Shock Nova

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Shock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects per 1% Quality:
2% increased Shock Duration on enemiesRing Shocks as if dealing 5% more Damage1% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.pngShock Nova inventory icon.png
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShockNova

Shock Nova skill screenshot.jpg


Shock Nova is a lightning area of effect spell that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Shock Nova has an innate chance to inflict shock and provides increased effectiveness of this ailment with higher gem levels.

Skill functions and interactions

Shaded region indicates initial ring, outer circle indicates radius of secondary area damage. Red enemies are hit twice for 200% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.

Shock Nova has two damaging components: an initial ring, and then a larger, circular area - both dealing the same lightning damage. The initial ring has a fixed width (additional AOE scales the distance the ring appears from the caster and the outer circumference of the ring, but does not widen the ring's thickness), and monsters located within its area get hit by it. The subsequent damaging area has a larger radius than the initial ring, and all monsters located between the spell's center (the caster by default) up to that radius get hit. Therefore it is possible for monsters to receive damage from either both components[1], or just the larger area effect, if standing too close or too far away (see the image below for reference). Both parts of the spell can be independently blocked by monsters capable of blocking spells.

Added damage to spells benefits both the ring and larger pulse, giving this skill a 380% effectiveness of added damage per cast if both components hit. Thus, for optimal damage on single targets, the caster must position themselves at the correct distance away from their target.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Lightning
Damage
Shock
Effect
Exp.Total Exp.
128671234 to 101N/A00
231731342 to 126N/A199345199345
334791452 to 156N/A285815485160
437851564 to 193N/A401344886504
540921579 to 237N/A5543791440883
642961691 to 272N/A4774371918320
74410016103 to 310N/A5837862502106
84610417118 to 355N/A7103593212465
94810917135 to 404N/A13555114567976
105011318154 to 461N/A11388775706853
115211718175 to 524N/A13682337075086
125412119199 to 596N/A16383388713424
135612519226 to 677N/A195664810670072
145813020256 to 768N/A365518414325256
156013420290 to 870N/A301732717342583
166213821328 to 985N/A775999525102578
176414221372 to 1115N/A1513819340240771
186614622420 to 1261N/A2608382566324596
196815122475 to 1425N/A62620247128944843
207015523537 to 1610N/A211708088340652931
217215924606 to 1817N/AN/AN/A
2274N/A24683 to 2049N/AN/AN/A
2376N/A25770 to 2310N/AN/AN/A
2478N/A25868 to 2603N/AN/AN/A
2580N/A26977 to 2931N/AN/AN/A
2682N/A261100 to 3299N/AN/AN/A
2784N/A271237 to 3711N/AN/AN/A
2886N/A271391 to 4173N/AN/AN/A
2988N/A281564 to 4691N/AN/AN/A
3090N/A281757 to 5270N/AN/AN/A
3191N/A281862 to 5586N/AN/AN/A
3292N/A291973 to 5919N/AN/AN/A
3393N/A292091 to 6272N/AN/AN/A
3494N/A292215 to 6645N/AN/AN/A
3595N/A292347 to 7040N/AN/AN/A
3696N/A302486 to 7458N/AN/AN/A
3797N/A302633 to 7899N/AN/AN/A
3898N/A302789 to 8366N/AN/AN/A
3999N/A302953 to 8860N/AN/AN/A
40100N/A313127 to 9382N/AN/AN/A

Gem quality

TypeStats (per 1% quality)Weight
Superior2% increased Shock Duration on enemies50
AnomalousRing Shocks as if dealing 5% more Damage50
Divergent1% increased Lightning Damage100

Item acquisition
Questionmark.png

Shock Nova can drop anywhere.

Recipes

Shock Nova can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe CataclysmThe Cataclysm card art.png13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe FoxThe Fox card art.png6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
8Dying AnguishDying AnguishDying Anguish card art.png8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
8The HookThe HookThe Hook card art.png8Level 21 Gem
Alternate Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 gem with 23% alternative qualityA
3Gemcutter's PromiseGemcutter's PromiseGemcutter's Promise card art.png3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random gem with 1–20% qualityA
1The VoidThe VoidThe Void card art.png1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Shock Nova.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Shock Nova Damage 166Merciless Labyrinth25% increased Shock Nova Damagehelmet 100
Enchantment Shock Nova Damage 275Eternal Labyrinth40% increased Shock Nova Damagehelmet 100
Enchantment Shock Nova Larger Ring Damage 166Merciless LabyrinthShock Nova ring deals 40% increased Damagehelmet 100
Enchantment Shock Nova Larger Ring Damage 275Eternal LabyrinthShock Nova ring deals 60% increased Damagehelmet 100
Enchantment Shock Nova Area Of Effect 166Merciless Labyrinth16% increased Shock Nova Area of Effecthelmet 100
Enchantment Shock Nova Area Of Effect 275Eternal Labyrinth24% increased Shock Nova Area of Effecthelmet 100

Alternate skill effects

Shock Nova has the following alternate skill effects:

ItemEffect(s)
Rift Worm Shock Nova EffectRift Worm Shock Nova EffectSkill Gem EffectYour Shock Nova becomes a nova of purple rift worms.Your Shock Nova becomes a nova of purple rift worms.
Stormcult Shock Nova EffectStormcult Shock Nova EffectSkill Gem EffectYour Shock Nova becomes a Stormcult Effect.Your Shock Nova becomes a Stormcult Effect.

Version history

Version Changes
3.19.0
  • Shock Nova no longer has 20% chance to Shock Enemies, or increased Effect of Shock. Instead, it now has +10% to maximum Effect of Shock, and Ring always Shocks.
  • Quality on Anomalous Shock Nova no longer provides "Ring has 0–40% chance to Shock".
3.17.0
  • Shock Nova now deals 34 to 101 Lightning Damage at gem level 1 (previously 34 to 102), up to 537 to 1610 at gem level 20 (previously 371 to 1114).
  • Now has 190% Effectiveness of Added Damage at all gem levels (previously 120%).
3.15.0
  • No longer has “Ring deals 50% less Damage”.
3.7.0
  • The ring now deals 50% less damage (from 80%).
  • The ring is now closer to the centre of the nova.
3.6.0
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.75).
  • Now deals 34 to 102 Lightning damage at gem level 1 (from 26 to 79) and 371 to 1114 Lightning damage at gem level 20 (from 275 to 825).
  • Now has an added damage effectiveness of 120% (from 60%).
2.6.0
  • Damage increased by 33% at level 1, scaling up to 49% increased damage by level 20.
  • Additional damage dealt by the Shock Nova ring reduced to 20% of base damage (down from 50%).
2.1.0
  • Damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Damage effectiveness increased from 50% to 60%.
1.0.0
  • Reduced mana cost.
0.10.0
  • Increased base critical strike chance from 3% to 4%.
  • Mana cost has been reduced.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 14% more damage than before.
0.9.12
  • Damage increased by 14%.
0.9.9
  • Increased cast speed.
0.9.7
  • Improved the effects.
0.9.6
  • Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.
0.9.5g
  • Increased the critical strike chance.
0.9.4c
  • Set the default critical strike chance of Shock Nova (2,6%).
0.9.3c
  • Now scales all damage from support gems in the same way as the main skill damage (based on distance).
  • Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage).
    The outside damage is dealt first. It is a linear damage progression (not exponential) now.
0.9.2
  • Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased.
  • Reduced upper Shock Nova damage by 30%.
0.9.1
  • Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better.
    It's now much more important to have enemies at maximum range.
  • Reduced damage and collision size.
0.8.7
  • Shock Nova added to the game.

References


ru:Кольцо молний