General's CryWarcry, AoE, Duration Level: (1-20) Cost: (15-19) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Maximum 5 Summoned Mirage Warriors Counts total Power of Enemies and Corpses in Range Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse Supported Strike Skills cannot target additional Enemies Attacks with Supported Skills count as Exerted Supported Skills deal (60-51)% less Damage Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered
Additional Effects From 1-20% Quality: Maximum +(0.05-1) Summoned Mirage WarriorsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
"Mirage Warriors" redirects here. For the clone created by The Saviour, see Reflection.
General's Cry is a warcryskill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors perform one linked attack skill, then disappear.
The gem has two parts: the active General's Cry, and General's Cry Support, which supports melee attack skills and allows them to be used by the summoned mirages.
Power: Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5
Unlike other warcries, General's Cry counts the total Power of Enemies and Corpses in range. The power of the corpse is dependent on the rarity of the monster itself; created corpses always count as normal rarity.
Corpses: Only one mirage can be summoned per corpse, regardless of warcry power. Corpses may be created with DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawned corpses' level matches the area level, up to a maximum of Level (20-80) Maximum of 10 corpses allowed
Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (self cast or with Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger Icon: W Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills Supported Triggered Spells deal 30% less Damage
Additional Effects From 1-20% Quality: Supported Channelling Skills deal (0.5-10)% increased Damage Supported Triggered Spells deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and CycloneCycloneAttack, AoE, Movement, Channelling, Melee Level: (1-20) Cost: (2-3) Mana Attack Speed: 300% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.). Alternatively, the CorpsewalkerCorpsewalker Carnal BootsEvasion: (178-257) Energy Shield: (36-52)Requires Level 55, 52 Dex, 52 IntTriggers Level 20 Corpse Walk when Equipped (80-120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, 1% increased Movement Speed For each nearby corpse, Regenerate 8.00 Life per secondEvery glorious conquest stands astride innocent bones. unique boots can be used, allowing automatic corpse generation for a smoother playstyle. Mirages may also be summoned from Raise ZombieRaise ZombieSpell, Minion Level: (1-20) Cost: (9-28) Mana Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies Minions have (0-38)% more Maximum Life
Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. minions in combination with Aukuna's WillAukuna's Will Clasped MittsEvasion: (114-162) Energy Shield: (24-35)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity (5-7)% increased Cast Speed (100-150)% increased Evasion and Energy Shield Raised Zombies have (80-100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun..
Exertion: General's Cry does not Exert attacks by the user, but attacks supported by General's Cry count as Exerted by it, allowing them to benefit from bonuses to Exerted attacks and apply Corrupted Blood when linked to Corrupting Cry SupportCorrupting Cry SupportAoE, Physical, Support, Warcry, Duration Icon: C Level: (1-20) Cost & Reservation Multiplier: 1000%Requires Level 31Supports warcry skills. Cannot modify the skills of minions.Supported Skills Cost Life instead of Mana Supported Skills have 20% less Area of Effect Corrupted Blood inflicted by Supported Warcries deals (45.9-601.5) base Physical Damage per second Supported Warcries inflict Corrupted Blood on the first enemy Hit by each Attack they Exert Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds Supported Warcries inflict 4 Corrupted Blood Debuffs
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. General's Cry does not benefit from Measured Fury.
Mirage Warriors: Mirages are separate entities that have access to one of the player's skills, behaving similar to other proxies, with the limitation of disappearing after a single attack animation.
Mirage Warriors do not grant the player on-hit effects such as leech, life gained on hit, or Rage SupportRage SupportSupport, Melee, Attack Icon: g Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills. Minions cannot gain rage.Gain 3 Rage on Attack Hit Supported Skills have (10-19)% increased Attack Speed while you have at least 10 Rage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. Detrimental on-hit effects such as reflected damage will not affect the player either.
Mirage Warriors can apply on-hit effects and ailments such as Curses, Wither, Impale, Bleed, Poison, Ignite, Shock, Chill and Freeze. They cannot trigger skills such as OskarmOskarm Nubuck GlovesEvasion: (109-122)Requires Level 52, 50 Dex(30-40)% increased Global Accuracy Rating +(40-50) to maximum Life -(20-10)% to Chaos Resistance +(10-12)% chance to Suppress Spell Damage Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark 2% increased AttackCritical Strike Chance per 200 Accuracy RatingLand and sea did not dissuade, nor did the Kelpie's maw; the wild beast crossed half the world to sate his hungry claw.'s Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed
Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or apply hexes socketed in Mark of SubmissionMark of Submission Unset RingRequires Level 24Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on HitSo great was the thaumaturgy of a bloodpriest's mark, that sacrifices soon welcomed their death., because they only have access to the attack skill General's Cry is linked to.
Mirage Warriors do not possess the player's global on-kill effects. (On-hit effects that require a killing blow such as Enemies Killed by your Hits are destroyed or Enemies Killed with Attack or Spell Hits Explode do work.)
Mirage Warriors do not use the player's movement speed or action speed, and appear to gain no speed from gem level.
Mirage Warriors are unable to be damaged, and are ignored by enemies. They are allies, but not minions.
Mirage Warriors do not benefit from buffs on themselves; they use the player's skill, which has the player's stats.
Nearbyally effects apply inconsistently to Mirage Warriors.
Victario's CharityVictario's Charity Laminated Kite ShieldChance to Block: 24% Armour: (113-133) Energy Shield: (23-27) Movement Speed: -3%Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life +(20-30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on HitA man's life is the greatest gift he can give.: Mirage Warriors' hits grant you frenzy charges, but their kills do not grant you power charges.[1]
KingmakerKingmaker Despot AxeTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew. and Dying BreathDying Breath Iron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 7.60% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to BlockAttack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead Carry wisdom for the living, If you are willing to give your life To listen. held by a Mirage Warrior do not grant their buffs to you.[2]
Mirage Warrior Behavior:
Mirage Warriors do not spawn all at once when the player uses General's Cry. Instead, spawns are staggered - the first mirage spawns ~300ms after the cast and subsequent mirages spawn one by one with an interval of ~200ms. It is not currently possible to reduce this interval. Active Mirages will finish their attack and despawn when using General's Cry again.
Spawning Mirage Warriors does not consume the corpse the warrior was spawned from, removing the need to generate corpses while fighting in a static arena.
Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to their target, except in the case of Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (227-417)% of base Effectiveness of Added Damage: (227-417)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: (5-8) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (177-408)% of base Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., where they instead teleport to their target as a player would.
Mirage Warriors will target the strongest enemy nearby (preferring unique monsters, then rares, and so on) when multiple targets are available. When using Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (143-264)% of base Effectiveness of Added Damage: (143-264)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed
Additional Effects From 1-20% Quality: Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage Maximum 6 Stages
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Mirage Warriors immediately begin channeling toward any target in their line of sight without moving first, which may exceed the damaging area of the skill.
When used with Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage Maximum 6 Stages
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., mirage warriors will channel to max stacks (assuming they have enough attack speed to reach max stacks before disappearing), then release upon reaching max stacks immediately, resulting in blade flurry's typical end-of-channel release behavior.
Mirage Warriors will disappear after one animation even with Fatal Flourish, preventing Repeats.[3]
When dual wielding, each Mirage Warrior will attack with a different weapon (or begin its attack with that weapon, in the case of channeling skills).
Appearance:
Mirage Warriors take the form of a Marauder (regardless of player class) with a red character effect. They will also have Skin TransferSkin TransferConsumableDestroys one item to apply its appearance to another.Click this item, then left click the item you wish to take the appearance from, then left click the item you wish to apply it to. The first item is destroyed but can later be recovered by shift clicking the transformed item.s of Karui-themed unique items based on the player's equipped weapons/shield:
1h Mace/Sceptre: Lavianga's WisdomLavianga's Wisdom War HammerOne Handed Mace Physical Damage: (33.8-39) to (80.6-93) Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage +70 to maximum Life +70 to maximum Mana 5% reduced Movement Speed (15-25)% increased Area of Effect (10-20)% increased Area Damage"The painful memories are the easiest to recall." - Lavianga, Advisor to Kaom
2h Mace: modified version of Lavianga's WisdomLavianga's Wisdom War HammerOne Handed Mace Physical Damage: (33.8-39) to (80.6-93) Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage +70 to maximum Life +70 to maximum Mana 5% reduced Movement Speed (15-25)% increased Area of Effect (10-20)% increased Area Damage"The painful memories are the easiest to recall." - Lavianga, Advisor to Kaom
2h Staff: modified version of Death's HandDeath's Hand Karui SceptreSceptre Physical Damage: (72-83) to (140-183) Critical Strike Chance: (8.75-10.50)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage (25-50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike"All are welcome in Hinekora's eternal home." - Karui Proverb
Any shield: Tukohama's FortressTukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood MagicTukohama knew that he could not lose a fight in his fortress. So he carried his fortress to the fight.
Additionally, they wear a variety of microtransactions such as the Bear Armour Pack, Wild Armour Pack, Bestiary HelmetBestiary HelmetHelmet SkinChanges the appearance of any equipped helmet to the Bestiary Helmet., Wasteland HornsWasteland HornsHelmet AttachmentAdds the Wasteland Horns to your headdress., Bear CloakBear CloakArmour AttachmentAdds the Bear Cloak Back Attachment to any equipped body armour., and Wrangler CrossbowWrangler CrossbowArmour AttachmentAdds the Wrangler Crossbow back attachment to any equipped body armour..
Gem level progression
Level
Mana Cost
Base duration
Warcry Speed
Less Damage
Exp.
Total Exp.
1
24
58
15
4.00 sec
—
60%
0
0
2
27
64
15
4.00 sec
2%
60%
118383
118383
3
30
71
15
4.10 sec
4%
59%
175816
294199
4
33
77
15
4.10 sec
6%
59%
254061
548260
5
36
83
16
4.20 sec
8%
58%
359090
907350
6
39
90
16
4.20 sec
10%
58%
498508
1405858
7
42
96
16
4.30 sec
12%
57%
682057
2087915
8
45
102
16
4.30 sec
14%
57%
921777
3009692
9
48
109
17
4.40 sec
16%
56%
1727879
4737571
10
50
113
17
4.40 sec
18%
56%
1138877
5876448
11
52
117
17
4.50 sec
20%
55%
1368233
7244681
12
54
121
17
4.50 sec
22%
55%
1638338
8883019
13
56
125
18
4.60 sec
24%
54%
1956648
10839667
14
58
130
18
4.60 sec
26%
54%
3655184
14494851
15
60
134
18
4.70 sec
28%
53%
3017327
17512178
16
62
138
18
4.70 sec
30%
53%
7793914
25306092
17
64
142
19
4.80 sec
32%
52%
15206031
40512123
18
66
146
19
4.80 sec
34%
52%
26185582
66697705
19
68
151
19
4.90 sec
36%
51%
62755923
129453628
20
70
155
19
4.90 sec
38%
51%
211877683
341331311
21
72
159
20
5.00 sec
40%
50%
—
—
22
74
—
20
5.00 sec
41%
50%
—
—
23
76
—
20
5.10 sec
42%
49%
—
—
24
78
—
20
5.10 sec
43%
49%
—
—
25
80
—
21
5.20 sec
44%
48%
—
—
26
82
—
21
5.20 sec
45%
48%
—
—
27
84
—
21
5.30 sec
46%
47%
—
—
28
86
—
21
5.30 sec
47%
47%
—
—
29
88
—
22
5.40 sec
48%
46%
—
—
30
90
—
22
5.40 sec
49%
46%
—
—
31
91
—
22
5.40 sec
49%
46%
—
—
32
92
—
22
5.40 sec
50%
45%
—
—
33
93
—
22
5.50 sec
50%
45%
—
—
34
94
—
22
5.50 sec
51%
45%
—
—
35
95
—
23
5.50 sec
51%
45%
—
—
36
96
—
23
5.50 sec
52%
44%
—
—
37
97
—
23
5.60 sec
52%
44%
—
—
38
98
—
23
5.60 sec
53%
44%
—
—
39
99
—
23
5.60 sec
53%
44%
—
—
40
100
—
23
5.60 sec
54%
43%
—
—
Item acquisition
General's Cry can drop anywhere.
Recipes
General's Cry can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop enabled
Spirited ResponseSpirited Response Cobalt JewelLimited to: 1 Radius: Medium(7-10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried RecentlyThe Purity Rebels fought with heart and soul, To free their empire from corruption. And the fires of war did merely serve, To temper the steel of their spirits.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Medium
(7-10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Mirage Warriors, Mirage Saviours and Mirage Chieftains spawned by General's Cry, The SaviourThe Saviour Legion SwordOne Handed Sword Physical Damage: (158.7-187.5) to (317.4-357.5) Critical Strike Chance: (5.40-5.60)% Attacks per Second: (1.30-1.34) Weapon Range: 1.1 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped (130-150)% increased Physical Damage Adds (16-22) to (40-45) Physical Damage (8-12)% increased Attack Speed (8-12)% increased Critical Strike ChanceOn the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light. But which one am I? unique Legion SwordLegion SwordOne Handed Sword Physical Damage: 53-98 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy Rating and Tawhoa's Chosen respectively can no longer be stunned.
Fixed a bug where General's Cry removed all existing Mirage Warriors, even if they had not yet completed their attacks. This included persistent duration-based ground effects, such as Spikes from EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee Level: (1-20) Cost: (8-13) Mana Attack Speed: 80% of base Attack Damage: (171-393)% of base Effectiveness of Added Damage: (171-393)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds (0-19)% more Area of Effect Shattering Spikes deal 30% less damage Maximum 15 Spikes Creates 5 fissures
Additional Effects From 1-20% Quality: Creates +(0.05-1) fissures +(0.15-3) Maximum SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Fixed a bug where Mirage Warriors (created by General's Cry) that used Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: (7-10) Mana Attack Damage: (249-458)% of base Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could not summon Sentinels of Dominance.