Animate Weapon

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Animate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Base duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (10-48)% more Damage
Maximum (5-14) Animated Weapons
Minions have (10-48)% more Attack Speed

Additional Effects per 1% Quality:
Minions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 additional Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.pngAnimate Weapon inventory icon.png
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemAnimateWeapon

Animate Weapon skill screenshot.jpg

Animate Weapon is a spell that animates a weapon on the ground as a flying allied minion.

Skill functions

Animate Weapon can be used on identified melee weapons lying on the ground. Bows and Wands cannot be animated unless the threshold jewel Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is being used. Animated weapons are permanently consumed and cannot be recovered. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key may be held in order to animate specific weapons. Otherwise, the skill will attempt to animate a random valid weapon within a small area around the player's cursor. Attempting to animate a weapon with a level requirement higher than the maximum listed on the gem will cost mana and perform the cast animation, but will fail to create a minion.

Animate Weapon can also be used on Lingering Blades left behind by BladefallBladefallCritical, Spell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
Base duration is 6 seconds
Leaves a Lingering Blade in the ground for every Volley
(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)
5 Volleys
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
100% increased Critical Strike Chance
6% less Damage per Volley
20% reduced Critical Strike Chance per Volley
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
and Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Deals (7-949) to (10-1423) Physical Damage
Base duration is 6 seconds
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)
(0-19)% increased Projectile Speed
Fires (9-12) additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
.

Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage

Additional Effects per 1% Quality:
0.5% increased Elemental Damage with Attack Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, but not affected by any of the player's passive tree for specific weapons.

Interactions

  • Loot Filter - Some modifiers on identified weapons can be highlighted by editing custom loot filters. When combined with sources that cause items to drop identified (such as Cloak of Tawm'r IsleyCloak of Tawm'r Isley
    Savant's Robe
    Energy Shield: (287-396)
    Movement Speed: -3%
    Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
    (150-200)% increased Energy Shield
    Minions cannot be Blinded
    Minions have 15% chance to Blind Enemies on hit
    Found Magic Items drop Identified
    Renowned by those distinguished,
    Exalted by the few.
    He skulks in darkness,
    and watches from beneath the city.
    ), players can selectively choose weapons magic or higher-level weapon types, which are often stronger than random normal weapons or Lingering Blades. Certain Sextants can also cause some items to drop identified in maps. Heist Trinkets can give up to 15% chance for items to drop identified.
  • Special benefits - Animated weapons can inherent special modifiers exclusive to Unique weapons. However, because the weapon is consumed on cast, the pros and cons must be considered. Alternatively, it may be possible to animate the weapon via Chains of CommandChains of Command
    Saintly Chainmail
    Armour: (1002-1336)
    Energy Shield: (240-319)
    Movement Speed: -5%
    Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
    10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
    (150-190)% increased Armour and Energy Shield
    +(60-90) to maximum Life
    Animated Guardian deals 5% increased Damage per Animated Weapon
    Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
    Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
    You cannot have non-Animated Minions
    A general may carry his men to greatness, or be dragged beneath the mire by their burden.
    instead, bypassing the need to obtain multiple copies of the weapon to animate.
  • Main Hand - Animated weapons always count as using their main hand for attacks. This is relevant for weapon bonuses that come from being used in a specific weapon slot, such Wings of EntropyWings of Entropy
    Ezomyte Axe
    Two Handed Axe
    Physical Damage: (139.2-156.6) to (209.6-235.8)
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 13
    Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
    +(8-12)% Chance to Block Attack Damage while Dual Wielding
    (60-80)% increased Physical Damage
    Adds (75-100) to (165-200) Fire Damage in Main Hand
    Adds (75-100) to (165-200) Chaos Damage in Off Hand
    Counts as Dual Wielding
    Fire and Anarchy are the most reliable agents of change.
    .

Calculating damage

There are different calculations for weapons summoned from items on the ground and lingering blades from spells.

Casting on a weapon

Weapons inherit the hit damage, attack speed and critical strike chance of the weapon they are summoned from. This includes any direct modifiers to base stats, such as 108% increased Physical Damage, which are factored into the base damage of the minion.

The minion then gains additional Physical damage based on gem level, which is not scaled by weapon local modifiers. The additional damage for Lingering Blades does not apply to animated itemized weapons.

Other weapon-specific stats found on the weapon (such as Attacks with this Weapon Penetrate 12% Elemental Resistances or 25% increased Elemental Damage with Attacks are additive with similar sources of stats for minions.

Note that modifiers to Minions on animated weapons will have no effect on the Animate Weapon minion itself, as Animated Weapon is considered using the weapon, and has no minions of its own. The only exception to this would be when animating The ScourgeThe Scourge
Terror Claw
Claw
Physical Damage: (53-68) to (171-196)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 11
Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage
(10-15)% increased Attack Speed
Minions have (10-15)% increased Attack Speed
Increases and Reductions to Minion Damage also affect you at 150% of their value
Minions deal 70% increased Damage if you've Hit Recently
With increasing mastery over death
comes an increasing desire for it.
.

Casting on a Lingering Blade

When animated, Lingering Blades have identical base stats to that of a regular Glass ShankGlass ShankDagger
Physical Damage: 6-10
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 10
30% increased Global Critical Strike Chance
.[1]

The same formula is used as when it is cast on a weapon item, except that it also gains additional flat damage on top of the minion's inherent flat damage modifier. This counts as added damage.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
max.
Item
Level
More
Damage
More
Attack
Speed
additional
Physical
Damage
Maximum
Animated
Weapons
Lingering
Blades
Damage
Exp.Total Exp.
14004910%10%5 to 851 to 200
260051112%12%6 to 1151 to 2841841
3917051414%14%10 to 1561 to 330993940
412211461816%16%13 to 1861 to 4743311373
516261872218%18%17 to 2571 to 52289534268
620312272620%20%21 to 3271 to 74972583993
724372583122%22%26 to 3882 to 995714179707
828422983524%24%32 to 4782 to 11169595349302
932473394026%26%39 to 5793 to 14283759633061
10365236104428%28%48 to 7294 to 174539961087057
11405840104930%30%53 to 81104 to 217031281790185
12446344115332%32%61 to 91105 to 2510612232851408
13486848125834%34%68 to 99116 to 3020658704917278
14527451126236%36%73 to 112118 to 3625071107424388
15557854136638%38%83 to 124129 to 4225737319998119
16588257137040%40%89 to 1361210 to 48761135117609470
17618660147442%42%99 to 1481312 to 551343790831047378
18649062157844%44%108 to 1591313 to 622505214756099525
19679465158246%46%115 to 1731415 to 714386943699968961
207098681610048%48%126 to 1841417 to 80242081178342050139
2172100701710049%49%130 to 1901519 to 86N/AN/A
2274N/AN/A1710050%50%134 to 1961520 to 92N/AN/A
2376N/AN/A1810051%51%138 to 2021621 to 99N/AN/A
2478N/AN/A1910052%52%142 to 2081622 to 106N/AN/A
2580N/AN/A1910053%53%146 to 2141724 to 114N/AN/A
2682N/AN/A2010054%54%150 to 2201726 to 122N/AN/A
2784N/AN/A2010055%55%155 to 2271828 to 131N/AN/A
2886N/AN/A2110056%56%160 to 2341829 to 140N/AN/A
2988N/AN/A2210057%57%165 to 2411931 to 149N/AN/A
3090N/AN/A2210058%58%170 to 2481933 to 159N/AN/A
3191N/AN/A2310059%59%175 to 2552034 to 163N/AN/A
3292N/AN/A2310060%60%180 to 2632034 to 168N/AN/A
3393N/AN/A2310061%61%185 to 2712136 to 172N/AN/A
3494N/AN/A2410062%62%191 to 2792136 to 176N/AN/A
3595N/AN/A2410063%63%197 to 2872237 to 180N/AN/A
3696N/AN/A2410064%64%203 to 2962238 to 185N/AN/A
3797N/AN/A2510065%65%209 to 3052339 to 189N/AN/A
3898N/AN/A2510066%66%215 to 3142339 to 194N/AN/A
3999N/AN/A2510067%67%221 to 3232441 to 198N/AN/A
40100N/AN/A2510068%68%228 to 3332441 to 203N/AN/A

Gem quality

TypeStats (per 1% quality)Weight
SuperiorMinions have 1% increased Movement Speed50
AnomalousMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit100
Divergent1% chance to create an additional Animate Weapon copy50
PhantasmalMinions deal 0 to 5 additional Lightning Damage20

Item acquisition
Questionmark.png

Animate Weapon can drop anywhere.

Recipes

Animate Weapon can be created from the following recipes:

AmountPartDescriptionMeta
6The SummonerThe SummonerThe Summoner card art.png6Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% qualityA
13The CataclysmThe CataclysmThe Cataclysm card art.png13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe FoxThe Fox card art.png6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
8Dying AnguishDying AnguishDying Anguish card art.png8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
8The HookThe HookThe Hook card art.png8Level 21 Gem
Alternate Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 gem with 23% alternative qualityA
3Gemcutter's PromiseGemcutter's PromiseGemcutter's Promise card art.png3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random gem with 1–20% qualityA
1The VoidThe VoidThe Void card art.png1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

Fetching data...

Threshold jewels

The following threshold jewels augment Animate Weapon:

ItemLimitRadiusStats
Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1MediumMinions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons

Related unique items

The following unique items are related to Animate Weapon:

ItemBase ItemRequired levelStats
Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Jorrhast's BlacksteelJorrhast's Blacksteel
Steelhead
Two Hand Mace
Physical Damage: (135-162) to (202.5-243)
Critical Strike Chance: 5.00%
Attacks per Second: (1.40-1.46)
Weapon Range: 13
Requires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
His flesh had long turned to dust,
but his vengeance lived on
in every scrap of iron he touched.
Steelhead4445% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
Chains of CommandChains of Command
Saintly Chainmail
Armour: (1002-1336)
Energy Shield: (240-319)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
Saintly Chainmail70Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions

Related helmet enchantments

The following helmet enchantments affect Animate Weapon.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Animate Weapon Chance To Create Additional Copy 166Merciless Labyrinth16% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Chance To Create Additional Copy 275Eternal Labyrinth24% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Duration 166Merciless Labyrinth20% increased Animate Weapon Durationhelmet 100
Enchantment Animate Weapon Duration 275Eternal Labyrinth30% increased Animate Weapon Durationhelmet 100

Alternate skill effects

Animate Weapon has the following alternate skill effects:

ItemEffect(s)
Automaton Animate Weapon EffectAutomaton Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Automaton Effect.Your Animated Weapons have an Automaton Effect.
Celestial Animated Weapon EffectCelestial Animated Weapon EffectSkill Gem EffectYour Animated Weapons becomes a Celestial Effect.Your Animated Weapons becomes a Celestial Effect.
Innocence Animate Weapon EffectInnocence Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Innocence Effect.Your Animated Weapons have an Innocence Effect.
Polar Animate Weapon EffectPolar Animate Weapon EffectSkill Gem EffectYour Animated Weapons have a Polar Effect.Your Animated Weapons have a Polar Effect.

Version history

Version Changes
3.19.0
  • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
3.10.1d
  • Updated the gem descriptions of Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Base duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (10-48)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (10-48)% more Attack Speed

    Additional Effects per 1% Quality:
    Minions have 1% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate GuardianAnimate GuardianSpell, Minion, Physical
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.(0-76)% increased Minion Maximum Life
    Can use Items requiring up to Level (33-100)
    Minions' Attacks deal (32-126) to (47-184) additional Physical Damage
    Minions deal (0-76)% increased Physical Damage with Melee Attacks

    Additional Effects per 1% Quality:
    Minions have 2% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    to clarify that they cannot be used by Traps or Mines.
3.10.0
  • Now has the Physical tag.
  • Now animates a weapon in an area around where you are targetting (you don't have to target a specific item).
  • Animate Weapon has been reworked and undergone some cosmetic upgrades as well.
  • The damage multiplier on Animate Weapon was not applying to the minion's damage at all. Whoops! Because of this, the skill has been rebalanced.
  • Can now be supported by UnleashUnleash SupportSpell, Support
    Icon: q
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    (Spell cast time is 10% longer for each time the Spell reoccurs)
    Supported Skills deal (50-41)% less Damage when Reoccurring

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and Spell EchoSpell Echo SupportSpell, Support
    Icon: k
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.Supported Skills Repeat an additional time
    Supported Skills have (40-54)% more Cast Speed
    Supported Skills deal 10% less Damage

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Now has a base duration of 40 seconds (from 37.5 seconds) at all gem levels.
  • Now allows a maximum of 5 Animated Weapons at gem level 1, up to 14 at gem level 20 (from 50 at all gem levels).
  • Now has a base cast speed of 0.6 seconds (from 0.8).
  • Now costs 4 mana at gem level 1 (from 7), up to 12 at gem level 20 (from 26).
  • Now grants your minions' attacks 5 to 8 additional Physical Damage at gem level 1 (from 4 to 6), up to 126 to 184 at gem level 20 (from 38 to 56).
  • Minions now deal 10% more damage at gem level 1, up to 48% more at gem level 20. Note that there was previously similar (but numerically higher) bonus listed on the skill gem that, as it turns out, did nothing.
  • Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
  • Now gains 1% increased Minion Movement Speed per 1% gem quality (from 2% increased Minion Movement Speed).
3.6.0
  • Mana Cost at gem level 1 is now 7 (was 9).
  • Mana Cost at gem level 20 is now 26 (was 36).
2.6.0
  • Now has a maximum of 50 animated weapon minions that can be active at once.
2.3.0
  • Animate Weapon and Animate GuardianAnimate GuardianSpell, Minion, Physical
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.(0-76)% increased Minion Maximum Life
    Can use Items requiring up to Level (33-100)
    Minions' Attacks deal (32-126) to (47-184) additional Physical Damage
    Minions deal (0-76)% increased Physical Damage with Melee Attacks

    Additional Effects per 1% Quality:
    Minions have 2% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
1.0.6
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Immortal CallImmortal CallSpell, Duration, Guard
    Level: (1-20)
    Cost: (21-36) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1 seconds
    20% increased Buff Duration per Endurance Charge removed
    This Skill's Cooldown does not recover during its effect
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Damage taken
    15% less Physical Damage taken per Endurance Charge removed

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call skill icon.png
    , Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7-10.8) seconds
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects per 1% Quality:
    0.25% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    , Conversion TrapConversion TrapTrap, Spell, Duration
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is (5.3-10) seconds

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conversion Trap skill icon.png
    , Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Base duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (10-48)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (10-48)% more Attack Speed

    Additional Effects per 1% Quality:
    Minions have 1% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Frost WallFrost WallSpell, Duration, Cold
    Level: (1-20)
    Cost: (9-33) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
    Base duration is (3-4.9) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (28-56) units long

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Wall skill icon.png
    have had their base duration increased by 25%.
1.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.

References

  1. Path of exile announcement (February 27, 2020). "Announcements - skill demo: blade blast". Official Path of Exile Forums. Retrieved October 6, 2020.


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