | (38%-44%) |
![]() Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Attack Damage: (100-145)% of base Effectiveness of Added Damage: (100-145)% Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles 1% reduced Attack Speed1% increased Projectile Speed1% chance to Impale Enemies on HitTotem lasts 8 seconds +(2-3) to maximum number of Summoned Totems Arrows Pierce (6-9) additional Targets Summons a Ballista Totem which uses this SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 50% | (100%-145%) |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (160-250)% of base Effectiveness of Added Damage: (160-250)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile SpeedBounces up to 0.1 times Modifiers to number of Projectiles instead apply to the number of BouncesBounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotationsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 | 110% | (160%-250%) |
![]() Level: (1-20) Cost: (7-10) ManaRequires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Primary Projectile Chains +3 TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 | 100% | 100% |
![]() Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed Fires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 | 110% | (80%-125%) |
![]() Level: (1-20) Cost: (6-10) Mana Attack Speed: 110% of base Attack Damage: (100-119)% of base Effectiveness of Added Damage: (100-119)% Projectile Speed: 3260Fires multiple arrows at different targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFires an additional Arrow1% increased DamageFires (4-8) additional Arrows (1-56) to (2-85) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 110% | (100%-119%) |
![]() Level: (1-20) Cost: (5-8) Mana Attack Damage: (100-210)% of base Effectiveness of Added Damage: (100-210)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect 1% increased Projectile Speed-2% chance to Impale Enemies on Hit 2% increased DamageProjectiles Split towards (2-4) targets Consumes up to 1 Steel Shard 60% chance to Impale Enemies on Hit (2-75) to (3-113) Added Attack Physical Damage Projectiles which have Split deal 35% less Damage 50% less Area of Effect after Splitting Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards If you have no Steel Shards, Projectile counts as already having Split Projectiles can Split without hitting a target +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 | 100% | (100%-210%) |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (46-58)% of base Effectiveness of Added Damage: (46-58)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectStorm Rain has 0.5% increased Beam frequency0.5% reduced Area of Effect50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.5-0.41) seconds Each Arrow can fire 4 Beams Maximum 100 Arrows in the groundPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 100% | (46%-58%) |
![]() Level: (1-20) Cost: (8-10) Mana Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of Physical Damage to a random Element0.5% increased Attack SpeedFires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 100% | (100%-120%) |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect Fires 0.1 additional ArrowsBase duration is 1 seconds Deals (8-238) Base Chaos Damage per second Fires 4 additional Arrows 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 100% | (50%-73%) |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:1Superior+0.5% to Fire Damage over Time Multiplier50% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Projectiles Pierce 3 additional Targets Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 | 70% | (280%-400%) |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage 1% increased Projectile Speed50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 100% | (105%-163%) |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 5 sec Attack Damage: (80-100)% of base Effectiveness of Added Damage: (80-100)%Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior0.5% increased Area of EffectFires (27-33) additional Arrows Fires 4 additional sequences of arrows 150% increased Effect of Maim Maim on Hit Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 100% | (80%-100%) |
![]() Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Per 1% Quality:1Superior0.5% increased Attack SpeedFires 8 Projectiles in each of two mirrored spirals Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 | 110% | (70%-110%) |
![]() Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesBase duration is 12 seconds Can catch up to 30 Returning Projectiles 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage 40% chance to keep caught Projectiles when firing them by using Whirling Blades Returning Projectiles Pierce all Targets Projectiles Return to youPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 120% | (125%-165%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining range100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 | 100% | (160%-231%) |
![]() Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingCreates 4 explosions 35% less Area Damage (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 100% | (140%-155%) |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedIncreases and Reductions to Cast Speed apply to Attack Speed at 2.5% of their value+0.1 Mana gained for each Enemy hitProjectile changes direction (5-8) times Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value Modifiers which would cause projectiles to Fork instead cause them to change direction additional timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 100% | (140%-175%) |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesFires (4-7) additional Projectiles 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy +10% to Critical Strike Multiplier per Power Charge 20% increased Critical Strike Chance per Power Charge Culling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 100% | (140%-159%) |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:1Superior1% increased DamageGain a Power Charge when Projectile Hits a Rare or Unique Enemy +25% to Critical Strike Multiplier per Power Charge 50% increased Critical Strike Chance per Power Charge Fires Projectiles at each nearby Enemy Can't be Evaded Culling Strike CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 100% | (150%-184%) |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over Time60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee Strike Range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 100% | (110%-185%) |
Support skill gems
Support skill gem related to attacks.
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Icon: a Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 8Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Accuracy RatingSupported Skills have +1% to Critical Strike MultiplierSupported Skills deal 0.2% increased Attack damage per 1000 Accuracy RatingSupported Skills have +(74-1034) to Accuracy RatingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | ![]() | N/A | 8 |
![]() Icon: G Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageSupported Skills have 1% increased Projectile SpeedSupported Skills have 2% reduced Projectile Speed Supported Skills deal 1% increased DamageSupported Skills fire 4 additional Projectiles Supported Skills deal (40-26)% less Projectile Damage Supported Skills Fire Projectiles in a circle Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills can only be used with BowsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 8 |
![]() Icon: G Level: (1-5) Cost & Reservation Multiplier: 150%Requires Level 72Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Projectile DamageSupported Skills fire 5 additional Projectiles Supported Skills deal (25-21)% less Projectile Damage Supported Skills Fire Projectiles in a circle Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills can only be used with BowsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 72 |
![]() Icon: d Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile attack skills.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Physical DamageSupported Skills deal (50-59)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (50-59)% more Physical Damage over Time Supported Skills deal (50-59)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 72 |
![]() Icon: N Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce 0.1 additional TargetsProjectiles Fired by Supported Skills have 5% increased Projectile spreadSupported Skills fire 3 additional Projectiles Supported Skills deal (68-62)% less Damage Supported Skills have 5% more Attack Time per Projectile Supported Skills have 5% more Trap and Mine Throwing Time per Projectile Supported Skills Fire Projectiles sequentially Supported Skills can only be used with Bows or WandsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: s Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage2% increased Effect of Combat Rush granted by Supported Skills1% increased Damage to Close Range EnemiesSupported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity Supported Skills grant Combat Rush on Hit Combat Rush lasts 2 seconds or until you use a Travel Skill Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat Supported Skills can only be used with Axes or SwordsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | ![]() | N/A | 18 |
![]() Icon: A Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cooldown Recovery RateBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (25-44)% increased Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks have 0.5% increased Impale EffectSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills have 0.25% chance to inflict an additional Impale on Enemies they ImpaleSupported Attacks have 60% chance to Impale Enemies on Hit Supported Attacks have (0-28)% increased Impale EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | ![]() | N/A | 31 |
![]() Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageMirage Archer fires 0.1 additional Projectiles with Supported Skills Mirage Archer lasts -0.1 secondsSupported Skills have 1% increased Skill Effect DurationMirage Archer lasts 4 seconds Mirage Archer deals (40-31)% less Damage with Supported Skills Mirage Archer uses Supported Skill with 60% less Attack Speed Maximum 1 Summoned Mirage Archer When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 1 |
![]() Icon: u Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports attack skills. Cannot support skills which create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Critical Strike Chance1% increased Effect of Elusive from Supported Skills5% increased Critical Strike Chance against Enemies on Full LifeSupported Skills grant Elusive on Critical Strike Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive Elusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier for Skills Supported by Nightblade Supported Skills can only be used with Claws or Daggers (0-38)% increased Effect of Elusive from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 18 |
![]() Icon: b Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageSupported Skills have 2% chance to Knock Enemies Back with Hits at Close RangeProjectiles from Supported Skills Pierce all Targets within 1 unitsSupported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther Supported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding Supported Skills have 0.5% chance to Poison on HitSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: w Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Chaos DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills have a 1% chance to apply an additional Withered Debuff when inflicting WitheredWithered lasts 2 seconds Supported Skills have 25% chance to inflict Withered on Hit Supported Skills gain (10-29)% of Physical Damage as Extra Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: A Level: (1-20) Cost & Reservation Multiplier: 130%Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee DamageSupported Skills have 0.5% increased Area of EffectSupported Skills have +0.2 to Melee Strike RangeSupported Strike Skills target 2 additional nearby Enemies Supported Skills deal (19-0)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 1 |
![]() Icon: A Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Melee DamageSupported Strike Skills target 3 additional nearby Enemies Supported Skills deal (1-5)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 72 |
![]() Icon: W Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports attack skills.Per 1% Quality:1Superior0.5% increased Elemental Damage with Attack SkillsSupported Attack Skills deal (35-39)% more Elemental Damage Elemental Damage from Supported Skills cannot be Reflected (at Level 5+)This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 72 |
![]() Icon: M Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports melee attack skills.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills deal (50-54)% more Melee Physical Damage Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have 10% less Attack Speed Supported Skills have 10% chance to Intimidate Enemies for 4 seconds on HitThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 72 |
![]() Icon: S Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1SuperiorSupported Skills have 0.5% increased Area of EffectSupported Skills deal (40-38)% less Damage to surrounding targets Supported Skills have (60-72)% more Melee Splash Area of Effect Supported Skills deal Splash Damage to surrounding targets +1 to Level of Supported Strike Skill GemsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 72 |
![]() Icon: 3 Level: (1-5) Cost & Reservation Multiplier: 150%Requires Level 72Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills Repeat 3 additional times Supported Skills have (45-47)% more Melee Attack Speed First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Third Repeat of Supported Skills deals 66% more Damage Supported Skills deal 20% less Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | ![]() | N/A | 72 |
![]() Icon: H Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports strike skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have +0.1 to Melee Strike RangeSupported Skills deal 1.5% increased Damage with Hits against Enemies that are on Low Life0.5% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported SkillsSupported Skills have +(2-3) to Melee Strike Range Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds 20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 38 |
![]() Icon: L Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 18 |
![]() Icon: C Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills Deal 1% increased Damage while on Low Life0.5% increased Accuracy Rating when on Low LifeSupported Skills deal 1.5% increased Damage with Hits against Enemies that are on Low LifeSupported Attacks deal Added Physical Damage with Weapons equal to 2% of Maximum Life while on Low Life Supported Attacks deal (0-9)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 31 |
![]() Icon: & Level: (1-20)Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Melee Attacks will Trigger a Supported Spell on Kill Supported Spells have (20-39)% more Spell Damage You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 38 |
![]() Icon: E Level: (1-20) Cost & Reservation Multiplier: 120%Supports attack skills. Cannot support skills that create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks deal 0.5% increased Damage with BleedingSupported Attacks have 1% increased Bleeding DurationSupported Skills have 1% more Added DamageSupported Attacks have 25% chance to cause Bleeding Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons Supported Attacks deal (0-19)% more Damage with BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 1 |
![]() Icon: f Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 0.025% of Attack Damage Leeched as LifeSupported Skills deal 2% increased Damage with Hits and Ailments against Enemies that are on Full LifeSupported Attack Skills deal (20-34)% more Damage while on Full LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 18 |
![]() Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 8Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Totem Damage1% increased Effect of Ancestor Totem BuffAncestor Totems have 2% increased Activation rangeTotem lasts 12 seconds Supported Skills have 50% increased Totem Placement speed Supported Skills have 30% less Attack Speed Supported Skills deal (19-0)% less Damage (10-19)% increased Area of Effect with Melee Skills while Totem is Active Supported Skills will summon a Totem which uses that SkillThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 8 |
![]() Icon: W Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports attack skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Elemental Damage with Attack SkillsSupported Skills have 0.25% chance to Freeze, Shock and Ignite0.025% of Elemental Damage Leeched as ManaSupported Attack Skills deal (20-34)% more Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 18 |
![]() Icon: e Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Stun Duration on EnemiesSupported Skills deal 0.1% increased Damage per Endurance ChargeSupported Skills deal 1% increased Damage if you've lost an Endurance Charge in the past 8 seconds4% more Damage per Endurance Charge Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills Supported Skills have (0-19)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 18 |
![]() Icon: X Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills have 1% reduced Attack Speed Supported Skills deal 3% increased DamageAncestrally Boosted Slams have 0.5% reduced Enemy Stun ThresholdAncestrally Boosted Slams deal (70-98)% more Damage with Hits Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments Ancestrally Boosted Slams have (40-59)% increased Area of Effect Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds Ancestral Boost does not apply to repeats of the AttackThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 38 |
![]() Icon: O Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageSupported Skills have 0.5% increased Fortification DurationHits from Supported Skills Overwhelm 0.25% of Physical Damage Reduction while at maximum FortificationMelee Hits from Supported Skills Fortify Supported Skills deal (10-19)% more Melee Damage Supported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 31 |
![]() Icon: h Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports attack skills.Per 1% Quality:1Superior2Anomalous3Divergent+0.5 Life gained for each Enemy hit by Attacks from Supported SkillsSupported Skills deal 2% increased Damage when on Full Life+0.1 Mana gained for each Enemy hit by Attacks from Supported Skills+(6-44) Life gained for each Enemy hit by Attacks from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 8 |
![]() Icon: m Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Skill have 1% increased Effect of MaimSupported Skills have 0.5% chance to inflict Bleeding on Maimed EnemiesSupported Attacks have 30% chance to Maim on Hit Enemies Maimed by Supported Skills take 10% increased Physical Damage Supported Skills deal (10-19)% more Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 8 |
![]() Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have +0.1 to Melee Strike RangeSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have 10% less Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 18 |
![]() Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 1% increased Melee DamageSupported Skills deal -2% less Damage to surrounding targetsSupported Skills deal (50-41)% less Damage to surrounding targets Supported Skills deal Splash Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 8 |
![]() Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have 1% reduced Attack Speed Supported Skills have 1% increased Area of Effect per RepeatSupported Skills have 0.5% increased Attack SpeedSupported Skills Repeat 2 additional times Supported Skills have (35-44)% more Melee Attack Speed First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Supported Skills deal (30-20)% less Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | ![]() | N/A | 38 |
![]() Icon: P Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Area DamageSupported Skills have 0.5% increased Area of EffectSupported Skills have 0.5% less Attack Speed Supported Skills deal 1% more Melee Area DamageSupported Skills deal (35-49)% more Melee Area Damage Supported Skills have (25-34)% increased Area of Effect Supported Skills have 15% less Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 31 |
![]() Icon: g Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills. Minions cannot gain rage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageSupported Skills have 0.5% increased Attack Speed while you have at least 20 Rage1% chance to gain 1 Rage when you use Supported SkillsSupported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds Supported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at least 10 Rage Supported Attacks deal (1-4) to (2-7) added Physical Damage with Weapons per 10 RageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 18 |
![]() Icon: u Level: (1-20) Cost & Reservation Multiplier: 120%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageSupported Skills have 1% increased Stun Duration on EnemiesSupported Skills have 1% reduced Attack Speed Ruthless Blows with Supported Skills deal 1% more Melee DamageEvery third Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds Ruthless Blows with Supported Skills deal (70-98)% more Damage with Bleeding caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 1 |
![]() Icon: s Level: (1-20) Can Store (1-4) Use(s) Attack Damage: (160-260)% of base Effectiveness of Added Damage: (160-260)%Requires Level 18Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.Supported Skills will Trigger Shockwave on Melee Hit Supported Skills can only be used with Maces, Sceptres or Staves (0-38)% increased Cooldown Recovery Rate +(0-3) to radiusThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 18 |
Related passive skills
Attack Damage
Name | Stats |
---|---|
Accuracy and Attack Damage | 8% increased Attack Damage 8% increased Global Accuracy Rating [1] [2] |
Attack Damage | 12% increased Attack Damage [1] [2] |
Attack Damage and Leech | 12% increased Attack Damage 60% increased total Recovery per second from Life Leech 12% increased Damage with Ailments from Attack Skills [1] 12% increased Attack Damage 0.4% of Physical Attack Damage Leeched as Life 12% increased Damage with Ailments from Attack Skills [2] |
Attack Damage and Speed | 12% increased Attack Damage 12% increased Damage with Ailments from Attack Skills 3% increased Attack Speed [1] |
Aspect of the Lynx | 20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance for Attacks [1] |
Divine Fervour | +10 to Strength and Intelligence 30% increased Melee Critical Strike Chance 20% increased Attack Damage [1] |
Physical Attack Damage
Name | Stats |
---|---|
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] |
Physical Attack Damage | 16% increased Attack Physical Damage [1] [2] 12% increased Attack Physical Damage [3] [4] 14% increased Attack Physical Damage [5] [6] |
Physical Attack Damage and Life | 14% increased Attack Physical Damage +14 to maximum Life [1] |
Bastion Breaker | 30% increased Attack Physical Damage Overwhelm 20% Physical Damage Reduction [1] |
Attack Speed
Name | Stats |
---|---|
Accuracy and Attack Speed | 10% increased Global Accuracy Rating 4% increased Attack Speed [1] [2] |
Attack and Cast Speed | 4% increased Attack Speed 4% increased Cast Speed [1] [2] [3] |
Attack Damage and Speed | 12% increased Attack Damage 12% increased Damage with Ailments from Attack Skills 3% increased Attack Speed [1] |
Attack Ignite Chance and Attack Speed | Attacks have 10% chance to Ignite 3% increased Attack Speed [1] [2] |
Attack Speed | 3% increased Attack Speed [1] [2] [3] [4] [5] 4% increased Attack Speed [5] [6] [7] [8] 5% increased Attack Speed [5] [6] |
Attack Speed and Accuracy | 6% increased Attack Speed +25 to Accuracy Rating [1] |
Attack Speed and Dexterity | 4% increased Attack Speed +5 to Dexterity [1] |
Attack Speed and Poison Duration | 4% increased Attack Speed 10% increased Poison Duration [1] [2] |
Attack Speed and Rage | 3% increased Attack Speed Inherent loss of Rage is 20% slower [1] [2] |
Life Leech and Attack Speed | 0.4% of Physical Attack Damage Leeched as Life 3% increased Attack Speed [1] |
Life Leech Speed and Attack Speed | 40% increased total Recovery per second from Life Leech 3% increased Attack Speed [1] |
Projectile Damage and Attack Speed | 10% increased Projectile Damage 4% increased Attack Speed [1] |
Acuity | 20% increased Global Accuracy Rating 6% increased Attack Speed +100 to Accuracy Rating [1] |
Art of the Gladiator | 10% increased Attack Speed +20 to Dexterity Ignore all Movement Penalties from Armour 10% increased Global Accuracy Rating [1] |
Berserking | 6% increased Attack Speed +10 to Maximum Rage [1] |
Born to Fight | +20 to Strength 26% increased Physical Damage 4% increased Attack Speed [1] |
Burning Brutality | +12% to Fire Damage over Time Multiplier with Attack Skills 6% increased Attack Speed [1] |
Coordination | 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence [1] |
Finesse | +20 to Dexterity 8% increased Attack Speed 15% increased Global Accuracy Rating [1] |
Harrier | 5% increased Movement Speed 8% increased Attack Speed 6% increased Cast Speed [1] |
Lust for Carnage | 1.2% of Physical Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech 12% increased Attack Speed [1] |
Swift Venoms | 10% increased Attack Speed +14% to Damage over Time Multiplier for Poison [1] |
Weapon Artistry | +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +2 to Melee Strike Range [1] |
Attack Damage Leeched as Life
Name | Stats |
---|---|
Dagger Critical Strike Chance and Leech | 0.8% of Attack Damage Leeched as Life 20% increased Critical Strike Chance with Daggers [1] |
Life and Mana Leech | 0.4% of Attack Damage Leeched as Mana 0.4% of Attack Damage Leeched as Life [1] |
Life Leech | 40% increased total Recovery per second from Life Leech 0.4% of Attack Damage Leeched as Life [1] 0.3% of Attack Damage Leeched as Life [2] |
Clever Thief | 1% of Attack Damage Leeched as Mana 1% of Attack Damage Leeched as Life [1] |
Nightstalker | +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana [1] |
Taste for Blood | 0.5% of Attack Damage Leeched as Life 10% increased Maximum total Life Recovery per second from Leech +10 Life gained for each Enemy hit by your Attacks [1] |
Vitality Void | 60% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech [1] |
Attack Damage Leeched as Mana
Name | Stats |
---|---|
Life and Mana Leech | 0.4% of Attack Damage Leeched as Mana 0.4% of Attack Damage Leeched as Life [1] |
Mana Leech | 40% increased total Recovery per second from Mana Leech 0.4% of Attack Damage Leeched as Mana [1] 0.4% of Attack Damage Leeched as Mana [2] |
Clever Thief | 1% of Attack Damage Leeched as Mana 1% of Attack Damage Leeched as Life [1] |
Essence Sap | 0.5% of Attack Damage Leeched as Mana 50% increased Maximum total Mana Recovery per second from Leech 100% increased total Recovery per second from Mana Leech [1] |
Nightstalker | +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana [1] |
Spirit Void | 60% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Mana Recovery per second from Leech [1] |
Blind Enemies on Hit with Attacks
Name | Stats |
---|---|
Blind Chance | 10% chance to Blind Enemies on Hit with Attacks [1] |
Dazzling Strikes | 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect 50% increased Critical Strike Chance against Blinded Enemies [1] |