Essence
An essence is part of a complex group of currency items used for crafting equipment. All essences can be used to upgrade a piece of normal rarity equipment to rare and apply one guaranteed affix. Some essences can also be used to reforge the affixes of rare equipment. This encounter is considered Extra Content and has a baseline chance to appear in any map area. The specific chance for essences to spawn has never been officially published.
Table of essences
The name of an essence consists of three parts: the tier of the essence as a prefix, the word 'Essence', and the type of the essence as a suffix. For example, Whispering Essence of WoeWhispering Essence of WoeStack Size: 9
Essence Tier: 1Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
One Handed Weapon: (10-19)% increased Spell Damage
Two Handed Weapon: (15-29)% increased Spell Damage
Armour: +(3-5) to maximum Energy Shield
Quiver: (5-10)% increased Damage with Bow Skills
Amulet: (2-4)% increased maximum Energy Shield
Ring: +(1-3) to maximum Energy Shield
Belt: +(1-3) to maximum Energy ShieldRight click this item then left click a normal item to apply it.
Shift click to unstack. has the prefix 'Whispering' and the suffix 'of Woe', which means that it is a tier 1 essence of the Woe type. An essence's type determines which guaranteed modifiers it can imbue to equipment, while its tier determines the magnitude of bonuses granted by those modifiers.
Natural essences
Groups A–E include all types of essences that can appear naturally on monsters trapped within essence crystals. These essences come in seven tiers, each distinguished by a prefix word. An essence's tier can also be recognized by the number of lines in its 2D art icon. Note that not all types of essences exist for every tier. Lower tiers include fewer types of essences.
Additionally, monsters trapped in corrupted essence crystals may appear naturally in areas with monster level 32 and above. In this case, the imprisoned rare monster will always be empowered by a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack. and may also be empowered by other essences as well.
Group A | Group B | Group C | Group D | Group E | |||||||||||||||||||
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Tier | mLvl | Reforge | Greed | Contempt | Hatred | Woe | Fear | Anger | Torment | Sorrow | Rage | Suffering | Wrath | Doubt | Loathing | Zeal | Anguish | Spite | Scorn | Envy | Misery | Dread | |
Whispering | 1 | 1–47 | ![]() |
![]() Essence Tier: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Weapon: (0.5-0.7)% of Physical Attack Damage Leeched as Life Armour: +(5-14) to maximum Life Quiver: (0.5-0.7)% of Physical Attack Damage Leeched as Life Belt: (8-11)% increased Flask Life Recovery rate Other Jewellery: Regenerate (1-2) Life per secondRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below One Handed Weapon: Adds 1 to (2-3) Physical Damage Two Handed Weapon: Adds 2 to (4-5) Physical Damage Gloves: Adds 1 to 2 Physical Damage to Attacks Other Armour: Reflects (1-4) Physical Damage to Melee Attackers Quiver: Adds 1 to 2 Physical Damage to Attacks Belt: Reflects (1-4) Physical Damage to Melee Attackers Other Jewellery: Adds 1 to 2 Physical Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Bow: Adds (2-3) to (6-7) Cold Damage Two Handed Melee Weapon: Adds (2-3) to (6-7) Cold Damage Other Weapon: Adds (1-2) to (3-4) Cold Damage Armour: +(6-11)% to Cold Resistance Quiver: +(6-11)% to Cold Resistance Belt: +(6-11)% to Cold Resistance Other Jewellery: (6-10)% increased Cold DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below One Handed Weapon: (10-19)% increased Spell Damage Two Handed Weapon: (15-29)% increased Spell Damage Armour: +(3-5) to maximum Energy Shield Quiver: (5-10)% increased Damage with Bow Skills Amulet: (2-4)% increased maximum Energy Shield Ring: +(1-3) to maximum Energy Shield Belt: +(1-3) to maximum Energy ShieldRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Muttering | 2 | 12–67 | ![]() |
![]() Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Life Armour: +(15-30) to maximum Life Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Life Belt: (12-15)% increased Flask Life Recovery rate Other Jewellery: Regenerate (2.1-8) Life per secondRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Adds (4-5) to (8-9) Physical Damage Two Handed Weapon: Adds (6-8) to (12-15) Physical Damage Gloves: Adds (2-3) to (4-5) Physical Damage to Attacks Other Armour: Reflects (5-10) Physical Damage to Melee Attackers Quiver: Adds (2-3) to (4-5) Physical Damage to Attacks Belt: Reflects (5-10) Physical Damage to Melee Attackers Other Jewellery: Adds (2-3) to (4-5) Physical Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Bow: Adds (12-17) to (26-30) Cold Damage Two Handed Melee Weapon: Adds (12-17) to (26-30) Cold Damage Other Weapon: Adds (7-9) to (14-16) Cold Damage Armour: +(12-17)% to Cold Resistance Quiver: +(12-17)% to Cold Resistance Belt: +(12-17)% to Cold Resistance Other Jewellery: (11-14)% increased Cold DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: (20-29)% increased Spell Damage Two Handed Weapon: (30-44)% increased Spell Damage Armour: +(6-11) to maximum Energy Shield Quiver: (11-20)% increased Damage with Bow Skills Amulet: (5-7)% increased maximum Energy Shield Ring: +(4-8) to maximum Energy Shield Belt: +(4-8) to maximum Energy ShieldRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Minions deal (20-29)% increased Damage Two Handed Weapon: Minions deal (30-44)% increased Damage Gloves: Minions deal (13-15)% increased Damage Helmet: (13-15)% increased Minion Accuracy Rating Other Armour: Minions have (13-15)% increased maximum Life Quiver: Minions have (13-15)% increased Movement Speed Belt: Minions have (13-15)% increased maximum Life Other Jewellery: Minions have (13-15)% increased Movement SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Bow: Adds (14-20) to (29-33) Fire Damage Two Handed Melee Weapon: Adds (14-20) to (29-33) Fire Damage Other Weapon: Adds (8-10) to (15-18) Fire Damage Armour: +(12-17)% to Fire Resistance Quiver: +(12-17)% to Fire Resistance Belt: +(12-17)% to Fire Resistance Other Jewellery: (11-14)% increased Fire DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Adds (1-2) to (21-22) Lightning Damage to Spells Two Handed Weapon: Adds (1-3) to (32-34) Lightning Damage to Spells Gloves: Adds 1 to 5 Lightning Damage to Attacks Body Armour: (4-5)% chance to Avoid Lightning Damage from Hits Shield: (4-5)% chance to Avoid Lightning Damage from Hits Other Armour: (35-38)% chance to Avoid being Shocked Quiver: Adds 2 to (16-18) Lightning Damage to Attacks Belt: (35-38)% chance to Avoid being Shocked Other Jewellery: Adds 1 to (14-15) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Damage Penetrates 3% Cold Resistance Two Handed Weapon: Damage Penetrates (5-6)% Cold Resistance Other Items: +(13-17) to DexterityRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Weeping | 3 | 30+ | ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Weapon: (0.7-0.9)% of Physical Attack Damage Leeched as Life Armour: +(31-45) to maximum Life Quiver: (0.7-0.9)% of Physical Attack Damage Leeched as Life Belt: (16-19)% increased Flask Life Recovery rate Other Jewellery: Regenerate (8.1-16) Life per secondRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (6-9) to (13-15) Physical Damage Two Handed Weapon: Adds (10-13) to (21-25) Physical Damage Gloves: Adds (3-4) to (6-7) Physical Damage to Attacks Other Armour: Reflects (11-24) Physical Damage to Melee Attackers Quiver: Adds (4-6) to (9-10) Physical Damage to Attacks Belt: Reflects (11-24) Physical Damage to Melee Attackers Other Jewellery: Adds (4-6) to (9-10) Physical Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Bow: Adds (29-40) to (58-68) Cold Damage Two Handed Melee Weapon: Adds (29-40) to (58-68) Cold Damage Other Weapon: Adds (16-21) to (31-37) Cold Damage Armour: +(18-23)% to Cold Resistance Quiver: +(18-23)% to Cold Resistance Belt: +(18-23)% to Cold Resistance Other Jewellery: (15-18)% increased Cold DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: (30-39)% increased Spell Damage Two Handed Weapon: (45-59)% increased Spell Damage Armour: +(17-23) to maximum Energy Shield Quiver: (21-25)% increased Damage with Bow Skills Amulet: (8-10)% increased maximum Energy Shield Ring: +(16-19) to maximum Energy Shield Belt: +(16-19) to maximum Energy ShieldRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Minions deal (30-39)% increased Damage Two Handed Weapon: Minions deal (45-59)% increased Damage Gloves: Minions deal (16-18)% increased Damage Helmet: (16-18)% increased Minion Accuracy Rating Other Armour: Minions have (16-18)% increased maximum Life Quiver: Minions have (16-18)% increased Movement Speed Belt: Minions have (16-18)% increased maximum Life Other Jewellery: Minions have (16-18)% increased Movement SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Bow: Adds (32-44) to (65-76) Fire Damage Two Handed Melee Weapon: Adds (32-44) to (65-76) Fire Damage Other Weapon: Adds (17-24) to (35-41) Fire Damage Armour: +(18-23)% to Fire Resistance Quiver: +(18-23)% to Fire Resistance Belt: +(18-23)% to Fire Resistance Other Jewellery: (15-18)% increased Fire DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (1-4) to (46-48) Lightning Damage to Spells Two Handed Weapon: Adds (2-5) to (69-73) Lightning Damage to Spells Gloves: Adds 1 to (14-15) Lightning Damage to Attacks Body Armour: (5-6)% chance to Avoid Lightning Damage from Hits Shield: (5-6)% chance to Avoid Lightning Damage from Hits Other Armour: (39-42)% chance to Avoid being Shocked Quiver: Adds (2-3) to (35-40) Lightning Damage to Attacks Belt: (39-42)% chance to Avoid being Shocked Other Jewellery: Adds (1-2) to (27-28) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Damage Penetrates 4% Cold Resistance Two Handed Weapon: Damage Penetrates (7-8)% Cold Resistance Other Items: +(18-22) to DexterityRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Damage Penetrates 4% Fire Resistance Two Handed Weapon: Damage Penetrates (7-8)% Fire Resistance Other Items: +(18-22) to StrengthRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (11-15) to (22-25) Cold Damage to Spells Two Handed Weapon: Adds (16-22) to (33-38) Cold Damage to Spells Gloves: Adds (3-4) to (7-8) Cold Damage to Attacks Body Armour: (5-6)% chance to Avoid Cold Damage from Hits Shield: (5-6)% chance to Avoid Cold Damage from Hits Other Armour: (39-42)% chance to Avoid being Frozen Quiver: Adds (10-13) to (19-22) Cold Damage to Attacks Belt: (39-42)% chance to Avoid being Frozen Other Jewellery: Adds (6-9) to (13-16) Cold Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds 3 to (57-67) Lightning Damage Bow: Adds (5-8) to (106-123) Lightning Damage Two Handed Melee Weapon: Adds (5-8) to (106-123) Lightning Damage Other Weapon: Adds 3 to (57-67) Lightning Damage Armour: +(18-23)% to Lightning Resistance Quiver: +(18-23)% to Lightning Resistance Belt: +(18-23)% to Lightning Resistance Other Jewellery: (8-12)% increased Lightning DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Weapon: +(131-215) to Accuracy Rating Armour: +(64-82) to Evasion Rating Quiver: +(100-165) to Accuracy Rating Amulet: (14-18)% increased Evasion Rating Other Jewellery: +(36-60) to Evasion RatingRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Wailing | 4 | 48+ | ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Weapon: (0.8-1)% of Physical Attack Damage Leeched as Life Gloves: +(60-69) to maximum Life Boots: +(60-69) to maximum Life Other Armour: +(70-79) to maximum Life Quiver: (0.8-1)% of Physical Attack Damage Leeched as Life Belt: (20-23)% increased Flask Life Recovery rate Other Jewellery: Regenerate (16.1-24) Life per secondRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (8-12) to (17-20) Physical Damage Two Handed Weapon: Adds (13-17) to (28-32) Physical Damage Gloves: Adds (3-5) to (7-8) Physical Damage to Attacks Other Armour: Reflects (25-50) Physical Damage to Melee Attackers Quiver: Adds (6-9) to (13-15) Physical Damage to Attacks Amulet: Adds (6-9) to (13-15) Physical Damage to Attacks Ring: Adds (5-7) to (11-12) Physical Damage to Attacks Belt: Reflects (25-50) Physical Damage to Melee AttackersRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Bow: Adds (57-77) to (114-132) Cold Damage Two Handed Melee Weapon: Adds (57-77) to (114-132) Cold Damage Other Weapon: Adds (31-42) to (62-71) Cold Damage Armour: +(24-29)% to Cold Resistance Quiver: +(24-29)% to Cold Resistance Belt: +(24-29)% to Cold Resistance Other Jewellery: (19-22)% increased Cold DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: (40-54)% increased Spell Damage Two Handed Weapon: (60-84)% increased Spell Damage Gloves: +(18-26) to maximum Energy Shield Boots: +(18-26) to maximum Energy Shield Shield: +(39-49) to maximum Energy Shield Other Armour: +(31-38) to maximum Energy Shield Quiver: (26-30)% increased Damage with Bow Skills Amulet: (11-13)% increased maximum Energy Shield Ring: +(23-26) to maximum Energy Shield Belt: +(23-26) to maximum Energy ShieldRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Minions deal (40-54)% increased Damage Two Handed Weapon: Minions deal (60-84)% increased Damage Gloves: Minions deal (19-21)% increased Damage Helmet: (19-21)% increased Minion Accuracy Rating Other Armour: Minions have (19-21)% increased maximum Life Quiver: Minions have (19-21)% increased Movement Speed Belt: Minions have (19-21)% increased maximum Life Other Jewellery: Minions have (19-21)% increased Movement SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Bow: Adds (63-85) to (128-148) Fire Damage Two Handed Melee Weapon: Adds (63-85) to (128-148) Fire Damage Other Weapon: Adds (34-46) to (68-80) Fire Damage Armour: +(24-29)% to Fire Resistance Quiver: +(24-29)% to Fire Resistance Belt: +(24-29)% to Fire Resistance Other Jewellery: (19-22)% increased Fire DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (2-7) to (84-88) Lightning Damage to Spells Two Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Gloves: Adds (1-2) to (22-23) Lightning Damage to Attacks Body Armour: (6-7)% chance to Avoid Lightning Damage from Hits Shield: (6-7)% chance to Avoid Lightning Damage from Hits Other Armour: (43-46)% chance to Avoid being Shocked Quiver: Adds (2-5) to (56-62) Lightning Damage to Attacks Belt: (43-46)% chance to Avoid being Shocked Other Jewellery: Adds (1-4) to (40-43) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Cold Resistance Two Handed Weapon: Damage Penetrates (9-10)% Cold Resistance Other Items: +(28-32) to DexterityRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Fire Resistance Two Handed Weapon: Damage Penetrates (9-10)% Fire Resistance Other Items: +(28-32) to StrengthRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (20-26) to (40-46) Cold Damage to Spells Two Handed Weapon: Adds (30-40) to (59-69) Cold Damage to Spells Gloves: Adds (5-7) to (10-12) Cold Damage to Attacks Body Armour: (6-7)% chance to Avoid Cold Damage from Hits Shield: (6-7)% chance to Avoid Cold Damage from Hits Other Armour: (43-46)% chance to Avoid being Frozen Quiver: Adds (15-20) to (30-35) Cold Damage to Attacks Belt: (43-46)% chance to Avoid being Frozen Other Jewellery: Adds (10-13) to (20-24) Cold Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (5-8) to (112-131) Lightning Damage Bow: Adds (11-14) to (208-242) Lightning Damage Two Handed Melee Weapon: Adds (11-14) to (208-242) Lightning Damage Other Weapon: Adds (5-8) to (112-131) Lightning Damage Armour: +(24-29)% to Lightning Resistance Quiver: +(24-29)% to Lightning Resistance Belt: +(24-29)% to Lightning Resistance Other Jewellery: (13-17)% increased Lightning DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Weapon: +(216-325) to Accuracy Rating Gloves: +(81-90) to Evasion Rating Boots: +(81-90) to Evasion Rating Shield: +(121-150) to Evasion Rating Other Armour: +(102-120) to Evasion Rating Quiver: +(166-250) to Accuracy Rating Amulet: (19-23)% increased Evasion Rating Other Jewellery: +(61-80) to Evasion RatingRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Weapon: (20-24)% increased Critical Strike Chance Gloves: (15-17)% increased Global Critical Strike Chance Boots: (16-20)% chance to Avoid Elemental Ailments Shield: +(6-7)% Chance to Block Other Armour: (3-4)% increased Mana Reservation Efficiency of Skills Quiver: (25-29)% increased Global Critical Strike Chance Amulet: (25-29)% increased Global Critical Strike Chance Ring: (15-17)% increased Global Critical Strike Chance Belt: (21-25)% increased Stun Duration on EnemiesRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Melee Weapon: (20-22)% increased Attack Speed Ranged Weapon: (11-12)% increased Attack Speed Gloves: (8-10)% increased Attack Speed Boots: 20% increased Movement Speed Body Armour: (21-25)% increased Totem Placement speed Helmet: (15-20)% increased Warcry Speed Other Armour: (20-22)% increased Stun and Block Recovery Quiver: (6-7)% increased Attack Speed Amulet: (5-8)% increased Cast Speed Ring: (5-8)% increased Cast Speed Belt: (7-10)% increased Trap and Mine Throwing SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (24-33) to (48-57) Fire Damage to Spells Two Handed Weapon: Adds (32-44) to (65-76) Fire Damage to Spells Gloves: Adds (5-7) to (11-13) Fire Damage to Attacks Body Armour: (6-7)% chance to Avoid Fire Damage from Hits Shield: (6-7)% chance to Avoid Fire Damage from Hits Other Armour: (43-46)% chance to Avoid being Ignited Quiver: Adds (17-22) to (33-38) Fire Damage to Attacks Belt: (43-46)% chance to Avoid being Ignited Other Jewellery: Adds (11-15) to (23-27) Fire Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Lightning Resistance Two Handed Weapon: Damage Penetrates (9-10)% Lightning Resistance Other Items: +(28-32) to IntelligenceRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
N/A | N/A | N/A | N/A |
Screaming | 5 | 68+ | ![]() ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (0.9-1.1)% of Physical Attack Damage Leeched as Life Body Armour: +(90-99) to maximum Life Helmet: +(80-89) to maximum Life Shield: +(90-99) to maximum Life Other Armour: +(70-79) to maximum Life Quiver: (0.9-1.1)% of Physical Attack Damage Leeched as Life Belt: (24-27)% increased Flask Life Recovery rate Other Jewellery: Regenerate (24.1-32) Life per secondRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (13-18) to (27-31) Physical Damage Two Handed Weapon: Adds (20-28) to (43-51) Physical Damage Gloves: Adds (4-5) to (8-9) Physical Damage to Attacks Other Armour: Reflects (51-100) Physical Damage to Melee Attackers Quiver: Adds (9-12) to (19-22) Physical Damage to Attacks Amulet: Adds (9-12) to (19-22) Physical Damage to Attacks Ring: Adds (6-8) to (12-13) Physical Damage to Attacks Belt: Reflects (51-100) Physical Damage to Melee AttackersRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (99-136) to (200-232) Cold Damage Two Handed Melee Weapon: Adds (99-136) to (200-232) Cold Damage Other Weapon: Adds (54-74) to (108-126) Cold Damage Armour: +(36-41)% to Cold Resistance Quiver: +(36-41)% to Cold Resistance Belt: +(36-41)% to Cold Resistance Other Jewellery: (23-26)% increased Cold DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (50-66)% increased Spell Damage Two Handed Weapon: (85-106)% increased Spell Damage Body Armour: +(50-61) to maximum Energy Shield Helmet: +(39-45) to maximum Energy Shield Shield: +(50-59) to maximum Energy Shield Other Armour: +(27-32) to maximum Energy Shield Quiver: (31-36)% increased Damage with Bow Skills Amulet: (14-16)% increased maximum Energy Shield Ring: +(27-31) to maximum Energy Shield Belt: +(27-31) to maximum Energy ShieldRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Minions deal (50-66)% increased Damage Two Handed Weapon: Minions deal (85-106)% increased Damage Gloves: Minions deal (22-24)% increased Damage Helmet: (22-24)% increased Minion Accuracy Rating Other Armour: Minions have (22-24)% increased maximum Life Quiver: Minions have (22-24)% increased Movement Speed Belt: Minions have (22-24)% increased maximum Life Other Jewellery: Minions have (22-24)% increased Movement SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (110-150) to (223-260) Fire Damage Two Handed Melee Weapon: Adds (110-150) to (223-260) Fire Damage Other Weapon: Adds (59-81) to (120-140) Fire Damage Armour: +(36-41)% to Fire Resistance Quiver: +(36-41)% to Fire Resistance Belt: +(36-41)% to Fire Resistance Other Jewellery: (23-26)% increased Fire DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (2-9) to (109-115) Lightning Damage to Spells Two Handed Weapon: Adds (5-12) to (164-173) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (7-8)% chance to Avoid Lightning Damage from Hits Shield: (7-8)% chance to Avoid Lightning Damage from Hits Other Armour: (47-50)% chance to Avoid being Shocked Quiver: Adds (3-8) to (89-99) Lightning Damage to Attacks Belt: (47-50)% chance to Avoid being Shocked Other Jewellery: Adds (3-6) to (57-61) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 6% Cold Resistance Two Handed Weapon: Damage Penetrates (11-12)% Cold Resistance Other Items: +(33-37) to DexterityRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 6% Fire Resistance Two Handed Weapon: Damage Penetrates (11-12)% Fire Resistance Other Items: +(33-37) to StrengthRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (26-35) to (51-60) Cold Damage to Spells Two Handed Weapon: Adds (39-52) to (77-90) Cold Damage to Spells Gloves: Adds (6-9) to (13-16) Cold Damage to Attacks Body Armour: (7-8)% chance to Avoid Cold Damage from Hits Shield: (7-8)% chance to Avoid Cold Damage from Hits Other Armour: (47-50)% chance to Avoid being Frozen Quiver: Adds (18-24) to (36-42) Cold Damage to Attacks Belt: (47-50)% chance to Avoid being Frozen Other Jewellery: Adds (12-16) to (24-28) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (10-14) to (197-229) Lightning Damage Bow: Adds (19-25) to (366-425) Lightning Damage Two Handed Melee Weapon: Adds (19-25) to (366-425) Lightning Damage Other Weapon: Adds (10-14) to (197-229) Lightning Damage Armour: +(36-41)% to Lightning Resistance Quiver: +(36-41)% to Lightning Resistance Belt: +(36-41)% to Lightning Resistance Other Jewellery: (23-26)% increased Lightning DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: +(326-455) to Accuracy Rating Body Armour: +(151-200) to Evasion Rating Helmet: +(121-140) to Evasion Rating Shield: +(151-225) to Evasion Rating Other Armour: +(91-105) to Evasion Rating Quiver: +(251-350) to Accuracy Rating Amulet: (24-28)% increased Evasion Rating Other Jewellery: +(81-120) to Evasion RatingRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (25-29)% increased Critical Strike Chance Gloves: (18-20)% increased Global Critical Strike Chance Boots: (21-25)% chance to Avoid Elemental Ailments Shield: +(8-9)% Chance to Block Other Armour: (5-6)% increased Mana Reservation Efficiency of Skills Quiver: (30-34)% increased Global Critical Strike Chance Amulet: (30-34)% increased Global Critical Strike Chance Ring: (18-20)% increased Global Critical Strike Chance Belt: (26-30)% increased Stun Duration on EnemiesRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Melee Weapon: (23-25)% increased Attack Speed Ranged Weapon: (13-14)% increased Attack Speed Gloves: (11-13)% increased Attack Speed Boots: 25% increased Movement Speed Body Armour: (26-30)% increased Totem Placement speed Helmet: (21-25)% increased Warcry Speed Other Armour: (23-25)% increased Stun and Block Recovery Quiver: (8-9)% increased Attack Speed Amulet: (9-12)% increased Cast Speed Ring: (9-12)% increased Cast Speed Belt: (11-13)% increased Trap and Mine Throwing SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (31-42) to (64-73) Fire Damage to Spells Two Handed Weapon: Adds (42-56) to (85-99) Fire Damage to Spells Gloves: Adds (7-10) to (15-18) Fire Damage to Attacks Body Armour: (7-8)% chance to Avoid Fire Damage from Hits Shield: (7-8)% chance to Avoid Fire Damage from Hits Other Armour: (47-50)% chance to Avoid being Ignited Quiver: Adds (27-35) to (53-62) Fire Damage to Attacks Belt: (47-50)% chance to Avoid being Ignited Other Jewellery: Adds (16-22) to (32-38) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 6% Lightning Resistance Two Handed Weapon: Damage Penetrates (11-12)% Lightning Resistance Other Items: +(33-37) to IntelligenceRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (80-99)% increased Critical Strike Chance for Spells Body Armour: (31-39)% increased Stun Threshold Shield: (80-99)% increased Critical Strike Chance for Spells Other Armour: (23-26)% chance to Avoid being Stunned Quiver: +(25-29)% to Global Critical Strike Multiplier Amulet: +(25-29)% to Global Critical Strike Multiplier Ring: +(15-17)% to Global Critical Strike Multiplier Belt: (12-13)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (37-59) to (79-103) Chaos Damage Two Handed Weapon: Adds (61-103) to (149-193) Chaos Damage Armour: +(21-25)% to Chaos Resistance Quiver: Adds (11-15) to (27-33) Chaos Damage to Attacks Belt: +(21-25)% to Chaos Resistance Other Jewellery: (23-26)% increased Chaos DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (21-24)% increased Cast Speed Two Handed Weapon: (32-37)% increased Cast Speed Shield: (50-59)% increased Mana Regeneration Rate Other Armour: +(55-59) to maximum Mana Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana Belt: (11-15)% increased Flask Mana Recovery rate Other Jewellery: (50-59)% increased Mana Regeneration RateRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (12-16)% increased Impale Effect Wand: (34-41)% increased Projectile Speed Bow: +1 to Level of Socketed Bow Gems Two Handed Melee Weapon: (25-29)% increased Impale Effect Body Armour: +(151-200) to Armour Helmet: +(121-140) to Armour Shield: +(151-225) to Armour Other Armour: +(91-105) to Armour Quiver: (34-41)% increased Projectile Speed Amulet: (24-28)% increased Armour Ring: +(80-120) to Armour Belt: +(323-400) to ArmourRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
Shrieking | 6 | N/A | ![]() ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (1-1.2)% of Physical Attack Damage Leeched as Life Body Armour: +(110-119) to maximum Life Helmet: +(90-99) to maximum Life Shield: +(100-109) to maximum Life Other Armour: +(80-89) to maximum Life Quiver: (1-1.2)% of Physical Attack Damage Leeched as Life Belt: (28-31)% increased Flask Life Recovery rate Other Jewellery: Regenerate (32.1-48) Life per secondRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (16-21) to (32-38) Physical Damage Two Handed Weapon: Adds (25-33) to (52-61) Physical Damage Gloves: Adds (5-6) to (9-10) Physical Damage to Attacks Other Armour: Reflects (101-150) Physical Damage to Melee Attackers Quiver: Adds (11-15) to (22-26) Physical Damage to Attacks Amulet: Adds (11-15) to (22-26) Physical Damage to Attacks Ring: Adds (7-9) to (13-15) Physical Damage to Attacks Belt: Reflects (101-150) Physical Damage to Melee AttackersRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (124-170) to (250-290) Cold Damage Two Handed Melee Weapon: Adds (124-170) to (250-290) Cold Damage Other Weapon: Adds (68-92) to (136-157) Cold Damage Armour: +(42-45)% to Cold Resistance Quiver: +(42-45)% to Cold Resistance Belt: +(42-45)% to Cold Resistance Other Jewellery: (27-30)% increased Cold DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (67-82)% increased Spell Damage Two Handed Weapon: (107-122)% increased Spell Damage Body Armour: +(77-90) to maximum Energy Shield Helmet: +(46-51) to maximum Energy Shield Shield: +(60-69) to maximum Energy Shield Other Armour: +(28-35) to maximum Energy Shield Quiver: (37-42)% increased Damage with Bow Skills Amulet: (17-18)% increased maximum Energy Shield Ring: +(38-43) to maximum Energy Shield Belt: +(32-37) to maximum Energy ShieldRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Minions deal (67-82)% increased Damage Two Handed Weapon: Minions deal (107-122)% increased Damage Gloves: Minions deal (25-27)% increased Damage Helmet: (25-27)% increased Minion Accuracy Rating Other Armour: Minions have (25-27)% increased maximum Life Quiver: Minions have (25-27)% increased Movement Speed Belt: Minions have (25-27)% increased maximum Life Other Jewellery: Minions have (25-27)% increased Movement SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (137-188) to (279-325) Fire Damage Two Handed Melee Weapon: Adds (137-188) to (279-325) Fire Damage Other Weapon: Adds (74-101) to (150-175) Fire Damage Armour: +(42-45)% to Fire Resistance Quiver: +(42-45)% to Fire Resistance Belt: +(42-45)% to Fire Resistance Other Jewellery: (27-30)% increased Fire DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-11) to (136-144) Lightning Damage to Spells Two Handed Weapon: Adds (5-17) to (204-216) Lightning Damage to Spells Gloves: Adds (1-3) to (33-34) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (51-55)% chance to Avoid being Shocked Quiver: Adds (5-11) to (124-140) Lightning Damage to Attacks Belt: (51-55)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 7% Cold Resistance Two Handed Weapon: Damage Penetrates (13-14)% Cold Resistance Other Items: +(43-50) to DexterityRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 7% Fire Resistance Two Handed Weapon: Damage Penetrates (13-14)% Fire Resistance Other Items: +(43-50) to StrengthRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (33-43) to (64-75) Cold Damage to Spells Two Handed Weapon: Adds (49-64) to (96-113) Cold Damage to Spells Gloves: Adds (8-11) to (16-19) Cold Damage to Attacks Body Armour: (8-9)% chance to Avoid Cold Damage from Hits Shield: (8-9)% chance to Avoid Cold Damage from Hits Other Armour: (51-55)% chance to Avoid being Frozen Quiver: Adds (33-45) to (67-78) Cold Damage to Attacks Belt: (51-55)% chance to Avoid being Frozen Other Jewellery: Adds (17-22) to (34-40) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (13-17) to (247-286) Lightning Damage Bow: Adds (23-32) to (458-531) Lightning Damage Two Handed Melee Weapon: Adds (23-32) to (458-531) Lightning Damage Other Weapon: Adds (13-17) to (247-286) Lightning Damage Armour: +(42-45)% to Lightning Resistance Quiver: +(42-45)% to Lightning Resistance Belt: +(42-45)% to Lightning Resistance Other Jewellery: (27-30)% increased Lightning DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: +(456-624) to Accuracy Rating Body Armour: +(301-400) to Evasion Rating Helmet: +(141-160) to Evasion Rating Shield: +(226-300) to Evasion Rating Other Armour: +(106-120) to Evasion Rating Quiver: +(351-480) to Accuracy Rating Amulet: (29-31)% increased Evasion Rating Other Jewellery: +(121-150) to Evasion RatingRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (30-34)% increased Critical Strike Chance Gloves: (21-23)% increased Global Critical Strike Chance Boots: (26-30)% chance to Avoid Elemental Ailments Shield: +(10-11)% Chance to Block Other Armour: (7-8)% increased Mana Reservation Efficiency of Skills Quiver: (35-38)% increased Global Critical Strike Chance Amulet: (35-38)% increased Global Critical Strike Chance Ring: (21-23)% increased Global Critical Strike Chance Belt: (31-35)% increased Stun Duration on EnemiesRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Melee Weapon: (26-27)% increased Attack Speed Ranged Weapon: (15-16)% increased Attack Speed Gloves: (14-16)% increased Attack Speed Boots: 30% increased Movement Speed Body Armour: (31-35)% increased Totem Placement speed Helmet: (26-30)% increased Warcry Speed Other Armour: (26-28)% increased Stun and Block Recovery Quiver: (10-12)% increased Attack Speed Amulet: (13-16)% increased Cast Speed Ring: (13-14)% increased Cast Speed Belt: (14-17)% increased Trap and Mine Throwing SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (40-52) to (79-91) Fire Damage to Spells Two Handed Weapon: Adds (53-70) to (107-123) Fire Damage to Spells Gloves: Adds (9-12) to (19-22) Fire Damage to Attacks Body Armour: (8-9)% chance to Avoid Fire Damage from Hits Shield: (8-9)% chance to Avoid Fire Damage from Hits Other Armour: (51-55)% chance to Avoid being Ignited Quiver: Adds (37-50) to (74-87) Fire Damage to Attacks Belt: (51-55)% chance to Avoid being Ignited Other Jewellery: Adds (19-25) to (39-45) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 7% Lightning Resistance Two Handed Weapon: Damage Penetrates (13-14)% Lightning Resistance Other Items: +(43-50) to IntelligenceRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (100-109)% increased Critical Strike Chance for Spells Body Armour: (40-45)% increased Stun Threshold Shield: (100-109)% increased Critical Strike Chance for Spells Other Armour: (27-30)% chance to Avoid being Stunned Quiver: +(30-34)% to Global Critical Strike Multiplier Amulet: +(30-34)% to Global Critical Strike Multiplier Ring: +(18-20)% to Global Critical Strike Multiplier Belt: (14-15)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage Armour: +(26-30)% to Chaos Resistance Quiver: Adds (17-21) to (37-43) Chaos Damage to Attacks Belt: +(26-30)% to Chaos Resistance Other Jewellery: (27-30)% increased Chaos DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (25-28)% increased Cast Speed Two Handed Weapon: (38-43)% increased Cast Speed Shield: (60-69)% increased Mana Regeneration Rate Other Armour: +(65-68) to maximum Mana Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana Belt: (16-20)% increased Flask Mana Recovery rate Other Jewellery: (60-69)% increased Mana Regeneration RateRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (17-21)% increased Impale Effect Wand: (42-46)% increased Projectile Speed Bow: +2 to Level of Socketed Bow Gems Two Handed Melee Weapon: (30-34)% increased Impale Effect Body Armour: +(301-400) to Armour Helmet: +(141-160) to Armour Shield: +(226-300) to Armour Other Armour: +(106-120) to Armour Quiver: (42-46)% increased Projectile Speed Amulet: (29-31)% increased Armour Ring: +(121-200) to Armour Belt: +(401-460) to ArmourRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
Deafening | 7 | N/A | ![]() ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (1.1-1.3)% of Physical Attack Damage Leeched as Life Body Armour: +(120-126) to maximum Life Helmet: +(100-106) to maximum Life Shield: +(110-116) to maximum Life Other Armour: +(90-96) to maximum Life Quiver: (1.1-1.3)% of Physical Attack Damage Leeched as Life Belt: (32-35)% increased Flask Life Recovery rate Other Jewellery: Regenerate (48.1-64) Life per secondRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (20-26) to (40-47) Physical Damage Two Handed Weapon: Adds (31-42) to (65-75) Physical Damage Gloves: Adds (6-7) to (10-11) Physical Damage to Attacks Other Armour: Reflects (151-200) Physical Damage to Melee Attackers Quiver: Adds (16-18) to (27-30) Physical Damage to Attacks Amulet: Adds (16-18) to (27-30) Physical Damage to Attacks Ring: Adds (10-11) to (16-17) Physical Damage to Attacks Belt: Reflects (151-200) Physical Damage to Melee AttackersRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (134-184) to (270-313) Cold Damage Two Handed Melee Weapon: Adds (134-184) to (270-313) Cold Damage Other Weapon: Adds (73-100) to (147-170) Cold Damage Armour: +(46-48)% to Cold Resistance Quiver: +(46-48)% to Cold Resistance Belt: +(46-48)% to Cold Resistance Other Jewellery: (31-34)% increased Cold DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (83-94)% increased Spell Damage Two Handed Weapon: (123-144)% increased Spell Damage Body Armour: +(88-95) to maximum Energy Shield Helmet: +(52-58) to maximum Energy Shield Shield: +(75-85) to maximum Energy Shield Other Armour: +(38-45) to maximum Energy Shield Quiver: (43-50)% increased Damage with Bow Skills Amulet: (18-19)% increased maximum Energy Shield Ring: +(44-47) to maximum Energy Shield Belt: +(38-43) to maximum Energy ShieldRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Minions deal (83-94)% increased Damage Two Handed Weapon: Minions deal (123-144)% increased Damage Gloves: Minions deal (28-30)% increased Damage Helmet: (28-30)% increased Minion Accuracy Rating Other Armour: Minions have (28-30)% increased maximum Life Quiver: Minions have (28-30)% increased Movement Speed Belt: Minions have (28-30)% increased maximum Life Other Jewellery: Minions have (28-30)% increased Movement SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (149-203) to (302-351) Fire Damage Two Handed Melee Weapon: Adds (149-203) to (302-351) Fire Damage Other Weapon: Adds (80-109) to (162-189) Fire Damage Armour: +(46-48)% to Fire Resistance Quiver: +(46-48)% to Fire Resistance Belt: +(46-48)% to Fire Resistance Other Jewellery: (31-34)% increased Fire DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-14) to (170-179) Lightning Damage to Spells Two Handed Weapon: Adds (7-20) to (255-270) Lightning Damage to Spells Gloves: Adds (1-4) to (40-43) Lightning Damage to Attacks Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits Shield: (9-10)% chance to Avoid Lightning Damage from Hits Other Armour: (56-60)% chance to Avoid being Shocked Quiver: Adds (6-13) to (136-155) Lightning Damage to Attacks Belt: (56-60)% chance to Avoid being Shocked Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Cold Resistance Two Handed Weapon: Damage Penetrates (15-16)% Cold Resistance Other Items: +(51-58) to DexterityRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Fire Resistance Two Handed Weapon: Damage Penetrates (15-16)% Fire Resistance Other Items: +(51-58) to StrengthRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (41-54) to (81-93) Cold Damage to Spells Two Handed Weapon: Adds (61-81) to (120-140) Cold Damage to Spells Gloves: Adds (10-13) to (20-24) Cold Damage to Attacks Body Armour: (9-10)% chance to Avoid Cold Damage from Hits Shield: (9-10)% chance to Avoid Cold Damage from Hits Other Armour: (56-60)% chance to Avoid being Frozen Quiver: Adds (36-50) to (74-86) Cold Damage to Attacks Belt: (56-60)% chance to Avoid being Frozen Other Jewellery: Adds (20-24) to (38-44) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (13-19) to (266-310) Lightning Damage Bow: Adds (25-34) to (494-575) Lightning Damage Two Handed Melee Weapon: Adds (25-34) to (494-575) Lightning Damage Other Weapon: Adds (13-19) to (266-310) Lightning Damage Armour: +(46-48)% to Lightning Resistance Quiver: +(46-48)% to Lightning Resistance Belt: +(46-48)% to Lightning Resistance Other Jewellery: (31-34)% increased Lightning DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: +(625-780) to Accuracy Rating Body Armour: +(390-475) to Evasion Rating Helmet: +(161-180) to Evasion Rating Shield: +(301-375) to Evasion Rating Other Armour: +(121-135) to Evasion Rating Quiver: +(481-600) to Accuracy Rating Amulet: (32-33)% increased Evasion Rating Other Jewellery: +(151-180) to Evasion RatingRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (35-38)% increased Critical Strike Chance Gloves: (24-26)% increased Global Critical Strike Chance Boots: (31-35)% chance to Avoid Elemental Ailments Shield: +(12-13)% Chance to Block Other Armour: (9-10)% increased Mana Reservation Efficiency of Skills Quiver: (39-42)% increased Global Critical Strike Chance Amulet: (39-42)% increased Global Critical Strike Chance Ring: (24-26)% increased Global Critical Strike Chance Belt: (36-39)% increased Stun Duration on EnemiesRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Melee Weapon: (28-30)% increased Attack Speed Ranged Weapon: (17-18)% increased Attack Speed Gloves: (17-18)% increased Attack Speed Boots: 32% increased Movement Speed Body Armour: (36-45)% increased Totem Placement speed Helmet: (31-35)% increased Warcry Speed Other Armour: (29-34)% increased Stun and Block Recovery Quiver: (13-15)% increased Attack Speed Amulet: (17-20)% increased Cast Speed Ring: (15-16)% increased Cast Speed Belt: (18-21)% increased Trap and Mine Throwing SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (49-66) to (98-115) Fire Damage to Spells Two Handed Weapon: Adds (66-88) to (132-155) Fire Damage to Spells Gloves: Adds (11-15) to (23-27) Fire Damage to Attacks Body Armour: (9-10)% chance to Avoid Fire Damage from Hits Shield: (9-10)% chance to Avoid Fire Damage from Hits Other Armour: (56-60)% chance to Avoid being Ignited Quiver: Adds (41-55) to (81-96) Fire Damage to Attacks Belt: (56-60)% chance to Avoid being Ignited Other Jewellery: Adds (23-27) to (43-48) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Lightning Resistance Two Handed Weapon: Damage Penetrates (15-16)% Lightning Resistance Other Items: +(51-58) to IntelligenceRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (110-119)% increased Critical Strike Chance for Spells Body Armour: (46-60)% increased Stun Threshold Shield: (110-119)% increased Critical Strike Chance for Spells Other Armour: (31-44)% chance to Avoid being Stunned Quiver: +(35-41)% to Global Critical Strike Multiplier Amulet: +(35-41)% to Global Critical Strike Multiplier Ring: +(21-25)% to Global Critical Strike Multiplier Belt: (16-17)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (53-79) to (101-131) Chaos Damage Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage Armour: +(31-35)% to Chaos Resistance Quiver: Adds (23-37) to (49-61) Chaos Damage to Attacks Belt: +(31-35)% to Chaos Resistance Other Jewellery: (31-34)% increased Chaos DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (29-32)% increased Cast Speed Two Handed Weapon: (44-49)% increased Cast Speed Shield: (70-76)% increased Mana Regeneration Rate Other Armour: +(69-77) to maximum Mana Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana Belt: (21-25)% increased Flask Mana Recovery rate Other Jewellery: (70-76)% increased Mana Regeneration RateRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (22-25)% increased Impale Effect Wand: (47-52)% increased Projectile Speed Bow: +2 to Level of Socketed Bow Gems Two Handed Melee Weapon: (35-38)% increased Impale Effect Body Armour: +(390-475) to Armour Helmet: +(161-180) to Armour Shield: +(301-375) to Armour Other Armour: +(121-135) to Armour Quiver: (47-52)% increased Projectile Speed Amulet: (32-33)% increased Armour Ring: +(201-300) to Armour Belt: +(481-520) to ArmourRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
Corrupted essences
Group F includes the corrupted essences, which have no prefix word due to the fact that they exist in a tier unto themselves. These do not appear naturally on monsters trapped within essence crystals, and can only be obtained by corrupting an essence monster with a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack.. (See § Corrupting essence monsters for details about this process.)
Group F | ||||||
---|---|---|---|---|---|---|
Tier | mLvl | Reforge | Insanity | Horror | Delirium | Hysteria |
8 | N/A | ![]() ![]() |
![]() Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: Triggers Level 20 Spectral Spirits when Equipped +3 to maximum number of Spectral Spirits Gloves: Socketed Gems have 16% more Attack and Cast Speed Boots: 70% increased Mana Regeneration Rate while Shocked Body Armour: You gain Onslaught for 6 seconds when Hit Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage Shield: 25% chance to gain a Power Charge when you Block Quiver: Projectiles Pierce 2 additional Targets Amulet: 10% chance to Recover 10% of Mana when you use a Skill Ring: You and your Minions take 40% reduced Reflected Damage Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal 30% more Elemental Damage Shield: Chill Nearby Enemies when you Block Quiver: 8 to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's Genius when you use a FlaskRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds Gloves: Socketed Gems deal 30% more Damage over Time Boots: Cannot be Poisoned Body Armour: 25% reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased Effect of your Marks Amulet: (6-7)% Chance to Block Spell Damage Ring: +(12-15)% to Damage over Time Multiplier Belt: +50% to Chaos Resistance during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: Cast Level 20 Fire Burst on Hit Gloves: Socketed Gems deal 175 to 225 Added Fire Damage Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds Body Armour: 25% increased Area of Effect Helmet: Socketed Gems deal 30% more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet: 150% increased total Recovery per second from Life Leech Ring: Gain 10% of Physical Damage as Extra Fire Damage Belt: Damage Penetrates 5% Elemental Resistances during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
Mechanics
Obtaining essences
Monsters trapped in essence crystals can occasionally be encountered in most areas starting from Act 1. Activating the center essence crystal three times will break the crystals, freeing the trapped monsters. The essence item can be obtained by killing these monsters, which are also enhanced by special monster modifiers on the essence.
Some types of essences only exist at higher tiers. This forms a progression in which more types of essences become available in areas with higher monster level.
Tier 6, 'Shrieking' essences can be obtained by upgrading lower tier essences through the vendor recipe system or by corrupting tier 5 essences using a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack..
Tier 7, 'Deafening' essences can be obtained by upgrading lower tier essences through the vendor recipe system or by corrupting tier 6 essences using a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack..
Other ways of acquiring essence include:
- One of the Harvest crafting options changes a stack of essences into a different type of the same tier.
- The Frigid Recess node in the Azurite Mine.
- An Immortal Syndicate Fortification safehouse if Guff is placed there.
- Through an
Infused IncubatorInfused IncubatorStack Size: 10Adds an incubated Essence item to an equippable item
Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack..
- As a reward for a Blight, Delirium, Ritual or Heist encounter.
Corrupting essence monsters
Essences can be corrupted by using a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack. on a monster trapped by essence before releasing it.
This will result in one of the following outcomes chosen at random:
- Mobs are broken free with empowered stats.
- All contained essences have their tiers increased by 1 (e.g. 'Screaming' upgraded to 'Shrieking'). Note that the base essence type won't change, and this can't occur with "Deafening" essences.
- Monster may gain one additional essence.
- Transform essence types to random ones from the next type group. E.g., 'of Fear' transformed to 'of Wrath'.
- Note that this can also increase the tier of the essence if the original is at a lower tier than the minimum for the next tier.
- Essence of Hysteria, Insanity, Horror and Delirium can only be obtained by corrupting monsters with an essence of group E.
- A useful mnemonic for the Group E essences is "Purple MEDS" (
Shrieking Essence of MiseryShrieking Essence of MiseryStack Size: 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: (25-28)% increased Cast Speed
Two Handed Weapon: (38-43)% increased Cast Speed
Shield: (60-69)% increased Mana Regeneration Rate
Other Armour: +(65-68) to maximum Mana
Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
Belt: (16-20)% increased Flask Mana Recovery rate
Other Jewellery: (60-69)% increased Mana Regeneration RateRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.,
Shrieking Essence of EnvyShrieking Essence of EnvyStack Size: 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage
Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage
Armour: +(26-30)% to Chaos Resistance
Quiver: Adds (17-21) to (37-43) Chaos Damage to Attacks
Belt: +(26-30)% to Chaos Resistance
Other Jewellery: (27-30)% increased Chaos DamageRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.,
Shrieking Essence of DreadShrieking Essence of DreadStack Size: 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: (17-21)% increased Impale Effect
Wand: (42-46)% increased Projectile Speed
Bow: +2 to Level of Socketed Bow Gems
Two Handed Melee Weapon: (30-34)% increased Impale Effect
Body Armour: +(301-400) to Armour
Helmet: +(141-160) to Armour
Shield: +(226-300) to Armour
Other Armour: +(106-120) to Armour
Quiver: (42-46)% increased Projectile Speed
Amulet: (29-31)% increased Armour
Ring: +(121-200) to Armour
Belt: +(401-460) to ArmourRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.,
Shrieking Essence of ScornShrieking Essence of ScornStack Size: 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: (100-109)% increased Critical Strike Chance for Spells
Body Armour: (40-45)% increased Stun Threshold
Shield: (100-109)% increased Critical Strike Chance for Spells
Other Armour: (27-30)% chance to Avoid being Stunned
Quiver: +(30-34)% to Global Critical Strike Multiplier
Amulet: +(30-34)% to Global Critical Strike Multiplier
Ring: +(18-20)% to Global Critical Strike Multiplier
Belt: (14-15)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.).
With the Crystal Resonance Atlas passive skill allocated, trapped monsters can't break free when they are corrupted. This does not affect the outcome of using the Remnant.
Crafting
All essences can be used to upgrade a piece of normal rarity equipment to rare, similar to an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack., and apply one guaranteed affix. Essences of tier 5 (Screaming) and above can also be used to reforge the affixes of rare equipment, which is similar to a
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.; however, in addition to applying one guaranteed affix, using an essence this way will ignore and override any meta-crafting modifiers.[1]
WARNING: Despite the similar wording to Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack., using an essence on an item with a meta-crafting mod (Prefixes Cannot Be Changed or Cannot roll Caster Modifiers) will ignore that mod and overwrite existing prefixes and suffixes ignoring any restrictions.
Tier | Prefix | Obtainable through | max. level of
original item |
Min. Level of
reforged item |
Item reforge |
---|---|---|---|---|---|
1 | Whispering | Lv. 1+ zone drop | 35 | 1 | ✗
|
2 | Muttering | Lv. 12+ zone drop | 45 | 8 | ✗
|
3 | Weeping | Lv. 30+ zone drop | 60 | 20 | ✗
|
4 | Wailing | Lv. 48+ zone drop | 75 | 33 | ✗
|
5 | Screaming | Lv. 68+ zone drop | N/A | 46 | ✓
|
6 | Shrieking | Upgrading or corrupting tier 5 essences | N/A | 59 | ✓
|
7 | Deafening | Upgrading tier 6 essences | N/A | 65 | ✓
|
Essence possession effects
Essences are encountered in the wild as a monster 'possessed' by an Essence, mechanically similar to possession by a talisman or tormented spirit. Essence can only appear on a rare monster and the monster can have more than one essences possessed. When the monster is killed, the essences will drop as an item.
Essences | Possession effect | |
---|---|---|
Hatred |
| |
Woe |
| |
Greed |
| |
Contempt |
| |
Sorrow |
| |
Anger |
| |
Torment |
| |
Fear |
| |
Suffering |
| |
Rage |
| |
Wrath |
| |
Doubt |
| |
Anguish |
| |
Loathing |
| |
Spite |
|
|
Zeal |
| |
Misery |
| |
Dread |
| |
Scorn |
| |
Envy |
|
|
Hysteria |
| |
Insanity |
| |
Horror |
| |
Delirium |
| |
Remnant of Corruption |
|
Vendor recipes
It is possible to upgrade essences in tier through a vendor recipe.
Result | Recipe |
---|---|
1x essence of the same type one tier higher | 3x essence of the same type and tier |
The Essence Stash Tab provides the means to upgrade essences from within the tab itself. This has exactly the same outcome as the vendor recipe, but saves time spent moving items around.
Related items
Item | ![]() | Stats |
---|---|---|
Remnant of Corruption![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | 1 | N/A |
Whispering Delirium Orb![]() Shift click to unstack. ![]() | 1 | N/A |
Divination cards
The following divination cards can be exchanged for essences:
Item | Stack Size | Effect(s) |
---|---|---|
![]() ![]() ![]() Hate splits frozen cells asunder The knot of corruption undone at last ![]() | 9 | 9x Shrieking Essence |
![]() ![]() ![]() ![]() | 8 | 3x Deafening Essence |
![]() ![]() ![]() ![]() | 3 | 3x Essence |
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.18.1 |
|
3.16.0 |
|
3.14.0 |
|
2.5.0 |
|
2.4.0g |
|
2.4.0e |
|
2.4.0c |
|
2.4.0 |
|
References
- ↑ Chris (August 22, 2016). "Essence Metamod Crafting". Path of Exile Forums. Retrieved January 12, 2021.