Breach
Breaches are timed monster-spawning portals. This encounter is considered Extra Content and has a baseline 8% chance to appear in any map area.
Overview
Breaches will randomly spawn in an area in an inactive state. They're easily identified by the hand-like construct within a purple circle and purple swirls can be seen within the vicinity. Walking into the hand will activate the breach. Breaches can also be spawned using Vaal BreachVaal BreachSpell, Vaal
Level: 1
Souls Per Use: 100
Can Store 1 Use(s)
Soul Gain Prevention: 40 sec
Cast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items
Additional Effects per 1% Quality:
3% increased Cast SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., but enemies in these breaches do not give experience or drop items.
Active breaches will expand their circle outwards and spawn a mix of breach monsters within the circle; the faster the monsters are killed the faster the circle expands. After a while, the expansion of the breach will slow down until it eventually retracts quickly and closes.
Breaches stay open for a minimum of 30 seconds, increasing to a maximum of 60 based on how quickly breach monsters are killed. Normal monsters killed while in the breach do not increase the active time.
Monsters moving outside of the active radius will despawn after a short delay. During this time, however, it is still possible to attack and be attacked by the monsters before they're removed. It is also possible for monsters inside the breach to hit the character while they are outside it.
Breach monsters have increased item rarity and quantity, but have a reduced chance to spawn beyond demons and only rare breach monsters are able to drop maps. In addition there is a chance to obtain breach-specific unique items and splinters from these monsters as well as breach-exclusive Breach RingsBreach RingProperties are doubled while in a BreachCorrupted
.
Occasionally, a Breachlord can spawn from a Breach. They will drop a number of Splinters when the breach collapses based on how much damage was dealt to them or the maximum of ten when defeated.
Breaches also contain "Clasped Hands", a breach-specific type of chest. They come in two varieties, "Clasped Hand" or "<Breachlord>'s Clasped Hand". These chests can drop additional splinters and can only be opened when the breach expands to them. It is possible to see Breachlord specific Clasped Hands before opening the breach itself as a shimmering transparent object.
There are fives types of breaches each associated with a damage type, which will affect accordingly
- the type of monsters that will spawn with skills associated with the type
- the type of splinters that are dropped
- the type of unique items that can be obtained
Breach frequency
Breaches have a 8% chance to occur in maps by default. Xoph, Esh, and Tul Breaches are significantly more common than Uul-Netol or Chayula.
Breach items
There are two types of currency and one other item class associated with breaches; each is specific to a breach type for a total of 15 currency items.
Splinters
Splinters are dropped by Breach monsters or Clasped Hands within breaches. 100 Splinters of the same type can be combined into a Breachstone.
There is currently an issue with the currency tab; if you remove a stack of 100 splinters they will not upgrade to a Breachstone. In order to fix it, remove a single splinter and put it back on the stack.
Breachstones
Breachstones are obtained from combining Splinters. They can be put into a map device in order to enter the associated domain of a Breachlord.
The domain of a Breachlord is a unique area that contains one single large expanding breach and the domain's unique boss at the end. The breach is only active for a limited time that can be extended by killing breach monsters. When the boss area is reached the timer will stop; which allows for fighting the boss at any pace or picking up items that were left behind. Letting the timer run out before the breach fully expands will permanently collapse it for that instance.
Blessings
Blessings are occasionally dropped by Breachlords. They can not be obtained outside of the Breachlord's domain, and are not guaranteed to drop.
Blessing can be used to upgrade Breach unique items to a new version of the item or used on Breachstones to upgrade them into their Flawless variants.
Strategy
Since the breaches can spawn a very large number of monsters that hit hard is advisable to be cautious when opening breaches; death can come quickly and without warning.
Characters that have high survivability, high mobility, high damage output as well as good area clearing ability are best at effectively clearing breaches.
Strategies (not all may be suitable for your build):
- Avoid opening breaches near dangerous fights - i.e. clear the area first before opening; fighting a breach and a map boss at the same time, for example, can pose a very large risk of character death
- When in a party coordinate the opening
- Consider creating a portal near the breach for emergency escape and/or quick return in the case of death
- Watch out for the type of breach you are facing; some breaches might pose a larger risk to some characters than others.
- Try to stay in a corner or room instead of the middle of the breach to avoid having all monsters instantly attack you. Clear monsters carefully area by area
- Be careful when leaving the breach area; while the monsters disappear outside of the circle, it is still possible for them to hit you for a short period of time
- If you are faced with breach that you can't handle, consider leaving the area for a while until it times out
- Simply not opening a breach can also be a good option; use movement skills like
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-4) to radius
(30-49)% reduced Duration
Can queue up to 50 uses
Additional Effects per 1% Quality:
1% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.or
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects per 1% Quality:
1% increased Stun Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.to bypass the opening area
Breach types
Lv. required | Damage Type |
Splinter
Blessing Breachstone |
Unique Items | Breach-specific Monsters | Boss
Breachstone Area |
---|---|---|---|---|---|
1 | Fire | ![]() Shift click to unstack. ![]()
|
![]() Citadel BowBow Physical Damage: (93.6-104.4) to (374.4-417.6) Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 120Requires Level 58, 185 Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've PiercedUpon the red pyre we are born. This item can be transformed with a Blessing of Xoph ![]()
|
Xoph's Favoured | Xoph, Dark Embers
Xoph's Domain (70) |
1 | Cold | ![]() Shift click to unstack. ![]()
|
![]() Opal WandWand Physical Damage: 35-65 Critical Strike Chance: 7.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy +(20-25) Mana gained on Killing a Frozen Enemy Adds (120-140) to (150-170) Cold Damage to Spells Cold Exposure you inflict applies an extra -12% to Cold ResistanceWe remember the stillness. Then the great fall. The pain of separation. We return once more. This item can be transformed with a Blessing of Tul ![]()
|
It of Tul They of Tul |
Tul, Creeping Avalanche
Tul's Domain (70) |
1 | Lightning | ![]() Shift click to unstack. ![]()
|
![]() Imperial ClawClaw Physical Damage: 25-65 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence Recover 1% of Life on KillShe carries us and nurtures us until we must feed upon each other. This item can be transformed with a Blessing of Esh ![]()
|
Scale of Esh | Esh, Forked Thought
Esh's Domain (70) |
40 | Physical | ![]() Shift click to unstack. ![]()
|
![]() Vaal AxeTwo Handed Axe Physical Damage: (343.2-384.8) to (574.2-643.8) Critical Strike Chance: 5.00% Attacks per Second: 0.98 Weapon Range: 13Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(230-270)% increased Physical Damage 15% reduced Attack Speed Curse Enemies with Vulnerability on Hit Exerted Attacks deal 200% increased Damage Exerted Attacks Knock Enemies Back on HitWe feel the mother's love And beg to return to her womb. This item can be transformed with a Blessing of Uul-Netol ![]()
|
Uul-Netol's Pet | Uul-Netol, Unburdened Flesh
Uul-Netol's Domain (75) |
68 | Chaos | ![]() Shift click to unstack. ![]()
|
![]() CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on EnemyHis lucky thralls dream eternal, but we must crawl on our own. This item can be transformed with a Blessing of Chayula ![]()
|
Chayula's Ideal | Chayula, Who Dreamt
Chayula's Domain (80) |
Trivia
Breach and Beyond have been confirmed to share an alternate dimension.[1]
Related items
Item | ![]() | Stats |
---|---|---|
Breach Ring![]() ![]() | 1 | Properties are doubled while in a BreachCorrupted |
Gilded Breach Scarab![]() Area contains an additional Breach Breaches in the Area contain an additional Breach Boss' Clasped Hand Breach Hands in Area drop double Breach SplintersOmid, Master Researcher, has left a final commandment upon his death: the world must never know.Can be used in a personal Map Device. ![]() | 1 | Area can contain Breaches Area contains an additional Breach Breaches in the Area contain an additional Breach Boss' Clasped Hand Breach Hands in Area drop double Breach Splinters |
Polished Breach Scarab![]() Area contains an additional Breach Breaches in the Area contain an additional Breach Boss' Clasped HandWe task you, honoured Omid, with the investigation of this mysterious 'Xoph' and artefacts related to rifts in the boundaries of our world.Can be used in a personal Map Device. ![]() | 1 | Area can contain Breaches Area contains an additional Breach Breaches in the Area contain an additional Breach Boss' Clasped Hand |
Rusted Breach Scarab![]() Area contains an additional BreachThe Ember-dwellers sought to throw you to their volcanic god, young Omid, but we caught you instead. The Order of the Djinn is your tribe now.Can be used in a personal Map Device. ![]() | 1 | Area can contain Breaches Area contains an additional Breach |
Winged Breach Scarab![]() Area contains 2 additional Breaches Breaches in the Area contain an additional Breach Boss' Clasped Hand Breach Hands in Area drop double Breach SplintersThe Master Researcher's final commandment has failed. The High Templar has seen the truth of our situation, and the world will be undone by his fear.Can be used in a personal Map Device. ![]() | 1 | Area can contain Breaches Area contains 2 additional Breaches Breaches in the Area contain an additional Breach Boss' Clasped Hand Breach Hands in Area drop double Breach Splinters |
Vaal Breach![]() Level: 1 Souls Per Use: 100 Can Store 1 Use(s) Soul Gain Prevention: 40 sec Cast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items Additional Effects per 1% Quality: 3% increased Cast SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | Monsters from the Breach do not grant Experience or drop Items |
Version history
Version | Changes |
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3.21.0 |
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3.14.0 | |
3.0.0 |
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2.5.0 |
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