Ailment

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Ailments are a type of debuff associated and applied by one or more damage types. Ailments normally distinguish themselves from other debuffs by being applied by hits, which allows them to check conditions on the enemy, and vary their effect or duration based on damage instead of having a predetermined value from a skill or modifier.

Frozen, ignited, and shocked are the default ailments of cold, fire, and lightning damage respectively. Critical strikes with those elements have a 100% chance to deal their respective ailments. Brittle, scorched, and sapped are the respective alternate ailments.

List of ailments

Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types. Bleeding and poison are non-elemental ailments.

Ailment Associated damage type Effect Elemental Damaging
Bleeding

Physical Bleeding can only be inflicted by physical damage from attacks. Bleeding enemies take physical damage over time, at 70% of the physical damage of the hit that inflicted bleeding per second. Moving enemies take an additional 140% damage. The base duration is 5 seconds.
Poison

Physical and chaos Poison causes the affected target to take chaos damage over time, at 30% of the combined physical and chaos damage of the hit that applied it per second. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds.
Ignite

Fire Ignite causes the affected target to burn for 90% of the fire damage of the hit that applied it per second. The base duration is 4 seconds.
Scorch

Fire Scorched enemies have their elemental resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds.
Chill

Cold Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds.
Freeze

Cold Freeze prevents the affected target from taking actions for a duration based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds.
Brittle

Cold Brittle causes hits against enemies to have up to +6% Base critical strike chance against them, based on the cold damage of the hit. The base duration is 4 seconds.
Shock

Lightning Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds.
Sap

Lightning Sapped enemies deal up to 20% less damage, based on the lightning damage of the hit. The base duration is 4 Seconds.

Damaging ailments

Damaging Ailments are ailments that deal damage over time. Bleeding, poison, and ignite are damaging ailments. The remaining ailments, Chill, freeze, shock, scorch, brittle, and sap, are non-Damaging Ailments.

Mechanics

Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.[1]

There is no limit on the number of different ailments a target can have at any given time.

Application by damaging hits

Ailments are typically applied by hits comprised of their associated damage types.

Each ailment is associated with one or more damage types. A damaging hit can inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage can inflict bleed, poison and ignite. (However, each ailment's damage/non-damaging effect magnitude is based on only the damage value of the damage types that inflicted it.) Bleed has an additional restriction: It can only be applied by attacks.

The damage type associations for ailments may be changed by specific effects. For example, The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
changes which damage types have the potential to inflict elemental ailments. Another example is the Elementalist's Shaper of Flames: the line "All Damage can Ignite" gives all damage types the potential to ignite. (Note that the line "Hits always Ignite" is not related to damage type associations, but rather the "chance to inflict" described next.)

A damaging hit also carries a "chance to inflict" each ailment. This roll must be met after the hit is determined to have the correct damage type to inflict the ailment. By default:

  • Hits have 100% chance to inflict chill.
  • Critical strikes have 100% chance to inflict elemental ailments.
  • The base chance to inflict all other ailments is 0%. This can be increased by many passive skills and equipment modifiers. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments.

Enemies which take no damage (in general, from the hit damage, or from the element of a damaging ailment) cannot have ailments inflicted upon them from hits.

Targets may also have immunity or a chance to avoid certain ailments. These are multiplicative with the player's chance to inflict ailments on the target; 100% Avoidance and Immunity will take priority over sources of Always inflict <Ailment>.

To summarize, an ailment is applied to the target if:

  • The hit of damage consists of damage types that have the potential to inflict the ailment
  • The chance to inflict the ailment is successful
  • The ailment's effect and/or duration are calculated to be at least the minimum allowed for that ailment type
  • The target fails to avoid the ailment
  • The target is not immune to the ailment
  • Any other conditions are met

Application by other means

Ailments can be applied in ways other than direct hits of damage.

  • Elemental proliferation causes elemental ailments to spread to other targets within a radius. Note that proliferation effects merely cause enemies within the radius of the proliferation source to also be affected by the ailment (the ailment does not actually "jump" from enemy to enemy).
  • Certain ground effects apply ailments, such as Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Slaying a poisoned enemy with Bino's Kitchen KnifeBino's Kitchen Knife
    Slaughter Knife
    Rune Dagger
    Physical Damage: (150-165) to (296-321)
    Critical Strike Chance: (8.82-9.45)%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    equipped spreads poison to other targets within a radius.
  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    chills enemies when hit.
  • Strongboxes may have various modifiers that apply ailments to the player that activates it, e.g. a strongbox with the "Incandescent" prefix ignites the character that activates it.

Non-damaging ailments and ailment threshold

Non-damaging ailments have the magnitude of their effect (or their duration, in the case of freeze) calculated based on the hit's damage divided by the enemy's ailment threshold. The exact formula depends on the ailment type.

Each non-damaging ailment type also has a minimum and maximum effect: an ailment that would fall below the minimum effect is discarded and not applied, while an ailment that would exceed the maximum effect is capped at that value.

In the great majority of cases, the ailment threshold is the same as the monster's maximum life. It primarily differs for endgame bosses (such as the Shaper) and other high-life monsters, where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[2] Ailment threshold has a maximum of approximately 800 million.[3]

The magnitude (or effect) of an ailment is dependent on the damage the enemy takes from the hit, not the base damage of the hit.[4] Sources of increased non-damaging ailment effect will reduce the threshold to apply a certain magnitude of an ailment, but cannot exceed the capped effect.

Damage with ailments

Ignite, bleed and poison are damaging ailments. A damaging ailment deals damage over time based on the skill's base damage that inflicts the ailment. Only the damage types that can inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage can potentially inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.[5]

  • However, inflicting damaging ailments with base damage of a different type is treated similar to converting damage. For example, an ignite inflicted with fire damage converted from physical will include global #% increased Physical Damage modifiers in its dps calculation.[6]

Damage with hits and damage with ailments are calculated separately and have different modifiers:

  • Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not affect damage with ailments.
  • Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances.
  • Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments.
  • Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage.
  • Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.[1][5]

Critical strikes

The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits.

A character's base critical strike multiplier is 150%. This damage multiplier does not function as 50% more damage but as +50% to Damage over Time multiplier, which stacks additively with other sources of Damage over Time Multiplier for Ailments.[7]

The damage multiplier for ailments from critical strikes can also be scaled using generic critical strike multiplier through the Perfect Agony keystone.[1]

The Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes

Additional Effects From 1-20% Quality:
Supported Skills have +(0.5-10)% Damage over Time Multiplier for Ailments from Critical Strikes
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
can increase the damage multiplier for ailments from critical strikes.

Ailment defences

There are several types of modifiers that can provide defences against ailments. Using Shock as an example:

  • Immune to X - e.g. Tempest ShieldTempest ShieldSpell, Lightning, Chaining
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
    Chains +1 Times
    Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
    Buff grants Immunity to Shock

    Additional Effects From 1-20% Quality:
    (2-40)% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    - The ailment cannot be inflicted on you, and any existing stacks of the ailments on you are removed.
  • Cannot be X-ed - e.g. Fairgraves' TricorneFairgraves' Tricorne
    Tricorne
    Evasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
    70% increased Evasion Rating
    +(20-30)% to Lightning Resistance
    Cannot be Shocked
    You can be Touched by Tormented Spirits
    Fairgraves' trusty tricorne accompanied him far across
    the seas, deep under the ground, and even beyond death.
    - The ailment cannot be inflicted on you. Any existing stacks of the ailment prior to equipping or enabling the source of this mod will persist.[8]
  • Unaffected by X - e.g. Inpulsa's Broken HeartInpulsa's Broken Heart
    Sadist Garb
    Evasion: (427-491)
    Energy Shield: (93-107)
    Movement Speed: -3%
    Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
    (20-50)% increased Damage if you have Shocked an Enemy Recently
    (15-25)% increased Effect of Shock
    Shocked Enemies you Kill Explode, dealing 5% of
    their Life as Lightning Damage which cannot Shock
    Unaffected by Shock
    Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
    - The ailment can be inflicted on you with the appropriate ailment effect magnitudes, and you are considered as You are X-ed, but the ailment's actual debuff or damage over time will have no effect.
  • Reduced X duration on you - e.g. Anointed Flesh - 100% reduced duration typically reduces ailment duration to 0, but some monsters may have additional ailment duration monster modifiers, which is additive. It also doesn't provide protection against sources of ailments without a duration, such as ground effects.
    • Additionally, reflected ailments cannot be further modified by the player's reduced ailment duration modifiers as the duration is already calculated, copied from the ailment duration on the enemy. However, enemies with reduced ailment duration modifiers will reduce the reflected ailment's duration.[9].
  • Reduced effect of X on you - e.g. Capacitor - This modifier affects the damage thresholds for hit-based ailments or reduces the overall effect of base value ailments. At 100%, you are considered as Unaffected by X. Note that enemies' modifiers to ailment effect are additive with increased/reduced effect on you.
  • Chance to Avoid being X-ed - e.g. Insulated - Reaching 100% Chance to Avoid being X-ed causes you to be considered the same as Cannot be X-ed. Note that the inverse is not true.[10]
  • Cannot inflict X - e.g. Harmony of Purpose - Prevents enemies from applying ailments as long as the source of the effect is on the enemy.

Unique items

List of unique items related to Ailments. This list does not include items that affect individual ailments only. For those items, see Bleed, poison, ignite, Chill, freeze, shock, scorch, brittle, and sap.

ItemRequired levelStats
Ancestral VisionAncestral Vision
Viridian Jewel
Limited to: 1+(5-10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
The spirits of our ancestors guided us from the Archipelago to the continent.
Inextricably, the purity of our souls is linked to the ones who came before us.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(5-10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
FiresongFiresong
Crimson Jewel
+(10-15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
Within a firestorm, the Thane commands the flames
Emblazoned by glory and the song of the First Ones
For the master of fire fears nothing.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(10-15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
Grand SpectrumGrand Spectrum
Viridian Jewel
Limited to: 312% chance to Avoid Elemental Ailments per Grand SpectrumA mountain fortress safe from the storm.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
112% chance to Avoid Elemental Ailments per Grand Spectrum
Maelström of ChaosMaelström of Chaos
Atoll Map
Map Level: 72
Map Tier: 5
Guild Character: Ç
Item Quantity: +(40-60)%
Item Rarity: +(200-400)%
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Militant FaithMilitant Faith
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion
3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
4% increased Area Damage per 10 Devotion
1% increased effect of Non-Curse Auras per 10 Devotion
4% increased Brand Damage per 10 Devotion
Channelling Skills deal 4% increased Damage per 10 Devotion
4% reduced Duration of Curses on you per 10 Devotion
4% reduced Elemental Ailment Duration on you per 10 Devotion
4% increased Elemental Damage per 10 Devotion
+2% to all Elemental Resistances per 10 Devotion
Minions have +60 to Accuracy Rating per 10 Devotion
1% increased Minion Attack and Cast Speed per 10 Devotion
1% reduced Mana Cost of Skills per 10 Devotion
3% increased Defences from Equipped Shield per 10 Devotion
4% increased Totem Damage per 10 Devotion
Pillars of ArunPillars of Arun
Dunes Map
Map Level: 69
Map Tier: 2
Guild Character:
Item Quantity: +(100-150)%
Item Rarity: +(200-300)%
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Man creates where nature cannot.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Replica Pillars of ArunReplica Pillars of Arun
Dunes Map
Map Level: 69
Map Tier: 2
Guild Character:
Item Quantity: +(200-250)%
Item Rarity: +(200-300)%
Monster Pack Size: +30%
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
30% increased Pack size
100% increased Monster Damage
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers."
- Administrator Qotra
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
30% increased Pack size
100% increased Monster Damage
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
StormshroudStormshroud
Viridian Jewel
+(10-15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
The true secret of the elements
is that all are one and the same.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(10-15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1.00-1.50)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
Chain of EnduranceChain of Endurance
Chain Belt
Requires Level 14+(9-20) to maximum Energy Shield+(40-50) to maximum Life
(40-60)% increased Stun and Block Recovery
Reflects (100-150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
"A man confronted with sufficient adversity
may ascend to unprecedented heights
and triumph over his coddled rivals."
- Weylan the Ezomyte
14+(9-20) to maximum Energy Shield+(40-50) to maximum Life
(40-60)% increased Stun and Block Recovery
Reflects (100-150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
StormchargerStormcharger
Plated Greaves
Armour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
(1-40)% increased Movement Speed
(1-100)% increased Duration of Lightning Ailments
Unaffected by Shocked Ground
(1-50)% increased Effect of Lightning Ailments
Like lightning, the Ezomyte cavalry need never strike twice.
23+(1-50)% to Lightning Resistance
(1-40)% increased Movement Speed
(1-100)% increased Duration of Lightning Ailments
Unaffected by Shocked Ground
(1-50)% increased Effect of Lightning Ailments
Doedre's TongueDoedre's Tongue
Lapis Amulet
Requires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances
(20-25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
Maligaro did the cutting... at her request.
In the new void, a malevolent power emerged.
24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances
(20-25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
Starlight ChaliceStarlight Chalice
Iron Flask
Lasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Uhtred and his priests drank of the skies
to empower runes... and themselves.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
ElevoreElevore
Wolf Pelt
Evasion: (240-344)Requires Level 30, 66 Dex+(20-25)% chance to Suppress Spell Damage
(60-100)% increased Evasion Rating
(20-25)% chance to Avoid Elemental Ailments
Recover (100-200) Life when you Suppress Spell Damage
Ancient worshippers of the Greatwolf were overtaken by a ravenous hunger for all things mystical.
30+(20-25)% chance to Suppress Spell Damage
(60-100)% increased Evasion Rating
(20-25)% chance to Avoid Elemental Ailments
Recover (100-200) Life when you Suppress Spell Damage
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
Replica BitterdreamReplica Bitterdream
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate
"Attempt #2520: Been slaving away at this one for longer than I can remember.
Convinced this assignment is retribution from my superior..."
3222% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate
DrillneckDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Astral ProjectorAstral Projector
Topaz Ring
Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players with Hits and Ailments
Nova Spells Cast at the targeted location instead of around you
The body stands, but the spirit soars.
40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players with Hits and Ailments
Nova Spells Cast at the targeted location instead of around you
Pyroshock ClaspPyroshock Clasp
Leather Belt
Requires Level 43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Teach a man to burn, and you'll be warm for the rest of his life.
43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Kongming's StratagemKongming's Stratagem
Ancient Spirit Shield
Energy Shield: (133-180)
Movement Speed: -3%
Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
45(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Kahuturoa's CertaintyKahuturoa's Certainty
Ancient Greaves
Armour: (302-435)Requires Level 46, 82 Str(100-150)% increased Armour
5% reduced Movement Speed
(100-200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
Confidence is calm and measured.
46(100-150)% increased Armour
5% reduced Movement Speed
(100-200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
Rashkaldor's PatienceRashkaldor's Patience
Jade Amulet
Requires Level 48+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
Fate's smile, man's ruin.
48+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
Algor MortisAlgor Mortis
Carnal Mitts
Evasion: (90-101)
Energy Shield: (69-91)
Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Winter's white blanket swaddles all.
50+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Fenumus' WeaveFenumus' Weave
Carnal Mitts
Evasion: (198-272)
Energy Shield: (41-56)
Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
A burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors.
50Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
HyperboreusHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
+(16-20)% to Cold and Chaos Resistances
+(31-35) to Dexterity and Intelligence
Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
+(16-20)% to Fire and Chaos Resistances
+(16-20)% to Lightning and Chaos Resistances
Your Critical Strike Chance is Lucky while Focused
Focus has (5-8)% increased Cooldown Recovery Rate
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
(14-16)% increased Trap Throwing Speed
PainseekerPainseeker
Shagreen Gloves
Evasion: (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
Lay bare paths to pain you never knew you had.
54Adds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
The Devouring DiademThe Devouring Diadem
Necromancer Circlet
Energy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180-220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
Veiled Suffix
The spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it.
54+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180-220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
Veiled Suffix
(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
+(16-20)% to Cold and Chaos Resistances
+(31-35) to Dexterity and Intelligence
+(16-20)% to Fire and Chaos Resistances
+(16-20)% to Lightning and Chaos Resistances
(14-16)% increased Mine Throwing Speed
(36-40)% increased Duration of Ailments you inflict while Focused
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
Focus has (5-8)% increased Cooldown Recovery Rate
Maloney's NightfallMaloney's Nightfall
Vile Arrow Quiver
Requires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
(8-10) to (14-16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
(8-10) to (14-16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Three-step AssaultThree-step Assault
Shagreen Boots
Evasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
Move in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.
55+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
Rotblood PromiseRotblood Promise
Unset Ring
Requires Level 56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20-30) to Intelligence
20% reduced Effect of Curses on you
(15-25)% increased Damage with Hits and Ailments against Cursed Enemies
Accept the infection, let it take hold.
Then carry it far and wide.
56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20-30) to Intelligence
20% reduced Effect of Curses on you
(15-25)% increased Damage with Hits and Ailments against Cursed Enemies
Farrul's BiteFarrul's Bite
Harlequin Mask
Evasion: (439-592)
Energy Shield: (89-121)
Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
57Grants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
Kiloava's BlusterKiloava's Bluster
Ironwood Buckler
Chance to Block: (29-34)%
Evasion: (654-962)
Movement Speed: -3%
Requires Level 57, 137 Dex3% increased Movement Speed(100-150)% increased Evasion Rating
(15-25)% chance to Avoid Elemental Ailments
+(3-8)% Chance to Block
(30-40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
Not even the storm knows when lightning will strike.
573% increased Movement Speed(100-150)% increased Evasion Rating
(15-25)% chance to Avoid Elemental Ailments
+(3-8)% Chance to Block
(30-40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
Null and VoidNull and Void
Legion Gloves
Armour: (257-338)
Energy Shield: (52-70)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
57+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
Blasphemer's GraspBlasphemer's Grasp
Assassin's Mitts
Evasion: (260-369)
Energy Shield: (52-75)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
58+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Gang's MomentumGang's Momentum
Legion Boots
Armour: (270-336)
Energy Shield: (54-70)
Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage with Hits and Ailments against Ignited Enemies
Become one with the unstoppable flame.
58(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage with Hits and Ailments against Ignited Enemies
Sign of the Sin EaterSign of the Sin Eater
Tyrant's Sekhem
Sceptre
Physical Damage: 43-80
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
A secret few among the Templars grant absolution by bearing the guilt of others.
5826% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
Farrul's PounceFarrul's Pounce
Hydrascale Gauntlets
Armour: (212-292)
Evasion: (212-292)
Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy Rating
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
A hungry beast wastes no energy.
Every strike, no matter how small, must work towards victory.
The First of the Plains teaches us that the largest prey can still be whittled away.
59(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy Rating
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
60+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
SingularitySingularity
Platinum Sceptre
Sceptre
Physical Damage: 51-76
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
6230% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
Doryani's FistDoryani's Fist
Vaal Gauntlets
Armour: (232-266)
Energy Shield: (80-100)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
63Grants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Death's DoorDeath's Door
Crusader Boots
Armour: (363-417)
Energy Shield: (75-84)
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
To extend your life as long as possible
is to extend all the maladies that come with it.
64+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Agnerod EastAgnerod East
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
One for each corner of the great Vinktar Square.
66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
Leper's AlmsLeper's Alms
Mirrored Spiked Shield
Chance to Block: (29-30)%
Evasion: (906-1218)
Energy Shield: (186-245)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
One's burden is another's gift.
66+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
ThunderfistThunderfist
Murder Mitts
Evasion: (302-417)
Energy Shield: (62-84)
Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 30 Added Lightning Damage
100% increased Effect of Lightning Ailments
10% increased Attack Speed
(150-200)% increased Evasion and Energy Shield
The roar of the heavens
Strikes more than fear
Into the hearts of Man
67Socketed Gems are Supported by Level 30 Added Lightning Damage
100% increased Effect of Lightning Ailments
10% increased Attack Speed
(150-200)% increased Evasion and Energy Shield
The Queen's HungerThe Queen's Hunger
Vaal Regalia
Energy Shield: (342-453)
Movement Speed: -3%
Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5-10)% increased Cast Speed
(100-130)% increased Energy Shield
(6-10)% increased maximum Life
Veiled Prefix
Veiled Suffix
<veiled mod pool>
In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty.
They stab their own hearts and cry out in ecstasy, only to rise again.
Take this item to Jun Ortoi to have her Unveil it.
68Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5-10)% increased Cast Speed
(100-130)% increased Energy Shield
(6-10)% increased maximum Life
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
(30-35)% chance to Avoid Elemental Ailments
(30-35)% chance to Avoid being Stunned
(8-9)% Chance to Block Attack Damage
+(16-20)% to Cold and Chaos Resistances
(18-22)% of Damage is taken from Mana before Life while Focused
+(31-35) to Dexterity
(21-25)% chance to Avoid being Frozen
+(31-35) to Dexterity and Intelligence
Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
+(16-20)% to Fire and Chaos Resistances
+10 to maximum Fortification while Focused
+(31-35) to Intelligence
(21-25)% chance to Avoid being Shocked
1.5% of Evasion Rating is Regenerated as Life per second while Focused
+(16-20)% to Lightning and Chaos Resistances
(24-28)% increased Energy Shield
+(23-26) to maximum Life
(9-10)% increased maximum Life
(9-10)% increased maximum Mana
+(3201-4000) to Armour during Soul Gain Prevention
Recover (37-40)% of Mana and Energy Shield when you Focus
(9-10)% Chance to Block Spell Damage
+(18-21)% chance to Suppress Spell Damage
+(31-35) to Strength
(21-25)% chance to Avoid being Ignited
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
VulconusVulconus
Demon Dagger
Rune Dagger
Physical Damage: (109-134) to (232-247)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
6840% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Bubonic TrailBubonic Trail
Murder Boots
Evasion: (185-213)
Energy Shield: (18-21)
Requires Level 69, 82 Dex, 42 IntHas 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Even the dead serve the Lightless.
69Has 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Bubonic TrailBubonic Trail
Murder Boots
Evasion: (185-213)
Energy Shield: (18-21)
Requires Level 69, 82 Dex, 42 IntHas 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Even the dead serve the Lightless.
69Has 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Armour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Nothing spreads as quickly as an idea.
70+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Mercenary's LotMercenary's Lot
Slink Gloves
Evasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
The target changes, but the job's always the same.
70+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Behead
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrogance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodthirst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Blaze
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Corrupting Cry
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cursed Ground
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Devour
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Divine Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Earthbreaker
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Eternal Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Flamewood
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Focused Ballista
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cruelty
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fresh Meat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Frigid Bond
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Guardian's Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hex Bloom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance to Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lifetap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Locus Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Manaforged Arrows
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mark On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Momentum
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Overcharge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Critical Strike Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Prismatic Burst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Returning Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sacrifice
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sadism
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spellblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trauma
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trinity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volatility
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks
Yoke of SufferingYoke of Suffering
Onyx Amulet
Requires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Let the unrepentant be dragged ever downwards by the weight of their sins.
70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Polaric DevastationPolaric Devastation
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Those that escaped the annihilating light
sank eternally into crushing darkness.
80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them

Passive skills

These passive skills are related to ailments.

Ailment damage with weapon or wielding type

Ailment damage with melee weapons

These passive skills grant increased ailment damage while wielding melee weapons.

NameStats
Melee Damage
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2]

12% increased Melee Physical Damage [4] [5] [6]
16% increased Melee Physical Damage [3]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [4]
Melee Damage and Life
16% increased Melee Physical Damage
+16 to maximum Life [1]

Ailment damage with one-handed weapons

These passive skills grant increased ailment damage while wielding one-handed weapons.

NameStats
One Handed Damage
14% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2]
One Handed Melee Damage
16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Sleight of Hand
20% increased Damage with One Handed Weapons
8% increased Attack Speed with One Handed Weapons
Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1]
Strong Arm
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1]

Ailment damage with two-handed weapons

These passive skills grant increased ailment damage while wielding a two-handed weapon.

NameStats
Two Handed Melee Damage
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4]

16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [5] [6]
Two Handed Melee Damage and Area of Effect
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
5% increased Area of Effect [1] [2]
Two Handed Melee Damage and Attack Speed
12% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
Two Handed Melee Damage and Leech
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Attack Damage Leeched as Life [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Attack Damage Leeched as Life [2]
Two Handed Melee Damage and Life Leech Speed
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% increased total Recovery per second from Life Leech [1] [2]
Two Handed Melee Damage and Reduced Enemy Stun Threshold
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold [1]
Two Handed Melee Damage and Stun Duration
10% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2]
Butchery
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Destroyer
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Kinetic Impacts
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration [1]
Martial Experience
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction [1]
Wrecking Ball
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

Ailment damage while dual wielding

These passive skills grant increased ailment damage while dual wielding.

NameStats
Dual Wield Damage and Attack Speed
3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% increased Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]

Ailment damage with specific weapon class

Ailment damage while wielding a shield

These passive skills grant increased ailment damage from attack skills while wielding a shield.

NameStats
Shield Damage
12% increased Physical Attack Damage while holding a Shield
Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1]
Shield Damage and Block
10% increased Physical Attack Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [1]
Shield Damage and Defences
30% increased Defences from Equipped Shield
14% increased Physical Attack Damage while holding a Shield
Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1]
Aggressive Bastion
30% increased Physical Attack Damage while holding a Shield
+5% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield [1]

Ailment damage while wielding an axe

These passive skills grant increased ailment damage from attack skills while wielding an axe.

NameStats
Axe Damage
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1] [2]

18% increased Physical Damage with Axes
Axe Attacks deal 18% increased Damage with Ailments [4] [5] [6]

Axe Attacks deal 12% increased Damage with Hits and Ailments [3]
Axe Damage and Accuracy
Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [1]
Axe Damage and Attack Speed
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [2]

Axe Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Axes [5] [6]
Axe Damage and Critical Strike Chance
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Axe Damage and Impale Chance
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments
10% chance to Impale Enemies on Hit with Attacks [1]
Cleaving
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]
Feller of Foes
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Harvester of Foes
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect [1]
Hatchet Master
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill [1]
Slaughter
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage [1]

Ailment damage while wielding a mace

These passive skills grant increased ailment damage with attack skills while wielding a mace.

NameStats
Mace Damage
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1]

Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [2]
Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3]
Mace Damage and Area of Effect
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
8% increased Area of Effect [3] [4]
Mace Damage and Attack Speed
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1]
Mace Damage and Critical Strike Chance
10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [1]
Mace Damage and Reduced Enemy Stun Threshold
16% increased Physical Damage with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
10% reduced Enemy Stun Threshold with Maces or Sceptres [2]
Mace Damage and Stun Duration
16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
20% increased Stun Duration on Enemies [1] [2]

10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
10% increased Stun Duration on Enemies [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
10% chance to double Stun Duration [3]
Blacksmith's Clout
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres [1]
Bone Breaker
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]
Ribcage Crusher
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Skull Cracking
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1]
Spinecruncher
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life [1]

Ailment damage while wielding a sword

These passive skills grant increased ailment damage with attack skills while wielding a sword.

NameStats
Sword Damage
14% increased Physical Damage with Swords
Sword Attacks deal 14% increased Damage with Ailments [1]

Sword Attacks deal 12% increased Damage with Hits and Ailments [2]
16% increased Physical Damage with Swords
Sword Attacks deal 16% increased Damage with Ailments [5] [6]

Sword Attacks deal 14% increased Damage with Hits and Ailments [4]
Sword Damage and Attack Speed
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [1] [2]
Sword Damage and Block
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Sword Damage and Melee Range
Sword Attacks deal 10% increased Damage with Hits and Ailments
+0.1 metres to Melee Strike Range with Swords [1]
Blade Master
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments [1]
Bladedancer
Sword Attacks deal 30% increased Damage with Hits and Ailments
+0.3 metres to Melee Strike Range with Swords [1]
Brutal Blade
Sword Attacks deal 24% increased Damage with Hits and Ailments
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Razor's Edge
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction [1]

Ailment damage while wielding a dagger

These passive skills grant increased ailment damage with attack skills while wielding a dagger.

NameStats
Dagger Ailment Damage
Dagger Attacks deal 16% increased Damage with Ailments [1]
Dagger Ailment Damage and Poison Chance
15% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1]
Dagger Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Attack Speed
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]
Dagger Damage and Movement Speed
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Movement Speed [1] [2]
Flaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers [1]

Ailment damage while wielding a claw

These passive skills grant increased ailment damage with attack skills while wielding a claw.

NameStats
Claw Ailment Damage and Poison Chance
10% chance to Poison on Hit with Attacks
Claw Attacks deal 15% increased Damage with Ailments [1]
Claw Ailment Damage and Poison Duration
Claw Attacks deal 15% increased Damage with Ailments
5% increased Poison Duration [1]
Claw Damage
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Claw Damage and Attack Speed
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]
Claws of the Magpie
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
Poisonous Fangs
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws [1]

Ailment damage while wielding a staff

These passive skills grant increased ailment damage with attack skills while wielding a staff.

NameStats
Staff Critical Strike Chance
30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
Staff Damage and Armour
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour [1]
Staff Damage and Block
Staff Attacks deal 10% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff [1]

Staff Attacks deal 12% increased Damage with Hits and Ailments
+3% Chance to Block Attack Damage while wielding a Staff [2]
Staff Damage and Stun Duration
Staff Attacks deal 15% increased Damage with Hits and Ailments
10% increased Stun Duration with Staves on Enemies [1] [2]
Smashing Strikes
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves [1]
Steelwood Stance
Staff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently
+8% Chance to Block Attack Damage while wielding a Staff [1]

Ailment damage while wielding a bow

These passive skills grant increased ailment damage with attack skills while wielding a bow. No results found for the given query.

Ailment damage while wielding a wand

These passive skills grant increased ailment damage with attack skills while wielding a wand.

NameStats
Wand Damage
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6]
Wand Physical Damage
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments [1]
Wand Physical Damage and Attack Speed
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments
4% increased Attack Speed with Wands [1] [2]

Increased elemental ailment duration

These passive skills increase the duration of elemental ailments.

NameStats
Elemental Focus
20% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Effect of Non-Damaging Ailments [1]

Increased cold ailment duration

These passive skills increase the duration of cold ailments.

NameStats
Breath of Rime
30% increased Cold Damage
50% increased Duration of Cold Ailments [1]

Increased fire ailment duration

These passive skills increase the duration of fire ailments. No results found for the given query.

Increased lightning ailment duration

These passive skills increase the duration of lightning ailments. No results found for the given query.

Increased non-damaging ailment effect

These passive skills increase the effects of non-damaging ailments.

NameStats
Ailment Effect
20% increased Effect of Non-Damaging Ailments [1]
Weapon Elemental Damage and Ailment Effect
10% increased Elemental Damage with Attack Skills
10% increased Effect of Non-Damaging Ailments [1] [2]
Ash, Frost and Storm
30% increased Elemental Damage
30% increased Effect of Non-Damaging Ailments
10% chance to Freeze, Shock and Ignite [1]
Elemental Focus
20% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Effect of Non-Damaging Ailments [1]

Increased elemental ailment effect

These passive skills increase the effect of elemental ailments. No results found for the given query.

Increased cold ailment effect

These passive skills increase the effects of cold ailments.

NameStats
Cold Damage and Cold Ailment Effect
12% increased Cold Damage
10% increased Effect of Cold Ailments [1]
Flash Freeze
25% increased Cold Damage
30% increased Effect of Cold Ailments
15% chance to Freeze [1]

Increased fire ailment effect

These passive skills increase the effects of fire ailments. No results found for the given query.

Increased lightning ailment effect

These passive skills increase the effects of lightning ailments.

NameStats
Lightning Ailment Effect
20% increased Effect of Lightning Ailments [1]
Breath of Lightning
30% increased Lightning Damage
50% increased Effect of Lightning Ailments [1]
Static Blows
30% increased Damage if you have Shocked an Enemy Recently
30% increased Effect of Lightning Ailments
50% increased Duration of Lightning Ailments [1]

Misc

These passive skills are related to ailments, but do not fit into any other category.

NameStats
Attack Damage and Leech
12% increased Attack Damage
60% increased total Recovery per second from Life Leech
12% increased Damage with Ailments from Attack Skills [1]

12% increased Attack Damage
0.4% of Physical Attack Damage Leeched as Life
12% increased Damage with Ailments from Attack Skills [2]
Attack Damage and Speed
12% increased Attack Damage
12% increased Damage with Ailments from Attack Skills
3% increased Attack Speed [1]
Critical Ailment Damage Over Time Multiplier
+14% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Faster Ailments
Damaging Ailments deal damage 5% faster [1] [2]
Arcane Sanctuary
30% increased Spell Damage while holding a Shield
30% reduced Elemental Ailment Duration on you while holding a Shield [1]
Deadly Draw
Damaging Ailments deal damage 10% faster
30% increased Damage Over Time with Bow Skills [1]
Defiled Forces
Remove Elemental Ailments when you Cast a Curse Spell
Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1]
Dire Torment
40% increased Critical Strike Chance
+25% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Dirty Techniques
Damaging Ailments deal damage 15% faster [1]
Lesson of the Seasons
10% reduced Duration of Damaging Ailments on you per Bark
10% chance to Avoid non-Damaging Ailments on you per Bark below maximum [1]

Masteries

The following Masteries are related to Ailment:

Mastery Effects
  • Damaging Ailments Cannot Be inflicted on you while you already have one
    Non-Damaging Ailments Cannot Be inflicted on you while you already have one
Axe Mastery
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
Critical Mastery
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Dagger Mastery
  • 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
Damage Over Time Mastery
  • 15% increased Skill Effect Duration
    15% increased Duration of Ailments on Enemies
Duration Mastery
  • 20% reduced Elemental Ailment Duration on you
Elemental Mastery
  • Critical Strikes against you do not inherently inflict Elemental Ailments
Flask Mastery
  • Remove a random Elemental Ailment when you use a Mana Flask
  • Remove a random Non-Elemental Ailment when you use a Life Flask
  • Enemies you Kill that are affected by Elemental Ailments
    grant 100% increased Flask Charges
Fortify Mastery
  • 2% reduced Duration of Ailments inflicted on you per Fortification
Link Mastery
  • Elemental Ailments are inflicted on you instead of Linked targets
Projectile Mastery
  • Projectiles deal 20% increased Damage with Hits and Ailments for each Enemy Pierced
  • Projectiles deal 20% increased Damage with Hits and Ailments for each time they have Chained
Protection Mastery
  • Damaging Ailments Cannot Be inflicted on you while you already have one
    Non-Damaging Ailments Cannot Be inflicted on you while you already have one
Shield Mastery
  • 20% chance to Avoid Elemental Ailments while holding a Shield
Spell Suppression Mastery
  • Suppressed Spell Damage cannot inflict Elemental Ailments on you
Two Hand Mastery
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
    10% reduced Attack Speed


Ascendancy passives

Ascendancy
Class
NameStats
Champion
First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Elementalist
Elemental Damage, Cold Ailment Effect
10% increased Elemental Damage
10% increased Effect of Cold Ailments [1]
Elementalist
Elemental Damage, Lightning Ailment Effect
10% increased Elemental Damage
10% increased Effect of Lightning Ailments [1]
Elementalist
Shaper of Storms
Hits always Shock
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15% [1]
Elementalist
Shaper of Winter
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Guardian
Harmony of Purpose
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances [1]
Guardian
Time of Need
Every 4 seconds, Regenerate 100% of Life over one second
Every 4 seconds, remove Curses and Elemental Ailments from you [1]
Hierophant
Illuminated Devotion
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1]
Pathfinder
Master Alchemist
50% chance for Flasks you use to not consume Charges
Removes Elemental Ailments when you use a Flask [1]
Raider
Avatar of the Veil
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
50% chance to Avoid Elemental Ailments while Phasing [1]
Ranger
Fury of NatureNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
Non-Damaging Elemental Ailments you inflict have 100% more Effect [1]

Cluster jewel passives

The following cluster jewel-only passives are related to Ailment:

NameStats
Circling Oblivion
25% increased Damage over Time
15% increased Duration of Ailments on Enemies [1]
Cold Conduction
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1]
Deep Chill
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments [1]
Electric Presence
Wrath has 50% increased Mana Reservation Efficiency
20% increased Effect of Lightning Ailments [1]
Elegant Form
+10% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments [1]
Expansive Might
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1]
Eye of the Storm
40% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1]
Flexible Sentry
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Chill and Shock on you [1]
Follow-Through
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1]
Haemorrhage
30% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Hound's Mark
20% increased Effect of your Marks
20% increased Damage with Hits and Ailments against Marked Enemy [1]
Numbing Elixir
40% reduced Effect of Curses on you during Effect of any Mana Flask
40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask [1]
Overshock
30% increased Lightning Damage
40% increased Effect of Lightning Ailments [1]
Raze and Pillage
Minions gain 6% of Physical Damage as Extra Fire Damage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1]
Spiteful Presence
Hatred has 50% increased Mana Reservation Efficiency
20% increased Effect of Cold Ailments [1]
Tempered Arrowheads
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow [1]
Volatile Presence
Anger has 50% increased Mana Reservation Efficiency
20% increased Duration of Fire Ailments [1]
Wasting Affliction
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster [1]
Wound Aggravation
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]
Axe and Sword Damage
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger and Claw Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Effect of Non-Damaging Ailments
10% increased Effect of Non-Damaging Ailments [1]
Mace and Staff Damage
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Damage
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Astonishing Affliction
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]
Battlefield Dominator
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Brutal Infamy
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies [1]
Calamitous
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Devastator
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Fearsome Warrior
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1]
Heavy Hitter
30% increased Attack Damage
30% increased Damage with Ailments from Attack Skills
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration [1]
Inspired Oppression
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Martial Prowess
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills [1]
Run Through
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Weight Advantage
+20 to Strength
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1]

Related modifiers

The following modifiers are related to ailment:

Item mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Elder'sItemPrefix68+(37-42)% to Damage over Time Multiplier for Bleeding from Hits with this Weaponbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
The Elder'sItemPrefix75+(43-50)% to Damage over Time Multiplier for Bleeding from Hits with this Weaponbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
The Elder'sItemPrefix83+(51-59)% to Damage over Time Multiplier for Bleeding from Hits with this Weaponbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
Hunter'sItemPrefix68(10-12)% increased Duration of Ailments on Enemiesgloves_basilisk 500
Hunter'sItemPrefix80(13-15)% increased Duration of Ailments on Enemiesgloves_basilisk 500
of the ElderItemSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Unbound Ailments
sceptre_elder 1000
of the ElderItemSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Unbound Ailments
sceptre_elder 1000
of RedemptionItemSuffix68(6-8)% chance to Shock
(8-12)% increased Effect of Lightning Ailments
helmet_eyrie 500
of RedemptionItemSuffix75(6-8)% chance to Shock
(13-15)% increased Effect of Lightning Ailments
helmet_eyrie 500
of ShapingItemSuffix68(8-12)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 16 Hypothermia
helmet_shaper 800
of ShapingItemSuffix75(13-16)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 18 Hypothermia
helmet_shaper 800
of ShapingItemSuffix80(17-20)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 20 Hypothermia
helmet_shaper 800
of ShapingItemSuffix68(8-12)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 16 Innervate
helmet_shaper 800
of ShapingItemSuffix75(13-16)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 18 Innervate
helmet_shaper 800
of ShapingItemSuffix80(17-20)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 20 Innervate
helmet_shaper 800
of RedemptionItemSuffix68(15-20)% increased Effect of Non-Damaging Ailmentsshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
of RedemptionItemSuffix68(30-34)% increased Effect of Non-Damaging Ailmentsboots_eyrie 500
of RedemptionItemSuffix73(35-40)% increased Effect of Non-Damaging Ailmentsboots_eyrie 500
of RedemptionItemSuffix75(21-25)% increased Effect of Non-Damaging Ailmentsshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
V2IncreasedChillEffectCorruptedItemCorrupted40(25-30)% increased Effect of Cold Ailmentshelmet 1000
HellscapeUpsideAilmentDuration2_ItemScourge Benefit45(7-8)% increased Duration of Ailments on Enemiesgloves 500
HellscapeUpsideAilmentDuration3ItemScourge Benefit68(9-10)% increased Duration of Ailments on Enemiesgloves 500
HellscapeUpsideAilmentDuration4ItemScourge Benefit68(11-12)% increased Duration of Ailments on Enemiesgloves 500
HellscapeUpsideNonDamagingAilmentEffect2_ItemScourge Benefit45(10-12)% increased Effect of Non-Damaging Ailmentsboots 500
HellscapeUpsideNonDamagingAilmentEffect3ItemScourge Benefit68(13-15)% increased Effect of Non-Damaging Ailmentsboots 500
HellscapeUpsideNonDamagingAilmentEffect4_ItemScourge Benefit68(16-18)% increased Effect of Non-Damaging Ailmentsboots 500
HellscapeUpsideKeystonePerfectAgony_ItemScourge Benefit68Perfect Agonybody_armour 10
HellscapeDownsideCannotApplyAilments1___ItemScourge Detriment45Cannot inflict Elemental Ailmentssceptre 500
wand 500
staff 500
HellscapeDownsideAllAilmentDuration2ItemScourge Detriment45(25-21)% reduced Duration of Ailments on Enemiesgloves 250
HellscapeDownsideAllAilmentDuration3__ItemScourge Detriment68(30-26)% reduced Duration of Ailments on Enemiesgloves 250
HellscapeDownsideEffectOfNonDamagingAilments2ItemScourge Detriment45(40-30)% reduced Effect of Non-Damaging Ailmentsboots 500
HellscapeDownsideEffectOfNonDamagingAilments3ItemScourge Detriment68(60-50)% reduced Effect of Non-Damaging Ailmentsboots 500
IncreasedAilmentDurationEldritchImplicit2ItemEater of Worlds75(15-16)% increased Duration of Ailments on Enemiesno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentDurationEldritchImplicit1ItemEater of Worlds75(13-14)% increased Duration of Ailments on Enemiesno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentDurationEldritchImplicit4ItemEater of Worlds75(19-20)% increased Duration of Ailments on Enemiesno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentDurationEldritchImplicit5ItemEater of Worlds75(21-22)% increased Duration of Ailments on Enemiesno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentDurationEldritchImplicit3ItemEater of Worlds75(17-18)% increased Duration of Ailments on Enemiesno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentDurationEldritchImplicit6ItemEater of Worlds75(23-24)% increased Duration of Ailments on Enemiesno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentDurationEldritchImplicitPinnaclePresence3ItemEater of Worlds75(29-30)% increased Duration of Ailments on Enemiesno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
IncreasedAilmentDurationEldritchImplicitPinnaclePresence4ItemEater of Worlds75(31-32)% increased Duration of Ailments on Enemiesno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
IncreasedAilmentDurationEldritchImplicitPinnaclePresence5ItemEater of Worlds75(33-34)% increased Duration of Ailments on Enemiesno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
IncreasedAilmentDurationEldritchImplicitPinnaclePresence6ItemEater of Worlds75(35-36)% increased Duration of Ailments on Enemiesno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
IncreasedAilmentDurationEldritchImplicitUniquePresence2ItemEater of Worlds75(21-22)% increased Duration of Ailments on Enemiesno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
IncreasedAilmentDurationEldritchImplicitUniquePresence3ItemEater of Worlds75(23-24)% increased Duration of Ailments on Enemiesno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
IncreasedAilmentDurationEldritchImplicitUniquePresence4ItemEater of Worlds75(25-26)% increased Duration of Ailments on Enemiesno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
IncreasedAilmentDurationEldritchImplicitUniquePresence5ItemEater of Worlds75(27-28)% increased Duration of Ailments on Enemiesno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
IncreasedAilmentDurationEldritchImplicitUniquePresence6ItemEater of Worlds75(29-30)% increased Duration of Ailments on Enemiesno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
IncreasedAilmentEffectOnEnemiesEldritchImplicit1ItemEater of Worlds75(14-16)% increased Effect of Non-Damaging Ailmentsno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentEffectOnEnemiesEldritchImplicit2ItemEater of Worlds75(17-19)% increased Effect of Non-Damaging Ailmentsno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentEffectOnEnemiesEldritchImplicit3ItemEater of Worlds75(20-22)% increased Effect of Non-Damaging Ailmentsno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentEffectOnEnemiesEldritchImplicit4ItemEater of Worlds75(23-25)% increased Effect of Non-Damaging Ailmentsno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentEffectOnEnemiesEldritchImplicit5ItemEater of Worlds75(26-27)% increased Effect of Non-Damaging Ailmentsno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentEffectOnEnemiesEldritchImplicit6ItemEater of Worlds75(28-29)% increased Effect of Non-Damaging Ailmentsno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence3ItemEater of Worlds75(32-34)% increased Effect of Non-Damaging Ailmentsno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence4ItemEater of Worlds75(35-37)% increased Effect of Non-Damaging Ailmentsno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence5ItemEater of Worlds75(38-39)% increased Effect of Non-Damaging Ailmentsno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence6ItemEater of Worlds75(40-41)% increased Effect of Non-Damaging Ailmentsno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence2ItemEater of Worlds75(23-25)% increased Effect of Non-Damaging Ailmentsno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence4ItemEater of Worlds75(29-31)% increased Effect of Non-Damaging Ailmentsno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence5ItemEater of Worlds75(32-33)% increased Effect of Non-Damaging Ailmentsno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence3ItemEater of Worlds75(26-28)% increased Effect of Non-Damaging Ailmentsno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence6ItemEater of Worlds75(34-35)% increased Effect of Non-Damaging Ailmentsno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
WeaponTreeLocalEvasionRatingIncreasedAilmentDurationOnSelf1ItemCrucible Passive Skill Tree20+100 to Evasion Rating
20% increased Duration of Ailments on You
str_armour 0
int_armour 0
str_int_armour 0
shield 500
WeaponTreeLocalEvasionRatingIncreasedAilmentDurationOnSelf2ItemCrucible Passive Skill Tree55+125 to Evasion Rating
20% increased Duration of Ailments on You
str_armour 0
int_armour 0
str_int_armour 0
shield 500
WeaponTreeLocalEvasionRatingIncreasedAilmentDurationOnSelf3ItemCrucible Passive Skill Tree83+150 to Evasion Rating
20% increased Duration of Ailments on You
str_armour 0
int_armour 0
str_int_armour 0
shield 500
WeaponTreeDamageOverTimeLowAilmentDurationOnYou1ItemCrucible Passive Skill Tree57% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 125
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou1ItemCrucible Passive Skill Tree511% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 125
WeaponTreeDamageOverTimeLowAilmentDurationOnYou2ItemCrucible Passive Skill Tree2310% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 125
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou2ItemCrucible Passive Skill Tree2316% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 125
WeaponTreeDamageOverTimeLowAilmentDurationOnYou3ItemCrucible Passive Skill Tree5113% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 125
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou3ItemCrucible Passive Skill Tree5121% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 125
WeaponTreeDamageOverTimeLowAilmentDurationOnYou4ItemCrucible Passive Skill Tree6917% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 63
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou4ItemCrucible Passive Skill Tree6926% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 63
WeaponTreeDamageOverTimeLowAilmentDurationOnYou5ItemCrucible Passive Skill Tree8020% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 31
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou5ItemCrucible Passive Skill Tree8032% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 31
WeaponTreeKeystonePerfectAgonyItemCrucible Passive Skill Tree30Perfect Agonydagger 20
claw 20
sword 20
bow 40
axe 20
WeaponTreeAvoidAilmentsFromCriticalStrikes1ItemCrucible Passive Skill Tree150% chance to avoid Ailments from Critical Strikesshield 400
WeaponTreeAvoidAilmentsFromCriticalStrikes2ItemCrucible Passive Skill Tree7075% chance to avoid Ailments from Critical Strikesshield 400
WeaponTreeConsecratedGroundAilmentImmunityConsecratedGroundEffect1ItemCrucible Passive Skill Tree40100% chance to Avoid Elemental Ailments while on Consecrated Ground
50% reduced Effect of Consecrated Ground you create
shield 250
WeaponTreeSkillFlameblastIncinerateItemCrucible Passive Skill Tree1Flameblast and Incinerate cannot inflict Elemental Ailments
Flameblast starts with 2 additional Stages
Incinerate starts with 2 additional Stages
+0.2 seconds to Flameblast and Incinerate Cooldown
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillFlameblastIncinerate2HItemCrucible Passive Skill Tree1Flameblast and Incinerate cannot inflict Elemental Ailments
Flameblast starts with 4 additional Stages
Incinerate starts with 4 additional Stages
+0.4 seconds to Flameblast and Incinerate Cooldown
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSkillSummonHolyRelicSummonSkeletons2HItemCrucible Passive Skill Tree1Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
one_hand_weapon 0
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
WeaponTreeSkillSummonHolyRelicSummonSkeletonsItemCrucible Passive Skill Tree1Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
two_hand_weapon 0
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
focus_can_roll_minion_modifiers 1000
UniqueTreeWeaponTreeSupportDeadlyAilmentsItemCrucible Passive Skill Tree1Socketed Gems are Supported by Level 30 Deadly Ailmentscrucible_unique_staff 1000
UniqueTreeWeaponTreeSupportUnboundAilmentsItemCrucible Passive Skill Tree1Socketed Gems are Supported by Level 30 Unbound Ailmentscrucible_unique_staff 1000
DecrepifyingJewelPrefix1Damaging Ailments deal damage (4-6)% fasterdefault 250
V2IncreasedAilmentEffectOnEnemiesCorruptedJewelCorrupted1(5-7)% increased Effect of Non-Damaging Ailmentsjewel 1000
of ChillingAbyss JewelSuffix30(10-15)% increased Effect of Cold Ailmentsabyss_jewel_summoner 0
default 500
of ShockingAbyss JewelSuffix30(10-15)% increased Effect of Lightning Ailmentsabyss_jewel_summoner 0
default 500
of EscapeAbyss JewelSuffix84(8-10)% chance to Avoid Elemental Ailments while you have Elusiveabyss_jewel_melee 100
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
V2IncreasedAilmentEffectOnEnemiesAbyssalJewelCorruptedAbyss JewelCorrupted1(5-7)% increased Effect of Non-Damaging Ailmentsdefault 1000
of TumultCluster JewelSuffix1Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemiesaffliction_effect_of_non-damaging_ailments 350
of TurbulenceCluster JewelSuffix68Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemiesaffliction_effect_of_non-damaging_ailments 350
of DisturbanceCluster JewelSuffix84Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemiesaffliction_effect_of_non-damaging_ailments 250
of the OrderUnveiledSuffix60You are Immune to Ailments while Focused
Focus has (5-8)% increased Cooldown Recovery Rate
boots 2000
of the OrderUnveiledSuffix60(33-40)% increased Effect of Non-Damaging Ailmentsboots 1500
amulet 1500
of the OrderUnveiledSuffix60(36-40)% increased Duration of Ailments you inflict while Focusedhelmet 1000
TangledAltarDownsidePlayerNonDamagingAilmentsReflectedToSelfEldritch AltarIntrinsic1Non-Damaging Ailments you inflict are reflected back to youprimordial_altar_upside 0
tangle_altar 1000
of Prolonged SufferingSanctified RelicSuffix75(20-30)% increased Duration of Ailments on Enemiesdex_special_relic 600
default 150
of PunishmentSanctified RelicSuffix75(20-30)% increased Effect of Non-Damaging Ailmentsdex_special_relic 600
default 150
SanctumSpecialCorruptionKeystonePerfectAgonySanctified RelicCorrupted1Perfect Agonydefault 100
Inquisitor'sCharmPrefix1(20-30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikesint_animal_charm 500
str_animal_charm 500
Inquisitor'sCharmPrefix60(31-40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikesint_animal_charm 250
str_animal_charm 250
Hierophant'sCharmPrefix1Non-Damaging Ailments have (30-20)% reduced Effect on you while you have Arcane Surgeint_animal_charm 500
str_animal_charm 500
Hierophant'sCharmPrefix60Non-Damaging Ailments have (40-31)% reduced Effect on you while you have Arcane Surgeint_animal_charm 250
str_animal_charm 250
of the RaiderCharmSuffix1(10-15)% chance to Avoid Elemental Ailments while Phasingdex_animal_charm 1000
of the RaiderCharmSuffix60(16-25)% chance to Avoid Elemental Ailments while Phasingdex_animal_charm 500
of the GuardianCharmSuffix45Enemies in your Link Beams cannot apply Elemental Ailmentsint_animal_charm 250
str_animal_charm 250
of the PathfinderCharmSuffix1Enemies you Kill that are affected by Elemental Ailments
grant (15-25)% increased Flask Charges
dex_animal_charm 1000
of the PathfinderCharmSuffix60Enemies you Kill that are affected by Elemental Ailments
grant (26-40)% increased Flask Charges
dex_animal_charm 500
of the GuardianCharmSuffix45Every 4 seconds, remove Curses and Elemental Ailments from youint_animal_charm 250
str_animal_charm 250

Enchantments

The Lord's Labyrinth enchantments

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
EnchantmentElusive83Eternal Labyrinth of Potential20% chance to Avoid Elemental Ailments while you have Elusivebelt 1
Enchantment Status Ailments 153Cruel Labyrinth6% chance to Freeze, Shock and Ignite if you haven't Crit Recentlyboots 100
Enchantment Status Ailments 266Merciless Labyrinth8% chance to Freeze, Shock and Ignite if you haven't Crit Recentlyboots 100
Enchantment Status Ailments 375Eternal Labyrinth10% chance to Freeze, Shock and Ignite if you haven't Crit Recentlyboots 100

Heist enchantments

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Enchantment Ailment Modifier EffectEnchantmentHeistWeapon208% increased Explicit Ailment Modifier magnitudes
Enchantment Ailment Modifier Effect and Attribute RequirementEnchantmentHeistWeapon206% increased Explicit Ailment Modifier magnitudes
25% reduced Attribute Requirements
Enchantment Ailment Modifier Effect and No Blue SocketsEnchantmentHeistWeapon208% increased Explicit Ailment Modifier magnitudes
Has no Green Sockets
Enchantment Ailment Modifier Effect and No Green SocketsEnchantmentHeistWeapon208% increased Explicit Ailment Modifier magnitudes
Has no Blue Sockets
Enchantment Ailment Modifier Effect and No Red SocketsEnchantmentHeistWeapon208% increased Explicit Ailment Modifier magnitudes
Has no Red Sockets
Enchantment Ailment Modifier Effect and Sockets Are LinkedEnchantmentHeistWeapon206% increased Explicit Ailment Modifier magnitudes
All Sockets Linked
Enchantment Ailment Modifier Effect and White SocketsEnchantmentHeistWeapon208% increased Explicit Ailment Modifier magnitudes
Has 1 White Socket
Enchantment Ailment Modifier Effect and Attribute Requirement PenaltyEnchantmentHeistWeapon6915% increased Explicit Ailment Modifier magnitudes
200% increased Attribute Requirements
Enchantment Ailment Modifier Effect and Only Blue SocketsEnchantmentHeistWeapon6910% increased Explicit Ailment Modifier magnitudes
All Sockets are Blue
Enchantment Ailment Modifier Effect and Only Green SocketsEnchantmentHeistWeapon6910% increased Explicit Ailment Modifier magnitudes
All Sockets are Green
Enchantment Ailment Modifier Effect and Only Red SocketsEnchantmentHeistWeapon6910% increased Explicit Ailment Modifier magnitudes
All Sockets are Red
Enchantment Ailment Modifier Effect and Socket PenaltyEnchantmentHeistWeapon6915% increased Explicit Ailment Modifier magnitudes
-3 to maximum Sockets
Enchantment Caster Damage Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon706% increased Explicit Caster Damage Modifier magnitudes
6% increased Explicit Ailment Modifier magnitudes
Enchantment Chaos Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon706% increased Explicit Chaos Modifier magnitudes
6% increased Explicit Ailment Modifier magnitudes
Enchantment Cold Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon706% increased Explicit Cold Modifier magnitudes
6% increased Explicit Ailment Modifier magnitudes
Enchantment Fire Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon706% increased Explicit Fire Modifier magnitudes
6% increased Explicit Ailment Modifier magnitudes
Enchantment Lightning Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon706% increased Explicit Lightning Modifier magnitudes
6% increased Explicit Ailment Modifier magnitudes
Enchantment Mana Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon706% increased Explicit Mana Modifier magnitudes
6% increased Explicit Ailment Modifier magnitudes
Enchantment Physical Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon706% increased Explicit Physical Modifier magnitudes
6% increased Explicit Ailment Modifier magnitudes

Map and area mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
InsulatingAreaPrefix6916% increased Quantity of Items found in this Area
Found Items have 2% chance to drop Corrupted in Area
Monsters have (70-80)% chance to Avoid Ailments
secret_area 800
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 20% chance to cause Elemental Ailments on Hit
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 15% chance to cause Elemental Ailments on Hit
mid_tier_map 800
expedition_logbook 0
primordial_map 0
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have a 20% chance to cause Elemental Ailments on Hit
top_tier_map 0
maven_map 800
primordial_map 800
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 10% chance to cause Elemental Ailments on Hit
top_tier_map 0
expedition_logbook 800
EmpoweredAreaPrefix7313% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 15% chance to cause Elemental Ailments on Hit
top_tier_map 0
expedition_logbook 800
EmpoweredAreaPrefix7813% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 20% chance to cause Elemental Ailments on Hit
top_tier_map 0
expedition_logbook 800
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 50% chance to Avoid Elemental Ailments
mid_tier_map 800
expedition_logbook 0
primordial_map 0
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 30% chance to Avoid Elemental Ailments
low_tier_map 800
expedition_logbook 0
primordial_map 0
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 70% chance to Avoid Elemental Ailments
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have 70% chance to Avoid Elemental Ailments
top_tier_map 0
maven_map 800
primordial_map 800
MapMonstersChanceToInflictStatusAilmentsDelveDelve AreaDelve Area113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a (10-15)% chance to cause Elemental Ailments on Hit
default 1000
MapMonstersChanceToInflictStatusAilmentsDelve2Delve AreaDelve Area5213% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a (16-25)% chance to cause Elemental Ailments on Hit
default 1000
MapMonstersChanceToInflictStatusAilmentsDelve3_Delve AreaDelve Area17313% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a (26-35)% chance to cause Elemental Ailments on Hit
default 1000
MapMonsterStatusAilmentImmunityDelveDelve AreaDelve Area110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 30% chance to Avoid Elemental Ailments
default 1000
MapMonsterStatusAilmentImmunityDelve2Delve AreaDelve Area5210% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 40% chance to Avoid Elemental Ailments
default 1000
MapMonsterStatusAilmentImmunityDelve3Delve AreaDelve Area17310% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 50% chance to Avoid Elemental Ailments
default 1000
MapMonstersChanceToInflictStatusAilmentsSynthesisSynthesis unknownSynthesis unknown1Monsters have a (10-15)% chance to cause Elemental Ailments on Hitdefault 1000
MapMonstersChanceToInflictStatusAilmentsSynthesis2_Synthesis unknownSynthesis unknown68Monsters have a (16-25)% chance to cause Elemental Ailments on Hitdefault 1000
MapMonstersChanceToInflictStatusAilmentsSynthesis3__Synthesis unknownSynthesis unknown79Monsters have a (26-35)% chance to cause Elemental Ailments on Hitdefault 1000
MapMonsterStatusAilmentImmunitySynthesis__Synthesis unknownSynthesis unknown1Monsters have 20% chance to Avoid Elemental Ailmentsdefault 1000
MapMonsterStatusAilmentImmunitySynthesis2Synthesis unknownSynthesis unknown68Monsters have 30% chance to Avoid Elemental Ailmentsdefault 1000
MapMonsterStatusAilmentImmunitySynthesis3Synthesis unknownSynthesis unknown79Monsters have 40% chance to Avoid Elemental Ailmentsdefault 1000
EmpoweredHeist Contract/BlueprintPrefix73Monsters have a 15% chance to cause Elemental Ailments on Hitdefault 800
EmpoweredHeist Contract/BlueprintPrefix78Monsters have a 20% chance to cause Elemental Ailments on Hitdefault 800
of InsulationHeist Contract/BlueprintSuffix46Monsters have 30% chance to Avoid Elemental Ailmentsdefault 800
of InsulationHeist Contract/BlueprintSuffix73Monsters have 50% chance to Avoid Elemental Ailmentsdefault 800
of InsulationHeist Contract/BlueprintSuffix78Monsters have 70% chance to Avoid Elemental Ailmentsdefault 800

Monsters mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
MirroredMonsterPrefix46Non-Damaging Ailments Reflection (Hidden)default 500
FlamewovenMonsterIntrinsic1Inflict Fire Exposure on Hit (Hidden)
25% of Physical Damage Converted to Fire Damage (Hidden)
50% increased Fire Damage (Hidden)
Gain 50% of Physical Damage as Extra Fire Damage (Hidden)
+50% to Fire Resistance (Hidden)
no_common_monster_mods 0
default 5000
of Flame-stridingMonsterIntrinsic1350% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
Hits always Ignite (Hidden)
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
of Flame-stridingMonsterIntrinsic1350% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
Hits always Ignite (Hidden)
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
FreezingMonsterIntrinsic6820% chance to Freeze (Hidden)
All Damage can Freeze (Hidden)
no_common_monster_mods 0
rare 0
default 2500
FreezingMonsterIntrinsic6835% chance to Freeze (Hidden)
All Damage can Freeze (Hidden)
25% increased Freeze Duration on Enemies (Hidden)
no_common_monster_mods 0
magic 0
default 2500
FrostwovenMonsterIntrinsic1Inflict Cold Exposure on Hit (Hidden)
25% of Physical Damage Converted to Cold Damage (Hidden)
50% increased Cold Damage (Hidden)
Gain 50% of Physical Damage as Extra Cold Damage (Hidden)
+50% to Cold Resistance (Hidden)
no_common_monster_mods 0
default 5000
of Frost-stridingMonsterIntrinsic1350% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
200% increased Effect of Chill (Hidden)
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of Frost-stridingMonsterIntrinsic1350% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
200% increased Effect of Chill (Hidden)
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
ImprisoningMonsterIntrinsic1850% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
20% additional Physical Damage Reduction (Hidden)
no_common_monster_mods 0
magic 0
default 800
of StormsMonsterIntrinsic2450% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
no_common_monster_mods 0
magic 0
default 800
of Storm-stridingMonsterIntrinsic1350% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
of Storm-stridingMonsterIntrinsic1350% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of SiphoningMonsterIntrinsic3450% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
magic 0
default 200
ShockingMonsterIntrinsic13Hits always Shock (Hidden)
All Damage can Shock (Hidden)
25% increased Effect of Shock (Hidden)
50% increased Shock Duration on Enemies (Hidden)
no_common_monster_mods 0
rare 0
default 2500
ShockingMonsterIntrinsic13Hits always Shock (Hidden)
All Damage can Shock (Hidden)
25% increased Effect of Shock (Hidden)
50% increased Shock Duration on Enemies (Hidden)
no_common_monster_mods 0
magic 0
default 2500
StormwovenMonsterIntrinsic1Inflict Lightning Exposure on Hit (Hidden)
25% of Physical Damage Converted to Lightning Damage (Hidden)
50% increased Lightning Damage (Hidden)
Gain 50% of Physical Damage as Extra Lightning Damage (Hidden)
+50% to Lightning Resistance (Hidden)
no_common_monster_mods 0
default 5000
of TrickeryMonsterIntrinsic68+100% chance to Suppress Spell Damage (Hidden)
Prevent +10% of Suppressed Spell Damage (Hidden)
Non-Damaging Ailments Reflection (Hidden)
Monsters grant 20000% increased Experience (Hidden)
no_common_monster_mods 0
legion_monster 0
essence_monster 0
delve_monster 0
abyss_monster 0
breach_commander 0
immobile 0
blight_monster 0
magic 0
default 50
Blessing of ElementsMonsterNemesis25Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden)
Always cause Elemental Status Ailments (Hidden)
rare 800
Vaal Cultist's TouchMonsterTorment1Gain 25% of Physical Damage as Extra Damage of a random Element (Hidden)
Always cause Elemental Status Ailments (Hidden)
default 1000

Legacy mods

The following fossil-exclusive modifiers are spawn disabled:

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundDelveSuffix1(15-20)% increased Damage with Ailmentsjewel 1000
abyss_jewel 1000
of the UndergroundDelveSuffix1(30-40)% increased Damage with Ailmentsabyss_jewel 0
jewel 0
quiver 1600
ring 1600
amulet 1600
belt 1600

Achievements

Name Description
Elemental Trinity

Slay an enemy that is simultaneously Ignited, Shocked, and Frozen.

Version history

Version Changes
3.20.0
  • Stats that grant immunity to an ailment or prevent you from being inflicted with an ailment are no longer displayed as 100% chance to avoid that ailment in the character sheet. They instead display that you are immune to or cannot be affected by the relevant ailment respectively.
3.16.0
  • Problem: Some Unique Map Bosses have too high of an Ailment Threshold compared to other Bosses on an Atlas with all Watchstones active.
Solution: Bring the Ailment Threshold of Bosses with very high Ailment Thresholds in-line with others.
Specifics: Lowered the Ailment Thresholds of the The Putrid CloisterThe Putrid Cloister
Museum Map
Map Level: 79
Map Tier: 12
Guild Character: Õ
Item Quantity: +90%
Item Rarity: +45%
Players are Cursed with Vulnerability
Players are Cursed with Conductivity
Players are Cursed with Flammability
Players are Cursed with Frostbite
Players are Cursed with Despair
Unique Boss drops divination cards
Please take out your blades,
your whips, and your spikes.
Class is now in session.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, Vinktar SquareThe Vinktar Square
Courtyard Map
Map Level: 72
Map Tier: 5
Guild Character: ²
Item Quantity: +(100-150)%
Item Rarity: +(100-150)%
Monster Pack Size: +(30-50)%
20% more Monster Life
(30-50)% increased Pack size
Monsters are Unaffected by Shock
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
To the east,
it cannot be seen.
To the west,
it cannot be touched.
To the south,
it cannot be remembered.
And to the north,
it cannot be contained.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, Doryani's MachinariumDoryani's Machinarium
Maze Map
Map Level: 81
Map Tier: 14
Guild Character:
Item Quantity: +(40-60)%
Item Rarity: +(40-60)%
(20-50)% increased Experience gain
Found Items have 10% chance to drop Corrupted in Area
Unique Boss is augmented by Player choices
We are ever the makers of our own undoing.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, and Hallowed GroundHallowed Ground
Cemetery Map
Map Level: 71
Map Tier: 4
Guild Character: Ð
Item Quantity: +100%
Item Rarity: +100%
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
+(-2-2) to Monster Level of Area
Some dead have long envied the living.
When given the chance, they take from us what they can.
So we offer our suffrage.
In return, they give only suffering.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Unique Bosses (as they were too far above other Bosses on a fully Watchstoned Atlas).
3.15.0
  • Rebalanced the Ailment Threshold for monsters, reducing this for particularly tough endgame Bosses.
  • Non-damaging Elemental Ailments applied to you or Enemies now display their effect.
3.5.0
  • Added 3 new Elemental Ailments to the game; Scorched, Brittle, and Sapped.
3.0.0
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
  • We now only refer to 'Ailments' rather than the longer 'Status Ailments'. The pre-existing 'Elemental Status Ailments' are now referred to as 'Elemental Ailments', and cases where 'Elemental' was left off because there were previously no non-elemental ailments have been corrected.
  • There are now separate reminder texts for Elemental Ailments and for Ailments.

References

ru:Состояния