Ramparts Map

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This article is about the variant of Ramparts Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Ramparts MapMap Level: 75
Map Tier: 8
Guild Character: Ü
A wall is the surest sign for raiders
that there is something of value to take.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 74
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Ramparts
Map area
No Waypoint
IdMapWorldsRamparts
Act11
Area level74
BossesThe Reaver
Area type tagsurban
Tagsmap, area_with_water, einharmaps, map_drops_can_upgrade_to_citadel
The Shaper: A wall is the surest sign for raiders that there is something of value to take.
A wall is the surest sign for raiders that there is something of value to take.

Ramparts Map is a map area.

Ramparts Map is in the current map series (Settlers) for the Atlas of Worlds.

Layout


Encounters

Boss

  • The Reaver, based on Perpetus.
    • Uses Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
      Level: (1-20)
      Cost: (5-20) Mana
      Cast Time: 0.60 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: (190-220)%
      Projectile Speed: 1300
      Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
      Fires (10-13) Projectiles

      Additional Effects From 1-20% Quality:
      Fires +(0.1-2) Projectiles
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      , Bear TrapBear TrapTrap, Spell, Duration, Physical
      Level: (1-20)
      Cost: (6-23) Mana
      Cooldown Time: 4.00 sec
      Can Store 3 Use(s)
      Cast Time: 1.00 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 300%
      Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
      Traps do not Trigger at the end of their Duration
      Trap lasts 4 seconds
      Base duration is 3.00 seconds
      Locks enemy in place
      Enemies take 25% increased Damage from Trap or Mine Hits
      Enemies have 80% less Movement Speed when the Debuff starts

      Additional Effects From 1-20% Quality:
      Base duration is (0.05-1) seconds
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      , and Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Damage: (136-314)% of base
      Effectiveness of Added Damage: (136-314)%
      Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.When Dual Wielding, Deals 75% Damage from each Weapon combined
      +0.6 seconds to Attack Time

      Additional Effects From 1-20% Quality:
      (0.5-10)% increased Attack Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      .

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
The Drunken AristocratThe Drunken Aristocrat8Divination DistillateThe finer the brew, the harder it is to remember drinking it.23
The Ruthless CeintureThe Ruthless Ceinture7Meginord's Girdle
Corrupted
In combat, a warrior must first be resourceful,
and second, decisive.
23
The TraitorThe Traitor4Wand
Corrupted
Sometimes an apprentice becomes a master through countless hours of hard work and practice.
Sometimes it happens by force.
23
The WarlordThe Warlord6Six-Link Coronal Maul
Item Level: 83
To cure the Goddess,
and break the chains of corruption,
you must shatter the world.
81

Map variants

ItemMap
Tier
Map
Level
Map
Series
Ramparts MapRamparts MapMap Level: 75
Map Tier: 8
Guild Character: Ü
A wall is the surest sign for raiders
that there is something of value to take.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Settlers
Ramparts MapRamparts MapMap Level: 70
Map Tier: 3
Guild Character: Ü
A wall is the surest sign for raiders
that there is something of value to take.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Affliction
Ramparts MapRamparts MapMap Level: 76
Map Tier: 9
Guild Character: Ü
A wall is the surest sign for raiders
that there is something of value to take.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Crucible
Ramparts MapRamparts MapMap Level: 83
Map Tier: 16
Guild Character: Ü
A wall is the surest sign for raiders
that there is something of value to take.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Kalandra
Ramparts MapRamparts MapMap Level: 70
Map Tier: 3
Guild Character: Ü
A wall is the surest sign for raiders
that there is something of value to take.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Sentinel
Ramparts MapRamparts MapMap Level: 70
Map Tier: 3
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Expedition
Ramparts MapRamparts MapMap Level: 71
Map Tier: 4
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Ritual
Ramparts MapRamparts MapMap Level: 71
Map Tier: 4
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Heist
Ramparts MapRamparts MapMap Level: 70
Map Tier: 3
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Harvest
Ramparts MapRamparts MapMap Level: 69
Map Tier: 2
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Delirium
Ramparts MapRamparts MapMap Level: 69
Map Tier: 2
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Metamorph
Ramparts MapRamparts MapMap Level: 70
Map Tier: 3
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Blight
Ramparts MapRamparts MapMap Level: 72
Map Tier: 5
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572Legion
Ramparts MapRamparts MapMap Level: 69
Map Tier: 2
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
269Synthesis
Ramparts MapRamparts MapMap Level: 68
Map Tier: 1
Guild Character: Ü
A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Betrayal
Ramparts MapRamparts MapMap Level: 74
Map Tier: 7
Guild Character: Ü
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774War for the Atlas
Ramparts MapRamparts MapMap Level: 73
Map Tier: 6
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
673Atlas of Worlds
Shaped Ramparts MapShaped Ramparts MapMap Level: 78
Map Tier: 11
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1178Atlas of Worlds

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.24.0
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.20.0
  • The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
3.18.0
  • The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • Legius Garhall was replaced by The Reaver as map boss. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.