Eclipse Solaris Engraved WandWand Physical Damage: 19-36 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 8.00% Attacks per Second: (1.70-1.76)Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded EnemiesEvery decade, Lunaris devours Solaris Each time, Solaris emerges from Lunaris, born anew.
Since the Nearby Enemies are Blinded debuff is cast by the item, not by the character, characters modifiers won't have any effect on it.
Item acquisition
Eclipse Solaris can drop anywhere. It can be chanced.
Recipes
Eclipse Solaris can be created from the following recipes:
Amount
Part
Description
Meta
4
The TraitorThe Traitor4Wand CorruptedSometimes an apprentice becomes a master through countless hours of hard work and practice. Sometimes it happens by force.
Random corruptedwand
A
4
Atziri's ArsenalAtziri's Arsenal4Weapon CorruptedIn the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
Random corruptedweapon
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Crystal WandCrystal WandWand Physical Damage: 24-45 Critical Strike Chance: 9.00% Attacks per Second: 1.45Requires Level 45, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and Attacks
45
(14-18)% increased Spell Damage
Adds (18-22) to (36-44) Physical Damage
+(18-22)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Gallery
Version history
Before the removal of the prophecy system in version 3.17.0, Eclipse Solaris could be upgraded to Corona SolarisCorona Solaris Crystal WandWand Physical Damage: 24-45 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 9.00% Attacks per Second: (1.54-1.59)Requires Level 63, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped Adds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius (120-140)% increased Critical Strike Chance against Blinded Enemies Increases and Reductions to Light Radius also apply to Accuracy Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded EnemiesLegend tells of a time when Solaris will burst forth from Lunaris, and night will be eternally banished. by fulfilling the prophecy, Blinding LightBlinding LightThe light fades from one source but grows in another, blinding those who approach.You will defeat Jorus, Sky's Edge while holding Eclipse Solaris.Right-click to add this prophecy to your character..
Eclipse Solaris no longer has added Physical Damage. It now has (30-45) to (60-80) added Fire Damage, and 6 to 10% increased Attack Speed. This does not affect existing versions of this item, or its fated version Corona SolarisCorona Solaris Crystal WandWand Physical Damage: 24-45 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 9.00% Attacks per Second: (1.54-1.59)Requires Level 63, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped Adds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius (120-140)% increased Critical Strike Chance against Blinded Enemies Increases and Reductions to Light Radius also apply to Accuracy Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded EnemiesLegend tells of a time when Solaris will burst forth from Lunaris, and night will be eternally banished..
The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.
Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.[a]
Divine OrbsDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. are required to update the following to their new values: Eclipse Solaris. (See Version 2.2.0 § Critical Strike Rework/Balance for full list of affected items and modifiers.)
↑As part of the critical strike rework in version 2.2.0, Eclipse Solaris was changed to grant +(27-33)% critical strike multiplier (up from (18-22)%). The numerical changes to critical strike multiplier for each and every item affected by the rework were not explicitly documented in the patch notes.