Attack Mastery

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Bonuses from the Attack Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.

Version history

Version Changes
3.21.0
  • Introduced a new Stun Mastery, which replaces the Attack Mastery in the Goliath passive cluster, the Life Mastery in the Unfaltering passive cluster, and is also found on in the new Trial of the Faith, Conjured Barrier and Perfectionist passive clusters.
  • 5 of the 6 Attack Masteries are replaced:
    • (New) Non-Vaal Strike Skills target 1 additional nearby Enemy
    • (New) Remove Damaging Ailments when you Change Stance, Stance Skills have +6 seconds to Cooldown
    • (New) Monsters cannot Block your Attacks
    • (New) 5% increased Attack Speed per Enemy in Close Range
    • (New) Nearby Enemies are Intimidated while you have Rage
    • (Unchanged) +3 to Melee Strike Range
    • (Removed) Strike Skills target 1 additional nearby Enemy
    • (Removed) 50% increased Mana Reservation Efficiency of Stance Skills
    • (Removed) 40% increased Melee Damage with Hits at Close Range
    • (Removed) 1% increased Attack Damage per 16 Strength
    • (Removed) Ruthless Hits Intimidate Enemies for 4 seconds
3.20.0
  • Added a new Attack Mastery that provides "Strike Skills target 1 additional nearby Enemy", which replaces the "Strike Skills target additional Enemies can do so from 30% further away" Mastery.
3.16.0
  • Introduced to the game.