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There are venoms and virtues aplenty in the wilds, if you know where to look.
This page is about the Ascendancy class. For the Ascendant passive, see Pathfinder (Ascendant passive).

Pathfinder is an Ascendancy class for Rangers.


The Pathfinder's focal point is her flasks, which she uses with increased effectiveness and utility. Nature's Adrenaline and Master Alchemist give you more flask charges to work with by generating or conserving charges. Master Surgeon turns life flasks into a consistent source of recovery by preventing them from ending at full life, Nature's Boon greatly improves the potency of magic utility flasks, and Master Distiller lets you enhance your skills by consuming charges from certain utility flasks. The Pathfinder also gains bonuses to builds that deal chaos damage, with Master Toxicist improving poison and Nature's Reprisal granting a chance to apply withered on hit.

Passive skills

Pathfinder skill tree

Minor skills

This class has the following minor passive skills:

Flask Effect and Charges Gained
Flasks applied to you have 5% increased Effect
10% increased Flask Charges gained [1] [2] [3]
Flask Effect and Duration
Flasks applied to you have 5% increased Effect
8% increased Flask Effect Duration [1] [2]
Flask Effect, Chaos Damage
Flasks applied to you have 5% increased Effect
15% increased Chaos Damage [1]
Flask Effect, Poison Duration
Flasks applied to you have 5% increased Effect
10% increased Poison Duration [1]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Master Distiller Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of
each of the following types, if possible:
If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances
If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance
If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
Flask Effect, Attack Damage
Nature's Boon Magic Utility Flasks applied to you have 30% increased Effect Flask Effect and Charges Gained
Master Alchemist 50% chance for Flasks you use to not consume Charges
Removes Elemental Ailments when you use a Flask
Nature's Boon Flask Effect and Charges Gained
Nature's Adrenaline Flasks gain 3 Charges every 3 seconds Flask Effect and Duration
Master Surgeon Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
50% less Life Recovery from Flasks
Nature's Adrenaline Flask Effect and Duration
Nature's Reprisal 50% increased Effect of Withered
25% chance to inflict Withered for 2 seconds on Hit
Flask Effect, Chaos Damage
Master Toxicist Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Flask Effect, Poison Duration

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