This article is about the variant of Estuary Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Estuary MapMap Level: 74 Map Tier: 7 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop level: 73Metadata Item class: Map
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
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Pride Before the FallPride Before the Fall8Kaom's Heart CorruptedAs Kaom slew the last of his kin, something deep inside him broke. And through the cracks, corruption, pure and black, spread forth.
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The JourneyThe Journey3Harbinger's OrbOh the places you will go, the sights you will see, the things you will meet.
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The King's HeartThe King's Heart8Kaom's Heart500 times Kaom's axe fell, 500 times Kaom's Heart splintered. Finally, all that remained was a terrible, heartless Fury.
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Item acquisition
Estuary Map can drop anywhere.
Recipes
Estuary Map can be created from the following recipes:
Amount
Part
Description
Meta
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Estuary MapEstuary MapMap Level: 74 Map Tier: 7 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Keepers
Estuary MapEstuary MapMap Level: 77 Map Tier: 10 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Mercenaries
Estuary MapEstuary MapMap Level: 73 Map Tier: 6 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Settlers
Estuary MapEstuary MapMap Level: 81 Map Tier: 14 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Necropolis
Estuary MapEstuary MapMap Level: 70 Map Tier: 3 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Affliction
Estuary MapEstuary MapMap Level: 69 Map Tier: 2 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ancestor
Estuary MapEstuary MapMap Level: 75 Map Tier: 8 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
The Forbidden Sanctum
Estuary MapEstuary MapMap Level: 70 Map Tier: 3 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Archnemesis
Estuary MapEstuary MapMap Level: 68 Map Tier: 1 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Scourge
Estuary MapEstuary MapMap Level: 69 Map Tier: 2 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Estuary MapEstuary MapMap Level: 82 Map Tier: 15 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Ritual
Estuary MapEstuary MapMap Level: 70 Map Tier: 3 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Estuary MapEstuary MapMap Level: 81 Map Tier: 14 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Harvest
Estuary MapEstuary MapMap Level: 71 Map Tier: 4 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Delirium
Estuary MapEstuary MapMap Level: 71 Map Tier: 4 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Metamorph
Estuary MapEstuary MapMap Level: 73 Map Tier: 6 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Blight
Estuary MapEstuary MapMap Level: 75 Map Tier: 8 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Legion
Estuary MapEstuary MapMap Level: 74 Map Tier: 7 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Synthesis
Estuary MapEstuary MapMap Level: 77 Map Tier: 10 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Betrayal
Estuary MapEstuary MapMap Level: 76 Map Tier: 9 Guild Character: sTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
War for the Atlas
Estuary MapEstuary MapMap Level: 79 Map Tier: 12 Guild Character: sTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Atlas of Worlds
Unique versions
The following unique items are derived from this base type.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.