Divine Orb
Divine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.Acquisition
Drop level: 35Vendor Offer
1x Scroll FragmentMetadata
Item class: Currency Item
Metadata ID: Metadata/Items/Currency/CurrencyModValues
A Divine Orb is a currency item that can be used to re-roll the values of all random explicit modifiers on a piece of equipment. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.s (much lower value) and
Mirror of KalandraMirror of KalandraStack Size: 10Creates a mirrored copy of an itemRight click this item then left click an equipable non-unique item to apply it. Mirrored copies cannot be modified.
Shift click to unstack. (much higher value).
Obtaining
Divine Orbs are extremely rare currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes .
According to the devs, it has the same drop rate as Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Shift click to unstack..[1] However, unlike Exalted Orb which has vendor recipe (
Exalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.
Shift click to unstack.), there is no vendor recipe for Divine Orb. (Note that selling a
Mirror of KalandraMirror of KalandraStack Size: 10Creates a mirrored copy of an itemRight click this item then left click an equipable non-unique item to apply it. Mirrored copies cannot be modified.
Shift click to unstack. to NPC, is a downgrade recipe)
Item acquisition
Divine Orb can drop anywhere.
Recipes
Divine Orb can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
11 | ![]() ![]() ![]() ![]() ![]() ![]() | 10x Divine Orb | M |
5 | ![]() ![]() ![]() ![]() | 5x currency (random) | M |
1 | ![]() Shift click to unstack. ![]() | 1x Divine Orb and other currencies (downgrade recipe) | M |
12 | ![]() ![]() ![]() ![]() ![]() a maiden most fair. Her smile melted the coldest of hearts, her song made men and beast cry, her beauty unparalleled; Divine. ![]() | 7x Divine Orb | M |
1 | ![]() ![]() ![]() ![]() ![]() he will never fade away. ![]() | 5x Divine Orb | M |
1 | ![]() ![]() ![]() ![]() | Random divination card set exchange | A |
Usage
Divine Orbs re-roll the values of explicit values of modifiers. This can only be used on magic, rare, or unique items. Only the values of affixes that have a range of values will be randomized. A Divine Orb will not change the tier of the affix; it will only re-roll within its current tier.
When a Divine Orb is used on a legacy variant of a unique item, affixes will re-roll to the new range of values.[2] When using on a magic or rare item, the affix will re-roll assuming the new range of the same tier.
If a new modifier was added to a unique item, the new modifier will not spawn by using a Divine Orb. Despite this has some exception such as WillowgiftWillowgift
Jade AmuletRequires Level 52+(20-30) to Dexterity10% reduced Strength
15% increased Dexterity
-(30-20)% to Fire Resistance
+(30-40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15-25)% increased Attack and Cast Speed while at maximum FortificationThe storm cannot break that which bends. and
The Coward's TrialThe Coward's Trial
Cursed Crypt MapMap Level: 79
Map Tier: 12
Guild Character: ÅContains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.Travel to this Map by using it in a personal Map Device. Maps can only be used once. which existing mods became hybrid mods. The dev added the new "mod" as extra sentence in the existing mod.
In cases where a modifier was removed, the affix will become disabled with a hidden value of zero.[3] This also means that magic or rare items will have a hidden mod that will prevent new mods from being crafted.[4]
A Divine Orb does not change a unique item's Style Variant (for example, Doryani's Invitation). Certain item ranges also may be undivinable, making them distinct variants.
Usually the divinable and undivinable mod values can be viewed by pressing Alt in PC (it has different keybind in controller mode) to open the adv mod viewer.
Divine Orbs can also be used to create Divine VesselDivine VesselUnique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of EffectPower is a curious thing.
It can be contained, hidden, locked away,
and yet it always breaks free.Can be used in a personal Map Device.s, though currently this is highly unprofitable and only suited for solo self-found characters.
Spending
Divine Orbs are high-value currency that play a crucial role in the in-game economy. Because of this, it is regarded as the "gold standard" currency for trading high-value items between players, including chase items like the HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom and
MagebloodMageblood
Heavy BeltRequires Level 44+(25-35) to Strength+(30-50) to Dexterity
+(15-25)% to Fire Resistance
+(15-25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removedRivers of power course through your veins. belts, and well-rolled
Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s. Most of the high-value trade deals are listed in terms of Divine Orbs rather than Chaos Orbs. Since the average player does not have the means to craft high-end items, the average player typically trades Divine Orbs for other valuable equipment instead of consuming them.
For powerful or wealthy players looking to use Divine Orbs on powerful items, there are two primary methods to consume them. The first is through direct use of the orb, rerolling the values of an item's modifiers. This can be used to optimize the modifier values of a well-rolled rare item, potentially increasing its power and value. It can also be used on certain unique items where the modifier value is very important to the item, such as MagebloodMageblood
Heavy BeltRequires Level 44+(25-35) to Strength+(30-50) to Dexterity
+(15-25)% to Fire Resistance
+(15-25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removedRivers of power course through your veins.'s Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you mod. However, using a Divine Orb on a unique item should be reserved for items that are very expensive to begin with. Any unique item worth less than several Divine Orbs can use the vendor recipe that trades three of the same unique item for the same unique with rerolled values instead.
Their other purpose is to add meta-crafting mods through Crafting Bench by paying a fixed amount of Divine Orbs. This allows crafters to safely preserve targeted modifiers on items, or block certain mods from being rolled when they add or change affixes. It also can be used to allow an item to have multiple crafted mods, a safer way of creating a very powerful - albeit not top-tier - item if it already has a few powerful affixes.
Version history
Version | Changes |
---|---|
3.19.0 |
|
0.9.3 |
|