Stun

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For the support gem, see Stun Support.
A stunned monster, which has a circle visual effect above its head

Whenever a player or monster is hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.

Mechanics

Hits have a chance to stun based on their damage compared to the target's maximum life. The base duration of the stun animation is 350ms.

  • Stun is determined before damage is prevented by block. When a blocked hit stuns, a block animation is performed instead.
  • Damage over time, reflected damage, and self-damage cannot stun.[1][2]
  • Hits that inflict Freeze can stun;[3][4] "on stunning" and "when stunned" effects will occur immediately. Characters will not perform the stun animation until action speed allows, typically after unfreezing.
  • Critical strikes that result in cold damage being taken cannot stun under normal conditions. For details and potential workarounds, see Stun § Interaction with cold damage crits.
  • Certain monster skills are not able to stun at all, typically skills that hit rapidly in a barrage or an area.
  • Picking up an item grants a brief immunity to stun.[5]

Stun chance

Stun chance can be calculated using the following formula:[6]

(1)
  • If the chance to stun would be less than or equal to 20%, it is ignored,[7] requiring hits to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.
  • Monsters' is their maximum life before the party life bonus.
  • For a player with Chaos Inoculation, is whatever their maximum life would be if they did not have Chaos Inoculation.[6]
  • It is possible for players to base their stun threshold on energy shield instead of life, for example with ValyriumValyrium
    Moonstone Ring
    Requires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
    +(30-40)% to Fire Resistance
    -40% to Cold Resistance
    Stun Threshold is based on Energy Shield instead of Life
    They will rise and fall in fire and blood.
    . This applies even when energy shield is 0 or incapable of taking damage due to Eldritch Battery.

Stunning damage

In calculating stunning damage, melee damage has a +25% bonus to stun chance and non-physical damage has a -25% penalty to stun chance. Both of these can cancel each other out. Therefore, Damage can be calculated as the following:

(2)

Note: Version 3.21 made it harder to stun with 'almost all skills', excluding melee attacks.[8] It is unknown how this modified the stun calculation, and this factor is not reflected in the above formula. (In effect, it appears to make non-melee damage ~30% less effective for stunning.)[9]

Stun threshold

Reduced stun threshold modifiers reduce the value of . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.[6]

When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:

(3)

The net effect on the mean number of stuns during a monster's lifetime is as follows:

  • Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
  • Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
Example [Expand]

If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation 4 that gets used would be:

= 89.6 reduced Enemy Stun Threshold

Reduced threshold Eff. reduced threshold Min life for stun Min life for 100% stun
0% 0% 10% 50%
5% 5% 9.5% 47.5%
10% 10% 9% 45%
15% 15% 8.5% 42.5%
20% 20% 8% 40%
25% 25% 7.5% 37.5%
30% 30% 7% 35%
35% 35% 6.5% 32.5%
40% 40% 6% 30%
45% 45% 5.5% 27.5%
50% 50% 5% 25%
55% 55% 4.5% 22.5%
60% 60% 4% 20%
65% 65% 3.5% 17.5%
70% 70% 3% 15%
75% 75% 2.5% 12.5%
80% 79.2% 2.08% 10.4%
85% 82.1% 1.79% 9%
90% 84.4% 1.56% 7.8%
95% 86.1% 1.39% 7%
100% 87.5% 1.25% 6.25%
105% 88.6% 1.14% 5.7%
110% 89.6% 1.04% 5.2%
115% 90.4% 0.96% 4.8%
120% 91.1% 0.89% 4.5%
125% 91.7% 0.83% 4.2%
130% 92.2% 0.78% 3.9%
135% 92.6% 0.74% 3.7%
140% 93.1% 0.69% 3.5%
145% 93.4% 0.66% 3.3%
150% 93.8% 0.62% 3.1%

Stun duration

"Stun Duration" redirects here. For the passive skill, see Stun Duration (passive skill).

The default length of stuns is 350ms.[6] A significantly long stun duration (700+ ms) will also display a swirling circle above the character or monster.[10]

Stun duration can be calculated using the following formula:[6]

(4)

The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, and similar modifiers.

Stuns versus unique bosses

Kitava (and his map boss variants) is the only boss with explicit stun immunity, although some bosses are immune to becoming stunned or interrupted during specific attacks.

Avoiding stun

There are passive skills and item modifiers that grant a chance to prevent stuns:

  • #% chance to Avoid being Stunned
  • #% chance to Ignore Stuns while Casting
  • Having any amount of energy shield when hit grants a baseline 50% chance to ignore a stun.[11] This occurs as long as the defender had energy shield before being hit, regardless of whether energy shield was fully depleted by the hit, and even if damage never reached energy shield due to e.g. Ward or Divine Flesh. Eldritch Battery removes this chance[12], even if damage can still be taken by energy shield through % of Damage is taken from Mana before Life.

Each of the above modifiers apply in different steps and are multiplicative with each other.[13][14] All of these modifiers effectively prevent hits from stunning, and prevent most effects related to stun (e.g. Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit

Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
). BloodnotchBloodnotch
Crimson Jewel
Limited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit,
a fierce determination burns,
igniting their capacity to endure.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
's recovery, however, does not seem to be prevented by energy shield's 50% chance to ignore a stun.[15]

Example [Expand]

A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:

  • 38% chance to Avoid being Stunned
  • 25% chance to Ignore Stuns while Casting

When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:

Interaction with cold damage crits

Apart from all other considerations for receiving or inflicting a stun, stun cannot occur if:

  1. The hit is a critical strike;
  2. Cold damage is taken by the defender (directly or with taken as modifiers); and
  3. The attacker's critical strikes can inherently Freeze.

Note that freeze does not prevent stuns. This behaviour appears to be due to certain mechanics related to freeze:

  • Non-crits that freeze can stun normally, whether it is against the player[4] or against enemies.[3][16]
  • Crits with no cold damage can stun normally, even when the damage is capable of freezing, such as with HexblastHexblastSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 4.00%
    Effectiveness of Added Damage: 340%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    This Spell's Cast Time is added to its Cooldown if Triggered
    Base radius is 2.8 metres
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by lowest Resistance instead
    40% more Damage with Ailments if Enemy is Hexed
    100% more Damage with Hits if Enemy is Hexed
    100% chance to remove a Hex after Damaging

    Additional Effects From 1-20% Quality:
    -(0.5-10)% chance to remove a Hex after Damaging
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    with no added cold damage.[17]
    • Crits with cold damage can stun normally if all cold damage is taken as non-cold damage (e.g. Mahuxotl's MachinationMahuxotl's Machination
      Steel Kite Shield
      Chance to Block: 26%
      Armour: (146-167)
      Energy Shield: (30-35)
      Movement Speed: -3%
      Requires Level 46, 60 Str, 60 IntCorrupted Soul
      Divine Flesh
      Eternal Youth
      Everlasting Sacrifice
      Immortal Ambition
      Vaal Pact
      The Banished Architect sought to employ all the
      darkest secrets of the Vaal... at the same time.
      + Tempered by War).[18]
  • Crits with cold damage can stun normally if the attacker's critical strikes cannot inherently Freeze, such as through Touch of AnguishTouch of Anguish
    Imperial Claw
    Claw
    Physical Damage: (65-75) to (195-215)
    Critical Strike Chance: (7.80-8.40)%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
    30% increased Cold Damage
    (30-40)% increased Critical Strike Chance
    20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Skills Chain an additional time while at maximum Frenzy Charges
    10% chance to Freeze
    Critical Strikes do not inherently Freeze
    Grip the frozen steel, feel it numb you.
    Wield the cold touch of death like
    a splinter of your own shattered heart.
    or if a source of Brittle also grants Cannot Freeze (e.g. Leadership's PriceLeadership's Price
    Onyx Amulet
    Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
    +(-3-3)% to maximum Cold Resistance
    +(-3-3)% to maximum Lightning Resistance
    You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
    Cannot Ignite, Chill, Freeze or Shock
    Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
    , Secrets of Suffering, GalesightGalesight
    Solaris Circlet
    Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
    +(30-40)% to Cold Resistance
    (30-40)% increased Elemental Damage
    (25-50)% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    See creation as it will be, frozen and silent.
    , or Crucible notable passives)[19].
    • PainseekerPainseeker
      Shagreen Gloves
      Evasion: (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage
      Adds (16-19) to (25-29) Cold Damage
      Adds (6-10) to (33-38) Lightning Damage
      (60-120)% increased Evasion Rating
      Critical Strikes do not inherently inflict non-Damaging Ailments
      Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
      Lay bare paths to pain you never knew you had.
      does not affect stun, unlike Touch of Anguish[20], possibly due to not specifying Freeze[guesswork?].
    • Elemental Mastery's Critical Strikes against you do not inherently inflict Elemental Ailments do not affect stun, possibly because it applies to the defender rather than the attacker.
    • Sources that only prevent inflicting Freeze but not alter inherent behaviour, such as Elemental Focus SupportElemental Focus SupportSupport
      Icon: F
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 18Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental Damage
      Supported Skills cannot inflict Elemental Ailments

      Additional Effects From 1-20% Quality:
      Supported Skills deal (0.5-10)% increased Elemental Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      , Extinguish, Doedre's TongueDoedre's Tongue
      Lapis Amulet
      Requires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances
      (20-25)% chance to Freeze, Shock and Ignite
      Cursed Enemies cannot inflict Elemental Ailments on You
      Maligaro did the cutting... at her request.
      In the new void, a malevolent power emerged.
      [21][22], Replica Tasalio's SignReplica Tasalio's Sign
      Sapphire Ring
      Requires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
      +(200-300) to Evasion Rating
      Your Cold Damage cannot Freeze
      Immune to Chill
      Adds 60 to 80 Cold Damage against Chilled Enemies
      "Likely our closest to the original, yet Prototype #22 still falls short.
      Are these objects actually somehow resisting our efforts?"
      , and The Three DragonsThe Three Dragons
      Golden Mask
      Evasion: (96-103)
      Energy Shield: (20-22)
      Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
      Your Fire Damage can Shock but not Ignite
      Your Cold Damage can Ignite but not Freeze or Chill
      Your Lightning Damage can Freeze but not Shock
      "The ice seared his naked feet
      As the lightning stilled his heart,
      But it was the flames upon his lover's face
      That roused him to vengeance."
      - From 'The Three Dragons' by Victario of Sarn
      , do not allow cold crits to stun.
    • Whether freeze is actually inflicted or prevented by the defender's avoidance or immunity is irrelevant to stun calculations.

Therefore, if the goal is to be reliably stunned (e.g. for BloodnotchBloodnotch
Crimson Jewel
Limited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit,
a fierce determination burns,
igniting their capacity to endure.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
or Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit

Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
), a player would ideally want at least one of the following:

  • 100% cold damage taken as non-cold damage - this method is non-conditional and more reliable, but requires more investment through specific equipment or jewels.
    • Eyes of the GreatwolfEyes of the Greatwolf
      Greatwolf Talisman
      Talisman Tier: 4
      Requires Level 52
      <Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
      It acts through me. Speaks through me.
      Decides what lives and dies through me.
      And will change the world through me.
      (Cold to Fire/Lightning): most efficient.
    • Any two of Avian Twins Talisman, Mahuxotl's MachinationMahuxotl's Machination
      Steel Kite Shield
      Chance to Block: 26%
      Armour: (146-167)
      Energy Shield: (30-35)
      Movement Speed: -3%
      Requires Level 46, 60 Str, 60 IntCorrupted Soul
      Divine Flesh
      Eternal Youth
      Everlasting Sacrifice
      Immortal Ambition
      Vaal Pact
      The Banished Architect sought to employ all the
      darkest secrets of the Vaal... at the same time.
      (Divine Flesh), or Tempered by War: can be more defensive if already using Divine Flesh or Tempered by War.
  • Enemies cannot deal critical strikes - these methods are more universally accessible but have conditional uptime.
    • Poison Mastery's Enemies Poisoned by you cannot deal Critical Strikes: requires some investment into Poison chance, not reliable during immunity phases.
    • Stun Mastery's Hits against you Cannot be Critical Strikes if you've been Stunned Recently[23]: fairly reliable uptime, requires caution as certain modifiers that guarantee crits (Ultimatum mods, Ursine Funerary Altar) + modifiers that can cause you to take cold damage (e.g. map mods, Eater Eldritch Altars, or Taste of HateTaste of Hate
      Sapphire Flask
      Lasts 8.00 Seconds
      Consumes 20 of 50 Charges on use
      +40% to Cold Resistance
      +5% to Maximum ColdResistance
      Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
      Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
      30% chance to Avoid being Chilled during Effect
      30% chance to Avoid being Frozen during Effect
      A sip will freeze your lips,
      A swig will chill your heart,
      A glass will still your soul.
      Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      ) may make it difficult to find an initial stunning hit.
    • Garb of the EphemeralGarb of the Ephemeral
      Savant's Robe
      Energy Shield: (322-435)
      Movement Speed: -3%
      Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
      +600 Strength and Intelligence Requirement
      Gain a Divine Charge on Hit
      +10 to maximum Divine Charges
      You gain Divinity for 10 seconds on reaching maximum Divine Charges
      Lose all Divine Charges when you gain Divinity
      Nearby 5.0m radius Allies' Action Speed cannot be modified to below Base Value
      Nearby 6.0m radius Enemies cannot deal Critical Strikes
      Exceptional men and women of strong will can flicker a spark,
      but something much greater is needed to unleash the wildfire of true divine flames.
      : prevents the use of other body armours, but permanent uptime; can be equipped by an Animate GuardianAnimate GuardianSpell, Minion
      Level: (1-20)
      Cost: (11-20) Mana
      Cast Time: 0.60 sec
      Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
      Can use Items requiring up to Level (33-100)
      Minion deals (0-38)% more Damage

      Additional Effects From 1-20% Quality:
      (2-40)% increased Minion Movement Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      ; not reliable during immunity phases.

Skill gems

Related base stats

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
DashDashSpell, Movement, Travel, Blink
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.15 sec
Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
This Spell's Cast Speed cannot be modified

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/AyesN/A
Explosive Trap of MagnitudeExplosive Trap of MagnitudeTrap, Spell, AoE, Physical
Level: (1-20)
Cost: (8-28) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.Deals (13-1478) to (19-2216) Physical Damage
Trap lasts 4 seconds
50% increased Stun Duration on enemies
Base explosion radius is (1.8-2.4) metres
30% less Trap Throwing Speed

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/Ayesyes
Storm Rain of the FenceStorm Rain of the FenceAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-170)% of base
Effectiveness of Added Damage: (110-170)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
50% reduced Enemy Stun Threshold
Modifiers to number of Projectiles do not apply to this Skill
Arrows fire Beams every 0.20 seconds
Maximum 2 Arrows in the ground
Each Arrow can fire 14 Beams

Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.1-2) Beams
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AyesN/A
BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per Trauma
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Boneshatter of CarnageBoneshatter of CarnageAttack, Melee, Strike, AoE, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (125-275)% of base
Effectiveness of Added Damage: (125-275)%
Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to double Stun Duration
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Boneshatter of Complex TraumaBoneshatter of Complex TraumaAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Lose all Trauma on reaching 10 Trauma
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (18-582) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(8-15)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Trauma
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Ground Slam of EarthshakingGround Slam of EarthshakingAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (210-340)% of base
Effectiveness of Added Damage: (210-340)%
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
100% increased angle

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (195-313)% of base
Effectiveness of Added Damage: (195-313)%
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to deal Double Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A
Leap Slam of GroundbreakingLeap Slam of GroundbreakingAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: (210-320)% of base
Effectiveness of Added Damage: (210-320)%
Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
Base radius is 2.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A
Seismic CrySeismic CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.200% increased Knockback Distance
Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Knocks back and Interrupts Enemies in a smaller Area
Counts total Power of Enemies in Range
Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
Exerts the next 4 Melee Slam Attacks you perform
Exerted Attacks have 30% increased Area of Effect
Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/AN/A
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A
Vaal Ground SlamVaal Ground SlamAttack, AoE, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Soul Gain Prevention: 1 sec
Attack Speed: 90% of base
Attack Damage: (190-375)% of base
Effectiveness of Added Damage: (190-375)%
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-0.9) metres to radius
200% increased Stun Duration on enemies
Can't be Evaded
Deals up to (40-49)% more Damage with Hits to closer targets
This Attack can be Exerted as though it was not a Vaal Skill

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Warlord's MarkWarlord's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesyesN/A

Related quality stats

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Boneshatter of CarnageBoneshatter of CarnageAttack, Melee, Strike, AoE, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (125-275)% of base
Effectiveness of Added Damage: (125-275)%
Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to double Stun Duration
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A
Leap Slam of GroundbreakingLeap Slam of GroundbreakingAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: (210-320)% of base
Effectiveness of Added Damage: (210-320)%
Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
Base radius is 2.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A

Support gems

Related base stats

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit

Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38N/Ayesyes
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports melee attack skills.4% more Damage per Endurance Charge
Supported Skills have (0-19)% reduced Enemy Stun Threshold
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Stun Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18yesN/AN/A
Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage
Ruthless Blows with Supported Skills deal (70-98)% more Damage with
Ailments caused by Melee Hits
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1yesN/AN/A
Stun SupportStun SupportSupport
Icon: t
Level: (1-20)
Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Supported Skills have (30-49)% reduced Enemy Stun Threshold

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% chance to double Stun Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
8yesN/AN/A
Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38yesN/AN/A

Related quality stats

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit

Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38N/Ayesyes
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports melee attack skills.4% more Damage per Endurance Charge
Supported Skills have (0-19)% reduced Enemy Stun Threshold
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Stun Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18yesN/AN/A
Stun SupportStun SupportSupport
Icon: t
Level: (1-20)
Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Supported Skills have (30-49)% reduced Enemy Stun Threshold

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% chance to double Stun Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
8yesN/AN/A
Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38yesN/AN/A

Base items

One Hand Maces

ItemRequired levelStats
Driftwood ClubDriftwood ClubOne Handed Mace
Physical Damage: 6-8
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
10% reduced Enemy Stun Threshold
110% reduced Enemy Stun Threshold
Tribal ClubTribal ClubOne Handed Mace
Physical Damage: 8-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 5, 26 Str10% reduced Enemy Stun Threshold
510% reduced Enemy Stun Threshold
Spiked ClubSpiked ClubOne Handed Mace
Physical Damage: 13-16
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 10, 41 Str10% reduced Enemy Stun Threshold
1010% reduced Enemy Stun Threshold
Stone HammerStone HammerOne Handed Mace
Physical Damage: 15-27
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 15, 56 Str15% reduced Enemy Stun Threshold
1515% reduced Enemy Stun Threshold
War HammerWar HammerOne Handed Mace
Physical Damage: 13-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 20, 71 Str10% reduced Enemy Stun Threshold
2010% reduced Enemy Stun Threshold
Bladed MaceBladed MaceOne Handed Mace
Physical Damage: 19-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 24, 83 Str10% reduced Enemy Stun Threshold
2410% reduced Enemy Stun Threshold
Ceremonial MaceCeremonial MaceOne Handed Mace
Physical Damage: 32-40
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 28, 95 Str15% reduced Enemy Stun Threshold
2815% reduced Enemy Stun Threshold
Dream MaceDream MaceOne Handed Mace
Physical Damage: 21-43
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 32, 107 Str10% reduced Enemy Stun Threshold
3210% reduced Enemy Stun Threshold
Petrified ClubPetrified ClubOne Handed Mace
Physical Damage: 31-51
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 35, 116 Str10% reduced Enemy Stun Threshold
3510% reduced Enemy Stun Threshold
Barbed ClubBarbed ClubOne Handed Mace
Physical Damage: 33-42
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 38, 125 Str10% reduced Enemy Stun Threshold
3810% reduced Enemy Stun Threshold
Rock BreakerRock BreakerOne Handed Mace
Physical Damage: 37-69
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 41, 134 Str15% reduced Enemy Stun Threshold
4115% reduced Enemy Stun Threshold
Battle HammerBattle HammerOne Handed Mace
Physical Damage: 25-59
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 44, 143 Str10% reduced Enemy Stun Threshold
4410% reduced Enemy Stun Threshold
Flanged MaceFlanged MaceOne Handed Mace
Physical Damage: 38-63
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 47, 152 Str10% reduced Enemy Stun Threshold
4710% reduced Enemy Stun Threshold
Ornate MaceOrnate MaceOne Handed Mace
Physical Damage: 53-67
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 50, 161 Str15% reduced Enemy Stun Threshold
5015% reduced Enemy Stun Threshold
Phantom MacePhantom MaceOne Handed Mace
Physical Damage: 33-69
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 53, 170 Str10% reduced Enemy Stun Threshold
5310% reduced Enemy Stun Threshold
Ancestral ClubAncestral ClubOne Handed Mace
Physical Damage: 48-80
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 56, 179 Str10% reduced Enemy Stun Threshold
5610% reduced Enemy Stun Threshold
TenderizerTenderizerOne Handed Mace
Physical Damage: 49-62
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 58, 185 Str10% reduced Enemy Stun Threshold
5810% reduced Enemy Stun Threshold
GavelGavelOne Handed Mace
Physical Damage: 54-101
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 212 Str15% reduced Enemy Stun Threshold
6015% reduced Enemy Stun Threshold
Legion HammerLegion HammerOne Handed Mace
Physical Damage: 35-81
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 62, 212 Str10% reduced Enemy Stun Threshold
6210% reduced Enemy Stun Threshold
PernachPernachOne Handed Mace
Physical Damage: 49-82
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 64, 212 Str10% reduced Enemy Stun Threshold
6410% reduced Enemy Stun Threshold
Auric MaceAuric MaceOne Handed Mace
Physical Damage: 65-82
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 66, 212 Str15% reduced Enemy Stun Threshold
6615% reduced Enemy Stun Threshold
Nightmare MaceNightmare MaceOne Handed Mace
Physical Damage: 38-80
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 68, 212 Str10% reduced Enemy Stun Threshold
6810% reduced Enemy Stun Threshold

Two Hand Maces

ItemRequired levelStats
Driftwood MaulDriftwood MaulTwo Hand Mace
Physical Damage: 10-16
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires 20 Str30% increased Stun Duration on Enemies
130% increased Stun Duration on Enemies
Tribal MaulTribal MaulTwo Hand Mace
Physical Damage: 17-25
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 8, 35 Str30% increased Stun Duration on Enemies
830% increased Stun Duration on Enemies
MalletMalletTwo Hand Mace
Physical Damage: 16-33
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 12, 47 Str30% increased Stun Duration on Enemies
1230% increased Stun Duration on Enemies
SledgehammerSledgehammerTwo Hand Mace
Physical Damage: 25-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 17, 62 Str45% increased Stun Duration on Enemies
1745% increased Stun Duration on Enemies
Jagged MaulJagged MaulTwo Hand Mace
Physical Damage: 27-49
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 22, 77 Str30% increased Stun Duration on Enemies
2230% increased Stun Duration on Enemies
Brass MaulBrass MaulTwo Hand Mace
Physical Damage: 40-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 27, 92 Str30% increased Stun Duration on Enemies
2730% increased Stun Duration on Enemies
Fright MaulFright MaulTwo Hand Mace
Physical Damage: 46-62
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 32, 107 Str30% increased Stun Duration on Enemies
3230% increased Stun Duration on Enemies
Totemic MaulTotemic MaulTwo Hand Mace
Physical Damage: 57-85
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 36, 119 Str30% increased Stun Duration on Enemies
3630% increased Stun Duration on Enemies
Great MalletGreat MalletTwo Hand Mace
Physical Damage: 43-88
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 40, 131 Str30% increased Stun Duration on Enemies
4030% increased Stun Duration on Enemies
SteelheadSteelheadTwo Hand Mace
Physical Damage: 54-81
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 44, 143 Str45% increased Stun Duration on Enemies
4445% increased Stun Duration on Enemies
Spiny MaulSpiny MaulTwo Hand Mace
Physical Damage: 55-103
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 48, 155 Str30% increased Stun Duration on Enemies
4830% increased Stun Duration on Enemies
Plated MaulPlated MaulTwo Hand Mace
Physical Damage: 72-108
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 51, 164 Str30% increased Stun Duration on Enemies
5130% increased Stun Duration on Enemies
Dread MaulDread MaulTwo Hand Mace
Physical Damage: 77-104
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 54, 173 Str30% increased Stun Duration on Enemies
5430% increased Stun Duration on Enemies
Karui MaulKarui MaulTwo Hand Mace
Physical Damage: 112-168
Critical Strike Chance: 5.00%
Attacks per Second: 1.00
Weapon Range: 1.3 metres
Requires Level 57, 182 Str45% increased Stun Duration on Enemies
5745% increased Stun Duration on Enemies
PiledriverPiledriverTwo Hand Mace
Physical Damage: 77-115
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 61, 212 Str20% reduced Enemy Stun Threshold
6120% reduced Enemy Stun Threshold
Terror MaulTerror MaulTwo Hand Mace
Physical Damage: 101-137
Critical Strike Chance: 6.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 67, 212 Str25% chance to double Stun Duration
6725% chance to double Stun Duration

Other items

ItemRequired levelStats
Ironwood TinctureIronwood TinctureDamaging Hits always Stun Enemies that are on Full LifeUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.1Damaging Hits always Stun Enemies that are on Full LifeUnmodifiable
Unrelenting Timeless Karui EmblemUnrelenting Timeless Karui EmblemMonsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
1N/A
Cloth BeltCloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery16(15-25)% increased Stun and Block Recovery
Studded BeltStudded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies16(20-30)% increased Stun Duration on Enemies

Unique items

Only unique items that add explicit stun-related stats are listed here.

Global stun threshold

ItemRequired levelThreshold
CragheadCraghead
Serrated Arrow Quiver
Requires Level 4Adds 1 to 4 Physical Damage to Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140-200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
Hit them hard. Hit them once.
4(20-25)%
GorebreakerGorebreaker
Spiked Club
One Handed Mace
Physical Damage: (52-59.8) to (64-73.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.16
Weapon Range: 1.1 metres
Requires Level 10, 41 Str10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
Extra gore
Sure, there's many a hard man out there.
But this'll soften them up.
1010%
FacebreakerFacebreaker
Strapped Mitts
Evasion: (30-39)
Energy Shield: (7-9)
Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
Fly like a Storm Crow, crush like a Rhoa
1610%
Hrimnor's HymnHrimnor's Hymn
Sledgehammer
Two Hand Mace
Physical Damage: (60-75) to (91.2-114)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
1715%
Tremor RodTremor Rod
Military Staff
Warstaff
Physical Damage: 38-114
Critical Strike Chance: 6.60%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 41, 72 Str, 72 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40-60)% increased Spell Damage
(15-20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
41(15-20)%
Redblade TramplersRedblade Tramplers
Ancient Greaves
Armour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
46(5-10)%

Local stun threshold

ItemRequired levelThreshold
Mortem MorsuMortem Morsu
Fright Claw
Claw
Physical Damage: (21-24) to (80.5-92)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 1.1 metres
Requires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
3425%
TidebreakerTidebreaker
Imperial Maul
Two Hand Mace
Physical Damage: (172-182) to (493-528)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
65(20-30)%
Callinellus MalleusCallinellus Malleus
Auric Mace
One Handed Mace
Physical Damage: (175-225) to (242.5-315)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
66(15-25)%

Stun duration

ItemRequired levelDuration
CragheadCraghead
Serrated Arrow Quiver
Requires Level 4Adds 1 to 4 Physical Damage to Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140-200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
Hit them hard. Hit them once.
4(140-200)%
GorebreakerGorebreaker
Spiked Club
One Handed Mace
Physical Damage: (52-59.8) to (64-73.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.16
Weapon Range: 1.1 metres
Requires Level 10, 41 Str10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
Extra gore
Sure, there's many a hard man out there.
But this'll soften them up.
10(30-50)%
Hrimnor's HymnHrimnor's Hymn
Sledgehammer
Two Hand Mace
Physical Damage: (60-75) to (91.2-114)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
1745%
Geofri's BaptismGeofri's Baptism
Brass Maul
Two Hand Mace
Physical Damage: 120-180
Elemental Damage: 11-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 27, 92 Str30% increased Stun Duration on Enemies200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"One quick tap is all the persuasion you'll need."
- Archbishop Geofri of Phrecia Cathedral
2730%
Marohi ErqiMarohi Erqi
Karui Maul
Two Hand Mace
Physical Damage: (672-784) to (1008-1176)
Critical Strike Chance: 5.00%
Attacks per Second: 0.75
Weapon Range: 1.3 metres
Requires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage
25% reduced Attack Speed
(40-50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
It mattered little. When Erqi's maul fell true, so did its target.
5745%
Bear's GirdleBear's Girdle
Leather Belt
Requires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
(20-30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4-6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
Simple. Deadly. Unstoppable
68(20-30)%

Stun recovery

ItemRequired levelRecovery
Immutable ForceImmutable Force
Crimson Jewel
Limited to: 1(500-1000)% increased Stun and Block RecoveryHow simple a power, on which empires turn,
when one man stands firm and says, "I refuse."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(500-1000)%
Shackles of the WretchedShackles of the Wretched
Chain Gloves
Armour: (14-20)
Energy Shield: (4-6)
Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
7(40-60)%
Chain of EnduranceChain of Endurance
Chain Belt
Requires Level 14+(9-20) to maximum Energy Shield+(40-50) to maximum Life
(40-60)% increased Stun and Block Recovery
Reflects (100-150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
"A man confronted with sufficient adversity
may ascend to unprecedented heights
and triumph over his coddled rivals."
- Weylan the Ezomyte
14(40-60)%
Replica Veil of the NightReplica Veil of the Night
Great Helmet
Armour: (61-76)
Energy Shield: (14-17)
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
Defences are Zero
(18-22)% increased Elemental Resistances
"Prototype #722 might look like a helmet, but I believe it to be something else entirely.
The visions it shows the wearer... are beyond mortal endurance..."
22(20-22)%
Veil of the NightVeil of the Night
Great Helmet
Armour: (61-76)
Energy Shield: (14-17)
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)%
Ungil's HarmonyUngil's Harmony
Turquoise Amulet
Requires Level 23+(16-24) to Dexterity and Intelligence(250-350)% increased Global Critical Strike Chance
Your Critical Strikes do not deal extra Damage
+(30-50) to maximum Life
+(30-50) to maximum Mana
40% increased Stun and Block Recovery
Gentle anger, raging calm.
2340%
Lakishu's BladeLakishu's Blade
Elegant Sword
One Handed Sword
Physical Damage: (40-50.4) to (68.8-84.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
28(-40--30)%
RearguardRearguard
Blunt Arrow Quiver
Requires Level 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage
(12-15)% Chance to Block Spell Damage
+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
3150%
Shavronne's PaceShavronne's Pace
Scholar Boots
Energy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Shavronne raced to Brutus' side,
her last hope against the Karui tide.
32(150-200)%
Blood PriceBlood Price
Reaver Helmet
Armour: (198-233)Requires Level 40, 85 Str24% reduced maximum Life
Regenerate (200-250) Life per second
100% increased Stun and Block Recovery
Nearby Enemy Monsters have at least 8% of Life Reserved
An eye for an eye makes the whole world dead.
40100%
Kahuturoa's CertaintyKahuturoa's Certainty
Ancient Greaves
Armour: (302-435)Requires Level 46, 82 Str(100-150)% increased Armour
5% reduced Movement Speed
(100-200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
Confidence is calm and measured.
46(100-200)%
Ornament of the EastOrnament of the East
Gut Ripper
Claw
Physical Damage: (52-56) to (137.8-148.4)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.1 metres
Requires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
To the Maraketh, death is as intimate as love.
4625%
Utula's HungerUtula's Hunger
Majestic Plate
Armour: (848-1250)
Movement Speed: -5%
Requires Level 53, 145 Str(60-100)% increased Armour
Recover (1-3)% of Life on Kill
(30-40)% increased Stun and Block Recovery
+(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items
The world will end in a divine stomach, once Kitava has eaten all that lives.
53(30-40)%
Replica StampedeReplica Stampede
Assassin's Boots
Evasion: (242-347)
Energy Shield: (50-70)
Requires Level 63, 62 Dex, 62 Int(100-150)% increased Evasion and Energy Shield
(30-40)% increased Stun and Block Recovery
Socketed Travel Skills deal 80% more Damage
(30-40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
"Suppression troop seven, the 'Glowering Faithful,' managed to fell the escaping
test subject by timing their arrows between his explosive dashes."
This item can be anointed by Cassia
63(30-40)%
The StampedeThe Stampede
Assassin's Boots
Evasion: (242-347)
Energy Shield: (50-70)
Requires Level 63, 62 Dex, 62 Int(100-150)% increased Evasion and Energy Shield
(30-40)% increased Stun and Block Recovery
(50-80)% increased Cooldown Recovery Rate of Travel Skills
(30-40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Relentlessness. Nothing more, nothing less.This item can be anointed by Cassia
63(30-40)%
ImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
<Secondary Curse> has no Reservation if Cast as an Aura
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
64(30-40)%
Eber's UnificationEber's Unification
Hubris Circlet
Energy Shield: (200-257)Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill
(150-180)% increased Energy Shield
+(50-80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos Damage
The impediments of flesh are weak.
The air we breathe knows no such boundaries.
I exhale, and you inhale,
and inexorably we inch towards oneness.
6950%
Lioneye's RemorseLioneye's Remorse
Pinnacle Tower Shield
Chance to Block: 30%
Armour: (1307-1718)
Movement Speed: -3%
Requires Level 70, 159 Str+(20-30) to maximum Life(180-220)% increased Armour
20% increased Stun and Block Recovery
+(160-180) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Marceus' unblemished shield is a testament
to his arrogance... and his fate.
7020%

Effects when enemy is stunned

ItemRequired levelStats
The Warden's BrandThe Warden's Brand
Iron Ring
Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom
30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Ryslatha's CoilRyslatha's Coil
Studded Belt
Requires Level 32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength
(30-40)% more Maximum Physical Attack Damage
(40-30)% less Minimum Physical Attack Damage
Adds 1 to (15-20) Physical Damage to Attacks
+(80-100) to maximum Life
Gain 50 Life when you Stun an Enemy
All creatures have the potential for greatness or unequivocal failure.
32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength
(30-40)% more Maximum Physical Attack Damage
(40-30)% less Minimum Physical Attack Damage
Adds 1 to (15-20) Physical Damage to Attacks
+(80-100) to maximum Life
Gain 50 Life when you Stun an Enemy
Death's HandDeath's Hand
Karui Sceptre
Sceptre
Physical Damage: (72-83) to (140-183)
Critical Strike Chance: (7.50-9.00)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
"All are welcome in Hinekora's eternal home."
- Karui Proverb
5626% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
TidebreakerTidebreaker
Imperial Maul
Two Hand Mace
Physical Damage: (172-182) to (493-528)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
6510% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Behead
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrogance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodthirst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Blaze
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Corrupting Cry
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cursed Ground
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Devour
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Divine Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Earthbreaker
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Eternal Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Flamewood
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Focused Ballista
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cruelty
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fresh Meat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Frigid Bond
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Guardian's Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hex Bloom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance to Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lifetap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Locus Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Manaforged Arrows
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mark On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Momentum
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Overcharge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Critical Strike Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Prismatic Burst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Returning Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sacrifice
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sadism
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spellblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trauma
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trinity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volatility
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks
PerseverancePerseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified

Stun avoidance

ItemRequired levelStats
Lakishu's BladeLakishu's Blade
Elegant Sword
One Handed Sword
Physical Damage: (40-50.4) to (68.8-84.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
28+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
Warrior's LegacyWarrior's Legacy
Ruby Ring
Requires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength
(20-25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Make your mark on history
40+(20-30)% to Fire Resistance+(30-50) to Strength
(20-25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Saemus' GiftSaemus' Gift
Feathered Arrow Quiver
Requires Level 45(20-30)% increased Projectile Speed+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Beaten in contest, he would try once more
Guided by magic, Magjar took aim at a dove
Saemus' gift would influence the score
Guided by darkness, Magjar spilled the blood of his love
45(20-30)% increased Projectile Speed+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
The Coming CalamityThe Coming Calamity
Destroyer Regalia
Energy Shield: (196-258)
Movement Speed: -3%
Requires Level 53, 145 Int+2 to Level of Socketed Herald Gems
(80-100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
Whiff of cold, tiny spark, faintest flicker in the dark.
Embers swirl, ice takes form, sky exposed - Death's perfect storm.
Frost and thunder, flames shine bright, ruin walks the land tonight.
By your hand they dance and bend, wield them and brook no end.
53+2 to Level of Socketed Herald Gems
(80-100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
The Queen's HungerThe Queen's Hunger
Vaal Regalia
Energy Shield: (342-453)
Movement Speed: -3%
Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5-10)% increased Cast Speed
(100-130)% increased Energy Shield
(6-10)% increased maximum Life
Veiled Prefix
Veiled Suffix
<veiled mod pool>
In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty.
They stab their own hearts and cry out in ecstasy, only to rise again.
Take this item to Jun Ortoi to have her Unveil it.
68Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5-10)% increased Cast Speed
(100-130)% increased Energy Shield
(6-10)% increased maximum Life
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
(30-35)% chance to Avoid Elemental Ailments
(30-35)% chance to Avoid being Stunned
(8-9)% Chance to Block Attack Damage
+(16-20)% to Cold and Chaos Resistances
(18-22)% of Damage is taken from Mana before Life while Focused
+(31-35) to Dexterity
(21-25)% chance to Avoid being Frozen
+(31-35) to Dexterity and Intelligence
Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
+(16-20)% to Fire and Chaos Resistances
+10 to maximum Fortification while Focused
+(31-35) to Intelligence
(21-25)% chance to Avoid being Shocked
1.5% of Evasion Rating is Regenerated as Life per second while Focused
+(16-20)% to Lightning and Chaos Resistances
(24-28)% increased Energy Shield
+(23-26) to maximum Life
(9-10)% increased maximum Life
(9-10)% increased maximum Mana
+(3201-4000) to Armour during Soul Gain Prevention
Recover (37-40)% of Mana and Energy Shield when you Focus
(9-10)% Chance to Block Spell Damage
+(18-21)% chance to Suppress Spell Damage
+(31-35) to Strength
(21-25)% chance to Avoid being Ignited
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence

Stun immunity

ItemRequired levelStats
Eye of ChayulaEye of Chayula
Onyx Amulet
Requires Level 20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Never blinking, always watching.

This item can be transformed with a Blessing of Chayula
20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Kiara's DeterminationKiara's Determination
Silver Flask
Lasts (1.20-2.40) Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 27Immunity to Freeze, Chill, Curses and Stuns during Effect
(80-60)% reduced Duration
Travelers of the deep wood speak of a witch
whose ale provides a different kind
of liquid courage.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Immunity to Freeze, Chill, Curses and Stuns during Effect
(80-60)% reduced Duration
Orbala's StandOrbala's Stand
Eelskin Boots
Evasion: (258-370)Requires Level 39, 70 Dex(100-150)% increased Evasion Rating
(20-30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
The inferno surged past, devastating Stridevolf, but the Maraketh
warrior somehow remained. Soot-blackened and resolute, she
grinned. In that moment, the bandit king knew true despair.
39(100-150)% increased Evasion Rating
(20-30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Craiceann's TracksCraiceann's Tracks
Goliath Greaves
Armour: (442-585)Requires Level 54, 95 Str(150-180)% increased Armour
+(50-70) to maximum Life
+(25-30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5-7) Crab Barriers when you take Physical Damage from a Hit
When the land rose above the sea, The First of the Deep did not move.
When the sky turned to fire, The First of the Deep did not perish.
We must remember our place, and play to our strengths.
54(150-180)% increased Armour
+(50-70) to maximum Life
+(25-30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5-7) Crab Barriers when you take Physical Damage from a Hit
Presence of ChayulaPresence of Chayula
Onyx Amulet
Requires Level 60+(10-16) to all Attributes30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
The dreamer stirs, the world trembles.
60+(10-16) to all Attributes30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Atziri's RuleAtziri's Rule
Judgement Staff
Warstaff
Physical Damage: 73-136
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffGrants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
Bow before her... or suffer the most gruelling death imaginable.
68+20% Chance to Block Spell Damage while wielding a StaffGrants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
The Infinite PursuitThe Infinite Pursuit
Titan Greaves
Armour: (241-278)Requires Level 68, 120 Str20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Bleeding on you expires 75% slower while Moving
Cannot be Stunned while Bleeding
Cannot be Poisoned while Bleeding
We move to be closer to her, but the distance yet grows.

This item can be transformed with a Blessing of Uul-Netol
6820% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Bleeding on you expires 75% slower while Moving
Cannot be Stunned while Bleeding
Cannot be Poisoned while Bleeding
Mark of the ElderMark of the Elder
Steel Ring
Requires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Be not stirred by the Void.
80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Mark of the ShaperMark of the Shaper
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Let madness take control.
80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item

Other

ItemRequired levelStats
BloodnotchBloodnotch
Crimson Jewel
Limited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit,
a fierce determination burns,
igniting their capacity to endure.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(40-60)% of Damage taken from Stunning Hits is Recovered as Life
Ezomyte PeakEzomyte Peak
Iron Hat
Armour: (84-113)(15-20)% increased Area of Effect
+(75-100) to Armour
+(25-50) to maximum Life
Unwavering Stance
Centuries of servitude, a day
of glory, an eternity of death.
1(15-20)% increased Area of Effect
+(75-100) to Armour
+(25-50) to maximum Life
Unwavering Stance
Maelström of ChaosMaelström of Chaos
Atoll Map
Map Level: 72
Map Tier: 5
Guild Character: Ç
Item Quantity: +(40-60)%
Item Rarity: +(200-400)%
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
Night's HoldNight's Hold
Black Maw Talisman
Talisman Tier: 1
Requires Level 12
Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
CorruptedIn the light of Solaris, the shadows cower and hide.
But every night they gather and grow,
and all but the strong and the stupid
seek shelter from their grasp until daybreak.
12Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when StunnedCorrupted
ValyriumValyrium
Moonstone Ring
Requires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
+(30-40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
They will rise and fall in fire and blood.
38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
+(30-40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
Survivor's GuiltSurvivor's Guilt
Heavy Belt
Requires Level 52+(25-35) to Strength+(800-1200) to Armour
Regenerate (50-70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
The burden falls heaviest not on those that died,
but on those that did not.
52+(25-35) to Strength+(800-1200) to Armour
Regenerate (50-70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> has no Reservation
Anger has no Reservation
Determination has no Reservation
Pride has no Reservation
Purity of Fire has no Reservation
Vitality has no Reservation
Callinellus MalleusCallinellus Malleus
Auric Mace
One Handed Mace
Physical Damage: (175-225) to (242.5-315)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
6615% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
SkyforthSkyforth
Sorcerer Boots
Energy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
The quick die young, the brilliant go mad,
and the powerful stand alone in a wasteland of their own creation.
67+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
Doryani's InvitationDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
Kaom's RootsKaom's Roots
Titan Greaves
Armour: (241-278)Requires Level 68, 120 StrHas no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance
Don't flinch. It's a waste of good hitting time.
68Has no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance
Veruso's Battering RamsVeruso's Battering Rams
Titan Gauntlets
Armour: (532-778)Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
69(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Behead
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrogance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodthirst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Blaze
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Corrupting Cry
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cursed Ground
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Devour
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Divine Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Earthbreaker
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Eternal Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Flamewood
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Focused Ballista
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cruelty
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fresh Meat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Frigid Bond
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Guardian's Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hex Bloom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance to Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lifetap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Locus Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Manaforged Arrows
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mark On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Momentum
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Overcharge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Critical Strike Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Prismatic Burst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Returning Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sacrifice
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sadism
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spellblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trauma
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trinity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volatility
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks

Passive skills

Stun Recovery

NameStats
Life and Stun Avoidance
8% chance to Avoid being Stunned
4% increased maximum Life [1] [2]
Stun Avoidance
15% chance to Avoid being Stunned [1] [2]
Heart of Oak
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1]
Perfectionist
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
5% increased Movement Speed [1]

Increased Stun Threshold

NameStats
Stun Threshold
15% increased Stun Threshold [1] [2]
Unfaltering
50% increased Stun Threshold
10% of Damage taken from Stunning Hits is Recovered as Life [1]
Warrior's Blood
Regenerate 1.8% of Life per second
+20 to Strength
20% increased Stun Threshold [1]

Chance to avoid being Stunned

NameStats
Life and Stun Avoidance
8% chance to Avoid being Stunned
4% increased maximum Life [1] [2]
Stun Avoidance
15% chance to Avoid being Stunned [1] [2]
Heart of Oak
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1]
Perfectionist
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
5% increased Movement Speed [1]

Chance to avoid interruptions from Stuns while Casting

NameStats
Avoid Interruption while Casting
15% chance to Ignore Stuns while Casting [1] [2]
Avoid Interruption while Casting and Elemental Resistances
15% chance to Ignore Stuns while Casting
+3% to all Elemental Resistances [1]
Conjured Barrier
30% chance to Ignore Stuns while Casting
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary [1]
Practical Application
25% chance to Ignore Stuns while Casting
+20 to Strength and Dexterity
+10% to all Elemental Resistances [1]

Reduced Enemy Stun Threshold

NameStats
Mace Damage and Reduced Enemy Stun Threshold
16% increased Physical Damage with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
10% reduced Enemy Stun Threshold with Maces or Sceptres [2]
Physical Bow Damage and Stun Threshold
10% increased Physical Damage with Bows
10% increased Damage Over Time with Bow Skills
10% reduced Enemy Stun Threshold with Bows [1]
Stun Threshold Reduction
10% reduced Enemy Stun Threshold [1] [2] [3]
Two Handed Melee Damage and Reduced Enemy Stun Threshold
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold [1]
Pain Forger
10% chance to gain a Power Charge when you Stun with Melee Damage
60% increased Critical Strike Chance with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres [1]
Skull Cracking
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1]

No results found for the given query.

Stun Duration on Enemies

NameStats
Mace Damage and Stun Duration
16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
20% increased Stun Duration on Enemies [1] [2]

10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
10% increased Stun Duration on Enemies [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
10% chance to double Stun Duration [3]
Staff Damage and Stun Duration
Staff Attacks deal 15% increased Damage with Hits and Ailments
10% increased Stun Duration with Staves on Enemies [1] [2]
Stun Duration
25% increased Stun Duration on Enemies [1] [2]
20% increased Stun Duration on Enemies [2]
Stun Duration per Endurance Charge
5% increased Stun Duration on Enemies per Endurance Charge [1]
Two Handed Melee Damage and Stun Duration
10% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2]
Destroyer
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Goliath
50% chance to double Stun Duration [1]
Heavy Draw
30% increased Physical Damage with Bows
30% increased Damage Over Time with Bow Skills
50% increased Stun Duration with Bows on Enemies [1]
Kinetic Impacts
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration [1]
Spinecruncher
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life [1]
Wrecking Ball
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Ascendancy
Class
NameStats
Juggernaut
Armour, Stun Duration
15% increased Armour
20% increased Stun Duration on Enemies [1]
Juggernaut
Unyielding
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]

Stun immunity

Ascendancy
Class
NameStats
Ascendant
Berserker
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Ascendant
Juggernaut
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Ascendant
Occultist
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield [1]
Berserker
Rite of Ruin
Inherent effects from having Rage are Tripled
Lose 0.1% of Life per second per Rage while you are not losing Rage
Cannot be Stunned while you have at least 25 Rage [1]
Champion
Unstoppable Hero
20% increased Attack Speed while Fortified
Cannot be Stunned while Fortified
+500 to Armour and Evasion Rating while Fortified [1]
Gladiator
Painforged
+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage [1]
Juggernaut
Unstoppable
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
10% increased Movement Speed
Cannot be Stunned [1]
Occultist
Vile Bastion
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Regenerate 40 Energy Shield per second [1]
Slayer
Endless Hunger
20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching [1]
NameStats
Unwavering Stance
Cannot Evade enemy Attacks
Cannot be Stunned [1]

Miscellany

These passive skills are related to stun, but do not fit in any other category:

NameStats
Fortify on Melee Stun
Melee Hits which Stun have 10% chance to Fortify [1] [2]
Concussive Force
Ignites from Stunning Melee Hits deal 20% more Damage
Hits Stun as though dealing 50% more Melee Fire Damage [1]
Pain Forger
10% chance to gain a Power Charge when you Stun with Melee Damage
60% increased Critical Strike Chance with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres [1]
Relentless
25% increased Physical Damage
Regenerate 1% of Life per second if you have Stunned an Enemy Recently [1]
Ribcage Crusher
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Trial of the Faith
50% increased Stun and Block Recovery
Regenerate 5% of Life over 1 second when Stunned
Regenerate 5% of Energy Shield over 1 second when Stunned [1]
Unfaltering
50% increased Stun Threshold
10% of Damage taken from Stunning Hits is Recovered as Life [1]
Ascendancy
Class
NameStats
Juggernaut
Unyielding
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]

Masteries

The following Masteries are related to Stun:

Mastery Effects
Armour and Evasion Mastery
  • 80% increased Stun and Block Recovery
Caster Mastery
  • 25% more Spell Damage if you've been Stunned while Casting Recently
Critical Mastery
  • Stuns from Critical Strikes have 100% increased Duration
Energy Shield Mastery
  • 50% of your Energy Shield is added to your Stun Threshold
Evasion Mastery
  • Cannot be Stunned if you haven't been Hit Recently
Fortify Mastery
  • 4% increased Stun and Block Recovery per Fortification
Mace Mastery
  • 50% increased Stun Duration on Enemies
  • Hits that Stun Enemies have Culling Strike
Physical Mastery
  • Cannot be Stunned by Hits that deal only Physical Damage
Staff Mastery
  • +8% Chance to Block Attack Damage if you've Stunned an Enemy Recently
  • 20% chance to double Stun Duration
Stun Mastery
  • 100% increased Enemy Stun Threshold
    200% increased Stun Duration on Enemies
  • 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
  • +50% to Critical Strike Multiplier against Stunned Enemies
  • Hits against you Cannot be Critical Strikes if you've been Stunned Recently
  • 25% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned
  • Gain Adrenaline when Stunned, for 2 seconds per 100ms of Stun Duration
Two Hand Mastery
  • 15% more Stun Duration with Two Handed Weapons


Cluster jewel passives

The following cluster jewel-only passives are related to stun:

NameStats
Paralysis
30% increased Lightning Damage
Lightning Skills have 10% reduced Enemy Stun Threshold
10% chance to double Stun Duration [1]
Practiced Caster
20% increased Spell Damage
5% increased Cast Speed
35% chance to Ignore Stuns while Casting [1]
Pure Might
+20 to Strength
Purity of Fire has 80% increased Mana Reservation Efficiency
40% increased Stun and Block Recovery [1]
Uncompromising
Determination has 50% increased Mana Reservation Efficiency
20% increased Stun Threshold [1]
Unwavering Focus
Channelling Skills deal 30% increased Damage
50% chance to Avoid being Stunned while Channelling [1]
Battlefield Dominator
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Heavy Hitter
30% increased Attack Damage
30% increased Damage with Ailments from Attack Skills
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration [1]
Skullbreaker
+15% to Critical Strike Multiplier
8% reduced Enemy Stun Threshold [1]
Unwaveringly Evil
30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns [1]

Tattoos

ItemEffect(s)
Tattoo of the Rongokurai BruteTattoo of the Rongokurai BruteStack Size: 10
Replaces a Small Strength Passive Skill
10% increased Stun ThresholdRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
10% increased Stun Threshold
Tattoo of the Rongokurai GoliathTattoo of the Rongokurai GoliathStack Size: 10
Replaces a Small Strength Passive Skill
10% increased Stun Duration on EnemiesRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
10% increased Stun Duration on Enemies
Tattoo of the Tasalio TideshifterTattoo of the Tasalio TideshifterStack Size: 10
Replaces a Small Dexterity Passive Skill
10% chance to Avoid being StunnedRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
10% chance to Avoid being Stunned
Tattoo of the Tukohama WarriorTattoo of the Tukohama WarriorStack Size: 10
Replaces a Small Strength Passive Skill
Melee Hits which Stun have 5% chance to FortifyRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Melee Hits which Stun have 5% chance to Fortify

Version history

Version Changes
Unknown
  • Hits that inflict freeze are now able to stun. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.22.0
  • Stun Immunity has been removed from many Bosses in Path of Exile. This includes but is not limited to Atziri, Argus, The Vaal Omnitect and Betrayal Targets. Some Bosses now have specific skills that cannot be stunned, or cannot be interrupted. Kitava is still unable to be stunned.
3.21.0
  • Stunning enemies has become too trivial with the amount of hit damage the majority of players regularly deal. To combat this, we've made it harder to stun enemies with hits for almost all skills - however, since Melee relies on stuns more than other archetypes for survivability, the ability for Melee Attacks to stun enemies has remained untouched.
3.11.0
  • Many bosses are now immune to stun while stunned and for a short time after the stun ends.
3.7.0
  • Melee damage is now treated as having dealt +25% damage for the sake of calculating Stuns.
  • Elemental and Chaos damage is treated as having dealt -25% damage for the sake of stuns. This is additive with the Melee damage stun bonus, so a purely Elemental or Chaos or mixed non-physical Melee hit will see no change to previous Stun behaviour.
0.8.4
0.8.3
  • Players can now not get stunned if they currently have any remaining energy shield.
0.8.1
  • Changed the stun calculation to be probabilistic.
  • Reduced default stun duration to 350ms.

References

  1. Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forums. Retrieved November 26, 2014.
  2. https://www.pathofexile.com/forum/view-thread/1194903#p10127656
  3. 3.0 3.1 Yohsene (January 5, 2024). "Freezing can count as stunning... but crits that freeze can't, even against already frozen enemies". Youtube. Retrieved February 23, 2024.
  4. 4.0 4.1 Yohsene (January 5, 2024). "Freezing hits can stun, and you can be stunned while frozen (Bloodnotch, adrenaline mastery)". Youtube. Retrieved January 30, 2024.
  5. https://www.reddit.com/r/pathofexile/comments/1ahcy2u/comment/komxmp6/
  6. 6.0 6.1 6.2 6.3 6.4 Malice (November 13, 2011). "Mechanics Thread". Path of Exile Forum. Retrieved October 20, 2013.
  7. Mark_GGG (August 21, 2013 5:23 AM). "Vulnerability's additional chance to stun not applying". Path of Exile Forum. Retrieved August 21, 2013.
  8. Version 3.21.0#Miscellaneous_Player_Balance
  9. https://www.pathofexile.com/forum/view-thread/3403724#p25028781
  10. Mark_GGG (July 13, 2017). "Stun Buff - Any chance for that?". Path of Exile subreddit. Retrieved July 13, 2017.
  11. Mark_GGG (October 25, 2012). "Stun and Reduced Stun Threshold: the quick and dirty way". Path of Exile Forum. Retrieved October 20, 2013.
  12. Rory (April 18, 2015). "A potential change I'm keen to hear your thoughts on". Path of Exile Forum. Retrieved March 14, 2016.
  13. Mark_GGG (July 16, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile forum. Retrieved February 3, 2016.
  14. milesmeloro (July 17, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile subforum. Retrieved February 3, 2016.
  15. Yohsene (January 20, 2024). "Bloodnotch recovers on stuns ignored by having non-zero ES (Eldritch Battery is unnecessary)". Youtube. Retrieved January 30, 2024.
  16. The claim by Mark_GGG that a hit cannot simultaneously inflict both stun and Freeze(https://www.pathofexile.com/forum/view-thread/619526#p5518445) is no longer correct due to an unknown change in stun behaviour.
  17. https://www.pathofexile.com/forum/view-thread/3404938#p25030796
  18. https://www.pathofexile.com/forum/view-thread/3404938#p25030657
  19. https://www.pathofexile.com/forum/view-thread/3404938#p25030866
  20. https://discord.com/channels/991073626721763429/991092346651287623/1192962632282542110
  21. https://discord.com/channels/991073626721763429/991092200957952152/1128710705810526428
  22. https://discord.com/channels/991073626721763429/991092200957952152/1128695173375868999
  23. https://www.youtube.com/watch?v=IlVjIbk4z9c

ru:Оглушение (механика)