Animate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon can be used on identified melee weapons lying on the ground. Bows and Wands cannot be animated unless the threshold jewel Spirit GuardsSpirit Guards Viridian JewelLimited to: 1 Radius: MediumMinions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through, the whispers of those who stood their ground at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. is being used. Animated weapons are permanently consumed and cannot be recovered. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key may be held in order to animate specific weapons. Otherwise, the skill will attempt to animate a random valid weapon within a small area around the player's cursor. Attempting to animate a weapon with a level requirement higher than the maximum listed on the gem will cost mana and perform the cast animation, but will fail to create a minion.
Animate Weapon can also be used on Lingering Blades left behind by BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% AoE Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage Base duration is 6.00 seconds Leaves a Lingering Blade in the ground for every Volley 5 Volleys Maximum 40 Lingering Blades can be left in the ground at a time
Additional Effects From 1-20% Quality: +(0.05-1) VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Ethereal Knives of Lingering BladesEthereal Knives of Lingering BladesSpell, Projectile, Physical, Duration Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (190-220)%Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.Deals (7-949) to (10-1423) Physical Damage Base duration is 6.00 seconds Fires (6-8) Projectiles Each Projectile fired remains in the ground as a Lingering Blade Maximum 40 Lingering Blades can be left in the ground at a time
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support Icon: W Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Elemental Damage with Attack SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., but not affected by any of the player's passive tree for specific weapons.
Loot Filter - Some modifiers on identified weapons can be highlighted by editing custom loot filters. When combined with sources that cause items to drop identified (such as Cloak of Tawm'r IsleyCloak of Tawm'r Isley Savant's RobeEnergy Shield: (287-396) Movement Speed: -3%Requires Level 56, 152 IntSocketedMinion Gems are Supported by Level 16 Life Leech (150-200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop IdentifiedRenowned by those distinguished, Exalted by the few. He skulks in darkness, and watches from beneath the city.), players can selectively choose weapons magic or higher-level weapon types, which are often stronger than random normal weapons or Lingering Blades.
Special benefits - Animated weapons can inherent special modifiers exclusive to Unique weapons. However, because the weapon is consumed on cast, the pros and cons must be considered. Alternatively, it may be possible to animate the weapon via Chains of CommandChains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated GuardianKills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated WeaponKills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden. instead, bypassing the need to obtain multiple copies of the weapon to animate.
Main Hand - Animated weapons always count as using their main hand for attacks. This is relevant for weapon bonuses that come from being used in a specific weapon slot, such Wings of EntropyWings of Entropy Ezomyte AxeTwo Handed Axe Physical Damage: (139.2-156.6) to (209.6-235.8) Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 62, 140 Str, 86 Dex(7-10)% Chance to BlockSpell Damage +(8-12)% Chance to BlockAttack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main Hand Adds (75-100) to (165-200) Chaos Damage in Off Hand Counts as Dual WieldingFire and Anarchy are the most reliable agents of change..
Calculating damage
There are different calculations for weapons summoned from items on the ground and lingering blades from spells.
Casting on a weapon
Weapons inherit the hit damage, attack speed and critical strike chance of the weapon they are summoned from. This includes any direct modifiers to base stats, such as 108% increased Physical Damage, which are factored into the base damage of the minion.
The minion then gains additional Physical damage based on gem level, which is not scaled by weapon local modifiers. The additional damage for Lingering Blades does not apply to animated itemized weapons.
Other weapon-specific stats found on the weapon (such as Attacks with this Weapon Penetrate 12% Elemental Resistances or 25% increased Elemental Damage with Attacks are additive with similar sources of stats for minions.
Note that modifiers to Minions on animated weapons will have no effect on the Animate Weapon minion itself, as Animated Weapon is considered using the weapon, and has no minions of its own. The only exception to this would be when animating The ScourgeThe Scourge Terror ClawClaw Physical Damage: (53-68) to (171-196) Critical Strike Chance: 7.50% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage (10-15)% increased Attack Speed Minions have (10-15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've HitRecentlyWith increasing mastery over death comes an increasing desire for it..
Casting on a Lingering Blade
Animated weapons created from Lingering Blades have similar base stats to those of a Glass ShankGlass ShankDagger Physical Damage: 6-10 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.0 metres30% increased Global Critical Strike Chance.[1]
The same formula is used as when it is cast on a weapon item, except that it also gains additional flat damage on top of the minion's inherent flat damage modifier. This counts as added damage.
Gem level progression
Level
Mana Cost
max. Item Level
additional Physical Damage
Lingering Blades Damage
More Damage
Maximum Animated Weapons
More Attack Speed
Exp.
Total Exp.
1
4
0
0
4
9
5 to 8
1 to 2
—
5
—
0
0
2
6
0
0
5
11
6 to 11
1 to 2
2%
5
2%
841
841
3
9
17
0
5
14
10 to 15
1 to 3
4%
6
4%
3099
3940
4
12
21
14
6
18
13 to 18
1 to 4
6%
6
6%
7433
11373
5
16
26
18
7
22
17 to 25
1 to 5
8%
7
8%
22895
34268
6
20
31
22
7
26
21 to 32
1 to 7
10%
7
10%
49725
83993
7
24
37
25
8
31
26 to 38
2 to 9
12%
8
12%
95714
179707
8
28
42
29
8
35
32 to 47
2 to 11
14%
8
14%
169595
349302
9
32
47
33
9
40
39 to 57
3 to 14
16%
9
16%
283759
633061
10
36
52
36
10
44
48 to 72
4 to 17
18%
9
18%
453996
1087057
11
40
58
40
10
49
53 to 81
4 to 21
20%
10
20%
703128
1790185
12
44
63
44
11
53
61 to 91
5 to 25
22%
10
22%
1061223
2851408
13
48
68
48
12
58
68 to 99
6 to 30
24%
11
24%
2065870
4917278
14
52
74
51
12
62
73 to 112
8 to 36
26%
11
26%
2507110
7424388
15
55
78
54
13
66
83 to 124
9 to 42
28%
12
28%
2573731
9998119
16
58
82
57
13
70
89 to 136
10 to 48
30%
12
30%
7611351
17609470
17
61
86
60
14
74
99 to 148
12 to 55
32%
13
32%
13437908
31047378
18
64
90
62
15
78
108 to 159
13 to 62
34%
13
34%
25052147
56099525
19
67
94
65
15
82
115 to 173
15 to 71
36%
14
36%
43869436
99968961
20
70
98
68
16
100
126 to 184
17 to 80
38%
14
38%
242081178
342050139
21
72
100
70
17
100
130 to 190
19 to 86
39%
15
39%
—
—
22
74
—
—
17
100
134 to 196
20 to 92
40%
15
40%
—
—
23
76
—
—
18
100
138 to 202
21 to 99
41%
16
41%
—
—
24
78
—
—
19
100
142 to 208
22 to 106
42%
16
42%
—
—
25
80
—
—
19
100
146 to 214
24 to 114
43%
17
43%
—
—
26
82
—
—
20
100
150 to 220
26 to 122
44%
17
44%
—
—
27
84
—
—
20
100
155 to 227
28 to 131
45%
18
45%
—
—
28
86
—
—
21
100
160 to 234
29 to 140
46%
18
46%
—
—
29
88
—
—
22
100
165 to 241
31 to 149
47%
19
47%
—
—
30
90
—
—
22
100
170 to 248
33 to 159
48%
19
48%
—
—
31
91
—
—
23
100
175 to 255
34 to 163
49%
20
49%
—
—
32
92
—
—
23
100
180 to 263
34 to 168
50%
20
50%
—
—
33
93
—
—
23
100
185 to 271
36 to 172
51%
21
51%
—
—
34
94
—
—
24
100
191 to 279
36 to 176
52%
21
52%
—
—
35
95
—
—
24
100
197 to 287
37 to 180
53%
22
53%
—
—
36
96
—
—
24
100
203 to 296
38 to 185
54%
22
54%
—
—
37
97
—
—
25
100
209 to 305
39 to 189
55%
23
55%
—
—
38
98
—
—
25
100
215 to 314
39 to 194
56%
23
56%
—
—
39
99
—
—
25
100
221 to 323
41 to 198
57%
24
57%
—
—
40
100
—
—
25
100
228 to 333
41 to 203
58%
24
58%
—
—
Item acquisition
Animate Weapon can drop anywhere.
Recipes
Animate Weapon can be created from the following recipes:
Amount
Part
Description
Meta
6
The SummonerThe Summoner6Minion Gem Quality:+20%To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% quality
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop enabled
Spirit GuardsSpirit Guards Viridian JewelLimited to: 1 Radius: MediumMinions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through, the whispers of those who stood their ground at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Medium
Minions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Related unique items
The following unique items are related to Animate Weapon:
Item
Base item
Stats
Jorrhast's BlacksteelJorrhast's Blacksteel SteelheadTwo Hand Mace Physical Damage: (135-162) to (202.5-243) Critical Strike Chance: 5.00% Attacks per Second: (1.40-1.46) Weapon Range: 1.3 metresRequires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage (8-12)% increased Attack Speed (8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copyHis flesh had long turned to dust, but his vengeance lived on in every scrap of iron he touched.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Animated Weapons no longer randomly pause when moving or attacking. As a result of this change we've adjusted the attack speed and damage provided by the Animate Weapon Gem, this should be a net neutral change in terms of damage dealt but result in more consistent damage and clearing.
Animate Weapon now grants Minions deal 0% more Damage at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
It also now grants Minions have 0% more Attack Speed at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
Fixed a bug where the Animate Weapon Skill Gem description incorrectly stated it was possible to animate 6-socket weapons if specifically targeted, it is unable to animate 6-socket weapons.
The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
Updated the gem descriptions of Animate Weapon and Animate GuardianAnimate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to clarify that they cannot be used by Traps or Mines.
Now animates a weapon in an area around where you are targetting (you don't have to target a specific item).
Animate Weapon has been reworked and undergone some cosmetic upgrades as well.
The damage multiplier on Animate Weapon was not applying to the minion's damage at all. Whoops! Because of this, the skill has been rebalanced.
Can now be supported by UnleashUnleash SupportSpell, Support Icon: q Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal (50-41)% less Damage when Reoccurring
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Spell EchoSpell Echo SupportSpell, Support Icon: k Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage Supported Skills Repeat an additional time Supported Skills have (40-54)% more Cast Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Now has a base duration of 40 seconds (from 37.5 seconds) at all gem levels.
Now allows a maximum of 5 Animated Weapons at gem level 1, up to 14 at gem level 20 (from 50 at all gem levels).
Now has a base cast speed of 0.6 seconds (from 0.8).
Now costs 4 mana at gem level 1 (from 7), up to 12 at gem level 20 (from 26).
Now grants your minions' attacks 5 to 8 additional Physical Damage at gem level 1 (from 4 to 6), up to 126 to 184 at gem level 20 (from 38 to 56).
Minions now deal 10% more damage at gem level 1, up to 48% more at gem level 20. Note that there was previously similar (but numerically higher) bonus listed on the skill gem that, as it turns out, did nothing.
Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
Now gains 1% increased Minion Movement Speed per 1% gem quality (from 2% increased Minion Movement Speed).
Animate Weapon and Animate GuardianAnimate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
Immortal CallImmortal CallSpell, Duration, Guard Level: (1-20) Cost: (21-36) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Conversion TrapConversion TrapTrap, Spell, Duration Level: (1-20) Cost: (6-23) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10.00) seconds
Additional Effects From 1-20% Quality: Base duration is (0.2-4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Animate Weapon and Frost WallFrost WallSpell, Duration, Cold Level: (1-20) Cost: (9-33) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage Base duration is (3.00-4.90) seconds 0.15 seconds between appearance of Wall sections Wall will be (2.8-5.6) meters long
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have had their base duration increased by 25%.