Bonuses from the Armour Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
Version history
Version
|
Changes
|
3.21.0c |
- Updated an Armour Passive Skill Mastery description to clarify it provides maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour (previously stated maximum Resistances).
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3.21.0 |
- 4 out of 6 Armour Masteries are replaced:
- New
- +1 Armour per 2 Strength
- +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour (note: read the ver. 3.21.0c entry above)
- 20% increased Armour per second you've been stationary, up to a maximum of 100%
- 100% increased Armour from Equipped Boots and Gloves
- Unchanged
- You take 30% reduced Extra Damage from Critical Strikes
- 20% chance to Defend with 200% of Armour
- Removed
- +600 to Armour while affected by a Guard Skill Buff
- 50% increased Stun Threshold
- Determination has 25% increased Mana Reservation Efficiency
- 100% increased Armour from Equipped Shield
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3.16.0 |
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