Spirit charge

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Spirit Charges
Charge
Spirit Charge status icon.png
Required to use certain skills.

Spirit Charge is a kind of charge. It is a unique mechanic exclusive to Abyss-themed boss drops. For example, Lightpoacher grants the player character Spirit Burst, which consumes Spirit Charges to fire projectiles.

Several Abyssal monsters also use a version of Spirit Charges.

According to datamine, two Abyssal Liches - Amanamu, Liege of the Lightless and Ulaman, Sovereign of the Well - have the mod SpiritChargeTier3 - Recover 1% of Life when you lose a Spirit Charge (Hidden) (Intrinsic), allowing them to recover life upon using certain skills.

Unique items

ItemRequired levelStats
LightpoacherLightpoacher
Great Crown
Armour: (143-161)
Energy Shield: (29-33)
Requires Level 53, 59 Str, 59 IntHas 1 Abyssal Socket
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
The eyes of the living hold a glimmer of hope.
Don't waste it.
53Has 1 Abyssal Socket
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
LightpoacherLightpoacher
Great Crown
Armour: (143-161)
Energy Shield: (29-33)
Requires Level 53, 59 Str, 59 IntHas 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
The eyes of the living hold a glimmer of hope.
Don't waste it.
53Has 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
Hale NegatorHale Negator
Mind Cage
Energy Shield: (73-84)Requires Level 65, 138 IntHas 1 Abyssal Socket
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
65Has 1 Abyssal Socket
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
Hale NegatorHale Negator
Mind Cage
Energy Shield: (73-84)Requires Level 65, 138 IntHas 2 Abyssal Sockets
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
65Has 2 Abyssal Sockets
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge

Related modifiers

The following monster modifiers are related to Spirit Charge:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
SpiritChargeTier1Intrinsic1N/A
SpiritChargeTier2Intrinsic1Recover 4% of Life when you lose a Spirit Charge (Hidden)
SpiritChargeTier3Intrinsic1Recover 1% of Life when you lose a Spirit Charge (Hidden)

Version history

Version Changes
3.7.1
  • Abyss Monsters that consume Spirit Charges now heal for half as much health per charge consumed. This is to account for the life increases that Rare monsters received in 3.7.0.
  • Abyss monsters with the mod Recover 4% of Life when you lose a Spirit Charge (Hidden)SpiritChargeTier2
    Intrinsic
    Recover 4% of Life when you lose a Spirit Charge (Hidden)
    now Recover 4% of Life when you lose a Spirit Charge (down from 8%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • Lightless Grubs, including those spawned by Pitworms, no longer have 'spirits'. Abyss Rares absorb spirit charges from their stronger fallen allies. Because grubs can be spawned by the Pitworms indefinitely, this means the usually limited resource of spirits was being granted over and over by repeatedly spawning worms. These spirit charges grant life when expended, making for encounters that lasted indefinitely.
  • Added a short cooldown to the spirit-spending dive skill of the Wellwing Matriarch to reduce how frequently it can be used even when there are lots of sprits being absorbed.
3.1.0
  • Introduced to the game.

ru:Заряды духа