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Not to be confused with Rogue exile.
Heist loading screen depicting (almost) the entire team of Rogues. From the left: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla and Vinderi. Huck is not in the picture

Rogues are NPCs that work with the player during Heists and Grand Heists, introduced in the Heist league. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.


A door that requires Trap Disarmament to be unlocked, an ability that rogues can perform
Two large chests that require Demolition to be unlocked, an ability that rogues can perform

When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the Contract or Blueprint.

During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.

Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job. Increase job level increases the pool of Contracts or Blueprints that rogue can be used in, as well as increasing the Rogue's Action Speed.

Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given equipment split into four categories:

  1. Gear
  2. Tools
  3. Cloaks
  4. Brooches

Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.

Modifiers from equipment apply globally to a Heist zone, so modifiers like Job Speed and Alert Reduction will apply the sum of all participating Rogues' stats to each Rogue while in a Blueprint.

Unlocking Rogues

The player begins with three rogues: Tibbs, Karst, and Isla. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist. Players simply need to perform regular Heist Contracts and Rogues will unlock occasionally, on their own.

New rogues are introduced in the following sequence:

  • Isla does not introduce any new rogues.

List of Rogues

Rogues for hire

Portrait Name Heist perks and functions Jobs (max level) Combat style
Karst, the Lockpick (20-40)% less raising of Alert Level from opening Reward Chests Lockpicking (5)

Perception (3)

Agility (2)

Projectile attacks
Tibbs, the Giant Can unlock (1-2) Mechanical Chest after Lockdown per Wing Brute force (5)

Demolition (4)

Melee attacks
Isla, the Engineer (30-50)% increased time before Lockdown Engineering (5)

Trap disarmament (4)

Bombs (fire damage spells)
Tullina, the Catburglar (10-26)% chance to find additional Heist Targets from Secret Reward Rooms
(6-14)% less raising of Alert Level
Agility (5)

Lockpicking (3)

Trap disarmament (2)

Melee attacks, chance to poison
Niles, the Interrogator Can unlock (1-2) Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10% discount

Counter-thaumaturgy (5)

Deception (4)

  • Cold damage projectile
  • Cold damage cone
  • Mind control
Nenet, the Scout Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(8-20)% less raising of Alert Level
Perception (5)

Counter-thaumaturgy (4)

Projectile attacks
Vinderi, the Dismantler Heist Chests have a (6-14)% chance to Duplicate their contents
(14-30)% more raising of Alert Level
Demolition (5)

Trap disarmament (5)

Engineering (2)

Melee attacks, fire damage
Gianna, the Master of Disguise (10-30)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10–35% discount

Deception (5)

Counter-thaumaturgy (3)

Perception (2)

Alternating projectile spells:
  1. Lightning damage, chance to shock
  2. Physical damage, chance to hinder
Huck, the Soldier Is a powerful Combatant and provides strong Buffs to Allies
Players have (10-20)% increased Experience gain
Lockpicking (3)

Brute force (3)

Demolition (3)

Engineering (3)

Melee attacks, buffs allies

Rogues with support roles

Portrait Name Functions
Adiyah, the Wayfinder
  • Creates portals and secures route to and from heists
  • Accompanies the character on certain contracts
Faustus, the Fence
  • Vendor
  • Fences heist targets in exchange for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
Whakano, the Barber
Kurai, the Administrator
  • Approves grand heists
  • Accompanies the character on certain contracts

Version history

Version Changes
  • Introduced to the game.

See also