Multistrike SupportAttack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills Repeat 2 additional times Supported Skills have (35-44)% more Melee Attack Speed Supported Skills deal (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Acquisition Drop level: 38Metadata Item class: Support Gem Metadata ID: Metadata/Items/Gems/SupportGemMultistrike
Multistrike is a support gem. Meleeattack skills that are linked to Multistrike will repeat themselves twice after the initial attack (e.g.: linking Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with it will make it hit six times instead of just two per use of the skill),[1] automatically selecting valid targets within range for the successive attacks. Each repeat deals more damage.
When Multistrike is linked to attacks that involve player movement, such as Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: (5-8) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (177-408)% of base Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the skill will first travel to the destination selected and then will travel to any enemy within range for the next two attacks. If no enemy is available, the attacks will be targeted at or near player location. As of 2.0, Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: (6-10) Mana Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: (6-10) Mana Attack Time: 0.50 sec Critical Strike Chance: 5.00% AoE Radius: 8 / 16Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage (3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage with Hits at Maximum Charge Distance (90-109)% increased Movement Speed
Additional Effects From 1-20% Quality: (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. used by players can no longer be supported by Multistrike (it will support these skills if they are used by minions created by Raise ZombieRaise ZombieSpell, Minion Level: (1-20) Cost: (9-28) Mana Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies Minions have (0-38)% more Maximum Life
Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Raise SpectreRaise SpectreSpell, Minion Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres Minions have +30% to all Elemental Resistances 55% more Minion Movement Speed Minion Movement Speed is Capped Minions have (105-776) additional Accuracy Rating Raised Spectres are Level (28-70)
Additional Effects From 1-20% Quality: Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: (7-10) Mana Attack Damage: (249-458)% of base Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds Maximum 4 Summoned Sentinels of Purity Minions have (0-38)% more Maximum Life Summon a Sentinel of Purity when you Kill an Enemy 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Buff grants (9-12)% more Physical Damage Minions deal (0-95)% more Physical Damage
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., etc).
Critical strike hits are rolled once for all three strikes. Effects that trigger on an outgoing melee critical strike will only trigger once per activation of the attack, even though all three strikes will crit.
While dual wielding, attacks will alternate between main hand and off hand normally.
First/Second Repeat of Supported Skills deals #% more Damage will scale ailments and damage over time.
Mind that Multistrike only works when used with attacks. For the spell variant of this gem, view Spell Echo SupportSpell Echo SupportSpell, Support Icon: k Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage Supported Skills Repeat an additional time Supported Skills have (40-54)% more Cast Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Repeated attacks interactions and attack time
Repeated BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical Level: (1-20) Cost: (9-12) Mana Attack Speed: 85% of base Attack Damage: (231-338)% of base Effectiveness of Added Damage: (231-338)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage Gain 1 Trauma the first time this Attack Hits an Enemy Take (6-194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality: +(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. attacks (and anything supported by Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration Icon: # Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (2-10) to (3-17) Added Attack Physical Damage per Trauma Supported Skills have 5% increased Stun Duration per Trauma Gain 1 Trauma the first time a Supported Attack Hits an Enemy Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills Trauma lasts (5.0-6.9) seconds Supported Skills can only be used with Axes, Maces, Sceptres or Staves
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.) will not give you an additional Trauma stack.
Repeated Chain HookChain HookAttack, AoE, Movement, Melee Level: (1-20) Cost: (5-8) Mana Attack Speed: 120% of base Attack Damage: (171-393)% of base Effectiveness of Added Damage: (171-393)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 5 Rage Gain 2 Rage on Attack Hit
Additional Effects From 1-20% Quality: Gain (0.05-1) Rage on Attack HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. attacks will not give you additional Rage.
Repeated Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (7-10) Mana Attack Damage: (219-403)% of base Effectiveness of Added Damage: (219-403)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. attacks will use the same element choice as the original attack.
Repeated Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: (5-8) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (177-408)% of base Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. attacks will not consume an additional Frenzy charge.
Repeated FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. attacks will not give you an additional Frenzy charge.
Repeated Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: (6-10) Mana Attack Damage: (164-377)% of base Effectiveness of Added Damage: (164-377)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. attacks will not apply an additional debuff.
Repeated Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (295-542)% of base Effectiveness of Added Damage: (295-542)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge
Additional Effects From 1-20% Quality: +(1.5-30)% Fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. attacks will not consume an additional Endurance charge.
Generally, attacks will grant a skill gem-specific benefit or require an extra cost once per set of attacks, rather than once per repeat.
Since Multistrike repeats your attack, the time between uses of the attack is equal to three times your attack time. (Or four times in the case of Awakened Multistrike SupportAwakened Multistrike SupportAttack, Melee, Support Icon: 3 Level: (1-5) Cost & Reservation Multiplier: 150%Requires Level 72Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills Repeat 3 additional times Supported Skills have (45-47)% more Melee Attack Speed Supported Skills deal 20% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Third Repeat of Supported Skills deals 66% more Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..) For example if you have an attack time of 0.22s displayed on the attack's tooltip, you will only use the attack once every 0.66s. So skills like BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical Level: (1-20) Cost: (9-12) Mana Attack Speed: 85% of base Attack Damage: (231-338)% of base Effectiveness of Added Damage: (231-338)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage Gain 1 Trauma the first time this Attack Hits an Enemy Take (6-194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality: +(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will prefer to not use Multistrike if they wish to build up stacks quickly.
Gem level progression
Level
Melee Attack Speed
Less Attack Damage
Exp.
Total Exp.
1
38
27
40
35%
30%
0
0
2
40
29
41
35%
29%
388734
388734
3
42
30
43
36%
29%
477437
866171
4
44
31
45
36%
28%
583786
1449957
5
46
33
47
37%
28%
710359
2160316
6
48
34
49
37%
27%
1355511
3515827
7
50
35
51
38%
27%
1138877
4654704
8
52
37
53
38%
26%
1368233
6022937
9
54
38
55
39%
26%
1638338
7661275
10
56
39
57
39%
25%
1956648
9617923
11
58
41
58
40%
25%
3655184
13273107
12
60
42
60
40%
24%
3017327
16290434
13
62
43
62
41%
24%
3576232
19866666
14
64
44
64
41%
23%
4231667
24098333
15
65
45
65
42%
23%
2395078
26493411
16
66
46
66
42%
22%
8421063
34914474
17
67
46
67
43%
22%
16159983
51074457
18
68
47
68
43%
21%
41170367
92244824
19
69
48
69
44%
21%
86794448
179039272
20
70
48
70
44%
20%
157405063
336444335
21
72
50
72
45%
19%
—
—
22
74
—
—
45%
19%
—
—
23
76
—
—
46%
18%
—
—
24
78
—
—
46%
18%
—
—
25
80
—
—
47%
17%
—
—
26
82
—
—
47%
17%
—
—
27
84
—
—
48%
16%
—
—
28
86
—
—
48%
16%
—
—
29
88
—
—
49%
15%
—
—
30
90
—
—
49%
15%
—
—
31
91
—
—
50%
14%
—
—
32
92
—
—
50%
14%
—
—
33
93
—
—
51%
14%
—
—
34
94
—
—
51%
14%
—
—
35
95
—
—
52%
13%
—
—
36
96
—
—
52%
13%
—
—
37
97
—
—
53%
13%
—
—
38
98
—
—
53%
13%
—
—
39
99
—
—
54%
12%
—
—
40
100
—
—
54%
12%
—
—
Item acquisition
Multistrike Support can drop anywhere.
Recipes
Multistrike Support can be created from the following recipes:
Amount
Part
Description
Meta
9
Gift of the Gemling QueenGift of the Gemling Queen9Level 20 Support GemOur Lady Dialla, as a symbol of our progress, shines greater than all the gems.
Random level 20 support gem
A
7
Dialla's SubjugationDialla's Subjugation7Support Gem Quality:+23% CorruptedA symbol of beauty and innocence The gems corrupted her mind Malachai corrupted her gems All but a glimmer of greatness lost in madness
Random corruptedsupport gem with 23% quality
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger.
70
Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
Multistrike Support and Awakened Multistrike Support now describe that they cannot support Travel Skills, rather than every Travel Skill stating they cannot be supported by Multistrike. They also now describe that they cannot support Retaliation Skills.
Melee attacks supported by Multistrike now more accurately take attack range (including area of effect modifiers) into account when checking for targets for subsequent attacks. This has negatively impacted some skills and positively impacted others, but in general melee skills supported by Multistrike will target monsters that better fit the behaviour of the attack.
Damage penalty has been reduced to 30% less damage (was 36% less) and attack speed bonus at level 1 has been reduced to 75% increased attack speed (was 88%). Multistrike no longer gains increased damage per gem level.
Fix a bug where Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: (6-10) Mana Attack Time: 0.50 sec Critical Strike Chance: 5.00% AoE Radius: 8 / 16Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage (3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage with Hits at Maximum Charge Distance (90-109)% increased Movement Speed
Additional Effects From 1-20% Quality: (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Multistrike hits after the first did no damage.
Multistrike's damage penalty is now "Less Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.