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General's Cry

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General's CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 4.00 sec
Use Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage Warriors
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
General's Cry skill icon.pngGeneral's Cry inventory icon.png
Acquisition
Area level: 24
Vendor Prices
Normal1x Orb of Alteration
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemGeneralsCry
"Mirage Warriors" redirects here. For the clone created by The Saviour, see Reflection.

General's Cry is a warcry skill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.

The gem has two parts, General's Cry the active skill and the closely associated General's Cry Support.

Skill functions and interactions

Counts total Power of Enemies and Corpses in Range.

Requires 1 Corpse per General even with Redblade Banner (3 corpses = 3 generals) does NOT work with Projectile skills UNLESS they have the MELEE tag as well.

Corpses: General's Cry works very well with DesecrateDesecrateSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (11-26) Mana
Cast Time: 0.60 sec
Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 1% chance to be a Forgotten CorpseBase duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Desecrate skill icon.png
(self casted or with Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger
Icon: W
Level: (1-20)
Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Channelling Skills deal 0.5% increased Damage
Supported Triggered Spells deal 0.5% increased Damage
Supported Skills have 0.5% increased Attack and Cast SpeedSupported Skills have 0.5% increased Effect of non-Damaging Ailments on Enemies
Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
You cannot Cast Supported Triggerable Spells directly
Supported Triggered Spells deal (0-9)% more Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
and CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
) to create corpses. Alternatively Corpsewalker boots which grant Level 20 Corpsewalk can be used allowing for smoother playstyle. It can also be used with the combination of Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (10-38) Mana
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
1% increased Minion Movement Speed
Raised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos Damage
Maximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill icon.png
and Module Error: Item link: No results found for search parameter "Aukuna's Will". who allows the zombies to be used as corpses. Corpses are not consumed when used by the skill.

Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker's War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors, Increasing the number of maximum exerts has ZERO effect on General's Cry rendering the Measured Fury notable worthless. They are considered separate entities from the player, but use the player's attacks, similar to totems.

Cooldown Recovery and Duration: When it comes to Cooldown Recovery General's Cry is a bit different, while it might seem like a good idea to have the ability on as low of a cooldown as possible it could actually be the opposite. This is entirely skill dependent. For close range skills such as Earthshatter Mirage Warriors still have to path to their target(s) meaning that should you cast General's Cry too quickly then not all of the Mirage Warriors will find a target in time. On the other hand we have Teleporting skills like Flicker Strike that will instantly travel to their target(s) on cast allowing for more Mirage Warriors to reach their target(s) between General's Cry casts. Increases and reductions to duration has an affect on how long the Mirage Warriors "live" to path / use their attacks and NOT how long they channel.

Mirage Warriors: Mirage Warriors do not grant on hit effects such as Life Gain on Hit, Leech, Rage Support, Corrupting Fever etc...Mirage Warriors also do not grant on kill effects from weapons or spells such as the Frenzy charge on kill modifier on Daresso's Passion or from Blood Rage, However they do cause things such as Herald of Ash / Herald of Ice and The Great Old One's Tentacles on kill effects to activate. Mirage Warriors do apply global on hit effects and ailments such as (Ex: Dreadarc) Curses, Impale, Bleed, Poison, Ignite, Shock, Chill and Freeze. They do not apply trigger on hit effects such as Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy. Mirage Warriors do not appear to gain movement speed (outside of gem quality) though this requires further testing.

Mirage Warrior Behavior: Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png
where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available. When using Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-110)% of base
Effectiveness of Added Damage: (95-110)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
or Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-45)% of base
Effectiveness of Added Damage: (32-45)%
Radius: 14 / 17 / 19
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage
20% more Damage with Hits and Ailments for each stage
(14-75) to (20-113) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Flurry skill icon.png
Mirage Warriors immediately begin channeling toward any target in their line of sight which may exceed the damaging area of the skill.

Mirage Spawning: Mirage Warriors do not spawn all at once when you use General's Cry. Instead, the first mirage spawns ~300ms after the cast and subsequent mirages spawn one by one with an interval of ~200ms. It doesn't seem to be possible to reduce these spawning timings. Active Mirages will finish their attack and despawn when using General's Cry again.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
Warcry
Speed
Exp.Total Exp.
12405800%0%150%00.00 sec000 sec0%4.00 sec0%N/A00
22706400%0%150%00.00 sec000 sec0%4.00 sec0%2%118383118383
33007100%0%150%00.00 sec000 sec0%4.10 sec0%4%175816294199
43307700%0%150%00.00 sec000 sec0%4.10 sec0%6%254061548260
53608300%0%160%00.00 sec000 sec0%4.20 sec0%8%359090907350
63909000%0%160%00.00 sec000 sec0%4.20 sec0%10%4985081405858
74209600%0%160%00.00 sec000 sec0%4.30 sec0%12%6820572087915
845010200%0%160%00.00 sec000 sec0%4.30 sec0%14%9217773009692
948010900%0%170%00.00 sec000 sec0%4.40 sec0%16%17278794737571
1050011300%0%170%00.00 sec000 sec0%4.40 sec0%18%11388775876448
1152011700%0%170%00.00 sec000 sec0%4.50 sec0%20%13682337244681
1254012100%0%170%00.00 sec000 sec0%4.50 sec0%22%16383388883019
1356012500%0%180%00.00 sec000 sec0%4.60 sec0%24%195664810839667
1458013000%0%180%00.00 sec000 sec0%4.60 sec0%26%365518414494851
1560013400%0%180%00.00 sec000 sec0%4.70 sec0%28%301732717512178
1662013800%0%180%00.00 sec000 sec0%4.70 sec0%30%779391425306092
1764014200%0%190%00.00 sec000 sec0%4.80 sec0%32%1520603140512123
1866014600%0%190%00.00 sec000 sec0%4.80 sec0%34%2618558266697705
1968015100%0%190%00.00 sec000 sec0%4.90 sec0%36%62755923129453628
2070015500%0%190%00.00 sec000 sec0%4.90 sec0%38%211877683341331311
2172015900%0%200%00.00 sec000 sec0%5.00 sec0%40%-3413313110
22740000%0%200%00.00 sec000 sec0%5.00 sec0%41%00
23760000%0%200%00.00 sec000 sec0%5.10 sec0%42%00
24780000%0%200%00.00 sec000 sec0%5.10 sec0%43%00
25800000%0%210%00.00 sec000 sec0%5.20 sec0%44%00
26820000%0%210%00.00 sec000 sec0%5.20 sec0%45%00
27840000%0%210%00.00 sec000 sec0%5.30 sec0%46%00
28860000%0%210%00.00 sec000 sec0%5.30 sec0%47%00
29880000%0%220%00.00 sec000 sec0%5.40 sec0%48%00
30900000%0%220%00.00 sec000 sec0%5.40 sec0%49%00
31910000%0%220%00.00 sec000 sec0%5.40 sec0%49%00
32920000%0%220%00.00 sec000 sec0%5.40 sec0%50%00
33930000%0%220%00.00 sec000 sec0%5.50 sec0%50%00
34940000%0%220%00.00 sec000 sec0%5.50 sec0%51%00
35950000%0%230%00.00 sec000 sec0%5.50 sec0%51%00
36960000%0%230%00.00 sec000 sec0%5.50 sec0%52%00
37970000%0%230%00.00 sec000 sec0%5.60 sec0%52%00
38980000%0%230%00.00 sec000 sec0%5.60 sec0%53%00
39990000%0%230%00.00 sec000 sec0%5.60 sec0%53%00
401000000%0%230%00.00 sec000 sec0%5.60 sec0%54%00

Read also the table in General's Cry Support article.

Item acquisition
Questionmark.png

Threshold jewels

The following threshold jewels augment General's Cry:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect General's Cry. No results found

Alternate skill effects

General's Cry has the following alternate skill effects:

ItemEffect(s)
Celestial Warcry EffectCelestial Warcry EffectSkill Gem EffectYour Warcry becomes a Celestial Effect.Your Warcry becomes a Celestial Effect.

Version history

Version Changes
3.14.0
  • Mirage Warriors now channel for a duration of 0.6 seconds (previously 1 second).
3.12.0
  • Now has alternative gem quality:[1]
Anomalous: 2% increased Warcry Speed (per 1% quality)
Divergent: Mirrage Warriors have 2% increased Movement Speed (per 1% quality)
3.11.1c
  • Mirage Warriors, Mirage Saviours and Mirage Chieftains spawned by General's CryGeneral's CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 4.00 sec
    Use Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies and Corpses in Range
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    General's Cry skill icon.png
    , Module Error: Item link: No results found for search parameter "The Saviour". unique Module Error: Item link: No results found for search parameter "Legion Sword". and Module Error: No skills found with q_where = skill.active_skill_name="Tawhoa's Chosen" respectively can no longer be stunned.
3.11.1
  • Fixed a bug where General's Cry removed all existing Mirage Warriors, even if they had not yet completed their attacks. This included persistent duration-based ground effects, such as Spikes from EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-160)% of base
    Effectiveness of Added Damage: (125-160)%
    Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
    Spikes deal 3% less Damage
    Deals (125-160)% of Base Attack Damage
    Base duration is 6 seconds
    Shattering Spikes deal 30% less damage
    Creates 5 fissures
    Maximum 15 Spikes
    (0-19)% more Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthshatter skill icon.png
    .
  • Fixed a bug where Mirage Warriors (created by General's Cry) that used Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-190)% of base
    Effectiveness of Added Damage: (165-190)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage
    Base duration is 1 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    Base secondary duration is 20 seconds
    25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    could not summon Sentinels of Dominance.
  • Fixed a bug where Mirage Warriors, Mirage Chieftains and Mirage Saviours were unable to deal damage when you had allocated the Ancestral Bond keystone passive.
3.11.0
  • General's Cry has been added to the game.

References

  1. Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Official Path of Exile Forums. Retrieved July 1, 2021.


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