Version 3.21.0
Version History | ||
---|---|---|
← 3.20.2d April 4, 2023 | 3.21.0 April 7, 2023 | 3.21.0b → April 11, 2023 |
Patch notes
These are the official patch notes for version 3.21.0 released by Grinding Gear Games.[1]
The Crucible Challenge League
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- In the Crucible Challenge League, you'll learn about the ancient titans who once shaped the primordial surface of Wraeclast. If you're powerful enough, you will earn the ability to forge their power onto your weapons.
- Crucible Forges are scattered throughout Wraeclast. When you find one, select one of your weapons and channel the power of the ancient titans to spawn a challenging encounter. The longer you channel for, the more the molten monsters merge together to form more fearsome foes. You're in control of the difficulty and reward of these encounters.
- In an iconically Path of Exile way, your weapons can now be imbued with powerful Passive Skill Trees of their own. Encounters at Crucible Forges grant you experience that lets you uncover the tree on a weapon and gradually progress through its skills. You can only allocate one skill from each tier, so choose your path through each Crucible Passive Tree carefully. If you're lucky, you'll find certain skills that, when allocated, are worth valuable currency or unique items when sold to a vendor.
- Crucible's endgame takes place in The Forge of the Titans, a dangerous area harbouring an ancient power: the ability to melt a weapon down, merging its Crucible Passive Tree with that of another weapon. This process produces unpredictable results, incorporating elements of each tree as well as random upgrades, downgrades and changes. Through careful use of the Forge, it's possible to craft some incredibly powerful skill trees on your weapons.
- For more information about this expansion, check out pathofexile.com/crucible
- With 3.21.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Crucible challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
- The new Crucible challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Crucible. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.
New Content and Features
- Introduced 9 new Vaal Skill Gems:
Vaal AbsolutionVaal AbsolutionSpell, Minion, Duration, Physical, Lightning, Vaal, AoE
Level: (1-20)
Souls Per Use: 40
Can Store 1 Use(s)
Soul Gain Prevention: 30 sec
Cast Time: 0.50 secRequires Level 12Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.Base duration is 15.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 1 Ascended Sentinel of Absolution
Ascended Sentinel does not count towards the regular limit
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RateCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Vaal Animate WeaponVaal Animate WeaponDuration, Minion, Spell, Vaal, Physical
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 40 sec
Cast Time: 0.60 secRequires Level 4Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 15.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can use Items requiring up to Level (9-100)
Animated Weapons are transformed into random Unique
Weapons with Level Requirement between (1-40) and (9-100)
Minions deal (50-107)% more Damage
Maximum (5-10) Animated Weapons
Minions have (0-38)% more Attack Speed
Animates up to (5-10) Weapons
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Vaal Arctic ArmourVaal Arctic ArmourSpell, Duration, Cold, Vaal
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 24 sec
Cast Time: 1.00 secRequires Level 16Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Base duration is 5.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants (5-30.6) Mana Regeneration per second
Buff grants (20-395) Energy Shield Regeneration per second
You take 90% less Damage from Hits and count as Frozen
Ice breaks after you take 3 Damaging Hits or Duration expires
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RateCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Vaal FirestormVaal FirestormSpell, AoE, Duration, Fire, Vaal
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 7 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (600-760)%Requires Level 28A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second
Burning Ground lasts 4.00 seconds
Deals (224-3487) to (336-5230) Fire Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
16 Bolts
Impacts have 20% more Area of Effect
Base radius is 1.3 metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Vaal Ice ShotVaal Ice ShotAttack, Projectile, AoE, Cold, Vaal, Duration, Bow
Level: (1-20)
Souls Per Use: 40
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (74-100)% of base
Effectiveness of Added Damage: (74-100)%Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Cold Damage
Maximum 6 Summoned Mirage Sharpshooters
Summons 6 Mirage Sharpshooters which use this Skill
Mirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to number of Projectiles do not apply to
this Skill when used by Mirage Sharpshooters
Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect angleCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Vaal Lightning ArrowVaal Lightning ArrowAttack, AoE, Projectile, Lightning, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (71-89)% of base
Effectiveness of Added Damage: (71-89)%Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Fires 5 Arrows
Fires Projectiles sequentially
Projectiles change direction 9 times
Projectiles can Hit targets each time they change direction
Modifiers which would cause Projectiles to Fork or
Chain instead cause them to change direction additional times
Hits up to 3 additional enemies near the target
Projectiles cannot Split
Additional Effects From 1-20% Quality:
Hits up to (0.1-2) additional enemies near the targetCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Vaal ReapVaal ReapSpell, Physical, AoE, Duration, Vaal
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (310-420)%Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage
Deals (179.1-2946.2) Base Physical Damage per second
Base duration is 5.00 seconds
Base secondary duration is 8.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Effects of Boiling Blood Linger for 2 seconds
Grants +4 to maximum Blood Charges
Grants up to maximum Blood Charges
Additional Effects From 1-20% Quality:
Deals +(0.25-5)% more Damage per Blood ChargeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and
Vaal Rejuvenation TotemVaal Rejuvenation TotemTotem, Aura, Spell, AoE, Vaal
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 12 sec
Cast Time: 0.10 secRequires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.+1 to maximum number of Summoned Totems
Totem lasts 4 seconds
Supported Skills have (50-164)% increased Totem Life
Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
Summons a Totem which uses this Skill
30% less Area of Effect
Regenerate (19.3-714.4) Life per second
40% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target
Additional Effects From 1-20% Quality:
(1-20)% more Totem LifeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Introduced 3 pairs of Atlas Gateways to the Atlas Passive Skill Tree. Allocating an Atlas Gateway allows you to allocate its connected Gateway on the other side of the Atlas, and then any Atlas Passive Skills connected from there.
- Added a new Dexterity Skill Gem -
SnipeSnipeAttack, Projectile, Channelling, Physical, Bow
Level: (1-20)
Cost: (4-6) Mana
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Can Store 1 Use(s)
Attack Speed: 180% of baseRequires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages
This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70-108)% more Damage with Hits per Stage
Supported Skills deal 40% less Damage
Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage
Additional Effects From 1-20% Quality:
+(0.05-1) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
- Added a new Dexterity/Intelligence Support Gem -
Manaforged ArrowsManaforged Arrows SupportBow, Support, Trigger
Icon: U
Level: (1-20)
Cost & Reservation Multiplier: 200%
Cooldown Time: 0.50 sec
Can Store 1 Use(s)Requires Level 8Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage
Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
Supported Skills Trigger once total Mana Spent on other Bow
Attacks exceeds 300% of their Mana Cost
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Cooldown Recovery RateThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Supports bow attack skills, causing them to trigger when you've spent an amount of total mana on other bow attacks based on the supported skill's mana cost. Supported skills deal more damage based on their mana cost. Cannot modify the skills of minions.
- Added a new Intelligence Support Gem -
Prismatic BurstPrismatic Burst SupportSupport, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger
Icon: J
Level: (1-20)
Cost & Reservation Multiplier: 130%
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.Supported Skills will Trigger Prismatic Burst on Hit
Deals (3-1224) to (5-1836) Cold Damage
Deals (1-153) to (7-2907) Lightning Damage
Deals (3-1224) to (5-1836) Fire Damage
+(0-0.9) metres to radius
Deals 100% less Damage of each unchosen Damage Type
(0-57)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(1-20)% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. Prismatic Burst chooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.
- Added a new Dexterity/Strength Support Gem -
MomentumMomentum SupportAttack, Support, Duration
Icon: n
Level: (1-20)
Cost & Reservation Multiplier: 110%Supports attack skills that aren't triggered.Gain 1 Momentum when you Use a Supported Skill
Gain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported Skill
Lose all Momentum if you Move
Supported Skills have (15-20)% increased Attack Speed per Momentum
When you reach (3-5) Momentum, lose all Momentum and gain
Swiftness for 1.5 seconds
Swiftness grants 15% increased Movement Speed per Momentum lost
Additional Effects From 1-20% Quality:
Swiftness lasts +(0.025-0.5) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Supports attack skills that aren't triggered. Using those skills will grant Momentum, which is lost when you move (including teleporting).
- Added over 10 new Unique Items.
- Added 5 new Divination Cards, designed by our supporters.
- The following currencies now have a stack size of 20:
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
,
Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
,
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
,
Tainted Chaos OrbTainted Chaos OrbStack Size: 20Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiersRight click this item then left click a corrupted rare item to apply it.
,
Eldritch Chaos OrbEldritch Chaos OrbStack Size: 20If The Searing Exarch is dominant, reroll prefix modifiers
If The Eater of Worlds is dominant, reroll suffix modifiersRight click this item then left click a rare item with The Searing Exarch or The Eater of Worlds dominance to apply it., and
Veiled Chaos OrbVeiled OrbStack Size: 20Removes a random modifier and adds a random Veiled modifier to a rare itemRight click this item then left click a rare item to apply it.
.
- Items now persist in a Vendors' shops for multiple levels, so that you have a chance to buy them before they vanish. Each time you level up, the oldest items are removed and some new ones are added. You can also now rarely find Rare items at Vendors.
- Continued to incrementally improve the sound, art, effects and environments.
League Revamps
In this expansion, we've targeted a couple of endgame leagues that have fallen behind other leagues on the Atlas Tree: Breach and Abyss.
The changes outlined below should ensure that you can play a wider variety of leagues in the endgame, both through being able to access them more easily and because Breach and Abyss now feel far more modern and competitive with other popular league content.
Breach
- The pacing of Breach encounters has been improved. They now feel dense with monsters throughout the Breach, leaning more on the side of it feeling overwhelming towards the end. We've also reduced the duration of Breaches so that there is constant monster pressure and you can get on with your mapping sooner.
- The number of Breach Splinters dropped are now affected by increases and reductions to item quantity.
- The experience gained from killing Breach Monsters in your Maps has been reduced and the number of Breach Splinters dropped from Monsters has been rebalanced, as you're now encountering more of them.
- The number of Breach Splinters dropped by Breach Bosses in your Map has been reduced.
- Charged, Enriched and Pure Breachstones have been removed. Existing items will be converted to regular Breachstones upon logging in after the launch of 3.21.0.
Xoph'sXoph's BreachstoneRare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81Travel to Xoph's Domain by using this item in a personal Map Device. Can only be used once.,
Tul'sTul's BreachstoneRare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81Travel to Tul's Domain by using this item in a personal Map Device. Can only be used once.and
Esh's BreachstonesEsh's BreachstoneRare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81Travel to Esh's Domain by using this item in a personal Map Device. Can only be used once.now have a Monster Level of 81 (previously 70).
Uul-Netol's BreachstoneUul-Netol's BreachstoneRare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82Travel to Uul-Netol's Domain by using this item in a personal Map Device. Can only be used once.now has a Monster Level of 82 (previously 75), with
Chayula's BreachstoneChayula's BreachstoneRare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83Travel to Chayula's Domain by using this item in a personal Map Device. Can only be used once.having a Monster Level of 83 (previously 80).
- Breach Blessings can now be used to upgrade a regular Breachstone into the Flawless version of that Breachstone. Breach Blessings are now rarer as a result.
- Flawless Breachstone Bosses can no longer drop Breach Blessings or un-upgraded Breach Uniques. They now have a chance to drop upgraded Breach Uniques.
- Flawless Breachstones no longer drop from Maven Invitations.
- Normal Breachstones are now the only kind of Breachstones offered by Kirac upon using an
Otherworldly Scouting ReportOtherworldly Scouting ReportStack Size: 20Reroll all of Kirac's Atlas Missions, including at least one BreachstoneRight click this item while viewing Kirac's Atlas Missions to use it.
, and are only offered as a red Kirac Mission.
- The Harvest Crafting Option for Breach Splinters and Breachstones has been updated to "Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type".
- Breachstones now have their own item class. It's Breachstone, who would have guessed!
- It that Fled's Betrayal Research Safehouse rewards are now Map Device Crafting Options that can be used on Breachstones.
- The Enchanted Map modifier for defeating It that Fled on Fortification duty in Mastermind's Lair now has "Map contains 4 additional Breaches" (previously 5).
- The number of Breach Splinters obtained from other league content, such as Incursion or Heist, has been reduced.
- The rate at which Breaches open and close in the Breach Containment Chamber and House of the Others Incursion rooms has been reduced.
- The rate at which Breaches open and close in
Niko's MemoryNiko's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.
of Grasping Hands has been reduced.
- The Otherworldly Artefacts Notable Atlas Passive no longer has "Rare Breach Monsters in your Maps have 0.5% chance to drop an additional Breach Blessing". Instead, it now has "Breaches in your Maps have 20% increased Monster density". It also now causes Breach Monsters in your Maps to have 50% increased chance to drop a Breach Unique item (previously 100%).
- The Within Their Grasp Notable Atlas Passive no longer provides chances for Breachstones dropped by Breach Bosses in your Maps to be Charged, Enriched or Pure. Instead, it now causes Breachstones dropped by Breach Bosses in your Maps to have a 5% chance to be Flawless. It also now causes Breach Bosses Defeated in your Maps to have 4% chance to drop a Breachstone (previously 12%).
- The Flash Breach Notable Atlas Passive no longer causes Breaches in your Maps to have increased Monster density or Area of Effect. It now causes Breaches in your maps to open and close 10% faster (previously 50%).
- We've also added a new Heavy Breach Notable Atlas Passive next to Flash Breach. Heavy Breach causes Breaches in your maps to open and close 30% slower.
- The two small Atlas Passives between Probing for Weakness and Evolving Hives now cause Breaches in your Maps to open and close 4% faster (previously 8%).
- The Gatekeepers Notable Atlas Passive now causes Breaches in your Maps to have 20% increased chance to contain a Boss (previously 70%), and Breach Boss in your Maps to have 20% chance to drop double Breach Splinters (previously 100%).
- The Power Struggle Notable Atlas Passive no longer causes Breaches in your maps to contain 2 additional Breach Boss' Clasped Hands. Instead, it now causes Breaches in your Maps to have 100% increased chance to contain a Breach Boss' Clasped Hand. It also now causes Breach Boss' Clasped Hands in your Maps to have 4% chance to spawn a Breach Boss when opened (previously 5%).
- The Tortured Dreams Notable Atlas Passive now causes Chayula, Who Dreamt in your Maps to have a 50% chance to be Duplicated (previously 100%).
- The Freed from the Flesh Notable Atlas Passive now causes Uul-Netol, Unburdened Flesh in your Maps to have a 50% chance to be Duplicated (previously 100%).
- The Quartered Thoughts Notable Atlas Passive now causes Esh, Forked Thought in your Maps to have a 50% chance to be Duplicated (previously 100%).
- The Flaring Embers Notable Atlas Passive now causes Xoph, Dark Embers in your Maps to have a 50% chance to be Duplicated (previously 100%).
- The Unstoppable Avalanche Notable Atlas Passive now causes Tul, Creeping Avalanche in your Maps to have a 50% chance to be Duplicated (previously 100%).
The Bargain
The Bargain
5DisabledIn the pursuit of power, as in that of wealth, anything goes.
Divination Card has been temporarily disabled, and existing cards cannot be turned in currently.
The Eye of Terror
The Eye of Terror
8
Chayula's Flawless Breachstone
The Lord of Chaos dreams as his Eye gazes, unblinking, at his prize. And soon, all shall tremble before his waking form.
Divination Card now awards
Chayula's Flawless BreachstoneChayula's Flawless BreachstoneRare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84Travel to Chayula's Domain by using this item in a personal Map Device. Can only be used once..
- Breach Scarabs have been reviewed to account for these changes, here's what they now provide:
- Rusted Breach Scarabs cause an Area to contain an additional Breach.
- Polished Breach Scarabs cause an Area to contain an additional Breach, and cause Breaches in the Area to contain an additional Breach Boss' Clasped Hand.
- Gilded Breach Scarabs cause an Area to contain an additional Breach, cause Breaches in Area to contain an additional Breach Boss' Clasped Hand, and Breach Hands in Area to drop double Breach Splinters.
- Winged Breach Scarabs cause an Area to contain 2 additional Breaches, cause Breaches in Area to contain an additional Breach Boss' Clasped Hand, and Breach Hands in Area to drop double Breach Splinters.
We've also revamped many Breach Uniques:
The Red DreamThe Red Dream
Crimson JewelLimited to: 1
Radius: LargeGain (6-10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on KillWe flow like blood into Chayula's open mouth,
and spill into the land we have watched forever.
This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a
Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
.
The Red NightmareThe Red Nightmare
Crimson JewelLimited to: 1Gain (6-10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its valueWe coagulate; a crimson shell
that suffocates the unworthy.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant chance to to Block Attack Damage at 50% of its value (previously 35%). It no longer has "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
The Green DreamThe Green Dream
Viridian JewelLimited to: 1
Radius: LargeGain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on KillWe climb like vines up Chayula's arms,
reaching into the world that should be ours.
This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
The Green NightmareThe Green Nightmare
Viridian JewelLimited to: 1Gain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its valueWe take root in the dirt
and strangle those who tread upon it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value" (previously 50%). It no longer has "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
The Blue DreamThe Blue Dream
Cobalt JewelLimited to: 1
Radius: LargeGain (6-10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on KillWe crash against Chayula's body,
and fall like rain into the place we cannot go.
This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
The Blue NightmareThe Blue Nightmare
Cobalt JewelLimited to: 1Gain (6-10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its valueWe swell and flood
and drown the undeserving beneath our might.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage", and "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value" (previously 35%). It no longer has "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
- The
Severed in SleepSevered in Sleep
CutlassOne Handed Sword
Physical Damage: 13-53
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metresRequires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on EnemyHis lucky thralls dream eternal,
but we must crawl on our own.
This item can be transformed with a Blessing of ChayulaUnique Sword no longer has +10-20 to all Attributes, Minions Deal 20-30% increased Damage, Minions have 60% chance to Poison Enemies on Hit, or Minions Recover 20% of Life on Killing a Poisoned Enemy. It now provides Minions have +29% Chaos Resistance, Grants level 25 Envy Skill, Minions have 60% chance to inflict Withered on Hit, and Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy.
- The
United in DreamUnited in Dream
CutlassOne Handed Sword
Physical Damage: 13-53
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metresRequires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned EnemyThey grow fat and ripe in slumber.
To be fed upon when he wakes.Unique Sword no longer has Minions deal 60-80% increased Damage, or Minions Leech 5% of Damage as Life against Poisoned Enemies. Instead, it now has Minions Recover 10% of Life on Killing a Poisoned Enemy.
The AnticipationThe Anticipation
Ezomyte Tower ShieldChance to Block: 30%
Armour: (824-948)
Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life100% increased Armour
+(50-70) to maximum Life
+6% Chance to Block
+(1500-3000) Armour if you've Blocked Recently
Permanently Intimidate Enemies on BlockWe are within her reach,
and when the time is right,
she will reach into us.
This item can be transformed with a Blessing of Uul-NetolUnique Shield now has 100% increased Armour (previously 120-160%), and +1500-3000 Armour if you've Blocked Recently (previously +1000). Existing versions of this Unique can be updated using a Divine Orb.
The SurrenderThe Surrender
Ezomyte Tower ShieldChance to Block: 30%
Armour: (1091-1445)
Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life(165-205)% increased Armour
+(65-80) to maximum Life
Recover (250-500) Life when you Block
+6% Chance to BlockOur hearts cry out
but are silenced by our flesh
and so we give up our flesh.Unique Shield now has 165-205% increased Armour (previously 130-170%), and Recover 250-500 Life when you Block (previously 250). It no longer provides +1500 Armour if you've Blocked Recently. Existing versions of this Unique can be updated using a Divine Orb.
The Infinite PursuitThe Infinite Pursuit
Titan GreavesArmour: (241-278)Requires Level 68, 120 Str20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Bleeding on you expires 75% slower while Moving
Cannot be Stunned while Bleeding
Cannot be Poisoned while BleedingWe move to be closer to her, but the distance yet grows.
This item can be transformed with a Blessing of Uul-NetolUnique Boots are now found on the
Titan GreavesTitan GreavesArmour: (241-278)Requires Level 68, 120 Str
basetype (previously
Goliath GreavesGoliath GreavesArmour: (177-209)Requires Level 54, 95 Str
). It no longer has +30-60 to Maximum Life, and now provides 20% increased Movement Speed while Bleeding (previously 15%). It now provides "Bleeding on you expires 75% slower while Moving", "Cannot be Stunned while Bleeding", and "Cannot be Poisoned while Bleeding".
The Red TrailThe Red Trail
Titan GreavesArmour: (385-556)Requires Level 68, 120 Str(60-100)% increased Armour
+(60-100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore FootprintsWe leave a trail, that we may know
where never we will return.Unique Boots now have 60-100% increased Armour (previously 60-80%) and +60-100 to Maximum Life (previously +60-70). It no longer provides 15% increased Movement Speed while Bleeding, and instead now provides 30% increased Movement Speed.
- The
Uul-Netol's KissUul-Netol's Kiss
Vaal AxeTwo Handed Axe
Physical Damage: (343.2-384.8) to (574.2-643.8)
Critical Strike Chance: 5.00%
Attacks per Second: 0.98
Weapon Range: 1.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(230-270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on HitWe feel the mother's love
And beg to return to her womb.
This item can be transformed with a Blessing of Uul-NetolUnique Axe is now found as a
Vaal AxeVaal AxeTwo Handed Axe
Physical Damage: 104-174
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hitbasetype (previously
LabrysLabrysTwo Handed Axe
Physical Damage: 74-123
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metresRequires Level 49, 122 Str, 53 Dex). It now provides 230-270% increased Physical Damage (previously 140-170%) and 100% chance to Curse Enemies with
Vulnerability on Hit (previously 25%). It no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies". Instead, it now provides Exerted Attacks deal 200% increased Damage, and Exerted Attacks always Knockback.
- The
Uul-Netol's EmbraceUul-Netol's Embrace
Vaal AxeTwo Handed Axe
Physical Damage: (395.2-436.8) to (661.2-730.8)
Critical Strike Chance: 5.00%
Attacks per Second: (0.80-0.86)
Weapon Range: 1.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
25% chance to cause Bleeding on HitAt last she holds us,
and so we turn to dust.Unique Axe no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies", and now has 25% chance to inflict Bleeding.
- The
Xoph's InceptionXoph's Inception
Citadel BowBow
Physical Damage: (93.6-104.4) to (374.4-417.6)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25Requires Level 58, 185 Dex(160-190)% increased Physical Damage
Gain (200-300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've PiercedUpon the red pyre we are born.
This item can be transformed with a Blessing of XophUnique Bow is now found as
Citadel BowCitadel BowBow
Physical Damage: 36-144
Critical Strike Chance: 6.00%
Attacks per Second: 1.25Requires Level 58, 185 Dexbasetype (previously
Bone BowBone BowBow
Physical Damage: 15-45
Critical Strike Chance: 6.50%
Attacks per Second: 1.40Requires Level 23, 80 Dex). It now provides "Gain 200-300 Life per Ignited Enemy Killed" (previously 20-30) and has 160-190% increased Physical Damage (previously 70-90%). It also now has Projectiles Pierce all Burning Enemies, and Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced.
The Formless FlameThe Formless Flame
Royal BurgonetArmour: (678-954)Requires Level 65, 148 Str(80-120)% increased Armour
-30% to Fire Resistance
-(200-100) Fire Damage taken from Hits
Armour is increased by Overcapped Fire ResistanceOur skin turns to ash
and we are swallowed by his brilliant red light.
This item can be transformed with a Blessing of XophUnique Helmet is now found on the
Royal BurgonetRoyal BurgonetArmour: (377-434)Requires Level 65, 148 Str
basetype (previously
Siege HelmetSiege HelmetArmour: (237-272)Requires Level 48, 101 Str
). It no longer provides +40-50 to Maximum Life, or +100-120 to Armour. It now has -100 to -200 Fire Damage taken from Hits (previously -20), 80-120% increased Armour, and -30% to Fire Resistance.
The Formless InfernoThe Formless Inferno
Royal BurgonetArmour: (377-434)Requires Level 65, 148 StrSocketed Gems are Supported by Level 30 Infernal Legion
+(60-100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire ResistanceHe burns us to keep us from harm.Unique Helmet no longer has "8% of Physical Damage from hits taken as Fire Damage", "Armour is increased by Overcapped Fire Resistance", or 80-120% increased Armour. It now has +60-100 to Maximum Life (previously 40-50), Minion Life is increased by Overcapped Fire Resistance and Socketed Skills are supported by level 30
Infernal LegionInfernal Legion SupportFire, AoE, Support, Minion
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports skills which create Minions.Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second
Minions from Supported Skills deal (15.4-2092.6) Fire Damage per second to Enemies near them
Minions from Supported Skills have +(0-0.5) metres to Radius of their Burning Effect
Additional Effects From 1-20% Quality:
Minions from Supported Skills deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
- The
Xoph's HeartXoph's Heart
Amber AmuletRequires Level 5+(20-30) to Strength+(20-30) to Strength
25% increased Fire Damage
+(25-35) to maximum Life
+(20-40)% to Fire Resistance
Nearby Enemies are Covered in AshHis is our heart.
To its beat we are all driven.
This item can be transformed with a Blessing of XophUnique Amulet no longer has "Cover Enemies in Ash when they Hit you". Instead, it now has "Nearby Enemies are Covered in Ash".
- The
TulbornTulborn
Opal WandWand
Physical Damage: 30-56
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
+(20-25) Mana gained on Killing a Frozen Enemy
Adds (120-140) to (150-170) Cold Damage to Spells
Cold Exposure you inflict applies an extra -12% to Cold ResistanceWe remember the stillness.
Then the great fall.
The pain of separation.
We return once more.
This item can be transformed with a Blessing of TulUnique Wand is now found on the
Opal WandOpal WandWand
Physical Damage: 30-56
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacksbasetype (previously
Spiraled WandSpiraled WandWand
Physical Damage: 11-32
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks). It no longer has 10-15% increased Cast Speed, or Added 10 to 20 Cold Damage to Spells per Power Charge. It now adds 120-140 to 150-170 Cold Damage to Spells, and has "Cold Exposure you inflict applies an extra -12% to Cold Resistance".
- The
TulfallTulfall
Opal WandWand
Physical Damage: 30-56
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power ChargesWe fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew.Unique Wand is now found on the Opal Wand basetype (previously
Tornado WandTornado WandWand
Physical Damage: 22-65
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks). It now has 10-20% increased Cast Speed (previously 10-15%). It no longer has 15-20% increased Cold Damage per Frenzy Charge. Instead, it now Adds 50-70 Cold Damage to Spells per Power Charge.
The Snowblind GraceThe Snowblind Grace
Zodiac LeatherEvasion: (1537-1964)
Movement Speed: -3%Requires Level 65, 197 Dex(10-15)% increased Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no ReservationWe dance in the white, like water,
colliding as many and emerging as one.
This item can be transformed with a Blessing of TulUnique Body Armour is now found as a
Zodiac LeatherZodiac LeatherEvasion: (854-982)
Movement Speed: -3%Requires Level 65, 197 Dexbasetype (previously
Coronal LeatherCoronal LeatherEvasion: (491-579)
Movement Speed: -3%Requires Level 49, 134 Dex). It no longer has "Evasion Rating is increased by Overcapped Cold Resistance", +30-40 to Dexterity, or +20% chance to Suppress Spell Damage. Instead, it now has 10-15% increased Dexterity, 50% increased
Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
Buff grants (11-21)% less Physical Damage taken from Hits while stationary
Buff grants (11-20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Buff Effect (previously 25%), and Arctic Armour has no Reservation.
The Perfect FormThe Perfect Form
Zodiac LeatherEvasion: (2135-2946)
Movement Speed: -3%Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
(150-200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
AcrobaticsWe share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.Unique Body Armour no longer has 10-15% increased Dexterity, Arctic Armour has no Reservation, or +70-100 to Maximum Life. It now has 150-200% increased Evasion Rating (previously 80-100%), and +50% chance to Suppress Spell Damage.
The HalcyonThe Halcyon
Jade AmuletRequires Level 35+(20-30) to DexterityFreezes you inflict spread to other Enemies within 1.5 metres
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy RecentlyWe wait, still as the dead.
To join the great avalanche.
This item can be transformed with a Blessing of TulUnique Amulet no longer has 10-20% increased Cold Damage, and instead now has "Freezes you inflict spread to other Enemies with a Radius of 15".
- The
Hand of Thought and MotionHand of Thought and Motion
Imperial ClawClaw
Physical Damage: 25-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
(8-12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Recover 1% of Life on KillShe carries us and nurtures us
until we must feed upon each other.
This item can be transformed with a Blessing of EshUnique Claw is now found on the
Imperial ClawImperial ClawClaw
Physical Damage: 25-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hitbasetype (previously
BlinderBlinderClaw
Physical Damage: 12-31
Critical Strike Chance: 7.50%
Attacks per Second: 1.55
Weapon Range: 1.1 metresRequires Level 22, 41 Dex, 41 IntGrants 12 Life per Enemy Hit). It no longer Adds 1 to 50-60 Lightning Damage or Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence. It also no longer has 20-25% increased Elemental Damage with Attack Skills or 10-15% increased Attack Speed. Instead, it now provides 8-12% increased Dexterity, 8-12% increased Intelligence, and Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity. It also provides 5% increased Critical Strike Chance per 25 Intelligence, and has "Recover 1% of Life on Kill".
- The
Hand of Wisdom and ActionHand of Wisdom and Action
Imperial ClawClaw
Physical Damage: 25-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
(8-12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
1% of Attack Damage Leeched as LifeShe thinks and we act.
She acts and we think.
Fragments of the whole that washes clean the skies.Unique Claw no longer provides 25-30% increased Elemental Damage with Attack Skills. Instead, it now has 1% of Attack Damage Leeched as Life.
- The
Esh's MirrorEsh's Mirror
Vaal Spirit ShieldChance to Block: 24%
Energy Shield: (151-211)
Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell Damage+(20-30) to Intelligence
(170-230)% increased Energy Shield
+(35-40)% to Lightning Resistance
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
Shocks you inflict spread to other Enemies within 1.5 metresShe looked upon her reflection
and trembled, and shook,
until she was not what she saw.
This item can be transformed with a Blessing of EshUnique Shield is now found on the
Vaal Spirit ShieldVaal Spirit ShieldChance to Block: 24%
Energy Shield: (56-64)
Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell Damagebasetype (previously
Thorium Spirit ShieldThorium Spirit ShieldChance to Block: 25%
Energy Shield: (54-62)
Movement Speed: -3%Requires Level 53, 128 Int). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 15".
- The
Voice of the StormVoice of the Storm
Lapis AmuletRequires Level 69+(20-30) to Intelligence50% increased Lightning Damage
+(10-15) to all Attributes
(10-20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is LuckyWhen she of many mouths spoke,
we bowed in awe and were crushed.
This item can be transformed with a Blessing of EshUnique Amulet no longer Triggers Level 12
Lightning Bolt when you deal a Critical Strike, or has "Critical Strike Chance is increased by Overcapped Lightning Resistance". Instead, it now has 50% increased Lightning Damage and "Lightning Damage with Non-Critical Strikes is Lucky".
- The
Choir of the StormChoir of the Storm
Lapis AmuletRequires Level 69+(20-30) to IntelligenceTrigger Level 30 Lightning Bolt when you deal a Critical Strike
(10-20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning ResistanceBut the fool did not bow.
The fool stood and questioned.
And the fool was unwritten.Unique Amulet no longer has 50% increased Lightning Damage, and now Triggers Level 30 Lightning Bolt when you deal a Critical Strike.
Abyss
- Abyssal Depths now always contain a Lich. Because the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before.
- It is now possible for a Stygian Spire to spawn in the place of an Abyssal Trove at the end of an Abyss, which will drop all of the jewels and other items you would normally receive as well as a
Stygian ViseStygian ViseHas 1 Abyssal Socket
.
- Abyssal Depths can now only appear in level 78 or above areas (previously 70 or above).
- Abyssal Depths now always spawn at the fourth hole, if they were going to spawn at all, instead of immediately after a single hole.
- Ulaman, Sovereign of the Well has had their life increased, and can now use their
Cleave skill from further away. The speed of the projectiles from their spirit-spending ability has been reduced, though their damage has been increased. They now spawn more geysers, which have had both their damage and duration increased also.
- Amanamu, Liege of the Lightless' has had their life increased, and is now more likely to use their Thrust attack, and Mortar Projectiles summoned during the fight now last longer. Amanamu's channelled projectile attack now deals more damage, though their turn speed when channelling this has been reduced. The health of Stygian Spires and Stygian Hearts spawned in this fight has been increased.
- Stygian Spires no longer gain a reduced Damage Taken buff upon using their skills. Instead, they now spawn with a reduced Damage Taken buff which tapers off over 5 seconds, and their life has been increased. The thresholds they spawn minions has also been adjusted.
- The Awakened Depths Atlas Notable Passive no longer causes Abyssal Depths in your Maps to have 100% increased chance to contain a Lich (as that would be silly), and now causes Abysses in your Maps to have 100% increased chance to lead to an Abyssal Depths (previously 50%). This is still a 50% chance in Ruthless.
- The Lightless Legion Atlas Notable Passive has been renamed to Inspired Darkness. It no longer grants Monster Level, increased number of Magic and Rare Monsters, or increased Pack Size for Abyssal Depths in your Maps. Instead, it now provides "Stygian Spires in your Maps drop Items with +1 to Item Level".
- The two small Atlas Passives prior to Inspired Darkness no longer grant "Abyssal Depths in your Maps have 15% increased Pack Size". Instead, they now provide "Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire".
- The two small Atlas Passives following Inspired Darkness no longer grant 10% increased Quantity of Items dropped in Abyssal Depths in your Maps. Instead, they now provide "Abysses in your maps have 5% increased chance to lead to an Abyssal Depths" and "Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire".
We've also taken the opportunity to revisit Abyss Unique Items, and have made the following changes:
- The Shroud of the Lightless Unique Body Armour no longer has 6-10% increased maximum Life, 9-15% increased maximum Mana, or "Socketed Gems are supported by level 25
Elemental PenetrationElemental Penetration SupportSupport
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.Supported Skills Penetrate (14-28)% Elemental Resistances
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. Instead, it now has 3% increased maximum Life per Abyss Jewel affecting you, 3% increased maximum Mana per Abyss Jewel affecting you, and Penetrate 4% Elemental Resistances per Abyss Jewel affecting you. There are also now 2- and 3-Abyssal Socket variations of Shroud of the Lightless.
- The Tombfist Unique Gloves no longer provides 4-6% increased maximum Life. It now has 5-10% increased Attack Speed. It can also now roll 2 random modifiers that require a specific Abyss Jewel socketed, from a pool of 6 modifiers (previously 2 set modifiers).
- The Lightpoacher Unique Helmet no longer has Recover 4% of Life when you lose a Spirit Charge. It now has 100% chance to gain a Spirit Charge on Kill (previously 15-20%), and Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge.
- The
Darkness EnthronedDarkness Enthroned
Stygian ViseHas 1 Abyssal SocketHas 1 Abyssal Socket
(50-100)% increased Effect of Socketed Abyss JewelsHold in your hand the darkness
and never will the light blind you.Unique Belt now has 50-100% increased Effect of Socketed Abyss Jewels (previously 75%).
- The Bubonic Trail Unique Boots no longer provide 30% increased Movement Speed, 4-6% increased maximum Life, or 10% increased Damage for each type of Abyss Jewel affecting you. Instead, it now has 24-32% increased Movement Speed while affected by a Magic Abyss Jewel", 40-60% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel, and 16-24% increased Reservation Efficiency while affected by a Unique Abyss Jewel.
- The
Tecrod's GazeTecrod's Gaze
Murderous Eye JewelAbyssRequires Level 40+(10-20) to Strength
40% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 200%
+20% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +100%The Hated Slave seeks dominion over his own kind.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Unique Jewel now has "40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%" (previously 20%, up to a maximum of 100%) and "+20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%" (previously +10%, up to a maximum of +50%).
- Abyss Scarabs have been reviewed to account for these changes, here's what they now provide:
- Rusted Abyss Scarabs cause an Area to contain an additional Abyss.
- Polished Abyss Scarabs cause an Area to contain an additional Abyss, and cause Abysses in Area to spawn 50% increased Monsters.
- Gilded Abyss Scarabs cause an Area to contain an additional Abyss, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
- Winged Abyss Scarabs case an Area to contain 2 additional Abysses, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
Atlas Changes
- The following Maps have been added back to the Atlas:
Arid LakeArid Lake MapMap Level: 73
Map Tier: 6
Guild Character: cWater vanishes; an impromptu
prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
ArmouryArmoury MapMap Level: 70
Map Tier: 3
Guild Character: rThere is no war. There is no army.
Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
BarrowsBarrows MapMap Level: 79
Map Tier: 12
Guild Character: nMan burrows for only
the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
BeachBeach MapMap Level: 81
Map Tier: 14
Guild Character: XA paradise, forever replenished by
endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
BelfryBelfry MapMap Level: 73
Map Tier: 6
Guild Character: wBells are rung in celebration, and in sorrow.
And, finally, in despair.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
CellsCells MapMap Level: 71
Map Tier: 4
Guild Character: ÚLife crushed together.
Left to crumble to dust.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
ChateauChateau MapMap Level: 74
Map Tier: 7
Guild Character: OBeauty and brutality in such close proximity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
ConservatoryConservatory MapMap Level: 78
Map Tier: 11
Guild Character: 6Ornate, elaborate, ostentatious...
and dripping with death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
CoreCore MapMap Level: 69
Map Tier: 2
Guild Character: ûBlack monstrous bridges cross oily rivers,
leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Crystal OreCrystal Ore MapMap Level: 83
Map Tier: 16
Guild Character: åAs the torch flickers, brilliance
emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Desert SpringDesert Spring MapMap Level: 80
Map Tier: 13
Guild Character: çAs mirage becomes reality,
hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
DigDig MapMap Level: 77
Map Tier: 10
Guild Character: †A hollow echo of bygone times
in a land where none lived long.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
ExcavationExcavation MapMap Level: 77
Map Tier: 10
Guild Character: STwo unexplored frontiers remain:
The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
FieldsFields MapMap Level: 72
Map Tier: 5
Guild Character: ÑThey pleaded for the gods to bless their land.
Now they lie under the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Flooded MineFlooded Mine MapMap Level: 69
Map Tier: 2
Guild Character: ?In darkness, beast and man
alike clamour to survive.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Fungal HollowFungal Hollow MapMap Level: 70
Map Tier: 3
Guild Character: dThe water brings life,
the poison takes it away.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
GeodeGeode MapMap Level: 79
Map Tier: 12
Guild Character: "Many hands may
move a mountain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Jungle ValleyJungle Valley MapMap Level: 75
Map Tier: 8
Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
LighthouseLighthouse MapMap Level: 83
Map Tier: 16
Guild Character: FFire ignites the sky.
A signal to keep away.
An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
MalformationMalformation MapMap Level: 77
Map Tier: 10
Guild Character: ñBoils swell from the earth.
Foul malignant flesh
without purpose.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
MarshesMarshes MapMap Level: 70
Map Tier: 3
Guild Character: 2Embraced by mud. Grasped by roots.
The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
PitPit MapMap Level: 82
Map Tier: 15
Guild Character: ×Blood turns the soil to mud.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
RacecourseRacecourse MapMap Level: 74
Map Tier: 7
Guild Character: «Rats chase their tails for the amusement of fools.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
RampartsRamparts MapMap Level: 75
Map Tier: 8
Guild Character: ÜA wall is the surest sign for raiders
that there is something of value to take.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Relic ChambersRelic Chambers MapMap Level: 71
Map Tier: 4
Guild Character: 1Relics of a forbidden past.
Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
ScriptoriumScriptorium MapMap Level: 68
Map Tier: 1
Guild Character: ‡Knowledge balanced atop a vast pit. Hold on,
or perish in the darkness of ignorance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
SiegeSiege MapMap Level: 68
Map Tier: 1
Guild Character: uNo rest, no peace, no negotiation. Only War.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
StagnationStagnation MapMap Level: 76
Map Tier: 9
Guild Character: ¢Aided by unrelenting rain,
rot devours new life at the first fumble.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
TowerTower MapMap Level: 73
Map Tier: 6
Guild Character: 0We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Tropical IslandTropical Island MapMap Level: 69
Map Tier: 2
Guild Character: ÛThe temptations of paradise
draw forth the good
and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Waste PoolWaste Pool MapMap Level: 74
Map Tier: 7
Guild Character: _Verdant life blossoms
amidst death.Travel to this Map by using it in a personal Map Device. Maps can only be used once., and
WharfWharf MapMap Level: 69
Map Tier: 2
Guild Character: ËReach out into the abyss,
and the abyss reaches back.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
- The following Maps have been removed from the Atlas:
AcademyAcademy MapMap Level: 82
Map Tier: 15
Guild Character: ÆThey came for enlightenment,
but were imprisoned by madness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Acid CavernsAcid Caverns MapMap Level: 78
Map Tier: 11
Guild Character: ÿClear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Ancient CityAncient City MapMap Level: 72
Map Tier: 5
Guild Character: RThis was not the first
civilization to believe itself
the greatest. And it will
not be the last.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Ashen WoodAshen Wood MapMap Level: 80
Map Tier: 13
Guild Character: KDesperately reaching skyward
and digging downwards.
Sustenance is an
eternal struggle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
BazaarBazaar MapMap Level: 83
Map Tier: 16
Guild Character: YGreed is the only god here.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
BogBog MapMap Level: 70
Map Tier: 3
Guild Character: yLayer upon layer of death and rot.
Disgusting.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Burial ChambersBurial Chambers MapMap Level: 77
Map Tier: 10
Guild Character: EVile fiends hide beneath
the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
CageCage MapMap Level: 70
Map Tier: 3
Guild Character: ITreat a man like a wild animal,
and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
CarcassCarcass MapMap Level: 69
Map Tier: 2
Guild Character: §Life's wet, reproductive stink abates,
relenting to death's chaste ritual of decay.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
ChannelChannel MapMap Level: 74
Map Tier: 7
Guild Character: ZThe stone cannot stop the torrent.
It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
CourthouseCourthouse MapMap Level: 79
Map Tier: 12
Guild Character: fJustice born of love is a surrender.
Justice born of law is a punishment.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Dark ForestDark Forest MapMap Level: 69
Map Tier: 2
Guild Character: ®The trees grow twisted and gnarled,
without a hint of light.
A curse lingers here.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
DesertDesert MapMap Level: 75
Map Tier: 8
Guild Character: WHeat. Dust. Wind. These are what
forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
EstuaryEstuary MapMap Level: 73
Map Tier: 6
Guild Character: sWhere land springs from water,
life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Forking RiverForking River MapMap Level: 78
Map Tier: 11
Guild Character: ^Great stone towers tore at the natural order
and were promptly put in their place.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
GardensGardens MapMap Level: 68
Map Tier: 1
Guild Character: JVibrant colours dash across the grey,
consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
GhettoGhetto MapMap Level: 78
Map Tier: 11
Guild Character: œAmongst the rabble,
brutality is the law.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Grave TroughGrave Trough MapMap Level: 80
Map Tier: 13
Guild Character: $Does the land reject the dead,
or do the dead reject their fate?Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
GraveyardGraveyard MapMap Level: 72
Map Tier: 5
Guild Character: NUnknown legacies.
Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Haunted MansionHaunted Mansion MapMap Level: 76
Map Tier: 9
Guild Character: kForlorn and sorrowful, this once opulent
ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
IcebergIceberg MapMap Level: 69
Map Tier: 2
Guild Character: HIcy fangs seek tender hulls
to sink themselves into.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Ivory TempleIvory Temple MapMap Level: 82
Map Tier: 15
Guild Character: mMan and nature intertwined,
but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Lava LakeLava Lake MapMap Level: 69
Map Tier: 2
Guild Character: µAt the heart of a peaceful, secluded valley,
an island of burning, consuming fury.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
LookoutLookout MapMap Level: 79
Map Tier: 12
Guild Character: CA glorious vista once exclusive
to emperors. Not anymore.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
MausoleumMausoleum MapMap Level: 71
Map Tier: 4
Guild Character: [A vault for the dead, as if
they were valuable. Pathetic.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
MesaMesa MapMap Level: 71
Map Tier: 4
Guild Character: ÒBarren and sun-bleached.
Emptiness as far as
the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
PeninsulaPeninsula MapMap Level: 73
Map Tier: 6
Guild Character: *The farmer no longer plows
or sows. Only the flattened
soil remains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
SepulchreSepulchre MapMap Level: 83
Map Tier: 16
Guild Character: ŸLives come and go.
Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Spider ForestSpider Forest MapMap Level: 74
Map Tier: 7
Guild Character: ÃEach branch, each leaf,
an extension of a web
that spans sanity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Spider LairSpider Lair MapMap Level: 76
Map Tier: 9
Guild Character: MPanic only hastens the venom's
passage to the heart.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Sunken CitySunken City MapMap Level: 75
Map Tier: 8
Guild Character: •From the walls, water, and ferns...
Death comes crawling on ancient steps.Travel to this Map by using it in a personal Map Device. Maps can only be used once., and
VillaVilla MapMap Level: 78
Map Tier: 11
Guild Character: ³Wealth is powerless to stop
the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
- Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
- Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
- Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
- Some Divination Cards have found new homes as a result of these Atlas Changes:
Arrogance of the Vaal
Arrogance of the Vaal
8Item
Two-Implicit
CorruptedDiscovery can lead to beauty, or it can lead to ruin.can now be found in the
Vaal Pyramid MapVaal Pyramid MapMap Level: 71
Map Tier: 4
Guild Character: ~A good slave is driven by
only two thoughts:
service and sacrifice.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Broken Promises
Broken Promises
2Diamond Ring
Item Level: 87
Two-Implicit
SynthesisedExperience teaches us that the cold is not the same as the absence of warmth.can now be found in the
Core MapCore MapMap Level: 69
Map Tier: 2
Guild Character: ûBlack monstrous bridges cross oily rivers,
leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Immortal Resolve
Immortal Resolve
6Six-Linked Body Armour
Influenced ItemThe threads of fate are the strongest ties.can now be found in the
Crystal Ore MapCrystal Ore MapMap Level: 83
Map Tier: 16
Guild Character: åAs the torch flickers, brilliance
emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
The Brawny Battle Mage
The Brawny Battle Mage
5Merciless Tornado Wand
Item Level: 100A humble piece of wood offers the simplest solution to life's problems: just hit them really, really hard.,
The Doctor
The Doctor
8
Headhunter
"They said I needed my head examined, but I'd rather just take yours." - Klopek the Cannibal
,
The Incantation
The Incantation
4
The Whispering Ice
When there is no other choice, even the meekest whisper can bring about the greatest storm.
, and
The Witch
The Witch
8
Kiara's Determination
A wanderer in the wild strives
Against countless foes he survives
A fool pursues a quest contrived
By the gift of the witch, alive.can now be found in the
The Putrid CloisterThe Putrid Cloister
Museum MapMap Level: 79
Map Tier: 12
Guild Character: Õ
Item Quantity: +90%
Item Rarity: +45%Players are Cursed with Vulnerability
Players are Cursed with Conductivity
Players are Cursed with Flammability
Players are Cursed with Frostbite
Players are Cursed with Despair
Unique Boss drops divination cardsPlease take out your blades,
your whips, and your spikes.
Class is now in session.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
SepulchreSepulchre MapMap Level: 83
Map Tier: 16
Guild Character: ŸLives come and go.
Only bones and dust remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Waste PoolWaste Pool MapMap Level: 74
Map Tier: 7
Guild Character: _Verdant life blossoms
amidst death.Travel to this Map by using it in a personal Map Device. Maps can only be used once., and
Phantasmagoria MapsPhantasmagoria MapMap Level: 72
Map Tier: 5
Guild Character: oEvery movement is watched,
recorded, remembered.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
The Conduit
The Conduit
9
Doryani's Fist
The path to godhood is guided by the hand of sacrifice.
,
The Dapper Prodigy
The Dapper Prodigy
6Six-Link Body Armour
Item Level: 100"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it.", and
The Sephirot
The Sephirot
1110x
Divine Orb
If the path to divinity were simple, we'd all be gods.
can now be found in the
Residence MapResidence MapMap Level: 81
Map Tier: 14
Guild Character: THome only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
The Wedding Gift
The Wedding Gift
2
Arakaali's Fang
The acolytes congratulated the lucky groom for becoming one with the goddess.
can now be found in the
Overgrown Ruin MapOvergrown Ruin MapMap Level: 75
Map Tier: 8
Guild Character: ]Only fear remains unforgotten, where once
magnificent rites drew important crowds.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Endgame Changes
- Added a series of new "Profane" modifiers that can roll on Maps, Logbooks, Delve Biomes, and Heist Contracts. These modifiers cause Monsters to deal extra Physical Damage as Chaos and cause Monsters to Inflict Withered for 2 seconds on Hit.
- The Eldritch Altar modifier that causes you to have reduced Cooldown Recovery Rate per Power Charge has been replaced with one that causes you to have reduced Critical Strike Multiplier per Power Charge.
- The Maven Invitation Item Quantity Atlas Passives no longer each provide 3% increased Quantity of Items found in The Maven's Crucible. They now each provide "Final Map Boss in each map has 8% increased chance to drop a Maven's Invitation (Tier 14+)". The number of
Crescent SplintersCrescent SplinterStack Size: 10Precious and perilous,
Tantalising and terrible.Combine 10 Crescent Splinters to create The Maven's Writ.dropped from Maven Invitations has been slightly increased to account for this change.
- The Harvest Crafting Option that applies an Enchantment to a non-Unique Map causing it to not consume Sextant charges has been replaced with an Enchantment for non-Unique Maps that provides a 50% chance to not consume Sextant Uses.
- Replica Unique Item rewards in Grand Heists no longer have a higher chance than normal to spawn with a high number of sockets and/or links.
Divination Card and Voidborn Reliquary Changes
Balance of TerrorThe Balance of Terror
Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>Fellshrine stood as a holy bastion opposite the
Chamber of Sins, and all that it represented.
For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.can no longer be obtained from the Voidborn Reliquary. It was enabled by mistake.
- The Iron Bard Divination card has been re-enabled, and is now called
The Rusted Bard
The Rusted Bard
94x
Tainted Mythic Orb
Fourfold the refrain, fortissimo cheer.
One hundred rent twain, naught left for a bier.
The song rattles on, though hollow a bit.
See the hope is gone, no prize shall ye get.. It now awards 4x
Tainted Mythic OrbTainted Mythic OrbStack Size: 20Unpredictably either upgrades a corrupted item to unique rarity or destroys itRight click this item then left click a corrupted item to apply it. Cannot apply to Maps.
s.
Passive Skill Tree Mastery Changes
Looking at the masteries Path of Exile's passive skill tree, we realised that a lot of the choices were rather bland and could be a lot more exciting.
We have reviewed each mastery one by one, and tried to come up with as many interesting stats as we could, ignoring what was currently available. Once we had a shortlist of high-quality stats, we added in the existing ones that used to be on each mastery and picked the six best. All of the leftover ones have been saved for later or used in other places like unique items.
This process was performed on approximately half of the masteries on the tree, initially targeting the ones that needed the attention the most. Previously, some masteries only had four options, so we have tried to increase as many as possible to six options.
We have also added new Stun and Recovery mastery types, to fill gaps we felt were missing:
- Introduced a new Recovery Mastery, which replaces the Life Mastery in the Vampirism, Infused Flesh, and Hearty passive clusters.
- Introduced a new Stun Mastery, which replaces the Attack Mastery in the Goliath passive cluster, the Life Mastery in the Unfaltering passive cluster, and is also found on in the new Trial of the Faith, Conjured Barrier and Perfectionist passive clusters.
We've compiled a list of the mastery types that have received changes in Path of Exile: Crucible, highlighting the new options. Below this list is a spoilered section containing the masteries that have been removed, for your reference.
- 40% increased Accuracy Rating against Unique Enemies
- (New) Gain Accuracy Rating equal to your Intelligence
- Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
- (New) Minion's Accuracy Rating is equal to yours
- (New) 50% increased Accuracy Rating at Close Range
- (New) +500 to Accuracy Rating, -2 to Accuracy per Level
- (New) +1 Armour per 2 Strength
- You take 30% reduced Extra Damage from Critical Strikes
- 20% chance to Defend with 200% of Armour
- (New) +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
- (New) 20% increased Armour per second you've been stationary, up to a maximum of 100%
- (New) 100% increased Armour from Equipped Boots and Gloves
Armour and Energy Shield Masteries
- (New) 2% chance per 5% missing Energy Shield to Defend with 150% of Armour
- (New) Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
- (New) 10% of Armour also applies to Chaos Damage taken from Hits
- Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 20% of their value
- (New) 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Gloves, Helmet and Boots all have Armour and Energy Shield
- (New) 10% of Physical Damage from Hits taken as Chaos Damage
- (New) Defend with 120% of Armour against Projectile Attacks, 5% more chance to Evade Melee Attacks
- 8% increased Armour per Endurance Charge, 8% increased Evasion Rating per Frenzy Charge
- (New) 80% increased Stun and Block Recovery
- (New) Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
- (New) 40% increased Evasion Rating if you have been Hit Recently, 40% increased Armour if you haven't been Hit Recently
- (New) Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour, Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
- +3 to Melee Strike Range
- (New) Non-Vaal Strike Skills target 1 additional nearby Enemy
- (New) Remove Damaging Ailments when you Change Stance, Stance Skills have +6 seconds to Cooldown
- (New) Monsters cannot Block your Attacks
- (New) 5% increased Attack Speed per Enemy in Close Range
- (New) Nearby Enemies are Intimidated while you have Rage
- Final Repeat of Spells has 30% increased Area of Effect
- (New) 25% more Spell Damage if you've been Stunned while Casting Recently
- (New) 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
- Spells which can gain Intensity have +1 to maximum Intensity
- Skills supported by Unleash have +1 to maximum number of Seals
- (New) 25% chance to open nearby Chests when you Cast a Spell
- (New) Recover 1% of Life per Withered Debuff on each Enemy you Kill
- +1 to Level of all Chaos Skill Gems, Lose 10% of Life and Energy Shield when you use a Chaos Skill
- (New) +1% to maximum Chaos Resistance
- 40% of Physical Damage Converted to Chaos Damage
- (New) Deal 10% more Chaos Damage to enemies which have Energy Shield
- (New) 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead
- (New) Gain 25 Life per Enemy Hit with Main Hand Claw Attacks, Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks
- (New) Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws
- (New) 60% increased Damage with Claws against Enemies that are on Low Life
- (New) 10% of Leech is Instant per Equipped Claw
- (New) 50% increased Stealth if you've Hit with a Claw Recently
- Skills Supported by Nightblade have 40% increased Effect of Elusive
- 40% of Physical Damage Converted to Cold Damage
- (New) 10% Chance to Inflict Cold Exposure on Hit with Cold Damage
- (New) Enemies near targets you Shatter have 20% chance to be Covered in Frost for 5 seconds
- (New) +1% to maximum Cold Resistance
- (New) Chills from your Hits always reduce Action Speed by at least 10%
- (New) Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum 50%
- +100% to Critical Strike Multiplier against Enemies that are on Full Life
- Critical Strikes have Culling Strike
- +10% chance to Suppress Spell Damage for each Dagger you're Wielding
- 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
- (New) 50% increased Projectile Speed while wielding a Dagger
- Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
- Exposure you inflict applies at least -18% to the affected Resistance
- 60% reduced Reflected Elemental Damage taken
- (New) 50% reduced effect of Exposure on you
- (New) Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
- (New) Critical Strikes against you do not inherently inflict Elemental Ailments
- (New) 3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element
- 30% increased Light Radius, Light Radius is based on Energy Shield instead of Life
- (New) 10% less Physical Damage Taken while on Full Energy Shield
- Stun Threshold is based on 60% of your Energy Shield instead of Life (previously 50%)
- Regenerate 2% of Energy Shield per second
- (New) 30% of Chaos Damage taken does not bypass Energy Shield
- (New) 100% increased Energy Shield from Equipped Helmet
- Cannot be Stunned if you haven't been Hit Recently
- 40% increased Evasion Rating if you have been Hit Recently
- 10% increased Movement Speed if you haven't taken Damage Recently
- 30% chance to Avoid being Poisoned, 30% chance to Avoid Bleeding, 30% chance to Avoid being Impaled
- (New) +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
- 100% increased Evasion Rating from Equipped Body Armour
Evasion and Energy Shield Masteries
- 30% increased Evasion Rating while you have Energy Shield
- 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
- (New) 20% increased Maximum Energy Shield if both Equipped Rings have Evasion Modifiers, 40% increased Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier
- (New) 100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
- (New) 1% increased Evasion Rating per 5 Intelligence, Dexterity provides no inherent bonus to Evasion Rating
- (New) Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second
- Fire Exposure you inflict applies an extra -5% to Fire Resistance
- 40% of Physical Damage Converted to Fire Damage
- (New) Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
- (New) 50% chance to refresh Ignite Duration on Critical Strike
- (New) Regenerates 1 Life per second for each 1% Uncapped Fire Resistance
- (New) Critical Strikes do not inherently Ignite, 100% increased Damage with Hits against Ignited Enemies
- Life Flasks gain 1 Charge every 3 seconds, Mana Flasks gain 1 Charge every 3 seconds
- Remove a random Elemental Ailment when you use a Mana Flask
- Remove a random Non-Elemental Ailment when you use a Life Flask
- (New) 25% chance to gain a Flask Charge when you deal a Critical Strike
- (New) Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges
- (New) Recover 4% of Life when you use a Flask
- (New) Recover 100 Life for each Fortification lost
- (New) Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy
- (New) 2% reduced Duration of Ailments inflicted on you per Fortification
- (New) 4% increased Stun and Block Recovery per Fortification
- Melee Hits Fortify, -3 to maximum Fortification
- 10% reduced Damage over Time Taken while you have at least 20 Fortification
- (New) 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
- Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction
- Call of Steel deals Reflected Damage with 40% increased Area of Effect, Call of Steel has 40% increased Use Speed
- Call of Steel has +4 to maximum Steel Shards, Call of Steel causes 10% increased Reflected Damage
- 20% increased Effect of Impales you inflict on non-Impaled Enemies
- (New) 20% chance on Hit to remove all Impales from Enemy, Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left
- (New) 10% of Leech is Instant
- (New) 40% increased Armour and Evasion Rating while Leeching
- (New) 25% more Damage with Hits against Enemies that cannot have Life Leeched from them
- (New) 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently
- 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech
- (New) 25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech
- 40% of Physical Damage Converted to Lightning Damage
- (New) 60% increased Critical Strike Chance against enemies with Lightning Exposure
- +15% to Maximum Effect of Shock
- Shocks you inflict spread to other Enemies within a Radius of 10
- Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
- (New) Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky
- (New) 10% more Maximum Life if you have at least 6 Life Masteries allocated
- (New) 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- +50 to maximum Life
- (New) You count as on Low Life while at 55% of maximum Life or below
- (New) You count as on Full Life while at 90% of maximum Life or above
- (New) Skills cost Life instead of 30% of Mana Cost
- Elemental Ailments are inflicted on you instead of Linked targets
- Enemies near your Linked targets have Fire, Cold and Lightning Exposure
- (New) Links take twice as long to break
- (New) Link Skills Link to 1 additional random target
- (New) Linked targets share Endurance, Frenzy and Power Charges with you
- (New) Your Movement Speed is equal to the highest Movement Speed among Linked Players
- (New) Regenerate 5 Mana per second
- Recover 10% of Mana over 1 second when you use a Guard Skill
- 10% of Damage taken Recouped as Mana
- 10% reduced Mana Cost of Skills
- 10% chance to recover 10% of Mana when you use a skill
- (New) 12% increased Mana Reservation Efficiency of Skills
- Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
- Each Mins applies 2% reduced Damage dealt to Enemies near it, up to 10%
- 30% increased Effect of Auras from Mines
- (New) You gain 5% increased Area of Effect for each Mine
- Mines cannot be Damaged
- Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently
- (New) Marked Enemy cannot Regenerate Life
- Enemies near your Marked Enemy are Blinded
- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
- (New) Marked Enemy cannot deal Critical Strikes
- (New) Your Mark Transfers to another Enemy when Marked Enemy dies
- (New) 50% increased Accuracy Rating against Marked Enemy
- 60% reduced Reflected Physical Damage taken
- (New) 10% more Maximum Physical Attack Damage
- (New) Cannot be Stunned by Hits that deal only Physical Damage
- (New) Hits have 40% chance to ignore Enemy Monster Physical Damage Reduction
- 40% increased Physical Damage with Skills that Cost Life
- (New) +6% to Damage over Time Multiplier for Bleeding per Impale on Enemy
- Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
- Poisons you inflict deal Damage 20% faster
- +12% to Damage over Time Multiplier for Poison you inflict on Bleeding enemies
- (New) Enemies Poisoned by you cannot deal Critical Strikes
- Recover 3% of Life on Killing a Poisoned Enemy
- Plague Bearer has 20% increased Maximum Plague Value
Protection Masteries (previously Resistance and Ailment Protection)
- (New) 65% reduced effect of Withered on you
- (New) Your Elemental Resistances cannot be lowered by Curses
- Corrupted Blood cannot be inflicted on you
- You cannot be Maimed, You cannot be Hindered
- You cannot be Impaled
- (New) Damaging Ailments cannot be inflicted on you while you already have one, Non-Damaging Ailments cannot be inflicted on you while you already have one
(New) Recovery Masteries
- 3% chance to Recover all Life when you Kill an Enemy
- Life Recoup Effects instead occur over 3 seconds
- Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life
- Nearby Enemies have 50% reduced Life Regeneration Rate
- Life Recovery from Regeneration is not applied, Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration
- Regenerate 50 Life per second
- 8% increased Damage for each of your Aura or Herald Skills affecting you
- (New) +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
- 20% increased Life Reservation Efficiency of Skills
- 30% increased Area of Effect of Aura Skills
- Auras from your Skills have 10% increased Effect on you
- Non-Curse Aura Skills have 50% increased Duration
- Prevent +3% of Suppressed Spell Damage
- (New) Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage
- (New) Prevent +1% of Suppressed Spell Damage per Hit Suppressed Recently, -2% chance to Suppress Spell Damage per Hit Suppressed Recently
- (New) Suppressed Spell Damage cannot inflict Elemental Ailments on you
- (New) You have Phasing if you have Suppressed Spell Damage Recently, +8% chance to Suppress Spell Damage while Phasing
- (New) Chance to Suppress Spell Damage is Lucky
(New) Stun Masteries
- 100% increased Enemy Stun Threshold, 200% increased Stun Duration on Enemies
- 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
- +50% to Critical Strike Multiplier against Stunned Enemies
- Hits against you Cannot be Critical Strikes if you've been Stunned Recently
- 25% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned
- Gain Adrenaline when Stunned, for 2 seconds per 100ms of Stun Duration
- 5% chance to throw up to 4 additional Traps
- (New) 8% chance for Traps to Trigger an additional time
- Can have up to 5 additional Traps placed at a time
- 60% increased Trap Trigger Area of Effect
- Recover 30 Life when your Trap is triggered by an Enemy
- Traps cannot be Damaged
- 3% chance to deal Triple Damage
- 40% increased Damage with Hits against Rare and Unique Enemies
- 10% increased Armour per Red Socket on Main Hand Weapon, 10% increased Evasion Rating per Green Socket on Main Hand Weapon
- 15% more Stun Duration with Two Handed Weapons
- Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments, 10% reduced Attack Speed
- (New) Ruthless Hits Intimidate Enemies for 4 seconds
- (New) Warcries cannot Exert Travel Skills
- Recover 15% of Life when you use a Warcry
- Warcries have a minimum of 10 Power
- Warcries Debilitate Enemies for 1 second
- (New) Remove all Damaging Ailments when you Warcry
- (New) Warcries have 10% chance to Exert 3 additional Attacks
Removed Masteries
Accuracy Masteries
- 30% increased Accuracy Rating if you haven't Killed Recently
- Precision has 100% increased Mana Reservation Efficiency
Armour Masteries
- +600 to Armour while affected by a Guard Skill Buff
- 50% increased Stun Threshold
- Determination has 25% increased Mana Reservation Efficiency
- 100% increased Armour from Equipped Shield
Armour and Energy Shield Masteries
- +1 to Armour per 1 Maximum Energy Shield on Helmet
- Defend with 120% of Armour while not on Low Energy Shield
- 20% reduced Effect of Curses on you
Armour and Evasion Masteries
- Gain 5% of Evasion Rating as Extra Armour
- Defiance Banner has 100% increased Mana Reservation Efficiency
- +1 to Evasion Rating per 1 Armour on Gloves
Attack Masteries
- Strike Skills target 1 additional nearby Enemy
- 50% increased Mana Reservation Efficiency of Stance Skills
- 40% increased Melee Damage with Hits at Close Range
- 1% increased Attack Damage per 16 Strength
- Ruthless Hits Intimidate Enemies for 4 seconds
Caster Masteries
- Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it
- 100% chance to Avoid being Chilled or Frozen while Casting a Spell
- 1% increased Spell Damage per 16 Intelligence
Chaos Masteries
- +1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance
- 20% increased Effect of Withered
- 0.5% of Chaos Damage Leeched as Energy Shield
- +17% to Chaos Resistance
Claw Masteries
- 1% of Attack Damage Leeched as Life, 1% of Attack Damage Leeched as Mana
- 20% chance to Blind Enemies on Critical Strike
- Gain 10 Life per Enemy Hit with Attacks, Gain 5 Mana per Enemy Hit with Attacks
- 6% chance to gain a Frenzy Charge and Power Charge on Kill
- Enemies Poisoned by you cannot deal Critical Strikes
Cold Masteries
- Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
- 60% increased Freeze Duration on Enemies
- 25% chance to gain a Frenzy Charge when you Shatter an Enemy
- Cold Exposure you inflict applies an extra -5% to Cold Resistance
- Curses on Enemies in your Chilling Areas have 15% increased Effect
Dagger Masteries
- 15% more Maximum Physical Attack Damage with Daggers
Elemental Masteries
- Gain 10% of Physical Damage as Extra Damage of a random Element
- 40% increased Effect of Non-Damaging Ailments
- +15% to all Elemental Resistances
- 1% of Elemental Damage Leeched as Energy Shield
Energy Shield Masteries
- Cannot be Frozen if Energy Shield Recharge has started Recently
- Gain 3% of Maximum Mana as Extra Maximum Energy Shield
- Discipline has 25% increased Mana Reservation Efficiency
Evasion Masteries
- Grace has 25% increased Mana Reservation Efficiency
Evasion and Energy Shield Masteries
- 30% of Chaos Damage taken does not bypass Energy Shield
- +1 to Energy Shield per 8 Evasion on Boots
Fire Masteries
- Recover 2% of Life when you Ignite a non-Ignited Enemy
- 20% chance to cover Enemies in Ash when they Hit you
- 1% increased Fire Damage per 20 Strength
- +20% to Fire Damage over Time Multiplier, -30% to Fire Resistance
Flask Masteries
- Recover 10% of Life when you use a Life Flask while on Low Life
- Utility Flasks gain 1 Charge every 3 seconds
- Flasks applied to you have 10% increased Effect
Fortify Masteries
- +3 to maximum Fortification
- 100% increased Fortification Duration
Impale Masteries
- Dread Banner has 100% increased Mana Reservation Efficiency
Leech Masteries
- 20% increased Maximum total Life Recovery per second from Leech
- 30% increased Maximum total Mana Recovery per second from Leech
- 30% increased Maximum total Energy Shield Recovery per second from Leech
- 30% increased Damage while Leeching
Lightning Masteries
- Lightning Damage with Non-Critical Strike is Lucky
- Non-Projectile Chaining Lighting Skills Chain +1 times
Life Masteries
- 10% increased maximum Life, 10% reduced Life Recovery rate
- Regenerate 2% of Life per second while moving
- 15% reduced Life Cost of Skills
- Nearby Enemies have 50% reduced Life Regeneration Rate
- Vitality has 100% increased Mana Reservation Efficiency
Link Masteries
- 20% increased Damage per Linked target
- Your Linked Targets take 5% reduced Damage
Mana Masteries
- Regenerate 5 Mana per second while you have Arcane Surge
- Clarity has 100% increased Mana Reservation Efficiency
Mark Masteries
- 25% increased Effect of your Marks
- 10% increased Movement Speed if you've cast a Mark Spell Recently
- Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds
Mine Masteries
- Summon Skitterbots have 100% increased Cooldown Recovery
Physical Masteries
- War Banner has 100% increased Mana Reservation Efficiency
- 20% chance to Impale Enemies on Hit
- Overwhelm 15% Physical Damage Reduction
- Skills that leave Lingering Blades have 20% chance to leave two Lingering Blade instead of one, Skills that leave Lingering Blades have +10 to Maximum Lingering Blades
Poison Masteries
- 20% increased Poison Duration
Protection Masteries (previously Resistance and Ailment Protection)
- 20% chance to Avoid being Stunned
- 20% reduced Effect of Curses on you
- +12 to all Elemental Resistances, +7% to Chaos Resistance
Spell Suppression Masteries
- Debilitate Enemies for 1 second when you Suppress their Spell Damage
- Critical Strike Chance is increased by chance to Suppress Spell Damage
- You take 50% reduced Extra Damage from Suppressed Critical Strikes
- +12% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
Trap Masteries
- Summon Skitterbots has 50% increased Mana Reservation Efficiency
Warcry Masteries
- Exerted Attacks deal 25% increased Damage, Warcries cannot Exert Travel Skills
- Remove an Ailment when you Warcry
- 20% increased Damage for each time you've Warcried Recently
Passive Skill Tree Cluster Changes
While looking at masteries, we noticed that there were some mechanics that didn't have enough passive tree support, so we decided to add more options and passive skill choices for those mechanics.
We also wanted to grant more access to certain types of masteries in specific parts of the passive skill tree. For example, in order to allow more access to the Attack Mastery, we've added an attack cluster by the Templar, and one between the Ranger and Shadow.
We wanted to create more access to other forms of recovery such as Regen and Recoup, so we've added some new passive skill clusters
The addition of the Stun Mastery introduced some interesting mechanics that we want to provide more interaction with. We've introduced three new stun clusters to the passive tree, and tweaked some existing ones, to provide more ways to build upon stun other than stun and block recovery or reduced stun chance.
Attack Clusters
- A new Righteous Fury cluster has been added to the southwest of the Templar's starting location. Righteous Fury grants "10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds", and "40% increased Melee Damage with Hits at Close Range".
- The Powerful Bond cluster has moved location on the Passive Tree to make space for this new Righteous Fury cluster.
- A new Multishot cluster has been added to the northeast of the Ranger's starting location. Multishot grants "Attacks fire an additional Projectile".
- The Careful Conservationist cluster has slightly moved location on the Passive Tree to make space for this new Multishot cluster.
Bow Clusters
- The Master Fletcher Notable Passive Skill no longer provides 15% increased Attack Speed with Bows, 20% increased Accuracy Rating with Bows, or 20% increased Projectile Speed. It now has "Bow Attacks fire an additional Arrow".
- The three small Passive Skills prior no longer each provide 10% increased Damage with Bows, 4% increased Attack Speed with Bows, or 10% increased Damage Over Time with Bow Skills. Instead, they now each provide 5% increased Attack Speed with Bows.
- The entry small Passive Skill for the Master Fletcher cluster no longer provides 6% increased Accuracy Rating with Bows. It now provides 12% increased Damage with Bows (previously 10%), and 12% increased Damage Over Time with Bow Skills (previously 10%).
Cold Clusters
- A new Winter's Embrace and Glacial Cage cluster has been added to the northeast of the Witch's starting location. Winter's Embrace provides 60% increased Freeze Duration on Enemies and 30% increased Damage if you've Shattered an Enemy Recently, while Glacial Cage provides "Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%".
- The small entry Passive Skill in the Season of Ice cluster now provides +4% to Cold Damage over Time Multiplier (previously +5%), with the small Passive Skill prior to Season of Ice now providing +6% to Cold Damage over Time Multiplier (previously +5%).
- We've also added a third small Passive Skill to the Season of Ice cluster, which provides 20% increased Effect of Chill.
- The Breath of Rime Notable Passive Skill no longer has 50% increased Effect of Cold Ailments. Instead, it now has 50% increased Duration of Cold Ailments.
- The two small Passive Skills in the Breath of Rime cluster that provide Cold Damage over Time Multiplier now have values of +5% (previously +6%).
- The Fingers of Frost Notable Passive Skill no longer provides 30% increased Duration of Cold Ailments or 30% increased Effect of Cold Ailments. Instead, it now has "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed".
- The small Passive Skill in the Fingers of Frost cluster that provided 20% increased Effect of Cold Ailments now instead provides 20% increased Effect of Chill.
Fortify Clusters
- The Rampart Notable Passive Skill no longer provides "40% increased Damage with Attack Skills while you have at least 20 Fortification". It instead now provides 30% increased Armour and Evasion Rating while Fortified.
- The two small Passive Skills in the Rampart cluster that provided 14% and 16% increased Damage with Attack Skills while Fortified both now instead provide "Melee Hits which Stun have 10% chance to Fortify".
- The Steadfast Notable Passive Skill now provides +3 to maximum Fortification (previously +4), and also now has "Regenerate 0.1% of Life per second per Fortification".
- The entry small Passive Skill in the Steadfast cluster no longer provides "Fortifying Hits grant 30% increased Fortification", and instead provides "+1 to maximum Fortification".
Link Clusters
- A new Empowered Bond cluster has been added to the northwest of the Witch's starting location. Empowered Bond provides +2 to Level of all Link Skill Gems.
- Zealot's Oath has moved location on the tree to make space for the new Empowered Bonds cluster. It is now located closer to the Templar's starting location.
- The Inspiring Bond Notable Passive Skill has been renamed to Potent Connections. It no longer provides 10% reduced mana Cost of Link Skills or causes Your Linked targets to deal 30% increased Damage. Instead, it now provides 25% increased Defences while you have at least four Linked targets, and 10% increased Movement Speed while you have at least two Linked targets. The small Passive Skill prior no longer grants "Link Skills have 10% increased Cast Speed".
- A new Inspiring Bond cluster has been added to the west of the Scion's starting location. This new Inspiring Bond provides "10% chance for Energy Shield Recharge to start when you Link to a target" and "Link Skills have 20% increased Buff Effect if you have Linked to a target Recently".
- The Powerful Bond Notable Passive Skill no longer provides "Link Skills have 20% increased Buff Effect" or "Link Skills have 10% increased Skill Effect Duration". Instead, it now provides "Curses are inflicted on you instead of Linked targets" and "20% increased Buff Effect of your Links for which 50% of Link Duration has Expired". The two small Passive Skills in this cluster now both provide "Link Skills have 15% increased Skill Effect Duration" (previously 10%), the small Passive Skill prior to Powerful Bond no longer provides "Link Skills have 10% increased Cast Speed".
Mark Clusters
- A new Relentless Pursuit cluster has been added to the southeast of the Ranger's starting location. Relentless Pursuit grants 10% increased Attack Speed if you've cast a Mark Spell Recently, and 10% increased Movement Speed if you've cast a Mark Spell Recently.
- A new Expert Hunter cluster has been added to the southeast of the Ranger's starting location. Expert Hunter grants 20% increased Effect of your Marks.
- The Mark the Prey cluster has been moved to the location of the Arcing Blows cluster. Mark the Prey no longer provides Marked Enemy grants 30% increased Flask Charges to you. Instead, it now provides "Marked Enemy has 10% reduced Accuracy Rating". The three small Passive Skills prior have been replaced with two that each provide 20% increased Damage with Hits and Ailments against Marked Enemy.
- The Arcing Blows cluster has moved location on the Passive Tree, it now resides above the Ghost Dance Keystone.
- The two small Passive Skills prior to Marked for Death no longer provide 20% increased Damage with Hits and Ailments against Marked Enemy or 10% increased Effect of your Marks. Instead, they now each provide Marked Enemy grants 20% increased Flask Charges to you.
Poison Clusters
- The small Passive Skill in the Adder's Touch cluster that provides Dagger Critical Strike Multiplier and Poison Duration now provides 5% increased Poison Duration (previously 10%).
- The small Passive Skill in the Fatal Toxins cluster that provides Poison Chance and Duration now provides 5% increased Poison Duration (previously 10%).
- The two small Passive Skills in the Swift Venoms cluster that provide Attack Speed and Poison Duration now provide 5% increased Poison Duration (previously 10%).
Recovery Clusters
- A new Surge of Vigour cluster has been added to the northwest of the Templar's starting location. Surge of Vigour provides "Every 4 seconds, Regenerate 15% of Life over one second".
- A new Brink of Death cluster has been added to southwest of the Duelist's starting location. Brink of Death provides Regenerate 4% of Life per second while on Low Life.
- A new Circle of Life cluster has been added to the east of the Shadow's starting location. Circle of Life provides "Gain 10 Life per Enemy Hit with Attacks" and "12% of Damage taken Recouped as Life".
- A new Excess Sustenance cluster has been added to the northeast of the Ranger's starting location. Excess Sustenance provides 15% chance to gain 200 Life on Hit with Attacks.
- The Master Sapper cluster has moved location on the passive tree, to make space for this new Excess Sustenance cluster.
- The Taste for Blood Notable Passive Skill no longer provides "Gain 10 Life per Enemy Hit with Attacks". It now grants 0.6% of Attack Damage Leeched as Life (previously 0.5%), and 20% increased Maximum total Life Recovery per second from Leech (previously 10%). The small Passive Skill prior now provides 0.4% of Attack Damage Leeched as Life (previously Gain 5 Life per Enemy Hit with Attacks).
- The Devotion Notable Passive Skill no longer provides 5% increased effect of Non-Curse Auras from your Skills. It instead now provides 25% increased Effect of Consecrated Ground you create.
Stance Clusters
- A new Dance of Blades cluster has been added to the southeast of the Duelist's starting location. Dance of Blades grants "You have Onslaught if you've changed Stance Recently".
- A new Seasoned Swordplay cluster has been added to the southwest of the Duelist's starting location. Seasoned Swordplay grants 50% increased Mana Reservation Efficiency of Stance Skills.
Stun Avoidance Clusters
- The Arcane Sanctuary Notable Passive Skill no longer has 25% chance to Avoid Elemental Ailments while holding a Shield, or 25% chance to Avoid being Stunned while holding a Shield. It now has 30% reduced Elemental Ailment Duration on you while holding a Shield.
- The Unfaltering Notable Passive Skill no longer provides 50% reduced Stun Duration on you, or Regenerate 2% of Life per second while stationary. It now provides 10% of Damage taken from Stunning Hits is Recovered as Life, and 50% increased Stun Threshold (previously 30%). The two small Passive Skills prior no longer provide "Regenerate 0.5% of Life per second".
- The Tolerance Notable Passive Skill no longer has 30% chance to Avoid being Stunned. Instead it now has +19% to Chaos Resistance.
- The small Passive Skill at the entrance of the Tolerance cluster no longer provides 10% chance to Avoid being Stunned. Instead, it now provides +7% to Chaos Resistance.
- The small Passive Skill in the Tolerance cluster that provided 20% chance to Avoid being Stunned now provides +13% to Chaos Resistance.
- The Goliath Notable Passive Skill no longer has 30% increased Stun and Block Recovery.
- A new Conjured Barrier cluster has been added to the northwest of the Witch's starting location. Conjured Barrier provides 30% chance to Avoid interruption from Stuns while Casting, 50% increased Stun and Block Recovery, and 30% increased Mana Regeneration Rate while stationary.
- A new Trial of the Faith cluster has been added to the northwest of the Templar's starting location. Trial of the Faith provides 50% increased Stun and Block Recovery, Regenerate 5% of Energy Shield over 1 second when Stunned, Regenerate 5% of Life over 1 second when Stunned.
- The Successive Detonations cluster has moved location on the Passive Tree to make space for this new Conjured Barrier cluster.
- A new Perfectionist cluster has been added to the northeast of the Ranger's starting location. Perfectionist grants 5% increased Movement Speed, 30% chance to Avoid being Stunned and 50% increased Stun and Block Recovery.
- The One with Evil Notable Passive Skill and the two small Passive Skills prior have been removed from the Passive Skill Tree.
While reviewing these clusters we also decided to make the following changes to
Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning HitThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.:
- The Cast when Stunned Support now has a cooldown of 0.1 seconds at all gem levels (previously 0.25). Quality now provides 0-20% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit (previously Supported Skills deal 0-10% increased Damage).
- Quality on the Divergent Cast when Stunned Support now provides Supported Skills deal 0-10% increased Damage (previously 0-20% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit).
Warcry Clusters
- Added a second notable to the Natural Authority cluster, Escalation, which provides 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%.
- Natural Authority now provides 20% increased Warcry Buff Effect (previously 30%), and causes Enemies Taunted by your Warcries to take 8% increased Damage (previously 6%).
- The small Passive Skills in this cluster have been changed. The entry passive now provides 10% increased Warcry Duration and 5% increased Warcry Buff Effect. The two small passives prior to Natural Authority provide 8% increased Warcry Buff Effect, while the two small passives prior to Escalation provide 15% increased Warcry Duration. We've also added two small passives between Natural Authority and Escalation which provide 15% increased Warcry Cooldown Recovery Rate and Warcry Skills have 15% increased Area of Effect.
- The Admonisher Notable Passive Skill no longer provides 20% increased Warcry Cooldown Recovery Rate. Instead, it now provides 15% increased Damage for each time you've Warcried Recently. The small Passive Skill prior no longer provides 12% increased Warcry Cooldown Recovery Rate.
- The three small Passive Skills in the Deep Breaths cluster now provide 15% increased Warcry Cooldown Recovery Rate (previously 12%).
- We've also adjusted the values provided by Quality on Intimidating, Seismic, Ancestral and General's Cry:
- Quality on
Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.Base duration is (2.50-3.40) seconds
(0-38)% increased Warcry Speed
Enemies Taunted by this Warcry are Intimidated
Counts total Power of Enemies in Range
Buff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 Power
Exerts the next 2 Melee Attacks you perform
Exerted Attacks deal Double Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
- Quality on
Seismic CrySeismic CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback Distance
Base duration is (2.50-3.40) seconds
(0-38)% increased Warcry Speed
Knocks back and Interrupts Enemies in a smaller Area
Counts total Power of Enemies in Range
Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power
Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power
Exerts the next 6 Melee Slam Attacks you perform
Exerted Attacks have 50% more Area of Effect
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
- Quality on
Ancestral CryAncestral CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Base duration is (2.50-3.40) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies in Range
Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power
Buff grants +1% to all Maximum Elemental
Resistances per 10 Power, counting a maximum of 30 Power
Exerts the next 8 Melee Strike Attacks you perform
Exerted Strikes target 2 additional Enemies
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
- Quality on
General's CryGeneral's CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (60-51)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered
Additional Effects From 1-20% Quality:
Maximum +(0.05-1) Summoned Mirage WarriorsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
Ascendancy Changes
While going through Ascendancy Classes, we identified two that needed work: the Saboteur and the Pathfinder. Both have been significantly changed in Path of Exile: Crucible. These changes reinforce their respective identities while adding some new options to build around.
Saboteur
The Saboteur is definitely the Ascendancy most aligned with traps and mines, but the previous version of Saboteur made it difficult to play anything but traps or mines. This new version has more builds available, including a whole new specialisation: Triggers. There are two notable passives that help with this, Like Clockwork and Perfect Crime.
Like Clockwork grants you increased Cooldown Recovery rate, while Perfect Crime summons two Triggerbots, which override the location of where a triggered spell is being cast, and instead causes it to trigger twice, once from each of their locations.
The layout for the Saboteur's trap and mine ascendency passives has changed so that there aren't separate four-pointers for traps and mines. Now each one has a two-pointer that is connected to the same shared four-pointer.
Here's a list of the full changes:
- A new Like Clockwork Notable has been added, it provides "30% increased Cooldown Recovery Rate" and "Nearby Enemies have 10% reduced Cooldown Recovery Rate". The small passive prior provides 4% increased Movement Speed and 8% increased Area of Effect.
- Bomb Specialist no longer provides "You gain 5% increased Area of Effect for each Mine", "25% increased Mine Throwing Speed if you Detonated Mines Recently" or "Mines have 25% increased Detonation Speed". It now provides "Hits have 20% chance to deal 50% more Area Damage" and "20% chance to take 50% less Area Damage from Hits". The small passive prior no longer provides 10% increased Trap and Mine Damage or 5% increased Mine Throwing Speed. Instead, it now provides 8% increased Area of Effect and 10% increased Area Damage.
- Demolitions Specialist now causes Mines to Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 30% (previously 40%). No longer requires Like Clockwork (which replaces Bomb Specialist). The small passive prior no longer provides 10% increased Trap and Mine Damage, it now provides 8% increased Area of Effect.
- Pyromaniac now requires Demolitions Specialist or Chain Reaction. The small passive after Demolitions Specialist provides 8% increased Area of Effect and 5% increased Mine Throwing Speed. The small passive after Chain Reaction provides 8% increased Area of Effect and 5% increased Trap Throwing Speed.
- Perfect Crime no longer grants "You gain 10% increased Damage for each Trap", 25% Chance for Traps to Trigger an additional time, or 25% reduced Cost of Skills that throw Traps. Instead, it now Triggers Level 20 Summon Triggerbots when Allocated, and provides 35% less Damage with Triggered Spells. The small passive prior no longer provides 10% increased Trap and Mine Damage, or 5% increased Trap Throwing Speed. It now provides 4% increased Movement Speed and 8% increased Area of Effect.
- Chain Reaction no longer provides 50% increased Cooldown Recovery Rate for throwing Traps. No longer requires Perfect Crime. The small passive prior no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
- The small passive prior to Explosives Expert no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
- The small passive prior to Born in the Shadows no longer provides 10% increased Trap and Mine Damage or 4% Movement Speed. Instead, it now provides 8% increased Area of Effect and 15% increased Blind Effect.
Pathfinder
The Pathfinder has been overdue for some attention, especially with recent features such as Concoction skills that she could get the ability to specialise in. We also wanted the flask-themed Ascendancy to have a proactive way of improving life flask usage.
Master Distiller is a new notable which allows you to turn most of your skills into Concoction-like abilities, while the new version of Master Surgeon effectively gives all your Life Flasks the "Enduring" effect, previously only found on mana flasks.
In addition, both major Flask-themed branches now have some form of flask charge recovery.
Here's a list of the full changes:
- Nature's Reprisal: No longer grants 40% of Physical Damage Converted to Chaos Damage, 15% more Chaos Damage with Attack Skills, or Chaos Skills have 30% increased Area of Effect. It instead now grants 25% chance to inflict Withered for 2 seconds on Hit, and 50% increased Effect of Withered.
- Nature's Adrenaline: No longer grants 15% increased Movement Speed during any Flask Effect or 20% increased Attack Speed during any Flask Effect. Instead, it now causes Flasks to gain 3 Charges every 3 seconds.
- Master Surgeon: No longer grants "Removes Bleeding when you use a Flask", "Removes Corrupted Blood when you use a Flask", "Gain a Flask Charge when you deal a Critical Strike", or "Recover 6% of Life when you use a Flask". Instead, it now grants "Life Flasks are not removed when Unreserved Life is Filled", "Life Flasks do not Queue", and "50% less Life Recovery from Flasks".
- Nature's Boon: No longer causes Flasks to gain 3 Charges every 3 seconds, and no longer grants 20% chance for Flasks you use to not consume Charges. Instead, it now causes Magic Utility Flasks applied to you to have 30% increased Effect.
- Master Alchemist: No longer causes Magic Utility Flasks applied to you to have 20% increased Effect. Instead, it now provides 50% chance for Flasks you use to not consume Charges.
- Veteran Bowyer has been replaced by a new notable - Master Distiller: Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
- If
Diamond FlaskDiamond FlaskLasts 6.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike ChanceRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.Charges are consumed, 150% increased Critical Strike Chance
- If
Bismuth FlaskBismuth FlaskLasts 8.50 Seconds
Consumes 15 of 40 Charges on use
+35% to all Elemental ResistancesRequires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.Charges are consumed, Penetrate 20% Elemental Resistance
- If
Amethyst FlaskAmethyst FlaskLasts 6.50 Seconds
Consumes 35 of 65 Charges on use
+35% to Chaos ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
Ascendant
- The Ascendant's Pathfinder and Saboteur Ascendancy Passive Skills have been changed as a result of these reworks.
- The Pathfinder Notable Passive Skill no longer provides Recover 4% of Life when you use a Flask. Now provides 25% chance for Flasks you use to not consume Charges (previously 15%). It also now provides "Removes Bleeding when you use a Flask".
- The Saboteur Notable Passive Skill no longer provides "Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second", "Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second" or "Damage Penetrates 8% of Enemy Elemental Resistances". Instead, it now provides 15% increased Cooldown Recovery Rate and Hits have 15% chance to deal 50% more Area Damage.
Early-game Changes
New Gems
We’ve added three new Support Gems in this patch. These Support Gems are all given out in Act One, and supplement the early game of some archetypes as well as introducing players to interesting Path of Exile mechanics early on, such as gems triggering other gems, in a relatively simple manner. To give another single target option for bows, we've also created a standalone version of the
SnipeSnipeAttack, Projectile, Channelling, Physical, Bow
Level: (1-20)
Cost: (4-6) Mana
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Can Store 1 Use(s)
Attack Speed: 180% of baseRequires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages
This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70-108)% more Damage with Hits per Stage
Supported Skills deal 40% less Damage
Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage
Additional Effects From 1-20% Quality:
+(0.05-1) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Skill Gem, which previously was only available through the unique helmet
AssailumAssailum
Sinner TricorneEvasion: (719-925)Requires Level 64, 138 DexGrants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350-500) to Accuracy Rating
+(350-500) to Evasion Rating
+2 to maximum Snipe Stages
+(14-20)% chance to Suppress Spell Damage while ChannellingA moment of calm before the battle can end the war..
Manaforged Arrows SupportManaforged Arrows SupportBow, Support, Trigger
Icon: U
Level: (1-20)
Cost & Reservation Multiplier: 200%
Cooldown Time: 0.50 sec
Can Store 1 Use(s)Requires Level 8Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage
Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
Supported Skills Trigger once total Mana Spent on other Bow
Attacks exceeds 300% of their Mana Cost
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Cooldown Recovery RateThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.is now offered the Ranger for completing The Caged Brute, and can be purchased from Nessa by the Shadow and Scion
Prismatic Burst SupportPrismatic Burst SupportSupport, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger
Icon: J
Level: (1-20)
Cost & Reservation Multiplier: 130%
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.Supported Skills will Trigger Prismatic Burst on Hit
Deals (3-1224) to (5-1836) Cold Damage
Deals (1-153) to (7-2907) Lightning Damage
Deals (3-1224) to (5-1836) Fire Damage
+(0-0.9) metres to radius
Deals 100% less Damage of each unchosen Damage Type
(0-57)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(1-20)% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.is now purchasable from Nessa by the Templar, Shadow, Witch and Scion upon completing Enemy at the Gate.
- The Large Chest on Twilight Strand now contains Prismatic Burst Support for Scion (previously Onslaught Support).
- As the three Combat Focus Unique Jewels are able to interact with this new Prismatic Burst Support, they now provide 10-15% increased Elemental Damage instead of 10-15% increased Elemental Damage with Attack Skills.
- The Large Chest on Twilight Strand now contains
Momentum SupportMomentum SupportAttack, Support, Duration
Icon: n
Level: (1-20)
Cost & Reservation Multiplier: 110%Supports attack skills that aren't triggered.Gain 1 Momentum when you Use a Supported Skill
Gain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported Skill
Lose all Momentum if you Move
Supported Skills have (15-20)% increased Attack Speed per Momentum
When you reach (3-5) Momentum, lose all Momentum and gain
Swiftness for 1.5 seconds
Swiftness grants 15% increased Movement Speed per Momentum lost
Additional Effects From 1-20% Quality:
Swiftness lasts +(0.025-0.5) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.for Ranger (previously
Pierce SupportPierce SupportSupport, Projectile
Icon: p
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets
Supported Skills deal (0-19)% more Projectile Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.).
- Momentum Support is now purchasable from Nessa by the Ranger and Scion for completing Enemy at the Gate.
- Momentum Support is now offered to the Marauder, Templar, Duelist and Shadow for completing Mercy Mission, and can be purchased from Nessa.
- Pierce Support is now offered to the Ranger for completing Mercy Mission, in addition to Shadow, Duelist and Scion, and can be purchased from Nessa.
- Snipe is now offered to the Ranger for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Duelist, Shadow and Scion.
- The Assailum Unique Helmet now Grants Level 30 Snipe Skill (previously 20), and has +2 to maximum Snipe Stages.
Skill Balance
A number of specific changes primarily to skills acquired in the early game have been made to even the playing field between levelling options. The majority of skills changed here have either been buffed, or have received nerfs to early game power while compensating at higher levels. A few gems which were overperforming overall have had adjustments both to early and endgame power.
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.now has Supported Skills deal 40% less Damage to surrounding targets at all gem levels (previously 50% at gem level 1, and 41% at gem level 20).
Awakened Melee Splash SupportAwakened Melee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-5)
Cost & Reservation Multiplier: 130%Requires Level 72Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal (39-37)% less Splash Damage to surrounding targets
Supported Skills have (60-72)% more Melee Splash Area of Effect
+(0-1) to Level of Supported Strike Skill Gems
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.now has Supported Skills deal 39% less Damage to surrounding targets at gem level 1 (previously 40%), with a value of 37% at gem level 5 (previously 38%).
BlightBlightSpell, Chaos, AoE, Channelling, Duration
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.30 sec
AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (5.9-351.9) Base Chaos Damage per second
Base duration is 2.00 seconds
Base secondary duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage
Additional Effects From 1-20% Quality:
Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now has a base duration of 2.00 seconds at all gem levels (previously 2.50 seconds). It now deals 3.9 Base Chaos Damage per second at gem level 1 (previously 3.1), scaling up to 284 at gem level 20 (previously 257.4).
Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical Damage
Trap lasts 4 seconds
50% of Physical Damage Converted to Fire Damage
Base explosion radius is (1.2-1.8) metres
Base secondary radius is (1.2-1.8) metres
Base smaller explosion radius is (0.7-1.3) metres
Causes (3-7) smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random
Additional Effects From 1-20% Quality:
Causes +(0.1-2) smaller explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now causes 3 smaller explosions at gem level 1 (previously 4), scaling up to 7 at gem level 20 (unchanged).
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles
40% chance to Impale Enemies on Hit
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now has 5 to 7 Added Attack Physical Damage at gem level 1 (previously 8 to 12), scaling up to 123 to 185 at gem level 20 (previously 113 to 169). It also now has "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering the bonus as they travel farther" at gem level 1, scaling up to 110% at gem level 20 (previously 100% at all gem levels).
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 90% of base
Attack Damage: (120-330)% of base
Effectiveness of Added Damage: (120-330)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged). It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113). Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4). It no longer has 50% less Area of Effect after Splitting, however the base radius of the gem has been lowered by 50% as well. This results in a smaller original area of impact and the same size areas for the impacts from split projectiles. Splitting Steel projectiles can now only travel 45 units before splitting.
- The base projectile speed of
SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.has been reduced by 25%. It now fires 3 additional Projectiles at gem level 1 (previously 4), and 7 at gem level 20 (unchanged).
- The timer that prevents
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.from hitting the same target again after a hit has been reduced from 300ms to 225ms. This means it can hit the same target more often than before.
Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling
Level: (1-20)
Cost: (1-5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (70-130)%
AoE Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
Releases a Stronger Pulse every 3 Pulses
Stronger Pulses always Critically Strike
Base radius is (2.4-3.1) metres
Additional Effects From 1-20% Quality:
+(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now deals 1 to 6 Lightning Damage at gem level 1 (previously 1 to 4), scaling up to 75 to 1420 at gem level 20 (previously 55 to 1052), and has 130% Effectiveness of Added Damage at all gem levels (previously 100%). Stronger Pulses no longer deal 200% more Damage with Hits, instead Stronger Pulses always Critically Strike. Now releases a Stronger Pulse every 3 Pulses (previously every 4).
- Quality on Phantasmal Lightning Tendrils now provides "Deals 0-30% less Damage" (previously 0-15%), and "Stronger Pulses deal 0-150% more Damage with Hits and Ailments" (previously 0-250%).
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(116-1203) to (173-1805) Added Fire Damage
+6% to Critical Strike Chance
Base radius is 1.8 metres
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (45-466) to (68-707) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (10-105) to (104-1083) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
Additional Effects From 1-20% Quality:
(0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible, instead of 3 Charges from 1 Flask of Each type. It now Deals 37 to 57 Added Cold Damage if Charges were consumed from a
Sapphire FlaskSapphire FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to maximum Cold ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.at gem level 1 (previously 29 to 43), scaling up to 389 to 589 at gem level 20 (previously 301 to 451). It now Deals 8 to 87 Added Lightning Damage if Charges were consumed from a
Topaz FlaskTopaz FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.at gem level 1 (previously 6 to 66), scaling up to 88 to 903 at gem level 20 (previously 63 to 690).
Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(30-716) to (44-1073) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Base radius is 1.8 metres
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask
Additional Effects From 1-20% Quality:
(1-20)% chance to inflict Withered for 2 seconds on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible, instead of 2 Charges from 1 Life Flask. It now provides Added Chaos Damage equal to 3% of Flask's Recovery Amount if Charges were consumed from a Life Flask at gem level 1 (unchanged), scaling up to 11% at gem level 20 (previously 9%).
Onslaught Support
In an effort to make a wider variety of builds competitive for levelling, we initially considered broadening the use cases for Onslaught Support in order to allow more builds to use it. This would result in Onslaught becoming a mandatory link for almost every build to level faster. This would still mean that the few remaining builds that could not make use of Onslaught Support would be at a speed disadvantage in the early game.
This eventually led to the conclusion that the removal of the support gem, and the addition of a number of new support gems to support more interesting early playstyles was the correct route to try to broaden the playing field. This does lower the early game movement speed potential of some builds, placing more reliance on gear and passive tree choices to invest into movement speed.
- Onslaught Support has been removed. A new
Momentum SupportMomentum SupportAttack, Support, Duration
Icon: n
Level: (1-20)
Cost & Reservation Multiplier: 110%Supports attack skills that aren't triggered.Gain 1 Momentum when you Use a Supported Skill
Gain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported Skill
Lose all Momentum if you Move
Supported Skills have (15-20)% increased Attack Speed per Momentum
When you reach (3-5) Momentum, lose all Momentum and gain
Swiftness for 1.5 seconds
Swiftness grants 15% increased Movement Speed per Momentum lost
Additional Effects From 1-20% Quality:
Swiftness lasts +(0.025-0.5) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.gem has been added in its place.
- Items that previously granted Onslaught Support, such as the
Forbidden ShakoForbidden Shako
Great CrownArmour: (143-161)
Energy Shield: (29-33)Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem>
Socketed Gems are Supported by Level (25-35) <random Support Gem>
+(25-30) to all AttributesThe Azmeri must never touch the Tears of Maji, lest Viridi weep.and
Hungry LoopThe Hungry Loop
Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>Be careful where you put your finger.Unique Items, now instead grant Momentum Support.
Attack and Bow-based Levelling
In order to better support early attack and bow based levelling,
Faster Attacks SupportFaster Attacks SupportAttack, Support
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 8Supports attack skills.Supported Skills have (20-44)% increased Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.and various Mark skills have had their level lowered, adjusting their values to be appropriate for their new levels. These gems still scale to the same or very similar values in the endgame.
- Faster Attacks Support now has a level requirement of 8 at gem level 1 (previously 18), and scales like other Support Gems that start with a level requirement of 8. It now provides Supported Skills 20% increased Attack Speed at gem level 1 (previously 25%), up to 44% at gem level 20 (unchanged).
- Faster Attacks Support is now offered to the Marauder, Duelist, Ranger, Shadow and Scion for completing The Caged Brute, and can be purchased from Nessa.
- Faster Attacks Support is no longer offered to the Marauder, Duelist, Ranger, Shadow or Scion for completing Sharp and Cruel, and can no longer be purchased from Yeena by the Templar.
- As a result of these changes, the
Ornament of the EastOrnament of the East
Gut RipperClaw
Physical Damage: (52-56) to (137.8-148.4)
Critical Strike Chance: 7.50%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be EvadedTo the Maraketh, death is as intimate as love.Unique Claw now has "Socketed Gems are Supported by Level 15 Faster Attacks" (previously 10).
Sniper's MarkSniper's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards 2 additional targets
Additional Effects From 1-20% Quality:
Cursed enemies take (0.25-5)% increased Damage from Projectile HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now has a level requirement of 4 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 4. Cursed Enemies now take 10% increased Damage from Projectile Hits at gem level 1 (previously 16%), up to 35% at gem level 20 (unchanged). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at gem level 1 (previously 3), up to 4 at gem level 20 (unchanged).
- Sniper's Mark is now offered to the Duelist and Ranger for completing Breaking Some Eggs, and can be purchased from Nessa by the Shadow and Scion.
- Sniper's Mark is no longer offered to the Duelist or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Shadow or Scion.
Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now has a level requirement of 16 at gem level 1 (previously 24).
- Assassin's Mark is now offered to the Shadow for completing Intruders in Black, and can be purchased from Yeena by the Duelist, Ranger and Scion.
- Assassin's Mark is no longer offered to the Shadow or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Duelist or Scion.
Warlord's MarkWarlord's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 10 Rage when Stunned
Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now has a level requirement of 16 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 16.
- Warlord's Mark is now offered to the Marauder and Duelist for completing Intruders in Black, and can be purchased from Yeena by the Ranger and Scion.
- Warlord's Mark is no longer offered to the Marauder or Duelist for completing Lost in Love, and can no longer be purchased from Clarissa by the Ranger or Scion.
Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have -20% to Physical Damage Reduction
Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies
Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now has a level requirement of 16 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 16. Now adds 3 to 4 Physical Damage to Hits against Cursed Enemies at gem level 1 (previously 6 to 9), up to 30 to 45 at gem level 20 (unchanged).
- Poacher's Mark is now offered to the Duelist and Ranger for completing Intruders in Black, and can be purchased from Yeena by the Shadow and Scion.
- Poacher's Mark is no longer offered to the Duelist or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Shadow or Scion.
Sceptres
As Sceptres are meant to be more caster-oriented than their One-Handed Mace counterparts, it didn’t make sense that many early game Sceptre bases had significantly faster Attack Speeds than One-Handed Maces. These Sceptre bases have had their base attack speed values lowered, and physical damage values buffed to compensate.
Driftwood SceptreDriftwood SceptreSceptre
Physical Damage: 8-11
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres10% increased Elemental Damage: Base attacks per second is now 1.20 (previously 1.55), Base Physical Damage is now 8-11 (previously 5-8).
Darkwood SceptreDarkwood SceptreSceptre
Physical Damage: 11-17
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 512% increased Elemental Damage: Base attacks per second is now 1.20 (previously, 1.50), Base Physical Damage is now 11-17 (previously 8-12).
Bronze SceptreBronze SceptreSceptre
Physical Damage: 15-29
Critical Strike Chance: 7.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental Damage: Base attacks per second is now 1.10 (previously 1.40), Base Physical Damage is now 15-29 (previously 10-19).
Quartz SceptreQuartz SceptreSceptre
Physical Damage: 21-32
Critical Strike Chance: 8.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metresRequires Level 15, 25 Str, 35 Int20% increased Elemental Damage: Base attacks per second is now 1.10 (previously 1.40), Base Physical Damage is now 21-32 (previously 14-22).
Iron SceptreIron SceptreSceptre
Physical Damage: 27-40
Critical Strike Chance: 7.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metresRequires Level 20, 38 Str, 38 Int14% increased Elemental Damage: Base attacks per second is now 1.10 (previously 1.40), Base Physical Damage is now 27-40 (previously 18-27).
Ochre SceptreOchre SceptreSceptre
Physical Damage: 24-45
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metresRequires Level 24, 44 Str, 44 Int16% increased Elemental Damage: Base attacks per second is now 1.15 (previously 1.45), Base Physical Damage is now 24-45 (previously 17-31).
Wand and Vendor Recipe changes
The Vendor Recipe granting flat Elemental Damage to Spells no longer exists. Weapons created using this recipe in the first few acts were powerful enough sources of damage to not need to be replaced until players reached even the final few acts of the campaign, which is not ideal. Players should be actively considering weapon replacements as they progress through the levelling process, an aspect of levelling which was undercut by the existence of this vendor recipe. This also gave spellcasters a significant damage advantage in early acts.
We have also changed the implicit modifiers of many Wands. These changed wands now have a new implicit which grants specific flat Elemental Damage to Spells and Attacks. This means that it will still be feasible (through these bases as well as explicit modifiers) to obtain flat Elemental Damage early on, while adding some more consistent early flat damage for wand attackers to take advantage of. There are also endgame variants of these base types, which adds more variety to wand bases.
The following Wands have received new Implicit modifiers:
Goat's HornGoat's HornWand
Physical Damage: 7-13
Critical Strike Chance: 9.00%
Attacks per Second: 1.40Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks: Adds 1-2 to 3-4 Fire Damage to Spells and Attacks (previously 10-14% increased Spell Damage).
Quartz WandQuartz WandWand
Physical Damage: 12-23
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 18, 65 IntAdds (2-3) to (4-7) Cold Damage to Spells and Attacks: Adds 2-3 to 4-7 Cold Damage to Spells and Attacks (previously 18-22% increased Spell Damage).
Spiraled WandSpiraled WandWand
Physical Damage: 11-32
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks: Adds 1-2 to 9-11 Lightning Damage to Spells and Attacks (previously 15-19% increased Spell Damage).
Faun's HornFaun's HornWand
Physical Damage: 21-38
Critical Strike Chance: 8.50%
Attacks per Second: 1.40Requires Level 35, 116 IntAdds (5-10) to (11-13) Fire Damage to Spells and Attacks: Adds 5-10 to 11-13 Fire Damage to Spells and Attacks (previously 20-24% increased Spell Damage).
Crystal WandCrystal WandWand
Physical Damage: 24-45
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 45, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and Attacks: Adds 4-8 to 10-12 Cold Damage to Spells and Attacks (previously 29-33% increased Spell Damage).
Coiled WandCoiled WandWand
Physical Damage: 18-55
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 49, 158 IntAdds (1-2) to (22-24) Lightning Damage to Spells and Attacks(previously Serpent Wand): Adds 1-2 to 22-24 Lightning Damage to Spells and Attacks (previously 26-30% increased Spell Damage).
Demon's HornDemon's HornWand
Physical Damage: 31-57
Critical Strike Chance: 9.50%
Attacks per Second: 1.40Requires Level 56, 179 IntAdds (18-36) to (53-59) Fire Damage to Spells and Attacks: Adds 18-36 to 53-59 Fire Damage to Spells and Attacks (previously 31-35% increased Spell Damage).
Opal WandOpal WandWand
Physical Damage: 30-56
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks: Adds 14-29 to 42-47 Cold Damage to Spells and Attacks (previously 38-42% increased Spell Damage).
Tornado WandTornado WandWand
Physical Damage: 22-65
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks: Adds 3-5 to 70-82 Lightning Damage to Spells and Attacks (previously 35-39% increased Spell Damage).
Some Unique Wands are found on new basetypes as a result of the above changes:
Piscator's VigilPiscator's Vigil
Imbued WandWand
Critical Strike Chance: (9.60-10.40)%
Attacks per Second: (1.76-1.89)Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventureris now an Imbued Wand (previously Tornado Wand).
Apep's RageApep's Rage
Omen WandWand
Physical Damage: 26-49
Critical Strike Chance: 10.00%
Attacks per Second: 1.40Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
(25-30)% increased Cast Speed
+(5-10)% to Chaos Resistance
Lose 40 Mana when you use a Skill
Poisons you inflict deal Damage (30-50)% fasterApep's poison entraps, encircles,
and engulfs the leaking mind of Man.is now an Omen Wand (previously Opal Wand).
ObliterationObliteration
Imbued WandWand
Physical Damage: 27-50
Critical Strike Chance: 8.00%
Attacks per Second: 1.60Requires Level 59, 188 Int(33-37)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos DamageWe forge order from the world around us
Wielding anarchy and destruction as our tools of genesis.is now an Imbued Wand (previously Demon's Horn).
Eclipse SolarisEclipse Solaris
Engraved WandWand
Physical Damage: 19-36
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 8.00%
Attacks per Second: (1.70-1.76)Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded EnemiesEvery decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.is now an Engraved Wand (previously Crystal Wand).
AshcallerAshcaller
Carved WandWand
Physical Damage: 9-16
Elemental Damage: (20-24) to (38-46)
Critical Strike Chance: 8.00%
Attacks per Second: 1.60Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20-24) to (38-46) Fire Damage
Adds (20-24) to (38-46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to Kaomis now a Carved Wand (previously Quartz Wand).
TulbornTulborn
Opal WandWand
Physical Damage: 30-56
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
+(20-25) Mana gained on Killing a Frozen Enemy
Adds (120-140) to (150-170) Cold Damage to Spells
Cold Exposure you inflict applies an extra -12% to Cold ResistanceWe remember the stillness.
Then the great fall.
The pain of separation.
We return once more.
This item can be transformed with a Blessing of Tulis now an Opal Wand (previously Spiraled Wand).
TulfallTulfall
Opal WandWand
Physical Damage: 30-56
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power ChargesWe fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew.and
Replica TulfallReplica Tulfall
Opal WandWand
Physical Damage: 30-56
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges"Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arnare now Opal Wands (previously Tornado Wands).
Relic of the PactRelic of the Pact
Sage WandWand
Physical Damage: 18-34
Critical Strike Chance: 10.00%
Attacks per Second: 1.40Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low LifeCrush your enemies with your essence, so that you may drink of theirs.is now a Sage Wand (previously Spiraled Wand).
Storm PrisonStorm Prison
Spiraled WandWand
Physical Damage: (15.4-17.6) to (44.8-51.2)
Elemental Damage: 1 to (35-45)
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks(40-60)% increased Physical Damage
Adds 1 to (35-45) Lightning Damage
(15-25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25-35)% chance to gain a Power Charge on KillYou can never truly tame the tempest.
You can barely even leash it.is now a Spiraled Wand (previously Carved Wand).
Arcane Surge
In an effort to have Cast Speed still available early for casters who want to invest into it in their support links,
Arcane Surge now grants Cast Speed instead of More Spell Damage. Changes to Hierophant and Ascendant, as well as minor changes to Arcane Surge related passives on the tree, have been made to account for this.
Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration
Icon: N
Level: (1-20)
Cost & Reservation Multiplier: 130%Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on
Upfront Costs and Effects of a Supported Skill
Arcane Surge grants (10-20)% increased Cast Speed
Arcane Surge grants (30-58)% increased Mana Regeneration rate
Arcane Surge lasts 4 seconds
Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.no longer causes Arcane Surge to grant more Spell Damage. Instead, it now causes Arcane Surge to grant 10% increased Cast Speed at gem level 1, scaling up to 20% at gem level 20. Supported Skills also now deal 10% more Spell Damage while you have Arcane Surge at gem level 1 (unchanged), up to 25% at gem level 20 (previously 19%).
- Hierophant's Arcane Blessing Ascendancy Passive Skill no longer provides 50% increased Effect of Arcane Surge on you. Instead, it now provides "Arcane Surge grants 20% more Spell Damage to you".
- The small passives prior to Arcane Blessing and Illuminated Devotion both now provide 20% increased Effect of Arcane Surge on you (previously 10%).
- The Ascendant's Hierophant Ascendancy Passive Skill no longer provides 25% increased Effect of Arcane Surge on you. Instead, it now provides "Arcane Surge grants 10% more Spell Damage to you".
- The small Passive Skill prior to the Arcane Capacitor Notable Passive Skill that provides Mana and Arcane Surge Effect now provides 20% increased Effect of Arcane Surge on you (previously 10%). The entry small Passive Skill for this cluster also now has 20% increased Effect of Arcane Surge on you.
Miscellaneous Player Balance
Stunning enemies has become too trivial with the amount of hit damage the majority of players regularly deal. To combat this, we've made it harder to stun enemies with hits for almost all skills - however, since Melee relies on stuns more than other archetypes for survivability, the ability for Melee Attacks to stun enemies has remained untouched.
Previously, modifiers providing a "chance to avoid Interruption from Stuns" worked in an unintuitive and inconsistent way. These cancel out a stun entirely, preventing effects that happen when Stunned. However, due to an oversight, they did not do this if you blocked a hit that would stun you. This led to things like Cast when Stunned behaving inconsistently depending on whether you block a hit or not.
These modifiers will now also prevent stun-specific effects from blocked hits as well, and will be described as "chance to Ignore Stuns" to more clearly communicate their actual behaviour.
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(115-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.currently outperforms other Guard Skills without much investment. We've reduced the amount of damage the Buff provided by Molten Shell can take, to bring this skill more in line with other Guard Skills:
- Molten Shell now has "Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000" at all gem levels (previously 20% of your Armour, up to a maximum of 10000).
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: InstantRequires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants +(115-858) to Armour
(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now has "Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000" at all gem levels (previously 30% of your Armour, up to 30000).
- Animated Weapons no longer randomly pause when moving or attacking. As a result of this change we've adjusted the attack speed and damage provided by the
Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Gem, this should be a net neutral change in terms of damage dealt but result in more consistent damage and clearing. Animate Weapon now grants Minions deal 0% more Damage at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%). It also now grants Minions have 0% more Attack Speed at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
- Any Trigger Skills on items that come from a skill gem (such as
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.from
Lioneye's PawsLioneye's Paws
Bronzescale BootsArmour: (55-63)
Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow
+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low LifeStand and lead the righteous pride,
Fight till death, never hide.) now share the same cooldown group, so using the gem version of the skill should put the triggered version on cooldown or vice versa.
- Simplified projectile returning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Now all effects that cause projectiles to return do so in any case that they can.
- Projectiles which explode or otherwise destroy themselves only when they cannot move further, such as
fireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (260-370)%
Projectile Speed: 1040
AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., which return will now consistently not do so until after they have returned, just like they don't do so before piercing, forking, or chaining if they have those behaviours. Previously this was inconsistent. As a general rule, if a projectile wouldn't do something when it pierces or chains from an enemy and continues on, it also won't do that when it hits an enemy and returns from them.
- Projectiles from skills which force them to explode or otherwise destroy the projectile before checking for other behaviours, such as the Concoction skills, will now consistently prevent returning, just like this prevents other projectile behaviours.
- Projectiles which initially fire at a specific location rather than in a direction, such as
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., now ignore this when returning, so they will continue past you until they hit something.
- Vaal Strike Skills can no longer be supported by
Ancestral CallAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage
Additional Effects From 1-20% Quality:
Extra Targets for Supported Skills can be found (0.75-15)% further awayThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., and are no longer affected by stats that cause strike skills to target additional enemies.
Power Charges now provide 50% increased Critical Strike Chance per Power Charge for players and minions (previously 40%).
- The Corruption Notable Passive Skill provided too high of a damage boost than is reasonable for a single Notable. We've changed this so it now provides 20% increased Effect of Withered (previously 35%).
- Phantasmal
Decoy TotemDecoy TotemTotem, Spell, AoE
Level: (1-20)
Cost: (9-35) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
AoE Radius: 60Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Totems Summoned by this Skill cannot Evade
Additional Effects From 1-20% Quality:
(1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.explode on death can now be affected by the players stats, such as modifiers to damage and area of effect.
- Helmet enchantments that previously granted increased
AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (180-200)%Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1.00 seconds
Base secondary duration is 10.00 seconds
+(0-0.6) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 3 Summoned Sentinels of Absolution
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Duration now grant increased Sentinel of Absolution Duration, to match the corresponding enchantments for
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. This has no functional impact in most cases, but means that the duration granted will not affect Vaal Absolution's soul gain prevention time.
- A previous change in 3.19.0 doubled the values of the aura from the
Shaper's SeedShaper's Seed
Agate AmuletRequires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration RateThe first light to grow in the primordial darkness.unique, but this was done incorrectly, and only changed the displayed values on the item, not the actual values granted. This has now been fixed so the values of life and mana regeneration granted to allies will always match what is displayed on the items. Shaper's Seeds from before 3.19 which have not yet been updated with a
Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
can still have this done, and this will now update the actual function of the item as well as the displayed values.
- Totems spawned by players are now killed upon player death.
- The modifier on the
Torchoak StepTorchoak Step
Antique GreavesArmour: (219-316)Requires Level 37, 67 Str(80-120)% increased Armour
(20-30)% increased Totem Life
25% increased Movement Speed
(30-50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when HitCenturies ago, there existed a unique grove imbued with ancestral fire.
As with all things, the Karui used its wood for war.Unique Boots that causes Totems to Reflect 100% of their maximum Life as Fire Damage to nearby Enemies now has a greater radius.
Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds
+(0-0.6) metres to radius
Cannot be Cast or Triggered while Elusive
Grants Elusive
This Skill's Cooldown does not recover during its effect
(0-38)% increased Effect of Elusive from this Skill
Buff grants Phasing
Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
Additional Effects From 1-20% Quality:
Inflicts +(0.1-2) Withered Debuffs the first time each Enemy enters the AreaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.is now able to be supported by
Spell TotemSpell Totem SupportSupport, Spell, Totem
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
Supported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have 40% less Cast Speed
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Item Balance
- The "Bow Attacks fire an additional Arrow" Synthesis Implicit modifier can no longer roll on Bows and Quivers.
- The Elder's, Hunter's, Veiled and crafted belt modifiers that provided a chance for Flasks you use to not consume Charges can no longer roll.
- Increased the level at which
Surveyor's CompassesSurveyor's CompassStack Size: 10Stores a Sextant Modifier in an itemRight click on this item then left click on a Voidstone to itemise an applied Sextant Modifier.
can appear, as they were dropping well before
Awakened SextantsAwakened SextantStack Size: 10Adds or rerolls a modifier on a VoidstoneRight click this item then left click a Voidstone to apply it.
could appear.
- You can no longer create
Books of RegressionBook of Regression
. Existing unused Books of Regression will be destroyed when 3.21 is deployed.
Monster Balance
- The Unique Item drop chances for Catarina, Master of Undeath have been rebalanced.
- The Powerful Minions Monster modifier has been split into two different modifiers. Powerful Minions, which buffs the life and damage of minions, and Constantly Revives Minions, which well, constantly revives minions.
- Kitava's Heralds in the Lava Lake Boss Arena now spawn as Magic, instead of Rare.
- The Rare Monster modifier that triggers purple crystals when the monster is hit now has larger crystals, and the crystals have a slightly longer delay before exploding after the monster dies. The crystals now deal Chaos Damage instead of Elemental Damage, and have had their damage lowered.
- Curses applied by Necromancers are no longer removed upon their death.
Ruthless-specific Changes
- Voidstones now upgrade Maps in Ruthless, though the number of Tiers they upgrade Maps by is less than the base game.
Eternal OrbsEternal OrbStack Size: 10Creates an imprint of an item for later restoration
The imprint can't be applied to Fractured ItemsRight click this item then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state.have been added to the core drop pool in Ruthless.
- Ruthless no longer has alternative levels for when you start finding four, five, and six socket items.
- The Death and Rebirth quest in Ruthless no longer awards a Magic Crimson, Viridian or Cobalt Jewel. Instead, it now awards an
Uncarved GemstoneUncarved GemstoneTrade this in to Siosa inside the Library for a Skill Gem
.
- Reduced the chance for Normal items to drop from Part 2 of the Campaign, and reduced the chance for Normal and Magic items to drop in Map Areas.
- The Time Dilation Notable Atlas Passive in Ruthless no longer causes Incursions in your Maps to have 33% chance for all Monsters to be at least Magic.
- The Shaping the Seas, Shaping the Mountains, Shaping the Valley and Shaping the Skies Atlas Passives were somewhat necessary to progress your Atlas in Ruthless. We've increased the base drop chance for Maps in Ruthless, and changed these Atlas Passive so they now provide Maps found have 8% chance to be 1 tier higher (previously 10%).
- The Otherworldly Artefacts Notable Atlas Passive in Ruthless now provides "Breaches in your Maps have 20% increased Monster density", instead of "Rare Breach Monsters in your Maps have 0.2% chance to drop an additional Breach Blessing".
- Reduced the chances for Kirac to offer Unique or Synthesised Maps as an available mission in Ruthless.
- Rogue Exiles in Ruthless only drop jewellery, instead of an item for each equippable slot.
- Chests in Heist Blueprints in Ruthless now have appropriate minimap icons.
- Non-Unique Monsters in Delve now drop 50% less items in Ruthless.
- Special Expedition Logbook Remnants in Ruthless can now have upsides.
- The area level for the Temple of Atzoatl in Ruthless is now the average level of all your Incursions.
- The number of chests in the Temple of Atzoatl in Ruthless has been very slightly reduced.
- It that Fled's Betrayal Research Safehouse reward in Ruthless is now a Jewel Crafting Spree.
- The price of some items offered by Tujen in Ruthless has been reduced.
- The drop chance for Primordial Jewels in Ruthless has been slightly increased.
- The drop chance for
Vaal OrbsVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
in Ruthless has been increased.
- Fixed an issue in Ruthless where Map chests in Logbook areas were only capable of dropping Tier 1 Maps.
- Fixed an issue where Hillock was providing an incorrect reward on Research duty in Ruthless.
Kirac League Mods Available During 3.21.0
- Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
- Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
- Essence (costs 3 Chaos Orbs): Area contains 3 additional Essences.
- Ambush (costs 4 Chaos Orbs): Area contains 4 additional Strongboxes.
- Metamorph (costs 5 Chaos Orbs): Area contains Metamorph Monsters.
- Heist (costs 6 Chaos Orbs): Area contains 2 additional Smuggler's Caches.
- Expedition (costs 10 Chaos Orbs): Area contains an Expedition Encounter.
- Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove.
User Interface Changes
- Added an option to hide your account's email address on the Path of Exile login screen. This can be found in the UI Options menu.
- Added an option to disable tutorials for characters you access. This can be found in the Game Options menu.
- The Oils required for Anointing a Passive Skill are now also displayed in text at the bottom of the Passive Skill hover when holding the Highlight Items and Objects keybind.
- Both Lilly Roth and Siosa's shop tabs are now colour-coded.
- Added the ability to release captured Beasts through the Bestiary panel.
Item Filter Changes
- Added a new HasImplicitMod Condition for item filters, which can be used to filter by items that have at least one implicit modifier.
Bug Fixes
- Fixed a bug where the
CorpsewalkerCorpsewalker
Carnal BootsEvasion: (178-257)
Energy Shield: (36-52)Requires Level 55, 52 Dex, 52 IntTriggers Level 20 Corpse Walk when Equipped
(80-120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, 1% increased Movement Speed
For each nearby corpse, Regenerate 8.00 Life per secondEvery glorious conquest
stands astride innocent bones.Unique Boots were always spawning level 100 corpses. The maximum level of corpses spawned is now capped by the area level, like Desecrate.
- Fixed a bug where it was possible to curse yourself with self-damage through the
Ylfeban's TrickeryYlfeban's Trickery
Hubris CircletEnergy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
Adds 1 to (60-80) Lightning Damage to Spells and Attacks
(130-170)% increased Energy Shield
+(25-35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse LimitAn angry god is one thing,
but you should really fear a god
with an unpredictable sense of humour.Unique Helmet.
- Fixed a bug where
Empower SupportEmpower SupportExceptional, Support
Icon: +
Level: (1-3)
Cost & Reservation Multiplier: 130%Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.+(0-2) to Level of Supported Skill Gems
Additional Effects From 1-20% Quality:
This Gem gains (5-100)% increased ExperienceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.would show a support letter on skills granted as a secondary effect of a Support Gem, despite not actually applying to them because it's limited to active skill gems.
- Fixed a bug where item modifiers granting level of socketed skill gems were raising the level of skills granted by support gems in some cases.
- Fixed a bug where Fractured modifiers on Fractured Amulets would become non-Fractured modifiers if the Amulet was transformed into a Talisman.
- Fixed a bug where Claw projectiles from
Cobra LashCobra LashAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 120% of base
Attack Damage: (125-205)% of base
Effectiveness of Added Damage: (125-205)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.8% more Damage with Hits and Ailments for each remaining Chain
Chains +(3-5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Additional Effects From 1-20% Quality:
Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.had a lower base projectile speed than those from Daggers.
- Fixed a bug where
Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee
Level: (1-20)
Cost: (7-11) Mana
Cooldown Time: 3.50 sec
Can Store 1 Use(s)
Attack Time: 0.70 sec
Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
(17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Always Freezes enemies
100% of Physical Damage Converted to Cold Damage
Can't be Evaded
50% less Damage with Ailments
Base radius is 8 metres
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.could sometimes fail to perform a counter-attack if you were facing away from your attacker.
- Fixed a bug where
FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180-250)%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3.00 seconds
+(0-0.3) metres to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance
Additional Effects From 1-20% Quality:
(0.5-10)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s chilled ground wasn't counted as "Your Chilling Area" if the chill from Frostblink's hit was more powerful than that of the chilled ground.
- Fixed a bug where it was possible to snapshot flask effect using
MagebloodMageblood
Heavy BeltRequires Level 44+(25-35) to Strength+(30-50) to Dexterity
+(15-25)% to Fire Resistance
+(15-25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removedRivers of power course through your veins..
- Fixed a bug where
Infernal Legion SupportInfernal Legion SupportFire, AoE, Support, Minion
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports skills which create Minions.Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second
Minions from Supported Skills deal (15.4-2092.6) Fire Damage per second to Enemies near them
Minions from Supported Skills have +(0-0.5) metres to Radius of their Burning Effect
Additional Effects From 1-20% Quality:
Minions from Supported Skills deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.did not cause supported skills to count as dealing damage over time for the purposes of other support effects (such as
Efficacy SupportEfficacy SupportSupport, Duration
Icon: a
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over Time
Supported Skills have (15-24)% increased Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.or the Essence "Socketed gems deal X% more Damage over Time" modifier).
- Fixed a bug where damage dealt through summoned
StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.12 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage
Base duration is 12.00 seconds
50% reduced Movement Speed
Runes have 30% more Area of Effect per Improvement
Runes deal 100% more Damage with Hits and Ailments per Improvement
A Rune is Improved for each (5-24) Mana Spent
Runes can be improved 3 times
Additional Effects From 1-20% Quality:
Runes have +(0.5-10)% more Area of Effect per Improvement
(0.5-10)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Totems could be reflected back to the player, instead of the Totem that dealt the damage.
- Fixed a bug where the
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Skill triggered by the
Lioneye's PawsLioneye's Paws
Bronzescale BootsArmour: (55-63)
Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow
+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low LifeStand and lead the righteous pride,
Fight till death, never hide.Unique Boots was dealing roughly 18% less damage than it should.
- Fixed a bug where Offerings cast by Totems, Traps or Mines were being removed if the player summoned new Minions.
- Fixed an issue where both modifier tiers for the Abyssal Jewel modifiers which provide chances to avoid being Ignited, Frozen, Shocked, Poisoned, Bleeding or being Stunned had the same modifier name.
- Fixed a bug where attacks repeated through
Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.could target enemies not in range of the attack that was repeated.
- Fixed a bug where Sentinels of Absolution would sometimes pause and play a taunt animation when not on full life.
- Fixed a bug with the
Summon Raging Spirit skill granted by the
AshcallerAshcaller
Carved WandWand
Physical Damage: 9-16
Elemental Damage: (20-24) to (38-46)
Critical Strike Chance: 8.00%
Attacks per Second: 1.60Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20-24) to (38-46) Fire Damage
Adds (20-24) to (38-46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to KaomUnique Wand where the damage and mana cost was lower than intended, and the skill could taunt enemies.
- Fixed a bug where cast speed applied to attack speed from
Wilma's RequitalWilma's Requital
Solaris CircletEnergy Shield: (180-238)Requires Level 59, 122 Int+(300-500) to Accuracy Rating
(200-250)% increased Energy Shield
Increases and Reductions to Cast Speed apply to Attack Speed
(20-30)% increased Elemental Damage with Attack Skills
Ancestral BondBold and beautiful, a castaway,
Hemmed and hawed, for her to stay
Oh, what I'd give for one more day
For she's the one that got away
- Franklinand Anomalous
Kinetic BoltKinetic BoltAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 115% of base
Attack Damage: (160-220)% of base
Effectiveness of Added Damage: (160-220)%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Projectile changes direction (5-8) times
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Additional Effects From 1-20% Quality:
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their valuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.stacked with each other. Only the higher value effect now applies.
- Fixed a bug where
Vaal CleaveVaal CleaveAttack, AoE, Vaal, Duration, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 80% of base
Attack Damage: (287-726)% of base
Effectiveness of Added Damage: (287-726)%The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
Base duration is 20.00 seconds
Base secondary duration is 20.00 seconds
+0.8 seconds to Attack Time
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.5-2.4) metres to radius
Culling Strike
Can't be Evaded
Buff grants Culling Strike with Cleave
Buff grants 60% more Cleave Area of Effect
Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metreCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s Buff that provides more
Cleave Damage with Hits and Ailments to Enemies that are on Low Life was not working correctly.
- Fixed a bug where the Searing Exarch Eldritch Altar modifier which provided increased Quantity and Rarity of Items found in the Area had an incorrect increased Quantity value range. It has been updated to 10-20% (previously 10-30%), to match the Eater of Worlds Eldritch Altar modifier.
- Fixed a bug where empty Favoured Map Slots were counted as a "different Map" when you had the Shadow Shaping Keystone Atlas Passive allocated.
- Fixed a bug where Ravenous Digester's pustules were not dealing damage or creating ground effects when popped. I'd rather have not even learnt of this mechanic.
- Fixed a bug where the
Entropic DevastationEntropic Devastation
Assassin's MittsEvasion: (208-307)
Energy Shield: (42-62)Requires Level 58, 45 Dex, 45 IntGrants Call of Steel
(100-150)% increased Evasion and Energy Shield
(30-50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict ImpaleA legion of lives claimed
by the shards of obliterated worlds.Unique did not have Shaper-influence.
- Fixed a bug where notables revealed only when you equip an item Anointed with them would not display on the Passive Skill Tree until you changed areas.
- Fixed a bug where corruption outcomes that transform a Unique, such as the
Tear of PurityTear of Purity
Lapis AmuletRequires Level 5+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(10-20) to all Attributes
+(20-40) to maximum Life
+(5-10)% to all Elemental ResistancesA shimmering symbol of Purity, clear as water,
but I know better than most how quickly
Purity can succumb to Corruption.
How quickly water turns to blood.
- Victario, the People's PoetUnique Amulet, did not transfer Influence.
- Fixed a bug where items with an Enchantment that modified sockets, such as All Sockets are Green, could be overwritten if the item was double-corrupted.
- Fixed a bug in party play where Heist Quest Contracts could drop for players that had not encountered the relevant Heist Rogue.
- Fixed a bug where the
Grasping Vines skill used by the
Foundry MapFoundry MapMap Level: 78
Map Tier: 11
Guild Character: àEver does man look to emulate his creator,
only to match his indifference.Travel to this Map by using it in a personal Map Device. Maps can only be used once.Boss and Metamorph versions of the Bramble Valley Map Boss disabled travel skills.
- Fixed a bug where Sandspitters would still spawn from Shield Crabs if you shattered, exploded or otherwise destroyed the Shield Crab.
- Fixed an issue with the character panel display where sources of Block Recovery were not additive with sources of Stun and Block Recovery.
- Fixed a description issue where the Enduring Influence Atlas Passive Skill was not clear that it did not apply to modifiers applied to Voidstones through Surveyor's Compasses. The description has been updated to clarify it affects Sextants you apply to your Voidstones.
- Fixed an issue where the reminder text for
Profane Ground incorrectly stated hits against enemies have +1% to Critical Strike Chance, when it is really 100% increased Critical Strike Chance. This is not a functional change.
- Fixed a bug where the
Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Skill Gem description incorrectly stated it was possible to animate 6-socket weapons if specifically targeted, it is unable to animate 6-socket weapons.
- Fixed an issue where
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (143-264)% of base
Effectiveness of Added Damage: (143-264)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed
Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s description did not mention it requires a Melee Weapon to use.
- Fixed a bug where the
Rational DoctrineRational Doctrine
Cobalt Jewel<Three random synthesis implicit modifiers>You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 secondsLogic wanes in shining faith, and in rationalism, ardour dims
Thus, the cynic and the zealot are divided
But can they not be one and the same?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Unique Jewel was missing reminder text for Consecrated and Profane Ground.
- Fixed an outdated buff description for the
Blood of the KaruiBlood of the Karui
Sanctified Life FlaskRecovers 2190 Life over (3.00-2.31) Seconds
Consumes 15 of 30 Charges on useRequires Level 5050% increased Life Recovered
(50-35)% reduced Recovery rate
Recover Full Life at the end of the Effect"Kaom fought and killed for his people.
Kaom bled for his people.
And so the people gave, the people bled,
So their King might go on."
- Lavianga, Advisor to KaomRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.Unique Flask.
- Fixed a bug where
Hex Bloom SupportHex Bloom SupportSupport, Hex
Icon: *
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.Supported Skills have (0-28)% increased Hex Transfer range
Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies
Additional Effects From 1-20% Quality:
Supported Skills have (0.2-4)% increased Hex Transfer rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.indicated it could support Mark skills and
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
Deals (59.3-1075.5) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is (2.1-2.4) metres
(28-42)% more Damage per Curse applied
50% increased Debuff Duration per Curse applied
Applied Curses have 25% less Effect
This Gem can only Support Skill Gems requiring Level (24-70) or lower
You cannot Cast Supported Curse Spells
25% less Effect of Supported Curses
Additional Effects From 1-20% Quality:
Applied Curses have (1-20)% increased Effect
(1-20)% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Fixed a visual bug where
HydrospheresHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (65-110)%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.would pop out of existence.
- Fixed a bug where proliferating ailments did not show proliferation visuals when you had the Torturer's Gloves microtransaction equipped.
- Fixed a wonky interaction between the floor of the Atlas Hideout and certain Map Device microtransactions.
- Fixed a visual bug with the
Summon StatueSummon Statues SkinSkill Gem EffectYour Summoned Skeletons become animated statues
microtransaction when used in combination with the
Bismuth-Plated Summoner's AmuletBismuth-Plated Summoner's AmuletAmulet SkinChanges the appearance of your equipped Amulet to the Bismuth-Plated Summoner's Amulet, and turns your minions into living (or dead) constructs made of precious bismuth.
.
- Fixed a wonky interaction between the
Divergence DashDivergence Dash EffectSkill Gem EffectYour Dash becomes a Divergence Effect.
microtransaction,
Phasing and
Cat's Stealth buff visual effects.
- Fixed two client crashes.
Changes since the original post was made:
Updated the following note, regarding Ascendant Saboteur:
Old:
- The Saboteur Notable Passive Skill no longer provides "Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second" or "Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second". Instead, it now provides 15% increased Cooldown Recovery Rate and Hits have 15% chance to deal 50% more Area Damage.
New:
- The Saboteur Notable Passive Skill no longer provides "Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second", "Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second" or "Damage Penetrates 8% of Enemy Elemental Resistances". Instead, it now provides 15% increased Cooldown Recovery Rate and Hits have 15% chance to deal 50% more Area Damage.
Updated the following note:
Old:
- Lightning Tendrils now deals 1 to 6 Lightning Damage at gem level 1 (previously 1 to 4), scaling up to 75 to 1420 at gem level 20 (previously 55 to 1052). Stronger Pulses no longer deal 200% more Damage with Hits, instead Stronger Pulses always Critically Strike. Now releases a Stronger Pulse every 3 Pulses (previously every 4).
New:
- Lightning Tendrils now deals 1 to 6 Lightning Damage at gem level 1 (previously 1 to 4), scaling up to 75 to 1420 at gem level 20 (previously 55 to 1052), and has 130% Effectiveness of Added Damage at all gem levels (previously 100%). Stronger Pulses no longer deal 200% more Damage with Hits, instead Stronger Pulses always Critically Strike. Now releases a Stronger Pulse every 3 Pulses (previously every 4).
Added the following note:
- Quality on Phantasmal Lightning Tendrils now provides "Deals 0-30% less Damage" (previously 0-15%), and "Stronger Pulses deal 0-150% more Damage with Hits and Ailments" (previously 0-250%).
Updated the following note:
Old:
- The base projectile speed of Spark has been reduced. It now fires 3 additional Projectiles at gem level 1 (previously 4), and 7 at gem level 20 (unchanged).
New:
- The base projectile speed of Spark has been reduced by 25%. It now fires 3 additional Projectiles at gem level 1 (previously 4), and 7 at gem level 20 (unchanged).
Added the following note:
- The Assailum Unique Helmet now Grants Level 30 Snipe Skill (previously 20).
Updated the following note:
Old:
- (New) Gain Adrenaline for 1 second when you change Stance
New:
- (New) Remove Damaging Ailments when you Change Stance, Stance Skills have +6 seconds to Cooldown
Added the following note:
- Helmet enchantments that previously granted increased Absolution Duration now grant increased Sentinel of Absolution Duration, to match the corresponding enchantments for Dominating Blow. This has no functional impact in most cases, but means that the duration granted will not affect Vaal Absolution's soul gain prevention time.
Added the following notes:
- The Death and Rebirth quest in Ruthless no longer awards a Magic Crimson, Viridian or Cobalt Jewel. Instead, it now awards an Uncarved Gemstone.
- Reduced the chance for Normal items to drop from Part 2 of the Campaign, and reduced the chance for Normal and Magic items to drop in Map Areas.
Updated the following note:
Old:
- Splitting Steel now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged). It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113). Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4). It no longer has 50% less Area of Effect after Splitting. Splitting Steel projectiles can now only travel 45 units before splitting.
New:
- Splitting Steel now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged). It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113). Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4). It no longer has 50% less Area of Effect after Splitting, however the base radius of the gem has been lowered by 50% as well. This results in a smaller original area of impact and the same size areas for the impacts from split projectiles. Splitting Steel projectiles can now only travel 45 units before splitting.
Updated the following note:
Old:
- The Assailum Unique Helmet now Grants Level 30 Snipe Skill (previously 20).
New:
- The Assailum Unique Helmet now Grants Level 30 Snipe Skill (previously 20), and has +2 to maximum Snipe Stages.
Added the following section, under Miscellaneous Player Balance:
Previously, modifiers providing a "chance to avoid Interruption from Stuns" worked in an unintuitive and inconsistent way. These cancel out a stun entirely, preventing effects that happen when Stunned. However, due to an oversight, they did not do this if you blocked a hit that would stun you. This led to things like Cast when Stunned behaving inconsistently depending on whether you block a hit or not.
These modifiers will now also prevent stun-specific effects from blocked hits as well, and will be described as "chance to Ignore Stuns" to more clearly communicate their actual behaviour.
Updated the following notes:
Old:
- The Esh's Mirror Unique Shield is now found on the Vaal Spirit Shield basetype (previously Thorium Spirit Shield). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 12".
New:
- The Esh's Mirror Unique Shield is now found on the Vaal Spirit Shield basetype (previously Thorium Spirit Shield). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 15".
Old:
- The Esh's Mirror Unique Shield is now found on the Vaal Spirit Shield basetype (previously Thorium Spirit Shield). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 12". [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source.][a]
New:
- The Halcyon Unique Amulet no longer has 10-20% increased Cold Damage, and instead now has "Freezes you inflict spread to other Enemies with a Radius of 15".
Added the following note:
- The Eye of Terror Divination Card now awards Chayula's Flawless Breachstone.
We really hope you enjoy Path of Exile: Crucible. Thanks for your support!
Hotfixes
The following hotfixes were deployed after the 3.21.0 patch.
Hotfix 1
These are the patch notes for hotfix 1.[2]
- Fixed a bug where
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.would only hit enemies once.
- Fixed a crash that could occur when opening your last Mystery Box, and UI bugs related to this area.
You should restart your game client when possible to get these changes.
Hotfix 2
These are the patch notes for hotfix 2.[3]
- Fixed three instance crashes.
Changes will apply in areas created after this hotfix was deployed.
Hotfix 3
These are the patch notes for hotfix 3.[4]
- Fixed a bug where certain vendor recipes did not maintain an item's Crucible Passive Skill Tree properly.
- Fixed a bug where a skill was incorrectly connected to the Mastery in the Surge of Vigour cluster. If you had allocated this mastery through the incorrect path, the skill point will have been refunded for you.
- Fixed some problems with the chat version of the Chaosborn Armour Set's dialogue.
Hotfix 4
These are the patch notes for hotfix 4.[5]
- Fixed a bug where SSF characters could not claim rewards from the Free Track of Kirac's Vault. Affected characters should now enter a new instance of the Karui Shores and they will be able to claim their rewards there.
- Fixed a bug where Tiered MTX from previous leagues were not displaying the correct tiers.
- Fixed two more instance crashes.
Changes will apply in areas created after this hotfix was deployed.
Hotfix 5
These are the patch notes for hotfix 5.[6]
- Fixed a bug where Microtransactions awarded by the Paid Track of Kirac's Vault had not been awarded correctly. They are fixed now.
Changes will apply in areas created after this hotfix was deployed.
Hotfix 6
These are the patch notes for hotfix 6.[7]
- Attempting to pick up a Kirac Pass Free Track item with a full inventory will no longer delete the item.
- Fixed a problem where Kirac Pass Free Track rewards were available in Private leagues and in Ruthless. We have kept them enabled in HC SSF Ruthless Crucible for this league in order to maintain fairness in the ongoing Boss Kill Event.
Hotfix 7
These are the patch notes for hotfix 7.[8]
- Fixed a bug where clicking the Unclaimed Vault Pass Rewards icon could sometimes disconnect you.
- Fixed a bug in Private Leagues where the Unclaimed Vault Pass Rewards icon was permanently displaying.
You will need to restart your client to get the client changes in this hotfix.
Hotfix 8
These are the patch notes for hotfix 8.[9]
- Temporarily disabled the "Flasks you Use apply to Linked Targets" modifier on the
Ceinture of BenevolenceCeinture of Benevolence
Cloth BeltRequires Level 40(15-25)% increased Stun and Block Recovery+(20-40) to Dexterity
+(40-60) to maximum Mana
(10-7)% reduced Flask Charges used
Non-Unique Utility Flasks you Use apply to Linked Targets"Put your faith in me.
Our god demands it."
- High Templar Maxarius.Unique Belt.
Hotfix 9
These are the patch notes for hotfix 9.[10]
- Fixed a bug where it was possible to combine the Crucible Passive Skill Trees of a non-Unique Item and a Unique Item together in certain cases.
- Fixed a bug where it was still possible for critical strikes to inherently Ignite with the "Critical Strikes do not inherently Ignite" Fire Passive Skill Mastery allocated.
- Fixed a bug where critical strikes did not inherently Ignite.
- Fixed an instance crash.
Notes
- ↑ This bullet point should read as follows: "The Halcyon Unique Amulet no longer has 10-20% increased Cold Damage, and instead now has 'Freezes you inflict spread to other Enemies with a Radius of 12'."
References
- ↑ Community_Team (March 30, 2023). "Content Update 3.21.0 -- Path of Exile: Crucible". Official Path of Exile Forums. Retrieved April 16, 2023.
- ↑ Chris (April 7, 2023). "3.21.0 Hotfix 1". Official Path of Exile Forums. Retrieved April 11, 2023.
- ↑ Chris (April 7, 2023). "3.21.0 Hotfix 2". Official Path of Exile Forums. Retrieved April 11, 2023.
- ↑ Chris (April 8, 2023). "3.21.0 Hotfix 3". Official Path of Exile Forums. Retrieved April 11, 2023.
- ↑ Chris (April 8, 2023). "3.21.0 Hotfix 4". Official Path of Exile Forums. Retrieved April 11, 2023.
- ↑ Chris (April 8, 2023). "3.21.0 Hotfix 5". Official Path of Exile Forums. Retrieved April 11, 2023.
- ↑ Chris (April 9, 2023). "3.21.0 Hotfix 6". Official Path of Exile Forums. Retrieved April 11, 2023.
- ↑ Kieren_GGG (April 9, 2023). "3.21.0 Hotfix 7". Official Path of Exile Forums. Retrieved April 11, 2023.
- ↑ Kieren_GGG (April 9, 2023). "3.21.0 Hotfix 8". Official Path of Exile Forums. Retrieved April 11, 2023.
- ↑ Kieren_GGG (April 10, 2023). "3.21.0 Hotfix 9". Official Path of Exile Forums. Retrieved April 11, 2023.