Version 3.19.0

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Version History
3.18.1f
August 16, 2022
3.19.0
August 19, 2022
3.19.0b
August 22, 2022

Patch notes

These are the official patch notes for version 3.19.0 released by Grinding Gear Games.[1]

The Kalandra Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Kalandra Challenge league, you will travel to the mirrored lake that granted Kalandra her powers of reflection. Her Lake itself has the power to reflect entire encounters from elsewhere in Wraeclast. As you explore the Lake, these reflections emerge from its mirrored surface.
  • As you play through the league, you'll occasionally encounter a set of columns protruding from the ground, with a mirrored tablet on top. This tablet invites you to construct a custom set of encounters at the Lake of Kalandra, offering a series of different reflections to place in whatever layout you wish. Each of these reflections represents an encounter that you must defeat when you next travel to the Lake.
  • As you push farther out onto the Lake's shrouded waters, you will find each encounter to be more difficult, but more rewarding. This difficulty value counts up by one for each location away from the entrance the encounter is. To manipulate this, there are occasional options that can be chosen which allow you to move and swap the entrance, reflections, and water tiles on the tablet.
  • Additionally, as you progress through the league, you'll be able to unlock special abilities that let you manipulate the options you have available on each tablet. If you don't like any of the choices available to you, you can earn the ability to skip picking one entirely. The next ability is even stronger - it lets you reroll the list of options so that you can immediately pick another one. Finally, you can earn the ability to Exile a choice entirely. For the rest of this tablet, that choice will no longer appear.
  • Once you reach maps, you'll be able to itemise your Mirrored TabletMirrored TabletRight click this item to view the Lake map.
    Open portals to the Lake of Kalandra by using this item in a personal Map Device.
    s, so that they don't have to be played immediately. They can be stored for later or traded with other players.
  • Among the many rewards you can find at the lake is a way of acquiring a new variation of rare jewellery. Some reflecting mist offers you two rings or amulets, perfect mirror copies of each other except that on each item, a set of mods is entirely negated, having a detrimental impact on your character. All of the mods on these items are scaled up to much higher values than they would normally be. You may pick only one of these items to take from the lake.
  • A rarer version of this reward can also be found that allows you to bring your own ring or amulet, distorting and reflecting it with the same crafting process. It will certainly be tempting to gamble with some of your best jewellery, to try to double the values that really matter for your build, and negate the ones you don't care about.
  • With 3.19.0, there are Standard, Hardcore and Solo Self-Found variations of the Lake of Kalandra challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge league includes a set of 40 new challenges, with microtransaction rewards for completing challenges. These rewards are only obtainable in this league, and will be revealed in an upcoming news post.


New Content and Features

  • Added a new Intelligence Skill Gem - Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
    Cannot inflict Shock
    Base duration is 6 seconds
    Fires a beam every 0.1 seconds
    Can target each enemy only once every (0.7-0.5) seconds
    Buff Grants 20% chance to Shock enemies
    Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
    Field gains +1 to Radius per 10% Shock Effect on Enemy when created
    Maximum 1 Field

    Additional Effects per 1% Quality:
    Buff grants 1.5% increased Shock Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Galvanic Field skill icon.png
    : Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
  • Added a new Intelligence Skill Gem - Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (43-516) to (130-1548) Lightning Damage
    Cannot inflict Shock
    This Spell's Cast Time is added to its Cooldown if Triggered
    (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Conduit skill icon.png
    : Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell cascade or Unleash.
  • Added a new Intelligence Support Gem - OverchargeOvercharge SupportLightning, Support
    Icon: Z
    Level: (1-20)
    Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock
    Supported Skills deal 25% less Damage
    Supported Skills Shock Enemies as though dealing (500-690)% more Damage

    Additional Effects per 1% Quality:
    Supported Skills have 1.5% increased Shock Duration on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports any skill that hits enemies, granting them a chance to shock but causing them to deal less damage. Supported skills shock enemies as though dealing more damage.
  • Added a new Dexterity Skill Gem - Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4 seconds
    Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy
    Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy
    Can create each Ground effect no more than once each second
    Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Alchemist's Mark skill icon.png
    : Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
  • Added 14 new Unique Items, including 1 designed by a winner of the Siege of the Atlas Boss Kill Event, and 1 designed by a supporter.
  • Added 15 new Divination Cards, 12 of which were designed by our supporters, with 3 designed by winners of the Siege of the Atlas Boss Kill Event.
  • Added 5 new ring base types, available in The Lake of Kalandra.
  • Introduced Atlas Memories as a new core game mechanic. In maps, you'll very rarely find a Memory item, which represents a set of memories that an NPC has about their past. Each successive map in the sequence gets more difficult and rewarding as the memories intensify.
  • Introduced extremely rare foil versions of Pinnacle Unique Items. These are functionally equivalent to the regular versions, just shiny.
  • The Trialmaster has returned! The Trialmaster boss fight can be accessed through the newly introduced Tower of OrdealsThe Tower of Ordeals
    Engraved Ultimatum
    Map Level: 83
    Map Tier: 16
    <5-6 random Ultimatum modifiers>CorruptedOn the outskirts of Utzaal, at the Temple of Chaos,
    the Trialmaster awaits your challenge.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Unique Map.
  • Introduced the Reflective OilReflective OilStack Size: 10
    Oil Tier: 0
    Can be combined with other oils at Cassia to enchant mirrored rings, amulets or blighted maps.
    Shift click to unstack.
    , which can be used to anoint Mirrored items.
  • When buying items from a vendor or using a crafting bench, currency items are now taken from your character's inventory and any stash tabs you have opened in the current instance, followed by the first of: your stash tab with the Currency Affinity set, your Currency Stash Tab, your leftmost non-specialised stash tab.
  • Continued to incrementally improve the sound, art, effects and environments.

League Content Reworks

Archnemesis

  • We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.
  • Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.
  • In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.

Details:

  • Lowered the number of Rare and Magic Monsters encountered through various League encounters.
  • Lowered the number of Rare Monsters spawned in the SummitSummit MapMap Level: 73
    Map Tier: 6
    Guild Character: ù
    We are swept ever upwards by our ambition,
    with no thought of what awaits us at the peak.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GardensGardens MapMap Level: 75
    Map Tier: 8
    Guild Character: J
    Vibrant colours dash across the grey,
    consuming Man's work.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and BasilicaBasilica MapMap Level: 70
    Map Tier: 3
    Guild Character: »
    Built so the prayers would echo.
    A resonance no god could hear.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Map Boss encounters.
  • Lowered the number of Rare Monsters spawned in Doryani's MachinariumDoryani's Machinarium
    Maze Map
    Map Level: 72
    Map Tier: 5
    Guild Character:
    Item Quantity: (+40%-+60%)
    Item Rarity: (+40%-+60%)
    (20-50)% increased Experience gain
    Found Items have 10% chance to drop Corrupted in Area
    Unique Boss is augmented by Player choices
    We are ever the makers of our own undoing.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and the number of Rare and Magic Monsters spawned in The Coward's TrialThe Coward's Trial
    Cursed Crypt Map
    Map Level: 82
    Map Tier: 15
    Guild Character: Å
    Contains waves of Monsters
    Contains additional waves of Undead Monsters
    <0 to 7 random additional waves modifiers>
    For his sins he was hunted in his sleep,
    judgement wrought of twisted nightmare.
    The Coward bound his dreams to stone, awaiting
    another to walk the path of true atonement.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Assembled Metamorphs no longer summon minions at various life thresholds.
  • The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
  • The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
  • The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
  • The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
  • The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
  • During the campaign, Rare Monsters you encounter will only have one or two modifiers.
  • In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
  • Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.
  • The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.
  • Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
  • We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.

Details:

  • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
  • The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
  • Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
  • Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
  • Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
  • Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
  • Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.

The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:

  • Evocationist has been renamed to Prismatic.
  • Dynamo has been renamed to Electrocuting.
  • Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.
  • Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
  • Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
  • Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.

Details: Spoiler

  • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.

Beyond

  • Beyond had several issues. Firstly, its art was eight years old and outdated. Secondly, the number of magic and rare monsters spawned was so much higher than the rest of the game that it provided a gigantic amount of experience and items to players who stacked it heavily, and was mostly irrelevant to everyone else. The number of rares spawned also caused problems with Archnemesis modifiers.
  • The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses. We have completely rebalanced the rate that Beyond monsters and bosses spawn at, so that it's appropriate for modern Path of Exile. The new Beyond monsters can now occasionally drop the Scourge league's Tainted currency items that allow you to modify corrupted items.

Details: Spoiler

  • Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
  • The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
  • Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
  • Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of FusingTainted Orb of FusingStack Size: 20Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it.
    Shift click to unstack.
    , Tainted Jeweller's OrbTainted Jeweller's OrbStack Size: 20Unpredictably adds or removes a socket on a corrupted itemRight click this item then left click a corrupted socketed item to apply it.
    Shift click to unstack.
    and Tainted Mythic OrbTainted Mythic OrbStack Size: 20Unpredictably either upgrades a corrupted item to unique rarity or destroys itRight click this item then left click a corrupted item to apply it. Cannot apply to Maps.
    Shift click to unstack.
    in order for these items to be suitable for core availability.
  • All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab.
  • Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
  • New Beyond monsters do not drop Scourged items.

The following changes have been made to the Atlas Passive Tree as a result:

  • The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
  • The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
  • The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".


Harvest

  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
  • Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi. She yields special lifeforce that can be used for a specific set of crafts.
  • We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.
  • The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.
  • Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.

Details: Spoiler

  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
  • Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's LensesFacetor's LensAdds stored experience to a gem, up to its maximum level.Right click this item then left click a gem to apply it.. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
  • Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
  • DedicationDedication to the GoddessBefore the Goddess, nothing remains hidden.
    Adversity reveals old flaws and new strengths.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential.
    , GiftGift to the GoddessThe Goddess abides a kingdom beyond compare,
    should you meet her challenge.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity.
    and Tribute to the GoddessTribute to the GoddessYou may appeal to the Goddess for another verdict,
    but justice favours only the truly worthy.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Fortune.
    now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
  • Infused BeachheadInfused Beachhead
    Harbinger Map
    Map Level: 83
    Map Tier: 16
    100% more Monster Life
    100% increased Monster Damage
    Unique Boss drops an additional Harbinger Scroll
    Area contains 20 additional Harbingers
    Corrupted
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
  • Lures and Infused Engineer's OrbsInfused Engineer's OrbStack Size: 20Greatly improves the quality and rewards of a Strongbox and strengthens its defendersRight click this item then left click a Strongbox to apply it.
    Shift click to unstack.
    can no longer be obtained.
  • The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest".
  • The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a Sacred BlossomSacred BlossomIt isn't the twisted transformative power of corruption that makes it so dangerous.
    It is its ability to hide in plain sight.
    Open a portal to the Sacred Grove by using this item in a personal Map Device. Can only be used once.
    ". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant".
  • The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
  • The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce".
  • The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
  • Leo's Betrayal Research Safehouse crafting bench rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.

Exalted and Divine Orbs

  • Divine OrbsDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    and Exalted OrbsExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
    Shift click to unstack.
    actually have the same drop rate, but Exalted Orbs are worth so much more in trade value because there's no easy vendor recipe for them and because they're consumed when you craft certain meta-mods onto items.
  • Out of these two currency items, we would actually prefer the Divine Orb effect to be rarer, so that unique items with good rolls matter more, and so that players can exalt-craft their items more frequently.
  • We are making two changes that will impact this. Firstly, we are changing the cost of crafting metamods so that they cost Divine Orbs rather than Exalted Orbs. Secondly, we are changing the 6-link vendor recipe to grant 20 Orbs of Fusing rather than a Divine Orb.

Details: Spoiler

  • The "Prefixes cannot be Changed", "Suffixes cannot be Changed", and "Can have up to 3 Crafted Modifiers" crafts now have a cost of 2 Divine Orbs (previously 2 Exalted Orbs).
  • The "Cannot roll Attack Mods" craft now has a cost of 1 Divine Orb (previously 1 Exalted Orb).
  • The "Cannot roll Caster Mods" craft now has a cost of 1 Divine Orb (previously 5 Blessed Orbs).
  • Veiled Modifiers that had a Divine Orb cost when crafted now have an Exalted Orb or Chaos Orb cost instead.
  • Divine Orbs sold by Tujen, the Haggler or found as a Ritual Reward now have the same cost as Exalted Orbs.
  • The Heist Trinket modifiers that provide a chance for Regal Orbs to drop as Divine Orbs instead in Heists now provide up to 4% at the highest tier (previously 5%), to match Trinket modifiers that provide a chance for Regal Orbs to drop as Exalted Orbs.
  • These Heist Trinket modifiers and the Trinket modifier that provides a chance for Chaos Orbs to drop as Divine Orbs have had their levels adjusted to match similar modifiers that provide a chance for Regal Orbs or Chaos Orbs to drop as Exalted Orbs.
  • The drop rate of Forbidden ShakoForbidden Shako
    Great Crown
    Armour: (143-161)
    Energy Shield: (29-33)
    Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem>
    Socketed Gems are Supported by Level (25-35) <random Support Gem>
    +(25-30) to all Attributes
    The Azmeri must never touch the Tears of Maji, lest Viridi weep.
    , Judging VoicesJudging VoicesJudging Voices card art.png9Forbidden ShakoHe was seeking sanity, but the demons were inside his head., Ventor's GambleVentor's Gamble
    Gold Ring
    Requires Level 65(6-15)% increased Rarity of Items found+(0-60) to maximum Life
    (-10-10)% increased Quantity of Items found
    (-40-40)% increased Rarity of Items found
    +(-25-50)% to Fire Resistance
    +(-25-50)% to Cold Resistance
    +(-25-50)% to Lightning Resistance
    In a blaze of glory,
    An anomaly defying all odds
    The "unkillable" beast met the divine
    And Ventor met his latest trophy.
    and The RiskThe RiskThe Risk card art.png3Ventor's Gamble"There is no right or wrong choice, no best or worst. There are only choices and their consequences." has also been increased as a result of these changes.
  • The Bestiary recipe that rerolls the numeric values of all modifiers of a Rare item has been changed. It now transforms a Gilded Scarab to a Winged Scarab of the same type.
  • Selling an item with 6 Linked Sockets to a vendor now yields 20 Orbs of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
    Shift click to unstack.
    , instead of a Divine Orb.

Rebalance of Unique Items

  • Problem: Many of Path of Exile's unique items are quite underwhelming when you find them. Over the years this has led to the amount of unique items dropped being raised so that finding an exciting unique item is still an occasional possibility, but this also further devalues the average case of finding a unique item on the ground.
  • Solution: Reduce the number of unique items dropped throughout the game. Rebalance a large number of unique items to make them much more distinctive and exciting, at least for the level at which you can first obtain them. This set of changes focuses on unique items available during the campaign, but we will consider changes to higher level unique items for future expansions.

Details: Spoiler The Cheap ConstructionCheap Construction
Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
Why waste the good stuff on something that's going to blow up?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, Replica Cheap ConstructionReplica Cheap Construction
Viridian Jewel
(100-120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
"A curious jewel. Like so many others, a shining little paradox."Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
, Chitus' NeedleChitus' Needle
Elegant Foil
One Handed Sword
Physical Damage: (43.2-46.8) to (79.2-85.8)
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 16
Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier+30 to Strength
(140-160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+2 to Weapon Range
"With this, I will weave the threads of fate
into a noose for our 'glorious' emperor."
- Chitus Perandus
, GlitterdiscGlitterdisc
Burnished Spiked Shield
Chance to Block: 26%
Evasion: (136-175)
Energy Shield: (72-110)
Movement Speed: -3%
Requires Level 27, 37 Dex, 37 Int+5% chance to Suppress Spell Damage(120-140)% increased Evasion and Energy Shield
+(20-30) to maximum Energy Shield
+(30-50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
Izaro's insistence on using lava
resulted in some surprising material discoveries.
, Izaro's DilemmaIzaro's Dilemma
Imperial Claw
Claw
Physical Damage: (63-72) to (161-184)
Critical Strike Chance: 6.00%
Attacks per Second: (1.76-1.84)
Weapon Range: 11
Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10-15)% increased Attack Speed
+(300-400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
Izaro saw himself not as a man,
but as a divine saviour trapped in a man's body.
, Izaro's TurmoilIzaro's Turmoil
Crimson Jewel
(18-25)% increased Fire Damage
(18-25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
The once-glorious emperor spent his final days
imprisoned in his greatest creation;
a tool to filter out the unworthy
that pushed a monster to power.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, Rotting LegionRotting Legion
Loricated Ringmail
Armour: (650-897)
Energy Shield: (132-182)
Movement Speed: -5%
Requires Level 58, 84 Str, 84 IntSocketed Gems are Supported by Level 1 Meat Shield
(100-140)% increased Armour and Energy Shield
+(50-80) to maximum Life
(5-8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
A glacier of putrid meat, crushing mountains and valleys alike.
, Spine of the First ClaimantSpine of the First Claimant
Iron Sceptre
Sceptre
Physical Damage: (36-43.2) to (54-64.8)
Critical Strike Chance: 6.00%
Attacks per Second: (1.47-1.54)
Weapon Range: 11
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25-35)% to Cold Damage over Time Multiplier
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
Thousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded.
, The PeregrineThe Peregrine
Visored Sallet
Armour: (89-128)
Evasion: (89-128)
Requires Level 23, 28 Str, 28 Dex+500 to Accuracy Rating
(40-60)% increased Armour and Evasion
(20-30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
We wander to pass time.
We travel to fulfill.
and Viper's ScalesViper's Scales
Full Scale Armour
Armour: (280-360)
Evasion: (280-360)
Movement Speed: -3%
Requires Level 28, 43 Str, 43 Dex(80-100)% increased Armour and Evasion
+(30-40) to maximum Life
+(15-25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
Swift and silent.
One strike, one corpse.
and WorldcarverWorldcarver
Dragonscale Gauntlets
Armour: (266-347)
Evasion: (266-347)
Requires Level 67, 51 Str, 51 DexTrigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200-300) to Accuracy Rating
(120-150)% increased Armour and Evasion
+(60-80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
Is it better to find new lands - or to create them?
Unique items can no longer drop. May they rest in peace in Standard.

Unless specifically stated otherwise, a Divine Orb should be able to be used on existing versions of these unique to obtain the new values of modifiers, but cannot be used to gain new modifiers.

  • The Alberon's WarpathAlberon's Warpath
    Soldier Boots
    Armour: (268-319)
    Energy Shield: (18-20)
    Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength
    Adds 1 to 80 Chaos Damage to Attacks
    +(180-220) to Armour
    +(13-19)% to Chaos Resistance
    25% increased Movement Speed
    Summoned Skeleton Warriors are Permanent and Follow you
    Alberon walked among the accursed,
    and they welcomed him.
    Unique Boots no longer has +1 to maximum number of Skeletons. Instead, it now causes your Skeleton Warriors to be Permanent Minions and Follow you. It also now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%).
  • The Replica Alberon's WarpathReplica Alberon's Warpath
    Soldier Boots
    Armour: (268-319)
    Energy Shield: (18-20)
    Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength
    +(180-220) to Armour
    +(13-19)% to Chaos Resistance
    25% increased Movement Speed
    Cannot deal non-Chaos Damage
    Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
    "Starving test subject became completely incapable of exerting force.
    However, after being fed, he began to poison everything he touched..."
    Unique Boots now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The AllelopathyAllelopathy
    Satin Gloves
    Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Blight Skill
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Blight has (20-30)% increased Hinder Duration
    You cannot be Hindered
    "Nothing is more natural than competition.
    One feasts, another starves.
    One blossoms, another withers.
    And one cannot catch the golden sunlight
    without casting a bitter shadow."
    - Cadiro Perandus
    Unique Gloves no longer has 20-30% increased Damage over Time, and is now a Satin GlovesSatin GlovesEnergy Shield: (28-33)Requires Level 41, 60 Int.
  • The Replica AllelopathyReplica Allelopathy
    Satin Gloves
    Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Wintertide Brand Skill
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Immune to Chill
    Wintertide Brand has (20-30)% increased Chill Effect
    "There seems to be some innate relationship between the forces of
    chaos and cold. Perhaps we should consult an occultist."
    Unique Gloves no longer has 20-30% increased Damage over Time, and is now a Satin GlovesSatin GlovesEnergy Shield: (28-33)Requires Level 41, 60 Int.
  • The Ambu's ChargeAmbu's Charge
    Crusader Chainmail
    Armour: (663-851)
    Energy Shield: (140-176)
    Movement Speed: -5%
    Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
    +(60-80) to maximum Life
    +15% to all Elemental Resistances
    Gain up to maximum Endurance Charges when you take a Critical Strike
    Your nearby party members maximum Endurance Charges is equal to yours
    Nothing stops the pain like a courageous rush into battle.
    Unique Body Armour no longer has Gain an Endurance Charge when you take a Critical Strike, Share Endurance Charges with nearby party members, or Regenerate 2% of Life per second if you have been Hit Recently. Instead, it now has Gain up to Maximum Endurance Charge when you take a Critical Strike, and Your nearby party members' maximum Endurance Charges are equal to yours.
  • The AnvilThe Anvil
    Amber Amulet
    Requires Level 45+(20-30) to Strength(10-15)% Chance to Block Attack Damage
    10% reduced Attack Speed
    10% reduced Cast Speed
    +(400-500) to Armour
    (34-48) Life gained when you Block
    (18-24) Mana gained when you Block
    +3% to maximum Chance to Block Attack Damage
    Reflects 240 to 300 Physical Damage to Attackers on Block
    Forge your Perseverance on the Anvil of Faith.
    Unique Amulet now has 10-15% Chance to Block Attack Damage (previously 8%). A Divine Orb can be used to update existing versions of this unique to the new values.
  • The Apep's RageApep's Rage
    Opal Wand
    Wand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 62, 212 Int(38-42)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
    (25-30)% increased Cast Speed
    +(5-10)% to Chaos Resistance
    Lose 40 Mana when you use a Skill
    Poisons you inflict deal Damage (30-50)% faster
    Apep's poison entraps, encircles,
    and engulfs the leaking mind of Man.
    Unique Wand now has Poisons you inflict deal Damage 30-50% faster (previously 20%). Existing versions of this unique can be updated with a Divine Orb.
  • The Araku TikiAraku Tiki
    Coral Amulet
    Regenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life
    +(30-50) to maximum Life
    +(20-30)% to Fire Resistance
    Gain Elusive on reaching Low Life
    You have Phasing while on Low Life
    It is said to make you invisible when the Great
    Spirit comes to take you on your final journey.
    Unique Amulet no longer has Regenerate 1% of Life per second while on Low Life. Instead, it now has Gain Elusive on reaching Low Life, and Phasing while on Low Life. It also now has +150-250 to Evasion Rating while on Low Life (previously +100).
  • The Asenath's MarkAsenath's Mark
    Iron Circlet
    Energy Shield: (42-65)Requires Level 8, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
    (10-15)% increased Attack Speed
    +(30-50) to maximum Energy Shield
    30% increased Mana Regeneration Rate
    (30-60)% increased Spell Damage
    Asenath's mind was as quick and nimble
    as the fingers that drew her bowstring.
    Unique Helmet no longer provides 10-15% increased Cast Speed, 10-15% increased Stun and Block Recovery, or 5% increased Movement Speed. Instead, it now has "Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown" and "30-60% increased Spell Damage". These changes do not affect existing items.
  • The AshcallerAshcaller
    Quartz Wand
    Wand
    Physical Damage: 14-27
    Elemental Damage: (20-24) to (38-46)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 18, 65 Int(18-22)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20-24) to (38-46) Fire Damage
    Adds (20-24) to (38-46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
    Unique Wand no longer has 16-22% chance to Ignite, 20-30% increased Burning Damage, or +15-25% to Fire Damage over Time Multiplier. It now provides a 10% chance to Cover Enemies in Ash on Hit, and adds 20-24 to 38-46 to Fire Damage. It also now has a 25% chance to Trigger Level 10 Summon Raging Spirit on Kill (previously 10% chance to Trigger Level 8), and adds 20-24 to 36-46 Fire Damage to Spells (previously 4-6 to 7-9).
  • The AshrendAshrend
    Buckskin Tunic
    Evasion: (316-442)
    Movement Speed: -3%
    Requires Level 17, 53 Dex(80-100)% increased Evasion Rating
    +(40-50)% to Fire Resistance
    Cannot be Ignited
    (75-150)% increased Physical Damage with Ranged Weapons
    -(60-30) Physical Damage taken from Attack Hits
    The blasted oak stands forever.
    Unique Body Armour no longer causes socketed Gems to be Supported by Level 10 Added Fire Damage, or provides +30-50 to maximum Life. It now has 75-150% increased Physical Damage with Ranged Weapons (previously 10-15%), and -30 to -60 Physical Damage taken from Attack Hits (previously -5 to -7).
  • The Beast Fur ShawlThe Beast Fur Shawl
    Vaal Regalia
    Energy Shield: (376-512)
    Movement Speed: -3%
    Requires Level 68, 194 Int40% increased Spell Damage
    (120-160)% increased Energy Shield
    10% increased Area of Effect
    10% increased Damage taken
    (50-100)% increased Energy Shield Recovery rate
    The quickest way to understand
    your own strengths and weaknesses
    is to walk in the skin of another.
    Unique Body Armour no longer has +15-25 to maximum Energy Shield. It now has 120-160% increased Energy Shield (previously 110-130%), 10% increased Damage taken (previously 5%), and 50-100% increased Energy Shield Recovery rate (previously 30-40%).
  • The BitterdreamBitterdream
    Shadow Sceptre
    Sceptre
    Physical Damage: 29-44
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill
    Socketed Gems are Supported by Level 15 Hypothermia
    Socketed Gems are Supported by Level 15 Ice Bite
    Socketed Gems are Supported by Level 15 Cold Penetration
    Socketed Gems are Supported by Level 15 Added Cold Damage
    Socketed Gems are Supported by Level 15 Inspiration
    Fight not the cold
    Forsake hope
    Be still.
    Unique Sceptre now causes Socketed Gems to be Supported by Level 15 Bonechill, Hypothermia, Ice Bite, Cold Penetration, Added Cold Damage, and Inspiration (previously either Level 1 or 10). This change affects existing items, though you will need to use a Divine Orb to fix the description on the item.
  • The Replica BitterdreamReplica Bitterdream
    Shadow Sceptre
    Sceptre
    Physical Damage: 29-44
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration
    Socketed Gems are Supported by Level 15 Immolate
    Socketed Gems are Supported by Level 15 Unbound Ailments
    Socketed Gems are Supported by Level 15 Ice Bite
    Socketed Gems are Supported by Level 15 Inspiration
    Socketed Gems are Supported by Level 15 Innervate
    "Attempt #2520: Been slaving away at this one for longer than I can remember.
    Convinced this assignment is retribution from my superior..."
    Unique Sceptre now causes Socketed Gems to be Supported by Level 15 Immolate, Unbound Ailments, Ice Bite, Inspiration, and Innervate (previously either Level 1 or 10). This change affects existing items, though you will need to use a Divine Orb to fix the description on the item.
  • The BlackheartBlackheart
    Iron Ring
    Adds 1 to 4 Physical Damage to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks
    Regenerate (10-15) Life per second
    10% chance to Cause Monsters to Flee
    Fear is highly infectious.
    Unique Ring no longer provides 5% increased Global Physical Damage, or +20-30 to maximum Life. It now adds 10-15 to 20-25 Chaos Damage to Attacks (previously 1 to 3), and causes you to regenerate 10-15 Life per second (previously 2-4).
  • The Blood of CorruptionBlood of Corruption
    Amber Amulet
    Requires Level 5+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill
    Adds 19 to 43 Chaos Damage to Attacks
    -(10-5)% to all Elemental Resistances
    +(17-29)% to Chaos Resistance
    CorruptedIn my dream, a voice spoke to me. It said:
    'My reach knows no bounds.
    All that is pure is destined to rot.
    All that lives is destined to serve.'
    - Doryani, Queen's Thaumaturgist
    Unique Amulet now has a level requirement of level 5 (previously level 20).
  • The BramblejackBramblejack
    Plate Vest
    Armour: (19-27)
    Movement Speed: -3%
    +(30-60) to maximum Life
    (-15--10) Physical Damage taken from Attack Hits
    1000% of Melee Physical Damage taken reflected to Attacker
    It is safer to be feared than to be loved.
    Unique Body Armour no longer has Adds 2 to 4 Physical Damage to Attacks. It now has -10 to -15 Physical Damage taken from Attack Hits (previously -2), +30-60 to maximum Life (previously +12-20), and 1000% of Melee Physical Damage taken reflected to Attacker (previously 40%). Existing versions of this unique can be made more reflective with a Divine Orb.
  • The Brine CrownThe Brine Crown
    Prophet Crown
    Armour: (761-1032)
    Energy Shield: (108-148)
    Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
    +(80-100) to maximum Life
    +3% to maximum Cold Resistance
    Cannot be Frozen
    +1500 Armour while stationary
    15% chance to create Chilled Ground when Hit with an Attack
    Greatest is the Brine King's domain,
    and every day it grows a little greater,
    not through force, but patience.
    Unique Helmet no longer has 60% increased Mana Regeneration Rate while stationary, +30-50% to Cold Resistance, or 5% reduced Cold Damage taken. It now has +3% to maximum Cold Resistance.
  • The Bringer of RainThe Bringer of Rain
    Nightmare Bascinet
    Armour: (486-748)
    Evasion: (699-1072)
    Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
    Socketed Gems are Supported by Level 30 Faster Attacks
    Socketed Gems are supported by Level 30 Blind
    6% Chance to Block Attack Damage
    Adds 20 to 30 Physical Damage to Attacks
    (200-300)% increased Armour and Evasion
    +(200-300) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Can't use Chest armour
    Extra gore
    "What lies beneath your feet?!"
    "Sacred ground, watered with tears of blood!"
    Unique Helmet now has Socketed Gems are Supported by Level 30 Melee Physical Damage, Faster Attacks, and Blind (previously all level 18). It also now has +200-300 to maximum Life (previously +200-220). The changes to the Level of Supported Gems applies to existing items, though you will need to use a Divine Orb to fix the descriptions or receive the new maximum Life values.
  • The BriskwrapBriskwrap
    Sun Leather
    Evasion: (444-562)
    Movement Speed: -3%
    Requires Level 32, 91 Dex+(120-180) to Evasion Rating
    +(30-40)% to Cold Resistance
    (60-100)% increased Mana Recovery from Flasks
    15% increased Dexterity
    1% increased Damage per 15 Dexterity
    "I carry neither food nor drink. I rely on the charity
    of my fellow wayfarers. Dead men are generous men."
    - Taruk of the Wildmen
    Unique Body Armour no longer has 5% increased Movement Speed, or 10% increased Attack Speed. Instead, it now has 1% increased Damage per 15 Dexterity. It also now has 60-100% increased Mana Recovery from Flasks (previously 20-25%), and is now a Sun Leather Body Armour.
  • The Bronn's LitheBronn's Lithe
    Cutthroat's Garb
    Evasion: (1590-2079)
    Movement Speed: -3%
    Requires Level 53, 145 Dex+5 to Level of Socketed Movement Gems
    10% increased Attack Speed
    (60-100)% increased Damage with Movement Skills
    (200-250)% increased Evasion Rating
    10% increased Movement Speed
    Forget your kite shield. Just put the biggest man
    in the field between you and the archers.
    Unique Body Armour no longer has 15% increased Attack and Cast Speed if you've used a Movement Skill Recently. It now has +5 to Level of Socketed Movement Gems (previously +2), and 60-100% increased Damage with Movement Skills (previously 35-50%).
  • The Chalice of HorrorsChalice of Horrors
    War Buckler
    Chance to Block: 26%
    Evasion: (219-291)
    Energy Shield: (50-70)
    Movement Speed: -3%
    Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
    (30-50)% increased Evasion Rating
    +(50-70) to maximum Energy Shield
    +20% Chance to Block Attack Damage from Cursed Enemies
    100% Chance to Cause Monster to Flee on Block
    Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
    An eye for an eye. A curse for a curse.
    Unique Shield no longer has +5% Chance to Block, +40-50 to maximum Life, or 1% of Damage Leeched as Life against Cursed Enemies. Instead, it now has +20% chance to Block Attack Damage from Cursed Enemies, and Inflict Decay on Enemies you Curse with Hex or Mark Skills, dealing 700 Chaos Damage per Second for 8 Seconds. It also now has 100% Chance to Cause Monster to Flee on Block (previously 10%), and +3 to Level of Socketed Curse Gems (previously +1).
  • The ClayshaperClayshaper
    Rock Breaker
    One Handed Mace
    Physical Damage: (61-67) to (103-109)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.24-1.26)
    Weapon Range: 11
    Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdGrants Level 12 Summon Stone Golem Skill
    Adds (24-30) to (34-40) Physical Damage
    (8-10)% increased Attack Speed
    +1 to maximum number of Summoned Golems
    Golems have (96-120) to (132-160) Added Attack Physical Damage
    There is nothing, flesh, spirit, or stone
    Free from our hunger for dominion.
    Unique Mace no longer has Minions deal 5-8 to 12-16 additional Attack Physical Damage, or Minions have 20-30% increased maximum Life. Instead, it now has Golems deal 96-120 to 132-160 Added Attack Physical Damage.
  • The Cloak of FlameCloak of Flame
    Scholar's Robe
    Energy Shield: (43-53)
    Movement Speed: -3%
    Requires Level 18, 55 Int+(50-75)% to Fire Resistance
    (40-75)% increased Ignite Duration on Enemies
    Reflects 100 Fire Damage to Melee Attackers
    40% of Physical Damage taken as Fire Damage
    He who sows an ember shall reap an inferno.
    Unique Body Armour no longer has 10% chance to Ignite, or 20% of Physical Damage from Hits taken as Fire Damage. Instead, it now has 40% of Physical Damage taken as Fire Damage. It also now has +50-75% to Fire Resistance (previously +30-50%), 40-75% increased Ignite Duration on Enemies (previously 30-50%), and reflects 100 Fire Damage to Melee Attackers (previously 15).
  • The CorpsewalkerCorpsewalker
    Carnal Boots
    Evasion: (178-257)
    Energy Shield: (36-52)
    Requires Level 55, 52 Dex, 52 IntTriggers Level 20 Corpse Walk when Equipped
    (80-120)% increased Evasion and Energy Shield
    25% increased Movement Speed
    For each nearby corpse, 1% increased Movement Speed
    For each nearby corpse, Regenerate 8 Life per second
    Every glorious conquest
    stands astride innocent bones.
    Unique Boots no longer has 20-40% increased Damage if you have Consumed a corpse Recently, or "For each nearby corpse, Regenerate 0.25% Life per second, up to 3%". Instead, it now has "For each nearby corpse, 1% increased Movement Speed" and "For each nearby corpse, Regenerate 8 Life per Second".
  • The CovenantThe Covenant
    Spidersilk Robe
    Energy Shield: (313-409)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
    Skills gain a Base Life Cost equal to 100% of Base Mana Cost
    +(20-30) to Intelligence
    (210-250)% increased Energy Shield
    10% increased maximum Life
    My Soul is your Strength
    My Price is your Blood
    Unique Body Armour no longer has Socketed Gems Cost and Reserve Life instead of Mana. Instead, it now has Socketed Gems are Supported by Level 29 Added Chaos Damage (previously Level 15), and Skills gain a Base Life cost equal to 100% of Base Mana Cost.
  • The Crown of the Pale KingCrown of the Pale King
    Regicide Mask
    Evasion: (352-474)
    Energy Shield: (72-96)
    Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    (0.4-0.8)% of Physical Attack Damage Leeched as Life
    Reflects 100 to 150 Physical Damage to Melee Attackers
    100% of Damage you Reflect to Enemies when Hit is leeched as Life
    A lightless world
    a silent reign
    two sightless eyes
    feed on your pain.
    Unique Helmet no longer has 30% of Damage you Reflect to Enemies when Hit is gained as Life. Instead, it now has 100% of Damage you Reflect to Enemies when Hit is leeched as Life.
  • The Crown of ThornsCrown of Thorns
    Vine Circlet
    Energy Shield: (157-235)+(150-225) to maximum Energy Shield
    Reflects 5 Physical Damage to Melee Attackers
    +25 Physical Damage taken from Attack Hits
    Pain Attunement
    Lift it lightly, don it slow.
    The spikes point out and in, you know.
    Unique Helmet now grants +150-225 to maximum Energy Shield (previously +60-80). It also now has "+25 Physical Damage taken from Attack Hits" (previously +5). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Cybil's PawCybil's Paw
    Thresher Claw
    Claw
    Physical Damage: 20-53
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 37, 53 Dex, 77 IntGain 25 Life per Enemy Hit by Attacks(15-20)% increased Cast Speed
    +(30-40) to maximum Mana
    Gain (15-20) Life per Enemy Hit with Spells
    8% increased Spell Damage per 5% Chance to Block Attack Damage
    Tread lightly, lest their vigil find you.
    Speak softly, lest their reason fend you.
    Cut gently, lest their spirit haunt you.
    Unique Claw now has 15-20% increased Cast Speed (previously 8-12%), and +15-20 Life gained for each Enemy hit by your Spells (previously +5-8). Existing versions of this item can be updated with a Divine Orb.
  • The Daresso's CourageDaresso's Courage
    Baroque Round Shield
    Chance to Block: 25%
    Armour: (366-490)
    Evasion: (366-490)
    Movement Speed: -3%
    Requires Level 54, 70 Str, 70 Dex120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life
    (200-250)% increased Armour and Evasion
    +(20-30)% to all Elemental Resistances
    +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
    +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
    By tourney's end, Daresso bled and shivered.
    Yet even accursed treachery failed to steal the champion's victory.
    Unique Shield no longer has 20% increased Global Physical Damage, or +3-6% Chance to Block. Now has 200-250% increased Armour and Evasion (previously 100-120%), +20-30% to all Elemental Resistances (previously 10-20%). It also now has +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently, and +100% Chance to Block Spell Damage if you have Blocked Attack Damage Recently (both previously +20%).
  • The Daresso's DefianceDaresso's Defiance
    Full Dragonscale
    Armour: (1316-1731)
    Evasion: (1044-1372)
    Movement Speed: -3%
    Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
    +(60-90) to maximum Life
    2% of Physical Attack Damage Leeched as Life
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    100% increased Onslaught Effect
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    Unique Body Armour now has 100% increased Onslaught Effect (previously 60-100%), and 2% of Physical Attack Damage Leeched as Life (previously 0.4-0.6%). Existing versions of this unique can be updated with a Divine Orb.
  • The Death's HarpDeath's Harp
    Death Bow
    Bow
    Physical Damage: (53.2-57.4) to (138.7-149.65)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.32
    Weapon Range: 120
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
    10% increased Attack Speed
    +50% to Global Critical Strike Multiplier
    Bow Attacks fire 2 additional Arrows
    The mournful music of the strings,
    The creaking arch, the arrow sings.
    A choking cry, a rattled breath,
    The Reaper's Song, the Harp of Death.
    Unique Bow now has Bow Attacks fire 2 additional Arrows.
  • The Death RushDeath Rush
    Amethyst Ring
    Requires Level 30+(17-23)% to Chaos ResistanceRecover (3-5)% of Life on Kill
    Gain Adrenaline for (1-3) seconds on kill
    To truly appreciate life you must be there when it ends
    Unique Ring has been redesigned and no longer has any of its old properties. It now has Recover 5% of Life on Kill, and Gain Adrenaline for 3 seconds on kill.
  • The DeerstalkerDeerstalker
    Deerskin Boots
    Evasion: (192-276)Requires Level 22, 42 DexSocketed Gems are Supported by Level 15 Trap
    (160-200)% increased Evasion Rating
    15% increased Movement Speed
    (14-18)% increased Trap Throwing Speed
    15% increased Movement Speed for 9 seconds on Throwing a Trap
    Anticipation, preparation, exhilaration, celebration.
    Unique Boots no longer has +30-45 to maximum Life, and Socketed Gems are now Supported by level 15 Trap (previously 11). Existing versions of this unique can be updated using a Divine Orb.
  • The DeidbellDeidbell
    Gilded Sallet
    Armour: (290-397)
    Evasion: (90-97)
    Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
    +(20-30) to Dexterity
    Skills which Exert an Attack have (20-40)% chance to not count that Attack
    +(200-300) to Armour
    Cannot Leech when on Low Life
    May you never hear it toll.
    Unique Helmet no longer has 20% increased Melee Damage, or Adds 10 to 20 Physical Damage to Attacks. Instead, it now causes Skills which Exert an Attack to have a 20-40% chance to not count that Attack.
  • The Demon StitcherDemon Stitcher
    Satin Gloves
    Energy Shield: (128-153)Requires Level 41, 60 Int(15-20)% increased Cast Speed
    +(100-120) to maximum Energy Shield
    +(100-120) to maximum Life
    Sacrifice (5-25)% of Life to gain that much Energy Shield when you Cast a Spell
    Xibaqua's treachery was met with divine fury.
    One by one, the gods reclaimed their flesh, until all that remained was a droplet of pure light:
    The first Vaal.
    Unique Gloves now has +100-120 to maximum Energy Shield and maximum Life (both previously +50-70), and Sacrifice 5-25% of Life to gain that much Energy Shield when you Cast a Spell (previously 5%). A Divine Orb can be used to update existing versions of this unique to the new values.
  • The Dialla's MalefactionDialla's Malefaction
    Sage's Robe
    Energy Shield: (79-90)
    Movement Speed: -3%
    Requires Level 37Gems can be Socketed in this Item ignoring Socket Colour
    Gems Socketed in Red Sockets have +2 to Level
    Gems Socketed in Green Sockets have +30% to Quality
    Gems Socketed in Blue Sockets gain 100% increased Experience
    Has no Attribute Requirements
    He took me by my hand, promised me power beyond compare.
    But i did not do it for power.
    I did it for love.
    And I'd do it again in an instant.
    Unique Body Armour now has Gems Socketed in Red Sockets have +2 to Level (previously +1), Gems Socketed in Green Sockets have +30% to Quality (previously +10%), and Gems Socketed in Blue Sockets gain 100% increased Experience (previously 25%). This won't affect existing items unless you decide to use a Divine Orb, in which case it definitely will affect existing items.
  • The Doedre's DamningDoedre's Damning
    Paua Ring
    +(20-30) to maximum Mana+(5-20) to Intelligence
    +(5-20)% to all Elemental Resistances
    Gain (5-20) Mana per Enemy Killed
    You can apply an additional Curse
    Where her mouth should have been there was only a whirling, black void.
    Unique Ring now grants +5-20 to Intelligence (previously 5-10), +5-20% to all Elemental Resistances (previously +5%), and +5-20 Mana gained on Kill (previously +5). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Replica Doedre's DamningReplica Doedre's Damning
    Paua Ring
    +(20-30) to maximum Mana+(5-20) to Intelligence
    +(5-20)% to all Elemental Resistances
    Gain (5-20) Mana per Enemy Killed
    You can apply one fewer Curse
    (10-15)% increased Effect of your Curses
    "Prototype #8 makes it difficult to think negatively, but two fatalities
    resulted when a lead researcher used an epithet in its presence."
    Unique Ring now grants +5-20 to Intelligence (previously 5-10), +5-20% to all Elemental Resistances (previously +5%), and +5-20 Mana gained on Kill (previously +5). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Doedre's ScornDoedre's Scorn
    Lunaris Circlet
    Energy Shield: (141-168)Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
    +(20-30) to Intelligence
    +(100-120) to maximum Energy Shield
    Adds 37 to 71 Chaos Damage for each Curse on the Enemy
    Curse Skills have (30-50)% increased Skill Effect Duration
    A scar of the flesh you'll never forget,
    A scar of the mind you'll never remember.
    Unique Helmet no longer has 20% increased Elemental Damage, or 10-20% increased Damage with Hits and Ailments per Curse on Enemy. Instead, it now Adds 37-71 Chaos Damage per Curse on Enemy.
  • The Doedre's TenureDoedre's Tenure
    Velvet Gloves
    Energy Shield: (10-13)Requires Level 12, 21 Int+(20-50) to Intelligence
    100% increased Spell Damage
    (25-15)% reduced Cast Speed
    While Doedre lacked Maligaro's sense of style,
    she surpassed her master in pure malevolence.
    Unique Gloves no longer provide +32 to Energy Shield. They now provide 100% increased Spell Damage (previously 50-60%), 15-25% reduced Cast Speed (previously 15%), and +20-50 to Intelligence (previously +20).
  • The DoomfletchDoomfletch
    Royal Bow
    Bow
    Physical Damage: (26-30) to (76-80)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.59-1.65)
    Weapon Range: 120
    Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
    (10-14)% increased Attack Speed
    60% increased Mana Regeneration Rate
    Gain 100% of Weapon Physical Damage as Extra Damage of each Element
    "Toasted or frozen
    Or twitching in the light
    I'm not fussy
    And neither is Death."
    - Koralus Doomfletch
    Unique Bow no longer has Gain 100% of Weapon Physical Damage as Extra Damage of a random Element. Instead, it now has Gain 100% of Weapon Physical Damage as Extra Damage of each Element.
  • The DusktoeDusktoe
    Ironscale Boots
    Armour: (54-88)
    Evasion: (54-88)
    Requires Level 18, 19 Str, 19 Dex(60-100)% increased Armour and Evasion
    20% increased Movement Speed
    20% reduced Light Radius
    +50% to Chaos Resistance during any Flask Effect
    Adds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect
    "A lick of shadow may ease
    the petty frictions of one's life."
    - Inquisitor Maligaro
    Unique Boots no longer have +20-30 to maximum Life, or 50% increased Stun and Block Recovery. It now has 20% increased Movement Speed (previously 15%), 60-100% increased Armour and Evasion (previously 40-60%), and adds 30-40 to 50-60 Chaos Damage to Spells and Attacks during any Flask Effect (previously 15-20 to 25-30).
  • The Emperor's VigilanceEmperor's Vigilance
    Steel Kite Shield
    Chance to Block: 26%
    Armour: (1606-1837)
    Energy Shield: (330-385)
    Movement Speed: -3%
    Requires Level 46, 60 Str, 60 Int(16-22)% Chance to Block Spell Damage
    1000% increased Armour and Energy Shield
    Damage taken from Blocked Hits cannot bypass Energy Shield
    Damage taken from Unblocked hits always bypasses Energy Shield
    Glancing Blows
    Chitus' success stemmed from his cunning, taking calculated risks so that greater dangers could be averted.
    Unique Shield no longer has 10-15% increased maximum Life, or Cannot Block while you have no Energy Shield. It now has 1000% increased Armour and Energy Shield (previously 300-400%).
  • The Ephemeral EdgeEphemeral Edge
    Dusk Blade
    One Handed Sword
    Physical Damage: 19-54
    Elemental Damage: 1-75
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
    50% increased Global Critical Strike Chance
    (40-50)% increased maximum Energy Shield
    25% reduced maximum Life
    Adds 1 to 75 Lightning Damage
    Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield
    In the rift between future and past,
    life passes quickly.
    Unique Sword no longer has 150% increased Physical Damage, or 0.6-1% of Physical Attack Damage Leeched as Mana. Instead, it now Adds 1 to 75 to Lightning Damage, and has Attacks with this Weapon have Added maximum Lightning Damage equal to 20% of your Energy Shield. It also now has 25% reduced maximum Life (previously 10%).
  • The Ezomyte PeakEzomyte Peak
    Iron Hat
    Armour: (84-113)(15-20)% increased Area of Effect
    +(75-100) to Armour
    +(25-50) to maximum Life
    Unwavering Stance
    Centuries of servitude, a day
    of glory, an eternity of death.
    Unique Helmet no longer grants 20% increased Global Physical Damage, or "Cannot Evade Enemy Attacks. Instead, it now grants "Unwavering Stance" and 15-20% increased Area of Effect. It also now grants +75-100 to Armour (previously +15-25).
  • The Fairgraves' TricorneFairgraves' Tricorne
    Tricorne
    Evasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
    70% increased Evasion Rating
    +(20-30)% to Lightning Resistance
    Cannot be Shocked
    You can be Touched by Tormented Spirits
    Fairgraves' trusty tricorne accompanied him far across
    the seas, deep under the ground, and even beyond death.
    Unique Helmet no longer has 15% increased Stun and Block Recovery, or +15-30 to maximum Mana. Instead, it now has You can be touched by Tormented Spirits, and now Adds 15 to 25 Cold Damage to Attacks (previously 6 to 12).
  • The FlamesightFlamesight
    Solaris Circlet
    Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
    +(30-40)% to Fire Resistance
    (30-40)% increased Elemental Damage
    (25-50)% chance to Scorch Enemies
    Cannot inflict Ignite
    See creation as it was, aflame and frantic.
    Unique Helmet no longer has 10% increased Elemental Damage per Sextant affecting the area. It now has 25-50% chance to Scorch Enemies (previously 25%).
  • The FoxshadeFoxshade
    Wild Leather
    Evasion: (382-520)
    Movement Speed: -3%
    Requires Level 25, 73 Dex+(20-30) to Dexterity
    +1000 to Evasion Rating while on Full Life
    (50-70)% increased Evasion Rating
    30% increased Movement Speed when on Full Life
    Damage of Enemies Hitting you is Unlucky while you are on Full Life
    To catch an animal, think like an animal.
    Unique Body Armour no longer adds 5 to 12 Physical Damage to Attacks, or has 10% increased Movement Speed. Instead, it now provides +1000 to Evasion Rating while on Full Life (previously +500), and 30% increased Movement Speed while on Full Life. It also now has "Damage of Enemies hitting you is Unlucky while you are on Full Life".
  • The GalesightGalesight
    Solaris Circlet
    Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
    +(30-40)% to Cold Resistance
    (30-40)% increased Elemental Damage
    (25-50)% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    See creation as it will be, frozen and silent.
    Unique Helmet no longer has 10% increased Elemental Damage per Sextant affecting the area. It now has 25-50% chance to inflict Brittle (previously 25%).
  • The Geofri's CrestGeofri's Crest
    Great Crown
    Armour: (314-402)
    Energy Shield: (63-82)
    Requires Level 53, 59 Str, 59 Int(120-150)% increased Armour and Energy Shield
    +(20-30)% to Fire Resistance
    +(20-30)% to Cold Resistance
    +(20-30)% to Lightning Resistance
    +(20-30)% to Chaos Resistance
    +1 to maximum number of Summoned Holy Relics
    In the battle for honour, Geofri won.
    Not so, the battle for survival.
    Unique Helmet no longer has +1 to Level of Socketed Gems, or Summoned Holy Relics have 20-25% reduced Cooldown Recovery Rate. It now has 120-150% increased Armour and Energy Shield (previously 60-80%). The Fire, Cold and Lightning Resistance modifiers now have values of +20-30% (previously all +15-20%).
  • The GiantsbaneGiantsbane
    Bronze Gauntlets
    Armour: (138-192)Requires Level 23, 36 Str+(30-40) to Strength
    Adds (5-8) to (12-16) Physical Damage to Attacks
    (80-100)% increased Armour
    Iron Grip
    10% reduced Attack Speed
    Arrows Pierce 2 additional Targets
    The monstrous men of yore used bows, they were just bigger.
    Unique Gloves now have 10% reduced Attack Speed, and Arrows Pierce 2 additional Targets. It also now adds 5-8 to 12-16 Physical Damage to Attacks (previously 3-6 to 10-12).
  • The Gruthkul's PeltGruthkul's Pelt
    Wyrmscale Doublet
    Armour: (840-1180)
    Evasion: (840-1180)
    Movement Speed: -3%
    Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage
    +(240-300) to maximum Life
    (300-400)% increased Armour and Evasion
    Regenerate 10% of Life per second
    15% increased Character Size
    Spell Skills deal no Damage
    Your Spells are disabled
    Simple is the life of the bear.
    Unique Body Armour no longer has +20-40% to Cold Resistance. It now has 300-400% increased Armour and Evasion Rating, +240-300 to maximum Life (previously 200-240), and Regenerate 10% of Life per second (previously 5%).
  • The HeartbreakerHeartbreaker
    Royal Skean
    Rune Dagger
    Physical Damage: 16-64
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 10
    Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
    (40-80)% faster start of Energy Shield Recharge
    +(60-100) to maximum Mana
    Your Spells have Culling Strike
    A heart can be stabbed by thoughts,
    If your mind is sharp enough.
    Unique Rune Dagger no longer has +50 to maximum Energy Shield. It now has +60-100 to maximum Mana (previously +40-50), and 40-80% faster start of Energy Shield Recharge (previously 10%).
  • The Replica HeartbreakerReplica Heartbreaker
    Royal Skean
    Rune Dagger
    Physical Damage: 16-64
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 10
    Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
    (40-80)% faster start of Energy Shield Recharge
    +(30-50) to maximum Life
    20% increased Impale Effect
    20% chance to Impale on Spell Hit
    "There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both."
    - Researcher Olesya
    Unique Rune Dagger no longer has +50 to maximum Energy Shield. It now has +30-50 to maximum Life (previously +40-50), and 40-80% faster start of Energy Shield Recharge (previously 10%).
  • The HeatshiverHeatshiver
    Leather Hood
    Evasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating
    60% increased Mana Regeneration Rate
    +(20-30)% to Fire Resistance
    +(20-30)% to Cold Resistance
    Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
    Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies
    Give of your heated passions.
    Give of your cold resolve.
    You will be repaid.
    Unique Helmet no longer has 20-30% increased Cold Damage if you have used a Fire Skill Recently, or 20-30% increased Fire Damage if you have used a Cold Skill Recently. Instead, it now has Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy, and Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies.
  • The HighwaymanThe Highwayman
    Gold Ring
    Requires Level 44(6-15)% increased Rarity of Items found(15-25)% increased Rarity of Items found
    1% of Damage Leeched as Life
    (5-10)% increased Movement Speed
    Steal Power, Frenzy, and Endurance Charges on Hit
    Total Recovery per second from Life Leech is Doubled
    Somebody does have to get hurt.
    Unique Ring no longer has 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges. Instead, it now has 1% of Damage leeched as Life. It also now has 5-10% increased Movement Speed (previously 5%), and 100% chance to Steal Power, Frenzy and Endurance Charges on Hit (previously 25%).
  • The HonourhomeHonourhome
    Soldier Helmet
    Armour: (68-112)
    Energy Shield: (16-27)
    Requires Level 12, 16 Str, 16 Int+2 to Level of Socketed Gems
    Adds 1 to 30 Lightning Damage to Spells and Attacks
    (100-150)% increased Armour and Energy Shield
    (10-20)% increased Rarity of Items found
    (10-20)% reduced Mana Cost of Skills
    "The craven mind is sharp with self interest.
    The honourable mind is much easier to manipulate."
    - Malachai the Soulless
    Unique Helmet now provides +2 to Level of Socketed Gems (previously +1-2), and now adds 1 to 30 Lightning Damage to Spells and Attacks (previously 1 to 13). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The HrimsorrowHrimsorrow
    Goathide Gloves
    Evasion: (72-92)Requires Level 9, 17 Dex+(20-30) to Strength
    +(40-50) to Evasion Rating
    +(20-30)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
    Of ancient giants, none remain,
    Their only trace is timeless pain.
    Unique Glove no longer adds 5-7 to 13-15 Cold Damage to Spells and Attacks. It now has "100% of Physical Damage Converted to Cold Damage" (previously 50%), and "Reflects 100 Cold Damage to Melee Attackers" (previously 10).
  • The Hyrri's TruthHyrri's Truth
    Jade Amulet
    Requires Level 64+(20-30) to DexterityGrants Level 30 Precision Skill
    +(40-80) to Dexterity
    Bow Attacks have Culling Strike
    +(25-50)% to Global Critical Strike Multiplier
    Precision has 100% increased Mana Reservation Efficiency
    Strike true, strike hard, and leave no survivors to retaliate.
    Unique Amulet no longer Adds 12-15 to 24-28 Physical Damage to Attacks, or Adds 11-15 to 23-28 Cold Damage to Attacks, or has 0.8-1% of Physical Attack Damage Leeched as Life. Instead, it now has "Bow Attacks have Culling Strike". It also now has +25-50% to Global Critical Strike Multiplier (previously +23-28%), and +40-80 to Dexterity (previously +25-35).
  • The Replica Hyrri's TruthReplica Hyrri's Truth
    Jade Amulet
    Requires Level 64+(20-30) to DexterityGrants Level 22 Hatred Skill
    +(30-55) to Dexterity
    Bow Attacks have Culling Strike
    +(18-35)% to Global Critical Strike Multiplier
    Hatred has 100% increased Mana Reservation Efficiency
    "The type Delta test subjects could have escaped with the power offered by
    Prototype #15, but they suddenly chose to murder each other instead..."
    Unique Amulet no longer Adds 12-15 to 24-28 Physical Damage to Attacks, or Adds 11-15 to 23-28 Cold Damage to Attacks, or has 0.8-1% of Cold Damage Leeched as Life. Instead, it now has "Bow Attacks have Culling Strike". It also now has +18-35% to Global Critical Strike Multiplier (previously +23-28%), and +30-55 to Dexterity (previously +25-35).
  • The IcetombIcetomb
    Latticed Ringmail
    Armour: (518-644)
    Energy Shield: (108-135)
    Movement Speed: -5%
    Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
    +(30-40) to Intelligence
    (140-160)% increased Armour and Energy Shield
    +(50-75)% to Cold Resistance
    Cannot be Chilled
    20% chance to Freeze Enemies for 1 second when they Hit you
    When Solaris closes his burning eye
    At the end of time,
    the world will perish in ice.
    Unique Body Armour no longer has 150% increased Chill Duration on Enemies. Instead, it now has 20% chance to Freeze Enemies for 1 second when Hit.
  • The IgnomonThe Ignomon
    Gold Amulet
    Requires Level 8(12-20)% increased Rarity of Items found20% increased Light Radius
    Adds (18-24) to (32-40) Fire Damage to Attacks
    +(100-150) to Accuracy Rating
    +(100-150) to Evasion Rating
    +20% to Fire Resistance
    Nearby Enemies are Blinded
    The light that reveals is the glare that blinds.
    Unique Amulet no longer provides +10 to Dexterity. Instead, it now has +20% to Light Radius and Nearby Enemies are Blinded. It now also adds 18-24 to 32-40 Fire Damage to Attacks (previously 12 to 24).
  • The Immortal FleshImmortal Flesh
    Leather Belt
    Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
    Regenerate (200-350) Life per second
    Regenerate (8-10) Mana per second
    -(25-15)% to all Elemental Resistances
    -(50-40) Physical Damage taken from Attack Hits
    40% increased Armour while not Ignited, Frozen or Shocked
    "She begged the Earth to spare her Son;
    Out of love the Earth agreed.
    To the other Elements she did not speak
    And out of spite They plotted."
    - Berek and the Untamed
    Unique Belt now has Regenerate 200-350 Life per second (previously 66.7-75). A Divine Orb can be used to update existing versions of this unique.
  • The Infernal MantleInfernal Mantle
    Widowsilk Robe
    Energy Shield: (345-470)
    Movement Speed: -3%
    Requires Level 65, 187 Int+3 to Level of Socketed Fire Gems
    100% increased Global Critical Strike Chance
    (120-160)% increased Energy Shield
    15% of Fire Damage Converted to Chaos Damage
    100% increased Spell Damage taken when on Low Mana
    Despair hums, softly, deadly, in the bones of my enemies.
    Eyes will burn, and souls wither, as they bask in my radiance.
    Unique Body Armour no longer has 25-35% increased Fire Damage. It now has +3 to Level of Socketed Fire Gems (previously +1), and 100% increased Spell Damage taken when on Low Mana (previously 15%).
  • The Kaom's SignKaom's Sign
    Coral Ring
    +(20-30) to maximum Life+(10-20) to Strength
    Grants Level 10 Enduring Cry Skill
    +1 to Maximum Endurance Charges
    A token from the sea
    A sign for Kaom
    to lead his Karui to Wraeclast.
    Unique Ring no longer grants +2-4 Life gained for each Enemy hit by your Attacks. Instead, it now grants Level 10 Enduring Cry.
  • The KikazaruKikazaru
    Topaz Ring
    Requires Level 20+(20-30)% to Lightning Resistance+(10-15) to all Attributes
    (20-40)% increased Mana Regeneration Rate
    60% reduced Effect of Curses on you
    Regenerate 3 Life per second per Level
    Hear no evil.
    Unique Ring now has Regenerate 3 Life per Level (previously 1). Existing items can be updated to these new values with a Divine Orb.
  • The KintsugiKintsugi
    Exquisite Leather
    Evasion: (1548-2106)
    Movement Speed: -3%
    Requires Level 62, 170 Dex(120-160)% increased Evasion Rating
    +(30-50)% to Fire Resistance
    35% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    Do not hide your flaws, your cracks,
    mend them, and display them proudly.
    For it is these that set us apart.
    Unique Body Armour no longer has +60-80 to maximum Life. It now has 35% less Damage taken if you have not been Hit Recently (previously 20%), 100% increased Evasion Rating if you have been Hit Recently (previously 50%), and 120-160% increased Evasion Rating (previously 100-120%).
  • The Summoned Spectral Wolves from the Law of the WildsLaw of the Wilds
    Hellion's Paw
    Claw
    Physical Damage: 29-55
    Critical Strike Chance: (7.32%-7.68%)
    Attacks per Second: (1.84-1.92)
    Weapon Range: 11
    Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
    (15-20)% increased Attack Speed
    (22-28)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    The strong survive. The strongest thrive.
    Unique Claw now attack faster.
  • The Leer CastLeer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    25% reduced Damage
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby allies gain 50% increased Damage
    For none of us are as cruel as all of us.
    Unique Helmet now has 25% reduced Damage (previously 30%), +60-100 to maximum Life (previously +20-30), +60-100 to maximum Mana (previously +20-30), and you and nearby allies gain 50% increased Damage (previously 15%). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The Replica Leer CastReplica Leer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    60% reduced Mana Regeneration Rate
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby Allies have 30% increased Mana Regeneration Rate
    "Prototype #412 seems to bear much in
    common with Thought Extractor technology."
    Unique Helmet now has +60-100 to maximum Life (previously +20-30) and +60-100 to maximum Mana (previously +20-30). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The Lightning CoilLightning Coil
    Desert Brigandine
    Armour: (714-992)
    Evasion: (714-992)
    Movement Speed: -3%
    Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
    (90-120)% increased Armour and Evasion
    +(60-80) to maximum Life
    -60% to Lightning Resistance
    50% of Physical Damage from Hits taken as Lightning Damage
    "There's nothing like imminent death
    to galvanize one's purpose in life."
    - Malachai the Soulless.
    Unique Body Armour now has 50% of Physical Damage from Hits taken as Lightning Damage (previously 30%). A Divine Orb can be used to update existing items to these new values.
  • The Lochtonial CaressLochtonial Caress
    Iron Gauntlets
    Armour: (6-9)(10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    (15-10)% reduced maximum Mana
    (10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Conduit
    Why cling to your sanity? It offers you nothing.
    Surrender to me, and I will grant you everything.
    Unique Gloves no longer has +20-30 to maximum Life. It now provides 10-15% chance to gain a Power, Frenzy or Endurance Charge on Kill (previously 10%).
  • The MagnateThe Magnate
    Studded Belt
    Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
    +(20-25)% to all Elemental Resistances
    50% increased Flask Charges gained
    10% chance to deal Double Damage while you have at least 200 Strength
    5% chance to deal Triple Damage while you have at least 400 Strength
    Few men cast a longer shadow
    than the Great Meginord of the North.
    Unique Belt no longer has 25-40% increased Global Physical Damage, or +20-25% to all Elemental Resistances while you have at least 200 Strength. Instead, it now has +20-25% to all Elemental Resistances, 10% chance to deal Double Damage while you have at least 200 Strength, and 5% chance to deal Triple Damage while you have at least 400 Strength.
  • The Malachai's SimulaMalachai's Simula
    Iron Mask
    Evasion: (48-60)
    Energy Shield: (11-14)
    Requires Level 17, 21 Dex, 21 Int+20 to Strength
    +(20-30)% to Lightning Resistance
    Spells have a 20% chance to deal Double Damage
    Blood Magic
    It was a sliver of Malachai's soul
    that animated the first Eternal Guardian.
    Unique Helmet no longer has 15-30% increased Spell Damage or 20-30% increased Lightning Damage. Instead, it now causes Spells to have a 20% chance to deal Double Damage. It also now provides +25-30% to Lightning Resistance (previously +10%).
  • The Malachai's VisionMalachai's Vision
    Praetor Crown
    Armour: (161-185)
    Energy Shield: (201-258)
    Requires Level 68, 62 Str, 91 IntAdds (13-17) to (29-37) Chaos Damage
    +(150-200) to maximum Energy Shield
    +(32-40)% to Cold Resistance
    +(15-20)% to Lightning Resistance
    Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
    Regenerate 35 Mana per second if all Equipped Items are Corrupted
    CorruptedWicked men chase power like stray dogs chase a rat.
    Unique Helmet now has Regenerate 400 Energy Shield per second if all Equipped items are Corrupted (previously 250). You could use a Divine Orb to update this on existing items, but too bad this item comes corrupted.
  • The Mark of the Red CovenantMark of the Red Covenant
    Tribal Circlet
    Energy Shield: (58-83)Requires Level 26, 58 Int+(30-50) to maximum Energy Shield
    Summoned Raging Spirits deal (175-250)% increased Damage
    75% reduced Maximum number of Summoned Raging Spirits
    Summoned Raging Spirits' Hits always Ignite
    Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
    Damage to Surrounding Targets
    Gleeful are the few
    who bask in the blood of many.
    Unique Helmet no longer has Minions have 25-45% increased Movement Speed. It now has Summoned Raging Spirits deal 175-250% increased Damage (previously 130-150%).
  • The Marohi ErqiMarohi Erqi
    Karui Maul
    Two Hand Mace
    Physical Damage: (672-784) to (1008-1176)
    Critical Strike Chance: 5.00%
    Attacks per Second: 0.75
    Weapon Range: 13
    Requires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage
    25% reduced Attack Speed
    (40-50)% increased Stun Duration on Enemies
    -500 to Accuracy Rating
    Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
    It mattered little. When Erqi's maul fell true, so did its target.
    Unique Mace no longer has Adds 30 to 40 to Physical Damage, 10% reduced Movement Speed, or Socketed Gems are Supported by Level 15 Pulverise. It now has 25% reduced Attack Speed (previously 10%), -500 to Accuracy Rating (previously -100), and 400-500% increased Physical Damage (previously 200-230%).
  • The Matua TupunaMatua Tupuna
    Tarnished Spirit Shield
    Chance to Block: 24%
    Energy Shield: (29-45)
    Movement Speed: -3%
    Requires Level 63, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
    (40-80)% increased Energy Shield
    +(15-25) to maximum Mana
    20% increased effect of Non-Curse Auras from your Skills on your Minions
    20% increased effect of Non-Curse Auras from your Skills
    Spreads Tar when you Block
    You carried me through life,
    The least I can do is carry you through death.
    Unique Shield no longer has Spreads Tar when you take a Critical Strike. Instead, it now has Spreads Tar when you Block. It also now has 20% increased effect of Non-Curse Auras from your Skills on your Minions (previously 10%), and 20% increased effect of Non-Curse Auras from your Skills (previously 10%).
  • The Meginord's GirdleMeginord's Girdle
    Heavy Belt
    Requires Level 8+(25-35) to Strength+25 to Strength
    Adds 10 to 20 Physical Damage to Attacks
    10% increased maximum Life
    +(10-20)% to Cold Resistance
    25% increased Flask Life Recovery rate
    Kaom's strength was rivaled only by
    the great Meginord of the north.
    Unique Belt now adds 10 to 20 Physical Damage to Attacks (previously 5 to 15). Existing items can be updated to these new values with a Divine Orb.
  • The Meginord's ViseMeginord's Vise
    Steel Gauntlets
    Armour: (290-381)Requires Level 35, 52 StrMelee Strike Skills deal Splash Damage to surrounding targets
    +50 to Strength
    (150-200)% increased Armour
    100% increased Knockback Distance
    Melee Hits with Strike Skills always Knockback
    Ride with pride,
    strike with vengeance,
    live with honour.
    Unique Gloves no longer have 10% increased Global Physical Damage, or Regenerate 2% of Life per second with at least 400 Strength. Instead, it now has 100% increased Knockback Distance, Melee Hits with Strike Skills Always Knockback, and Melee Strike Skills deal Splash Damage to surrounding targets. It also now has +50 to Strength (previously +100).
  • The MindspiralMindspiral
    Aventail Helmet
    Armour: (101-119)
    Energy Shield: (21-25)
    Requires Level 37, 42 Str, 42 Int+(100-120) to maximum Mana
    Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
    Enemies Cannot Leech Mana From you
    (10-20)% of Damage taken Recouped as Mana
    Cannot Leech Mana
    Where top is bottom and weak is strong.
    Unique Helmet no longer has 10-15% increased Cold or Lightning Damage. It now has 10-20% of Damage taken Recouped as Mana (previously 5-10%), and Gain 10-15% of maximum Mana as Extra maximum Energy Shield (previously 5-10%).
  • The Ming's HeartMing's Heart
    Amethyst Ring
    Requires Level 69+(17-23)% to Chaos Resistance25% reduced maximum Energy Shield
    25% reduced maximum Life
    +(40-50)% to Chaos Resistance
    Gain (40-60)% of Physical Damage as Extra Chaos Damage
    Ming slew Tranquillity
    Took Chaos for his wife
    And on Her immortal finger
    He placed his Heart
    Unique Ring now has 25% reduced maximum Energy Shield (previously 5-10%), 25% reduced maximum Life (previously 5-10%), and Gain 40-60% of Physical Damage as Extra Chaos Damage (previously 20%). Existing versions of this unique can be updated with a Divine Orb.
  • The Mokou's EmbraceMokou's Embrace
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance
    (25-40)% increased Attack Speed while Ignited
    (25-40)% increased Cast Speed while Ignited
    +25% chance to be Ignited
    All Damage Taken from Hits can Ignite you
    Fire makes the perfect blossom in the endless night.
    Unique Ring no longer has 15-25% increased Fire Damage, or 5-10% chance to Ignite. Instead, it now has All Damage Taken from Hits can Ignite you. It also now has 25-40% increased Attack and Cast Speed while Ignited (both previously 20%).
  • The Mon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    Sceptre
    Physical Damage: 50-76
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have +(25-30)% to all Resistances
    25% increased Raised Zombie Size
    Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
    Raised Zombies deal (100-125)% more Physical Damage
    With death as my ally, all the world is within my grasp.
    Unique Sceptre now has Raised Zombies deal 100-125% more Physical Damage (previously 80-100%), and Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage (previously 20%). A Divine Orb can be used to update existing items.
  • The Ngamahu's SignNgamahu's Sign
    Ruby Ring
    Requires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength
    Adds (20-25) to (30-35) Fire Damage to Spells and Attacks
    15% increased Ignite Duration on Enemies
    10% chance to Ignite
    Recover (20-30) Life when you Ignite an Enemy
    A gift from Ngamahu,
    a sign to the Karui to spread like fire.
    Given to Akoya, but inherited by Kaom with the swing of his axe.
    Unique Ring now adds 20-25 to 30-35 Fire Damage to Spells and Attacks (previously 8-10 to 12-14). Existing items can be updated with a Divine Orb.
  • The Nycta's LanternNycta's Lantern
    Crystal Sceptre
    Sceptre
    Physical Damage: (87.5-105) to (130-156)
    Elemental Damage: (76-98) to (161-176)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage
    Adds (76-98) to (161-176) Fire Damage
    50% increased Light Radius
    Battlemage
    Left in her tomb by the lynch mob,
    the flame inside still blazed bright after her death,
    and so did hers.
    Unique Sceptre no longer has Socketed Gems are Supported by level 10 Fire Penetration, +2 to Level of Socketed Fire Gems, or Socketed Gems deal 63 to 94 Added Fire Damage. It also no longer has +6-10 Life gained for each Enemy hit by Attacks, or 20-30% increased Spell Damage. Now Adds 76-98 to 161-176 Fire Damage, grants Battlemage, and has 50% increased Light Radius (previously 25%).
  • The ObliterationObliteration
    Demon's Horn
    Wand
    Physical Damage: 38-71
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 56, 179 Int(31-35)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
    Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    We forge order from the world around us
    Wielding anarchy and destruction as our tools of genesis.
    Unique Wand no longer Adds 25-50 to 85-125 Physical Damage, or 26-32% increased Critical Strike Chance. It now has Gain 30-40% of Physical Damage as Extra Chaos Damage (previously 13-15%).
  • The Ondar's ClaspOndar's Clasp
    Wrapped Mitts
    Evasion: (11-15)
    Energy Shield: (3-5)
    Requires Level 530% increased Attack Speed when on Full Life
    Adds (1-4) to (30-50) Lightning Damage to Attacks
    +(100-200) to Accuracy Rating
    20% increased Movement Speed when on Low Life
    A single lightning strike fells a man.
    A single knife stroke fells an empire.
    Unique Gloves now has "Adds 1-4 to 30-50 Lightning Damage to Attacks" (previously 1 to 13), and grants +100-200 to Accuracy Rating (previously +50-80). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The PrismweavePrismweave
    Rustic Sash
    Requires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks
    Adds (10-12) to (24-28) Cold Damage to Attacks
    Adds 1 to (60-68) Lightning Damage to Attacks
    +(6-15)% to all Elemental Resistances
    30% increased Elemental Damage with Attack Skills during any Flask Effect
    Nothing is as vivid as the rage of battle
    Unique Belt no longer has 10% increased Elemental Damage with Attack Skills. It now has +6-15% to all Elemental Resistances (previously +6-8%). It also now adds 14-16 to 30-32 Fire Damage to Attacks (previously 7-8 to 15-16), adds 10-12 to 24-28 Cold Damage to Attacks (previously 5-6 to 12-14), and adds 1 to 60-68 Lightning Damage to Attacks (previously 1 to 30-34).
  • The Replica PrismweaveReplica Prismweave
    Rustic Sash
    Requires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Spells
    Adds (10-12) to (24-28) Cold Damage to Spells
    Adds 1 to (60-68) Lightning Damage to Spells
    +(6-15)% to all Elemental Resistances
    30% increased Elemental Damage during any Flask Effect
    "A legion of forty soldiers attempted to break into Outpost Five and
    steal Prototype #659. What do they know that we do not?"
    Unique Belt no longer has 10% increased Elemental Damage. It now has +6-15% to all Elemental Resistances (previously +6-8%). It also now adds 14-16 to 30-32 Fire Damage to Spells (previously 7-8 to 15-16), adds 10-12 to 24-28 Cold Damage to Spells (previously 5-6 to 12-14), and adds 1 to 60-68 Lightning Damage to Spells (previously 1 to 30-34).
  • The Ralakesh's ImpatienceRalakesh's Impatience
    Riveted Boots
    Armour: (65-71)
    Energy Shield: (14-15)
    Requires Level 36, 35 Str, 35 Int+(15-25)% to Cold Resistance
    +(15-25)% to Chaos Resistance
    30% increased Movement Speed
    Lose all Frenzy, Endurance, and Power Charges when you Move
    Minimum Endurance Charges equal to Maximum while stationary
    Minimum Frenzy Charges equal to Maximum while stationary
    Minimum Power Charges equal to Maximum while stationary
    For the immortal, what is the difference
    between an age and an instant?
    Unique Boots no longer has Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary. Instead, it now causes Your minimum Frenzy, Endurance and Power Charges to be equal to your maximum while you are Stationary. It also now has 30% increased Movement Speed (previously 20%).
  • The RainbowstrideRainbowstride
    Conjurer Boots
    Energy Shield: (36-42)Requires Level 53, 94 Int(15-20)% Chance to Block Spell Damage
    +(40-60) to maximum Mana
    +20% to all Elemental Resistances
    20% increased Movement Speed
    "They say that you should take life's troubles in your stride.
    Some men have a longer stride than others."
    - Gaius Sentari
    Unique Boots no longer have 140-180% increased Energy Shield. It now has 20% increased Movement Speed (previously 25%), and 15-20% Chance to Block Spell Damage (previously 4-6%).
  • The Rashkaldor's PatienceRashkaldor's Patience
    Jade Amulet
    Requires Level 48+(20-30) to Dexterity+(40-80) to maximum Life
    +(20-40) to maximum Mana
    20% reduced Duration of Elemental Ailments on Enemies
    Items and Gems have 10% increased Attribute Requirements
    Always Freeze, Shock and Ignite
    Fate's smile, man's ruin.
    Unique Amulet no longer has 5% chance to Freeze, Shock and Ignite, or Cannot gain Power Charges. Instead, it now has Always Freeze, Shock and Ignite. It also now has 20% reduced Duration of Elemental Ailments on Enemies (previously 20% increased), and Items and Gems have 10% increased Attribute Requirements (previously 10% reduced). It now has a level requirement of 48 (previously 61).
  • The Rat CageThe Rat Cage
    Sharkskin Tunic
    Evasion: (1118-1414)
    Movement Speed: -3%
    Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
    +(200-300) to maximum Life
    15% increased Movement Speed
    100% of Fire Damage from Hits taken as Physical Damage
    The truth lies inside every man, if you dig around.
    Many a confession was found in the bowels of Axiom.
    Unique Body Armour no longer has -50% to Fire Resistance, or 20% increased Fire Damage taken. It now has +200-300 to maximum Life (previously +160-200), and 100% of Fire Damage from Hits taken as Physical Damage (previously 10%).
  • The Rathpith GlobeRathpith Globe
    Titanium Spirit Shield
    Chance to Block: 25%
    Energy Shield: (147-200)
    Movement Speed: -3%
    Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
    (120-160)% increased Energy Shield
    10% increased maximum Life
    Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
    5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
    5% increased Spell Damage per 100 Player Maximum Life
    The Vaal emptied their slaves of beating hearts,
    and left a mountain of twitching dead.
    Unique Shield now has Sacrifice 10% of your Life when you Use or Trigger a Spell Skill (previously 4%), 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life (previously 2%), and 5% increased Spell Damage per 100 Player Maximum Life (previously 2%). A Divine Orb can be used to update existing items.
  • The RepentanceRepentance
    Crusader Gloves
    Armour: (605-834)
    Energy Shield: (125-168)
    Requires Level 66, 306 Str, 306 Int(400-500)% increased Armour and Energy Shield
    500% increased Attribute Requirements
    (6-12)% increased Strength
    Iron Will
    "I ask not for understanding,
    only for forgiveness
    for what I am about to do.
    There will be blood on these shackles yet."
    - Anonymous carving, Axiom Prison.
    Unique Gloves no longer has +8-16 to maximum Energy Shield, or 0-30% reduced Spell Damage. It now has 6-12% increased Strength, and 400-500% increased Armour and Energy Shield (previously 120-180%).
  • The Restless WardThe Restless Ward
    Carnal Armour
    Evasion: (1129-1358)
    Energy Shield: (329-395)
    Movement Speed: -3%
    Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    4% increased Movement Speed per Frenzy Charge
    Regenerate 75 Life per second per Endurance Charge
    (100-200)% increased Endurance, Frenzy and Power Charge Duration
    Use the dead to stave off death,
    An armour of bones and rot.
    Hanging on with bated breath,
    One lapse and all for naught.
    Unique Body Armour now has 4% increased Movement Speed per Frenzy Charge (previously 1%), Regenerate 75 Life per second per Endurance Charge (previously 20-30), and 100-200% increased Endurance, Frenzy and Power Charge Duration (previously 100%). A Divine Orb can be used to update existing items.
  • The Retaliation CharmRetaliation Charm
    Citrine Amulet
    Requires Level 16+(16-24) to Strength and Dexterity(10-20)% chance to Blind Enemies on Hit with Attacks
    Blind does not affect your Light Radius
    Blind you inflict is Reflected to you
    (10-20)% chance to gain a Frenzy Charge on Hit while Blinded
    An eye for an eye.
    Unique Amulet no longer has 25-40% increased Damage with Hits and Ailments against Blinded Enemies, 30-50% increased Critical Strike Chance against Blinded Enemies, or 40-50% chance to Blind Enemies on Critical Strike. Instead, it now has 10-20% chance to gain a Frenzy Charge on Hit while Blinded, and 10-20% chance to Blind Enemies on Hit with Attacks.
  • The Reverberation RodReverberation Rod
    Spiraled Wand
    Wand
    Physical Damage: 12-37
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 24, 83 Int(15-19)% increased Spell Damage+2 to Level of Socketed Gems
    Socketed Gems are Supported by Level 10 Spell Echo
    Socketed Gems are Supported by Level 10 Controlled Destruction
    Socketed Gems are Supported by Level 10 Arcane Surge
    +(10-30) to Intelligence
    If it's worth doing once, it's worth doing twice.
    Unique Wand now has Socketed Gems are Supported by Level 10 Controlled Destruction, and Socketed Gems are Supported by Level 10 Arcane Surge.
  • The Rigwald's ChargeRigwald's Charge
    Highland Blade
    Two Hand Sword
    Physical Damage: (99-112.5) to (184.8-210)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.62
    Weapon Range: 13
    Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage
    20% increased Attack Speed
    10% increased Movement Speed
    +(300-350) to Accuracy Rating
    15% increased Movement Speed if you've Killed Recently
    "Today, clansmen, my sword is my voice!"
    - Rigwald, at the Battle of Glarryn
    Unique Sword now has 15% increased Movement Speed if you've Killed Recently.
  • The Rigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Cold ResistancesTrigger Level 10 Summon Spectral Wolf on Kill
    (20-30)% increased Mana Regeneration Rate
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    Unique Ring no longer has 20-30% increased Fire Damage, or 20-30% increased Cold Damage. Now has Trigger Level 10 Summon Spectral Wolf on Kill (previously a 10% Chance to Trigger). Summoned Spectral Wolves now attack faster.
  • The Rime GazeRime Gaze
    Mind Cage
    Energy Shield: (109-126)Requires Level 65, 138 IntSocketed Gems are Supported by Level 20 Concentrated Effect
    +50% to Cold Damage over Time Multiplier
    50% increased Energy Shield
    50% reduced Energy Shield Recharge Rate
    +(25-75) to maximum Mana
    The malice in her gaze froze blood and shattered bone.
    Unique Helmet no longer has 30% increased Cold Damage. It now has +50% to Cold Damage over Time Multiplier (previously 16-22%), 50% increased Energy Shield (previously 140-160%), and +25-75 to maximum Mana (previously +40-60).
  • The Rise of the PhoenixRise of the Phoenix
    Mosaic Kite Shield
    Chance to Block: 24%
    Armour: (499-676)
    Energy Shield: (102-136)
    Movement Speed: -3%
    Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield
    Regenerate (100-200) Life per second
    +5% to maximum Fire Resistance
    +(20-25)% to Fire Resistance
    +25% to Fire Resistance while on Low Life
    10% increased Movement Speed when on Low Life
    Cannot be Ignited while on Low Life
    My bearer shall be guarded by flame,
    for I am the phoenix, forever radiant in glory.
    Unique Shield no longer has +40-60 to maximum Life. It now has 240-300% increased Armour and Energy Shield (previously 80-100%), and Regenerate 100-200 Life per second (previously 15-20).
  • The Roth's ReachRoth's Reach
    Recurve Bow
    Bow
    Physical Damage: (24-27) to (72-81)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Weapon Range: 120
    Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
    Skills Chain +2 times
    30% increased Projectile Speed
    (60-80)% increased Elemental Damage with Attack Skills
    "Exiled to the sea; what a joke.
    I'm more free than I've ever been."
    - Captain Weylam "Rot-tooth" Roth of the Black Crest
    Unique Bow no longer has 4-8% increased Attack Speed. It now causes Skills to Chain +2 times (previously +1), and has 60-80% increased Elemental Damage with Attack Skills (previously 20-40%).
  • The Saffell's FrameSaffell's Frame
    Branded Kite Shield
    Chance to Block: 24%
    Armour: (186-208)
    Energy Shield: (38-43)
    Movement Speed: -3%
    Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage
    (20-30)% increased Spell Damage
    +(20-30)% to all Elemental Resistances
    +4% to all maximum Resistances
    Cannot Block Attacks
    A swift mind solves problems before they occur.
    Unique Shield now has 20-30% Chance to Block Spell Damage (previously 15-20%), and +20-30% to all Elemental Resistances (previously 10%). A Divine Orb can be used to update existing items to these new values.
  • The Shaper's SeedShaper's Seed
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate
    Regenerate 4% of Life per second
    Nearby Allies gain 4% of Life Regenerated per second
    Nearby Allies gain 80% increased Mana Regeneration Rate
    The first light to grow in the primordial darkness.
    Unique Amulet now has 60-100% increased Mana Regeneration Rate (previously 30-50%), Regenerate 4% of Life per second (previously 2%), Nearby Allies gain 4% of Life Regenerated per second (previously 2%), and Nearby Allies gain 80% increased Mana Regeneration Rate (previously 40%). Existing items can be updated to these new values with a Divine Orb.
  • The Shavronne's PaceShavronne's Pace
    Scholar Boots
    Energy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence
    (100-140)% increased Energy Shield
    (150-200)% increased Stun and Block Recovery
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    Shavronne raced to Brutus' side,
    her last hope against the Karui tide.
    Unique Boots no longer has +10 to Dexterity, and now has 150-200% increased Stun and Block Recovery (previously 10-15%).
  • The Shavronne's RevelationShavronne's Revelation
    Moonstone Ring
    Requires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
    Right ring slot: You cannot Regenerate Mana
    Right ring slot: Regenerate 6% of Energy Shield per second
    Right ring slot: +250 to maximum Mana
    Left ring slot: You cannot Recharge or Regenerate Energy Shield
    Left ring slot: Regenerate 40 Mana per Second
    Left ring slot: +250 to maximum Energy Shield
    "Shavronne held Sanity in her right
    hand and Revelation in her left.
    Brutus chose the left hand."
    - Kadavrus, Surgeon to the Umbra
    Unique Ring now has "Right ring slot: +250 to maximum Mana" (previously +100), "Right ring slot: Regenerate 6% of Energy Shield per second" (previously 3%), and "Left ring slot: +250 to maximum Energy Shield" (previously +100). A Divine Orb can be used to update existing items.
  • The SidhebreathSidhebreath
    Paua Amulet
    (20-30)% increased Mana Regeneration Rate+25% to Cold Resistance
    Minions have (10-15)% increased maximum Life
    Minions convert 50% of Physical Damage to Cold Damage
    Minions deal (25-35) to (50-65) additional Cold Damage
    Minions deal no Non-Cold Damage
    The breath of life is yours to give.
    Unique Amulet no longer has Minions have 10-15% increased Movement Speed, or 10-15% reduced Mana Cost of Minion Skills. Instead, it now has Minions convert 50% of Physical Damage to Cold Damage, and Minions deal no Non-Cold Damage. It also now has Minions deal 25-35 to 60-65 additional Cold Damage (previously 5-9 to 11-15).
  • The SingularitySingularity
    Platinum Sceptre
    Sceptre
    Physical Damage: 51-76
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    100% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    Unique Sceptre now has Adds 1-10 to 150-200 Lightning Damage to Spells (previously 30-40 to 60-70), and 100% increased Damage with Hits and Ailments against Hindered Enemies (previously 60-80%).
  • The SkullheadSkullhead
    Secutor Helm
    Armour: (156-208)
    Evasion: (156-208)
    Requires Level 36, 42 Str, 42 Dex(60-80)% increased Armour and Evasion
    Minions have +25% Chance to Block Attack Damage
    Minions have +25% Chance to Block Spell Damage
    Minions Recover 10% of their Life when they Block
    +(10-20)% to all Elemental Resistances
    All that was left of the Iron King was his bleached skull.
    Yet it was all the Iron King needed.
    Unique Helmet no longer has +50-70 to maximum Life or Mana. It also no longer causes Minions to have +300-350 to Armour, or Minions to Regenerate 2% of Life per second. Instead, it now has Minions have +25% Chance to Block Spell Damage, and Minions Recover 10% of their Life when they Block. It also now has Minions have +25% Chance to Block Attack Damage (previously +10%).
  • The SpringleafSpringleaf
    Plank Kite Shield
    Chance to Block: 22%
    Armour: (32-55)
    Energy Shield: (9-15)
    Movement Speed: -3%
    Requires Level 7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
    80% reduced Freeze Duration on you
    Regenerate (30-50) Life per second
    Regenerate 100 Life per Second while on Low Life
    From death springs life.
    Unique Shield no longer has Regenerate 3% of Life per second, or Regenerate 3% of Life per second while on Low Life. Instead, it now has Regenerate 30-50 Life per second, and Regenerate 100 Life per second while on Low Life. It also now has 80% reduced Freeze Duration on you (previously 50%).
  • The SouthboundSouthbound
    Soldier Gloves
    Armour: (92-103)
    Energy Shield: (19-21)
    Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks
    (12-16)% increased maximum Life
    +(40-50)% to Cold Resistance
    100% increased Freeze Duration on Enemies
    Your Hits can only Kill Frozen Enemies
    Far south, the winter crawls under the skin.
    Below the snow, adrift wanderers sleep.
    Unique Gloves no longer grants 50% increased Herald of Ice Damage. It now adds 60-72 to 88-100 Cold Damage to Attacks (previously 30-36 to 44-50), and has 100% increased Freeze Duration on Enemies (previously 25%).
  • The Stone of LazhwarStone of Lazhwar
    Lapis Amulet
    Requires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
    (15-20)% increased Cast Speed
    +(40-70) to maximum Mana
    You are slow, foolish and ignorant.
    I am not.
    Unique Amulet now grants 15-20% increased Cast Speed (previously 10-15%), and +40-70 to maximum Mana (previously +30-50). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The StormchargerStormcharger
    Plated Greaves
    Armour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
    (1-40)% increased Movement Speed
    (1-100)% increased Duration of Lightning Ailments
    Unaffected by Shocked Ground
    (1-50)% increased Effect of Lightning Ailments
    Like lightning, the Ezomyte cavalry need never strike twice.
    Unique Boots no longer have 30% of Physical Damage Converted to Lightning Damage. Instead, it now has Unaffected by Shocked Ground. It also now has 1-40% increased Movement Speed (previously 20%), 1-50% increased Effect of Lightning Ailments (previously 15-25%), and 1-100% increased Duration of Lightning Ailments (previously 50%).
  • The SunblastSunblast
    Cloth Belt
    Requires Level 37(15-25)% increased Stun and Block RecoverySkills which Throw Traps throw up to 2 additional Traps
    Traps from Skills are thrown randomly around targeted location
    Traps cannot be triggered by Enemies
    +(20-30)% to Fire Resistance
    (75-50)% reduced Trap Duration
    25% increased Light Radius
    The sun's fury, trapped
    in pillars of blazing light,
    Explodes from its cage.
    Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 2 additional Traps", "Thrown Traps land in an area around targeted location", and "Traps cannot be triggered by Enemies". It also now has 50-75% reduced Trap Duration (previously 80%).
  • The Tear of PurityTear of Purity
    Lapis Amulet
    Requires Level 5+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
    +(10-20) to all Attributes
    +(20-40) to maximum Life
    +(5-10)% to all Elemental Resistances
    A shimmering symbol of Purity, clear as water,
    but I know better than most how quickly
    Purity can succumb to Corruption.
    How quickly water turns to blood.
    - Victario, the People's Poet
    Unique Amulet now has a level requirement of level 5 (previously level 20). It now provides +10-20 to all Attributes (previously +5-10), and +5-10% to all Elemental Resistances (previously +5%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Thief's TormentThief's Torment
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances(10-16)% increased Quantity of Items found
    Can't use other Rings
    +(25-40)% to all Elemental Resistances
    Gain (40-60) Life per Enemy Hit with Attacks
    Gain 30 Mana per Enemy Hit with Attacks
    50% reduced Effect of Curses on you
    The ring I stole,
    My finger they took,
    A shrouded mind,
    Cut their curses short,
    As I drained their spirit
    And stole their soul.
    A blessing is often a curse.
    Unique Ring now has +25-40% to all Elemental Resistances (previously +16-24%). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The Thousand RibbonsThousand Ribbons
    Simple Robe
    Evasion: (30-60)
    Energy Shield: (44-80)
    Movement Speed: -3%
    Requires 17 IntSocketed Gems are Supported by Level 5 Elemental Proliferation
    Adds (2-4) to (5-9) Fire Damage to Spells and Attacks
    Adds (2-4) to (5-9) Cold Damage to Spells and Attacks
    Adds 1 to (4-12) Lightning Damage to Spells and Attacks
    +(30-60) to Evasion Rating
    +(30-60) to maximum Energy Shield
    +(25-50) to maximum Life
    +(25-50) to maximum Mana
    +(15-30)% to Fire Resistance
    +(15-30)% to Cold Resistance
    +(15-30)% to Lightning Resistance
    The night of a thousand ribbons
    To remember the day of a thousand flames
    When Sarn burned
    And was born again
    Unique Body Armour now adds 2-4 to 5-9 Fire Damage to Spells and Attacks (previously 2 to 3), "adds 2-4 to 5-9 Cold Damage to Spells and Attacks (previously 2 to 3), and adds 1 to 4-12 Lightning Damage to Spells and Attacks (previously 1 to 4). It also now provides +30-60 to Evasion Rating (previously +10-20), +30-60 to Energy Shield (previously +10-20), +25-50 to maximum Life (previously +6), and +25-50 to maximum Mana (previously +6). Fire, Lightning and Cold Resistance provided now have values of +15-30% (previously all +5-10%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Thousand Teeth TemuThousand Teeth Temu
    Vaal Buckler
    Chance to Block: 37%
    Evasion: (660-833)
    Movement Speed: -3%
    Requires Level 63, 159 Dex3% increased Movement Speed(100-120)% increased Evasion Rating
    +(70-90) to maximum Life
    0.4% of Physical Attack Damage Leeched as Life
    +10% Chance to Block
    Reflects 1000 to 10000 Physical Damage to Attackers on Block
    Crimson burn'd the star of sadness,
    All was woe that seem'd but gladness.
    Unique Shield no longer has 10% of Damage you Reflect to Enemies when Hit is gained as Life. It now Reflects 1000 to 10000 Physical Damage to Attackers on Block (previously 1 to 1000), and has +10% Chance to Block (previously +5%).
  • The ThunderfistThunderfist
    Murder Mitts
    Evasion: (302-417)
    Energy Shield: (62-84)
    Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 30 Added Lightning Damage
    100% increased Effect of Lightning Ailments
    10% increased Attack Speed
    (150-200)% increased Evasion and Energy Shield
    The roar of the heavens
    Strikes more than fear
    Into the hearts of Man
    Unique Gloves no longer has +25-30 to maximum Energy Shield, or 100% increased Duration of Lightning Ailments. It also no longer has 10% increased Stun Duration on Enemies, or Adds 1 to 100 Lightning Damage to Attacks. Instead, it now has 150-200% increased Evasion and Energy Shield, and 100% increased effect of Lightning Ailments. It also now has Socketed Gems are Supported by Level 30 Added Lightning Damage (previously Level 18).
  • The ThundersightThundersight
    Solaris Circlet
    Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
    +(30-40)% to Lightning Resistance
    (30-40)% increased Elemental Damage
    (25-50)% chance to Sap Enemies
    Cannot inflict Shock
    See creation as it is, energetic and storming.
    Unique Helmet no longer has 10% increased Elemental Damage per Sextant affecting the area. It now has 25-50% chance to Sap Enemies (previously 25%).
  • The TimeclaspTimeclasp
    Moonstone Ring
    Requires Level 25+(15-25) to maximum Energy Shield(10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    (6-12)% of Damage taken Recouped as Life
    (6-12)% of Damage taken Recouped as Mana
    (-20-20)% increased Skill Effect Duration
    Unaffected by Temporal Chains
    "To us mere mortals, time is slippery.
    I'm just evening things out."
    - Doryani, Queen's Thaumaturgist
    Unique Ring no longer has +40-45 to maximum Energy Shield, or 15% increased Mana Regeneration Rate. Instead, it now has 6-12% of Damage Taken Recouped as Life, and 6-12% of Damage Taken Recouped as Mana. It also now has -20 to 20% increased Skill Effect Duration (previously -10 to 10%), and 10-15% increased Cast Speed (previously 5-10%).
  • The Vaal CaressVaal Caress
    Bronzescale Gauntlets
    Armour: (110-148)
    Evasion: (110-148)
    Requires Level 27, 22 Str, 22 Dex+5 to Level of Socketed Vaal Gems
    -5 to Level of Socketed Non-Vaal Gems
    (120-140)% increased Armour and Evasion
    +(50-70) to maximum Life
    +40% to Cold Resistance
    You gain Onslaught for 20 seconds on using a Vaal Skill
    "The gems are strangely human at times.
    They simply love to be held."
    - Doryani, First Seer to the Queen
    Unique Gloves now has -5 to Level of Socketed Non-Vaal Gems, +5 to Level of Socketed Vaal Gems (previously +2), and You Gain Onslaught for 20 seconds on using a Vaal Skill (previously 5).
  • The Victario's FlightVictario's Flight
    Goathide Boots
    Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    (10-20)% increased Movement Speed
    (10-20)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
    Unique Boots no longer has 5-10% of Damage taken Recouped as Mana, or 10% increased Movement Speed for you and nearby Allies. Instead, it now has 10-20% increased Movement Speed when on Low Life, and Quicksilver Flasks you Use also apply to nearby Allies. It also now has 10-20% increased Movement Speed (previously 15%).
  • The Voll's VisionVoll's Vision
    Praetor Crown
    Armour: (421-485)
    Energy Shield: (51-58)
    Requires Level 68, 62 Str, 91 Int+(260-300) to Armour
    +(26-32)% to Fire Resistance
    +(8-16)% to Chaos Resistance
    20% increased Light Radius
    (8-12)% increased Maximum Life if no Equipped Items are Corrupted
    Regenerate 400 Life per second if no Equipped Items are Corrupted
    Righteous men seek virtue like tame pups seeking praise.
    Unique Helmet now has Regenerate 400 Life per second if no Equipped Items are Corrupted (previously 100). A Divine Orb can be used to update existing items.
  • The Warped TimepieceWarped Timepiece
    Turquoise Amulet
    Requires Level 50+(16-24) to Dexterity and Intelligence(10-25)% increased Attack Speed
    (10-25)% increased Cast Speed
    (10-15)% increased Movement Speed
    (20-10)% reduced Skill Effect Duration
    Debuffs on you expire 100% faster
    As you have lived, so you shall die
    forever trying to keep up with me.
    Your blood on these hands of mine
    forever makes me the public enemy.
    Unique Amulet no longer has 30% increased total Recovery per second from Life, Mana, or Energy Shield Leech. Instead, it now has Debuffs on you Expire 100% Faster. It also now has 10-25% increased Cast Speed (previously 10-15%), 10-25% increased Attack Speed (previously 10-15%), and 10-20% reduced Skill Effect Duration (previously 10-15%).
  • The Wheel of the StormsailWheel of the Stormsail
    Rotted Round Shield
    Chance to Block: 24%
    Armour: (33-58)
    Evasion: (33-58)
    Movement Speed: -3%
    Requires Level 560% increased Block Recovery+(20-40) to Armour
    +(20-40) to Evasion Rating
    (30-40)% increased Rarity of Items found
    +(50-75)% to Lightning Resistance
    100% increased Duration of Curses on you
    Doomed to plunder forever.
    Unique Shield no longer grants "+5% Chance to Block" or "Curse Skills have 100% increased Skill Effect Duration". Instead, it now grants +20-40 to Evasion Rating and +50-75% to Lightning Resistance. It also now provides +20-40 to Armour (previously +5-10).
  • The WindscreamWindscream
    Reinforced Greaves
    Armour: (163-216)Requires Level 33, 61 Str(50-80)% increased Armour
    +(10-15)% to all Elemental Resistances
    50% increased Area of Effect of Hex Skills
    20% increased Movement Speed
    You can apply an additional Curse
    The mocking wind, a shielding spell,
    The haunting screams, a maddening hell.
    Unique Boots no longer have 10-20% increased Elemental Damage. Instead, it now has 50% increased Area of Effect of Hex Skills. It also now has 20% increased Movement Speed (previously 15%).
  • The WondertrapWondertrap
    Velvet Slippers
    Energy Shield: (13-41)Requires Level 9, 21 Int+(5-30) to Strength
    +(5-30) to Dexterity
    +(5-30) to Intelligence
    +(5-30) to maximum Energy Shield
    100% increased Rarity of Items found when on Low Life
    (10-25)% increased Movement Speed
    Wonders abound at death's door.
    Unique Boots Strength, Dexterity and Intelligence modifiers now have values of +5-30 (previously +5-10). It also now provides +5-30 to maximum Energy Shield (previously +10-16), and 10-25% increased Movement Speed (previously 10%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The WraithlordWraithlord
    Bone Circlet
    Energy Shield: (79-100)Requires Level 34, 73 Int+2 to Level of Socketed Minion Gems
    (120-150)% increased Energy Shield
    You cannot have Non-Spectre Minions
    +2 to maximum number of Spectres
    Countless men proclaimed themselves the masters of death,
    and each one succumbed to it.
    Unique Helmet no longer has Minions Regenerate 1% of Life per second, or +1000 to Spectre maximum Life. Instead, it now has "Cannot have non-Spectre Minions", and +2 to maximum number of Spectres.
  • The Wurm's MoltWurm's Molt
    Leather Belt
    Requires Level 41+(25-40) to maximum Life+(20-30) to Strength
    +(20-30) to Intelligence
    +(20-30)% to Cold Resistance
    2% of Physical Attack Damage Leeched as Life
    2% of Physical Attack Damage Leeched as Mana
    (500-1000)% increased total Recovery per second from Life Leech
    (500-1000)% increased total Recovery per second from Mana Leech
    They say a lifetime of wisdom is carried
    in every skin the great beasts shed.
    Unique Belt now has a level requirement of level 41 (previously level 8). The Physical Attack Damage Leeched as Life and Mana modifiers now have values of 2% (both previously 0.4%). It now has "500-1000% increased total Recovery per second from Life Leech" and "500-1000% increased total Recovery per second from Mana Leech". It also now provides +20-30% to Cold Resistance (previously +10-20%).

Fated Uniques

  • Problem: When Prophecy was removed from the game in 3.17, some fated unique items were discontinued or merged with their normal version, and the remainder were moved to occasionally drop from map bosses. However, this drop method was always intended to be a temporary measure.
  • Solution: The original plan was to develop a new method of making fated unique items to properly replace Prophecy. However, with a second round of fated uniques merged with their base versions by the changes listed above, it became clear that there were not enough remaining fated unique items to support such a system. We are instead just disabling fated unique items from dropping.

Details: Spoiler

  • Fated Uniques can no longer be acquired. The special modifiers on some Fated Uniques have been moved to the base version of that Unique. More information can be found in the Rebalance of Unique Items section.
  • The A Note in the WindA Note in the WindA Note in the Wind card art.png4Asenath's MarkThe artist is long dead,
    the lyrics are long forgotten,
    yet the Song of War longs to be sung again
    , Akil's ProphecyAkil's ProphecyAkil's Prophecy card art.png3Elegant Round Shield
    Two-Implicit
    Corrupted
    The hatungo know many answers to the same question,
    for time itself is a tangled web.
    , The Mad KingThe Mad KingThe Mad King card art.png7Ultimatum AspectFear the man who lusts for power, for he will do anything to get it., The TransformationThe TransformationThe Transformation card art.png5Tainted Mythic OrbEven the most beautiful of transformations can still have a dark side., and Vile PowerVile PowerVile Power card art.png5DoomfletchDread and danger
    makes the air feel thin.
    Above, power slumbers, tempting fate.
    Greed and ambition
    draws countless in,
    For those who seek power
    can never wait.
    Divination Cards have been temporarily disabled, and existing cards cannot be turned in currently.
  • Added a vendor recipe for Cameria's AvariceCameria's Avarice
    Gavel
    One Handed Mace
    Physical Damage: (156-190.4) to (283.2-341.6)
    Critical Strike Chance: (5.75%-7.00%)
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
    (140-180)% increased Physical Damage
    Adds (11-14) to (17-21) Physical Damage
    (15-40)% increased Critical Strike Chance
    40% increased Rarity of Items Dropped by Frozen Enemies
    (30-40)% increased Cold Damage with Attack Skills
    "Please, take whatever you want. Just don't kill me"
    "But then I wouldn't have everything I want, would I?"
    . Happy hunting!

As a result of this, the Fated Uniques Atlas Passive Cluster, and the Rare cluster opposite it, have been removed and replaced with skills that make it more likely to find specific Master Missions:

  • The Fated Conflict Atlas Notable Passive Skill and the three small Map Boss Rarity Atlas Passive Skills leading to it have been removed from the Atlas Passive Tree.
  • The Spoils of War Atlas Notable Passive Skill and the three small Rare Monster Duplication Atlas Passive Skills leading to it have been removed from the Atlas Passive Tree.
  • Added a new Atlas Notable Passive Skill, Mining Partnership, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Niko, and Master Missions from completing your Maps to have a 100% increased chance to be Niko.
  • Added a new Atlas Notable Passive Skill, Covert Stakeouts, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Jun, and Master Missions from completing your Maps to have a 100% increased chance to be Jun.
  • Added a new Atlas Notable Passive Skill, Hunting Season, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Einhar, and Master Missions from completing your Maps to have a 100% increased chance to be Einhar.
  • Added a new Atlas Notable Passive Skill, Archaeology Tour, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Alva, and Master Missions from completing your Maps to have a 100% increased chance to be Alva.

Defence Balance

The substantial changes to character defences contained in the 3.16 expansion had the desired effect of encouraging players to invest more heavily in character defences besides life stacking. We're happy with this direction, but will be making further changes aimed at making some of the most powerful defensive layers require more investment and improving diversity in defensive options. We are making a set of changes with this goal in 3.19, but are also considering further changes for future expansions and will be refining these plans based on discussion and your feedback.

  • Problem: Spell Suppression is intended to be mostly accessible to characters on the right side of the passive skill tree. However, spell suppression values on item modifiers are high enough that any character can reasonably reach 100% spell suppression chance through items alone, and passive skills that grant suppression are relatively weak in comparison. This results in capped spell suppression feeling like a mandatory pickup for most characters that want strong defences, rather than mostly an option to complement evasion-focused builds.
  • Solution: Reduce the values of spell suppression granted by item modifiers. Increase the amount of spell suppression granted by passive skills and a few other sources.

Details: Spoiler

  • Chance to Suppress Spell Damage modifiers on Dexterity Body Armours and Shields can now roll with values of +8–10% at the lowest tier (previously +17–20%), up to +20–22% at the highest tier (previously +32–34%). Crafted versions of these modifiers now have values of +5–7% (previously +8–10%) and +8–10% (previously +11–13%).
  • Chance to Suppress Spell Damage modifiers on Dexterity Helmets, Boots and Gloves can now roll with values of +5–6% at the lowest tier (previously +8–10%), up to +13–14% at the highest tier (previously +20–22%). Crafted versions of these modifiers now have values of +3–4% (previously 5–6%) and +5–6% (previously 7–8%).
  • The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage can now roll with values of +5–10% (previously +7–12%).
  • The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage while a Unique Enemy is in your Presence can now roll with values of +7–12% (previously +10–15%).
  • The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage while a Pinnacle Atlas Boss in your Presence can now roll with values of +10–15% (previously +13–18%).
  • The Corrupted Implicit Boots modifier that grants a +6–9% chance to Suppress Spell Damage now has a level requirement of 45 (previously 1).
  • The Corrupted Implicit Boots modifier that grants a chance to Suppress Spell Damage while moving can no longer roll.
  • The small Passive Skills in the Evasion and Spell Suppression wheel at the centre of the Passive Skill Tree now grant +4% chance to Suppress Spell Damage (previously 3%).
  • The Inveterate Notable Passive Skill now grants +15% chance to Suppress Spell Damage (previously +12%). The small Passive Skills in this cluster now grant +8% chance to Suppress Spell Damage (previously +6%).
  • The Entrench Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
  • The Instinct Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
  • The Quickstep Notable Passive Skill now grants +10% chance to Suppress Spell Damage (previously +6%).
  • The Intuition Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
  • The Resourcefulness Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
  • The Courage Notable Passive Skill now grants +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +10%).
  • The Dagger Mastery that provides a chance to Suppress Spell Damage for each Dagger you're Wielding now has a value of +10% (previously +8%).
  • The Spell Suppression Mastery that provides a chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion now has a value of +12% (previously +10%).
  • The Spell Suppression Mastery that prevents a percentage of Suppressed Spell Damage now has a value of +3% (previously +2%).
  • The Aerialist Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
  • The Darting Movements Cluster Jewel Notable Passive now grants +12% chance to Suppress Spell Damage while moving (previously +8%).
  • The Elegant Form Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
  • The Hit and Run Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +6%).
  • The Untouchable Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).


  • Problem: Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.5-4.4) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    does not grant enough defensive power to compete with other defensive reservation skills, particularly since the majority of its protection is only granted when the player is standing still.
  • Solution: Substantially increase the amount of damage reduction while stationary provided by Arctic Armour. We will likely continue to explore more efficient defensive options for characters that spend a lot of time standing still in future content updates.

Details: Spoiler

  • Arctic Armour now grants 11–21% less Physical Damage taken from Hits while stationary at gem levels 1–20 (previously 8–13%), and 11–20% less Fire Damage taken from Hits while stationary at gem levels 1–20 (previously 8–12%).
  • Labyrinth Helmet Enchantments that grant increased Arctic Armour Buff Effect can no longer be obtained.


  • Problem: Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
    You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    (0-50)% increased Cooldown Recovery Rate
    Enemies Maimed by this Skill take (8-11)% increased Physical Damage

    Additional Effects per 1% Quality:
    0.5% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh and Stone skill icon.png
    is not powerful enough to warrant 25% mana reservation. Slight improvements to Blind investment outlined below will naturally help it to some extent, but just a little more power is needed to make it a competitive option.
  • Solution: Increase the damage reduction from distant enemies that Flesh and Stone provides when in Sand Stance.

Details: Spoiler

  • Flesh and Stone now causes you to take 11–15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance at gem levels 1–20 (previously 9–11%)


  • Problem: Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating
    Nearby Enemies have (30-40)% reduced Critical Strike Chance
    Gain 1 Stage every 0.2 seconds while an Enemy is Nearby
    Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner
    Enemies Taunted this way deal 15% less Damage
    Base Duration of 10 seconds after being Placed
    +1 second to Base Placed Banner Duration per Stage
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage

    Additional Effects per 1% Quality:
    0.5% increased effect of Aura
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Defiance Banner skill icon.png
    provides a substantial percentage increase to armour and evasion, on top of other benefits for a low investment. It therefore grants all characters a way to further scale the large amounts of armour and evasion granted by the DeterminationDeterminationAura, Spell, AoE, Physical
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants armour to you and your allies.+(0-19) to radius
    You and nearby allies gain (179-2051) additional Armour
    You and nearby allies gain (40-49)% more Armour

    Additional Effects per 1% Quality:
    2% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Determination skill icon.png
    and GraceGraceAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-19) to radius
    You and nearby allies gain (227-2575) additional Evasion Rating
    You and nearby allies gain (20-29)% more Evasion rating

    Additional Effects per 1% Quality:
    2% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Grace skill icon.png
    skills. It also disproportionately benefits characters that do not have easy access to armour and evasion scaling on the passive skill tree, and when combined with Determination and Grace allows these characters to use aura effect to scale armour and evasion almost as effectively as characters directly investing into armour and evasion bonuses. This has led to the combination of Defiance Banner, Determination and Grace feeling near mandatory for characters in hardcore leagues, and very attractive elsewhere.
  • Solution: Substantially reduce the armour and evasion granted by Defiance Banner.

Details: Spoiler

  • Defiance Banner now grants you and nearby allies 15–24% increased Armour and Evasion Rating at gem levels 1–20 (previously 30–49%)
  • Defiance Banner now grants nearby enemies 30–40% reduced Critical Strike Chance at gem levels 1–20 (previously 20–29%)
  • Anomalous Defiance Banner quality grants you and nearby allies 0.25% increased Armour and Evasion Rating per quality (previously 0.5%)


  • Problem: The Wind Dancer keystone's drawback of taking 20% more attack damage if you've been hit by an attack recently is too risky to make the keystone feel like a worthwhile trade, even for characters with substantial investment in evasion, as it is too likely that you will be hit again during that time.
  • Solution: Change Wind Dancer to be less risky for characters with large amounts of evasion by allowing a high evasion rating to more effectively mitigate its drawback.

Details: Spoiler

  • The Wind Dancer Keystone Passive Skill no longer provides 40% more Evasion Rating if you have been Hit by an Attack Recently. Instead, it now provides 10% more chance to Evade Attacks if you have been Hit by an Attack Recently.


  • Problem: The Arrow Dancing keystone's penalty to melee evasion chance feels too punishing, even for characters with substantial investment in evasion.
  • Solution: Change Arrow Dancing to provide a less extreme penalty to melee evasion but a less extreme bonus to projectile evasion.

Details: Spoiler

  • The Arrow Dancing Keystone Passive Skill no longer provides 40% more chance to Evade Projectile Attacks, or 20% less chance to Evade Melee Attacks. Instead, it now provides "Evasion Rating is Doubled against Projectile Attacks", and "25% less Evasion Rating against Melee Attacks".


Problem: Ward is a relatively niche defensive mechanic, but currently is mainly strong when paired with the Olroth's Resolve unique flask, and not worth investing in otherwise. Solution: Reduce the base ward restoration time, which is already bypassed by Olroth's Resolve but a limiting factor for ward's usefulness in other cases. Allow builds to invest further in faster ward restoration if they so desire.

Details: Spoiler

  • Ward is now instantly restored after 4 seconds (previously 5 seconds).
  • Added 5 tiers of a new Suffix modifier that can roll on Ward base types, granting up to 58% faster Restoration of Ward.
  • The FaithguardFaithguard
    Runic Helm
    Ward: (51-63)Requires Level 25, 30 Str, 30 Dex, 30 Int+(20-30) to Intelligence
    (25-35)% increased Ward
    (40-60)% faster Restoration of Ward
    (15-25)% increased Light Radius
    Increases and Reductions to Maximum Energy Shield instead apply to Ward
    The priests of the Kalguur worshipped knowledge, not gods.
    Unique Helmet now has 40–60% faster Restoration of Ward (previously 20–30%). Existing versions of this item can be updated to the new values with a Divine Orb.


  • Problem: The Grasping MailGrasping MailArmour: (217-250)
    Evasion: (217-250)
    Energy Shield: (44-51)
    Movement Speed: -3%
    Requires Level 70, 60 Str, 60 Dex, 60 IntOf ash and avalanche,
    in storm and flesh,
    we dream of unity.
    The time approaches...
    modifier that provides 100% increased global defences provides too much value to a build heavily investing in defences for a single mod slot.
  • Solution: The prefix modifier that can roll on Grasping Mails which provides increased Global Defences now has a value of 50% (previously 100%). Existing items can be made worse with a Divine Orb.
  • Problem: The Gravicius Veiled Modifier on body armour that grants a percentage of your maximum life as energy shield adds a huge amount of survivability to many builds for the low investment of a single bench-crafted modifier. Granting energy shield to life-based builds was often not valuable in the past as those builds would not have a sensible way to recover energy shield in combat, but the recent addition of Ghost Dance and Divine Shield, among other changes, have made obtaining a relatively small amount of energy shield on a life-based build very valuable. The Gravicius modifier trivialises this.
  • Solution: Rework the Gravicius' Veiled Modifier to instead grant a percentage of Physical Damage taken as Fire and Lightning Damage.

Details: Spoiler

  • The Gravicius' Veiled modifier on Body Armours that grants 12–14% of your maximum Life as Energy Shield has been replaced by a modifier that grants a 8–9% of Physical Damage from Hits taken as Fire Damage, and 8–9% of Physical Damage from Hits taken as Lightning Damage. Crafting bench versions of the modifier provide values of 3–4% and 5–6%. Existing items are unaffected by these changes.


  • Problem: Passive skills that grant blind effect do not adequately reward investment in them.
  • Solution: Increase the values of blind effect found on the passive tree.

Details: Spoiler

  • The Silent Steps Notable Passive Skill now grants 40% increased Blind Effect (previously 30%). The small Passive Skills in this cluster that provide Evasion Rating and Blind Effect now grant 15% Blind Effect (previously 10%).
  • The Blind Mastery that grants increased Blind Effect now has a value of 40% (previously 30%).


  • Problem: Mind over Matter, and builds that heavily invest in mana in general, have been left in an underpowered state by various balance changes and the increased power of investing in reservation skills.
  • Solution: As a first step, improve the base power of Mind over Matter and pull that power out of body armour mods. We're aware that this change does not solve all problems currently facing mana builds, and are considering exactly what further changes to make for future expansions.

Details: Spoiler

  • The Mind over Matter Keystone Passive Skill now causes 40% of Damage to be taken from Mana before Life (previously 30%).
  • Damage taken from Mana before Life can no longer roll as an Influence modifier, Synthesised Implicit modifier, or Eldritch Implicit modifier on Body Armour.
  • The Cloak of DefianceCloak of Defiance
    Lacquered Garb
    Evasion: (1144-1645)
    Energy Shield: (236-340)
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
    +(100-150) to maximum Mana
    Regenerate 1% of Mana per second
    Mind Over Matter
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.
    Unique Body Armour no longer has 10% of Damage is Taken from Mana before Life.
  • The Veiled modifier that grants Damage taken from Mana before Life while Focused now provides values of 18–22% (previously 28–32%). The crafted versions of this modifier now provide values of 11–15% (previously 21–25%).


  • Problem: Fortification is too difficult to gain for some melee builds, and too frustrating to use for many others.
  • Solution: Make fortification easier to gain and longer lasting.

Details: Spoiler

  • Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased.
  • The base duration of Fortification has been increased to 6 seconds (previously 5).
  • The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%).
  • The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits).


Minion Balance

Path of Exile is a game about finding items to improve your character. Minion builds historically got most of their power from their gems, and didn't have as many strong options to benefit from finding better items. The overall goal of these changes is to improve the variety of viable minion builds, but also make minion builds more reliant on items.

  • Problem: There are limited options to invest in minion-related stats on player gear, meaning that their base stats have to be inflated to compensate. This leads to most minion builds caring too little about itemisation, and also limits the potential to scale high-end minion builds with better items.
  • Solution: Lower minion base life and damage, but provide more ways for players to invest into minions on their own gear, allowing minion damage and survivability to each be higher than previously possible for a character with strong items.

Details: Spoiler

  • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise SpectreRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Minions have +30% to all Elemental Resistances
    Maximum (1-2) Raised Spectres
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects per 1% Quality:
    1% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Spectre skill icon.png
    , though the damage of Animate GuardianAnimate GuardianSpell, Minion, Physical
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.(0-76)% increased Minion Maximum Life
    Can use Items requiring up to Level (33-100)
    Minions' Attacks deal (32-126) to (47-184) additional Physical Damage
    Minions deal (0-76)% increased Physical Damage with Melee Attacks

    Additional Effects per 1% Quality:
    Minions have 2% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    , Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Base duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (10-48)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (10-48)% more Attack Speed

    Additional Effects per 1% Quality:
    Minions have 1% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    , Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3 seconds
    Minions deal (0-114)% increased Damage
    (0-57)% increased Minion Maximum Life
    (0-47)% increased Cooldown Recovery Rate
    Minions deal 75% more Damage

    Additional Effects per 1% Quality:
    This Attack and Minions have 1.5% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blink Arrow skill icon.png
    and Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3 seconds
    Minions deal (0-114)% increased Damage
    (0-57)% increased Minion Maximum Life
    (0-47)% increased Cooldown Recovery Rate
    Minions deal 75% more Damage

    Additional Effects per 1% Quality:
    This Attack and Minions have 1.5% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Mirror Arrow skill icon.png
    minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill. The base life and damage of minions that are not associated with skill gems have been adjusted to counteract these changes, except for Raise Spiders skill icon.pngRaised Spiders from Arakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Physical Damage: (81-105) to (288.9-351)
    Chaos Damage: 1-59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 10
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    .
  • The level of monster created by the Raise Spectre Skill has been lowered, though remains unchanged at gem level 1. It now creates a level 70 monster at gem level 20 (previously 72), and level 76 monster at gem level 25 (previously 77).
  • Added a new Ring base item type: Bone RingBone RingRequires Level 25Minions have +(10-15)% to all Elemental Resistances. This Ring has an Implicit Minion Elemental Resistances modifier, and can roll Minion-related modifiers.
  • BoneBone Spirit ShieldChance to Block: 22%
    Energy Shield: (15-19)
    Movement Speed: -3%
    Requires Level 15, 42 IntMinions deal (5-10)% increased Damage
    , IvoryIvory Spirit ShieldChance to Block: 22%
    Energy Shield: (35-40)
    Movement Speed: -3%
    Requires Level 41, 101 IntMinions deal (5-10)% increased Damage
    and Fossilised Spirit ShieldFossilised Spirit ShieldChance to Block: 22%
    Energy Shield: (49-55)
    Movement Speed: -3%
    Requires Level 59, 141 IntMinions deal (5-10)% increased Damage
    s are now found with a Minions deal increased Damage Implicit modifier (previously increased Spell Damage), and can roll Minion-related modifiers.
  • As a result of these Implicit modifier changes, the ManastormManastorm
    Lacewood Spirit Shield
    Chance to Block: 24%
    Energy Shield: (84-121)
    Movement Speed: -3%
    Requires Level 56, 134 Int(5-10)% increased Spell Damage(80-120)% increased Energy Shield
    +(50-70) to maximum Mana
    (30-50)% increased Mana Regeneration Rate
    When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
    equal to 25% of Sacrificed Mana for 4 seconds
    Fear not the fury of the storm.
    Unique Shield is now a Lacewood Spirit ShieldLacewood Spirit ShieldChance to Block: 24%
    Energy Shield: (47-55)
    Movement Speed: -3%
    Requires Level 56, 134 Int(5-10)% increased Spell Damage
    , and the Kongming's StratagemKongming's Stratagem
    Ancient Spirit Shield
    Energy Shield: (133-180)
    Movement Speed: -3%
    Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
    +(20-30) to Intelligence
    (250-300)% increased Energy Shield
    (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
    30% reduced Spell Damage taken from Blinded Enemies
    No Chance to Block
    Those who are skilled in combat do not become angered.
    Those who are skilled at winning do not become afraid.
    Thus the wise win before they fight,
    while the ignorant fight to win.
    Shield is now an Ancient Spirit ShieldAncient Spirit ShieldChance to Block: 24%
    Energy Shield: (38-45)
    Movement Speed: -3%
    Requires Level 45, 110 Int(5-10)% increased Spell Damage
    .
  • Added two new Wand base item types: Calling WandCalling WandWand
    Physical Damage: 13-25
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.40
    Weapon Range: 120
    Requires Level 20, 81 IntMinions deal (12-16)% increased Damage
    and Convening WandConvening WandWand
    Physical Damage: 27-60
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.40
    Weapon Range: 120
    Requires Level 50, 183 IntMinions deal (20-24)% increased Damage
    . These base types are level 20 and 50 equivalents of the Convoking WandConvoking WandWand
    Physical Damage: 30-55
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.40
    Weapon Range: 120
    Requires Level 72, 242 IntMinions deal (26-30)% increased Damage
    and can roll Minion-related modifiers. Some of the new Minion-related modifiers have been added to the available pool for these Wands, and some existing modifiers have been adjusted and/or made more common.
  • Helmets can no longer roll +1–3 to Level of socketed Minion Gems. Instead, they can now roll +1–2 to Level of all Minion Skill Gems. The Vendor Recipe for a Helmet with a +1 to Level of socketed Minion Gems modifier has been replaced with a new recipe. Happy hunting!
  • It is now possible to obtain +2 to Level of socketed Minion Gems as a Corrupted Implicit modifier on Helmets, Body Armours, Gloves and Boots.
  • Minions deal additional Damage modifiers on Ghastly Eye JewelGhastly Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s have been buffed by ~50% for all tiers of modifiers.
  • The Prefix modifiers on Ghastly Eye Jewels that grant Minion Life Regeneration have been buffed by 100% for all tiers of modifiers.
  • The Minions have 6-8% increased Attack and Cast Speed if you or your Minions have Killed Recently modifier on Ghastly Eye Jewels can no longer roll.
  • Added 3 new Suffix modifiers that can roll on Ghastly Eye Jewels that grant Minions chance to Poison/Bleed/Ignite.
  • The Minions have a percentage increased maximum Life Crafting Bench modifier can now be crafted on Rings and Shields, instead of Helmets, though only the Rank 1 version can be crafted on Rings.
  • The Indomitable Army Notable Passive Skill no longer has "Minions have 15% increased maximum Life".
  • The small Passive Skills in the Grave Intentions cluster now provide "Minions have 8% increased maximum Life" instead of "Minions have +10% to all Elemental Resistances".
  • Problem: Some minion skills are clear outliers in terms of inherent power, so become the default choice for many minion-focused builds.
  • Solution: Reduce the power of a couple of overperforming minion skills, and increase the power of others, with the goal of providing more minion options that feel good to play. These changes are in addition to the global minion changes detailed above.

Details: Spoiler

  • AbsolutionAbsolutionSpell, Minion, Duration, AoE, Physical, Lightning
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1 seconds
    Base secondary duration is 10 seconds
    +(0-6) to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
    Maximum 3 Summoned Sentinels of Absolution

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Absolution skill icon.png
    : Sentinels of Absolution now deal approximately 25% less damage at gem level 1, scaling to approximately 5% less damage at gem level 20. The player version of the skill now has +0 to radius at gem level 1 (unchanged), up to +6 at gem level 20 (previously +4). Both the player and minion versions of the skill now have 6% base Critical Strike Chance (previously 5%). The regular Minion skill now has 180% Effectiveness of Added Damage (previously 100%), and the empowered version now has 130% (previously 100%).
  • Animate GuardianAnimate GuardianSpell, Minion, Physical
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.(0-76)% increased Minion Maximum Life
    Can use Items requiring up to Level (33-100)
    Minions' Attacks deal (32-126) to (47-184) additional Physical Damage
    Minions deal (0-76)% increased Physical Damage with Melee Attacks

    Additional Effects per 1% Quality:
    Minions have 2% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    : Minion's attacks now deal 32–47 additional Physical Damage at gem level 1 (previously 22–34), up to 126–184 at gem level 20 (previously 56–84).
  • Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Base duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (10-48)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (10-48)% more Attack Speed

    Additional Effects per 1% Quality:
    Minions have 1% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    : Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
  • Arakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Physical Damage: (81-105) to (288.9-351)
    Chaos Damage: 1-59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 10
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    : The Viper Strike skill used by Raised Spiders now has a base Poison duration of 4 seconds (previously 8 seconds) and no longer has 25% of Physical Damage as Extra Chaos Damage. Player now gains 15% increased Poison Damage per Spider (previously 12%).
  • Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler
    Buff grants 20% chance to Poison on Hit
    Grants Virulence when you Poison an Enemy
    Buff grants 10% more Damage with Poison
    Maximum 40 Virulence
    Minions cannot Taunt Enemies
    Agony Crawler has (2-4)% increased Attack Speed per Virulence you have
    Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have
    Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have

    Additional Effects per 1% Quality:
    1% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Agony skill icon.png
    : Agony Crawler now gains 2% increased Attack Speed per Virulence you have at gem level 1 (unchanged), up to 4% at gem level 20 (previously 3%).
  • Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12 seconds
    Maximum 4 Summoned Sentinels of Purity
    Minions have (0-38)% more Maximum Life
    Summon a Sentinel of Purity when you Kill an Enemy
    20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
    Buff grants (9-12)% more Physical Damage
    Minions deal (0-95)% more Physical Damage

    Additional Effects per 1% Quality:
    1% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Purity skill icon.png
    : Sentinels of Purity now deal approximately 15% more Damage at all levels. Sentinels' Crusade Slam skill now has a 5 second cooldown (previously 6 seconds) and 100% more Area of Effect (previously 80%).
  • Summon Phantasm SupportSummon Phantasm SupportSupport, Minion
    Icon: G
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    Phantasms last 15 seconds
    Maximum (5-10) Summoned Phantasm
    20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, Hit a Rare or Unique Enemy

    Additional Effects per 1% Quality:
    0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Summoned Phantasms now deal approximately 20% more Damage at all gem levels. Supported Skills now have 20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy (previously 10%).
  • Raise ZombieRaise ZombieSpell, Minion
    Level: (1-20)
    Cost: (9-28) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Maximum (3-6) Raised Zombies
    Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
    Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate

    Additional Effects per 1% Quality:
    1% increased Minion Maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Zombie skill icon.png
    : Gem quality no longer grants 0–20% increased Minion Movement Speed. Now costs 9 mana at gem level 1 (previously 10), up to 28 at gem level 20 (previously 38).
  • Summon Carrion GolemSummon Carrion GolemPhysical, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.(0-10)% increased Character Size
    Maximum 1 Summoned Golem
    (0-38)% increased Minion Maximum Life
    Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
    Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Carrion Golem skill icon.png
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 30% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.(0-10)% increased Character Size
    Maximum 1 Summoned Golem
    (0-38)% increased Minion Maximum Life
    Golems grant (3-4)% additional Physical Damage Reduction

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Chaos Golem skill icon.png
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 20% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%). The golem's Cascade spell now has an Added Damage Effectiveness of 100% (previously 60%), has a cooldown of 3 seconds (previously 3.5 seconds), has a base Critical Strike chance of 5% (previously 0%), and has approximately 10% higher base Area of Effect. The golem's chaos storm skill now deals up to 25% more damage at gem level 20.
  • Summon Flame GolemSummon Flame GolemFire, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.(0-10)% increased Character Size
    Maximum 1 Summoned Golem
    (0-38)% increased Minion Maximum Life
    Golems Grant (15-20)% increased Damage

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Flame Golem skill icon.png
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 30% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%). The golem will now be able to use its mortar spell against targets in close range. Its Mortar spell now has an Added Damage Effectiveness of 200% (previously 100%). Its Incinerate spell now has an Added Damage Effectiveness of 80% (previously 20%). Its Cone spell now deals approximately 30% more Damage at all levels, has an Added Damage Effectiveness of 200% (previously 100%), and has a base Critical Strike chance of 5% (previously 10%).
  • Summon Ice GolemSummon Ice GolemCritical, Cold, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.(0-10)% increased Character Size
    Maximum 1 Summoned Golem
    (0-38)% increased Minion Maximum Life
    Golems Grant (20-30)% increased Critical Strike Chance
    Golems Grant (20-30)% increased Accuracy

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Ice Golem skill icon.png
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 20% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%). The golem's Ice Spear spell now has an Added Damage Effectiveness of 150% (previously 100%).
  • Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.(0-19)% increased Character Size
    Maximum 1 Summoned Golem
    (0-38)% increased Minion Maximum Life
    Golems grant (6-9)% increased Attack and Cast Speed

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Lightning Golem skill icon.png
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 30% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%). Golem spells now have 6% base Critical Strike chance (previously 5%). The basic lightning projectile spell now has an Added Damage Effectiveness of 250% (previously 100%).
  • Summon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.(0-10)% increased Character Size
    Maximum 1 Summoned Golem
    (0-38)% increased Minion Maximum Life
    Golems grant (33-105) Life Regenerated per second

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Stone Golem skill icon.png
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 20% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • Summon Holy RelicSummon Holy RelicMinion, Spell
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic
    (0-76)% more Minion Movement Speed
    Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies
    Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions
    Minions cannot Taunt Enemies

    Additional Effects per 1% Quality:
    Minions have 0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Holy Relic skill icon.png
    : The Relic's nova Spell now has 250% Effectiveness of Added Damage at all gem levels (previously scaling from 70% at gem level 1 to 146% at gem level 20). It now grants approximately 50% more Life regenerated per second to Allies and Minions at all gem levels. Helmet Enchantments that grant Summoned Holy Relics increased Buff Effect now have values of 40% and 60% (previously 75% and 100%).
  • Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
    Base duration is 5 seconds
    Minions deal (0-38)% more Damage
    Minions cannot Taunt Enemies

    Additional Effects per 1% Quality:
    1% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png
    : No longer has Minions gain 15% less Added Damage. Now has Minions deal 0% more Damage at gem level 1, up to 38% more Damage at gem level 20 (previously 0%). Minion base life is now 20% higher at all levels. Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12). The Helmet Enchantments that grant a chance to summon an extra Minion now grant a 16% chance from the Merciless Labyrinth (previously 12%) and a 24% chance from the Eternal Labyrinth (previously 18%).
  • Summon ReaperSummon ReaperPhysical, Minion, Spell
    Level: (1-20)
    Cost: (15-28) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Requires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.(20-39)% increased Minion Maximum Life
    Maximum 1 Summoned Reaper
    Minion's Attacks have 50% chance to inflict Bleeding
    Minion deals (30-87)% more Damage with Bleeding
    Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
    Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

    Additional Effects per 1% Quality:
    1% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Reaper skill icon.png
    : The buff granted when consuming a Minion no longer grants 40% increased Damage. It now grants 40% increased Attack Speed (previously 20%), 40% increased Movement Speed (previously 20%) and also now grants 30% increased Area of Effect. The reaper's dash slash attack now has an Added Damage Effectiveness of 150% (previously 250%).
  • Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
    Base duration is 20 seconds
    Summons (2-3) Skeleton Warriors

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skeletons skill icon.png
    : No longer has Minions gain 50% more Added Damage. Skeletal Mages now deal approximately 5% less damage at gem level 1, scaling to approximately 25% less damage at gem level 20. Now costs 5 mana at gem level 1 (previously 4), up to 16 at gem level 20 (previously 12).
  • Vorana's MarchVorana's March
    Runic Sabatons
    Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
    Triggers Level 20 Summon Arbalists when Equipped
    25% increased Movement Speed
    <Four random Summoned Arbalists modifiers>
    In their hour of desperate need, the Knights of the Sun
    called out for aid... and the Black Scythe answered.
    : Fixed a bug where summoned Arbalists had an effective accuracy rating that was approximately 70% lower than intended. Summoned Arbalists now deal approximately 50% more Damage. Almost every modifier that can randomly spawn on Vorana's March has either had its values increased or been disabled. Vorana's March now has 4 modifiers that affect Summoned Arbalists (previously 3).
  • The TavukaiTavukai
    Coral Amulet
    Requires Level 54Regenerate (2-4) Life per second+(30-40) to Intelligence
    Minions have +(-17-17)% to Chaos Resistance
    Summon Raging Spirit has (20-30)% increased Duration
    Summoned Raging Spirits deal (25-40)% increased Damage
    Summoned Raging Spirits have (25-40)% increased maximum Life
    Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
    "Hyrri and her arrows broke the sacred code, damning herself.
    Kaom seized her sacrifice, and in doing so, seized victory."
    - Lavianga, Advisor to Kaom
    Unique Amulet now causes Summoned Raging Spirits to deal 25-40% increased Damage (previously 60-80%), and causes Summoned Raging Spirits to have 25-40% increased maximum Life (previously 80-100%). A Divine Orb can be used to make existing versions of this unique worse.


  • Problem: Because minions are monsters, they inherit some stats from monsters that can significantly affect build choices and power. As these stats are not detailed anywhere in-game, they are a cause of confusion for a lot of players (as well as rendering minion ailment builds near-impossible except for minions specifically designed around them). The large damage bonuses granted to minions by frenzy and power charges also crowd out alternative options, especially for shield itemisation with Necromantic Aegis and utility-focused spectres.
  • Solution: Split potentially-confusing monster stats into minion and non-minion versions so that minions can behave in the manner players would naturally expect.

Details: Spoiler

  • Minions no longer have hidden penalties to Bleeding, Ignite, and Poison damage. Summon ReaperSummon ReaperPhysical, Minion, Spell
    Level: (1-20)
    Cost: (15-28) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Requires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.(20-39)% increased Minion Maximum Life
    Maximum 1 Summoned Reaper
    Minion's Attacks have 50% chance to inflict Bleeding
    Minion deals (30-87)% more Damage with Bleeding
    Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
    Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

    Additional Effects per 1% Quality:
    1% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Reaper skill icon.png
    no longer has a hidden bonus to Bleeding damage that counteracted this penalty. As a result, minions now deal approximately twice as much Poison damage, three and a half times as much Ignite damage, and seven times as much Bleeding damage.
  • Minions now gain the same bonuses from Endurance, Frenzy and Power Charges as players do, rather than the significantly elevated bonuses that other Monsters gain.


  • Problem: Investing in minion critical strikes has been possible in a very niche manner for some time now, but has never been a fully-supported build option. Additionally, the removal of a large amount of potential critical strike chance from power charges in the above change would render critical minion builds near-impossible without further changes.
  • Solution: Add more sources of minion critical strike investment. These changes are not intended to fully compensate for the lost critical strike chance from power charges, but instead to more than make up for the lost damage via the addition of multiple sources of minion critical strike multiplier.

Details: Spoiler

  • The Spirit OfferingSpirit OfferingMinion, Spell, Duration
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5 seconds
    Additional 1 seconds Base Duration per extra corpse Consumed
    Grants Minions (110-148)% increased Critical Strike Chance
    Grants Minions +(30-39)% to Critical Strike Multiplier

    Additional Effects per 1% Quality:
    0.5% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spirit Offering skill icon.png
    Skill gem no longer grants Elemental or Chaos Resistance to Minions, and no longer causes Minions to gain a percentage of their Physical Damage as Extra Chaos Damage. It instead now grants Minions 110% increased Critical Strike Chance at gem level 1, up to 148% at gem level 20. It also grants Minions +30% to Critical Strike Multiplier at gem level 1, up to +39% at gem level 20.
  • Quality on the Divergent Spirit Offering now grants Minions 0-20% increased Critical Strike Chance, instead of Minions gain +0-20% to all Elemental Resistances.
  • The Helmet Enchantments that cause Spirit Offering to grant +8% or +12% of Physical Damage as Extra Chaos Damage have been replaced with Enchantments that cause Spirit Offering to grant +8% or +12% to Critical Strike Multiplier. This change affects existing items.
  • The Fearsome Force Passive Skill Tree cluster no longer grants minion area of effect. It is now a larger cluster that grants minion critical strike chance and multiplier.
  • The "Minions have 100% increased Critical Strike Chance" Minion Offence Mastery has been replaced with an option that provides "Minions have 30% increased Area of Effect".
  • The new minion modifiers mentioned above include a family of minion critical strike chance modifiers available on wands and shields, and a family of minion critical strike multiplier modifiers on wands.


  • Problem: The Necromancer's Unnatural Strength notable passive skill is extremely strong for almost all minion builds due to how well minion skills scale with gem level. This skill makes it hard to justify using other ascendancy classes for minion builds.
  • Solution: Change Unnatural Strength to provide a less universally applicable stat, and allow more access to minion gem levels on items instead (as detailed above).

Details: Spoiler

  • The Necromancer's Unnatural Strength Notable Ascendancy Passive Skill no longer provides +2 to Level of all Minion Skill Gems. Instead, it now grants Minions Unholy Might.


  • Problem: When reviewing support for critical minion builds, a small number of monster skills were found to have unintended very high base critical strike chance. This makes monsters using these skills more threatening to players than they are meant to be, and extremely strong when raised as spectres for summoners invested in minion critical strikes.
  • Solution: Lower the critical strike chance of monster skills with unusually high base critical strike chance.

Details: Spoiler

  • The base critical strike chance of Blackguard Stormmage's Storm Call has been lowered from 40% to 6%.
  • The base critical strike chance of Temple Adjudicator's and Baranite Preacher's Ball Lightning has been lowered from 32% to 6%.


Miscellaneous Skill and Support Gem Balance

Corpse Explosion Skills

  • Problem: Skills that cause corpse explosions (especially those that scale ignite damage) are currently able to deal significantly more damage than intended, due to an oversight that caused Auric Champion and Auric Colossus corpses to have approximately 60% more life than any other corpse that can be spawned by the DesecrateDesecrateSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (11-26) Mana
    Cast Time: 0.60 sec
    Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second
    Base duration is 4 seconds
    Spawns 5 corpses
    Spawns corpses up to Level (20-100)
    Maximum of 10 corpses allowed

    Additional Effects per 1% Quality:
    1% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Desecrate skill icon.png
    skill.
  • Solution: Reduce the life of Auric Champion and Auric Colossus corpses to be equal to that of other high life corpses, such as Kitava's Heralds.
  • Problem: Skills that cause corpse explosions derive much of their damage scaling from increased maximum corpse life, mostly from skills on the passive skill tree. This pressures builds utilising these skills to choose the Necromancer ascendancy class as it provides a large value of this stat, and means that corpses of enemies you kill are not useful for damage compared to corpses you spawn yourself. Additionally, since the percentage of corpse life dealt as damage by these skills does not scale with skill levels, there is not sufficient incentive to level them up (especially for builds scaling ignite damage).
  • Solution: Remove the increased maximum corpse life stat from the Necromancer ascendancy and reduce the values available elsewhere. Increase the percentage of corpse life dealt as damage for all corpse explosion skills to offset this substantial damage loss, and have this percentage scale with the level of the skill.

Details: Spoiler

  • The Corpse Pact Necromancer Ascendancy Passive no longer has "Corpses you Spawn have 50% increased maximum Life".
  • The small Corpse Life Passive Skills in the Undertaker cluster now grant "Corpses you Spawn have 5% increased maximum Life" (previously 10%).
  • Phantasmal UnearthUnearthSpell, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (4-10) Mana
    Cast Time: 0.30 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
    Projectiles Pierce all Targets
    Spawns corpses with Level (12-80)
    Maximum of 10 corpses allowed

    Additional Effects per 1% Quality:
    0.5% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Unearth skill icon.png
    : Quality now grants "Corpses spawned have 0–20% increased maximum Life" (previously 0–40%).
  • Detonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    AoE Radius: 22
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-4) to radius

    Additional Effects per 1% Quality:
    0.5% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    : Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 6% at all gem levels).
  • Vaal Detonate DeadVaal Detonate DeadSpell, AoE, Vaal, Fire
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 200%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-4) to radius

    Additional Effects per 1% Quality:
    1% increased Area Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Detonate Dead skill icon.png
    : Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 9% at all gem levels).
  • CremationCremationSpell, AoE, Fire, Duration, Projectile
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (49-434) to (74-651) Fire Damage
    Fires Projectiles every 1 seconds
    Base duration is 8 seconds
    Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
    Maximum of 3 Geysers at a time
    +(0-3) to radius
    Fires 3 additional Projectiles

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cremation skill icon.png
    : Now has "Explosion deals base Fire Damage equal to 4% of the corpse's maximum Life" at gem level 1, up to 5% at gem level 20 (previously 4% at all gem levels).
  • Volatile DeadVolatile DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
    Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
    Consumes up to 3 corpses
    Maximum of 60 Orbs at a time

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Volatile Dead skill icon.png
    : Now has "Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life" at gem level 1, up to 4% at gem level 20 (previously 3% at all gem levels).
  • BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Deals (3-210) to (5-315) Fire Damage
    This Spell deals 0 to 0, plus 4% of your maximum Life, as base Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-2) to radius
    200% more Area of Effect if Consuming a corpse

    Additional Effects per 1% Quality:
    0.5% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bodyswap skill icon.png
    : Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 6% at all gem levels). Now deals Fire Spell Damage equal to 4% of your maximum Life as base Fire Damage at all gem levels (previously 3%). Now has an added damage effectiveness of 100% (previously 85%), and now gains additional radius as the gem levels, up to +2 at gem level 20.


Fire Trap

  • Problem: When Fire Trap's hit damage was buffed in 3.17.0, the damage over time of its burning ground was also unintentionally buffed.
  • Solution: Reduce the damage of Fire Trap's burning ground to pre-3.17.0 levels.

Details: Spoiler

  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Deals (10-915) to (15-1373) Fire Damage
    Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-8) to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Trap skill icon.png
    now deals 32.5 Base Fire Damage per second at gem level 1 (previously 30.9), up to 3018.8 Base Fire Damage per second at gem level 20 (previously 4170.7).


Trap Cooldown and Duration

  • Problem: Cooldown-based traps are balanced around being mostly a single target damage supplement, with potential to use them more frequently for builds heavily invested in doing so. However, trap builds currently have extremely efficient access to increased trap cooldown recovery rate and increased trap duration, making it easier than intended to rely on these traps as a main source of damage and making their damage uptime over a long-duration fight very high. This issue is most obvious with Seismic Trap in the current state of the game, but also applies to other cooldown trap skills.
  • Solution: Trim the availability of trap cooldown and duration. Compensate the damage of cooldown trap skills that are underperforming as a result.

Details: Spoiler

  • Advanced Traps SupportAdvanced Traps SupportTrap, Support
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports skills which throw traps.Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps
    Supported Skills have (10-29)% increased Skill Effect Duration
    Supported Skills have (15-34)% increased Trap Throwing Speed

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Trap Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    no longer has 10%–29% increased Skill Effect Duration.
  • The Hasty Reconstruction Notable Passive Skill has been renamed to Overprepared and no longer grants 30% increased Cooldown Recovery Rate for throwing Traps.
  • Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 30%
    Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Deals (6-243) to (9-366) Fire Damage
    Trap lasts 4 seconds
    Base duration is 3.5 seconds
    Has 4 Flames
    25% more Damage against Burning Enemies

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flamethrower Trap skill icon.png
    now deals 6 to 9 Fire Damage at gem level 1 (previously 5 to 8), up to 243 to 366 Fire Damage at gem level 20 (previously 211 to 319).
  • Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 85%
    Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Deals (15-238) to (45-713) Lightning Damage
    Trap lasts 4 seconds
    Base duration is 3.5 seconds
    Strikes every (0.55-0.36) seconds
    (100-138)% increased Critical Strike Chance against Shocked Enemies
    Strikes 3 Areas

    Additional Effects per 1% Quality:
    1% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Spire Trap skill icon.png
    now deals 15 to 45 Lightning Damage at gem level 1 (previously 15 to 46), up to 238 to 713 Lightning Damage at gem level 20 (previously 207 to 622). Now has 85% effectiveness of Added Damage (previously 75%).


Seismic Trap

  • Problem: Seismic Trap's damage potential is too high even with the above changes accounted for.
  • Solution: Seismic Trap now deals approximately 30% less damage at all gem levels.

Details: Spoiler

  • Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 190%
    Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.Deals (46-597) to (68-896) Physical Damage
    Trap lasts 4 seconds
    Base duration is 3.5 seconds
    Releases waves every 0.9 seconds
    Releases 5 waves

    Additional Effects per 1% Quality:
    1% increased Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Seismic Trap skill icon.png
    : Now deals 46 to 68 Physical Damage at gem level 1 (previously 65 to 98), up to 597 to 896 at gem level 20 (previously 853 to 1280).


Explosive Arrow

  • Problem: Explosive Arrow currently has a single stat for hit and ailment damage per arrow stuck in the target, but this makes it impossible to reduce the damage of overperforming ignite builds without also affecting underperforming hit-based builds.
  • Solution: Split the hit and ailment damage bonus for stacking arrows on a target into two stats. Reduce ailment damage and slightly increase hit damage.

Details: Spoiler

  • Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +2 to Explosion Radius per Explosive Arrow on Target, up to +12
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects per 1% Quality:
    1% chance to Ignite enemies
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
    no longer has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target. Instead, it now has "Explosion deals 6% more Damage with Hits per Explosive Arrow on Target" and "Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target".


Cast on Death Support

  • Problem: When spell base damage values were dramatically increased in 3.17.0 and methods of triggering spells had their power reduced in compensation, Cast when Damage Taken Support and Cast on Death Support were omitted.
  • Solution: Increase the damage penalty of Cast when Damage Taken Support and reduce the damage bonus of Cast on Death Support to match the changes made to other trigger mechanisms in 3.17.0.

Details: Spoiler

  • Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cost & Reservation Multiplier: 250%
    Cooldown Time: 0.25 sec
    Can Store 1 Use(s)
    Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take a total of (528-3272) Damage
    Supported Skills deal (-70-6)% more Damage
    This Gem can only Support Skill Gems requiring Level (38-70) or lower
    You cannot Cast Supported Triggerable Spells directly

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to deal 65% less Damage at gem level 1 (previously 70%), up to 27% less Damage at gem level 20 (previously 6% more Damage).
  • Cast on Death SupportCast on Death SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cost & Reservation Multiplier: 0%
    Requires Level 38Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.100% chance to Trigger Supported Non-Minion Spells on Death
    You cannot Cast Supported Triggerable Spells directly
    Supported Skills Cost nothing
    (0-152)% more Damage while Dead

    Additional Effects per 1% Quality:
    Supported Skills have 3% increased Area of Effect while Dead
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now has 0% more Damage while Dead at gem level 1 (unchanged), up to 152% at gem level 20 (previously 304%).
  • Problem: The Anomalous alternate quality of Cast on Death Support makes it too easy to guarantee a critical strike for boss-killing builds using Cast on Death.
  • Solution: Quality on the Anomalous Cast on Death Support now grants "Supported Skills have +0–10% to Critical Strike Chance while Dead" (previously 0–100%).


Blessing Skills

  • Problem: Divine Blessing Support is intended to allow characters who do not wish to reserve much of their mana to still use an aura by casting the aura for a normal mana cost every few seconds. The cost of the supported aura is calculated based on that aura's original reservation requirement, and therefore usually requires spending a large portion of your maximum mana. However, due to technical limitations, the cost is still calculated based on the size of your mana pool if it paid using life. This allows players who are reserving most of their mana to support an aura with both Divine Blessing Support and Lifetap Support, and occasionally spend a few thousand life to gain an extra aura beyond the amount they would otherwise be able to run.
  • Solution: Prevent Lifetap Support from supporting Blessing skills, to match its counterpart Arrogance Support. Provide slight compensation for this change on Divine Blessing Support, and update Eternal Blessing Support to match.

Details: Spoiler

  • Blessing Skills can no longer be supported by LifetapLifetap SupportSupport, Duration
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 300%
    Requires Level 8Supports any skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have Lifetap
    Gain Lifetap after Spending a total of (23-273) Life on Upfront Costs and Effects of a Supported Skill
    (Lifetap grants 20% increased Life Recovery from Flasks)
    Lifetap lasts 4 seconds
    Supported Skills Cost Life instead of Mana

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Skills supported by Divine Blessing SupportDivine Blessing SupportSupport, Aura, Duration, Blessing
    Icon: a
    Level: (1-20)
    Requires Level 31Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Auras from Supported Skills have a base duration of (9-10.9) seconds
    Supported Skills Cost +(90-233) Mana
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Supported Skills have (0-19)% increased Aura effect

    Additional Effects per 1% Quality:
    Supported Skills have 0.25% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now have 10% increased Aura Effect at gem level 1 (previously 0%), up to 29% at gem level 20 (previously 19%).
  • Eternal Blessing SupportEternal Blessing SupportSupport, Aura, Blessing
    Icon: c
    Level: (1-20)
    Requires Level 38Supports aura skills that reserve life or mana to create auras around you.Supported Skills have (19-0)% reduced Aura effect
    Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Supported Skills have no Reservation

    Additional Effects per 1% Quality:
    Supported Skills have 0.25% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now grants Supported Skills 0% increased Aura Effect at gem level 1 (previously 19% reduced), up to 19% increased at gem level 20 (previously 0% increased).


Sniper's Mark

  • Problem: Sniper's MarkSniper's MarkSpell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (16-35)% increased Damage from Projectile Hits
    Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets

    Additional Effects per 1% Quality:
    Cursed enemies take 0.25% increased Damage from Projectile Hits
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sniper's Mark skill icon.png
    provides a large amount of power to projectile builds, but also provides powerful flask charge generation. Generating life flask charges in particular provides a lot of mostly hidden power for builds utilising Sniper's Mark, even though it is rarely a consideration when deciding whether or not to use the skill in a build. The combination of projectile stats and flask charge generation put the skill into a state that is too powerful compared to other mark skills.
  • Solution: Remove the life and mana flask charge generation from Sniper's Mark.


Hydrosphere

  • Problem: HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8 seconds
    Base secondary duration is 4 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    100% of Physical Damage Converted to Cold Damage
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects per 1% Quality:
    0.5% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Hydrosphere skill icon.png
    was previously commonly used to provide an extra target to hit, allowing many skills to benefit from extra damage splashing, projectile chain and so on against single targets. A cooldown was added to being able to hit Hydrosphere in patch 3.17.0, but this cooldown is necessarily per entity, meaning that Hydrosphere still provides an enormous damage bonus in cases where many different entities are hitting it (most notably minion builds).
  • Solution: Only allow Hydrosphere to be hit by the entity that cast it.


Underperforming Skills

  • Problem: Due to Path of Exile's constant evolution, there are sometimes skill and support gems that are left feeling underwhelming to use.
  • Solution: Carry out a routine balance pass on a selection of underperforming skill and support gems, with the aim of making them more attractive options.

Details: Spoiler

  • Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (50-65)% of base
    Effectiveness of Added Damage: (50-65)%
    Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    Fires 5 additional Arrows
    Summons a Ballista Totem which uses this Skill
    100% of Physical Damage Converted to Fire Damage

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Artillery Ballista skill icon.png
    now has 50% Effectiveness of Added Damage at gem level 1 (previously 44%), up to 65% at gem level 20 (previously 57%). It now has a base explosion radius of 20 (previously 18). Arrows now take 250 ms to fall (previously 330 ms) and the delay between arrows is now 100 ms (previously 150 ms).
  • Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
    Fires (4-6) additional Projectiles

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blazing Salvo skill icon.png
    now deals 7–10 Fire Damage at gem level 1 (previously 6–9), up to 270–405 at gem level 20 (previously 241–361). Now has 60% Effectiveness of Added Damage (previously 55%).
  • CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-10) to radius

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8).
  • Crackling LanceCrackling LanceSpell, AoE, Lightning
    Level: (1-20)
    Cost: (11-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 165%
    Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
    This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
    This Spell gains Intensity when you Cast it, to a maximum of 3
    +3 to Beam Width Per Intensity
    33% less branching angle per Intensity
    35% more Damage with Hits and Ailments per Intensity

    Additional Effects per 1% Quality:
    0.5% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Crackling Lance skill icon.png
    now has a base Beam Width of 12 (previously 10) and gains +3 to Beam Width per Intensity (previously +2).
  • Decoy TotemDecoy TotemTotem, Spell, AoE
    Level: (1-20)
    Cost: (9-35) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    AoE Radius: 60
    Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
    Summons a Totem which uses this Skill
    Totems Summoned by this Skill cannot Evade
    (0-76)% increased totem life

    Additional Effects per 1% Quality:
    1% increased totem life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Decoy Totem skill icon.png
    now has 0% increased Totem Life at gem level 1 (unchanged), up to 76% at gem level 20 (previously 38%).
  • Devouring TotemDevouring TotemTotem, Spell
    Level: (1-20)
    Cost: (20-44) Mana
    Cast Time: 1.00 sec
    Requires Level 4Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Totem lasts 8 seconds
    Summons a Totem which uses this Skill
    (0-76)% increased totem life
    Leeches (30-299) Life to you for each corpse Consumed
    Leeches (9-59) Mana to you for each corpse Consumed

    Additional Effects per 1% Quality:
    1% increased totem life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Devouring Totem skill icon.png
    now has 20% more base life, and has 0% increased Totem Life at gem level 1 (unchanged), up to 76% at gem level 20 (previously 0%).
  • Energy BladeEnergy BladeSpell, Lightning
    Level: (1-20)
    Cost: (136-624) Energy Shield
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 0% of Energy Shield, plus (2-12)
    Energy Blades have maximum Lightning Damage equal to 0% of Energy Shield, plus (40-235)
    Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus 0
    Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus 0
    Two Handed Energy Blades have 70% more Lightning Damage
    Buff grants 50% less Maximum Energy Shield

    Additional Effects per 1% Quality:
    Energy Blades have 0.5% increased Critical Strike Chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Energy Blade skill icon.png
    now has "Two Handed Energy Blades have 70% more Lightning Damage" (previously 50%).
  • FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Deals (23-361) to (35-541) Fire Damage
    Base duration is 1.4 seconds
    One impact every 0.15 seconds
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Firestorm skill icon.png
    now has one impact every 0.15 seconds (previously every 0.2 seconds).
  • HasteHasteAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.+(0-19) to radius
    You and nearby allies gain (10-16)% increased Movement Speed
    You and nearby allies gain (15-24)% increased Attack Speed
    You and nearby allies gain (15-24)% increased Cast Speed

    Additional Effects per 1% Quality:
    2% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Haste skill icon.png
    now grants 10% increased Movement Speed and 15% increased Attack and Cast Speed at gem level 1 (previously 4% and 9%), up to 15% and 24% at gem level 20 (previously 9% and 16%). Vaal Haste now grants 16% increased Movement Speed at gem level 1 (previously 10%), up to 20% at gem level 20 (previously 13%). The Attack and Cast Speed granted by Vaal Haste has not been changed.
  • ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (170-250)% of base
    Effectiveness of Added Damage: (170-250)%
    AoE Radius: 20
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-2) to radius
    50% more Area of Effect for each stage

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    now has 170% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 250% at gem level 20 (previously 225%). Vaal Reave now has 250% Effectiveness of Added Damage at gem level 1 (previously 200%), up to 350% at gem level 20 (previously 313%).
  • Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
    Level: (1-20)
    Cost: (9-32) Mana
    Cast Time: 0.60 sec
    AoE Radius: 10
    Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds
    Summons a Totem which uses this Skill
    (0-76)% increased totem life
    Regenerate (8.6-317.5) Life per second

    Additional Effects per 1% Quality:
    3% increased Aura Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rejuvenation Totem skill icon.png
    now has 20% more base life, and has 0% increased Totem Life at gem level 1 (unchanged), up to 76% at gem level 20 (previously 0%). Its Aura now Regenerates 8.6 Life per second at gem level 1 (previously 6.3), up to 317.5 at gem level 20 (previously 162.2). Quality on Divergent Rejuvenation Totem now grants 0–20% increased Aura Effect (previously 0–60%).
  • Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects per 1% Quality:
    0.5% increased beam length
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3).
  • Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
    Level: (1-20)
    Cost: (4-5) Mana
    Attack Speed: 190% of base
    Attack Damage: (30-40)% of base
    Effectiveness of Added Damage: (30-40)%
    Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Arrows Pierce all Targets
    (20-113) to (30-169) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    150% more Damage with Hits and Ailments per Stage
    5 maximum Stages
    Each Spore Pod fires 9 Thorn Arrows
    Thorn Arrows deal 50% less Damage

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scourge Arrow skill icon.png
    now has 30% Damage Effectiveness at gem level 1 (previously 28%), up to 40% at gem level 20 (previously 35%).
  • Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
    +10% to Maximum Effect of Shock
    Ring always Shocks

    Additional Effects per 1% Quality:
    2% increased Shock Duration on enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
    no longer has 20% chance to Shock Enemies, or increased Effect of Shock. Instead, it now has +10% to maximum Effect of Shock, and Ring always Shocks. Quality on Anomalous Shock Nova no longer provides "Ring has 0–40% chance to Shock".
  • SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
    Level: (1-20)
    Cost: (14-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
    Projectiles Pierce all Targets
    Deals (180.8-2642.5) Base Chaos Damage per second
    Base duration is 0.6 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    4% of Spell Damage Leeched as Energy Shield

    Additional Effects per 1% Quality:
    1% increased Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Soulrend skill icon.png
    now deals 21–31 Chaos damage at gem level 1 (previously 19–28), up to 885–1327 at gem level 20 (previously 716–1074). Now has 170% Effectiveness of Added Damage (previously 150%). It now deals 180.9 Base Chaos Damage per second at gem level 1 (previously 164.9), up to 2642.5 at gem level 20 (previously 2138.5).
  • SpellslingerSpellslingerTrigger, Spell
    Level: (1-20)
    Reservation: (30-25)% Mana
    Cast Time: Instant
    Requires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have (0-38)% increased Cooldown Recovery Rate
    Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills deal (37-31)% less Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spellslinger skill icon.png
    now grants Added Spell Damage equal to 60% of Damage of Equipped Wand at gem level 1 (previously 50%), up to 174% at gem level 20 (previously 100%).
  • SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +2 to radius with each Area in the Sequence

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%). Its damaging wave now travels 60% faster.
  • Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 3 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage
    50% chance to Ignite enemies
    200% more Spell Damage for each stage
    110% more Damage with Ailments for each stage
    -2 to Radius for each Stage

    Additional Effects per 1% Quality:
    1% increased Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Flameblast skill icon.png
    now has 200% more Spell Damage for each stage (previously 140%).
  • Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
    Icon: G
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills fire 4 additional Projectiles
    Supported Skills deal (30-16)% less Projectile Damage
    Supported Skills Fire Projectiles in a circle
    Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
    Supported Skills can only be used with Bows

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to deal 30% less Projectile Damage at gem level 1 (previously 40%), up to 16% less at gem level 20 (previously 26%).
  • Awakened Arrow Nova SupportAwakened Arrow Nova SupportBow, Attack, Support, Projectile
    Icon: G
    Level: (1-5)
    Cost & Reservation Multiplier: 150%
    Requires Level 72Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills fire 5 additional Projectiles
    Supported Skills deal (15-11)% less Projectile Damage
    Supported Skills Fire Projectiles in a circle
    Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
    Supported Skills can only be used with Bows

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to deal 15% less Projectile Damage at gem level 1 (previously 25%), up to 11% less at gem level 5 (previously 21%).
  • Urgent Orders SupportUrgent Orders SupportWarcry, Support
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports warcry skills.Supported Skills have (30-49)% increased Warcry Speed
    Supported Skills have +2 seconds to Cooldown

    Additional Effects per 1% Quality:
    Supported Skills have 0.5% increased Warcry Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to have 50% increased Warcry Speed at gem level 1 (previously 30%), up to 69% at gem level 20 (previously 49%).
  • Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have +(55-83)% Damage over Time Multiplier for Ailments from Critical Strikes

    Additional Effects per 1% Quality:
    Supported Skills have +0.5% Damage over Time Multiplier for Ailments from Critical Strikes
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to have +70% Damage over Time Multiplier for Ailments from Critical Strikes at gem level 1 (previously +55%), up to +98% at gem level 20 (previously +83%).


Vaal Clarity

  • Problem: Vaal Clarity's relatively low soul cost allows you to consistently bypass the mana costs of skills with high costs but long durations with proper timing while clearing areas. It is currently too easy to achieve this.
  • Solution: Increase the soul cost of Vaal Clarity and slightly increase its duration.

Details: Spoiler

  • Vaal ClarityVaal ClarityAura, Spell, AoE, Duration, Vaal
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Base duration is 10 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Your and nearby allies' Skills Cost no Mana

    Additional Effects per 1% Quality:
    2% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Clarity skill icon.png
    now has a cost 50 Souls per use (previously 30), and has a duration of 10 seconds at all gem levels (previously 8 seconds at gem Level 1, up to 9.90 at gem Level 20).


Awakened Hextouch

  • Problem: The stat granted by Awakened Hextouch SupportAwakened Hextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-5)
    Requires Level 72Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    Supported Skills have (10-2)% reduced Curse Duration
    Hexes applied by Supported Curse Skills have (10-18)% chance to affect Hexproof Enemies
    You cannot Cast Supported Curse Spells
    +(0-1) to Level of Supported Curse Skill Gems
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    that grants a chance for Hexes to bypass Hexproof was not working as expected. Attempting to reapply a Curse to a Hexproof monster using this stat but failing would still remove the existing Curse on that monster, as if it was overwritten by the new Curse
  • Solution: Failing to apply a Curse to a Hexproof enemy will no longer remove Curses on that enemy.


Blood Sacrament

  • Problem: The Blood Sacrament skill is exclusively granted by the Relic of the Pact unique wand. This wand was only available in Ultimatum League (and subsequently in Standard League through trading). Because it has been a legacy item for the past few leagues, the Blood Sacrament skill hasn't received balance adjustments when changes impacting it have been made. Additionally, Blood Sacrament's very short cast time is necessary for the skill to function but also encourages trying to spam it as fast as possible while reserving as much life as possible, which is not a healthy playstyle for the game to support to this extent.
  • Solution: Adjust Blood Sacrament to account for the rework to reservation mechanics, changes to support gem cost multipliers, and various self-cast spell buffs that have occurred since it was last available. Add a very short cooldown to Blood Sacrament to prevent spamming it as fast as possible being the optimal usage strategy.

Details: Spoiler

  • Blood Sacrament skill icon.pngBlood Sacrament, granted by the Relic of the PactRelic of the Pact
    Spiraled Wand
    Wand
    Physical Damage: 12-37
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 24, 83 Int(15-19)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
    Your Critical Strike Chance is Lucky while on Low Life
    Crush your enemies with your essence, so that you may drink of theirs.
    Unique Wand, now deals ~58% more Base Damage. It no longer has 80% more Damage with Hits and Ailments per 10 Life Reserved by this Skill. Instead, it now has 40% more Damage with Ailments per 10 Life Reserved by this Skill, and 80% more Damage with Hits per 10 Life Reserved by this Skill. It now gains +0.3% to Radius per 1% Life Reserved by this Skill (previously +0.4), and has a base Life Reservation of 2% (previously 3%). Now has a 0.35 second cooldown, and a 0.2 second cast time (previously 0.24 second).


Ascendancy Balance

Trickster

  • Problem: The Trickster ascendancy class has caused multiple balance issues over the years, but changes to the class have increasingly left it lacking a compelling identity or sufficient power.
  • Solution: Rework the Trickster ascendancy, focusing more tightly on thematically-appropriate defences and speed.

Details: Spoiler

  • The Trickster Ascendancy has been reworked. Following is each notable passive, what it now grants, and its prerequisite (if it has one).
  • Heartstopper: Every 10 seconds, Take 40% less Damage from Hits for 5 seconds and Take 40% less damage over Time for 5 seconds. These are consecutive, rather than simultaneous. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed.
  • Polymath: 3% more Damage for each different type of Mastery you have Allocated, and Recover 1% of Life, Energy Shield, and Mana on Kill for each different type of Mastery you have Allocated. The small Passive Skill prior grants 10% increased Damage, 14% increased Evasion Rating, and 5% increased maximum Energy Shield.
  • Swift Killer: 200% increased Charge Duration, and +2 to maximum Frenzy Charges. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 15% increased Frenzy Charge Duration.
  • One Step Ahead: Your Action Speed is at least 108% of base value, and Nearby Enemy Monster's Action Speed is at most 92% of base value. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Attack and Cast Speed.
  • Escape Artist: +5 to Evasion Rating per 1 maximum Energy Shield on Helmet, and +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed.
  • Soul Drinker: Requires Escape Artist. 2% of Damage Leeched as Energy Shield, 20% increased Attack and Cast Speed while Leeching Energy Shield, and Energy Shield Leech effects are not removed when Energy Shield is Filled. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 40% increased total Recovery per second from Energy Shield Leech.
  • Spellbreaker: Requires Escape Artist. +20% chance to Suppress Spell Damage, prevent +10% of Suppressed Spell Damage while on Full Energy Shield, and 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 10% increased Energy Shield Recharge Rate.

The Ascendant's Trickster Ascendancy Passive Skill has been changed as a result of the Trickster Ascendancy rework. It now grants prevent +6% of Suppressed Spell Damage while on Full Energy Shield, 2% more Damage for each different type of Mastery you have Allocated, 2% of Damage Leeched as Energy Shield, and Nearby Enemy Monster's Action Speed is at most 92% of base value.

Existing Forbidden Flame and Forbidden Flesh Unique Jewels that provided Trickster Notables that have been removed have been updated as follows:


Juggernaut

  • Problem: Juggernaut's Unbreakable skill is overly complicated and therefore requires each stat granted to be watered down, meaning that Juggernaut players aren't able to focus on the stats they want from the skill.
  • Solution: Split Unbreakable into two narrower but more powerful skills.

Details: Spoiler

  • Juggernaut's Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits.
  • Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.


Chieftain

  • Problem: Chieftain's Tawhoa, Forest's Strength skill doesn't provide enough damage to be attractive to slam-based builds, especially when it has to compensate for not being exertable and not synergising with Fist of War Support.
  • Solution: Slams used by Tawhoa's Chosen skill icon.pngTawhoa's Chosen now deal 100% more damage (previously 50%).


Pathfinder

  • Problem: Pathfinder's Master Alchemist skill is quite weak, which also causes Pathfinder to be pushed mostly towards chaos-based builds as non-chaos builds do not have enough compelling ascendancy skills to choose from.
  • Solution: Add more power to Master Alchemist. Partially compensate by removing extraneous power from the much stronger Nature's Boon.

Details: Spoiler

  • Pathfinder's Master Alchemist Notable Ascendancy Passive Skill no longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect.
  • Pathfinder's Nature's Boon Notable Ascendancy Passive Skill no longer grants 6% reduced Elemental Damage taken.


Unique Item Balance

Crystallised Omniscience

  • Problem: Crystallised OmniscienceCrystallised Omniscience
    Onyx Amulet
    Requires Level 61+(10-16) to all AttributesModifiers to Attributes instead apply to Omniscience
    +1% to all Elemental Resistances per 15 Omniscience
    Penetrate 1% Elemental Resistances per 15 Omniscience
    Attribute Requirements can be satisfied by (15-25)% of Omniscience
    That winter, scorched refugees emerged from the shrine,
    speaking only in strange tongues. They prayed to a new
    symbol of power, not out of love, but out of fear.
    and Ashes of the StarsAshes of the Stars
    Onyx Amulet
    Requires Level 60+(10-16) to all Attributes(5-10)% increased Experience Gain of Gems
    (10-20)% increased Reservation Efficiency of Skills
    +1 to Level of all Skill Gems
    +(20-30)% to Quality of all Skill Gems
    A single facet contains the wisdom
    of countless disintegrated worlds.
    are powerful unique amulets that have both been adopted by a wide variety of builds since their introduction in Siege of the Atlas. However, while Ashes of the Stars is a relatively standalone item that enhances the individual strengths of a build, Crystallised Omniscience encourages players to devote a substantial portion of their build towards stacking attributes. It also makes it easy to do so by providing the elemental resistances which would otherwise compete for space with attributes on your items. This reduces the diversity of itemisation across a wide variety of elemental builds.
  • Solution: Lower the amount of elemental penetration and resistances granted by Crystallised Omniscience, with the aim of it still being powerful but not the ideal choice for such a large variety of builds.

Details: Spoiler

  • The Crystallised OmniscienceCrystallised Omniscience
    Onyx Amulet
    Requires Level 61+(10-16) to all AttributesModifiers to Attributes instead apply to Omniscience
    +1% to all Elemental Resistances per 15 Omniscience
    Penetrate 1% Elemental Resistances per 15 Omniscience
    Attribute Requirements can be satisfied by (15-25)% of Omniscience
    That winter, scorched refugees emerged from the shrine,
    speaking only in strange tongues. They prayed to a new
    symbol of power, not out of love, but out of fear.
    Unique Amulet now grants +1% to All Elemental Resistances per 15 Omniscience (previously 10 Omniscience) and "Penetrate 1% Elemental Resistances per 15 Omniscience" (previously 10 Omniscience). This change affects existing items.


Melding of the Flesh

  • Problem: Melding of the Flesh is a unique jewel that transfers your highest maximum elemental resistance to your other elemental resistances. Though it comes with a substantial penalty to your base resistances, it is an extremely powerful item that has outcompeted other forms of elemental damage mitigation for well-itemised builds.
  • Solution: Add a penalty to maximum elemental resistances to Melding of the Flesh, forcing builds that want to reach 90% in all elemental resistances to commit more of their build to reaching it.

Details: Spoiler

  • The Melding of the FleshMelding of the Flesh
    Cobalt Jewel
    Limited to: 1-(80-70)% to all Elemental Resistances
    Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
    -(6-4)% to all maximum Elemental Resistances
    "We awoke to a sudden jungle rupturing the valleys of our home.
    Grasping limbs coiled around us, into us. We sank into each other,
    then rose into the living sky. My family screams alongside me still."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has -4% to -6% to all Maximum Elemental Resistances. This change does not affect existing versions of this Unique.


Effect of Shock

  • Problem: Having all sources of maximum shock effect override your maximum rather than add to it prevents investment in multiple sources of maximum shock effect, which becomes less reasonable as more sources are added. However, changing this in isolation may cause attack-focussed unique weapons with shock-related stats to become best-in-slot for the newly added shock spells, which would be an undesirable outcome.
  • Solution: Make sources of maximum shock effect additive with each other. Tweak shock application stats on Voltaxic Rift and Brain Rattler to only apply to shocks with weapon damage.

Details: Spoiler

  • The Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Physical Damage: 38-115
    Elemental Damage: 1 to (600-750)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.54-1.61)
    Weapon Range: 120
    Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
    (10-15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Your Chaos Damage can Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    +40% to Maximum Effect of Shock
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    Unique Bow now has Hits with this Weapon Shock Enemies as though dealing 300% more Damage, instead of Shock Enemies as though dealing 300% more Damage. It also now has +40% to maximum Effect of Shock, instead of Your Shocks can increase Damage taken by up to a maximum of 100%. This change affects existing versions of the unique, unless something has gone terribly wrong.
  • The Brain RattlerBrain Rattler
    Meatgrinder
    Two Hand Mace
    Physical Damage: (134-154) to (408-458)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    50% chance to Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    Damage Penetrates 20% Lightning Resistance
    Enemies you Shock have 30% reduced Cast Speed
    Enemies you Shock have 20% reduced Movement Speed
    The mind may have no limits, but the skull sure does.
    Unique Mace now has Hits with this Weapon Shock Enemies as though dealing 300% more Damage, instead of Shock Enemies as though dealing 300% more Damage. Existing versions of this unique are affected by this change.
  • The Lightning Passive Skill Mastery that grants "Your Shocks can increase Damage taken by up to a maximum of 60%" has been replaced with +15% to Maximum Effect of Shock.


Miscellaneous Character and Item Balance

Brittle Ailment

  • Problem: The base critical strike chance provided by the Brittle ailment serves as an enormous effective damage boost to builds focused on it. As more and more methods of investing in alternate ailments are added to the game, Brittle has begun to overshadow other ailments.
  • Solution: Reduce the amount of critical strike chance provided by Brittle to make it more comparable to Scorch and Shock.

Details: Spoiler

  • The Brittle Ailment now grants up to +6% chance to critically strike afflicted enemies (previously +15%) and now has a default value of +2% (previously +5%).


Reservation Efficiency

  • Problem: The introduction of reservation efficiency has encouraged a much larger range of builds to invest in reservation skills to a small or moderate degree. This is not a problem in itself, but currently the options for doing so are similar for every build, and provide slightly too much generic power relative to the investment required. Reservation mastery options are the biggest outliers in power, as they provide larger amounts of power than entire notable passive skills.
  • Solution: Remove the mana reservation efficiency mastery and reduce the power of the aura effect and life reservation efficiency masteries.

Details: Spoiler

  • The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree.
  • The Reservation Mastery that grants increased Life Reservation Efficiency of Skills now has a value of 20% (previously 30%).
  • The Reservation Mastery that causes Auras from your Skills to have an increased Effect on you now has a value of 10% (previously 15%).


Flask charges when Hit modifiers

  • Problem: The line of flask modifiers that grant flask charges when you are hit by an enemy make it too easy to keep your flasks active permanently for most non-boss content.
  • Solution: Lower the values of flask modifiers that grant charges when you are hit by an enemy.

Details: Spoiler

  • The Delinquent's and Sinner's modifiers can no longer be rolled on Flasks. The Transgressor's, Masochist's and Flagellant's modifiers now provide 1, 2 and 3 charges when hit by an enemy respectively (previously 4, 6 and 7 charges). Existing items can be updated to these new values using a Divine Orb.


Non-Aura Skills Cost no Mana or Life while Focused Veiled modifier

  • Problem: The Veiled and Crafted Modifiers that cause Skills to cost no Mana or Life while Focused undermine the importance of skill costs and constrain design space. As mentioned in the 3.17.0 Patch Notes, we originally planned to disable them in 3.18.0, but this was pushed back due to the freeze on character balance in 3.18.0.
  • Solution: Non-Aura Skills Cost no Mana or Life while Focused can no longer appear as a veiled modifier on Amulets, and the crafted version is no longer available.


Chainbreaker

  • Problem: The timeless jewel-exclusive Chainbreaker keystone is too difficult to properly use, while also limiting the potential to provide other sources of rage regeneration.
  • Solution: Rework Chainbreaker to lean into rage as a resource in a more extreme manner, and remove potentially unwanted interactions with other sources of rage regeneration.

Details: Spoiler

  • Chainbreaker has been reworked. It now grants 1 Rage regenerated for every 25 Mana Regeneration per second, Mana Recovery from regeneration is not applied, and Skills cost +3 Rage.


Damage taken recouped as Life

  • Problem: Damage taken recouped as life is a relatively new recovery option, and there are not currently enough sources of it available for players who wish to invest heavily in it.
  • Solution: Incrementally improve the availability of this stat by adding it to the jewel modifier pool.

Details: Spoiler

  • CrimsonCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., ViridianViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s can now roll 4–6% of damage taken recouped as Life as a suffix modifier.


Passive Skill Tree Sources of Lightning Damage

  • Problem: Lightning Damage has fewer passive tree clusters than other elemental damage types.
  • Solution: Split out a generic Lightning Mastery stat into a new passive skill tree cluster focused on Lightning Damage and Critical Strikes. Replace the Lightning Mastery option.

Details: Spoiler

  • "80% increased Critical Strike Chance against Shocked Enemies" is no longer a Lightning Mastery option. It has been replaced with "Shocks you inflict spread to other Enemies within a Radius of 10".
  • The Arcing Blows cluster has been moved to the Shadow area of the tree, above Fatal Toxins.
  • A new cluster has been added where Arcing Blows used to be. It grants Critical Strike Multiplier with Lightning Skills and Critical Strike Chance against Shocked enemies.


Ailment Duration while Focused mod

  • Problem: The Veiled modifier that grants Ailment Duration while Focused provides an overwhelming amount of single target damage to poison-based builds for the cost of a single modifier slot, even in long-duration fights where its inconsistent uptime is taken into account.
  • Solution: Roughly halve the values of this modifier.

Details: Spoiler

  • The Veiled modifier that grants increased Duration of Ailments you inflict while Focused now has values of 81-90% (previously 161-180%).
  • Crafted versions of this modifier have been adjusted, now provide values of 41-50% at the lowest tier, and 81-90% at the highest tier.


Avoid being Stunned Flask modifier

  • Problem: The crafted version of the Veiled modifier on flasks that grants chance to avoid being stunned has higher values than the highest tier of the similar non-crafted modifier family. Bench-crafted modifiers should never be the highest available value of a given modifier.
  • Solution: Buff the values of randomly rolled stun avoidance chance on flasks such that the values of the highest tier are higher than the bench-crafted version.

Details: Spoiler

  • The suffix modifier on Flasks that provides a chance to Avoid being Stunned during Flask Effect now has values of at 31-35% the lowest tier (previously 16-21%), up to 51-55% at the highest tier (previously 40-45%).


Wrecking Ball

  • Problem: The two small passive skills prior to the Wrecking Ball Notable provide differing amounts of hit and ailment damage.
  • Solution: The two small Passive Skills prior to the Wrecking Ball Notable now provide "Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments" (previously 10%), to match the increased Physical Damage with Two Handed Weapons also provided.


Reduced Trap Duration

  • Problem: Sources of reduced Trap duration are currently only useful when combined with the SunblastSunblast
    Cloth Belt
    Requires Level 37(15-25)% increased Stun and Block RecoverySkills which Throw Traps throw up to 2 additional Traps
    Traps from Skills are thrown randomly around targeted location
    Traps cannot be triggered by Enemies
    +(20-30)% to Fire Resistance
    (75-50)% reduced Trap Duration
    25% increased Light Radius
    The sun's fury, trapped
    in pillars of blazing light,
    Explodes from its cage.
    unique belt. However, changes to Sunblast make some of them too powerful for this use case.
  • Solution: Change sources of reduced Trap duration to instead grant other stats, avoiding the Sunblast abuse case but making them slightly more powerful for other builds.

Details: Spoiler

  • The Set and Forget Cluster Jewel Notable Passive Skill no longer has 25% reduced Trap Duration, 12% increased Area of Effect. Instead, it now has Skills used by Traps have 15% increased Area of Effect.
  • Quality on the Anomalous Swift Assembly SupportSwift Assembly SupportSupport, Trap, Mine
    Icon: Z
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Supports skills which throw Traps or Mines.Supported Skills have (9-18)% chance to throw up to 1 additional Trap or Mine
    Supported Skills have (6-12)% chance to throw up to 2 additional Traps or Mines
    Supported Skills have (3-6)% chance to throw up to 3 additional Traps or Mines
    Supported Skills throw Traps randomly around targeted location

    Additional Effects per 1% Quality:
    Supported Skills have 0.5% increased Mine Throwing Speed
    Supported Skills have 0.5% increased Trap Throwing Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Gem now grants Supported Skills have 0-20% increased Trap Duration (previously 0-40% reduced).


Molten Shell Buff Effect Enchant

  • Problem: Labyrinth-enchanted helmets can grant increased Molten Shell skill icon.pngMolten Shell buff effect. A player could reasonably assume that buff effect in this context applies to the amount of armour granted, the percentage of damage absorbed by the buff, and the maximum amount of damage absorbed by the buff. In reality, however, it only affects the amount of armour granted. This makes the Molten Shell buff effect helmet enchants quite misleading, as well as underpowered.
  • Solution: Disable these helmet enchantments.

Details: Spoiler

  • The Labyrinth Helmet Enchantments that grant increased Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    Buff Effect can no longer be obtained, though existing versions are unaffected.


Vaal Breach

  • Problem: Due to a technical limitation, Vaal BreachVaal BreachSpell, Vaal
    Level: 1
    Souls Per Use: 100
    Can Store 1 Use(s)
    Soul Gain Prevention: 40 sec
    Cast Time: 2.50 sec
    Requires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items

    Additional Effects per 1% Quality:
    3% increased Cast Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Breach skill icon.png
    is not able to be obtained through corrupting PortalPortalSpell
    Level: 1
    Cast Time: 2.50 sec
    Requires Level 10Creates a portal to the current area's town.
    Additional Effects per 1% Quality:
    3% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Portal skill icon.png
    Gems.
  • Solution: Vaal Breach now has a chance to drop from killing Breachlords in areas opened from Flawless Breachstones.


Recombinators

  • Problem: The use of Recombinators on Mirrored items can allow players to modify Mirrored items with a fairly high degree of control, causing some unintentionally powerful results when clever crafting methods are used. It would also allow transfer of the extremely powerful modifiers available on Mirrored items in the Kalandra League, which are intended to be balanced by only appearing on items that can't be modified.
  • Solution: Existing Recombinators in permanent leagues can no longer be used on Mirrored items.


Adrenaline Buff

  • Problem: The Adrenaline buff is intended to not be possible to gain while you already have Adrenaline. However, some sources of the buff do not have this restriction.
  • Solution: Adrenaline now inherently cannot be gained while you already have Adrenaline.


Monster Changes

  • Monsters are now unable to evade reflected damage.
  • Chilled ground from the Permafrost Archnemesis modifier now counts as Vortex ground, and can no longer stack with other sources of Vortex ground.
  • Unstable Wetas now leave Vortex ground effect on death, instead of Cold Snap ground, and cannot stack with other sources of Vortex ground effect.
  • The Beachhead Boss Fight no longer drops normal rarity weapons throughout the fight, as Animate Weapon no longer requires them.
  • Fixed a bug where buffs that alternate to provide different stats, such as more and reduced damage taken buffs on monsters with the Loathing Essence modifier, were not working. As a result, the following changes have been made for Essence Monsters: Reduced the amount of Attack, Cast and Movement Speed granted by Zeal Essence modifiers on Monsters; reduced the amount of reduced Damage Taken granted by Loathing Essence modifiers on Monsters; Scorn Essence modifiers now grant 75% reduced extra Damage Taken from Critical Strikes to the affected Monster, instead of Cannot be Critically Struck.
  • Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps. The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change. The Life of Rogue Exiles found in Delve has been lowered to compensate for these Life buffs.
  • Baracus Phraxisanct's Dark Pact damage has been lowered to compensate for the above change.
  • As a result of these Rogue Exile changes, the Royal Guard Notable Atlas Passive Skill now causes Rogue Exile Bodyguards to take 50% less damage, and have additional Rewards (previously 80%).

Divination Card Changes

  • CrimsonCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., ViridianViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., CobaltCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Abyss Jewels are now potential reward outcomes when turning in a stack of Magnum OpusMagnum OpusMagnum Opus card art.png5Item
    Item Level: 100
    Three-Implicit
    Synthesised
    Wraeclast will unite. This shall be my great work - the minds of the people made one.
    Divination Cards.


Atlas Changes

  • The following Maps have been added back to the Atlas: Ancient CityAncient City MapMap Level: 76
    Map Tier: 9
    Guild Character: R
    This was not the first
    civilization to believe itself
    the greatest. And it will
    not be the last.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arachnid NestArachnid Nest MapMap Level: 69
    Map Tier: 2
    Guild Character: Ó
    Man is not the only beast to
    bend nature to its will.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arachnid TombArachnid Tomb MapMap Level: 70
    Map Tier: 3
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BelfryBelfry MapMap Level: 75
    Map Tier: 8
    Guild Character: w
    Bells are rung in celebration, and in sorrow.
    And, finally, in despair.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Castle RuinsCastle Ruins MapMap Level: 76
    Map Tier: 9
    Guild Character: ê
    When the castle falls, it has failed its only purpose.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChateauChateau MapMap Level: 70
    Map Tier: 3
    Guild Character: O
    Beauty and brutality in such close proximity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ColosseumColosseum MapMap Level: 70
    Map Tier: 3
    Guild Character: ü
    Life means as little as a passing
    moment of entertainment.
    Let them rot.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CraterCrater MapMap Level: 81
    Map Tier: 14
    Guild Character: D
    So much power in the hands of so few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Defiled CathedralDefiled Cathedral MapMap Level: 75
    Map Tier: 8
    Guild Character: ú
    Crafted with reverence.
    Defiled with ease.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DigDig MapMap Level: 79
    Map Tier: 12
    Guild Character:
    A hollow echo of bygone times
    in a land where none lived long.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ExcavationExcavation MapMap Level: 76
    Map Tier: 9
    Guild Character: S
    Two unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Forking RiverForking River MapMap Level: 69
    Map Tier: 2
    Guild Character: ^
    Great stone towers tore at the natural order
    and were promptly put in their place.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GhettoGhetto MapMap Level: 71
    Map Tier: 4
    Guild Character: œ
    Amongst the rabble,
    brutality is the law.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LeylineLeyline MapMap Level: 72
    Map Tier: 5
    Guild Character: G
    Amidst the barren wastes, a slender strand of life blooms.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PenPen MapMap Level: 71
    Map Tier: 4
    Guild Character: b
    Slaves held like cattle. A blood-soaked revolution, just waiting to happen.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PhantasmagoriaPhantasmagoria MapMap Level: 75
    Map Tier: 8
    Guild Character: o
    Every movement is watched,
    recorded, remembered.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PierPier MapMap Level: 81
    Map Tier: 14
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PlateauPlateau MapMap Level: 82
    Map Tier: 15
    Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RacecourseRacecourse MapMap Level: 70
    Map Tier: 3
    Guild Character: «
    Rats chase their tails for the amusement of fools.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShrineShrine MapMap Level: 69
    Map Tier: 2
    Guild Character: è
    Black tiles don't stain so easily.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SiloSilo MapMap Level: 74
    Map Tier: 7
    Guild Character:
    Grim blessings whispered in the deepest,
    most secret of places.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , StagnationStagnation MapMap Level: 79
    Map Tier: 12
    Guild Character: ¢
    Aided by unrelenting rain,
    rot devours new life at the first fumble.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sulphur VentsSulphur Vents MapMap Level: 82
    Map Tier: 15
    Guild Character: P
    The creatures that prowl the wildest extremes, nature anoints with cruel efficacy to defend her.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , VaultVault MapMap Level: 68
    Map Tier: 1
    Guild Character: )
    Wealth beyond imagining,
    locked beyond reach.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and WaterwaysWaterways MapMap Level: 69
    Map Tier: 2
    Guild Character: Ì
    A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The following Maps have been removed from the Atlas: BasilicaBasilica MapMap Level: 70
    Map Tier: 3
    Guild Character: »
    Built so the prayers would echo.
    A resonance no god could hear.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BazaarBazaar MapMap Level: 71
    Map Tier: 4
    Guild Character: Y
    Greed is the only god here.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BeachBeach MapMap Level: 81
    Map Tier: 14
    Guild Character: X
    A paradise, forever replenished by
    endless waves teeming with life.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Burial ChambersBurial Chambers MapMap Level: 83
    Map Tier: 16
    Guild Character: E
    Vile fiends hide beneath
    the peaceful plains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CageCage MapMap Level: 78
    Map Tier: 11
    Guild Character: I
    Treat a man like a wild animal,
    and he will soon learn to bite.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , City SquareCity Square MapMap Level: 74
    Map Tier: 7
    Guild Character: Ö
    Countless generations have
    walked these time-worn stones.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CoreCore MapMap Level: 75
    Map Tier: 8
    Guild Character: û
    Black monstrous bridges cross oily rivers,
    leading nowhere. Nothing as it should be.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CourtyardCourtyard MapMap Level: 74
    Map Tier: 7
    Guild Character: 4
    An elaborate, beautiful garden,
    hidden from the public. Selfish.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Crystal OreCrystal Ore MapMap Level: 76
    Map Tier: 9
    Guild Character: å
    As the torch flickers, brilliance
    emerges in boundless variance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Desert SpringDesert Spring MapMap Level: 75
    Map Tier: 8
    Guild Character: ç
    As mirage becomes reality,
    hardship is briefly quenched.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FieldsFields MapMap Level: 81
    Map Tier: 14
    Guild Character: Ñ
    They pleaded for the gods to bless their land.
    Now they lie under the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GlacierGlacier MapMap Level: 76
    Map Tier: 9
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Infested ValleyInfested Valley MapMap Level: 70
    Map Tier: 3
    Guild Character: Œ
    Should we feel disgusted at how the weak predate
    the strong, or should we feel... admiration?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ivory TempleIvory Temple MapMap Level: 74
    Map Tier: 7
    Guild Character: m
    Man and nature intertwined,
    but only for the chosen few.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LookoutLookout MapMap Level: 74
    Map Tier: 7
    Guild Character: C
    A glorious vista once exclusive
    to emperors. Not anymore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Mineral PoolsMineral Pools MapMap Level: 79
    Map Tier: 12
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PalacePalace MapMap Level: 82
    Map Tier: 15
    Guild Character: \
    Death forces even the most
    determined of despots to
    pass the crown.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PitPit MapMap Level: 79
    Map Tier: 12
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ReefReef MapMap Level: 70
    Map Tier: 3
    Guild Character: 7
    Each plank of rotting wood,
    each dead sailor,
    feeds the island and makes it grow.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SepulchreSepulchre MapMap Level: 74
    Map Tier: 7
    Guild Character: Ÿ
    Lives come and go.
    Only bones and dust remain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sunken CitySunken City MapMap Level: 80
    Map Tier: 13
    Guild Character:
    From the walls, water, and ferns...
    Death comes crawling on ancient steps.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TowerTower MapMap Level: 69
    Map Tier: 2
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Toxic SewerToxic Sewer MapMap Level: 72
    Map Tier: 5
    Guild Character: Ï
    Affluence and effluence, separated
    by a few feet of soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Tropical IslandTropical Island MapMap Level: 72
    Map Tier: 5
    Guild Character: Û
    The temptations of paradise
    draw forth the good
    and the bad alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and VolcanoVolcano MapMap Level: 70
    Map Tier: 3
    Guild Character: i
    Tremble in the might of the flames.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed are now found within other Maps currently on the Atlas.
  • Some Divination Cards have found new homes as a result of these Atlas Changes:
  • A Sea of BlueA Sea of BlueA Sea of Blue card art.png313x Orb of AlterationThe harvest ended, the floods began. can now be found in the Grotto MapGrotto MapMap Level: 76
    Map Tier: 9
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Desperate CrusadeDesperate CrusadeDesperate Crusade card art.png3Prism GuardianThrough despondent hardships, those strong of spirit shall claim the prize. can now be found in the Residence MapResidence MapMap Level: 83
    Map Tier: 16
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Parasitic PassengersParasitic PassengersParasitic Passengers card art.png810x Incubator
    Item Level: 84
    Feeding on death, they grew stronger and stronger, until they were ready to hatch...
    can now be found in the Arachnid Tomb MapArachnid Tomb MapMap Level: 70
    Map Tier: 3
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Scholar of the SeasScholar of the SeasScholar of the Seas card art.png7Mao KunI've never come upon a ship I could not command. I have however met sailors that were not willing to be led. can now be found in the Strand MapStrand MapMap Level: 81
    Map Tier: 14
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and the Whakawhairua TuahuWhakawairua Tuahu
    Strand Map
    Map Level: 81
    Map Tier: 14
    Guild Character: È
    Item Quantity: (+40%-+60%)
    Item Rarity: (+120%-+160%)
    Area contains many Totems
    Curses have 50% reduced effect on Monsters
    We all began life in darkness, we shall all end it there.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Unique Map.
  • The Bear WomanThe Bear WomanThe Bear Woman card art.png6Fecund Ursine Pelt
    Warlord Item
    For the blessed bear in the cave,
    A hundred days pass in silence and darkness,
    until moon begins its fourth passage,
    the bear sheds her beastly fur,
    and is reborn, human and whole.
    can now be found in the Barrows MapBarrows MapMap Level: 82
    Map Tier: 15
    Guild Character: n
    Man burrows for only
    the eternal hibernation.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Deep OnesThe Deep OnesThe Deep Ones card art.png5Tidebreaker"The Seas Call, the Mad Answer" can now be found in the Strand Map and the Whakawhairua Tuahu Unique Map.
  • The Formless SeaThe Formless SeaThe Formless Sea card art.png7VarunastraFormless might,
    Wild beauty tamed,
    The brine of gods,
    The seas restrained.
    can now be found in the Strand Map and the Whakawhairua Tuahu Unique Map.
  • The Golden EraThe Golden EraThe Golden Era card art.png7Flaring Eclipse Staff
    Item Level: 100
    Before gemlings, before thaumaturgy, a simple court magician could enthrall the masses.
    can now be found in the Residence MapResidence MapMap Level: 83
    Map Tier: 16
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The InnocentThe InnocentThe Innocent card art.png1040x Orb of RegretHis brother would not atone, so he took his brother's life, and with it, his sins. can now be found in the Defiled Cathedral MapDefiled Cathedral MapMap Level: 75
    Map Tier: 8
    Guild Character: ú
    Crafted with reverence.
    Defiled with ease.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Jeweller's BoonThe Jeweller's BoonThe Jeweller's Boon card art.png5Five-Linked Body Armour
    Influenced Item
    The jeweller's true talent is the capacity to see a jewel's beauty before they draw it out.
    can now be found in the Grotto MapGrotto MapMap Level: 76
    Map Tier: 9
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The additional Sergeants in your Legion Encounters from the Chain of Command Atlas Passive Skill are now split between the two Legion factions.
  • The Sextant modifier that causes your Maps to be inhabited by an additional Invasion Boss can no longer be obtained.


Kirac League Mods Available During 3.19.0

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Essence (costs 2 Chaos Orbs): Area contains 2 additional Essences.
  • Abyss (costs 3 Chaos Orbs): Area contains 2 additional Abysses.
  • Ambush (costs 4 Chaos Orbs): Area contains 4 additional Strongboxes.
  • Heist (costs 6 Chaos Orbs): Area contains 2 additional Smuggler's Caches.
  • Legion (costs 6 Chaos Orbs): Area contains an additional Legion Encounter.
  • Blight (costs 8 Chaos Orbs): Area contains a Blight Encounter.
  • Expedition (costs 12 Chaos Orbs): Area contains an Expedition Encounter.


Quest Changes

  • Overcharge SupportOvercharge SupportLightning, Support
    Icon: Z
    Level: (1-20)
    Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock
    Supported Skills deal 25% less Damage
    Supported Skills Shock Enemies as though dealing (500-690)% more Damage

    Additional Effects per 1% Quality:
    Supported Skills have 1.5% increased Shock Duration on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    is now offered to the Witch for completing Sharp and Cruel, and can be purchased from Yeena by the Templar, Witch, Shadow and Ranger.
  • Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
    Cannot inflict Shock
    Base duration is 6 seconds
    Fires a beam every 0.1 seconds
    Can target each enemy only once every (0.7-0.5) seconds
    Buff Grants 20% chance to Shock enemies
    Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
    Field gains +1 to Radius per 10% Shock Effect on Enemy when created
    Maximum 1 Field

    Additional Effects per 1% Quality:
    Buff grants 1.5% increased Shock Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Galvanic Field skill icon.png
    is now offered to the Witch for completing Intruders in Black, and can be purchased from Yeena by the Templar, Witch, and Shadow.
  • Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4 seconds
    Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy
    Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy
    Can create each Ground effect no more than once each second
    Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Alchemist's Mark skill icon.png
    is now offered to the Ranger for completing Lost in Love, and can be purchased from Clarissa by the Shadow, Ranger, and Scion.
  • Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (43-516) to (130-1548) Lightning Damage
    Cannot inflict Shock
    This Spell's Cast Time is added to its Cooldown if Triggered
    (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Conduit skill icon.png
    is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Witch and Shadow.
  • Removed the Explosive Archaeology Expedition quest.


User Interface Changes

  • The Map Device now remembers which Map Crafting option you last used, and is automatically selected if it is available and you have the relevant currency.
  • Highlighting a mastery on the passive skill tree now highlights all masteries of the same type.
  • Added the ability to select which microtransaction tier to display as the maximum tier for relevant equipped microtransactions. For example, you can choose to have a semi-jacked Maroider as the highest displayed tier, rather than absolutely jacked Maroider.
  • The 'SetTextColor' Alpha value in Item Filters now also affects the transparency of Sockets on dropped items.
  • More user interface changes and quality-of-life improvements will be revealed in upcoming news posts.


Trade Website Changes

  • Accessing the Path of Exile: Trade website now requires you to be logged in.


Bug Fixes

  • Fixed a bug where debuffs that prevent Life and Energy Shield Recovery, such as Maven's Punishment, did not prevent some sources of instant Life or Energy Shield Recovery.
  • Fixed an issue where the Eater of World's "Inescapable Doom" skill would not be interrupted if you were to leave the Boss Arena as the skill started.
  • Fixed a bug in the Uber Shaper Boss Fight where Shaper could wander around aimlessly while his clones were attacking. He now has a low chance to use skills his clones are also using.
  • Fixed a bug where the Redeemer Influence Suffix modifier on Helmets and Amulets that provides increased Mana Reservation Efficiency had a lower required item level than intended. It now has a required item level of 75 (previously 68).
  • Fixed a bug where Suffix modifiers on Weapons that grant increased Damage with Poison and chance to Poison on Hit were granting a global version of the chance to Poison on Hit stat, rather than a local version. Existing items have been updated to the local version.
  • Fixed a bug where Flasks that had an Enkindling OrbEnkindling OrbStack Size: 10Adds an enchantment to a utility flask that will improve it but prevent it from gaining charges during its effect. Replaces any existing enchantment.Right click this item then left click a flask to apply it.
    Shift click to unstack.
    applied to them were able to gain charges if it was switched to another flask slot during its effect.
  • Fixed a bug where Recombinators were ignoring modifier families in certain situations.
  • Fixed a bug where stats that made your stun threshold be based on a value other than Life would do nothing if the value to be used was zero, such as having zero maximum Energy Shield while using the ValyriumValyrium
    Moonstone Ring
    Requires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
    +(30-40)% to Fire Resistance
    -40% to Cold Resistance
    Stun Threshold is based on Energy Shield instead of Life
    They will rise and fall in fire and blood.
    Unique Ring.
  • Fixed a bug where the Maim debuff applied by monsters with the Bloodletter modifier was not affected by sources of "Cannot be Maimed".
  • Fixed a longstanding bug where being frozen prevented any other action speed modifiers applying to you.
  • Fixed a bug where proliferating ailments couldn't be removed by things that remove ailments.
  • Fixed a bug where Ward from equipped Armour was affected twice by modifiers to Energy Shield from the FaithguardFaithguard
    Runic Helm
    Ward: (51-63)Requires Level 25, 30 Str, 30 Dex, 30 Int+(20-30) to Intelligence
    (25-35)% increased Ward
    (40-60)% faster Restoration of Ward
    (15-25)% increased Light Radius
    Increases and Reductions to Maximum Energy Shield instead apply to Ward
    The priests of the Kalguur worshipped knowledge, not gods.
    Unique Helmet stat that causes increases and reductions to maximum Energy Shield to instead apply to Ward.
  • Fixed an issue where the effects of Brittle and Sapped ground were not affected by Ailment effect.
  • Fixed a bug where the maximum more Physical Damage taken value for Enemies within your Pride skill icon.pngPride Aura for 4 seconds was not affected by Aura Effect.
  • Fixed a bug where the overkill burning damage from Herald of Ash skill icon.pngHerald of Ash was not affected by modifiers to Damage over Time multiplier.
  • Fixed a bug where Crackling Lance skill icon.pngCrackling Lance's Beam Width per Intensity did not work correctly unless you repeated the skill.
  • Fixed a bug where taking self-damage from Boneshatter would always critically strike if hits against you had additional critical strike chance, such as being affected by Brittle.
  • Fixed a bug where Signal Prey from Predator SupportPredator SupportSupport, Minion, Spell, Duration
    Icon: h
    Level: (1-20)
    Cast Time: Instant
    Requires Level 18Applies a debuff to a specific enemy which signals your minions to consider that enemy to be the Prey. All minions from skills supported by any Predator Support will target that enemy. Only one enemy can be the Prey at a time. This skill cannot be used by Totems, Traps, or Mines.Minions from Supported Skills deal (15-24)% more Damage to the Prey
    Minions from Supported Skills deal (6-12)% more Damage
    Minions from Supported Skills always target the Prey if possible
    Base duration is 8 seconds

    Additional Effects per 1% Quality:
    Minions from Supported Skills deal 0.5% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    would cause all Minions to always target the prey if possible, rather than only Minions summoned by the Skill supported by Predator.
  • Fixed a bug where Lightning Strike skill icon.pngLightning Strike could hit a single target twice from one attack.
  • Fixed a bug where Aura Effect was affecting the Maim debuff applied by Flesh and Stone skill icon.pngFlesh and Stone while in Blood Stance.
  • Fixed a bug where Shocks you had applied could sometimes be overwritten by a weaker Shock.
  • Fixed a bug where the Aura of Banner Skills could sometimes remain active if their reservation was removed.
  • Fixed a bug where damage dealt by Brandsurge skill icon.pngBrandsurge was not considered to be area damage.
  • Fixed a bug where Cremation skill icon.pngCremation did not roll for critical strikes for each projectile.
  • Fixed a bug where Cannibal Fire-Eaters in The Ledge, and spectred versions of this Monster, would not use their Firebreath skill.
  • Fixed a bug where the Map modifier that causes Monsters to Avoid Elemental Ailments was not working correctly with the Scorched, Brittle and Sapped Elemental Ailments.
  • Fixed a bug where Rogue Exiles, including Rogue Exile Map Bosses, were not correctly affected by modifiers to Map Monster Life and Map Boss Life.
  • Fixed a rare bug where some players were unable to use the percentage increased "quantity of items found" Map Device crafting option.
  • Fixed a bug where Soul Eater gained by the SoulthirstSoulthirst
    Cloth Belt
    Requires Level 45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
    +15% to all Elemental Resistances
    (20-30)% increased Mana Recovery from Flasks
    (30-20)% reduced Flask Effect Duration
    Gain Soul Eater during any Flask Effect
    Lose Souls gained from Soul Eater when you use a Flask
    "They say a draught of fine spirits will ward off
    the elements and promote a longer, merrier life.
    I have found this to be true on all counts."
    - Zerphi of the Vaal
    Unique Belt was not removed if the Belt was unequipped.
  • Fixed a bug where Unbound Ailments SupportUnbound Ailments SupportSupport
    Icon: U
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies or inflicts ailmentsSupported Skills have (35-54)% increased Duration of Ailments on Enemies
    Supported Skills deal (10-19)% more Damage with Ailments
    Supported Skills have (35-54)% increased Effect of non-Damaging Ailments on Enemies

    Additional Effects per 1% Quality:
    Supported Skills have 0.5% increased Duration of Ailments on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    was unable to support the Shock Ground skill granted by the Ylfeban's TrickeryYlfeban's Trickery
    Hubris Circlet
    Energy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
    Adds 1 to (60-80) Lightning Damage to Spells and Attacks
    (130-170)% increased Energy Shield
    +(25-35)% to Lightning Resistance
    Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
    An angry god is one thing,
    but you should really fear a god
    with an unpredictable sense of humour.
    Unique Helmet.
  • Fixed an inaccurate description with Charged Dash skill icon.pngCharged Dash where it did not specify the final wave modifier applied only to Hits.
  • Fixed a bug where Manifest Dancing Dervishes could be supported by gems that only support Strike skills.
  • Fixed a bug where Cruelty SupportCruelty SupportSupport, Duration
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports any skill that hits enemies.Supported Skills deal (15-24)% more Damage with Hits
    Cruelty has a Base Duration of 4 seconds
    Hits from Supported Skills grant Cruelty
    (0-19)% increased Effect of Cruelty granted by Supported Skills

    Additional Effects per 1% Quality:
    0.25% increased Effect of Cruelty granted by Supported Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    was able to support the skills of Minions, despite the Cruelty buff not applying to damage dealt by supported Minions.
  • Fixed a bug where you could 'share' spectre types with other players in PvP arenas.
  • Fixed a visual bug where paths on the Subterranean Chart could fail to load correctly.
  • Fixed an issue where Hangul characters could be used in combination with non-Hangul characters for character names.
  • Fixed a few wonky microtransaction interactions between the Deathnotch Bow and some weapon effects.
  • Fixed a bug where the Crusader HoodCrusader HoodHelmet SkinChanges the appearance of any equipped helmet to the Crusader Hood. microtransaction would cause characters faces to disappear.
  • Fixed a wonky microtransaction interaction between the Delirium WingsDelirium WingsArmour AttachmentAdds the Delirium Wings back attachment to any equipped body armour. and Demonic Withering Step.
  • Fixed an issue where the Divergence, Golden and Astral Character Effect microtransactions were not applying to some Back Attachment microtransactions.
  • Fixed a client crash that could occur in Controller input mode.
  • Fixed two uncommon client crashes.
  • Fixed a rare instance crash.

Changes since the original post was made

Old:

  • The SunblastSunblast
    Cloth Belt
    Requires Level 37(15-25)% increased Stun and Block RecoverySkills which Throw Traps throw up to 2 additional Traps
    Traps from Skills are thrown randomly around targeted location
    Traps cannot be triggered by Enemies
    +(20-30)% to Fire Resistance
    (75-50)% reduced Trap Duration
    25% increased Light Radius
    The sun's fury, trapped
    in pillars of blazing light,
    Explodes from its cage.
    Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 1-3 additional Traps", "Throw Traps randomly around targeted location", and "Traps cannot be triggered by Enemies". It also now has 50% reduced Trap Duration (previously 80%).

New:

  • The Sunblast Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 1-3 additional Traps", "Throw Traps randomly around targeted location", and "Traps cannot be triggered by Enemies". It also now has 65-75% reduced Trap Duration (previously 80%).

Old:

  • The Alberon's WarpathAlberon's Warpath
    Soldier Boots
    Armour: (268-319)
    Energy Shield: (18-20)
    Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength
    Adds 1 to 80 Chaos Damage to Attacks
    +(180-220) to Armour
    +(13-19)% to Chaos Resistance
    25% increased Movement Speed
    Summoned Skeleton Warriors are Permanent and Follow you
    Alberon walked among the accursed,
    and they welcomed him.
    Unique Boots no longer has +1 to maximum number of Skeletons. Instead, it now causes your Skeleton Warriors to be Permanent Minions. It also now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%).

New:

  • The Alberon's Warpath Unique Boots no longer has +1 to maximum number of Skeletons. Instead, it now causes your Skeleton Warriors to be Permanent Minions and Follow you. It also now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%).
  • Added a new note about the #Adrenaline Buff
  • Added the following note: Awakened Arrow Nova Support now causes Supported Skills to deal 15% less Projectile Damage at gem level 1 (previously 25%), up to 11% less at gem level 5 (previously 21%).


Added the below note:

  • Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
  • Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.

Details: Spoiler

  • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 500% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
  • Added the following note: The Replica AllelopathyReplica Allelopathy
    Satin Gloves
    Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Wintertide Brand Skill
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Immune to Chill
    Wintertide Brand has (20-30)% increased Chill Effect
    "There seems to be some innate relationship between the forces of
    chaos and cold. Perhaps we should consult an occultist."
    Unique Gloves no longer has 20-30% increased Damage over Time, and is now a Satin Gloves.
  • Added the following note: Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps. The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change.
  • Added the following note: Fixed a bug where Rogue Exiles, including Rogue Exile Map Bosses, were not correctly affected by modifiers to Map Monster Life and Map Boss Life.


Updated the Sunblast Unique Belt note (again):

Old:

  • The SunblastSunblast
    Cloth Belt
    Requires Level 37(15-25)% increased Stun and Block RecoverySkills which Throw Traps throw up to 2 additional Traps
    Traps from Skills are thrown randomly around targeted location
    Traps cannot be triggered by Enemies
    +(20-30)% to Fire Resistance
    (75-50)% reduced Trap Duration
    25% increased Light Radius
    The sun's fury, trapped
    in pillars of blazing light,
    Explodes from its cage.
    Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 1-3 additional Traps", "Throw Traps randomly around targeted location", and "Traps cannot be triggered by Enemies". It also now has 65-75% reduced Trap Duration (previously 80%).

New:

  • The Sunblast Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 2 additional Traps", "Thrown Traps land in an area around targeted location", and "Traps cannot be triggered by Enemies". It also now has 50-75% reduced Trap Duration (previously 80%).


Updated the following note:

Old:

  • Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps. The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change.

New:

  • Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps. The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change. The Life of Rogue Exiles found in Delve has been lowered to compensate for these Life buffs.
  • Added the following notes, related to the above note:
  • Baracus Phraxisanct's Dark Pact skill icon.pngDark Pact damage has been lowered to compensate for the above change.
  • As a result of these Rogue Exile changes, the Royal Guard Notable Atlas Passive Skill now causes Rogue Exile Bodyguards to take 50% less damage, and have additional Rewards (previously 80%).

Updated the following note:

Old:

  • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Flame Strider, Frost Strider, and Storm Strider.

New:

  • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.

Updated the following note:

Old:

  • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 500% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.

New:

  • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.

Updated the following note:

Old:

  • The DeidbellDeidbell
    Gilded Sallet
    Armour: (290-397)
    Evasion: (90-97)
    Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
    +(20-30) to Dexterity
    Skills which Exert an Attack have (20-40)% chance to not count that Attack
    +(200-300) to Armour
    Cannot Leech when on Low Life
    May you never hear it toll.
    Unique Helmet no longer has 20% increased Melee Damage, or Adds 10 to 20 Physical Damage to Attacks. Instead, it now causes Skills which Exert an Attack to have a 20-30% chance to not count that Attack.

New:

  • The Deidbell Unique Helmet no longer has 20% increased Melee Damage, or Adds 10 to 20 Physical Damage to Attacks. Instead, it now causes Skills which Exert an Attack to have a 20-40% chance to not count that Attack.

Added the following notes:

  • The Replica Alberon's WarpathReplica Alberon's Warpath
    Soldier Boots
    Armour: (268-319)
    Energy Shield: (18-20)
    Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength
    +(180-220) to Armour
    +(13-19)% to Chaos Resistance
    25% increased Movement Speed
    Cannot deal non-Chaos Damage
    Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
    "Starving test subject became completely incapable of exerting force.
    However, after being fed, he began to poison everything he touched..."
    Unique Boots now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The Replica Leer CastReplica Leer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    60% reduced Mana Regeneration Rate
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby Allies have 30% increased Mana Regeneration Rate
    "Prototype #412 seems to bear much in
    common with Thought Extractor technology."
    Unique Helmet now has +60-100 to maximum Life (previously +20-30) and +60-100 to maximum Mana (previously +20-30). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The Replica Doedre's DamningReplica Doedre's Damning
    Paua Ring
    +(20-30) to maximum Mana+(5-20) to Intelligence
    +(5-20)% to all Elemental Resistances
    Gain (5-20) Mana per Enemy Killed
    You can apply one fewer Curse
    (10-15)% increased Effect of your Curses
    "Prototype #8 makes it difficult to think negatively, but two fatalities
    resulted when a lead researcher used an epithet in its presence."
    Unique Ring now grants +5-20 to Intelligence (previously 5-10), +5-20% to all Elemental Resistances (previously +5%), and +5-20 Mana gained on Kill (previously +5). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Replica Hyrri's TruthReplica Hyrri's Truth
    Jade Amulet
    Requires Level 64+(20-30) to DexterityGrants Level 22 Hatred Skill
    +(30-55) to Dexterity
    Bow Attacks have Culling Strike
    +(18-35)% to Global Critical Strike Multiplier
    Hatred has 100% increased Mana Reservation Efficiency
    "The type Delta test subjects could have escaped with the power offered by
    Prototype #15, but they suddenly chose to murder each other instead..."
    Unique Amulet no longer Adds 12-15 to 24-28 Physical Damage to Attacks, or Adds 11-15 to 23-28 Cold Damage to Attacks, or has 0.8-1% of Cold Damage Leeched as Life. Instead, it now has "Bow Attacks have Culling Strike". It also now has +18-35% to Global Critical Strike Multiplier (previously +23-28%), and +30-55 to Dexterity (previously +25-35).

We really hope you enjoy Path of Exile: Lake of Kalandra. Thanks for your support!

Hotfixes

The following hotfixes were deployed after the 3.19.0 patch:[2]

Hotfix 1

  • Fixed a bug where negative life regeneration could cause you to die in the Rogue Harbour
  • Fixed a bug where the experience penalty applied to the Lake of Kalandra before it was meant to
  • Fixed a bug where Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (43-516) to (130-1548) Lightning Damage
    Cannot inflict Shock
    This Spell's Cast Time is added to its Cooldown if Triggered
    (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Conduit skill icon.png
    would hit the same shocked target multiple times when combined with ChainReaction (Saboteur) passive skill icon.pngChain Reaction and Trap SupportTrap SupportSupport, Trap
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Trap lasts 4 seconds
    Supported Skills deal (20-6)% less Trap Damage
    Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills have (0-19)% increased Trap Throwing Speed

    Additional Effects per 1% Quality:
    Supported Skills have 0.5% increased Trap Throwing Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

This has been deployed as a server-only hotfix. Just enter a new area to get the changes.

References

  1. Community_Team (August 11, 2022). "Content Update 3.19.0 -- Path of Exile: Lake of Kalandra". Official Path of Exile Forums. Retrieved August 12, 2022.
  2. Chris (August 20, 2022). "3.19.0 Hotfix 1". Official Path of Exile Forums. Retrieved August 20, 2022.