General's Cry
General's CryWarcry, AoE, Duration
Level: (1-20)
Use Time: 0.80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4-4.9) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage Warriors
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (45-36)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Drop level: 24Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemGeneralsCry
General's Cry is a warcry skill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.
The gem has two parts, General's Cry the active skill and the closely associated General's Cry Support.
Skill functions and interactions
Counts total Power of Enemies and Corpses in Range.
Requires 1 Corpse per General even with Redblade Banner (3 corpses = 3 generals) does NOT work with Projectile skills UNLESS they have the MELEE tag as well.
Corpses: General's Cry works very well with DesecrateDesecrateSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (11-26) Mana
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second
Base duration is 4 seconds
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowed
Additional Effects per 1% Quality:
1% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (self cast or with
Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
Supported Triggered Spells deal 30% less Damage
You cannot Cast Supported Triggerable Spells directly
Additional Effects per 1% Quality:
Supported Channelling Skills deal 0.5% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee Strike Range
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
Maximum (3-6) Stages
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) to create corpses. Alternatively Corpsewalker boots which grant Level 20 Corpsewalk can be used allowing for smoother playstyle. It can also be used with the combination of
Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (9-28) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Maximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Additional Effects per 1% Quality:
1% increased Minion Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and
Aukuna's WillAukuna's Will
Clasped MittsEvasion: (114-162)
Energy Shield: (24-35)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun. who allows the zombies to be used as corpses. Corpses are not consumed when used by the skill.
Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker's War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors, Increasing the number of maximum exerts has ZERO effect on General's Cry rendering the Measured Fury notable worthless. They are considered separate entities from the player, but use the player's attacks, similar to totems.
Mirage Warriors: Mirage Warriors do not grant on hit effects such as Life Gain on Hit, Leech, Rage Support, Corrupting Fever etc...Mirage Warriors also do not grant on kill effects from weapons or spells such as the Frenzy charge on kill modifier on Daresso's Passion or from Blood Rage, However they do cause things such as Herald of Ash / Herald of Ice and The Great Old One's Tentacles on kill effects to activate. Mirage Warriors do apply global on hit effects and ailments such as (Ex: Dreadarc) Curses, Impale, Bleed, Poison, Ignite, Shock, Chill and Freeze. They do not apply trigger on hit effects such as Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy. Mirage Warriors do not appear to gain movement speed (outside of gem quality) though this requires further testing.
Mirage Warrior Behavior: Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-230)% of base
Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available. When using
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-121)% of base
Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed
Additional Effects per 1% Quality:
0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
20% more Damage with Hits and Ailments for each stage
Additional Effects per 1% Quality:
0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Mirage Warriors immediately begin channeling toward any target in their line of sight which may exceed the damaging area of the skill.
Mirage Spawning: Mirage Warriors do not spawn all at once when you use General's Cry. Instead, the first mirage spawns ~300ms after the cast and subsequent mirages spawn one by one with an interval of ~200ms. It doesn't seem to be possible to reduce these spawning timings. Active Mirages will finish their attack and despawn when using General's Cry again.
Mirage Warriors take the form of a Marauder (regardless of player class) with a red character effect. They will also have Skin TransferSkin TransferConsumableDestroys one item to apply its appearance to another.Click this item, then left click the item you wish to take the appearance from, then left click the item you wish to apply it to. The first item is destroyed but can later be recovered by shift clicking the transformed item.
s of Karui-themed unique items based on the player's equipped weapons/shield:
- 1h Mace/Sceptre:
Lavianga's WisdomLavianga's Wisdom
War HammerOne Handed Mace
Physical Damage: (33.8-39) to (80.6-93)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15-25)% increased Area of Effect
(10-20)% increased Area Damage"The painful memories are the easiest to recall."
- Lavianga, Advisor to Kaom - 2h Mace: modified version of
Lavianga's WisdomLavianga's Wisdom
War HammerOne Handed Mace
Physical Damage: (33.8-39) to (80.6-93)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15-25)% increased Area of Effect
(10-20)% increased Area Damage"The painful memories are the easiest to recall."
- Lavianga, Advisor to Kaom - 2h Staff: modified version of
Death's HandDeath's Hand
Karui SceptreSceptre
Physical Damage: (72-83) to (140-183)
Critical Strike Chance: (7.50%-9.00%)
Attacks per Second: 1.50
Weapon Range: 11Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike"All are welcome in Hinekora's eternal home."
- Karui Proverb - Wand: empty
- Remaining weapons: Ultimate Chaos/Kaom-style unreleased weapons
- Any shield:
Tukohama's FortressTukohama's Fortress
Ebony Tower ShieldChance to Block: 25%
Armour: (357-411)
Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood MagicTukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
Additionally, they wear a variety of microtransactions such as the Bear Armour Pack, Wild Armour Pack, Bestiary HelmetBestiary HelmetHelmet SkinChanges the appearance of any equipped helmet to the Bestiary Helmet.
,
Wasteland HornsWasteland HornsHelmet AttachmentAdds the Wasteland Horns to your headdress.
,
Bear CloakBear CloakArmour AttachmentAdds the Bear Cloak Back Attachment to any equipped body armour.
, and
Wrangler CrossbowWrangler CrossbowArmour AttachmentAdds the Wrangler Crossbow back attachment to any equipped body armour.
.
Gem level progression
Level | ![]() | ![]() | Base duration | Warcry Speed | Less Damage | Exp. | Total Exp. |
---|---|---|---|---|---|---|---|
1 | 24 | 58 | 4.00 sec | N/A | 45% | 0 | 0 |
2 | 27 | 64 | 4.00 sec | 2% | 45% | 118383 | 118383 |
3 | 30 | 71 | 4.10 sec | 4% | 44% | 175816 | 294199 |
4 | 33 | 77 | 4.10 sec | 6% | 44% | 254061 | 548260 |
5 | 36 | 83 | 4.20 sec | 8% | 43% | 359090 | 907350 |
6 | 39 | 90 | 4.20 sec | 10% | 43% | 498508 | 1405858 |
7 | 42 | 96 | 4.30 sec | 12% | 42% | 682057 | 2087915 |
8 | 45 | 102 | 4.30 sec | 14% | 42% | 921777 | 3009692 |
9 | 48 | 109 | 4.40 sec | 16% | 41% | 1727879 | 4737571 |
10 | 50 | 113 | 4.40 sec | 18% | 41% | 1138877 | 5876448 |
11 | 52 | 117 | 4.50 sec | 20% | 40% | 1368233 | 7244681 |
12 | 54 | 121 | 4.50 sec | 22% | 40% | 1638338 | 8883019 |
13 | 56 | 125 | 4.60 sec | 24% | 39% | 1956648 | 10839667 |
14 | 58 | 130 | 4.60 sec | 26% | 39% | 3655184 | 14494851 |
15 | 60 | 134 | 4.70 sec | 28% | 38% | 3017327 | 17512178 |
16 | 62 | 138 | 4.70 sec | 30% | 38% | 7793914 | 25306092 |
17 | 64 | 142 | 4.80 sec | 32% | 37% | 15206031 | 40512123 |
18 | 66 | 146 | 4.80 sec | 34% | 37% | 26185582 | 66697705 |
19 | 68 | 151 | 4.90 sec | 36% | 36% | 62755923 | 129453628 |
20 | 70 | 155 | 4.90 sec | 38% | 36% | 211877683 | 341331311 |
21 | 72 | 159 | 5.00 sec | 40% | 35% | N/A | N/A |
22 | 74 | N/A | 5.00 sec | 41% | 35% | N/A | N/A |
23 | 76 | N/A | 5.10 sec | 42% | 34% | N/A | N/A |
24 | 78 | N/A | 5.10 sec | 43% | 34% | N/A | N/A |
25 | 80 | N/A | 5.20 sec | 44% | 33% | N/A | N/A |
26 | 82 | N/A | 5.20 sec | 45% | 33% | N/A | N/A |
27 | 84 | N/A | 5.30 sec | 46% | 32% | N/A | N/A |
28 | 86 | N/A | 5.30 sec | 47% | 32% | N/A | N/A |
29 | 88 | N/A | 5.40 sec | 48% | 31% | N/A | N/A |
30 | 90 | N/A | 5.40 sec | 49% | 31% | N/A | N/A |
31 | 91 | N/A | 5.40 sec | 49% | 31% | N/A | N/A |
32 | 92 | N/A | 5.40 sec | 50% | 30% | N/A | N/A |
33 | 93 | N/A | 5.50 sec | 50% | 30% | N/A | N/A |
34 | 94 | N/A | 5.50 sec | 51% | 30% | N/A | N/A |
35 | 95 | N/A | 5.50 sec | 51% | 30% | N/A | N/A |
36 | 96 | N/A | 5.50 sec | 52% | 29% | N/A | N/A |
37 | 97 | N/A | 5.60 sec | 52% | 29% | N/A | N/A |
38 | 98 | N/A | 5.60 sec | 53% | 29% | N/A | N/A |
39 | 99 | N/A | 5.60 sec | 53% | 29% | N/A | N/A |
40 | 100 | N/A | 5.60 sec | 54% | 28% | N/A | N/A |
Gem quality
Type | Stats (per 1% quality) | Weight |
---|---|---|
Superior | 0.5% increased Cooldown Recovery Rate | 50 |
Anomalous | 2% increased Warcry Speed | 100 |
Divergent | Mirage Warriors have 2% increased Movement Speed | 50 |
Item acquisition
General's Cry can drop anywhere.
Recipes
General's Cry can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | ![]() ![]() ![]() - Ezomyte Proverb ![]() | Random level 20 gem | A |
8 | ![]() ![]() ![]() Alternate Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. ![]() | Random level 19 gem with 19% alternative quality | A |
8 | ![]() ![]() ![]() Alternate Quality: +23% CorruptedEvery obsession began with a single, innocent taste. ![]() | Random corrupted level 21 gem with 23% alternative quality | A |
3 | ![]() ![]() ![]() Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter ![]() | Random gem with 20% quality | A |
1 | ![]() Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack. ![]() | Random gem with 1–20% quality | A |
1 | ![]() ![]() ![]() ![]() | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 Clarissa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment General's Cry:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Note that the list does not include jewels that affects warcries in general.
Related helmet enchantments
The following helmet enchantments affect General's Cry.
Name | ![]() | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment General's Cry Additional Mirage Warrior 1 | 75 | Eternal Labyrinth | General's Cry has +1 to maximum number of Mirage Warriors | helmet 100 |
Enchantment General's Cry Cooldown Speed 1 | 66 | Merciless Labyrinth | General's Cry has 20% increased Cooldown Recovery Rate | helmet 100 |
Enchantment General's Cry Cooldown Speed 2 | 75 | Eternal Labyrinth | General's Cry has 30% increased Cooldown Recovery Rate | helmet 100 |
Alternate skill effects
General's Cry has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Warcry Effect![]() ![]() | Your Warcry becomes a Celestial Effect. |
Wolf Howl Warcry Effect![]() ![]() | Your Warcry becomes a Wolf Howl Effect. |
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.14.0 |
|
3.12.0 |
|
3.11.1c |
|
3.11.1 |
|
3.11.0 |
|
References
- ↑ Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Official Path of Exile Forums. Retrieved July 1, 2021.