Gardens Map

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This article is about the variant of Gardens Map from the most recent map series in which it appeared. For other variants, see § Map variants.
This page is about the map formerly known as Terrace. For the map formerly known as High Gardens, see Terrace Map.

[view] [edit]Gardens MapMap Level: 77
Map Tier: 10
Guild Character: J
Vibrant colours dash across the grey,
consuming Man's work.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Gardens Map (The Forbidden Sanctum) inventory icon.png
Acquisition
Drop level: 76
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map

Gardens
Map area
No Waypoint
IdMapWorldsGardens
Act11
Area level74
BossesSallazzang
Sallazzang
Area type tagsforest, swamp
Tagsmap, area_with_water, einharmaps, garden_area
The Shaper: Vibrant colours dash across the grey, consuming Man's work.
Vibrant colours dash across the grey, consuming Man's work.
Maps loading screen.png

Gardens Map is a map area.

Gardens Map does not exist in the current map series (The Forbidden Sanctum) for the Atlas of Worlds. In permanent leagues, an existing Gardens Map can be used in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations, but it cannot be influenced by the Eldritch Horrors. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.

Layout

The layout is similar to the Imperial Gardens (or the removed area The Hedge Maze) of Act 3, as well as some areas of The Lord's Labyrinth.

Boss room

The boss has a separate boss room in rectangular shape. The arena is a patio with an inner square surrounded by columns. There is a pool in the middle. Similar to Yugul, Reflection of Terror boss encounter of Act 8, the boss may retreated to the pool temporarily. Also similar to the boss fight of Ryslatha, the Puppet Mistress of Act 6, the boss room has pots that spawn adds.

Corners provide cover from enemies, while the edges of the square consist of railings that can be shot over. Each edge has at least one passage between the inner and the outer part of the arena.


Encounters

Boss

Sallazzang, a unique Plumed Chimeral.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Emperor's LuckEmperor's LuckEmperor's Luck card art.png55x CurrencyThe house always wins.23
Her MaskHer MaskHer Mask card art.png4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHopeHope card art.png5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lingering RemnantsLingering RemnantsLingering Remnants card art.png16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
Lucky DeckLucky DeckLucky Deck card art.png910x Stacked DeckWhen the outcome is the same, does it matter if it is fortune or trickery?74
Peaceful MomentsPeaceful MomentsPeaceful Moments card art.png5Timeless JewelSavour these moments, for they may never return.68
Rain TempterRain TempterRain Tempter card art.png9Map
Map Tier: 6
Be like water, friend.
58
The Dragon's HeartThe Dragon's HeartThe Dragon's Heart card art.png11Level 4 Empower
Corrupted
They say when a dragon dies, the flesh smoulders and burns until all that remains is the still, white-hot, heart.
78
The Easy StrollThe Easy StrollThe Easy Stroll card art.png2Map
Map Tier: 15
Modifiers: 8
Corrupted
"I'm going for a walk. I'll be back soon."

- Blonca's last words
73
The Encroaching DarknessThe Encroaching DarknessThe Encroaching Darkness card art.png8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe GamblerThe Gambler card art.png5Divination Card"I don't believe in karma. If it were real, I would never win."68
The PorcupineThe PorcupineThe Porcupine card art.png6Six-Link Short Bow
Item Level: 50
The first quill separates the quick learners from the dead.
38
The Tinkerer's TableThe Tinkerer's TableThe Tinkerer's Table card art.png55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe TrialThe Trial card art.png7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73
The Fox in the BramblesThe Fox in the BramblesThe Fox in the Brambles card art.png7Bramblejack
Two-Implicit
Corrupted
Hemmingsworth 6:10 - "And the fox gazed out from the brambles, unreachable and smirking."
50

Item acquisition
Questionmark.png

Gardens Map can drop anywhere.

Recipes

Gardens Map can be created from the following recipes:

AmountPartDescriptionMeta
4Boundless RealmsBoundless RealmsBoundless Realms card art.png4MapBoundless is the distance between where we start and where we start again.Random mapA
6The ExplorerThe ExplorerThe Explorer card art.png6Map
Corrupted
A map is only useful if you know where you stand.
Random corrupted mapA
5A Dusty MemoryA Dusty MemoryA Dusty Memory card art.png5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
1The VoidThe VoidThe Void card art.png1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
Tier
Map
Level
Map
Series
Gardens MapGardens MapMap Level: 77
Map Tier: 10
Guild Character: J
Vibrant colours dash across the grey,
consuming Man's work.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077The Forbidden Sanctum
Gardens MapGardens MapMap Level: 77
Map Tier: 10
Guild Character: J
Vibrant colours dash across the grey,
consuming Man's work.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Kalandra
Gardens MapGardens MapMap Level: 75
Map Tier: 8
Guild Character: J
Vibrant colours dash across the grey,
consuming Man's work.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Sentinel
Gardens MapGardens MapMap Level: 80
Map Tier: 13
Guild Character: J
Vibrant colours dash across the grey,
consuming Man's work.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Archnemesis
Gardens MapGardens MapMap Level: 69
Map Tier: 2
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Scourge
Gardens MapGardens MapMap Level: 82
Map Tier: 15
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Expedition
Gardens MapGardens MapMap Level: 69
Map Tier: 2
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Ritual
Gardens MapGardens MapMap Level: 70
Map Tier: 3
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Heist
Gardens MapGardens MapMap Level: 70
Map Tier: 3
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Harvest
Gardens MapGardens MapMap Level: 76
Map Tier: 9
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Delirium
Gardens MapGardens MapMap Level: 76
Map Tier: 9
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Metamorph
Gardens MapGardens MapMap Level: 78
Map Tier: 11
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Blight
Gardens MapGardens MapMap Level: 78
Map Tier: 11
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1178Legion
Gardens MapGardens MapMap Level: 80
Map Tier: 13
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Synthesis
Gardens MapGardens MapMap Level: 72
Map Tier: 5
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572Betrayal
Gardens MapGardens MapMap Level: 74
Map Tier: 7
Guild Character: J
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774War for the Atlas
Gardens MapGardens MapMap Level: 77
Map Tier: 10
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Atlas of Worlds
Shaped Gardens MapShaped Gardens MapMap Level: 82
Map Tier: 15
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1582Atlas of Worlds
Gardens MapGardens MapMap Level: 74
Map Tier: 7
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774The Awakening
Gardens MapGardens MapMap Level: 72
Map Tier: 7
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
772Original

Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.19.0
  • Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Gardens Map now has T9, 12, 13 and 16 variants. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.7.3
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
3.7.0
  • The boss fight in the Gardens Map has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • Gardens Map (formerly Terrace Map) swapped the name with Terrace Map (formerly High Gardens Map). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced a new series of maps
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
2.1.0
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazzang instead spawns more devourers.
2.0.3
  • The Labyrinth end-game map has been renamed to Terrace.
2.0.0
  • We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.
1.0.4
  • Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.
1.0.2
  • Removed Devourers as the signature monster in the Labyrinth Map.
1.0.0
  • Introduced to the game

ru:Карта садов