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Blocking
Blocking is a means of preventing damage from enemy attacks by using a shield, staff or dual wielded weapons.
Mechanics
Blocking a hit prevents all damage and harmful on hit effects such as status ailments. The attack must be a hit in order to be blocked, therefore block does not work against damage over time.
Chance to block
The chance to block is a random roll made per attack/cast; it is not entropy-based like evasion. Block has the following base stats No results
The base chance to block attacks is determined by which type of shield or staff is used. The maximum block chance cap applies to both attacks and spells. However, certain skill gems, unique items and Ascendancy class skills can raise or lower the maximum block chance.
Additional block chance can be gained from passive skills, items, and
Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Level: (1-20)
Cost: (7-16) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times+0.05% Chance to Block Attack Damage while holding a Shield
+0.05% Chance to Block Spell Damage while holding a ShieldDeals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
. Attack block and spell block chance are often granted separately with attack block being more common.
Chance to block against projectiles
Any modifier that has X% additional Block Chance against Projectiles will apply to projectile attacks and can be made to also apply to projectile spells[1] with the appropriate X% of Block Chance applied to Spells statistics.
Hit effects
The general rule is that blocking prevents the attacker's on hit effects from stats, excluding things skills actively do when they hit. But blocking will not prevent the defender's when hit effects, because preventing those could make blocking a negative thing for the defender.[2]
Certain stats, such as "Gain 1 Endurance Charge every second if you've been hit recently", were originally classified under enemy's hit effects and thus were prevented by blocked hits.[2] This interaction was fixed in patch 3.11.1c.
Hits from skills like
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-215)% of base
Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
and
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-135)% of base
Effectiveness of Added Damage: (90-135)%Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed
0.5% increased Poison Duration1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict PoisonDeals (90-135)% of Base Attack Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
will still apply because block doesn't prevent a successful hit. However, skill effects based on damage like
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
are essentially blocked.[3]
Reflected damage
Reflected damage can be blocked;[4] however blocking reflected damage will not trigger on-block effects.
Block duration
When an attack is blocked, the game has already calculated how much damage and if the attack would have caused a stun. If it would have caused a stun, the blocking animation is played, stunning you briefly.[5] If it would not have caused a stun, then you get a "free" block with no animation.
Faster Block and Stun Recovery and Increased Block Recovery modifiers reduce the length of the blocking animation.
The following formula is the complete calculation for the duration of the blocking animation (in milliseconds). If you cannot be stunned, the block animation will never play.
<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} \begin{align}
\text{Block Duration} & = { {350}\over{1 + \text{Block and Stun Recovery} + \text{Block Recovery} } }
\end{align}
</math>
Status ailments have no affect on your block chance, but being frozen will prevent the block animation from playing if it otherwise would and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).
Miscellaneous
The Gladiator Ascendancy skill Versatile Combatant changes your spell block to be equal to your attack block chance instead.
Soul of the Brine King Major Pantheon power provides the unique modifier You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds.
The Soul of the Brine King can be upgraded to grant an additional #% increased Stun and Block Recovery.
Modifiers on Items
Generic
No results found
Influenced
No results found
Corrupted
No results found
Jewels
No results found
Abyss Jewels
No results found
Active skill gems
Related base stats
The following active skill gems have stats related to block:
There are currently no active skill gems that have stats related to block.
Related quality stats
The following active skill gems have quality stats related to block:
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Cost: (16-33) Mana Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3DivergentGrants Minions 0.5% increased Cast Speed2% less Skill Effect Duration Minions recover 5 Life when they BlockGrants Minions +0.1% Chance to Block Attack Damage Grants Minions +0.1% Chance to Block Spell DamageBase duration is 5 seconds Grants Minions +(25-35)% Chance to Block Attack Damage Grants Minions +(25-34)% Chance to Block Spell Damage Additional 1 seconds Base Duration per extra corpse Consumed Minions recover (11-594) Life when they BlockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 |
Support skill gems
Related base stats
The following support skill gems have stats related to block:
There are currently no support skill gems that have stats related to block.
Related quality stats
The following support skill gems have quality stats related to block:
| Skill gem | ||||
|---|---|---|---|---|
Icon: B Level: (1-20)Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2AnomalousSupported Skills have 0.25% reduced Enemy Block ChanceSupported Skills have 2% increased Overpowered EffectEnemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills Supported Skills inflict Overpowered for 4 seconds when Blocked Overpowered applies -5% chance to Block Attack and Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 18 |
Related unique items
A number of unique items give bonuses to block, either by directly granting additional block chance, or indirectly by enhancing it in various ways. Note: Only unique items with explicit block-related mods are listed here. Of course, all shields and staffs have implicit chance to block and they also apply on uniques, but they are not shown here.
Additional Block Chance
| Item | Stats |
|---|
Additional Block Chance while Dual Wielding
| Item | Stats |
|---|
Additional Spell Block Chance
| Item | Stats |
|---|
% of Block Chance applied to Spells
| Item | Stats |
|---|
Maximum Block Chance
| Item | Stats |
|---|
ES/Life/Mana gained on Block
| Item | Stats |
|---|
ES/Life/Mana recovered on Block
| Item | Stats |
|---|
Block during flask effect
| Item | Stats |
|---|
Minion Block
| Item | Stats |
|---|
Miscellaneous
| Item | Stats |
|---|
Passive skills
There are passive skills that grant blocking bonuses.
Chance to block with shields
These passive skills grant additional chance to block with a shield equipped. No results found for the given query.
Chance to block with shields or while dual wielding
These passive skills grant additional chance to block with a shield equipped or while dual wielding. No results found for the given query.
Chance to block while dual wielding
These passive skills grant additional chance to block while dual wielding. No results found for the given query.
Chance to block with staves
These passive skills grant additional chance to block with a staff equipped. No results found for the given query.
Chance to block spells with shields
These passive skills grant additional chance to block spells with a shield equipped. No results found for the given query.
Chance to block for minions
These passive skills grant additional chance to block for minions. No results found for the given query.
Block recovery
These passive skills grant increased block recovery. No results found for the given query.
Miscellaneous
No results found for the given query.
Ascendancy skills
The following Ascendancy class skills are related to blocking: No results found for the given query.
Keystone passive skills
The following Keystone passive skills are related to blocking: No results found for the given query.
Cluster jewel passives
The following cluster jewel-only passives are related to blocking: No results found for the given query.
Version history
| Version | Changes |
|---|---|
| 3.11.1c |
|
| 3.4.0 |
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| 1.3.0 |
|
References
- ↑ Mark_GGG (May 19, 2014). "Question(s) about Titucius' Span". Official Path of Exile Forum.
- ↑ 2.0 2.1 Mark_GGG (June 13, 2020). "Why does "Gain 1 Endurance Charge every second if you've been hit recently" not trigger with block?". Official Path of Exile Subreddit. Retrieved June 15, 2020.
- ↑ Mark_GGG (November 5, 2012). "Viper Strike overriding block chance/dodge/evasion". Official Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Mark_GGG (Feb 5, 2014). "I don't think I understand reflect". Official Path of Exile Forum. Retrieved June 15, 2020.
- ↑ Mark_GGG (May 19, 2014). "Utter trust in your defense unleashes ultimate potential.". Official Path of Exile Forum.