Animate Weapon

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Animate WeaponAnimate Weapon of Self ReflectionAnimate Weapon of Ranged ArmsVaal Animate Weapon
Animate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemAnimateWeapon

Animate Weapon is a spell that animates a weapon on the ground as a flying allied minion.

Skill functions

Animate Weapon can be used on identified melee weapons lying on the ground. Bows and Wands cannot be animated unless the threshold jewel Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is being used. Animated weapons are permanently consumed and cannot be recovered. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key may be held in order to animate specific weapons. Otherwise, the skill will attempt to animate a random valid weapon within a small area around the player's cursor. Attempting to animate a weapon with a level requirement higher than the maximum listed on the gem will cost mana and perform the cast animation, but will fail to create a minion.

Animate Weapon can also be used on Lingering Blades left behind by BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
Base duration is 6.00 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects From 1-20% Quality:
+(0.05-1) Volleys
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 1300
Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
Fires (10-13) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased Elemental Damage with Attack Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, but not affected by any of the player's passive tree for specific weapons.

All modifiers on the weapon item itself apply to the minions once animated, including enchantments, corrupted implicit modifiers, Scourge modifiers, and Crucible passive trees (except modifiers which allocate player notable passive skills, as minions do not have access to your passive tree).

Interactions

  • Loot Filter - Some modifiers on identified weapons can be highlighted by editing custom loot filters. When combined with sources that cause items to drop identified (such as Cloak of Tawm'r IsleyCloak of Tawm'r Isley
    Savant's Robe
    Energy Shield: (287-396)
    Movement Speed: -3%
    Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
    (150-200)% increased Energy Shield
    Minions cannot be Blinded
    Minions have 15% chance to Blind Enemies on hit
    Found Magic Items drop Identified
    Renowned by those distinguished,
    Exalted by the few.
    He skulks in darkness,
    and watches from beneath the city.
    ), players can selectively choose weapons magic or higher-level weapon types, which are often stronger than random normal weapons or Lingering Blades. Certain Sextants can also cause some items to drop identified in maps. Heist Trinkets can give up to 15% chance for items to drop identified.
  • Special benefits - Animated weapons can inherent special modifiers exclusive to Unique weapons. However, because the weapon is consumed on cast, the pros and cons must be considered. Alternatively, it may be possible to animate the weapon via Chains of CommandChains of Command
    Saintly Chainmail
    Armour: (1002-1336)
    Energy Shield: (240-319)
    Movement Speed: -5%
    Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
    10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
    (150-190)% increased Armour and Energy Shield
    +(60-90) to maximum Life
    Animated Guardian deals 5% increased Damage per Animated Weapon
    Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
    Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
    You cannot have non-Animated Minions
    A general may carry his men to greatness, or be dragged beneath the mire by their burden.
    instead, bypassing the need to obtain multiple copies of the weapon to animate.
  • Main Hand - Animated weapons always count as using their main hand for attacks. This is relevant for weapon bonuses that come from being used in a specific weapon slot, such Wings of EntropyWings of Entropy
    Ezomyte Axe
    Two Handed Axe
    Physical Damage: (139.2-156.6) to (209.6-235.8)
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 1.3 metres
    Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
    +(8-12)% Chance to Block Attack Damage while Dual Wielding
    (60-80)% increased Physical Damage
    Adds (75-100) to (165-200) Fire Damage in Main Hand
    Adds (75-100) to (165-200) Chaos Damage in Off Hand
    Counts as Dual Wielding
    Fire and Anarchy are the most reliable agents of change.
    .

Calculating damage

There are different calculations for weapons summoned from items on the ground and lingering blades from spells.

Casting on a weapon

Weapons inherit the hit damage, attack speed and critical strike chance of the weapon they are summoned from. This includes any direct modifiers to base stats, such as 108% increased Physical Damage, which are factored into the base damage of the minion.

The minion then gains additional Physical damage based on gem level, which is not scaled by weapon local modifiers. The additional damage for Lingering Blades does not apply to animated itemized weapons.

Other weapon-specific stats found on the weapon (such as Attacks with this Weapon Penetrate 12% Elemental Resistances or 25% increased Elemental Damage with Attacks are additive with similar sources of stats for minions.

Note that modifiers to Minions on animated weapons will have no effect on the Animate Weapon minion itself, as Animated Weapon is considered using the weapon, and has no minions of its own. The only exception to this would be when animating The ScourgeThe Scourge
Terror Claw
Claw
Physical Damage: (53-68) to (171-196)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage
(10-15)% increased Attack Speed
Minions have (10-15)% increased Attack Speed
Increases and Reductions to Minion Damage also affect you at 150% of their value
Minions deal 70% increased Damage if you've Hit Recently
With increasing mastery over death
comes an increasing desire for it.
.

Casting on a Lingering Blade

Animated weapons created from Lingering Blades have similar base stats to those of a Glass ShankGlass ShankDagger
Physical Damage: 6-10
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
30% increased Global Critical Strike Chance
.[1]

The same formula is used as when it is cast on a weapon item, except that it also gains additional flat damage on top of the minion's inherent flat damage modifier. This counts as added damage.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
max.
Item
Level
additional
Physical
Damage
Lingering
Blades
Damage
More
Damage
Maximum
Animated
Weapons
More
Attack
Speed
Exp.Total Exp.
1400495 to 81 to 2N/A5N/A00
26005116 to 111 to 22%52%841841
3917051410 to 151 to 34%64%30993940
412211461813 to 181 to 46%66%743311373
516261872217 to 251 to 58%78%2289534268
620312272621 to 321 to 710%710%4972583993
724372583126 to 382 to 912%812%95714179707
828422983532 to 472 to 1114%814%169595349302
932473394039 to 573 to 1416%916%283759633061
10365236104448 to 724 to 1718%918%4539961087057
11405840104953 to 814 to 2120%1020%7031281790185
12446344115361 to 915 to 2522%1022%10612232851408
13486848125868 to 996 to 3024%1124%20658704917278
14527451126273 to 1128 to 3626%1126%25071107424388
15557854136683 to 1249 to 4228%1228%25737319998119
16588257137089 to 13610 to 4830%1230%761135117609470
17618660147499 to 14812 to 5532%1332%1343790831047378
186490621578108 to 15913 to 6234%1334%2505214756099525
196794651582115 to 17315 to 7136%1436%4386943699968961
2070986816100126 to 18417 to 8038%1438%242081178342050139
21721007017100130 to 19019 to 8639%1539%N/AN/A
2274N/AN/A17100134 to 19620 to 9240%1540%N/AN/A
2376N/AN/A18100138 to 20221 to 9941%1641%N/AN/A
2478N/AN/A19100142 to 20822 to 10642%1642%N/AN/A
2580N/AN/A19100146 to 21424 to 11443%1743%N/AN/A
2682N/AN/A20100150 to 22026 to 12244%1744%N/AN/A
2784N/AN/A20100155 to 22728 to 13145%1845%N/AN/A
2886N/AN/A21100160 to 23429 to 14046%1846%N/AN/A
2988N/AN/A22100165 to 24131 to 14947%1947%N/AN/A
3090N/AN/A22100170 to 24833 to 15948%1948%N/AN/A
3191N/AN/A23100175 to 25534 to 16349%2049%N/AN/A
3292N/AN/A23100180 to 26334 to 16850%2050%N/AN/A
3393N/AN/A23100185 to 27136 to 17251%2151%N/AN/A
3494N/AN/A24100191 to 27936 to 17652%2152%N/AN/A
3595N/AN/A24100197 to 28737 to 18053%2253%N/AN/A
3696N/AN/A24100203 to 29638 to 18554%2254%N/AN/A
3797N/AN/A25100209 to 30539 to 18955%2355%N/AN/A
3898N/AN/A25100215 to 31439 to 19456%2356%N/AN/A
3999N/AN/A25100221 to 32341 to 19857%2457%N/AN/A
40100N/AN/A25100228 to 33341 to 20358%2458%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.1-2) to maximum number of Animated Weapons1

Item acquisition

Animate Weapon can drop anywhere.

Recipes

Animate Weapon can be created from the following recipes:

AmountPartDescriptionMeta
6The SummonerThe Summoner6Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% qualityA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

Fetching data...

Threshold jewels

The following threshold jewels augment Animate Weapon:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1MediumMinions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
0

Related unique items

The following unique items are related to Animate Weapon:

ItemBase ItemRequired levelStats
Jorrhast's BlacksteelJorrhast's Blacksteel
Steelhead
Two Hand Mace
Physical Damage: (135-162) to (202.5-243)
Critical Strike Chance: 5.00%
Attacks per Second: (1.40-1.46)
Weapon Range: 1.3 metres
Requires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
His flesh had long turned to dust,
but his vengeance lived on
in every scrap of iron he touched.
Steelhead4445% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
Chains of CommandChains of Command
Saintly Chainmail
Armour: (1002-1336)
Energy Shield: (240-319)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
Saintly Chainmail70Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions

Related helmet enchantments

The following helmet enchantments affect Animate Weapon.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Animate Weapon Chance To Create Additional Copy 166Merciless Labyrinth16% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Chance To Create Additional Copy 275Eternal Labyrinth24% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Duration 166Merciless Labyrinth20% increased Animate Weapon Durationhelmet 100
Enchantment Animate Weapon Duration 275Eternal Labyrinth30% increased Animate Weapon Durationhelmet 100

Alternate skill effects

Animate Weapon has the following alternate skill effects:

ItemEffect(s)
Automaton Animate Weapon EffectAutomaton Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Automaton Effect.Your Animated Weapons have an Automaton Effect.
Celestial Animated Weapon EffectCelestial Animated Weapon EffectSkill Gem EffectYour Animated Weapons become a Celestial Effect.Your Animated Weapons become a Celestial Effect.
Innocence Animate Weapon EffectInnocence Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Innocence Effect.Your Animated Weapons have an Innocence Effect.
Polar Animate Weapon EffectPolar Animate Weapon EffectSkill Gem EffectYour Animated Weapons have a Polar Effect.Your Animated Weapons have a Polar Effect.

Version history

Version Changes
3.23.0
  • Quality now provides +0-2 to Maximum Animated Weapons, instead of causing Minions to have 0-20% increased Movement Speed.
3.21.0
  • Animated Weapons no longer randomly pause when moving or attacking. As a result of this change we've adjusted the attack speed and damage provided by the Animate Weapon Gem, this should be a net neutral change in terms of damage dealt but result in more consistent damage and clearing.
  • Animate Weapon now grants Minions deal 0% more Damage at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
  • It also now grants Minions have 0% more Attack Speed at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
  • Fixed a bug where the Animate Weapon Skill Gem description incorrectly stated it was possible to animate 6-socket weapons if specifically targeted, it is unable to animate 6-socket weapons.
3.19.0
  • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
3.10.1d
  • Updated the gem descriptions of Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (0-38)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (0-38)% more Attack Speed

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Animate GuardianAnimate GuardianSpell, Minion
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
    Can use Items requiring up to Level (33-100)
    Minion deals (0-38)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to clarify that they cannot be used by Traps or Mines.
3.10.0
  • Now has the Physical tag.
  • Now animates a weapon in an area around where you are targetting (you don't have to target a specific item).
  • Animate Weapon has been reworked and undergone some cosmetic upgrades as well.
  • The damage multiplier on Animate Weapon was not applying to the minion's damage at all. Whoops! Because of this, the skill has been rebalanced.
  • Can now be supported by UnleashUnleash SupportSpell, Support
    Icon: q
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (50-41)% less Damage when Reoccurring

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and Spell EchoSpell Echo SupportSpell, Support
    Icon: k
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage
    Supported Skills Repeat an additional time
    Supported Skills have (40-54)% more Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Now has a base duration of 40 seconds (from 37.5 seconds) at all gem levels.
  • Now allows a maximum of 5 Animated Weapons at gem level 1, up to 14 at gem level 20 (from 50 at all gem levels).
  • Now has a base cast speed of 0.6 seconds (from 0.8).
  • Now costs 4 mana at gem level 1 (from 7), up to 12 at gem level 20 (from 26).
  • Now grants your minions' attacks 5 to 8 additional Physical Damage at gem level 1 (from 4 to 6), up to 126 to 184 at gem level 20 (from 38 to 56).
  • Minions now deal 10% more damage at gem level 1, up to 48% more at gem level 20. Note that there was previously similar (but numerically higher) bonus listed on the skill gem that, as it turns out, did nothing.
  • Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
  • Now gains 1% increased Minion Movement Speed per 1% gem quality (from 2% increased Minion Movement Speed).
3.6.0
  • Mana Cost at gem level 1 is now 7 (was 9).
  • Mana Cost at gem level 20 is now 26 (was 36).
2.6.0
  • Now has a maximum of 50 animated weapon minions that can be active at once.
2.3.0
  • Animate Weapon and Animate GuardianAnimate GuardianSpell, Minion
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
    Can use Items requiring up to Level (33-100)
    Minion deals (0-38)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
1.0.6
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Immortal CallImmortal CallSpell, Duration, Guard
    Level: (1-20)
    Cost: (21-36) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
    20% increased Buff Duration per Endurance Charge removed
    This Skill's Cooldown does not recover during its effect
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Damage taken
    15% less Physical Damage taken per Endurance Charge removed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
    Grants (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects From 1-20% Quality:
    Grants (0.25-5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Conversion TrapConversion TrapTrap, Spell, Duration
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is (5.30-10.00) seconds

    Additional Effects From 1-20% Quality:
    Base duration is (0.2-4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (0-38)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (0-38)% more Attack Speed

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Frost WallFrost WallSpell, Duration, Cold
    Level: (1-20)
    Cost: (9-33) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
    Base duration is (3.00-4.90) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (2.8-5.6) meters long

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have had their base duration increased by 25%.
1.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.

References

  1. Path of exile announcement (February 27, 2020). "Announcements - skill demo: blade blast". Official Path of Exile Forums. Retrieved October 6, 2020.

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