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Return
Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target.
Mechanics
Only one projectile behavior can be applied each time a projectile hits a target. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain.
When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists—as is the case if it was fired by a trap or mine—the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once.
Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example,
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
will apply its debuff to each target a projectile hits. Skills such as
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
and
Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (15-16) Mana
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage
Creates 4 explosions
35% less Area Damage
(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as
FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite0.25% chance to Debilitate Enemies for 1 second on HitDeals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) RadiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
and
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
, is not an on-hit effect and occurs only when a projectile ceases to exist.
Related items
Active skill gems
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 220% Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cold Damage5% reduced Damage 1% chance to inflict Cold Exposure on Hit1% less Projectile SpeedProjectiles have 1% chance to Return to youDeals (9-972) to (13-1458) Cold Damage Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 |
Support skill gems
| Skill gem | ||||
|---|---|---|---|---|
Icon: R Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Placement speed1% increased Totem Duration1% increased Totem Range0.5% chance for Projectiles Fired by Supported Skills to ReturnSupported Skills will summon a Ballista Totem which uses that Skill Totem lasts 8 seconds Supported Skills deal (42-33)% less Damage Attacks used by Totem have 50% less Attack Speed Supported Skills have +2 to maximum number of Summoned Ballista Totems Supported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 8 |
Unique items
Currently, there are no available unique items that have stats related to return.