Rational Doctrine

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Rational Doctrine
Cobalt Jewel
<Three random synthesis implicit modifiers>You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
Logic wanes in shining faith, and in rationalism, ardour dims
Thus, the cynic and the zealot are divided
But can they not be one and the same?
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Acquisition
Drop restricted
Drops from Uber Venarius.
Vendor Offer
8x Alchemy Shard
Metadata
Item class: Jewel

Rational Doctrine is a unique synthesised Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Mechanics and interactions

Consecrated Ground

Profane Ground

25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute is a property inherited by your skills. It'll work even when the critical strikes are inflicted by proxies such as traps, mines and totems.

Effects from the player's consecrated ground and profane ground will linger on you, allies, and enemies for 4 seconds after the effect would normally be removed. This also applies to additional effects such as the modifiers found on Gifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
God blesses those who bless themselves.
or Bottled FaithBottled Faith
Sulphur Flask
Lasts (5.60-6.80) Seconds
Consumes 40 of 60 Charges on use
40% increased Damage
Requires Level 27Creates Consecrated Ground on Use(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
A tourniquet for the soul, squeezing ethereal into physical.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, as entities will be considered "on Consecrated Ground/Profane Ground" while the linger effect is active. Note that the linger effect applies to any sources of these ground effects, not just those created by the modifiers from the jewel. This stat stacks additively with similar modifiers found on Ascendant's Inquisitor and Inquisitor's Pious Path.

If Strength and Intelligence are tied for highest attribute, both Consecrated Ground and Profane Ground can be created.

Scions and Templars using Crystallised OmniscienceCrystallised Omniscience
Onyx Amulet
Requires Level 61+(10-16) to all AttributesModifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 15 Omniscience
Penetrate 1% Elemental Resistances per 15 Omniscience
Attribute Requirements can be satisfied by (15-25)% of Omniscience
That winter, scorched refugees emerged from the shrine,
speaking only in strange tongues. They prayed to a new
symbol of power, not out of love, but out of fear.
have equal default strength and intelligence, enabling both effects.

Synthesised implicit modifiers

Rational Doctrine drops with three of the following synthesised implicit modifiers:

Req.
lvl.
Modifier
1 +(21-35) to Accuracy Rating
1 +(36-50) to Accuracy Rating
1 (2-3)% increased Damage with Ailments
1 (4-5)% increased Damage with Ailments
1 2% increased Damage
1 (3-4)% increased Damage
1 (1-2)% increased Area of Effect
1 (3-5)% increased Area of Effect
1 1% increased Attack and Cast Speed
1 0.2% of Attack Damage Leeched as Life
1 1% increased Attack Speed
1 1% increased Attack Speed
1 2% increased Attack Speed
1 2% increased Attack Speed
1 2% increased Attack Speed
1 2% increased Attack Speed
1 2% increased Attack Speed
1 2% increased Attack Speed
1 2% increased Attack Speed
1 (16-20)% chance to Ignore Stuns while Casting
1 (8-10)% chance to Avoid being Stunned
1 (1-2)% increased Attack Speed with Axes
1 3% increased Attack Speed with Axes
1 (3-4)% increased Physical Damage with Axes
1 (5-6)% increased Physical Damage with Axes
1 (2-3)% increased Damage with Bleeding
1 (4-5)% increased Damage with Bleeding
1 (1-2)% increased Attack Speed with Bows
1 3% increased Attack Speed with Bows
1 (3-4)% increased Physical Damage with Bows
1 (5-6)% increased Physical Damage with Bows
1 (2-3)% increased Burning Damage
1 (4-5)% increased Burning Damage
1 1% increased Cast Speed
1 1% increased Cast Speed
1 2% increased Cast Speed
1 2% increased Cast Speed
1 2% increased Cast Speed
1 2% increased Cast Speed
1 2% increased Cast Speed
1 2% increased Cast Speed
1 (1-2)% increased Cast Speed while Dual Wielding
1 3% increased Cast Speed while Dual Wielding
1 (1-2)% increased Cast Speed while holding a Shield
1 3% increased Cast Speed while holding a Shield
1 (1-2)% increased Cast Speed while wielding a Staff
1 3% increased Cast Speed while wielding a Staff
1 Attacks have (1-2)% chance to cause Bleeding
1 Attacks have 3% chance to cause Bleeding
1 (1-2)% chance to Freeze
1 3% chance to Freeze
1 (1-2)% chance to Ignite
1 3% chance to Ignite
1 (1-2)% chance to Poison on Hit
1 3% chance to Poison on Hit
1 (1-2)% chance to Shock
1 3% chance to Shock
1 (2-3)% increased Chaos Damage
1 (4-5)% increased Chaos Damage
1 +(2-3)% to Chaos Resistance
1 (1-2)% increased Attack Speed with Claws
1 3% increased Attack Speed with Claws
1 (3-4)% increased Physical Damage with Claws
1 (5-6)% increased Physical Damage with Claws
1 (2-3)% increased Cold Damage
1 (2-3)% increased Cold Damage
1 (2-3)% increased Cold Damage
1 (2-3)% increased Cold Damage
1 (2-3)% increased Cold Damage
1 (4-5)% increased Cold Damage
1 (4-5)% increased Cold Damage
1 (4-5)% increased Cold Damage
1 (4-5)% increased Cold Damage
1 (4-5)% increased Cold Damage
1 +(2-3)% to Cold Resistance
1 +(2-3)% to Cold Resistance
1 +(2-3)% to Cold Resistance
1 +(2-3)% to Cold Resistance
1 +(4-5)% to Cold Resistance
1 +(4-5)% to Cold Resistance
1 +(4-5)% to Cold Resistance
1 +(4-5)% to Cold Resistance
1 +2% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 +(3-4)% to Global Critical Strike Multiplier
1 (1-2)% increased Attack Speed with Daggers
1 3% increased Attack Speed with Daggers
1 (3-4)% increased Physical Damage with Daggers
1 (5-6)% increased Physical Damage with Daggers
1 (2-3)% increased Damage over Time
1 (4-5)% increased Damage over Time
1 +(2-3) to Dexterity
1 +(2-3) to Dexterity
1 +(2-3) to Dexterity
1 +(2-3) to Dexterity
1 +(4-5) to Dexterity
1 +(4-5) to Dexterity
1 +(4-5) to Dexterity
1 +(4-5) to Dexterity
1 (2-3)% increased Elemental Damage
1 (2-3)% increased Elemental Damage
1 (2-3)% increased Elemental Damage
1 (4-5)% increased Elemental Damage
1 (4-5)% increased Elemental Damage
1 (4-5)% increased Elemental Damage
1 +(3-4) to maximum Energy Shield
1 +(3-4) to maximum Energy Shield
1 +(3-4) to maximum Energy Shield
1 +(3-4) to maximum Energy Shield
1 +(3-4) to maximum Energy Shield
1 +(3-4) to maximum Energy Shield
1 +(5-6) to maximum Energy Shield
1 +(5-6) to maximum Energy Shield
1 +(5-6) to maximum Energy Shield
1 0.2% of Spell Damage Leeched as Energy Shield
1 Gain (1-2) Energy Shield per Enemy Hit with Attacks
1 Regenerate 0.2% of Energy Shield per second
1 (2-3)% increased Fire Damage
1 (2-3)% increased Fire Damage
1 (2-3)% increased Fire Damage
1 (2-3)% increased Fire Damage
1 (2-3)% increased Fire Damage
1 (4-5)% increased Fire Damage
1 (4-5)% increased Fire Damage
1 (4-5)% increased Fire Damage
1 (4-5)% increased Fire Damage
1 (4-5)% increased Fire Damage
1 +(2-3)% to Fire Resistance
1 +(2-3)% to Fire Resistance
1 +(2-3)% to Fire Resistance
1 +(2-3)% to Fire Resistance
1 +(4-5)% to Fire Resistance
1 +(4-5)% to Fire Resistance
1 +(4-5)% to Fire Resistance
1 +(4-5)% to Fire Resistance
1 (4-6) Life gained when you Block
1 (4-6) Life gained when you Block
1 (4-6) Life gained when you Block
1 (3-5) Mana gained when you Block
1 (3-5) Mana gained when you Block
1 (3-5) Mana gained when you Block
1 (3-4)% increased Armour
1 (3-4)% increased Armour
1 (3-4)% increased Armour
1 (5-6)% increased Armour
1 (5-6)% increased Armour
1 (5-6)% increased Armour
1 2% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Global Critical Strike Chance
1 (3-4)% increased Evasion Rating
1 (3-4)% increased Evasion Rating
1 (3-4)% increased Evasion Rating
1 (5-6)% increased Evasion Rating
1 (5-6)% increased Evasion Rating
1 (5-6)% increased Evasion Rating
1 (2-3)% chance to Knock Enemies Back on hit
1 +(2-3) to Intelligence
1 +(2-3) to Intelligence
1 +(2-3) to Intelligence
1 +(2-3) to Intelligence
1 +(4-5) to Intelligence
1 +(4-5) to Intelligence
1 +(4-5) to Intelligence
1 +(4-5) to Intelligence
1 +(3-4) to maximum Life
1 +(3-4) to maximum Life
1 +(3-4) to maximum Life
1 +(3-4) to maximum Life
1 +(3-4) to maximum Life
1 +(5-6) to maximum Life
1 0.2% of Physical Attack Damage Leeched as Life
1 Gain (1-2) Life per Enemy Hit with Attacks
1 (2-3)% increased Lightning Damage
1 (2-3)% increased Lightning Damage
1 (2-3)% increased Lightning Damage
1 (2-3)% increased Lightning Damage
1 (2-3)% increased Lightning Damage
1 (4-5)% increased Lightning Damage
1 (4-5)% increased Lightning Damage
1 (4-5)% increased Lightning Damage
1 (4-5)% increased Lightning Damage
1 (4-5)% increased Lightning Damage
1 +(2-3)% to Lightning Resistance
1 +(2-3)% to Lightning Resistance
1 +(2-3)% to Lightning Resistance
1 +(2-3)% to Lightning Resistance
1 +(4-5)% to Lightning Resistance
1 +(4-5)% to Lightning Resistance
1 +(4-5)% to Lightning Resistance
1 +(4-5)% to Lightning Resistance
1 (1-2)% increased Attack Speed with Maces or Sceptres
1 3% increased Attack Speed with Maces or Sceptres
1 (3-4)% increased Physical Damage with Maces or Sceptres
1 (5-6)% increased Physical Damage with Maces or Sceptres
1 +(2-3) to maximum Mana
1 +(2-3) to maximum Mana
1 +(2-3) to maximum Mana
1 +(2-3) to maximum Mana
1 +(2-3) to maximum Mana
1 +(2-3) to maximum Mana
1 +(4-5) to maximum Mana
1 0.1% of Physical Attack Damage Leeched as Mana
1 Gain 1 Mana per Enemy Hit with Attacks
1 (5-7)% increased Mana Regeneration Rate
1 (5-7)% increased Mana Regeneration Rate
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (2-3)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (4-5)% increased Melee Damage
1 (1-2)% increased Mine Throwing Speed
1 (1-2)% increased Mine Throwing Speed
1 3% increased Mine Throwing Speed
1 3% increased Mine Throwing Speed
1 Minions have (1-2)% increased Attack Speed
1 Minions have 3% increased Attack Speed
1 Minions have (1-2)% increased Cast Speed
1 Minions have 3% increased Cast Speed
1 Minions deal (2-3)% increased Damage
1 Minions deal (4-5)% increased Damage
1 Minions have (2-3)% increased maximum Life
1 Minions have (2-3)% increased maximum Life
1 Minions have (4-5)% increased maximum Life
1 Minions have (4-5)% increased maximum Life
1 Minions have +3% to all Elemental Resistances
1 Minions have +(4-5)% to all Elemental Resistances
1 Regenerate 0.2% of Life per second
1 -(7-5) Physical Damage taken from Attack Hits
1 -(10-8) Physical Damage taken from Attack Hits
1 (2-3)% increased Global Physical Damage
1 (4-5)% increased Global Physical Damage
1 (2-3)% increased Damage with Poison
1 (4-5)% increased Damage with Poison
1 (1-2)% increased Projectile Speed
1 (1-2)% increased Projectile Speed
1 (3-5)% increased Projectile Speed
1 (3-5)% increased Projectile Speed
1 (1-2)% increased Rarity of Items found
1 (3-4)% increased Rarity of Items found
1 2% reduced Mana Cost of Skills
1 (2-3)% increased Spell Damage
1 (2-3)% increased Spell Damage
1 (2-3)% increased Spell Damage
1 (4-5)% increased Spell Damage
1 (4-5)% increased Spell Damage
1 (4-5)% increased Spell Damage
1 (3-4)% increased Spell Damage while Dual Wielding
1 (5-6)% increased Spell Damage while Dual Wielding
1 (3-4)% increased Spell Damage while holding a Shield
1 (5-6)% increased Spell Damage while holding a Shield
1 (3-4)% increased Spell Damage while wielding a Staff
1 (5-6)% increased Spell Damage while wielding a Staff
1 (1-2)% increased Attack Speed with Staves
1 3% increased Attack Speed with Staves
1 (3-4)% increased Physical Damage with Staves
1 (5-6)% increased Physical Damage with Staves
1 +(2-3) to Strength
1 +(2-3) to Strength
1 +(2-3) to Strength
1 +(2-3) to Strength
1 +(4-5) to Strength
1 +(4-5) to Strength
1 +(4-5) to Strength
1 +(4-5) to Strength
1 (2-3)% increased Stun Duration on Enemies
1 (2-3)% increased Stun Duration on Enemies
1 (4-5)% increased Stun Duration on Enemies
1 (6-7)% increased Stun and Block Recovery
1 (6-7)% increased Stun and Block Recovery
1 (6-7)% increased Stun and Block Recovery
1 (6-7)% increased Stun and Block Recovery
1 (6-7)% increased Stun and Block Recovery
1 (6-7)% increased Stun and Block Recovery
1 (6-7)% increased Stun and Block Recovery
1 (6-7)% increased Stun and Block Recovery
1 (1-2)% increased Attack Speed with Swords
1 3% increased Attack Speed with Swords
1 (3-4)% increased Physical Damage with Swords
1 (5-6)% increased Physical Damage with Swords
1 Totems gain +3% to all Elemental Resistances
1 Totems gain +3% to all Elemental Resistances
1 Totems gain +(4-5)% to all Elemental Resistances
1 Totems gain +(4-5)% to all Elemental Resistances
1 (1-2)% increased Totem Placement speed
1 3% increased Totem Placement speed
1 (1-2)% increased Trap Throwing Speed
1 (1-2)% increased Trap Throwing Speed
1 3% increased Trap Throwing Speed
1 3% increased Trap Throwing Speed
1 (1-2)% increased Attack Speed with Wands
1 3% increased Attack Speed with Wands
1 (3-4)% increased Physical Damage with Wands
1 (5-6)% increased Physical Damage with Wands

Item acquisition

Rational Doctrine has restrictions on where or how it can drop. It cannot be chanced.

Drops from Uber Venarius.

Design attribution

Rational Doctrine was created in a collaboration with rawlnx (z4kur) as a reward for taking a prize place in the 3.18 boss kill event.[1]

Version history

Version Changes
Before 3.23.0d
  • Synthesised unique items now return a synthesised copy with a random synthesised implicit instead of a non-synthesised version when vendored using the 3-to-1 vendor recipe. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.20.0
  • Introduced to the game.

References

  1. Community_Team (May 23, 2022). "Sentinel Boss Kill Event Announcement". Official Path of Exile Forums. Retrieved August 8, 2022.