This article is about the variant of Terrace Map from the most recent map series in which it appeared. For other variants, see § Map variants.
This article is about the map formerly known as High Gardens. For the map formerly known as Terrace, see Gardens Map.
[view] [edit]Terrace MapMap Level: 68 Map Tier: 1 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop level: 58Metadata Item class: Map
Terrace Map is not in the current map series (Keepers) for the Atlas of Worlds. In permanent leagues, an existing Terrace Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
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The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
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Map variants
Item
Map tier
Map level
Map series
Terrace MapTerrace MapMap Level: 68 Map Tier: 1 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Mercenaries
Terrace MapTerrace MapMap Level: 82 Map Tier: 15 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Settlers
Terrace MapTerrace MapMap Level: 80 Map Tier: 13 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Necropolis
Terrace MapTerrace MapMap Level: 75 Map Tier: 8 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Ancestor
Terrace MapTerrace MapMap Level: 81 Map Tier: 14 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Crucible
Terrace MapTerrace MapMap Level: 68 Map Tier: 1 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
The Forbidden Sanctum
Terrace MapTerrace MapMap Level: 68 Map Tier: 1 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Kalandra
Terrace MapTerrace MapMap Level: 75 Map Tier: 8 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Sentinel
Terrace MapTerrace MapMap Level: 81 Map Tier: 14 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Scourge
Terrace MapTerrace MapMap Level: 70 Map Tier: 3 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Expedition
Terrace MapTerrace MapMap Level: 82 Map Tier: 15 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Ritual
Terrace MapTerrace MapMap Level: 71 Map Tier: 4 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Terrace MapTerrace MapMap Level: 70 Map Tier: 3 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Terrace MapTerrace MapMap Level: 82 Map Tier: 15 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Delirium
Terrace MapTerrace MapMap Level: 82 Map Tier: 15 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Metamorph
Terrace MapTerrace MapMap Level: 81 Map Tier: 14 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Blight
Terrace MapTerrace MapMap Level: 80 Map Tier: 13 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Legion
Terrace MapTerrace MapMap Level: 79 Map Tier: 12 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Synthesis
Terrace MapTerrace MapMap Level: 81 Map Tier: 14 Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Betrayal
Terrace MapTerrace MapMap Level: 80 Map Tier: 13 Guild Character: ðTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
War for the Atlas
Terrace MapTerrace MapMap Level: 80 Map Tier: 13 Guild Character: xTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Atlas of Worlds
Unique versions
The following unique items are derived from this base type.
The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
Renamed from High Gardens Map to Terrace Map. The old Terrace Map was renamed to Gardens Map. [Undocumented]