Amanamu, Liege of the Lightless

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Amanamu, Liege of the Lightless
Amanamu, Liege of the Lightless
Amanamu, Liege of the Lightless
Level(s) 79-84
Location(s) Abyssal Depths
Resistance(s) 30% Fire
30% Cold
30% Lightning
15% Chaos
Modifier(s) Cannot Be Fully Slowed
Immune To Knockback
Unwavering
Undead

Amanamu, Liege of the Lightless is a boss that can appear in the Abyssal Depths. They are a member of the race of creatures known as The Lightless, the main focus of the Abyss Challenge League.

Mechanics

At the 75%, 50% and 25% hp thresholds, Amanamu will retreat and open an entrance into a sub-zone containing a Stygian Spire. A timer of 90 seconds, only active while in this sub-zone will begin to count down. If all three encounters are not completed within the allotted total 90 seconds, Amanamu will escape. Once each Spire is defeated, an entrance will appear to return to the main arena. Two of the opened tunnels will be on the left side, the other two on the right.[1]

Skills

Name Description Strategy
Default Attack While the player is at close range, Amanamu swings his sword, doing a default melee attack. Deals physical damage.
Double Strike Amanamu uses a Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
skill, swinging his sword twice in quick succession.
Deals physical damage, 48% less Attack Speed.
Projectile Barrage Amanamu begins levitating the air and channeling a projectile barrage towards the player. Deals 630.7 to 841 Physical Damage. Projectiles Pierce all Targets, Fires 2 additional Projectiles.
Explosive Crystals Amanamu summons several crystal-like structures around the arena. These have a large explosion radius and deal physical damage once triggered. Deals physical damage.
Protective Totems Amanamu summons four totems that create an invulnerability shield around him. Destroy the totems in order to deal damage to Amanamu. When summoned, these totems fire mortars around their radii dealing physical damage and summoning skeletons. Deal physical damage.

Amanamu will recover 1% of their life whenever they consume a Spirit Charge or one expires.

Strategy

All of Amanamu's attacks only deal physical damage. As such, physical damage mitigation is incredibly valuable during this fight. Armour is the primary source of physical damage mitigation. To stack up high amounts of armour, gems like DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (179-2051) additional Armour
You and nearby allies gain (40-49)% more Armour

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating
Nearby Enemies have (30-40)% reduced Critical Strike Chance
Gain 1 Stage every 0.2 seconds while an Enemy is Nearby
Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner
Enemies Taunted this way deal 15% less Damage
Base Duration of 10.00 seconds after being Placed
+1 second to Base Placed Banner Duration per Stage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage

Additional Effects From 1-20% Quality:
(0.5-10)% increased effect of Aura
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, flasks like Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
and Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, and flat armour from gear are important. However, the abilities of armour to mitigate incoming damage are reduced the more damage is being taken in a single hit. Other avenues include: stacking endurance charges, using Taste of HateTaste of Hate
Sapphire Flask
Lasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to Maximum ColdResistance
Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
and other sources of phys taken as to take advantage of elemental resistances, fortify to reduce all incoming damage, and Pantheon choices like Soul of Solaris and Soul of Tukohama.

Items found from this monster

ItemDrop
Level
Required level
Amanamu's GazeAmanamu's Gaze
Ghastly Eye Jewel
AbyssRequires Level 40+(5-10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
The Liege of the Lightless seeks dominion over the surface dwellers.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A40
Bubonic TrailBubonic Trail
Murder Boots
Evasion: (185-213)
Energy Shield: (18-21)
Requires Level 69, 82 Dex, 42 IntHas 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Even the dead serve the Lightless.
7369
Bubonic TrailBubonic Trail
Murder Boots
Evasion: (185-213)
Energy Shield: (18-21)
Requires Level 69, 82 Dex, 42 IntHas 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Even the dead serve the Lightless.
7369
Darkness EnthronedDarkness Enthroned
Stygian Vise
Has 1 Abyssal SocketHas 1 Abyssal Socket
(50-100)% increased Effect of Socketed Abyss Jewels
Hold in your hand the darkness
and never will the light blind you.
731
Kurgal's GazeKurgal's Gaze
Hypnotic Eye Jewel
AbyssRequires Level 40+(10-20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
The Blackblooded seeks dominion over darkness itself.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A40
LightpoacherLightpoacher
Great Crown
Armour: (143-161)
Energy Shield: (29-33)
Requires Level 53, 59 Str, 59 IntHas 1 Abyssal Socket
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
The eyes of the living hold a glimmer of hope.
Don't waste it.
7353
LightpoacherLightpoacher
Great Crown
Armour: (143-161)
Energy Shield: (29-33)
Requires Level 53, 59 Str, 59 IntHas 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
The eyes of the living hold a glimmer of hope.
Don't waste it.
7353
Shroud of the LightlessShroud of the Lightless
Carnal Armour
Evasion: (917-1086)
Energy Shield: (267-316)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 2 Abyssal Sockets
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Look to the darkness for nourishment and you will never go hungry.
N/A71
Stygian ViseStygian ViseHas 1 Abyssal Socket11
Tecrod's GazeTecrod's Gaze
Murderous Eye Jewel
AbyssRequires Level 40+(10-20) to Strength
40% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 200%
+20% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +100%
The Hated Slave seeks dominion over his own kind.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A40
TombfistTombfist
Steelscale Gauntlets
Armour: (65-75)
Evasion: (65-75)
Requires Level 36, 29 Str, 29 DexHas 1 Abyssal Socket
(5-10)% increased Attack Speed
<2 random Abyss Jewel-dependent modifiers>
"Ever watched a man crush another man's skull?
Hard to feel hope after that."
N/A36
TombfistTombfist
Steelscale Gauntlets
Armour: (65-75)
Evasion: (65-75)
Requires Level 36, 29 Str, 29 DexHas 2 Abyssal Sockets
(5-10)% increased Attack Speed
<2 random Abyss Jewel-dependent modifiers>
"Ever watched a man crush another man's skull?
Hard to feel hope after that."
N/A36
Ulaman's GazeUlaman's Gaze
Searching Eye Jewel
AbyssRequires Level 40+(10-20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
The Sovereign of the Well seeks dominion over the light.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A40
Shroud of the LightlessShroud of the Lightless
Carnal Armour
Evasion: (917-1086)
Energy Shield: (267-316)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 3 Abyssal Sockets
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Look to the darkness for nourishment and you will never go hungry.
N/A71
Flaring Allflame Ember of AbyssFlaring Allflame Ember of AbyssPack Size: 2-4 MonstersPack monsters can drop Abyssal Jewels
Pack monsters have a chance to leave corpses with a Special Craft
Click and drag this item over a Monster Pack in the Lantern of Arimor to have those packs in the area replaced with this pack.
461

Lore

Amanamu is an Abyssal Lich, a leader of the Lightless. See also:

Amanamu's design is based on the Necrotic Armour Pack.

Version history

Version Changes
3.21.0
  • Amanamu, Liege of the Lightless' has had their life increased, and is now more likely to use their Thrust attack, and Mortar Projectiles summoned during the fight now last longer.
  • Amanamu's channelled projectile attack now deals more damage, though their turn speed when channelling this has been reduced.
  • The health of Stygian Spires and Stygian Hearts spawned in this fight has been increased.
3.20.0
  • Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively.
3.1.0
  • Introduced to the game.

Reference