Pathfinder (Ascendant passive)

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Pathfinder
Ascendancy Passive Skill
Removes Bleeding when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges [1]

Pathfinder is an Ascendancy passive skill for the Ascendant based on the Pathfinder Ascendancy class.

This passive skill grants increased movement speed and attack speed while using a flask and causes them to remove bleeding when used. Additionally, your flasks gain 3 charges every 3 seconds and has a chance to not consume any charges when using a flask.

Ruthless mode

Pathfinder (Ruthless)
Ascendancy Passive Skill
Removes Bleeding when you use a Flask
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges

Pathfinder in Ruthless mode does not grant increased attack and movement speed during flask effect. It also grants a lower chance for flasks not to consume charges on use.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "10% increased Movement Speed during any Flask Effect" or "10% increased Attack Speed during any Flask Effect" in Ruthless. It now provides "20% chance for Flasks you use to not consume Charges" (25% in non-Ruthless).
3.21.0
  • No longer provides Recover 4% of Life when you use a Flask.
  • Now provides 25% chance for Flasks you use to not consume Charges (previously 15%).
  • Now provides Removes Bleeding when you use a Flask.
3.2.0
  • Modifiers changed. Old mods listed below:
    • 10% increased Movement Speed while using a Flask
    • 50% chance to gain a Flask Charge when you deal a Critical Strike
    • 30% increased Damage during Flask effect
    • 10% chance for your Flasks to not consume Charges
3.0.0
  • Now grants 30% increased Damage while using a Flask (up from 25%), 10% increased Movement Speed while using a flask, 10% chance for your Flasks to not consume Charges, and a 50% chance to gain a Flask charge when you deal a Critical Strike.
  • It no longer grants 50% increased Flask Charges gained, 50% chance to avoid Freeze, Shock, Ignite and Bleeding while using a Flask, or 4% reduced Elemental Damage taken while using a Flask.
2.2.0
  • Added to the game.