Ascendant
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Ascendant
The Ascendant is the Ascendancy class for Scions.
Overview
The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.
The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.
Skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Dexterity | +40 to Dexterity [1] |
Dexterity and Intelligence | +20 to Dexterity and Intelligence [1] |
Intelligence | +40 to Intelligence [1] |
Strength | +40 to Strength [1] |
Strength and Dexterity | +20 to Strength and Dexterity [1] |
Strength and Intelligence | +20 to Strength and Intelligence [1] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passives |
---|---|---|---|
Berserker | Inherent Rage Loss starts 1 second later Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently |
Strength Passive Point | |
Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite 10% increased Strength 20% increased Warcry Buff Effect |
Strength Passive Point | |
Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned |
Strength Passive Point | |
Path of the Marauder | Can Allocate Passives from the Marauder's starting point | Marauder Ascendancy | Passive Point |
Guardian | Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies Every 4 seconds, Regenerate 50% of Life over one second If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage |
Strength and Intelligence Passive Point | |
Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Arcane Surge grants 10% more Spell Damage to you |
Strength and Intelligence Passive Point | |
Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage |
Strength and Intelligence Passive Point | |
Path of the Templar | Can Allocate Passives from the Templar's starting point | Templar Ascendancy | Passive Point |
Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage |
Intelligence Passive Point | |
Necromancer | Minions deal 30% increased Damage Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect |
Intelligence Passive Point | |
Occultist | You can apply an additional Curse Regenerate 1.5% of Energy Shield per second 10% increased Effect of your Curses Cannot Be Stunned while you have Energy Shield |
Intelligence Passive Point | |
Path of the Witch | Can Allocate Passives from the Witch's starting point | Witch Ascendancy | Passive Point |
Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike |
Dexterity and Intelligence Passive Point | |
Saboteur | 25% chance to Blind Enemies on Hit 15% increased Cooldown Recovery Rate 30% increased Area of Effect Hits have 15% chance to deal 50% more Area Damage |
Dexterity and Intelligence Passive Point | |
Trickster | 2% of Damage Leeched as Energy Shield 2% more Damage for each different type of Mastery you have Allocated Prevent +6% of Suppressed Spell Damage while on Full Energy Shield Nearby Enemy Monsters' Action Speed is at most 92% of base value |
Dexterity and Intelligence Passive Point | |
Path of the Shadow | Can Allocate Passives from the Shadow's starting point | Shadow Ascendancy | Passive Point |
Deadeye | Gain a Frenzy Charge every 3 seconds while Moving Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind |
Dexterity Passive Point | |
Pathfinder | Removes Bleeding when you use a Flask 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Flasks gain 3 Charges every 3 seconds 25% chance for Flasks you use to not consume Charges |
Dexterity Passive Point | |
Warden | You can have an additional Tincture active Attack Damage Penetrates 8% of Enemy Elemental Resistances +20% chance to Suppress Spell Damage |
Dexterity Passive Point | |
Path of the Ranger | Can Allocate Passives from the Ranger's starting point | Ranger Ascendancy | Passive Point |
Champion | Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage Melee Hits have 50% chance to Fortify 15% increased effect of Non-Curse Auras from your Skills |
Strength and Dexterity Passive Point | |
Gladiator | Inherent Bonuses from Dual Wielding are doubled Gain 50% Chance to Block from Equipped Shield instead of the Shield's value 25% chance to Aggravate Bleeding on targets you Hit with Attacks Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50% |
Strength and Dexterity Passive Point | |
Slayer | Life Leech effects are not removed when Unreserved Life is Filled Culling Strike 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage |
Strength and Dexterity Passive Point | |
Path of the Duelist | Can Allocate Passives from the Duelist's starting point | Duelist Ascendancy | Passive Point |
Version history
Version | Changes |
---|---|
3.25.0 |
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2.2.2 |
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