Version 3.21.0

From Path of Exile Wiki
Jump to navigation Jump to search
Version History
3.20.2d
April 4, 2023
3.21.0
April 7, 2023
3.21.0b
April 11, 2023

Patch notes

These are the official patch notes for version 3.21.0 released by Grinding Gear Games.[1]

The Crucible Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Crucible Challenge League, you'll learn about the ancient titans who once shaped the primordial surface of Wraeclast. If you're powerful enough, you will earn the ability to forge their power onto your weapons.
  • Crucible Forges are scattered throughout Wraeclast. When you find one, select one of your weapons and channel the power of the ancient titans to spawn a challenging encounter. The longer you channel for, the more the molten monsters merge together to form more fearsome foes. You're in control of the difficulty and reward of these encounters.
  • In an iconically Path of Exile way, your weapons can now be imbued with powerful Passive Skill Trees of their own. Encounters at Crucible Forges grant you experience that lets you uncover the tree on a weapon and gradually progress through its skills. You can only allocate one skill from each tier, so choose your path through each Crucible Passive Tree carefully. If you're lucky, you'll find certain skills that, when allocated, are worth valuable currency or unique items when sold to a vendor.
  • Crucible's endgame takes place in The Forge of the Titans, a dangerous area harbouring an ancient power: the ability to melt a weapon down, merging its Crucible Passive Tree with that of another weapon. This process produces unpredictable results, incorporating elements of each tree as well as random upgrades, downgrades and changes. Through careful use of the Forge, it's possible to craft some incredibly powerful skill trees on your weapons.
  • For more information about this expansion, check out pathofexile.com/crucible
  • With 3.21.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Crucible challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new Crucible challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Crucible. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.

New Content and Features

  • Introduced 9 new Vaal Skill Gems: Vaal AbsolutionVaal AbsolutionSpell, Minion, Duration, Physical, Lightning, Vaal, AoE
    Level: (1-20)
    Souls Per Use: 40
    Can Store 1 Use(s)
    Soul Gain Prevention: 30 sec
    Cast Time: 0.50 sec
    Requires Level 12Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.Base duration is 15.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Maximum 1 Ascended Sentinel of Absolution
    Ascended Sentinel does not count towards the regular limit
    Ascended Sentinels deal 200% more Damage
    Ascended Sentinels take 70% less Damage

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Animate WeaponVaal Animate WeaponDuration, Minion, Spell, Vaal, Physical
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 40 sec
    Cast Time: 0.60 sec
    Requires Level 4Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 15.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Can use Items requiring up to Level (9-100)
    Animated Weapons are transformed into random Unique
    Weapons with Level Requirement between (1-40) and (9-100)
    Minions deal (50-107)% more Damage
    Maximum (5-10) Animated Weapons
    Minions have (0-38)% more Attack Speed
    Animates up to (5-10) Weapons

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Arctic ArmourVaal Arctic ArmourSpell, Duration, Cold, Vaal
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 24 sec
    Cast Time: 1.00 sec
    Requires Level 16Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Base duration is 5.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants (5-30.6) Mana Regeneration per second
    Buff grants (20-395) Energy Shield Regeneration per second
    You take 90% less Damage from Hits and count as Frozen
    Ice breaks after you take 3 Damaging Hits or Duration expires

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
    Level: (1-20)
    Souls Per Use: 30
    Can Store 3 Use(s)
    Soul Gain Prevention: 20 sec
    Cast Time: 0.50 sec
    Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Maximum 3 Ascended Sentinels of Dominance
    Ascended Sentinels do not count towards the regular limits
    Ascended Sentinels deal 200% more Damage
    Ascended Sentinels take 70% less Damage

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal FirestormVaal FirestormSpell, AoE, Duration, Fire, Vaal
    Level: (1-20)
    Souls Per Use: 35
    Can Store 1 Use(s)
    Soul Gain Prevention: 7 sec
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 760%
    Requires Level 28A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second
    Burning Ground lasts 4.00 seconds
    Deals (224-3487) to (336-5230) Fire Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    16 Bolts
    Impacts have 20% more Area of Effect
    Base radius is 1.3 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Ice ShotVaal Ice ShotAttack, Projectile, AoE, Cold, Vaal, Duration, Bow
    Level: (1-20)
    Souls Per Use: 40
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (65-87)% of base
    Effectiveness of Added Damage: (65-87)%
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Base duration is 6.00 seconds
    (2-75) to (3-113) Added Cold Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    60% of Physical Damage Converted to Cold Damage
    Maximum 6 Summoned Mirage Sharpshooters
    Summons 6 Mirage Sharpshooters which use this Skill
    Mirage Sharpshooters fire at your target when you use Ice Shot
    Modifiers to number of Projectiles do not apply to
    this Skill when used by Mirage Sharpshooters

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Lightning ArrowVaal Lightning ArrowAttack, AoE, Projectile, Lightning, Vaal, Bow
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (62-78)% of base
    Effectiveness of Added Damage: (62-78)%
    Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets
    50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 5 Arrows
    Fires Projectiles sequentially
    Projectiles change direction 9 times
    Projectiles can Hit targets each time they change direction
    Modifiers which would cause Projectiles to Fork or
    Chain instead cause them to change direction additional times
    Hits up to 3 additional enemies near the target
    Projectiles cannot Split

    Additional Effects From 1-20% Quality:
    Hits up to (0.1-2) additional enemies near the target
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal ReapVaal ReapSpell, Physical, AoE, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 420%
    Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage
    Deals (179.1-2946.2) Base Physical Damage per second
    Base duration is 5.00 seconds
    Base secondary duration is 8.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Effects of Boiling Blood Linger for 2 seconds
    Grants +4 to maximum Blood Charges
    Grants up to maximum Blood Charges

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Vaal Rejuvenation TotemVaal Rejuvenation TotemTotem, Aura, Spell, AoE, Vaal
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 12 sec
    Cast Time: 0.10 sec
    Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.+1 to maximum number of Summoned Totems
    Totem lasts 4 seconds
    Supported Skills have (50-164)% increased Totem Life
    Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
    Summons a Totem which uses this Skill
    30% less Area of Effect
    Regenerate (19.3-714.4) Life per second
    40% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target

    Additional Effects From 1-20% Quality:
    (1-20)% more Totem Life
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Introduced 3 pairs of Atlas Gateways to the Atlas Passive Skill Tree. Allocating an Atlas Gateway allows you to allocate its connected Gateway on the other side of the Atlas, and then any Atlas Passive Skills connected from there.
  • Added a new Dexterity Skill Gem - SnipeSnipeAttack, Projectile, Channelling, Physical, Bow
    Level: (1-20)
    Cost: (4-5) Mana
    Cost & Reservation Multiplier: 50%
    Cooldown Time: 0.05 sec
    Can Store 1 Use(s)
    Attack Speed: 180% of base
    Requires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages
    This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage
    This Skill's Arrows deal (70-108)% more Damage with Hits per Stage
    Supported Skills deal 40% less Damage
    Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage
    Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) Maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
  • Added a new Dexterity/Intelligence Support Gem - Manaforged ArrowsManaforged Arrows SupportBow, Support, Trigger
    Icon: U
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Requires Level 8Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage
    Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
    Supported Skills Trigger once total Mana Spent on other Bow
    Attacks exceeds 300% of their Mana Cost

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports bow attack skills, causing them to trigger when you've spent an amount of total mana on other bow attacks based on the supported skill's mana cost. Supported skills deal more damage based on their mana cost. Cannot modify the skills of minions.
  • Added a new Intelligence Support Gem - Prismatic BurstPrismatic Burst SupportSupport, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger
    Icon: J
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.Supported Skills will Trigger Prismatic Burst on Hit
    Deals (3-1224) to (5-1836) Cold Damage
    Deals (1-153) to (7-2907) Lightning Damage
    Deals (3-1224) to (5-1836) Fire Damage
    +(0-0.9) metres to radius
    Deals 100% less Damage of each unchosen Damage Type
    (0-57)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (1-20)% increased Elemental Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. Prismatic Burst chooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.
  • Added a new Dexterity/Strength Support Gem - MomentumMomentum SupportAttack, Support, Duration
    Icon: n
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Supports attack skills that aren't triggered.Gain 1 Momentum when you Use a Supported Skill
    Gain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported Skill
    Lose all Momentum if you Move
    Supported Skills have (15-20)% increased Attack Speed per Momentum
    When you reach (3-5) Momentum, lose all Momentum and gain
    Swiftness for 1.5 seconds
    Swiftness grants 15% increased Movement Speed per Momentum lost

    Additional Effects From 1-20% Quality:
    Swiftness lasts +(0.025-0.5) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports attack skills that aren't triggered. Using those skills will grant Momentum, which is lost when you move (including teleporting).
  • Added over 10 new Unique Items.
  • Added 5 new Divination Cards, designed by our supporters.
  • The following currencies now have a stack size of 20: Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it., Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again., Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it., Tainted Chaos OrbTainted Chaos OrbStack Size: 20Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiersRight click this item then left click a corrupted rare item to apply it., Eldritch Chaos OrbEldritch Chaos OrbStack Size: 20If The Searing Exarch is dominant, reroll prefix modifiers
    If The Eater of Worlds is dominant, reroll suffix modifiers
    Right click this item then left click a rare item with The Searing Exarch or The Eater of Worlds dominance to apply it.
    , and Veiled Chaos OrbVeiled OrbStack Size: 20Removes a random modifier and adds a random Veiled modifier to a rare itemRight click this item then left click a rare item to apply it..
  • Items now persist in a Vendors' shops for multiple levels, so that you have a chance to buy them before they vanish. Each time you level up, the oldest items are removed and some new ones are added. You can also now rarely find Rare items at Vendors.
  • Continued to incrementally improve the sound, art, effects and environments.

League Revamps

In this expansion, we've targeted a couple of endgame leagues that have fallen behind other leagues on the Atlas Tree: Breach and Abyss.

The changes outlined below should ensure that you can play a wider variety of leagues in the endgame, both through being able to access them more easily and because Breach and Abyss now feel far more modern and competitive with other popular league content.

Breach

  • The pacing of Breach encounters has been improved. They now feel dense with monsters throughout the Breach, leaning more on the side of it feeling overwhelming towards the end. We've also reduced the duration of Breaches so that there is constant monster pressure and you can get on with your mapping sooner.
  • The number of Breach Splinters dropped are now affected by increases and reductions to item quantity.
  • The experience gained from killing Breach Monsters in your Maps has been reduced and the number of Breach Splinters dropped from Monsters has been rebalanced, as you're now encountering more of them.
  • The number of Breach Splinters dropped by Breach Bosses in your Map has been reduced.
  • Charged, Enriched and Pure Breachstones have been removed. Existing items will be converted to regular Breachstones upon logging in after the launch of 3.21.0.
  • Xoph'sXoph's BreachstoneRare Monsters drop an additional Reward Type
    Area has 2 additional random Modifiers
    100% increased Experience Gain
    Monster Level: 81
    Travel to Xoph's Domain by using this item in a personal Map Device. Can only be used once.
    , Tul'sTul's BreachstoneRare Monsters drop an additional Reward Type
    Area has 2 additional random Modifiers
    100% increased Experience Gain
    Monster Level: 81
    Travel to Tul's Domain by using this item in a personal Map Device. Can only be used once.
    and Esh's BreachstonesEsh's BreachstoneRare Monsters drop an additional Reward Type
    Area has 2 additional random Modifiers
    100% increased Experience Gain
    Monster Level: 81
    Travel to Esh's Domain by using this item in a personal Map Device. Can only be used once.
    now have a Monster Level of 81 (previously 70). Uul-Netol's BreachstoneUul-Netol's BreachstoneRare Monsters drop an additional Reward Type
    Area has 2 additional random Modifiers
    150% increased Experience Gain
    Monster Level: 82
    Travel to Uul-Netol's Domain by using this item in a personal Map Device. Can only be used once.
    now has a Monster Level of 82 (previously 75), with Chayula's BreachstoneChayula's BreachstoneRare Monsters drop an additional Reward Type
    Area has 2 additional random Modifiers
    200% increased Experience Gain
    Monster Level: 83
    Travel to Chayula's Domain by using this item in a personal Map Device. Can only be used once.
    having a Monster Level of 83 (previously 80).
  • Breach Blessings can now be used to upgrade a regular Breachstone into the Flawless version of that Breachstone. Breach Blessings are now rarer as a result.
  • Flawless Breachstone Bosses can no longer drop Breach Blessings or un-upgraded Breach Uniques. They now have a chance to drop upgraded Breach Uniques.
  • Flawless Breachstones no longer drop from Maven Invitations.
  • Normal Breachstones are now the only kind of Breachstones offered by Kirac upon using an Otherworldly Scouting ReportOtherworldly Scouting ReportStack Size: 20Reroll all of Kirac's Atlas Missions, including at least one BreachstoneRight click this item while viewing Kirac's Atlas Missions to use it., and are only offered as a red Kirac Mission.
  • The Harvest Crafting Option for Breach Splinters and Breachstones has been updated to "Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type".
  • Breachstones now have their own item class. It's Breachstone, who would have guessed!
  • It that Fled's Betrayal Research Safehouse rewards are now Map Device Crafting Options that can be used on Breachstones.
  • The Enchanted Map modifier for defeating It that Fled on Fortification duty in Mastermind's Lair now has "Map contains 4 additional Breaches" (previously 5).
  • The number of Breach Splinters obtained from other league content, such as Incursion or Heist, has been reduced.
  • The rate at which Breaches open and close in the Breach Containment Chamber and House of the Others Incursion rooms has been reduced.
  • The rate at which Breaches open and close in Niko's MemoryNiko's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. of Grasping Hands has been reduced.
  • The Otherworldly Artefacts Notable Atlas Passive no longer has "Rare Breach Monsters in your Maps have 0.5% chance to drop an additional Breach Blessing". Instead, it now has "Breaches in your Maps have 20% increased Monster density". It also now causes Breach Monsters in your Maps to have 50% increased chance to drop a Breach Unique item (previously 100%).
  • The Within Their Grasp Notable Atlas Passive no longer provides chances for Breachstones dropped by Breach Bosses in your Maps to be Charged, Enriched or Pure. Instead, it now causes Breachstones dropped by Breach Bosses in your Maps to have a 5% chance to be Flawless. It also now causes Breach Bosses Defeated in your Maps to have 4% chance to drop a Breachstone (previously 12%).
  • The Flash Breach Notable Atlas Passive no longer causes Breaches in your Maps to have increased Monster density or Area of Effect. It now causes Breaches in your maps to open and close 10% faster (previously 50%).
  • We've also added a new Heavy Breach Notable Atlas Passive next to Flash Breach. Heavy Breach causes Breaches in your maps to open and close 30% slower.
  • The two small Atlas Passives between Probing for Weakness and Evolving Hives now cause Breaches in your Maps to open and close 4% faster (previously 8%).
  • The Gatekeepers Notable Atlas Passive now causes Breaches in your Maps to have 20% increased chance to contain a Boss (previously 70%), and Breach Boss in your Maps to have 20% chance to drop double Breach Splinters (previously 100%).
  • The Power Struggle Notable Atlas Passive no longer causes Breaches in your maps to contain 2 additional Breach Boss' Clasped Hands. Instead, it now causes Breaches in your Maps to have 100% increased chance to contain a Breach Boss' Clasped Hand. It also now causes Breach Boss' Clasped Hands in your Maps to have 4% chance to spawn a Breach Boss when opened (previously 5%).
  • The Tortured Dreams Notable Atlas Passive now causes Chayula, Who Dreamt in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The Freed from the Flesh Notable Atlas Passive now causes Uul-Netol, Unburdened Flesh in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The Quartered Thoughts Notable Atlas Passive now causes Esh, Forked Thought in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The Flaring Embers Notable Atlas Passive now causes Xoph, Dark Embers in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The Unstoppable Avalanche Notable Atlas Passive now causes Tul, Creeping Avalanche in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The BargainThe Bargain5DisabledIn the pursuit of power, as in that of wealth, anything goes. Divination Card has been temporarily disabled, and existing cards cannot be turned in currently.
  • The Eye of TerrorThe Eye of Terror8Chayula's Flawless BreachstoneThe Lord of Chaos dreams as his Eye gazes, unblinking, at his prize. And soon, all shall tremble before his waking form. Divination Card now awards Chayula's Flawless BreachstoneChayula's Flawless BreachstoneRare Monsters drop 2 additional Reward Types
    Area has 4 additional random Modifiers
    200% increased Experience Gain
    250% more Monster Life
    60% increased Rarity of Items found in this Area
    60% increased Pack Size
    Monster Level: 84
    Travel to Chayula's Domain by using this item in a personal Map Device. Can only be used once.
    .
  • Breach Scarabs have been reviewed to account for these changes, here's what they now provide:
    • Module Error: No results found for item using search term "item_name = Rusted Breach Scarab"s cause an Area to contain an additional Breach.
    • Module Error: No results found for item using search term "item_name = Polished Breach Scarab"s cause an Area to contain an additional Breach, and cause Breaches in the Area to contain an additional Breach Boss' Clasped Hand.
    • Module Error: No results found for item using search term "item_name = Gilded Breach Scarab"s cause an Area to contain an additional Breach, cause Breaches in Area to contain an additional Breach Boss' Clasped Hand, and Breach Hands in Area to drop double Breach Splinters.
    • Module Error: No results found for item using search term "item_name = Winged Breach Scarab"s cause an Area to contain 2 additional Breaches, cause Breaches in Area to contain an additional Breach Boss' Clasped Hand, and Breach Hands in Area to drop double Breach Splinters.

We've also revamped many Breach Uniques:

  • The Red DreamThe Red Dream
    Crimson Jewel
    Limited to: 1
    Radius: Large
    Gain (6-10)% of Fire Damage as Extra Chaos Damage
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain an Endurance Charge on Kill
    We flow like blood into Chayula's open mouth,
    and spill into the land we have watched forever.

    This item can be transformed with a Blessing of Chayula
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
  • The Red NightmareThe Red Nightmare
    Crimson Jewel
    Limited to: 1Gain (6-10)% of Fire Damage as Extra Chaos Damage
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Attack Damage at 50% of its value
    We coagulate; a crimson shell
    that suffocates the unworthy.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant chance to to Block Attack Damage at 50% of its value (previously 35%). It no longer has "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
  • The Green DreamThe Green Dream
    Viridian Jewel
    Limited to: 1
    Radius: Large
    Gain (6-10)% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    We climb like vines up Chayula's arms,
    reaching into the world that should be ours.

    This item can be transformed with a Blessing of Chayula
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
  • The Green NightmareThe Green Nightmare
    Viridian Jewel
    Limited to: 1Gain (6-10)% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant Chance to Suppress Spell Damage at 70% of its value
    We take root in the dirt
    and strangle those who tread upon it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value" (previously 50%). It no longer has "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
  • The Blue DreamThe Blue Dream
    Cobalt Jewel
    Limited to: 1
    Radius: Large
    Gain (6-10)% of Lightning Damage as Extra Chaos Damage
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Power Charge on Kill
    We crash against Chayula's body,
    and fall like rain into the place we cannot go.

    This item can be transformed with a Blessing of Chayula
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
  • The Blue NightmareThe Blue Nightmare
    Cobalt Jewel
    Limited to: 1Gain (6-10)% of Lightning Damage as Extra Chaos Damage
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Spell Damage at 50% of its value
    We swell and flood
    and drown the undeserving beneath our might.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage", and "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value" (previously 35%). It no longer has "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
  • The Severed in SleepSevered in Sleep
    Cutlass
    One Handed Sword
    Physical Damage: 13-53
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.55
    Weapon Range: 1.1 metres
    Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill
    Minions have +29% to Chaos Resistance
    Minions have 60% chance to inflict Withered on Hit
    Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
    His lucky thralls dream eternal,
    but we must crawl on our own.

    This item can be transformed with a Blessing of Chayula
    Unique Sword no longer has +10-20 to all Attributes, Minions Deal 20-30% increased Damage, Minions have 60% chance to Poison Enemies on Hit, or Minions Recover 20% of Life on Killing a Poisoned Enemy. It now provides Minions have +29% Chaos Resistance, Grants level 25 Envy Skill, Minions have 60% chance to inflict Withered on Hit, and Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy.
  • The United in DreamUnited in Dream
    Cutlass
    One Handed Sword
    Physical Damage: 13-53
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.55
    Weapon Range: 1.1 metres
    Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill
    Minions have +29% to Chaos Resistance
    Minions have 60% chance to Poison Enemies on Hit
    Minions Recover 10% of Life on Killing a Poisoned Enemy
    They grow fat and ripe in slumber.
    To be fed upon when he wakes.
    Unique Sword no longer has Minions deal 60-80% increased Damage, or Minions Leech 5% of Damage as Life against Poisoned Enemies. Instead, it now has Minions Recover 10% of Life on Killing a Poisoned Enemy.
  • The AnticipationThe Anticipation
    Ezomyte Tower Shield
    Chance to Block: 30%
    Armour: (824-948)
    Movement Speed: -3%
    Requires Level 64, 159 Str+(30-40) to maximum Life100% increased Armour
    +(50-70) to maximum Life
    +6% Chance to Block
    +(1500-3000) Armour if you've Blocked Recently
    Permanently Intimidate Enemies on Block
    We are within her reach,
    and when the time is right,
    she will reach into us.

    This item can be transformed with a Blessing of Uul-Netol
    Unique Shield now has 100% increased Armour (previously 120-160%), and +1500-3000 Armour if you've Blocked Recently (previously +1000). Existing versions of this Unique can be updated using a Divine Orb.
  • The SurrenderThe Surrender
    Ezomyte Tower Shield
    Chance to Block: 30%
    Armour: (1091-1445)
    Movement Speed: -3%
    Requires Level 64, 159 Str+(30-40) to maximum LifeGrants Level 30 Reckoning Skill
    (165-205)% increased Armour
    +(65-80) to maximum Life
    Recover (250-500) Life when you Block
    +6% Chance to Block
    Our hearts cry out
    but are silenced by our flesh
    and so we give up our flesh.
    Unique Shield now has 165-205% increased Armour (previously 130-170%), and Recover 250-500 Life when you Block (previously 250). It no longer provides +1500 Armour if you've Blocked Recently. Existing versions of this Unique can be updated using a Divine Orb.
  • The Infinite PursuitThe Infinite Pursuit
    Titan Greaves
    Armour: (241-278)Requires Level 68, 120 Str20% increased Movement Speed
    Moving while Bleeding doesn't cause you to take extra Damage
    20% increased Movement Speed while Bleeding
    50% chance to be inflicted with Bleeding when Hit by an Attack
    Bleeding on you expires 75% slower while Moving
    Cannot be Stunned while Bleeding
    Cannot be Poisoned while Bleeding
    We move to be closer to her, but the distance yet grows.

    This item can be transformed with a Blessing of Uul-Netol
    Unique Boots are now found on the Titan GreavesTitan GreavesArmour: (241-278)Requires Level 68, 120 Str basetype (previously Goliath GreavesGoliath GreavesArmour: (177-209)Requires Level 54, 95 Str). It no longer has +30-60 to Maximum Life, and now provides 20% increased Movement Speed while Bleeding (previously 15%). It now provides "Bleeding on you expires 75% slower while Moving", "Cannot be Stunned while Bleeding", and "Cannot be Poisoned while Bleeding".
  • The Red TrailThe Red Trail
    Titan Greaves
    Armour: (385-556)Requires Level 68, 120 Str(60-100)% increased Armour
    +(60-100) to maximum Life
    30% increased Movement Speed
    10% additional Physical Damage Reduction while stationary
    Gain a Frenzy Charge on Hit while Bleeding
    50% chance to be inflicted with Bleeding when Hit by an Attack
    Gore Footprints
    We leave a trail, that we may know
    where never we will return.
    Unique Boots now have 60-100% increased Armour (previously 60-80%) and +60-100 to Maximum Life (previously +60-70). It no longer provides 15% increased Movement Speed while Bleeding, and instead now provides 30% increased Movement Speed.
  • The Uul-Netol's KissUul-Netol's Kiss
    Vaal Axe
    Two Handed Axe
    Physical Damage: (343.2-384.8) to (574.2-643.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 0.98
    Weapon Range: 1.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(230-270)% increased Physical Damage
    15% reduced Attack Speed
    Curse Enemies with Vulnerability on Hit
    Exerted Attacks deal 200% increased Damage
    Exerted Attacks Knock Enemies Back on Hit
    We feel the mother's love
    And beg to return to her womb.

    This item can be transformed with a Blessing of Uul-Netol
    Unique Axe is now found as a Vaal AxeVaal AxeTwo Handed Axe
    Physical Damage: 104-174
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit
    basetype (previously LabrysLabrysTwo Handed Axe
    Physical Damage: 74-123
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    Requires Level 49, 122 Str, 53 Dex
    ). It now provides 230-270% increased Physical Damage (previously 140-170%) and 100% chance to Curse Enemies with Vulnerability on Hit (previously 25%). It no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies". Instead, it now provides Exerted Attacks deal 200% increased Damage, and Exerted Attacks always Knockback.
  • The Uul-Netol's EmbraceUul-Netol's Embrace
    Vaal Axe
    Two Handed Axe
    Physical Damage: (395.2-436.8) to (661.2-730.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (0.80-0.86)
    Weapon Range: 1.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
    (280-320)% increased Physical Damage
    (30-25)% reduced Attack Speed
    25% chance to cause Bleeding on Hit
    At last she holds us,
    and so we turn to dust.
    Unique Axe no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies", and now has 25% chance to inflict Bleeding.
  • The Xoph's InceptionXoph's Inception
    Citadel Bow
    Bow
    Physical Damage: (93.6-104.4) to (374.4-417.6)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Requires Level 58, 185 Dex(160-190)% increased Physical Damage
    Gain (200-300) Life per Ignited Enemy Killed
    Gain 20% of Physical Damage as Extra Fire Damage
    10% chance to Ignite
    Projectiles Pierce all Burning Enemies
    Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
    Upon the red pyre we are born.

    This item can be transformed with a Blessing of Xoph
    Unique Bow is now found as Citadel BowCitadel BowBow
    Physical Damage: 36-144
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Requires Level 58, 185 Dex
    basetype (previously Bone BowBone BowBow
    Physical Damage: 15-45
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Requires Level 23, 80 Dex
    ). It now provides "Gain 200-300 Life per Ignited Enemy Killed" (previously 20-30) and has 160-190% increased Physical Damage (previously 70-90%). It also now has Projectiles Pierce all Burning Enemies, and Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced.
  • The Formless FlameThe Formless Flame
    Royal Burgonet
    Armour: (678-954)Requires Level 65, 148 Str(80-120)% increased Armour
    -30% to Fire Resistance
    -(200-100) Fire Damage taken from Hits
    Armour is increased by Overcapped Fire Resistance
    Our skin turns to ash
    and we are swallowed by his brilliant red light.

    This item can be transformed with a Blessing of Xoph
    Unique Helmet is now found on the Royal BurgonetRoyal BurgonetArmour: (377-434)Requires Level 65, 148 Str basetype (previously Siege HelmetSiege HelmetArmour: (237-272)Requires Level 48, 101 Str). It no longer provides +40-50 to Maximum Life, or +100-120 to Armour. It now has -100 to -200 Fire Damage taken from Hits (previously -20), 80-120% increased Armour, and -30% to Fire Resistance.
  • The Formless InfernoThe Formless Inferno
    Royal Burgonet
    Armour: (377-434)Requires Level 65, 148 StrSocketed Gems are Supported by Level 30 Infernal Legion
    +(60-100) to maximum Life
    -30% to Fire Resistance
    Minion Life is increased by their Overcapped Fire Resistance
    He burns us to keep us from harm.
    Unique Helmet no longer has "8% of Physical Damage from hits taken as Fire Damage", "Armour is increased by Overcapped Fire Resistance", or 80-120% increased Armour. It now has +60-100 to Maximum Life (previously 40-50), Minion Life is increased by Overcapped Fire Resistance and Socketed Skills are supported by level 30 Infernal LegionInfernal Legion SupportFire, AoE, Support, Minion
    Icon: O
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports skills which create Minions.Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second
    Minions from Supported Skills deal (15.4-2092.6) Fire Damage per second to Enemies near them
    Minions from Supported Skills have +(0-0.5) metres to Radius of their Burning Effect

    Additional Effects From 1-20% Quality:
    Minions from Supported Skills deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • The Xoph's HeartXoph's Heart
    Amber Amulet
    Requires Level 5+(20-30) to Strength+(20-30) to Strength
    25% increased Fire Damage
    +(25-35) to maximum Life
    +(20-40)% to Fire Resistance
    Nearby Enemies are Covered in Ash
    His is our heart.
    To its beat we are all driven.

    This item can be transformed with a Blessing of Xoph
    Unique Amulet no longer has "Cover Enemies in Ash when they Hit you". Instead, it now has "Nearby Enemies are Covered in Ash".
  • The TulbornTulborn
    Opal Wand
    Wand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
    +(20-25) Mana gained on Killing a Frozen Enemy
    Adds (120-140) to (150-170) Cold Damage to Spells
    Cold Exposure you inflict applies an extra -12% to Cold Resistance
    We remember the stillness.
    Then the great fall.
    The pain of separation.
    We return once more.

    This item can be transformed with a Blessing of Tul
    Unique Wand is now found on the Opal WandOpal WandWand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks
    basetype (previously Spiraled WandSpiraled WandWand
    Physical Damage: 12-37
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks
    ). It no longer has 10-15% increased Cast Speed, or Added 10 to 20 Cold Damage to Spells per Power Charge. It now adds 120-140 to 150-170 Cold Damage to Spells, and has "Cold Exposure you inflict applies an extra -12% to Cold Resistance".
  • The TulfallTulfall
    Opal Wand
    Wand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
    Gain a Power Charge on Killing a Frozen Enemy
    Adds 50 to 70 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    We fracture and splinter.
    We pierce our sides.
    But in the great freeze we are forged anew.
    Unique Wand is now found on the Opal Wand basetype (previously Tornado WandTornado WandWand
    Physical Damage: 25-75
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks
    ). It now has 10-20% increased Cast Speed (previously 10-15%). It no longer has 15-20% increased Cold Damage per Frenzy Charge. Instead, it now Adds 50-70 Cold Damage to Spells per Power Charge.
  • The Snowblind GraceThe Snowblind Grace
    Zodiac Leather
    Evasion: (1537-1964)
    Movement Speed: -3%
    Requires Level 65, 197 Dex(10-15)% increased Dexterity
    (80-100)% increased Evasion Rating
    +(40-60) to maximum Life
    50% increased Arctic Armour Buff Effect
    Arctic Armour has no Reservation
    We dance in the white, like water,
    colliding as many and emerging as one.

    This item can be transformed with a Blessing of Tul
    Unique Body Armour is now found as a Zodiac LeatherZodiac LeatherEvasion: (854-982)
    Movement Speed: -3%
    Requires Level 65, 197 Dex
    basetype (previously Coronal LeatherCoronal LeatherEvasion: (491-579)
    Movement Speed: -3%
    Requires Level 49, 134 Dex
    ). It no longer has "Evasion Rating is increased by Overcapped Cold Resistance", +30-40 to Dexterity, or +20% chance to Suppress Spell Damage. Instead, it now has 10-15% increased Dexterity, 50% increased Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Buff Effect (previously 25%), and Arctic Armour has no Reservation.
  • The Perfect FormThe Perfect Form
    Zodiac Leather
    Evasion: (2135-2946)
    Movement Speed: -3%
    Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
    (150-200)% increased Evasion Rating
    -30% to Cold Resistance
    Evasion Rating is increased by Overcapped Cold Resistance
    Acrobatics
    We share one space,
    speak one voice,
    act through one body.
    A flawless crystal.
    Brittle.
    Unique Body Armour no longer has 10-15% increased Dexterity, Arctic Armour has no Reservation, or +70-100 to Maximum Life. It now has 150-200% increased Evasion Rating (previously 80-100%), and +50% chance to Suppress Spell Damage.
  • The HalcyonThe Halcyon
    Jade Amulet
    Requires Level 35+(20-30) to DexterityFreezes you inflict spread to other Enemies within 1.5 metres
    +(35-40)% to Cold Resistance
    30% increased Freeze Duration on Enemies
    10% chance to Freeze
    60% increased Damage if you've Frozen an Enemy Recently
    We wait, still as the dead.
    To join the great avalanche.

    This item can be transformed with a Blessing of Tul
    Unique Amulet no longer has 10-20% increased Cold Damage, and instead now has "Freezes you inflict spread to other Enemies with a Radius of 15".
  • The Hand of Thought and MotionHand of Thought and Motion
    Imperial Claw
    Claw
    Physical Damage: 25-65
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
    5% increased Critical Strike Chance per 25 Intelligence
    Recover 1% of Life on Kill
    She carries us and nurtures us
    until we must feed upon each other.

    This item can be transformed with a Blessing of Esh
    Unique Claw is now found on the Imperial ClawImperial ClawClaw
    Physical Damage: 25-65
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit
    basetype (previously BlinderBlinderClaw
    Physical Damage: 12-31
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.55
    Weapon Range: 1.1 metres
    Requires Level 22, 41 Dex, 41 IntGrants 12 Life per Enemy Hit
    ). It no longer Adds 1 to 50-60 Lightning Damage or Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence. It also no longer has 20-25% increased Elemental Damage with Attack Skills or 10-15% increased Attack Speed. Instead, it now provides 8-12% increased Dexterity, 8-12% increased Intelligence, and Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity. It also provides 5% increased Critical Strike Chance per 25 Intelligence, and has "Recover 1% of Life on Kill".
  • The Hand of Wisdom and ActionHand of Wisdom and Action
    Imperial Claw
    Claw
    Physical Damage: 25-65
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    1% increased Attack Speed per 25 Dexterity
    1% of Attack Damage Leeched as Life
    She thinks and we act.
    She acts and we think.
    Fragments of the whole that washes clean the skies.
    Unique Claw no longer provides 25-30% increased Elemental Damage with Attack Skills. Instead, it now has 1% of Attack Damage Leeched as Life.
  • The Esh's MirrorEsh's Mirror
    Vaal Spirit Shield
    Chance to Block: 24%
    Energy Shield: (151-211)
    Movement Speed: -3%
    Requires Level 62, 159 Int(5-10)% increased Spell Damage+(20-30) to Intelligence
    (170-230)% increased Energy Shield
    +(35-40)% to Lightning Resistance
    Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
    Shocks you inflict spread to other Enemies within 1.5 metres
    She looked upon her reflection
    and trembled, and shook,
    until she was not what she saw.

    This item can be transformed with a Blessing of Esh
    Unique Shield is now found on the Vaal Spirit ShieldVaal Spirit ShieldChance to Block: 24%
    Energy Shield: (56-64)
    Movement Speed: -3%
    Requires Level 62, 159 Int(5-10)% increased Spell Damage
    basetype (previously Thorium Spirit ShieldThorium Spirit ShieldChance to Block: 25%
    Energy Shield: (54-62)
    Movement Speed: -3%
    Requires Level 53, 128 Int
    ). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 15".
  • The Voice of the StormVoice of the Storm
    Lapis Amulet
    Requires Level 69+(20-30) to Intelligence50% increased Lightning Damage
    +(10-15) to all Attributes
    (10-20)% increased maximum Mana
    Lightning Damage with Non-Critical Strikes is Lucky
    When she of many mouths spoke,
    we bowed in awe and were crushed.

    This item can be transformed with a Blessing of Esh
    Unique Amulet no longer Triggers Level 12 Lightning Bolt when you deal a Critical Strike, or has "Critical Strike Chance is increased by Overcapped Lightning Resistance". Instead, it now has 50% increased Lightning Damage and "Lightning Damage with Non-Critical Strikes is Lucky".
  • The Choir of the StormChoir of the Storm
    Lapis Amulet
    Requires Level 69+(20-30) to IntelligenceTrigger Level 30 Lightning Bolt when you deal a Critical Strike
    (10-20)% increased maximum Mana
    -30% to Lightning Resistance
    Critical Strike Chance is increased by Overcapped Lightning Resistance
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    Unique Amulet no longer has 50% increased Lightning Damage, and now Triggers Level 30 Lightning Bolt when you deal a Critical Strike.

Abyss

  • Abyssal Depths now always contain a Lich. Because the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before.
  • It is now possible for a Stygian Spire to spawn in the place of an Abyssal Trove at the end of an Abyss, which will drop all of the jewels and other items you would normally receive as well as a Stygian ViseStygian ViseHas 1 Abyssal Socket.
  • Abyssal Depths can now only appear in level 78 or above areas (previously 70 or above).
  • Abyssal Depths now always spawn at the fourth hole, if they were going to spawn at all, instead of immediately after a single hole.
  • Ulaman, Sovereign of the Well has had their life increased, and can now use their Cleave skill from further away. The speed of the projectiles from their spirit-spending ability has been reduced, though their damage has been increased. They now spawn more geysers, which have had both their damage and duration increased also.
  • Amanamu, Liege of the Lightless' has had their life increased, and is now more likely to use their Thrust attack, and Mortar Projectiles summoned during the fight now last longer. Amanamu's channelled projectile attack now deals more damage, though their turn speed when channelling this has been reduced. The health of Stygian Spires and Stygian Hearts spawned in this fight has been increased.
  • Stygian Spires no longer gain a reduced Damage Taken buff upon using their skills. Instead, they now spawn with a reduced Damage Taken buff which tapers off over 5 seconds, and their life has been increased. The thresholds they spawn minions has also been adjusted.
  • The Awakened Depths Atlas Notable Passive no longer causes Abyssal Depths in your Maps to have 100% increased chance to contain a Lich (as that would be silly), and now causes Abysses in your Maps to have 100% increased chance to lead to an Abyssal Depths (previously 50%). This is still a 50% chance in Ruthless.
  • The Lightless Legion Atlas Notable Passive has been renamed to Inspired Darkness. It no longer grants Monster Level, increased number of Magic and Rare Monsters, or increased Pack Size for Abyssal Depths in your Maps. Instead, it now provides "Stygian Spires in your Maps drop Items with +1 to Item Level".
  • The two small Atlas Passives prior to Inspired Darkness no longer grant "Abyssal Depths in your Maps have 15% increased Pack Size". Instead, they now provide "Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire".
  • The two small Atlas Passives following Inspired Darkness no longer grant 10% increased Quantity of Items dropped in Abyssal Depths in your Maps. Instead, they now provide "Abysses in your maps have 5% increased chance to lead to an Abyssal Depths" and "Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire".

We've also taken the opportunity to revisit Abyss Unique Items, and have made the following changes:

  • The Shroud of the Lightless Unique Body Armour no longer has 6-10% increased maximum Life, 9-15% increased maximum Mana, or "Socketed Gems are supported by level 25 Elemental PenetrationElemental Penetration SupportSupport
    Icon: l
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.Supported Skills Penetrate (14-28)% Elemental Resistances

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Elemental Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    . Instead, it now has 3% increased maximum Life per Abyss Jewel affecting you, 3% increased maximum Mana per Abyss Jewel affecting you, and Penetrate 4% Elemental Resistances per Abyss Jewel affecting you. There are also now 2- and 3-Abyssal Socket variations of Shroud of the Lightless.
  • The Tombfist Unique Gloves no longer provides 4-6% increased maximum Life. It now has 5-10% increased Attack Speed. It can also now roll 2 random modifiers that require a specific Abyss Jewel socketed, from a pool of 6 modifiers (previously 2 set modifiers).
  • The Lightpoacher Unique Helmet no longer has Recover 4% of Life when you lose a Spirit Charge. It now has 100% chance to gain a Spirit Charge on Kill (previously 15-20%), and Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge.
  • The Darkness EnthronedDarkness Enthroned
    Stygian Vise
    Has 1 Abyssal SocketHas 1 Abyssal Socket
    (50-100)% increased Effect of Socketed Abyss Jewels
    Hold in your hand the darkness
    and never will the light blind you.
    Unique Belt now has 50-100% increased Effect of Socketed Abyss Jewels (previously 75%).
  • The Bubonic Trail Unique Boots no longer provide 30% increased Movement Speed, 4-6% increased maximum Life, or 10% increased Damage for each type of Abyss Jewel affecting you. Instead, it now has 24-32% increased Movement Speed while affected by a Magic Abyss Jewel", 40-60% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel, and 16-24% increased Reservation Efficiency while affected by a Unique Abyss Jewel.
  • The Tecrod's GazeTecrod's Gaze
    Murderous Eye Jewel
    AbyssRequires Level 40+(10-20) to Strength
    40% increased Main Hand Critical Strike Chance per
    Murderous Eye Jewel affecting you, up to a maximum of 200%
    +20% to Off Hand Critical Strike Multiplier per
    Murderous Eye Jewel affecting you, up to a maximum of +100%
    The Hated Slave seeks dominion over his own kind.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has "40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%" (previously 20%, up to a maximum of 100%) and "+20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%" (previously +10%, up to a maximum of +50%).
  • Abyss Scarabs have been reviewed to account for these changes, here's what they now provide:
    • Module Error: No results found for item using search term "item_name = Rusted Abyss Scarab"s cause an Area to contain an additional Abyss.
    • Module Error: No results found for item using search term "item_name = Polished Abyss Scarab"s cause an Area to contain an additional Abyss, and cause Abysses in Area to spawn 50% increased Monsters.
    • Module Error: No results found for item using search term "item_name = Gilded Abyss Scarab"s cause an Area to contain an additional Abyss, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
    • Module Error: No results found for item using search term "item_name = Winged Abyss Scarab"s case an Area to contain 2 additional Abysses, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.

Atlas Changes

  • The following Maps have been added back to the Atlas: Arid LakeArid Lake MapMap Level: 73
    Map Tier: 6
    Guild Character: c
    Water vanishes; an impromptu
    prison becomes a tomb.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ArmouryArmoury MapMap Level: 75
    Map Tier: 8
    Guild Character: r
    There is no war. There is no army.
    Only fear lingers.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BarrowsBarrows MapMap Level: 79
    Map Tier: 12
    Guild Character: n
    Man burrows for only
    the eternal hibernation.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BeachBeach MapMap Level: 69
    Map Tier: 2
    Guild Character: X
    A paradise, forever replenished by
    endless waves teeming with life.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BelfryBelfry MapMap Level: 69
    Map Tier: 2
    Guild Character: w
    Bells are rung in celebration, and in sorrow.
    And, finally, in despair.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CellsCells MapMap Level: 71
    Map Tier: 4
    Guild Character: Ú
    Life crushed together.
    Left to crumble to dust.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChateauChateau MapMap Level: 70
    Map Tier: 3
    Guild Character: O
    Beauty and brutality in such close proximity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ConservatoryConservatory MapMap Level: 78
    Map Tier: 11
    Guild Character: 6
    Ornate, elaborate, ostentatious...
    and dripping with death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CoreCore MapMap Level: 69
    Map Tier: 2
    Guild Character: û
    Black monstrous bridges cross oily rivers,
    leading nowhere. Nothing as it should be.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Crystal OreCrystal Ore MapMap Level: 70
    Map Tier: 3
    Guild Character: å
    As the torch flickers, brilliance
    emerges in boundless variance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Desert SpringDesert Spring MapMap Level: 68
    Map Tier: 1
    Guild Character: ç
    As mirage becomes reality,
    hardship is briefly quenched.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DigDig MapMap Level: 74
    Map Tier: 7
    Guild Character:
    A hollow echo of bygone times
    in a land where none lived long.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ExcavationExcavation MapMap Level: 77
    Map Tier: 10
    Guild Character: S
    Two unexplored frontiers remain:
    The skies and the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FieldsFields MapMap Level: 71
    Map Tier: 4
    Guild Character: Ñ
    They pleaded for the gods to bless their land.
    Now they lie under the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Flooded MineFlooded Mine MapMap Level: 80
    Map Tier: 13
    Guild Character: ?
    In darkness, beast and man
    alike clamour to survive.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Fungal HollowFungal Hollow MapMap Level: 70
    Map Tier: 3
    Guild Character: d
    The water brings life,
    the poison takes it away.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GeodeGeode MapMap Level: 78
    Map Tier: 11
    Guild Character: "
    Many hands may
    move a mountain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Jungle ValleyJungle Valley MapMap Level: 75
    Map Tier: 8
    Guild Character: 5
    Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LighthouseLighthouse MapMap Level: 71
    Map Tier: 4
    Guild Character: F
    Fire ignites the sky.
    A signal to keep away.
    An invitation to invade.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MalformationMalformation MapMap Level: 71
    Map Tier: 4
    Guild Character: ñ
    Boils swell from the earth.
    Foul malignant flesh
    without purpose.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MarshesMarshes MapMap Level: 72
    Map Tier: 5
    Guild Character: 2
    Embraced by mud. Grasped by roots.
    The careless are silently swallowed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PitPit MapMap Level: 77
    Map Tier: 10
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RacecourseRacecourse MapMap Level: 78
    Map Tier: 11
    Guild Character: «
    Rats chase their tails for the amusement of fools.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RampartsRamparts MapMap Level: 70
    Map Tier: 3
    Guild Character: Ü
    A wall is the surest sign for raiders
    that there is something of value to take.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Relic ChambersRelic Chambers MapMap Level: 74
    Map Tier: 7
    Guild Character: 1
    Relics of a forbidden past.
    Hidden away. Forgotten.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ScriptoriumScriptorium MapMap Level: 68
    Map Tier: 1
    Guild Character:
    Knowledge balanced atop a vast pit. Hold on,
    or perish in the darkness of ignorance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SiegeSiege MapMap Level: 72
    Map Tier: 5
    Guild Character: u
    No rest, no peace, no negotiation. Only War.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , StagnationStagnation MapMap Level: 76
    Map Tier: 9
    Guild Character: ¢
    Aided by unrelenting rain,
    rot devours new life at the first fumble.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TowerTower MapMap Level: 73
    Map Tier: 6
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Tropical IslandTropical Island MapMap Level: 76
    Map Tier: 9
    Guild Character: Û
    The temptations of paradise
    draw forth the good
    and the bad alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Waste PoolWaste Pool MapMap Level: 74
    Map Tier: 7
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and WharfWharf MapMap Level: 69
    Map Tier: 2
    Guild Character: Ë
    Reach out into the abyss,
    and the abyss reaches back.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The following Maps have been removed from the Atlas: AcademyAcademy MapMap Level: 76
    Map Tier: 9
    Guild Character: Æ
    They came for enlightenment,
    but were imprisoned by madness.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Acid CavernsAcid Caverns MapMap Level: 78
    Map Tier: 11
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ancient CityAncient City MapMap Level: 70
    Map Tier: 3
    Guild Character: R
    This was not the first
    civilization to believe itself
    the greatest. And it will
    not be the last.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ashen WoodAshen Wood MapMap Level: 75
    Map Tier: 8
    Guild Character: K
    Desperately reaching skyward
    and digging downwards.
    Sustenance is an
    eternal struggle.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BazaarBazaar MapMap Level: 83
    Map Tier: 16
    Guild Character: Y
    Greed is the only god here.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BogBog MapMap Level: 79
    Map Tier: 12
    Guild Character: y
    Layer upon layer of death and rot.
    Disgusting.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Burial ChambersBurial Chambers MapMap Level: 72
    Map Tier: 5
    Guild Character: E
    Vile fiends hide beneath
    the peaceful plains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CageCage MapMap Level: 72
    Map Tier: 5
    Guild Character: I
    Treat a man like a wild animal,
    and he will soon learn to bite.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CarcassCarcass MapMap Level: 77
    Map Tier: 10
    Guild Character: §
    Life's wet, reproductive stink abates,
    relenting to death's chaste ritual of decay.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChannelChannel MapMap Level: 70
    Map Tier: 3
    Guild Character: Z
    The stone cannot stop the torrent.
    It can only divert it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CourthouseCourthouse MapMap Level: 74
    Map Tier: 7
    Guild Character: f
    Justice born of love is a surrender.
    Justice born of law is a punishment.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Dark ForestDark Forest MapMap Level: 73
    Map Tier: 6
    Guild Character: ®
    The trees grow twisted and gnarled,
    without a hint of light.
    A curse lingers here.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DesertDesert MapMap Level: 83
    Map Tier: 16
    Guild Character: W
    Heat. Dust. Wind. These are what
    forge strong minds and bodies.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , EstuaryEstuary MapMap Level: 81
    Map Tier: 14
    Guild Character: s
    Where land springs from water,
    life will shortly follow.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Forking RiverForking River MapMap Level: 78
    Map Tier: 11
    Guild Character: ^
    Great stone towers tore at the natural order
    and were promptly put in their place.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GardensGardens MapMap Level: 72
    Map Tier: 5
    Guild Character: J
    Vibrant colours dash across the grey,
    consuming Man's work.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GhettoGhetto MapMap Level: 78
    Map Tier: 11
    Guild Character: œ
    Amongst the rabble,
    brutality is the law.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Grave TroughGrave Trough MapMap Level: 80
    Map Tier: 13
    Guild Character: $
    Does the land reject the dead,
    or do the dead reject their fate?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GraveyardGraveyard MapMap Level: 72
    Map Tier: 5
    Guild Character: N
    Unknown legacies.
    Untold stories.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Haunted MansionHaunted Mansion MapMap Level: 76
    Map Tier: 9
    Guild Character: k
    Forlorn and sorrowful, this once opulent
    ruin conceals the sins of a fallen line.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , IcebergIceberg MapMap Level: 69
    Map Tier: 2
    Guild Character: H
    Icy fangs seek tender hulls
    to sink themselves into.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ivory TempleIvory Temple MapMap Level: 82
    Map Tier: 15
    Guild Character: m
    Man and nature intertwined,
    but only for the chosen few.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Lava LakeLava Lake MapMap Level: 75
    Map Tier: 8
    Guild Character: µ
    At the heart of a peaceful, secluded valley,
    an island of burning, consuming fury.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LookoutLookout MapMap Level: 76
    Map Tier: 9
    Guild Character: C
    A glorious vista once exclusive
    to emperors. Not anymore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MausoleumMausoleum MapMap Level: 70
    Map Tier: 3
    Guild Character: [
    A vault for the dead, as if
    they were valuable. Pathetic.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MesaMesa MapMap Level: 82
    Map Tier: 15
    Guild Character: Ò
    Barren and sun-bleached.
    Emptiness as far as
    the eye can reach.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PeninsulaPeninsula MapMap Level: 73
    Map Tier: 6
    Guild Character: *
    The farmer no longer plows
    or sows. Only the flattened
    soil remains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SepulchreSepulchre MapMap Level: 76
    Map Tier: 9
    Guild Character: Ÿ
    Lives come and go.
    Only bones and dust remain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Spider ForestSpider Forest MapMap Level: 74
    Map Tier: 7
    Guild Character: Ã
    Each branch, each leaf,
    an extension of a web
    that spans sanity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Spider LairSpider Lair MapMap Level: 76
    Map Tier: 9
    Guild Character: M
    Panic only hastens the venom's
    passage to the heart.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sunken CitySunken City MapMap Level: 75
    Map Tier: 8
    Guild Character:
    From the walls, water, and ferns...
    Death comes crawling on ancient steps.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and VillaVilla MapMap Level: 78
    Map Tier: 11
    Guild Character: ³
    Wealth is powerless to stop
    the corroding force of time.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
  • Some Divination Cards have found new homes as a result of these Atlas Changes:
    • Arrogance of the VaalArrogance of the Vaal8Item
      Two-Implicit
      Corrupted
      Discovery can lead to beauty, or it can lead to ruin.
      can now be found in the Vaal Pyramid MapVaal Pyramid MapMap Level: 71
      Map Tier: 4
      Guild Character: ~
      A good slave is driven by
      only two thoughts:
      service and sacrifice.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      .
    • Broken PromisesBroken Promises2Diamond Ring
      Item Level: 87
      Two-Implicit
      Synthesised
      Experience teaches us that the cold is not the same as the absence of warmth.
      can now be found in the Core MapCore MapMap Level: 69
      Map Tier: 2
      Guild Character: û
      Black monstrous bridges cross oily rivers,
      leading nowhere. Nothing as it should be.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      .
    • Immortal ResolveImmortal Resolve6Six-Linked Body Armour
      Influenced Item
      The threads of fate are the strongest ties.
      can now be found in the Crystal Ore MapCrystal Ore MapMap Level: 70
      Map Tier: 3
      Guild Character: å
      As the torch flickers, brilliance
      emerges in boundless variance.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      .
    • The Brawny Battle MageThe Brawny Battle Mage5Merciless Tornado Wand
      Item Level: 100
      A humble piece of wood offers the simplest solution to life's problems: just hit them really, really hard.
      , The DoctorThe Doctor8Headhunter"They said I needed my head examined, but I'd rather just take yours." - Klopek the Cannibal, The IncantationThe Incantation4The Whispering IceWhen there is no other choice, even the meekest whisper can bring about the greatest storm., and The WitchThe Witch8Kiara's DeterminationA wanderer in the wild strives
      Against countless foes he survives
      A fool pursues a quest contrived
      By the gift of the witch, alive.
      can now be found in the The Putrid CloisterThe Putrid Cloister
      Museum Map
      Map Level: 79
      Map Tier: 12
      Guild Character: Õ
      Item Quantity: +90%
      Item Rarity: +45%
      Players are Cursed with Vulnerability
      Players are Cursed with Conductivity
      Players are Cursed with Flammability
      Players are Cursed with Frostbite
      Players are Cursed with Despair
      Unique Boss drops divination cards
      Please take out your blades,
      your whips, and your spikes.
      Class is now in session.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      , SepulchreSepulchre MapMap Level: 76
      Map Tier: 9
      Guild Character: Ÿ
      Lives come and go.
      Only bones and dust remain.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      , Waste PoolWaste Pool MapMap Level: 74
      Map Tier: 7
      Guild Character: _
      Verdant life blossoms
      amidst death.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      , and Phantasmagoria MapsPhantasmagoria MapMap Level: 72
      Map Tier: 5
      Guild Character: o
      Every movement is watched,
      recorded, remembered.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      .
    • The ConduitThe Conduit9Doryani's FistThe path to godhood is guided by the hand of sacrifice., The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour
      Item Level: 100
      "Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
      , and The SephirotThe Sephirot1110x Divine OrbIf the path to divinity were simple, we'd all be gods. can now be found in the Residence MapResidence MapMap Level: 78
      Map Tier: 11
      Guild Character: T
      Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      .
    • The Wedding GiftThe Wedding Gift2Arakaali's FangThe acolytes congratulated the lucky groom for becoming one with the goddess. can now be found in the Overgrown Ruin MapOvergrown Ruin MapMap Level: 75
      Map Tier: 8
      Guild Character: ]
      Only fear remains unforgotten, where once
      magnificent rites drew important crowds.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      .

Endgame Changes

  • Added a series of new "Profane" modifiers that can roll on Maps, Logbooks, Delve Biomes, and Heist Contracts. These modifiers cause Monsters to deal extra Physical Damage as Chaos and cause Monsters to Inflict Withered for 2 seconds on Hit.
  • The Eldritch Altar modifier that causes you to have reduced Cooldown Recovery Rate per Power Charge has been replaced with one that causes you to have reduced Critical Strike Multiplier per Power Charge.
  • The Maven Invitation Item Quantity Atlas Passives no longer each provide 3% increased Quantity of Items found in The Maven's Crucible. They now each provide "Final Map Boss in each map has 8% increased chance to drop a Maven's Invitation (Tier 14+)". The number of Crescent SplintersCrescent SplinterStack Size: 10Precious and perilous,
    Tantalising and terrible.
    Combine 10 Crescent Splinters to create The Maven's Writ.
    dropped from Maven Invitations has been slightly increased to account for this change.
  • The Harvest Crafting Option that applies an Enchantment to a non-Unique Map causing it to not consume Sextant charges has been replaced with an Enchantment for non-Unique Maps that provides a 50% chance to not consume Sextant Uses.
  • Replica Unique Item rewards in Grand Heists no longer have a higher chance than normal to spawn with a high number of sockets and/or links.

Divination Card and Voidborn Reliquary Changes

  • Balance of TerrorThe Balance of Terror
    Cobalt Jewel
    Limited to: 1+(10-15)% to all Elemental Resistances
    <2 random curse modifiers>
    Fellshrine stood as a holy bastion opposite the
    Chamber of Sins, and all that it represented.
    For one to rise, the other must fall.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    can no longer be obtained from the Voidborn Reliquary. It was enabled by mistake.
  • The Iron Bard Divination card has been re-enabled, and is now called The Rusted BardThe Rusted Bard94x Tainted Mythic OrbFourfold the refrain, fortissimo cheer.
    One hundred rent twain, naught left for a bier.
    The song rattles on, though hollow a bit.
    See the hope is gone, no prize shall ye get.
    . It now awards 4x Tainted Mythic OrbTainted Mythic OrbStack Size: 20Unpredictably either upgrades a corrupted item to unique rarity or destroys itRight click this item then left click a corrupted item to apply it. Cannot apply to Maps.s.

Passive Skill Tree Mastery Changes

Looking at the masteries Path of Exile's passive skill tree, we realised that a lot of the choices were rather bland and could be a lot more exciting.

We have reviewed each mastery one by one, and tried to come up with as many interesting stats as we could, ignoring what was currently available. Once we had a shortlist of high-quality stats, we added in the existing ones that used to be on each mastery and picked the six best. All of the leftover ones have been saved for later or used in other places like unique items.

This process was performed on approximately half of the masteries on the tree, initially targeting the ones that needed the attention the most. Previously, some masteries only had four options, so we have tried to increase as many as possible to six options.

We have also added new Stun and Recovery mastery types, to fill gaps we felt were missing:

We've compiled a list of the mastery types that have received changes in Path of Exile: Crucible, highlighting the new options. Below this list is a spoilered section containing the masteries that have been removed, for your reference.

Accuracy Masteries

  • 40% increased Accuracy Rating against Unique Enemies
  • (New) Gain Accuracy Rating equal to your Intelligence
  • Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
  • (New) Minion's Accuracy Rating is equal to yours
  • (New) 50% increased Accuracy Rating at Close Range
  • (New) +500 to Accuracy Rating, -2 to Accuracy per Level

Armour Masteries

  • (New) +1 Armour per 2 Strength
  • You take 30% reduced Extra Damage from Critical Strikes
  • 20% chance to Defend with 200% of Armour
  • (New) +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
  • (New) 20% increased Armour per second you've been stationary, up to a maximum of 100%
  • (New) 100% increased Armour from Equipped Boots and Gloves

Armour and Energy Shield Masteries

  • (New) 2% chance per 5% missing Energy Shield to Defend with 150% of Armour
  • (New) Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
  • (New) 10% of Armour also applies to Chaos Damage taken from Hits
  • Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 20% of their value
  • (New) 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Gloves, Helmet and Boots all have Armour and Energy Shield
  • (New) 10% of Physical Damage from Hits taken as Chaos Damage

Armour and Evasion Masteries

  • (New) Defend with 120% of Armour against Projectile Attacks, 5% more chance to Evade Melee Attacks
  • 8% increased Armour per Endurance Charge, 8% increased Evasion Rating per Frenzy Charge
  • (New) 80% increased Stun and Block Recovery
  • (New) Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
  • (New) 40% increased Evasion Rating if you have been Hit Recently, 40% increased Armour if you haven't been Hit Recently
  • (New) Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour, Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating

Attack Masteries

  • +3 to Melee Strike Range
  • (New) Non-Vaal Strike Skills target 1 additional nearby Enemy
  • (New) Remove Damaging Ailments when you Change Stance, Stance Skills have +6 seconds to Cooldown
  • (New) Monsters cannot Block your Attacks
  • (New) 5% increased Attack Speed per Enemy in Close Range
  • (New) Nearby Enemies are Intimidated while you have Rage

Caster Masteries

  • Final Repeat of Spells has 30% increased Area of Effect
  • (New) 25% more Spell Damage if you've been Stunned while Casting Recently
  • (New) 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
  • Spells which can gain Intensity have +1 to maximum Intensity
  • Skills supported by Unleash have +1 to maximum number of Seals
  • (New) 25% chance to open nearby Chests when you Cast a Spell

Chaos Masteries

  • (New) Recover 1% of Life per Withered Debuff on each Enemy you Kill
  • +1 to Level of all Chaos Skill Gems, Lose 10% of Life and Energy Shield when you use a Chaos Skill
  • (New) +1% to maximum Chaos Resistance
  • 40% of Physical Damage Converted to Chaos Damage
  • (New) Deal 10% more Chaos Damage to enemies which have Energy Shield
  • (New) 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead

Claw Masteries

  • (New) Gain 25 Life per Enemy Hit with Main Hand Claw Attacks, Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks
  • (New) Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws
  • (New) 60% increased Damage with Claws against Enemies that are on Low Life
  • (New) 10% of Leech is Instant per Equipped Claw
  • (New) 50% increased Stealth if you've Hit with a Claw Recently
  • Skills Supported by Nightblade have 40% increased Effect of Elusive

Cold Masteries

  • 40% of Physical Damage Converted to Cold Damage
  • (New) 10% Chance to Inflict Cold Exposure on Hit with Cold Damage
  • (New) Enemies near targets you Shatter have 20% chance to be Covered in Frost for 5 seconds
  • (New) +1% to maximum Cold Resistance
  • (New) Chills from your Hits always reduce Action Speed by at least 10%
  • (New) Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum 50%

Dagger Masteries

  • +100% to Critical Strike Multiplier against Enemies that are on Full Life
  • Critical Strikes have Culling Strike
  • +10% chance to Suppress Spell Damage for each Dagger you're Wielding
  • 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
  • (New) 50% increased Projectile Speed while wielding a Dagger
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade

Elemental Masteries

  • Exposure you inflict applies at least -18% to the affected Resistance
  • 60% reduced Reflected Elemental Damage taken
  • (New) 50% reduced effect of Exposure on you
  • (New) Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
  • (New) Critical Strikes against you do not inherently inflict Elemental Ailments
  • (New) 3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element

Energy Shield Masteries

  • 30% increased Light Radius, Light Radius is based on Energy Shield instead of Life
  • (New) 10% less Physical Damage Taken while on Full Energy Shield
  • Stun Threshold is based on 60% of your Energy Shield instead of Life (previously 50%)
  • Regenerate 2% of Energy Shield per second
  • (New) 30% of Chaos Damage taken does not bypass Energy Shield
  • (New) 100% increased Energy Shield from Equipped Helmet

Evasion Masteries

  • Cannot be Stunned if you haven't been Hit Recently
  • 40% increased Evasion Rating if you have been Hit Recently
  • 10% increased Movement Speed if you haven't taken Damage Recently
  • 30% chance to Avoid being Poisoned, 30% chance to Avoid Bleeding, 30% chance to Avoid being Impaled
  • (New) +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
  • 100% increased Evasion Rating from Equipped Body Armour

Evasion and Energy Shield Masteries

  • 30% increased Evasion Rating while you have Energy Shield
  • 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
  • (New) 20% increased Maximum Energy Shield if both Equipped Rings have Evasion Modifiers, 40% increased Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier
  • (New) 100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
  • (New) 1% increased Evasion Rating per 5 Intelligence, Dexterity provides no inherent bonus to Evasion Rating
  • (New) Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second

Fire Masteries

  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
  • 40% of Physical Damage Converted to Fire Damage
  • (New) Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
  • (New) 50% chance to refresh Ignite Duration on Critical Strike
  • (New) Regenerates 1 Life per second for each 1% Uncapped Fire Resistance
  • (New) Critical Strikes do not inherently Ignite, 100% increased Damage with Hits against Ignited Enemies

Flask Masteries

  • Life Flasks gain 1 Charge every 3 seconds, Mana Flasks gain 1 Charge every 3 seconds
  • Remove a random Elemental Ailment when you use a Mana Flask
  • Remove a random Non-Elemental Ailment when you use a Life Flask
  • (New) 25% chance to gain a Flask Charge when you deal a Critical Strike
  • (New) Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges
  • (New) Recover 4% of Life when you use a Flask

Fortify Masteries

  • (New) Recover 100 Life for each Fortification lost
  • (New) Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy
  • (New) 2% reduced Duration of Ailments inflicted on you per Fortification
  • (New) 4% increased Stun and Block Recovery per Fortification
  • Melee Hits Fortify, -3 to maximum Fortification
  • 10% reduced Damage over Time Taken while you have at least 20 Fortification

Impale Masteries

  • (New) 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction
  • Call of Steel deals Reflected Damage with 40% increased Area of Effect, Call of Steel has 40% increased Use Speed
  • Call of Steel has +4 to maximum Steel Shards, Call of Steel causes 10% increased Reflected Damage
  • 20% increased Effect of Impales you inflict on non-Impaled Enemies
  • (New) 20% chance on Hit to remove all Impales from Enemy, Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left

Leech Masteries

  • (New) 10% of Leech is Instant
  • (New) 40% increased Armour and Evasion Rating while Leeching
  • (New) 25% more Damage with Hits against Enemies that cannot have Life Leeched from them
  • (New) 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently
  • 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech
  • (New) 25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech

Lightning Masteries

  • 40% of Physical Damage Converted to Lightning Damage
  • (New) 60% increased Critical Strike Chance against enemies with Lightning Exposure
  • +15% to Maximum Effect of Shock
  • Shocks you inflict spread to other Enemies within a Radius of 10
  • Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
  • (New) Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky

Life Masteries

  • (New) 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • (New) 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +50 to maximum Life
  • (New) You count as on Low Life while at 55% of maximum Life or below
  • (New) You count as on Full Life while at 90% of maximum Life or above
  • (New) Skills cost Life instead of 30% of Mana Cost

Link Masteries

  • Elemental Ailments are inflicted on you instead of Linked targets
  • Enemies near your Linked targets have Fire, Cold and Lightning Exposure
  • (New) Links take twice as long to break
  • (New) Link Skills Link to 1 additional random target
  • (New) Linked targets share Endurance, Frenzy and Power Charges with you
  • (New) Your Movement Speed is equal to the highest Movement Speed among Linked Players

Mana Masteries

  • (New) Regenerate 5 Mana per second
  • Recover 10% of Mana over 1 second when you use a Guard Skill
  • 10% of Damage taken Recouped as Mana
  • 10% reduced Mana Cost of Skills
  • 10% chance to recover 10% of Mana when you use a skill
  • (New) 12% increased Mana Reservation Efficiency of Skills

Mine Masteries

  • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
  • Each Mins applies 2% reduced Damage dealt to Enemies near it, up to 10%
  • 30% increased Effect of Auras from Mines
  • (New) You gain 5% increased Area of Effect for each Mine
  • Mines cannot be Damaged
  • Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently

Mark Masteries

  • (New) Marked Enemy cannot Regenerate Life
  • Enemies near your Marked Enemy are Blinded
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
  • (New) Marked Enemy cannot deal Critical Strikes
  • (New) Your Mark Transfers to another Enemy when Marked Enemy dies
  • (New) 50% increased Accuracy Rating against Marked Enemy

Physical Masteries

  • 60% reduced Reflected Physical Damage taken
  • (New) 10% more Maximum Physical Attack Damage
  • (New) Cannot be Stunned by Hits that deal only Physical Damage
  • (New) Hits have 40% chance to ignore Enemy Monster Physical Damage Reduction
  • 40% increased Physical Damage with Skills that Cost Life
  • (New) +6% to Damage over Time Multiplier for Bleeding per Impale on Enemy

Poison Masteries

  • Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
  • Poisons you inflict deal Damage 20% faster
  • +12% to Damage over Time Multiplier for Poison you inflict on Bleeding enemies
  • (New) Enemies Poisoned by you cannot deal Critical Strikes
  • Recover 3% of Life on Killing a Poisoned Enemy
  • Plague Bearer has 20% increased Maximum Plague Value

Protection Masteries (previously Resistance and Ailment Protection)

  • (New) 65% reduced effect of Withered on you
  • (New) Your Elemental Resistances cannot be lowered by Curses
  • Corrupted Blood cannot be inflicted on you
  • You cannot be Maimed, You cannot be Hindered
  • You cannot be Impaled
  • (New) Damaging Ailments cannot be inflicted on you while you already have one, Non-Damaging Ailments cannot be inflicted on you while you already have one

(New) Recovery Masteries

  • 3% chance to Recover all Life when you Kill an Enemy
  • Life Recoup Effects instead occur over 3 seconds
  • Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life
  • Nearby Enemies have 50% reduced Life Regeneration Rate
  • Life Recovery from Regeneration is not applied, Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration
  • Regenerate 50 Life per second

Reservation Masteries

  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • (New) +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
  • 20% increased Life Reservation Efficiency of Skills
  • 30% increased Area of Effect of Aura Skills
  • Auras from your Skills have 10% increased Effect on you
  • Non-Curse Aura Skills have 50% increased Duration

Spell Suppression Masteries

  • Prevent +3% of Suppressed Spell Damage
  • (New) Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage
  • (New) Prevent +1% of Suppressed Spell Damage per Hit Suppressed Recently, -2% chance to Suppress Spell Damage per Hit Suppressed Recently
  • (New) Suppressed Spell Damage cannot inflict Elemental Ailments on you
  • (New) You have Phasing if you have Suppressed Spell Damage Recently, +8% chance to Suppress Spell Damage while Phasing
  • (New) Chance to Suppress Spell Damage is Lucky

(New) Stun Masteries

  • 100% increased Enemy Stun Threshold, 200% increased Stun Duration on Enemies
  • 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
  • +50% to Critical Strike Multiplier against Stunned Enemies
  • Hits against you Cannot be Critical Strikes if you've been Stunned Recently
  • 25% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned
  • Gain Adrenaline when Stunned, for 2 seconds per 100ms of Stun Duration

Trap Masteries

  • 5% chance to throw up to 4 additional Traps
  • (New) 8% chance for Traps to Trigger an additional time
  • Can have up to 5 additional Traps placed at a time
  • 60% increased Trap Trigger Area of Effect
  • Recover 30 Life when your Trap is triggered by an Enemy
  • Traps cannot be Damaged

Two Hand Masteries

  • 3% chance to deal Triple Damage
  • 40% increased Damage with Hits against Rare and Unique Enemies
  • 10% increased Armour per Red Socket on Main Hand Weapon, 10% increased Evasion Rating per Green Socket on Main Hand Weapon
  • 15% more Stun Duration with Two Handed Weapons
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments, 10% reduced Attack Speed
  • (New) Ruthless Hits Intimidate Enemies for 4 seconds

Warcry Masteries

  • (New) Warcries cannot Exert Travel Skills
  • Recover 15% of Life when you use a Warcry
  • Warcries have a minimum of 10 Power
  • Warcries Debilitate Enemies for 1 second
  • (New) Remove all Damaging Ailments when you Warcry
  • (New) Warcries have 10% chance to Exert 3 additional Attacks

Removed Masteries

Accuracy Masteries

  • 30% increased Accuracy Rating if you haven't Killed Recently
  • Precision has 100% increased Mana Reservation Efficiency

Armour Masteries

  • +600 to Armour while affected by a Guard Skill Buff
  • 50% increased Stun Threshold
  • Determination has 25% increased Mana Reservation Efficiency
  • 100% increased Armour from Equipped Shield

Armour and Energy Shield Masteries

  • +1 to Armour per 1 Maximum Energy Shield on Helmet
  • Defend with 120% of Armour while not on Low Energy Shield
  • 20% reduced Effect of Curses on you

Armour and Evasion Masteries

  • Gain 5% of Evasion Rating as Extra Armour
  • Defiance Banner has 100% increased Mana Reservation Efficiency
  • +1 to Evasion Rating per 1 Armour on Gloves

Attack Masteries

  • Strike Skills target 1 additional nearby Enemy
  • 50% increased Mana Reservation Efficiency of Stance Skills
  • 40% increased Melee Damage with Hits at Close Range
  • 1% increased Attack Damage per 16 Strength
  • Ruthless Hits Intimidate Enemies for 4 seconds

Caster Masteries

  • Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it
  • 100% chance to Avoid being Chilled or Frozen while Casting a Spell
  • 1% increased Spell Damage per 16 Intelligence

Chaos Masteries

  • +1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance
  • 20% increased Effect of Withered
  • 0.5% of Chaos Damage Leeched as Energy Shield
  • +17% to Chaos Resistance

Claw Masteries

  • 1% of Attack Damage Leeched as Life, 1% of Attack Damage Leeched as Mana
  • 20% chance to Blind Enemies on Critical Strike
  • Gain 10 Life per Enemy Hit with Attacks, Gain 5 Mana per Enemy Hit with Attacks
  • 6% chance to gain a Frenzy Charge and Power Charge on Kill
  • Enemies Poisoned by you cannot deal Critical Strikes

Cold Masteries

  • Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
  • 60% increased Freeze Duration on Enemies
  • 25% chance to gain a Frenzy Charge when you Shatter an Enemy
  • Cold Exposure you inflict applies an extra -5% to Cold Resistance
  • Curses on Enemies in your Chilling Areas have 15% increased Effect

Dagger Masteries

  • 15% more Maximum Physical Attack Damage with Daggers

Elemental Masteries

  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • 40% increased Effect of Non-Damaging Ailments
  • +15% to all Elemental Resistances
  • 1% of Elemental Damage Leeched as Energy Shield

Energy Shield Masteries

  • Cannot be Frozen if Energy Shield Recharge has started Recently
  • Gain 3% of Maximum Mana as Extra Maximum Energy Shield
  • Discipline has 25% increased Mana Reservation Efficiency

Evasion Masteries

  • Grace has 25% increased Mana Reservation Efficiency

Evasion and Energy Shield Masteries

  • 30% of Chaos Damage taken does not bypass Energy Shield
  • +1 to Energy Shield per 8 Evasion on Boots

Fire Masteries

  • Recover 2% of Life when you Ignite a non-Ignited Enemy
  • 20% chance to cover Enemies in Ash when they Hit you
  • 1% increased Fire Damage per 20 Strength
  • +20% to Fire Damage over Time Multiplier, -30% to Fire Resistance

Flask Masteries

  • Recover 10% of Life when you use a Life Flask while on Low Life
  • Utility Flasks gain 1 Charge every 3 seconds
  • Flasks applied to you have 10% increased Effect

Fortify Masteries

  • +3 to maximum Fortification
  • 100% increased Fortification Duration

Impale Masteries

  • Dread Banner has 100% increased Mana Reservation Efficiency

Leech Masteries

  • 20% increased Maximum total Life Recovery per second from Leech
  • 30% increased Maximum total Mana Recovery per second from Leech
  • 30% increased Maximum total Energy Shield Recovery per second from Leech
  • 30% increased Damage while Leeching

Lightning Masteries

  • Lightning Damage with Non-Critical Strike is Lucky
  • Non-Projectile Chaining Lighting Skills Chain +1 times

Life Masteries

  • 10% increased maximum Life, 10% reduced Life Recovery rate
  • Regenerate 2% of Life per second while moving
  • 15% reduced Life Cost of Skills
  • Nearby Enemies have 50% reduced Life Regeneration Rate
  • Vitality has 100% increased Mana Reservation Efficiency

Link Masteries

  • 20% increased Damage per Linked target
  • Your Linked Targets take 5% reduced Damage

Mana Masteries

  • Regenerate 5 Mana per second while you have Arcane Surge
  • Clarity has 100% increased Mana Reservation Efficiency

Mark Masteries

  • 25% increased Effect of your Marks
  • 10% increased Movement Speed if you've cast a Mark Spell Recently
  • Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds

Mine Masteries

  • Summon Skitterbots have 100% increased Cooldown Recovery

Physical Masteries

  • War Banner has 100% increased Mana Reservation Efficiency
  • 20% chance to Impale Enemies on Hit
  • Overwhelm 15% Physical Damage Reduction
  • Skills that leave Lingering Blades have 20% chance to leave two Lingering Blade instead of one, Skills that leave Lingering Blades have +10 to Maximum Lingering Blades

Poison Masteries

  • 20% increased Poison Duration

Protection Masteries (previously Resistance and Ailment Protection)

  • 20% chance to Avoid being Stunned
  • 20% reduced Effect of Curses on you
  • +12 to all Elemental Resistances, +7% to Chaos Resistance

Spell Suppression Masteries

  • Debilitate Enemies for 1 second when you Suppress their Spell Damage
  • Critical Strike Chance is increased by chance to Suppress Spell Damage
  • You take 50% reduced Extra Damage from Suppressed Critical Strikes
  • +12% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion

Trap Masteries

  • Summon Skitterbots has 50% increased Mana Reservation Efficiency

Warcry Masteries

  • Exerted Attacks deal 25% increased Damage, Warcries cannot Exert Travel Skills
  • Remove an Ailment when you Warcry
  • 20% increased Damage for each time you've Warcried Recently

Passive Skill Tree Cluster Changes

While looking at masteries, we noticed that there were some mechanics that didn't have enough passive tree support, so we decided to add more options and passive skill choices for those mechanics.

We also wanted to grant more access to certain types of masteries in specific parts of the passive skill tree. For example, in order to allow more access to the Attack Mastery, we've added an attack cluster by the Templar, and one between the Ranger and Shadow.

We wanted to create more access to other forms of recovery such as Regen and Recoup, so we've added some new passive skill clusters

The addition of the Stun Mastery introduced some interesting mechanics that we want to provide more interaction with. We've introduced three new stun clusters to the passive tree, and tweaked some existing ones, to provide more ways to build upon stun other than stun and block recovery or reduced stun chance.

Attack Clusters

  • A new Righteous Fury cluster has been added to the southwest of the Templar's starting location. Righteous Fury grants "10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds", and "40% increased Melee Damage with Hits at Close Range".
  • The Powerful Bond cluster has moved location on the Passive Tree to make space for this new Righteous Fury cluster.
  • A new Multishot cluster has been added to the northeast of the Ranger's starting location. Multishot grants "Attacks fire an additional Projectile".
  • The Careful Conservationist cluster has slightly moved location on the Passive Tree to make space for this new Multishot cluster.

Bow Clusters

  • The Master Fletcher Notable Passive Skill no longer provides 15% increased Attack Speed with Bows, 20% increased Accuracy Rating with Bows, or 20% increased Projectile Speed. It now has "Bow Attacks fire an additional Arrow".
  • The three small Passive Skills prior no longer each provide 10% increased Damage with Bows, 4% increased Attack Speed with Bows, or 10% increased Damage Over Time with Bow Skills. Instead, they now each provide 5% increased Attack Speed with Bows.
  • The entry small Passive Skill for the Master Fletcher cluster no longer provides 6% increased Accuracy Rating with Bows. It now provides 12% increased Damage with Bows (previously 10%), and 12% increased Damage Over Time with Bow Skills (previously 10%).

Cold Clusters

  • A new Winter's Embrace and Glacial Cage cluster has been added to the northeast of the Witch's starting location. Winter's Embrace provides 60% increased Freeze Duration on Enemies and 30% increased Damage if you've Shattered an Enemy Recently, while Glacial Cage provides "Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%".
  • The small entry Passive Skill in the Season of Ice cluster now provides +4% to Cold Damage over Time Multiplier (previously +5%), with the small Passive Skill prior to Season of Ice now providing +6% to Cold Damage over Time Multiplier (previously +5%).
  • We've also added a third small Passive Skill to the Season of Ice cluster, which provides 20% increased Effect of Chill.
  • The Breath of Rime Notable Passive Skill no longer has 50% increased Effect of Cold Ailments. Instead, it now has 50% increased Duration of Cold Ailments.
  • The two small Passive Skills in the Breath of Rime cluster that provide Cold Damage over Time Multiplier now have values of +5% (previously +6%).
  • The Fingers of Frost Notable Passive Skill no longer provides 30% increased Duration of Cold Ailments or 30% increased Effect of Cold Ailments. Instead, it now has "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed".
  • The small Passive Skill in the Fingers of Frost cluster that provided 20% increased Effect of Cold Ailments now instead provides 20% increased Effect of Chill.

Fortify Clusters

  • The Rampart Notable Passive Skill no longer provides "40% increased Damage with Attack Skills while you have at least 20 Fortification". It instead now provides 30% increased Armour and Evasion Rating while Fortified.
  • The two small Passive Skills in the Rampart cluster that provided 14% and 16% increased Damage with Attack Skills while Fortified both now instead provide "Melee Hits which Stun have 10% chance to Fortify".
  • The Steadfast Notable Passive Skill now provides +3 to maximum Fortification (previously +4), and also now has "Regenerate 0.1% of Life per second per Fortification".
  • The entry small Passive Skill in the Steadfast cluster no longer provides "Fortifying Hits grant 30% increased Fortification", and instead provides "+1 to maximum Fortification".

Link Clusters

  • A new Empowered Bond cluster has been added to the northwest of the Witch's starting location. Empowered Bond provides +2 to Level of all Link Skill Gems.
  • Zealot's Oath has moved location on the tree to make space for the new Empowered Bonds cluster. It is now located closer to the Templar's starting location.
  • The Inspiring Bond Notable Passive Skill has been renamed to Potent Connections. It no longer provides 10% reduced mana Cost of Link Skills or causes Your Linked targets to deal 30% increased Damage. Instead, it now provides 25% increased Defences while you have at least four Linked targets, and 10% increased Movement Speed while you have at least two Linked targets. The small Passive Skill prior no longer grants "Link Skills have 10% increased Cast Speed".
  • A new Inspiring Bond cluster has been added to the west of the Scion's starting location. This new Inspiring Bond provides "10% chance for Energy Shield Recharge to start when you Link to a target" and "Link Skills have 20% increased Buff Effect if you have Linked to a target Recently".
  • The Powerful Bond Notable Passive Skill no longer provides "Link Skills have 20% increased Buff Effect" or "Link Skills have 10% increased Skill Effect Duration". Instead, it now provides "Curses are inflicted on you instead of Linked targets" and "20% increased Buff Effect of your Links for which 50% of Link Duration has Expired". The two small Passive Skills in this cluster now both provide "Link Skills have 15% increased Skill Effect Duration" (previously 10%), the small Passive Skill prior to Powerful Bond no longer provides "Link Skills have 10% increased Cast Speed".

Mark Clusters

  • A new Relentless Pursuit cluster has been added to the southeast of the Ranger's starting location. Relentless Pursuit grants 10% increased Attack Speed if you've cast a Mark Spell Recently, and 10% increased Movement Speed if you've cast a Mark Spell Recently.
  • A new Expert Hunter cluster has been added to the southeast of the Ranger's starting location. Expert Hunter grants 20% increased Effect of your Marks.
  • The Mark the Prey cluster has been moved to the location of the Arcing Blows cluster. Mark the Prey no longer provides Marked Enemy grants 30% increased Flask Charges to you. Instead, it now provides "Marked Enemy has 10% reduced Accuracy Rating". The three small Passive Skills prior have been replaced with two that each provide 20% increased Damage with Hits and Ailments against Marked Enemy.
  • The Arcing Blows cluster has moved location on the Passive Tree, it now resides above the Ghost Dance Keystone.
  • The two small Passive Skills prior to Marked for Death no longer provide 20% increased Damage with Hits and Ailments against Marked Enemy or 10% increased Effect of your Marks. Instead, they now each provide Marked Enemy grants 20% increased Flask Charges to you.

Poison Clusters

  • The small Passive Skill in the Adder's Touch cluster that provides Dagger Critical Strike Multiplier and Poison Duration now provides 5% increased Poison Duration (previously 10%).
  • The small Passive Skill in the Fatal Toxins cluster that provides Poison Chance and Duration now provides 5% increased Poison Duration (previously 10%).
  • The two small Passive Skills in the Swift Venoms cluster that provide Attack Speed and Poison Duration now provide 5% increased Poison Duration (previously 10%).

Recovery Clusters

  • A new Surge of Vigour cluster has been added to the northwest of the Templar's starting location. Surge of Vigour provides "Every 4 seconds, Regenerate 15% of Life over one second".
  • A new Brink of Death cluster has been added to southwest of the Duelist's starting location. Brink of Death provides Regenerate 4% of Life per second while on Low Life.
  • A new Circle of Life cluster has been added to the east of the Shadow's starting location. Circle of Life provides "Gain 10 Life per Enemy Hit with Attacks" and "12% of Damage taken Recouped as Life".
  • A new Excess Sustenance cluster has been added to the northeast of the Ranger's starting location. Excess Sustenance provides 15% chance to gain 200 Life on Hit with Attacks.
  • The Master Sapper cluster has moved location on the passive tree, to make space for this new Excess Sustenance cluster.
  • The Taste for Blood Notable Passive Skill no longer provides "Gain 10 Life per Enemy Hit with Attacks". It now grants 0.6% of Attack Damage Leeched as Life (previously 0.5%), and 20% increased Maximum total Life Recovery per second from Leech (previously 10%). The small Passive Skill prior now provides 0.4% of Attack Damage Leeched as Life (previously Gain 5 Life per Enemy Hit with Attacks).
  • The Devotion Notable Passive Skill no longer provides 5% increased effect of Non-Curse Auras from your Skills. It instead now provides 25% increased Effect of Consecrated Ground you create.

Stance Clusters

  • A new Dance of Blades cluster has been added to the southeast of the Duelist's starting location. Dance of Blades grants "You have Onslaught if you've changed Stance Recently".
  • A new Seasoned Swordplay cluster has been added to the southwest of the Duelist's starting location. Seasoned Swordplay grants 50% increased Mana Reservation Efficiency of Stance Skills.

Stun Avoidance Clusters

  • The Arcane Sanctuary Notable Passive Skill no longer has 25% chance to Avoid Elemental Ailments while holding a Shield, or 25% chance to Avoid being Stunned while holding a Shield. It now has 30% reduced Elemental Ailment Duration on you while holding a Shield.
  • The Unfaltering Notable Passive Skill no longer provides 50% reduced Stun Duration on you, or Regenerate 2% of Life per second while stationary. It now provides 10% of Damage taken from Stunning Hits is Recovered as Life, and 50% increased Stun Threshold (previously 30%). The two small Passive Skills prior no longer provide "Regenerate 0.5% of Life per second".
  • The Tolerance Notable Passive Skill no longer has 30% chance to Avoid being Stunned. Instead it now has +19% to Chaos Resistance.
  • The small Passive Skill at the entrance of the Tolerance cluster no longer provides 10% chance to Avoid being Stunned. Instead, it now provides +7% to Chaos Resistance.
  • The small Passive Skill in the Tolerance cluster that provided 20% chance to Avoid being Stunned now provides +13% to Chaos Resistance.
  • The Goliath Notable Passive Skill no longer has 30% increased Stun and Block Recovery.
  • A new Conjured Barrier cluster has been added to the northwest of the Witch's starting location. Conjured Barrier provides 30% chance to Avoid interruption from Stuns while Casting, 50% increased Stun and Block Recovery, and 30% increased Mana Regeneration Rate while stationary.
  • A new Trial of the Faith cluster has been added to the northwest of the Templar's starting location. Trial of the Faith provides 50% increased Stun and Block Recovery, Regenerate 5% of Energy Shield over 1 second when Stunned, Regenerate 5% of Life over 1 second when Stunned.
  • The Successive Detonations cluster has moved location on the Passive Tree to make space for this new Conjured Barrier cluster.
  • A new Perfectionist cluster has been added to the northeast of the Ranger's starting location. Perfectionist grants 5% increased Movement Speed, 30% chance to Avoid being Stunned and 50% increased Stun and Block Recovery.
  • The One with Evil Notable Passive Skill and the two small Passive Skills prior have been removed from the Passive Skill Tree.

While reviewing these clusters we also decided to make the following changes to Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit

Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
:

  • The Cast when Stunned Support now has a cooldown of 0.1 seconds at all gem levels (previously 0.25). Quality now provides 0-20% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit (previously Supported Skills deal 0-10% increased Damage).
  • Quality on the Divergent Cast when Stunned Support now provides Supported Skills deal 0-10% increased Damage (previously 0-20% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit).

Warcry Clusters

  • Added a second notable to the Natural Authority cluster, Escalation, which provides 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%.
  • Natural Authority now provides 20% increased Warcry Buff Effect (previously 30%), and causes Enemies Taunted by your Warcries to take 8% increased Damage (previously 6%).
  • The small Passive Skills in this cluster have been changed. The entry passive now provides 10% increased Warcry Duration and 5% increased Warcry Buff Effect. The two small passives prior to Natural Authority provide 8% increased Warcry Buff Effect, while the two small passives prior to Escalation provide 15% increased Warcry Duration. We've also added two small passives between Natural Authority and Escalation which provide 15% increased Warcry Cooldown Recovery Rate and Warcry Skills have 15% increased Area of Effect.
  • The Admonisher Notable Passive Skill no longer provides 20% increased Warcry Cooldown Recovery Rate. Instead, it now provides 15% increased Damage for each time you've Warcried Recently. The small Passive Skill prior no longer provides 12% increased Warcry Cooldown Recovery Rate.
  • The three small Passive Skills in the Deep Breaths cluster now provide 15% increased Warcry Cooldown Recovery Rate (previously 12%).
  • We've also adjusted the values provided by Quality on Intimidating, Seismic, Ancestral and General's Cry:
    • Quality on Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
      Level: (1-20)
      Cost: (13-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Base duration is (4.00-4.90) seconds
      (0-38)% increased Warcry Speed
      Enemies Taunted by this Warcry are Intimidated
      Counts total Power of Enemies in Range
      Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
      Exerts the next 2 Melee Attacks you perform
      Exerted Attacks deal Double Damage

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
    • Quality on Seismic CrySeismic CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (14-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.200% increased Knockback Distance
      Base duration is (4.00-4.90) seconds
      (0-38)% increased Warcry Speed
      Knocks back and Interrupts Enemies in a smaller Area
      Counts total Power of Enemies in Range
      Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
      Exerts the next 4 Melee Slam Attacks you perform
      Exerted Attacks have 30% increased Area of Effect
      Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
    • Quality on Ancestral CryAncestral CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (14-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4.00-4.90) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies in Range
      Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
      Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6
      Exerts the next 8 Melee Strike Attacks you perform
      Exerted Strikes target 2 additional Enemies

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
    • Quality on General's CryGeneral's CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (15-19) Mana
      Cooldown Time: 3.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
      (0-38)% increased Warcry Speed
      Maximum 5 Summoned Mirage Warriors
      Counts total Power of Enemies and Corpses in Range
      Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
      Supported Strike Skills cannot target additional Enemies
      Attacks with Supported Skills count as Exerted
      Supported Skills deal (45-36)% less Damage
      Supported Skills are used by Mirage Warriors Summoned by General's Cry
      Supported Skills count as Triggered

      Additional Effects From 1-20% Quality:
      Maximum +(0.05-1) Summoned Mirage Warriors
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).

Ascendancy Changes

While going through Ascendancy Classes, we identified two that needed work: the Saboteur and the Pathfinder. Both have been significantly changed in Path of Exile: Crucible. These changes reinforce their respective identities while adding some new options to build around.

Saboteur

The Saboteur is definitely the Ascendancy most aligned with traps and mines, but the previous version of Saboteur made it difficult to play anything but traps or mines. This new version has more builds available, including a whole new specialisation: Triggers. There are two notable passives that help with this, Like Clockwork and Perfect Crime.

Like Clockwork grants you increased Cooldown Recovery rate, while Perfect Crime summons two Triggerbots, which override the location of where a triggered spell is being cast, and instead causes it to trigger twice, once from each of their locations.

The layout for the Saboteur's trap and mine ascendency passives has changed so that there aren't separate four-pointers for traps and mines. Now each one has a two-pointer that is connected to the same shared four-pointer.

Here's a list of the full changes:

  • A new Like Clockwork Notable has been added, it provides "30% increased Cooldown Recovery Rate" and "Nearby Enemies have 10% reduced Cooldown Recovery Rate". The small passive prior provides 4% increased Movement Speed and 8% increased Area of Effect.
  • Bomb Specialist no longer provides "You gain 5% increased Area of Effect for each Mine", "25% increased Mine Throwing Speed if you Detonated Mines Recently" or "Mines have 25% increased Detonation Speed". It now provides "Hits have 20% chance to deal 50% more Area Damage" and "20% chance to take 50% less Area Damage from Hits". The small passive prior no longer provides 10% increased Trap and Mine Damage or 5% increased Mine Throwing Speed. Instead, it now provides 8% increased Area of Effect and 10% increased Area Damage.
  • Demolitions Specialist now causes Mines to Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 30% (previously 40%). No longer requires Like Clockwork (which replaces Bomb Specialist). The small passive prior no longer provides 10% increased Trap and Mine Damage, it now provides 8% increased Area of Effect.
  • Pyromaniac now requires Demolitions Specialist or Chain Reaction. The small passive after Demolitions Specialist provides 8% increased Area of Effect and 5% increased Mine Throwing Speed. The small passive after Chain Reaction provides 8% increased Area of Effect and 5% increased Trap Throwing Speed.
  • Perfect Crime no longer grants "You gain 10% increased Damage for each Trap", 25% Chance for Traps to Trigger an additional time, or 25% reduced Cost of Skills that throw Traps. Instead, it now Triggers Level 20 Summon Triggerbots when Allocated, and provides 35% less Damage with Triggered Spells. The small passive prior no longer provides 10% increased Trap and Mine Damage, or 5% increased Trap Throwing Speed. It now provides 4% increased Movement Speed and 8% increased Area of Effect.
  • Chain Reaction no longer provides 50% increased Cooldown Recovery Rate for throwing Traps. No longer requires Perfect Crime. The small passive prior no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
  • The small passive prior to Explosives Expert no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
  • The small passive prior to Born in the Shadows no longer provides 10% increased Trap and Mine Damage or 4% Movement Speed. Instead, it now provides 8% increased Area of Effect and 15% increased Blind Effect.

Pathfinder

The Pathfinder has been overdue for some attention, especially with recent features such as Concoction skills that she could get the ability to specialise in. We also wanted the flask-themed Ascendancy to have a proactive way of improving life flask usage.

Master Distiller is a new notable which allows you to turn most of your skills into Concoction-like abilities, while the new version of Master Surgeon effectively gives all your Life Flasks the "Enduring" effect, previously only found on mana flasks.

In addition, both major Flask-themed branches now have some form of flask charge recovery.

Here's a list of the full changes:

  • Nature's Reprisal: No longer grants 40% of Physical Damage Converted to Chaos Damage, 15% more Chaos Damage with Attack Skills, or Chaos Skills have 30% increased Area of Effect. It instead now grants 25% chance to inflict Withered for 2 seconds on Hit, and 50% increased Effect of Withered.
  • Nature's Adrenaline: No longer grants 15% increased Movement Speed during any Flask Effect or 20% increased Attack Speed during any Flask Effect. Instead, it now causes Flasks to gain 3 Charges every 3 seconds.
  • Master Surgeon: No longer grants "Removes Bleeding when you use a Flask", "Removes Corrupted Blood when you use a Flask", "Gain a Flask Charge when you deal a Critical Strike", or "Recover 6% of Life when you use a Flask". Instead, it now grants "Life Flasks are not removed when Unreserved Life is Filled", "Life Flasks do not Queue", and "50% less Life Recovery from Flasks".
  • Nature's Boon: No longer causes Flasks to gain 3 Charges every 3 seconds, and no longer grants 20% chance for Flasks you use to not consume Charges. Instead, it now causes Magic Utility Flasks applied to you to have 30% increased Effect.
  • Master Alchemist: No longer causes Magic Utility Flasks applied to you to have 20% increased Effect. Instead, it now provides 50% chance for Flasks you use to not consume Charges.
  • Veteran Bowyer has been replaced by a new notable - Master Distiller: Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
    • If Diamond FlaskDiamond FlaskLasts 6.00 Seconds
      Consumes 20 of 40 Charges on use
      100% increased Global Critical Strike Chance
      Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      Charges are consumed, 150% increased Critical Strike Chance
    • If Bismuth FlaskBismuth FlaskLasts 8.50 Seconds
      Consumes 15 of 40 Charges on use
      +35% to all Elemental Resistances
      Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      Charges are consumed, Penetrate 20% Elemental Resistance
    • If Amethyst FlaskAmethyst FlaskLasts 6.50 Seconds
      Consumes 35 of 65 Charges on use
      +35% to Chaos Resistance
      Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      Charges are consumed, 25% of Physical Damage as Extra Chaos Damage

Ascendant

  • The Ascendant's Pathfinder and Saboteur Ascendancy Passive Skills have been changed as a result of these reworks.
  • The Pathfinder Notable Passive Skill no longer provides Recover 4% of Life when you use a Flask. Now provides 25% chance for Flasks you use to not consume Charges (previously 15%). It also now provides "Removes Bleeding when you use a Flask".
  • The Saboteur Notable Passive Skill no longer provides "Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second", "Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second" or "Damage Penetrates 8% of Enemy Elemental Resistances". Instead, it now provides 15% increased Cooldown Recovery Rate and Hits have 15% chance to deal 50% more Area Damage.

Early-game Changes

New Gems

We’ve added three new Support Gems in this patch. These Support Gems are all given out in Act One, and supplement the early game of some archetypes as well as introducing players to interesting Path of Exile mechanics early on, such as gems triggering other gems, in a relatively simple manner. To give another single target option for bows, we've also created a standalone version of the SnipeSnipeAttack, Projectile, Channelling, Physical, Bow
Level: (1-20)
Cost: (4-5) Mana
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Can Store 1 Use(s)
Attack Speed: 180% of base
Requires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages
This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70-108)% more Damage with Hits per Stage
Supported Skills deal 40% less Damage
Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage

Additional Effects From 1-20% Quality:
+(0.05-1) Maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Skill Gem, which previously was only available through the unique helmet AssailumAssailum
Sinner Tricorne
Evasion: (719-925)Requires Level 64, 138 DexGrants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350-500) to Accuracy Rating
+(350-500) to Evasion Rating
+2 to maximum Snipe Stages
+(14-20)% chance to Suppress Spell Damage while Channelling
A moment of calm before the battle can end the war.
.

  • Manaforged Arrows SupportManaforged Arrows SupportBow, Support, Trigger
    Icon: U
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Requires Level 8Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage
    Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
    Supported Skills Trigger once total Mana Spent on other Bow
    Attacks exceeds 300% of their Mana Cost

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    is now offered the Ranger for completing The Caged Brute, and can be purchased from Nessa by the Shadow and Scion
  • Prismatic Burst SupportPrismatic Burst SupportSupport, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger
    Icon: J
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.Supported Skills will Trigger Prismatic Burst on Hit
    Deals (3-1224) to (5-1836) Cold Damage
    Deals (1-153) to (7-2907) Lightning Damage
    Deals (3-1224) to (5-1836) Fire Damage
    +(0-0.9) metres to radius
    Deals 100% less Damage of each unchosen Damage Type
    (0-57)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (1-20)% increased Elemental Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    is now purchasable from Nessa by the Templar, Shadow, Witch and Scion upon completing Enemy at the Gate.
  • The Large Chest on Twilight Strand now contains Prismatic Burst Support for Scion (previously Onslaught Support).
  • As the three Combat Focus Unique Jewels are able to interact with this new Prismatic Burst Support, they now provide 10-15% increased Elemental Damage instead of 10-15% increased Elemental Damage with Attack Skills.
  • The Large Chest on Twilight Strand now contains Momentum SupportMomentum SupportAttack, Support, Duration
    Icon: n
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Supports attack skills that aren't triggered.Gain 1 Momentum when you Use a Supported Skill
    Gain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported Skill
    Lose all Momentum if you Move
    Supported Skills have (15-20)% increased Attack Speed per Momentum
    When you reach (3-5) Momentum, lose all Momentum and gain
    Swiftness for 1.5 seconds
    Swiftness grants 15% increased Movement Speed per Momentum lost

    Additional Effects From 1-20% Quality:
    Swiftness lasts +(0.025-0.5) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    for Ranger (previously Pierce SupportPierce SupportSupport, Projectile
    Icon: p
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets
    Supported Skills deal (0-19)% more Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    ).
  • Momentum Support is now purchasable from Nessa by the Ranger and Scion for completing Enemy at the Gate.
  • Momentum Support is now offered to the Marauder, Templar, Duelist and Shadow for completing Mercy Mission, and can be purchased from Nessa.
  • Pierce Support is now offered to the Ranger for completing Mercy Mission, in addition to Shadow, Duelist and Scion, and can be purchased from Nessa.
  • Snipe is now offered to the Ranger for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Duelist, Shadow and Scion.
  • The Assailum Unique Helmet now Grants Level 30 Snipe Skill (previously 20), and has +2 to maximum Snipe Stages.

Skill Balance

A number of specific changes primarily to skills acquired in the early game have been made to even the playing field between levelling options. The majority of skills changed here have either been buffed, or have received nerfs to early game power while compensating at higher levels. A few gems which were overperforming overall have had adjustments both to early and endgame power.

  • Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now has Supported Skills deal 40% less Damage to surrounding targets at all gem levels (previously 50% at gem level 1, and 41% at gem level 20).
  • Awakened Melee Splash SupportAwakened Melee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-5)
    Cost & Reservation Multiplier: 130%
    Requires Level 72Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal (39-37)% less Splash Damage to surrounding targets
    Supported Skills have (60-72)% more Melee Splash Area of Effect
    +(0-1) to Level of Supported Strike Skill Gems

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now has Supported Skills deal 39% less Damage to surrounding targets at gem level 1 (previously 40%), with a value of 37% at gem level 5 (previously 38%).
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has a base duration of 2.00 seconds at all gem levels (previously 2.50 seconds). It now deals 3.9 Base Chaos Damage per second at gem level 1 (previously 3.1), scaling up to 284 at gem level 20 (previously 257.4).
  • Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
    Level: (1-20)
    Cost: (6-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical Damage
    Trap lasts 4 seconds
    50% of Physical Damage Converted to Fire Damage
    Base explosion radius is (1.2-1.8) metres
    Base secondary radius is (1.2-1.8) metres
    Base smaller explosion radius is (0.7-1.3) metres
    Causes (3-7) smaller explosions
    Smaller explosions have between 30% reduced and 30% increased base radius at random

    Additional Effects From 1-20% Quality:
    Causes +(0.1-2) smaller explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now causes 3 smaller explosions at gem level 1 (previously 4), scaling up to 7 at gem level 20 (unchanged).
  • Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 85% of base
    Attack Damage: (100-159)% of base
    Effectiveness of Added Damage: (100-159)%
    Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage
    Fires 3 Projectiles
    40% chance to Impale Enemies on Hit

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 5 to 7 Added Attack Physical Damage at gem level 1 (previously 8 to 12), scaling up to 123 to 185 at gem level 20 (previously 113 to 169). It also now has "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering the bonus as they travel farther" at gem level 1, scaling up to 110% at gem level 20 (previously 100% at all gem levels).
  • Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 90% of base
    Attack Damage: (70-210)% of base
    Effectiveness of Added Damage: (70-210)%
    Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
    Modifiers to number of Projectiles instead apply to
    the number of targets Projectile Splits towards
    Projectiles Split towards (2-5) targets
    Base radius is (0.6-1) metre
    40% chance to Impale Enemies on Hit
    Projectiles can Split without hitting a target

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged). It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113). Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4). It no longer has 50% less Area of Effect after Splitting, however the base radius of the gem has been lowered by 50% as well. This results in a smaller original area of impact and the same size areas for the impacts from split projectiles. Splitting Steel projectiles can now only travel 45 units before splitting.
  • The base projectile speed of SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 420
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2.00 seconds
    Fires (4-8) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been reduced by 25%. It now fires 3 additional Projectiles at gem level 1 (previously 4), and 7 at gem level 20 (unchanged).
  • The timer that prevents Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    from hitting the same target again after a hit has been reduced from 300ms to 225ms. This means it can hit the same target more often than before.
  • Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    AoE Radius: 22
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
    Releases a Stronger Pulse every 3 Pulses
    Stronger Pulses always Critically Strike
    Base radius is (2.4-3.1) metres

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 1 to 6 Lightning Damage at gem level 1 (previously 1 to 4), scaling up to 75 to 1420 at gem level 20 (previously 55 to 1052), and has 130% Effectiveness of Added Damage at all gem levels (previously 100%). Stronger Pulses no longer deal 200% more Damage with Hits, instead Stronger Pulses always Critically Strike. Now releases a Stronger Pulse every 3 Pulses (previously every 4).
  • Quality on Phantasmal Lightning Tendrils now provides "Deals 0-30% less Damage" (previously 0-15%), and "Stronger Pulses deal 0-150% more Damage with Hits and Ailments" (previously 0-250%).
  • Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Can consume Charges from Ruby, Sapphire, and Topaz Flasks
    Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
    Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
    Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
    +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

    Additional Effects From 1-20% Quality:
    (0.75-15)% reduced Flask Charges used
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible, instead of 3 Charges from 1 Flask of Each type. It now Deals 37 to 57 Added Cold Damage if Charges were consumed from a Sapphire FlaskSapphire FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Cold Resistance
    +5% to maximum Cold Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    at gem level 1 (previously 29 to 43), scaling up to 389 to 589 at gem level 20 (previously 301 to 451). It now Deals 8 to 87 Added Lightning Damage if Charges were consumed from a Topaz FlaskTopaz FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Lightning Resistance
    +5% to maximum Lightning Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    at gem level 1 (previously 6 to 66), scaling up to 88 to 903 at gem level 20 (previously 63 to 690).
  • Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 115% of base
    Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
    40% chance to Poison on Hit
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
    Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

    Additional Effects From 1-20% Quality:
    (1-20)% chance to inflict Withered for 2 seconds on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible, instead of 2 Charges from 1 Life Flask. It now provides Added Chaos Damage equal to 3% of Flask's Recovery Amount if Charges were consumed from a Life Flask at gem level 1 (unchanged), scaling up to 11% at gem level 20 (previously 9%).

Onslaught Support

In an effort to make a wider variety of builds competitive for levelling, we initially considered broadening the use cases for Onslaught Support in order to allow more builds to use it. This would result in Onslaught becoming a mandatory link for almost every build to level faster. This would still mean that the few remaining builds that could not make use of Onslaught Support would be at a speed disadvantage in the early game.

This eventually led to the conclusion that the removal of the support gem, and the addition of a number of new support gems to support more interesting early playstyles was the correct route to try to broaden the playing field. This does lower the early game movement speed potential of some builds, placing more reliance on gear and passive tree choices to invest into movement speed.

  • Onslaught Support has been removed. A new Momentum SupportMomentum SupportAttack, Support, Duration
    Icon: n
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Supports attack skills that aren't triggered.Gain 1 Momentum when you Use a Supported Skill
    Gain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported Skill
    Lose all Momentum if you Move
    Supported Skills have (15-20)% increased Attack Speed per Momentum
    When you reach (3-5) Momentum, lose all Momentum and gain
    Swiftness for 1.5 seconds
    Swiftness grants 15% increased Movement Speed per Momentum lost

    Additional Effects From 1-20% Quality:
    Swiftness lasts +(0.025-0.5) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    gem has been added in its place.
  • Items that previously granted Onslaught Support, such as the Forbidden ShakoForbidden Shako
    Great Crown
    Armour: (143-161)
    Energy Shield: (29-33)
    Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem>
    Socketed Gems are Supported by Level (25-35) <random Support Gem>
    +(25-30) to all Attributes
    The Azmeri must never touch the Tears of Maji, lest Viridi weep.
    and Hungry LoopThe Hungry Loop
    Unset Ring
    Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
    Can Consume 4 Uncorrupted Support Gems
    Has not Consumed any Gems
    <Consumed support gem modifier>
    Be careful where you put your finger.
    Unique Items, now instead grant Momentum Support.

Attack and Bow-based Levelling

In order to better support early attack and bow based levelling, Faster Attacks SupportFaster Attacks SupportAttack, Support
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 8Supports attack skills.Supported Skills have (20-44)% increased Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
and various Mark skills have had their level lowered, adjusting their values to be appropriate for their new levels. These gems still scale to the same or very similar values in the endgame.

  • Faster Attacks Support now has a level requirement of 8 at gem level 1 (previously 18), and scales like other Support Gems that start with a level requirement of 8. It now provides Supported Skills 20% increased Attack Speed at gem level 1 (previously 25%), up to 44% at gem level 20 (unchanged).
  • Faster Attacks Support is now offered to the Marauder, Duelist, Ranger, Shadow and Scion for completing The Caged Brute, and can be purchased from Nessa.
  • Faster Attacks Support is no longer offered to the Marauder, Duelist, Ranger, Shadow or Scion for completing Sharp and Cruel, and can no longer be purchased from Yeena by the Templar.
  • As a result of these changes, the Ornament of the EastOrnament of the East
    Gut Ripper
    Claw
    Physical Damage: (52-56) to (137.8-148.4)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 1.1 metres
    Requires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems
    Socketed Gems are Supported by Level 15 Faster Attacks
    (160-180)% increased Physical Damage
    (10-15)% increased Attack Speed
    25% increased Stun and Block Recovery
    Hits can't be Evaded
    To the Maraketh, death is as intimate as love.
    Unique Claw now has "Socketed Gems are Supported by Level 15 Faster Attacks" (previously 10).
  • Sniper's MarkSniper's MarkSpell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile Hits
    Projectiles which Hit Cursed Enemies Split towards 2 additional targets

    Additional Effects From 1-20% Quality:
    Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has a level requirement of 4 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 4. Cursed Enemies now take 10% increased Damage from Projectile Hits at gem level 1 (previously 16%), up to 35% at gem level 20 (unchanged). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at gem level 1 (previously 3), up to 4 at gem level 20 (unchanged).
  • Sniper's Mark is now offered to the Duelist and Ranger for completing Breaking Some Eggs, and can be purchased from Nessa by the Shadow and Scion.
  • Sniper's Mark is no longer offered to the Duelist or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Shadow or Scion.
  • Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
    Hits against Cursed Enemies have +1.5% to Critical Strike Chance
    Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
    Cursed enemies grant (65-600) Life when Killed
    Cursed enemies grant (25-80) Mana when Killed

    Additional Effects From 1-20% Quality:
    Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has a level requirement of 16 at gem level 1 (previously 24).
  • Assassin's Mark is now offered to the Shadow for completing Intruders in Black, and can be purchased from Yeena by the Duelist, Ranger and Scion.
  • Assassin's Mark is no longer offered to the Shadow or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Duelist or Scion.
  • Warlord's MarkWarlord's MarkSpell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
    Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
    Cursed enemies have a 100% chance to grant an Endurance Charge when slain
    Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
    Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

    Additional Effects From 1-20% Quality:
    Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has a level requirement of 16 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 16.
  • Warlord's Mark is now offered to the Marauder and Duelist for completing Intruders in Black, and can be purchased from Yeena by the Ranger and Scion.
  • Warlord's Mark is no longer offered to the Marauder or Duelist for completing Lost in Love, and can no longer be purchased from Clarissa by the Ranger or Scion.
  • Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
    Cursed enemies grant (15-50) Life when Hit by Attacks
    Cursed enemies grant (8-25) Mana when Hit by Attacks
    Cursed enemies have -20% to Physical Damage Reduction
    Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies

    Additional Effects From 1-20% Quality:
    Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has a level requirement of 16 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 16. Now adds 3 to 4 Physical Damage to Hits against Cursed Enemies at gem level 1 (previously 6 to 9), up to 30 to 45 at gem level 20 (unchanged).
  • Poacher's Mark is now offered to the Duelist and Ranger for completing Intruders in Black, and can be purchased from Yeena by the Shadow and Scion.
  • Poacher's Mark is no longer offered to the Duelist or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Shadow or Scion.

Sceptres

As Sceptres are meant to be more caster-oriented than their One-Handed Mace counterparts, it didn’t make sense that many early game Sceptre bases had significantly faster Attack Speeds than One-Handed Maces. These Sceptre bases have had their base attack speed values lowered, and physical damage values buffed to compensate.

  • Driftwood SceptreDriftwood SceptreSceptre
    Physical Damage: 8-11
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    10% increased Elemental Damage
    : Base attacks per second is now 1.20 (previously 1.55), Base Physical Damage is now 8-11 (previously 5-8).
  • Darkwood SceptreDarkwood SceptreSceptre
    Physical Damage: 11-17
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 512% increased Elemental Damage
    : Base attacks per second is now 1.20 (previously, 1.50), Base Physical Damage is now 11-17 (previously 8-12).
  • Bronze SceptreBronze SceptreSceptre
    Physical Damage: 15-29
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.10
    Weapon Range: 1.1 metres
    Requires Level 10, 22 Str, 22 Int12% increased Elemental Damage
    : Base attacks per second is now 1.10 (previously 1.40), Base Physical Damage is now 15-29 (previously 10-19).
  • Quartz SceptreQuartz SceptreSceptre
    Physical Damage: 21-32
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.10
    Weapon Range: 1.1 metres
    Requires Level 15, 25 Str, 35 Int20% increased Elemental Damage
    : Base attacks per second is now 1.10 (previously 1.40), Base Physical Damage is now 21-32 (previously 14-22).
  • Iron SceptreIron SceptreSceptre
    Physical Damage: 27-40
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.10
    Weapon Range: 1.1 metres
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage
    : Base attacks per second is now 1.10 (previously 1.40), Base Physical Damage is now 27-40 (previously 18-27).
  • Ochre SceptreOchre SceptreSceptre
    Physical Damage: 24-45
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 24, 44 Str, 44 Int16% increased Elemental Damage
    : Base attacks per second is now 1.15 (previously 1.45), Base Physical Damage is now 24-45 (previously 17-31).

Wand and Vendor Recipe changes

The Vendor Recipe granting flat Elemental Damage to Spells no longer exists. Weapons created using this recipe in the first few acts were powerful enough sources of damage to not need to be replaced until players reached even the final few acts of the campaign, which is not ideal. Players should be actively considering weapon replacements as they progress through the levelling process, an aspect of levelling which was undercut by the existence of this vendor recipe. This also gave spellcasters a significant damage advantage in early acts.

We have also changed the implicit modifiers of many Wands. These changed wands now have a new implicit which grants specific flat Elemental Damage to Spells and Attacks. This means that it will still be feasible (through these bases as well as explicit modifiers) to obtain flat Elemental Damage early on, while adding some more consistent early flat damage for wand attackers to take advantage of. There are also endgame variants of these base types, which adds more variety to wand bases.

The following Wands have received new Implicit modifiers:

  • Goat's HornGoat's HornWand
    Physical Damage: 9-16
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.20
    Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks
    : Adds 1-2 to 3-4 Fire Damage to Spells and Attacks (previously 10-14% increased Spell Damage).
  • Quartz WandQuartz WandWand
    Physical Damage: 14-27
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 18, 65 IntAdds (2-3) to (4-7) Cold Damage to Spells and Attacks
    : Adds 2-3 to 4-7 Cold Damage to Spells and Attacks (previously 18-22% increased Spell Damage).
  • Spiraled WandSpiraled WandWand
    Physical Damage: 12-37
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks
    : Adds 1-2 to 9-11 Lightning Damage to Spells and Attacks (previously 15-19% increased Spell Damage).
  • Faun's HornFaun's HornWand
    Physical Damage: 26-48
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.20
    Requires Level 35, 116 IntAdds (5-10) to (11-13) Fire Damage to Spells and Attacks
    : Adds 5-10 to 11-13 Fire Damage to Spells and Attacks (previously 20-24% increased Spell Damage).
  • Crystal WandCrystal WandWand
    Physical Damage: 28-52
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 45, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and Attacks
    : Adds 4-8 to 10-12 Cold Damage to Spells and Attacks (previously 29-33% increased Spell Damage).
  • Coiled WandCoiled WandWand
    Physical Damage: 21-64
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 49, 158 IntAdds (1-2) to (22-24) Lightning Damage to Spells and Attacks
    (previously Serpent Wand): Adds 1-2 to 22-24 Lightning Damage to Spells and Attacks (previously 26-30% increased Spell Damage).
  • Demon's HornDemon's HornWand
    Physical Damage: 38-71
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.20
    Requires Level 56, 179 IntAdds (18-36) to (53-59) Fire Damage to Spells and Attacks
    : Adds 18-36 to 53-59 Fire Damage to Spells and Attacks (previously 31-35% increased Spell Damage).
  • Opal WandOpal WandWand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks
    : Adds 14-29 to 42-47 Cold Damage to Spells and Attacks (previously 38-42% increased Spell Damage).
  • Tornado WandTornado WandWand
    Physical Damage: 25-75
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks
    : Adds 3-5 to 70-82 Lightning Damage to Spells and Attacks (previously 35-39% increased Spell Damage).

Some Unique Wands are found on new basetypes as a result of the above changes:

  • Piscator's VigilPiscator's Vigil
    Imbued Wand
    Wand
    Critical Strike Chance: (8.40-9.10)%
    Attacks per Second: (1.65-1.77)
    Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage
    (10-18)% increased Attack Speed
    (20-30)% increased Critical Strike Chance
    +(340-400) to Accuracy Rating
    Attacks with this Weapon have (100-115)% increased Elemental Damage
    Damage with Weapons Penetrates 5% Elemental Resistances
    "Stone still, amidst the reeds,
    breath fogging in the iron cold air.
    he sits, he waits, he watches.
    A piscatorial vigil, sat by the river,
    his cathedral, his patience his unanswered prayer."
    - Jojoba Mansell, bard, angler, adventurer
    is now an Imbued Wand (previously Tornado Wand).
  • Apep's RageApep's Rage
    Omen Wand
    Wand
    Physical Damage: 33-61
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.20
    Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
    (25-30)% increased Cast Speed
    +(5-10)% to Chaos Resistance
    Lose 40 Mana when you use a Skill
    Poisons you inflict deal Damage (30-50)% faster
    Apep's poison entraps, encircles,
    and engulfs the leaking mind of Man.
    is now an Omen Wand (previously Opal Wand).
  • ObliterationObliteration
    Imbued Wand
    Wand
    Physical Damage: 29-53
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 59, 188 Int(33-37)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
    Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    We forge order from the world around us
    Wielding anarchy and destruction as our tools of genesis.
    is now an Imbued Wand (previously Demon's Horn).
  • Eclipse SolarisEclipse Solaris
    Engraved Wand
    Wand
    Physical Damage: 21-38
    Elemental Damage: (30-45) to (60-80)
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.59-1.65)
    Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
    (6-10)% increased Attack Speed
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    Nearby Enemies are Blinded
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Every decade, Lunaris devours Solaris
    Each time, Solaris emerges from Lunaris, born anew.
    is now an Engraved Wand (previously Crystal Wand).
  • AshcallerAshcaller
    Carved Wand
    Wand
    Physical Damage: 9-17
    Elemental Damage: (20-24) to (38-46)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20-24) to (38-46) Fire Damage
    Adds (20-24) to (38-46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
    is now a Carved Wand (previously Quartz Wand).
  • TulbornTulborn
    Opal Wand
    Wand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
    +(20-25) Mana gained on Killing a Frozen Enemy
    Adds (120-140) to (150-170) Cold Damage to Spells
    Cold Exposure you inflict applies an extra -12% to Cold Resistance
    We remember the stillness.
    Then the great fall.
    The pain of separation.
    We return once more.

    This item can be transformed with a Blessing of Tul
    is now an Opal Wand (previously Spiraled Wand).
  • TulfallTulfall
    Opal Wand
    Wand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
    Gain a Power Charge on Killing a Frozen Enemy
    Adds 50 to 70 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    We fracture and splinter.
    We pierce our sides.
    But in the great freeze we are forged anew.
    and Replica TulfallReplica Tulfall
    Opal Wand
    Wand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast Speed
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    (15-20)% increased Cold Damage per Frenzy Charge
    Gain a Power Charge on Killing a Frozen Enemy
    Take 500 Cold Damage on reaching Maximum Power Charges
    "Are we mad for attempting to build an engine out of this?
    Looping cycles, power and pain..."
    - Researcher Arn
    are now Opal Wands (previously Tornado Wands).
  • Relic of the PactRelic of the Pact
    Sage Wand
    Wand
    Physical Damage: 23-42
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.20
    Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
    Your Critical Strike Chance is Lucky while on Low Life
    Crush your enemies with your essence, so that you may drink of theirs.
    is now a Sage Wand (previously Spiraled Wand).
  • Storm PrisonStorm Prison
    Spiraled Wand
    Wand
    Physical Damage: (16.8-19.2) to (51.8-59.2)
    Elemental Damage: 1 to (35-45)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks(40-60)% increased Physical Damage
    Adds 1 to (35-45) Lightning Damage
    (15-25)% increased Mana Regeneration Rate
    +1 to Maximum Power Charges
    (25-35)% chance to gain a Power Charge on Kill
    You can never truly tame the tempest.
    You can barely even leash it.
    is now a Spiraled Wand (previously Carved Wand).

Arcane Surge

In an effort to have Cast Speed still available early for casters who want to invest into it in their support links, Arcane Surge now grants Cast Speed instead of More Spell Damage. Changes to Hierophant and Ascendant, as well as minor changes to Arcane Surge related passives on the tree, have been made to account for this.

  • Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration
    Icon: N
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on
    Upfront Costs and Effects of a Supported Skill
    Arcane Surge grants (10-20)% increased Cast Speed
    Arcane Surge grants (30-58)% increased Mana Regeneration rate
    Arcane Surge lasts 4 seconds
    Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    no longer causes Arcane Surge to grant more Spell Damage. Instead, it now causes Arcane Surge to grant 10% increased Cast Speed at gem level 1, scaling up to 20% at gem level 20. Supported Skills also now deal 10% more Spell Damage while you have Arcane Surge at gem level 1 (unchanged), up to 25% at gem level 20 (previously 19%).
  • Hierophant's Arcane Blessing Ascendancy Passive Skill no longer provides 50% increased Effect of Arcane Surge on you. Instead, it now provides "Arcane Surge grants 20% more Spell Damage to you".
  • The small passives prior to Arcane Blessing and Illuminated Devotion both now provide 20% increased Effect of Arcane Surge on you (previously 10%).
  • The Ascendant's Hierophant Ascendancy Passive Skill no longer provides 25% increased Effect of Arcane Surge on you. Instead, it now provides "Arcane Surge grants 10% more Spell Damage to you".
  • The small Passive Skill prior to the Arcane Capacitor Notable Passive Skill that provides Mana and Arcane Surge Effect now provides 20% increased Effect of Arcane Surge on you (previously 10%). The entry small Passive Skill for this cluster also now has 20% increased Effect of Arcane Surge on you.

Miscellaneous Player Balance

Stunning enemies has become too trivial with the amount of hit damage the majority of players regularly deal. To combat this, we've made it harder to stun enemies with hits for almost all skills - however, since Melee relies on stuns more than other archetypes for survivability, the ability for Melee Attacks to stun enemies has remained untouched.

Previously, modifiers providing a "chance to avoid Interruption from Stuns" worked in an unintuitive and inconsistent way. These cancel out a stun entirely, preventing effects that happen when Stunned. However, due to an oversight, they did not do this if you blocked a hit that would stun you. This led to things like Cast when Stunned behaving inconsistently depending on whether you block a hit or not.

These modifiers will now also prevent stun-specific effects from blocked hits as well, and will be described as "chance to Ignore Stuns" to more clearly communicate their actual behaviour.

Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15
Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
currently outperforms other Guard Skills without much investment. We've reduced the amount of damage the Buff provided by Molten Shell can take, to bring this skill more in line with other Guard Skills:

  • Molten Shell now has "Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000" at all gem levels (previously 20% of your Armour, up to a maximum of 10000).
  • Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    Requires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants +(50-858) to Armour
    (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has "Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000" at all gem levels (previously 30% of your Armour, up to 30000).


  • Animated Weapons no longer randomly pause when moving or attacking. As a result of this change we've adjusted the attack speed and damage provided by the Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (0-38)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (0-38)% more Attack Speed

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Gem, this should be a net neutral change in terms of damage dealt but result in more consistent damage and clearing. Animate Weapon now grants Minions deal 0% more Damage at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%). It also now grants Minions have 0% more Attack Speed at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
  • Any Trigger Skills on items that come from a skill gem (such as Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    from Lioneye's PawsLioneye's Paws
    Bronzescale Boots
    Armour: (55-63)
    Evasion: (55-63)
    Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow
    +(40-60) to Strength
    +(40-60) to Dexterity
    Adds 12 to 24 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    Stand and lead the righteous pride,
    Fight till death, never hide.
    ) now share the same cooldown group, so using the gem version of the skill should put the triggered version on cooldown or vice versa.
  • Simplified projectile returning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Now all effects that cause projectiles to return do so in any case that they can.
  • Projectiles which explode or otherwise destroy themselves only when they cannot move further, such as fireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , which return will now consistently not do so until after they have returned, just like they don't do so before piercing, forking, or chaining if they have those behaviours. Previously this was inconsistent. As a general rule, if a projectile wouldn't do something when it pierces or chains from an enemy and continues on, it also won't do that when it hits an enemy and returns from them.
  • Projectiles from skills which force them to explode or otherwise destroy the projectile before checking for other behaviours, such as the Concoction skills, will now consistently prevent returning, just like this prevents other projectile behaviours.
  • Projectiles which initially fire at a specific location rather than in a direction, such as Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , now ignore this when returning, so they will continue past you until they hit something.
  • Vaal Strike Skills can no longer be supported by Ancestral CallAncestral Call SupportSupport, Melee, Attack, Strike
    Icon: A
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
    Supported Skills deal (19-0)% less Damage

    Additional Effects From 1-20% Quality:
    Extra Targets for Supported Skills can be found (0.75-15)% further away
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , and are no longer affected by stats that cause strike skills to target additional enemies.
  • Power Charges now provide 50% increased Critical Strike Chance per Power Charge for players and minions (previously 40%).
  • The Corruption Notable Passive Skill provided too high of a damage boost than is reasonable for a single Notable. We've changed this so it now provides 20% increased Effect of Withered (previously 35%).
  • Phantasmal Decoy TotemDecoy TotemTotem, Spell, AoE
    Level: (1-20)
    Cost: (9-35) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    AoE Radius: 60
    Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
    Supported Skills have (0-76)% increased Totem Life
    Summons a Totem which uses this Skill
    Totems Summoned by this Skill cannot Evade

    Additional Effects From 1-20% Quality:
    (1-20)% more Totem Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    explode on death can now be affected by the players stats, such as modifiers to damage and area of effect.
  • Helmet enchantments that previously granted increased AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1.00 seconds
    Base secondary duration is 10.00 seconds
    +(0-0.6) metres to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
    Maximum 3 Summoned Sentinels of Absolution

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Duration now grant increased Sentinel of Absolution Duration, to match the corresponding enchantments for Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . This has no functional impact in most cases, but means that the duration granted will not affect Vaal Absolution's soul gain prevention time.
  • A previous change in 3.19.0 doubled the values of the aura from the Shaper's SeedShaper's Seed
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate
    Regenerate 4% of Life per second
    Nearby Allies gain 4% of Life Regenerated per second
    Nearby Allies gain 80% increased Mana Regeneration Rate
    The first light to grow in the primordial darkness.
    unique, but this was done incorrectly, and only changed the displayed values on the item, not the actual values granted. This has now been fixed so the values of life and mana regeneration granted to allies will always match what is displayed on the items. Shaper's Seeds from before 3.19 which have not yet been updated with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. can still have this done, and this will now update the actual function of the item as well as the displayed values.
  • Totems spawned by players are now killed upon player death.
  • The modifier on the Torchoak StepTorchoak Step
    Antique Greaves
    Armour: (219-316)Requires Level 37, 67 Str(80-120)% increased Armour
    (20-30)% increased Totem Life
    25% increased Movement Speed
    (30-50)% increased Totem Placement speed
    Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
    Centuries ago, there existed a unique grove imbued with ancestral fire.
    As with all things, the Karui used its wood for war.
    Unique Boots that causes Totems to Reflect 100% of their maximum Life as Fire Damage to nearby Enemies now has a greater radius.
  • Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds
    +(0-0.6) metres to radius
    Cannot be Cast or Triggered while Elusive
    Grants Elusive
    This Skill's Cooldown does not recover during its effect
    (0-38)% increased Effect of Elusive from this Skill
    Buff grants Phasing
    Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area

    Additional Effects From 1-20% Quality:
    Inflicts +(0.1-2) Withered Debuffs the first time each Enemy enters the Area
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is now able to be supported by Spell TotemSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .

Item Balance

  • The "Bow Attacks fire an additional Arrow" Synthesis Implicit modifier can no longer roll on Bows and Quivers.
  • The Elder's, Hunter's, Veiled and crafted belt modifiers that provided a chance for Flasks you use to not consume Charges can no longer roll.
  • Increased the level at which Surveyor's CompassesSurveyor's CompassStack Size: 10Stores a Sextant Modifier in an itemRight click on this item then left click on a Voidstone to itemise an applied Sextant Modifier. can appear, as they were dropping well before Awakened SextantsAwakened SextantStack Size: 10Adds or rerolls a modifier on a VoidstoneRight click this item then left click a Voidstone to apply it. could appear.
  • You can no longer create Books of RegressionBook of Regression. Existing unused Books of Regression will be destroyed when 3.21 is deployed.

Monster Balance

  • The Unique Item drop chances for Catarina, Master of Undeath have been rebalanced.
  • The Powerful Minions Monster modifier has been split into two different modifiers. Powerful Minions, which buffs the life and damage of minions, and Constantly Revives Minions, which well, constantly revives minions.
  • Kitava's Heralds in the Lava Lake Boss Arena now spawn as Magic, instead of Rare.
  • The Rare Monster modifier that triggers purple crystals when the monster is hit now has larger crystals, and the crystals have a slightly longer delay before exploding after the monster dies. The crystals now deal Chaos Damage instead of Elemental Damage, and have had their damage lowered.
  • Curses applied by Necromancers are no longer removed upon their death.

Ruthless-specific Changes

  • Voidstones now upgrade Maps in Ruthless, though the number of Tiers they upgrade Maps by is less than the base game.
  • Eternal OrbsEternal OrbStack Size: 10Creates an imprint of an item for later restoration
    The imprint can't be applied to Fractured Items
    Right click this item then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state.
    have been added to the core drop pool in Ruthless.
  • Ruthless no longer has alternative levels for when you start finding four, five, and six socket items.
  • The Death and Rebirth quest in Ruthless no longer awards a Magic Crimson, Viridian or Cobalt Jewel. Instead, it now awards an Uncarved GemstoneUncarved GemstoneTrade this in to Siosa inside the Library for a Skill Gem.
  • Reduced the chance for Normal items to drop from Part 2 of the Campaign, and reduced the chance for Normal and Magic items to drop in Map Areas.
  • The Time Dilation Notable Atlas Passive in Ruthless no longer causes Incursions in your Maps to have 33% chance for all Monsters to be at least Magic.
  • The Shaping the Seas, Shaping the Mountains, Shaping the Valley and Shaping the Skies Atlas Passives were somewhat necessary to progress your Atlas in Ruthless. We've increased the base drop chance for Maps in Ruthless, and changed these Atlas Passive so they now provide Maps found have 8% chance to be 1 tier higher (previously 10%).
  • The Otherworldly Artefacts Notable Atlas Passive in Ruthless now provides "Breaches in your Maps have 20% increased Monster density", instead of "Rare Breach Monsters in your Maps have 0.2% chance to drop an additional Breach Blessing".
  • Reduced the chances for Kirac to offer Unique or Synthesised Maps as an available mission in Ruthless.
  • Rogue Exiles in Ruthless only drop jewellery, instead of an item for each equippable slot.
  • Chests in Heist Blueprints in Ruthless now have appropriate minimap icons.
  • Non-Unique Monsters in Delve now drop 50% less items in Ruthless.
  • Special Expedition Logbook Remnants in Ruthless can now have upsides.
  • The area level for the Temple of Atzoatl in Ruthless is now the average level of all your Incursions.
  • The number of chests in the Temple of Atzoatl in Ruthless has been very slightly reduced.
  • It that Fled's Betrayal Research Safehouse reward in Ruthless is now a Jewel Crafting Spree.
  • The price of some items offered by Tujen in Ruthless has been reduced.
  • The drop chance for Primordial Jewels in Ruthless has been slightly increased.
  • The drop chance for Vaal OrbsVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. in Ruthless has been increased.
  • Fixed an issue in Ruthless where Map chests in Logbook areas were only capable of dropping Tier 1 Maps.
  • Fixed an issue where Hillock was providing an incorrect reward on Research duty in Ruthless.

Kirac League Mods Available During 3.21.0

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
  • Essence (costs 3 Chaos Orbs): Area contains 3 additional Essences.
  • Ambush (costs 4 Chaos Orbs): Area contains 4 additional Strongboxes.
  • Metamorph (costs 5 Chaos Orbs): Area contains Metamorph Monsters.
  • Heist (costs 6 Chaos Orbs): Area contains 2 additional Smuggler's Caches.
  • Expedition (costs 10 Chaos Orbs): Area contains an Expedition Encounter.
  • Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove.

User Interface Changes

  • Added an option to hide your account's email address on the Path of Exile login screen. This can be found in the UI Options menu.
  • Added an option to disable tutorials for characters you access. This can be found in the Game Options menu.
  • The Oils required for Anointing a Passive Skill are now also displayed in text at the bottom of the Passive Skill hover when holding the Highlight Items and Objects keybind.
  • Both Lilly Roth and Siosa's shop tabs are now colour-coded.
  • Added the ability to release captured Beasts through the Bestiary panel.

Item Filter Changes

  • Added a new HasImplicitMod Condition for item filters, which can be used to filter by items that have at least one implicit modifier.

Bug Fixes

  • Fixed a bug where the CorpsewalkerCorpsewalker
    Carnal Boots
    Evasion: (178-257)
    Energy Shield: (36-52)
    Requires Level 55, 52 Dex, 52 IntTriggers Level 20 Corpse Walk when Equipped
    (80-120)% increased Evasion and Energy Shield
    25% increased Movement Speed
    For each nearby corpse, 1% increased Movement Speed
    For each nearby corpse, Regenerate 8.00 Life per second
    Every glorious conquest
    stands astride innocent bones.
    Unique Boots were always spawning level 100 corpses. The maximum level of corpses spawned is now capped by the area level, like Desecrate.
  • Fixed a bug where it was possible to curse yourself with self-damage through the Ylfeban's TrickeryYlfeban's Trickery
    Hubris Circlet
    Energy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
    Adds 1 to (60-80) Lightning Damage to Spells and Attacks
    (130-170)% increased Energy Shield
    +(25-35)% to Lightning Resistance
    Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
    An angry god is one thing,
    but you should really fear a god
    with an unpredictable sense of humour.
    Unique Helmet.
  • Fixed a bug where Empower SupportEmpower SupportExceptional, Support
    Icon: +
    Level: (1-3)
    Cost & Reservation Multiplier: 130%
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.+(0-2) to Level of Supported Skill Gems

    Additional Effects From 1-20% Quality:
    This Gem gains (5-100)% increased Experience
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    would show a support letter on skills granted as a secondary effect of a Support Gem, despite not actually applying to them because it's limited to active skill gems.
  • Fixed a bug where item modifiers granting level of socketed skill gems were raising the level of skills granted by support gems in some cases.
  • Fixed a bug where Fractured modifiers on Fractured Amulets would become non-Fractured modifiers if the Amulet was transformed into a Talisman.
  • Fixed a bug where Claw projectiles from Cobra LashCobra LashAttack, Projectile, Chaos
    Level: (1-20)
    Cost: (5-7) Mana
    Attack Speed: 120% of base
    Attack Damage: (75-125)% of base
    Effectiveness of Added Damage: (75-125)%
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
    8% more Damage with Hits and Ailments for each remaining Chain
    Chains +(3-5) Times
    60% of Physical Damage Converted to Chaos Damage
    40% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    had a lower base projectile speed than those from Daggers.
  • Fixed a bug where RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Level: (1-20)
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Attack Damage: (160-230)% of base
    Effectiveness of Added Damage: (160-230)%
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
    Trigger this Skill when you Block

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could sometimes fail to perform a counter-attack if you were facing away from your attacker.
  • Fixed a bug where FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 250%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
    Base duration is 3.00 seconds
    +(0-0.3) metres to radius
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    (0-38)% increased maximum travel distance

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased maximum travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's chilled ground wasn't counted as "Your Chilling Area" if the chill from Frostblink's hit was more powerful than that of the chilled ground.
  • Fixed a bug where it was possible to snapshot flask effect using MagebloodMageblood
    Heavy Belt
    Requires Level 44+(25-35) to Strength+(30-50) to Dexterity
    +(15-25)% to Fire Resistance
    +(15-25)% to Cold Resistance
    Magic Utility Flasks cannot be Used
    Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you
    Magic Utility Flask Effects cannot be removed
    Rivers of power course through your veins.
    .
  • Fixed a bug where Infernal Legion SupportInfernal Legion SupportFire, AoE, Support, Minion
    Icon: O
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports skills which create Minions.Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second
    Minions from Supported Skills deal (15.4-2092.6) Fire Damage per second to Enemies near them
    Minions from Supported Skills have +(0-0.5) metres to Radius of their Burning Effect

    Additional Effects From 1-20% Quality:
    Minions from Supported Skills deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    did not cause supported skills to count as dealing damage over time for the purposes of other support effects (such as Efficacy SupportEfficacy SupportSupport, Duration
    Icon: a
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over Time
    Supported Skills have (15-24)% increased Skill Effect Duration

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage over Time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    or the Essence "Socketed gems deal X% more Damage over Time" modifier).
  • Fixed a bug where damage dealt through summoned StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.12 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage
    Base duration is 12.00 seconds
    50% reduced Movement Speed
    Runes have 30% more Area of Effect per Improvement
    Runes deal 100% more Damage with Hits and Ailments per Improvement
    A Rune is Improved for each (5-24) Mana Spent
    Runes can be improved 3 times

    Additional Effects From 1-20% Quality:
    Runes have +(0.5-10)% more Area of Effect per Improvement
    (0.5-10)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Totems could be reflected back to the player, instead of the Totem that dealt the damage.
  • Fixed a bug where the Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Skill triggered by the Lioneye's PawsLioneye's Paws
    Bronzescale Boots
    Armour: (55-63)
    Evasion: (55-63)
    Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow
    +(40-60) to Strength
    +(40-60) to Dexterity
    Adds 12 to 24 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    Stand and lead the righteous pride,
    Fight till death, never hide.
    Unique Boots was dealing roughly 18% less damage than it should.
  • Fixed a bug where Offerings cast by Totems, Traps or Mines were being removed if the player summoned new Minions.
  • Fixed an issue where both modifier tiers for the Abyssal Jewel modifiers which provide chances to avoid being Ignited, Frozen, Shocked, Poisoned, Bleeding or being Stunned had the same modifier name.
  • Fixed a bug where attacks repeated through Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    could target enemies not in range of the attack that was repeated.
  • Fixed a bug where Sentinels of Absolution would sometimes pause and play a taunt animation when not on full life.
  • Fixed a bug with the Summon Raging Spirit skill granted by the AshcallerAshcaller
    Carved Wand
    Wand
    Physical Damage: 9-17
    Elemental Damage: (20-24) to (38-46)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20-24) to (38-46) Fire Damage
    Adds (20-24) to (38-46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
    Unique Wand where the damage and mana cost was lower than intended, and the skill could taunt enemies.
  • Fixed a bug where cast speed applied to attack speed from Wilma's RequitalWilma's Requital
    Solaris Circlet
    Energy Shield: (180-238)Requires Level 59, 122 Int+(300-500) to Accuracy Rating
    (200-250)% increased Energy Shield
    Increases and Reductions to Cast Speed apply to Attack Speed
    (20-30)% increased Elemental Damage with Attack Skills
    Ancestral Bond
    Bold and beautiful, a castaway,
    Hemmed and hawed, for her to stay
    Oh, what I'd give for one more day
    For she's the one that got away
    - Franklin
    and Anomalous Kinetic BoltKinetic BoltAttack, Projectile
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (140-175)% of base
    Effectiveness of Added Damage: (140-175)%
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
    Projectile changes direction (5-8) times
    Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

    Additional Effects From 1-20% Quality:
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their value
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    stacked with each other. Only the higher value effect now applies.
  • Fixed a bug where Vaal CleaveVaal CleaveAttack, AoE, Physical, Vaal, Duration, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 4 sec
    Attack Speed: 80% of base
    Attack Damage: (200-400)% of base
    Effectiveness of Added Damage: (200-400)%
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    Base duration is 20.00 seconds
    Base secondary duration is 20.00 seconds
    +0.8 seconds to Attack Time
    (2-75) to (3-113) Added Attack Physical Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(1.5-2.4) metres to radius
    Culling Strike
    Can't be Evaded
    Buff grants Culling Strike with Cleave
    Buff grants 60% more Cleave Area of Effect
    Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's Buff that provides more Cleave Damage with Hits and Ailments to Enemies that are on Low Life was not working correctly.
  • Fixed a bug where the Searing Exarch Eldritch Altar modifier which provided increased Quantity and Rarity of Items found in the Area had an incorrect increased Quantity value range. It has been updated to 10-20% (previously 10-30%), to match the Eater of Worlds Eldritch Altar modifier.
  • Fixed a bug where empty Favoured Map Slots were counted as a "different Map" when you had the Shadow Shaping Keystone Atlas Passive allocated.
  • Fixed a bug where Ravenous Digester's pustules were not dealing damage or creating ground effects when popped. I'd rather have not even learnt of this mechanic.
  • Fixed a bug where the Entropic DevastationEntropic Devastation
    Assassin's Mitts
    Evasion: (208-307)
    Energy Shield: (42-62)
    Requires Level 58, 45 Dex, 45 IntGrants Call of Steel
    (100-150)% increased Evasion and Energy Shield
    (30-50)% increased Effect of Impales inflicted with Spells
    Critical Strikes with Spells inflict Impale
    A legion of lives claimed
    by the shards of obliterated worlds.
    Unique did not have Shaper-influence.
  • Fixed a bug where notables revealed only when you equip an item Anointed with them would not display on the Passive Skill Tree until you changed areas.
  • Fixed a bug where corruption outcomes that transform a Unique, such as the Tear of PurityTear of Purity
    Lapis Amulet
    Requires Level 5+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
    +(10-20) to all Attributes
    +(20-40) to maximum Life
    +(5-10)% to all Elemental Resistances
    A shimmering symbol of Purity, clear as water,
    but I know better than most how quickly
    Purity can succumb to Corruption.
    How quickly water turns to blood.
    - Victario, the People's Poet
    Unique Amulet, did not transfer Influence.
  • Fixed a bug where items with an Enchantment that modified sockets, such as All Sockets are Green, could be overwritten if the item was double-corrupted.
  • Fixed a bug in party play where Heist Quest Contracts could drop for players that had not encountered the relevant Heist Rogue.
  • Fixed a bug where the Grasping Vines skill used by the Foundry MapFoundry MapMap Level: 71
    Map Tier: 4
    Guild Character: à
    Ever does man look to emulate his creator,
    only to match his indifference.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Boss and Metamorph versions of the Bramble Valley Map Boss disabled travel skills.
  • Fixed a bug where Sandspitters would still spawn from Shield Crabs if you shattered, exploded or otherwise destroyed the Shield Crab.
  • Fixed an issue with the character panel display where sources of Block Recovery were not additive with sources of Stun and Block Recovery.
  • Fixed a description issue where the Enduring Influence Atlas Passive Skill was not clear that it did not apply to modifiers applied to Voidstones through Surveyor's Compasses. The description has been updated to clarify it affects Sextants you apply to your Voidstones.
  • Fixed an issue where the reminder text for Profane Ground incorrectly stated hits against enemies have +1% to Critical Strike Chance, when it is really 100% increased Critical Strike Chance. This is not a functional change.
  • Fixed a bug where the Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (0-38)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (0-38)% more Attack Speed

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Skill Gem description incorrectly stated it was possible to animate 6-socket weapons if specifically targeted, it is unable to animate 6-socket weapons.
  • Fixed an issue where Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (95-121)% of base
    Effectiveness of Added Damage: (95-121)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Hits from Final wave deal 75% of Damage per stage
    Illusion moves at 130% of your Movement Speed

    Additional Effects From 1-20% Quality:
    Illusion moves at an additional +(1-20)% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's description did not mention it requires a Melee Weapon to use.
  • Fixed a bug where the Rational DoctrineRational Doctrine
    Cobalt Jewel
    <Three random synthesis implicit modifiers>You have Consecrated Ground around you while
    stationary if Strength is your highest Attribute
    25% chance to create Profane Ground on Critical
    Strike if Intelligence is your highest Attribute
    Effects of Consecrated Ground you create Linger for 4 seconds
    Effects of Profane Ground you create Linger for 4 seconds
    Logic wanes in shining faith, and in rationalism, ardour dims
    Thus, the cynic and the zealot are divided
    But can they not be one and the same?
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel was missing reminder text for Consecrated and Profane Ground.
  • Fixed an outdated buff description for the Blood of the KaruiBlood of the Karui
    Sanctified Life Flask
    Recovers 2190 Life over (3.00-2.31) Seconds
    Consumes 15 of 30 Charges on use
    Requires Level 5050% increased Life Recovered
    (50-35)% reduced Recovery rate
    Recover Full Life at the end of the Effect
    "Kaom fought and killed for his people.
    Kaom bled for his people.
    And so the people gave, the people bled,
    So their King might go on."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Unique Flask.
  • Fixed a bug where Hex Bloom SupportHex Bloom SupportSupport, Hex
    Icon: *
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.Supported Skills have (0-28)% increased Hex Transfer range
    Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.2-4)% increased Hex Transfer range
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    indicated it could support Mark skills and BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
    Deals (45.6-895.6) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is (2.1-2.4) metres
    (28-42)% more Damage per Curse applied
    50% increased Debuff Duration per Curse applied
    Applied Curses have 25% less Effect
    This Gem can only Support Skill Gems requiring Level (24-70) or lower
    You cannot Cast Supported Curse Spells
    25% less Effect of Supported Curses

    Additional Effects From 1-20% Quality:
    Applied Curses have (1-20)% increased Effect
    (1-20)% increased Effect of Supported Curses
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a visual bug where HydrospheresHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8.00 seconds
    Base secondary duration is 4.00 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects From 1-20% Quality:
    +(0.5-10)% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would pop out of existence.
  • Fixed a bug where proliferating ailments did not show proliferation visuals when you had the Torturer's Gloves microtransaction equipped.
  • Fixed a wonky interaction between the floor of the Atlas Hideout and certain Map Device microtransactions.
  • Fixed a visual bug with the Summon StatueSummon Statues SkinSkill Gem EffectYour Summoned Skeletons become animated statues microtransaction when used in combination with the Bismuth-Plated Summoner's AmuletBismuth-Plated Summoner's AmuletAmulet SkinChanges the appearance of your equipped Amulet to the Bismuth-Plated Summoner's Amulet, and turns your minions into living (or dead) constructs made of precious bismuth..
  • Fixed a wonky interaction between the Divergence DashDivergence Dash EffectSkill Gem EffectYour Dash becomes a Divergence Effect. microtransaction, Phasing and Cat's Stealth buff visual effects.
  • Fixed two client crashes.

Changes since the original post was made:

Updated the following note, regarding Ascendant Saboteur:

Old:

  • The Saboteur Notable Passive Skill no longer provides "Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second" or "Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second". Instead, it now provides 15% increased Cooldown Recovery Rate and Hits have 15% chance to deal 50% more Area Damage.

New:

  • The Saboteur Notable Passive Skill no longer provides "Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second", "Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second" or "Damage Penetrates 8% of Enemy Elemental Resistances". Instead, it now provides 15% increased Cooldown Recovery Rate and Hits have 15% chance to deal 50% more Area Damage.

Updated the following note:

Old:

  • Lightning Tendrils now deals 1 to 6 Lightning Damage at gem level 1 (previously 1 to 4), scaling up to 75 to 1420 at gem level 20 (previously 55 to 1052). Stronger Pulses no longer deal 200% more Damage with Hits, instead Stronger Pulses always Critically Strike. Now releases a Stronger Pulse every 3 Pulses (previously every 4).

New:

  • Lightning Tendrils now deals 1 to 6 Lightning Damage at gem level 1 (previously 1 to 4), scaling up to 75 to 1420 at gem level 20 (previously 55 to 1052), and has 130% Effectiveness of Added Damage at all gem levels (previously 100%). Stronger Pulses no longer deal 200% more Damage with Hits, instead Stronger Pulses always Critically Strike. Now releases a Stronger Pulse every 3 Pulses (previously every 4).

Added the following note:

  • Quality on Phantasmal Lightning Tendrils now provides "Deals 0-30% less Damage" (previously 0-15%), and "Stronger Pulses deal 0-150% more Damage with Hits and Ailments" (previously 0-250%).

Updated the following note:

Old:

  • The base projectile speed of Spark has been reduced. It now fires 3 additional Projectiles at gem level 1 (previously 4), and 7 at gem level 20 (unchanged).

New:

  • The base projectile speed of Spark has been reduced by 25%. It now fires 3 additional Projectiles at gem level 1 (previously 4), and 7 at gem level 20 (unchanged).

Added the following note:

  • The Assailum Unique Helmet now Grants Level 30 Snipe Skill (previously 20).

Updated the following note:

Old:

  • (New) Gain Adrenaline for 1 second when you change Stance

New:

  • (New) Remove Damaging Ailments when you Change Stance, Stance Skills have +6 seconds to Cooldown

Added the following note:

  • Helmet enchantments that previously granted increased Absolution Duration now grant increased Sentinel of Absolution Duration, to match the corresponding enchantments for Dominating Blow. This has no functional impact in most cases, but means that the duration granted will not affect Vaal Absolution's soul gain prevention time.

Added the following notes:

  • The Death and Rebirth quest in Ruthless no longer awards a Magic Crimson, Viridian or Cobalt Jewel. Instead, it now awards an Uncarved Gemstone.
  • Reduced the chance for Normal items to drop from Part 2 of the Campaign, and reduced the chance for Normal and Magic items to drop in Map Areas.

Updated the following note:

Old:

  • Splitting Steel now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged). It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113). Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4). It no longer has 50% less Area of Effect after Splitting. Splitting Steel projectiles can now only travel 45 units before splitting.

New:

  • Splitting Steel now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged). It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113). Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4). It no longer has 50% less Area of Effect after Splitting, however the base radius of the gem has been lowered by 50% as well. This results in a smaller original area of impact and the same size areas for the impacts from split projectiles. Splitting Steel projectiles can now only travel 45 units before splitting.

Updated the following note:

Old:

  • The Assailum Unique Helmet now Grants Level 30 Snipe Skill (previously 20).

New:

  • The Assailum Unique Helmet now Grants Level 30 Snipe Skill (previously 20), and has +2 to maximum Snipe Stages.

Added the following section, under Miscellaneous Player Balance:

Previously, modifiers providing a "chance to avoid Interruption from Stuns" worked in an unintuitive and inconsistent way. These cancel out a stun entirely, preventing effects that happen when Stunned. However, due to an oversight, they did not do this if you blocked a hit that would stun you. This led to things like Cast when Stunned behaving inconsistently depending on whether you block a hit or not.

These modifiers will now also prevent stun-specific effects from blocked hits as well, and will be described as "chance to Ignore Stuns" to more clearly communicate their actual behaviour.

Updated the following notes:

Old:

  • The Esh's Mirror Unique Shield is now found on the Vaal Spirit Shield basetype (previously Thorium Spirit Shield). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 12".

New:

  • The Esh's Mirror Unique Shield is now found on the Vaal Spirit Shield basetype (previously Thorium Spirit Shield). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 15".

Old:

  • The Esh's Mirror Unique Shield is now found on the Vaal Spirit Shield basetype (previously Thorium Spirit Shield). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 12". [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source.][a]

New:

  • The Halcyon Unique Amulet no longer has 10-20% increased Cold Damage, and instead now has "Freezes you inflict spread to other Enemies with a Radius of 15".

Added the following note:

  • The Eye of Terror Divination Card now awards Chayula's Flawless Breachstone.

We really hope you enjoy Path of Exile: Crucible. Thanks for your support!

Hotfixes

The following hotfixes were deployed after the 3.21.0 patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

  • Fixed a bug where Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would only hit enemies once.
  • Fixed a crash that could occur when opening your last Mystery Box, and UI bugs related to this area.

You should restart your game client when possible to get these changes.

Hotfix 2

These are the patch notes for hotfix 2.[3]

  • Fixed three instance crashes.

Changes will apply in areas created after this hotfix was deployed.

Hotfix 3

These are the patch notes for hotfix 3.[4]

  • Fixed a bug where certain vendor recipes did not maintain an item's Crucible Passive Skill Tree properly.
  • Fixed a bug where a skill was incorrectly connected to the Mastery in the Surge of Vigour cluster. If you had allocated this mastery through the incorrect path, the skill point will have been refunded for you.
  • Fixed some problems with the chat version of the Chaosborn Armour Set's dialogue.

Hotfix 4

These are the patch notes for hotfix 4.[5]

  • Fixed a bug where SSF characters could not claim rewards from the Free Track of Kirac's Vault. Affected characters should now enter a new instance of the Karui Shores and they will be able to claim their rewards there.
  • Fixed a bug where Tiered MTX from previous leagues were not displaying the correct tiers.
  • Fixed two more instance crashes.

Changes will apply in areas created after this hotfix was deployed.

Hotfix 5

These are the patch notes for hotfix 5.[6]

  • Fixed a bug where Microtransactions awarded by the Paid Track of Kirac's Vault had not been awarded correctly. They are fixed now.

Changes will apply in areas created after this hotfix was deployed.

Hotfix 6

These are the patch notes for hotfix 6.[7]

  • Attempting to pick up a Kirac Pass Free Track item with a full inventory will no longer delete the item.
  • Fixed a problem where Kirac Pass Free Track rewards were available in Private leagues and in Ruthless. We have kept them enabled in HC SSF Ruthless Crucible for this league in order to maintain fairness in the ongoing Boss Kill Event.

Hotfix 7

These are the patch notes for hotfix 7.[8]

  • Fixed a bug where clicking the Unclaimed Vault Pass Rewards icon could sometimes disconnect you.
  • Fixed a bug in Private Leagues where the Unclaimed Vault Pass Rewards icon was permanently displaying.

You will need to restart your client to get the client changes in this hotfix.

Hotfix 8

These are the patch notes for hotfix 8.[9]

  • Temporarily disabled the "Flasks you Use apply to Linked Targets" modifier on the Ceinture of BenevolenceCeinture of Benevolence
    Cloth Belt
    Requires Level 40(15-25)% increased Stun and Block Recovery+(20-40) to Dexterity
    +(40-60) to maximum Mana
    (10-7)% reduced Flask Charges used
    Non-Unique Utility Flasks you Use apply to Linked Targets
    "Put your faith in me.
    Our god demands it."
    - High Templar Maxarius.
    Unique Belt.

Hotfix 9

These are the patch notes for hotfix 9.[10]

  • Fixed a bug where it was possible to combine the Crucible Passive Skill Trees of a non-Unique Item and a Unique Item together in certain cases.
  • Fixed a bug where it was still possible for critical strikes to inherently Ignite with the "Critical Strikes do not inherently Ignite" Fire Passive Skill Mastery allocated.
  • Fixed a bug where critical strikes did not inherently Ignite.
  • Fixed an instance crash.

Notes

  1. This bullet point should read as follows: "The Halcyon Unique Amulet no longer has 10-20% increased Cold Damage, and instead now has 'Freezes you inflict spread to other Enemies with a Radius of 12'."

References

  1. Community_Team (March 30, 2023). "Content Update 3.21.0 -- Path of Exile: Crucible". Official Path of Exile Forums. Retrieved April 16, 2023.
  2. Chris (April 7, 2023). "3.21.0 Hotfix 1". Official Path of Exile Forums. Retrieved April 11, 2023.
  3. Chris (April 7, 2023). "3.21.0 Hotfix 2". Official Path of Exile Forums. Retrieved April 11, 2023.
  4. Chris (April 8, 2023). "3.21.0 Hotfix 3". Official Path of Exile Forums. Retrieved April 11, 2023.
  5. Chris (April 8, 2023). "3.21.0 Hotfix 4". Official Path of Exile Forums. Retrieved April 11, 2023.
  6. Chris (April 8, 2023). "3.21.0 Hotfix 5". Official Path of Exile Forums. Retrieved April 11, 2023.
  7. Chris (April 9, 2023). "3.21.0 Hotfix 6". Official Path of Exile Forums. Retrieved April 11, 2023.
  8. Kieren_GGG (April 9, 2023). "3.21.0 Hotfix 7". Official Path of Exile Forums. Retrieved April 11, 2023.
  9. Kieren_GGG (April 9, 2023). "3.21.0 Hotfix 8". Official Path of Exile Forums. Retrieved April 11, 2023.
  10. Kieren_GGG (April 10, 2023). "3.21.0 Hotfix 9". Official Path of Exile Forums. Retrieved April 11, 2023.