Stun

Whenever a player or monster is hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.
Mechanics
Hits have a chance to stun based on their damage compared to the target's maximum life. The base duration of the stun animation is 350ms.
- Stun is determined before damage is prevented by block. When a blocked hit stuns, a block animation is performed instead.
- Recovering from stun does not prevent a new stun. Many enemy bosses cannot be stunned while stunned and for 4 seconds after a stun ends, however.
- Damage over time, reflected damage, and self-damage cannot stun.[1][2]
- Critical strikes that result in cold damage being taken cannot stun under normal conditions. For details and potential workarounds, see Stun § Interaction with cold damage crits.
- Hits that
Freeze but are not critical strikes with cold damage can stun normally.[3][4] "On stunning" and "when stunned" effects will occur immediately. Characters will not perform the stun animation until action speed allows, typically after unfreezing.
- Certain monster skills are not able to stun at all, typically skills that hit rapidly in a barrage or an area.
- Picking up an item grants a brief immunity to stun.[5]
Stun chance
Stun chance can be calculated using the following formula:[6]
- If the chance to stun would be less than or equal to 20%, it is ignored,[7] requiring hits to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.
- Monsters' is their maximum life before the party life bonus.
- For a player with
Chaos Inoculation, is whatever their maximum life would be if they did not have Chaos Inoculation.[6]
- It is possible for players to base their stun threshold on energy shield instead of life, for example with
ValyriumValyrium
Moonstone RingRequires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
+(30-40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of LifeThey will rise and fall in fire and blood.. This applies even when energy shield is 0 or incapable of taking damage due to
Eldritch Battery.
Stunning damage
In calculating stunning damage, melee damage has a +25% bonus to the damage contributing to stun, while non-physical damage has a -25% penalty to the damage contributing to stun. Therefore, the total stunning damage can be calculated as follows:
Note: Version 3.21 made it harder to stun with 'almost all skills', excluding melee attacks.[8] It is unknown how this modified the stun calculation, and this factor is not reflected in the above formula. (In effect, it appears to make non-melee damage ~30% less effective for stunning.)[9]
Stun threshold
Reduced stun threshold modifiers reduce the value of . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.[6]
When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:
The net effect on the mean number of stuns during a monster's lifetime is as follows:
- Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
- Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation 4 that gets used would be:
= 89.6 reduced Enemy Stun Threshold
Reduced threshold | Eff. reduced threshold | Min life for stun | Min life for 100% stun |
---|---|---|---|
0% | 0% | 10% | 50% |
5% | 5% | 9.5% | 47.5% |
10% | 10% | 9% | 45% |
15% | 15% | 8.5% | 42.5% |
20% | 20% | 8% | 40% |
25% | 25% | 7.5% | 37.5% |
30% | 30% | 7% | 35% |
35% | 35% | 6.5% | 32.5% |
40% | 40% | 6% | 30% |
45% | 45% | 5.5% | 27.5% |
50% | 50% | 5% | 25% |
55% | 55% | 4.5% | 22.5% |
60% | 60% | 4% | 20% |
65% | 65% | 3.5% | 17.5% |
70% | 70% | 3% | 15% |
75% | 75% | 2.5% | 12.5% |
80% | 79.2% | 2.08% | 10.4% |
85% | 82.1% | 1.79% | 9% |
90% | 84.4% | 1.56% | 7.8% |
95% | 86.1% | 1.39% | 7% |
100% | 87.5% | 1.25% | 6.25% |
105% | 88.6% | 1.14% | 5.7% |
110% | 89.6% | 1.04% | 5.2% |
115% | 90.4% | 0.96% | 4.8% |
120% | 91.1% | 0.89% | 4.5% |
125% | 91.7% | 0.83% | 4.2% |
130% | 92.2% | 0.78% | 3.9% |
135% | 92.6% | 0.74% | 3.7% |
140% | 93.1% | 0.69% | 3.5% |
145% | 93.4% | 0.66% | 3.3% |
150% | 93.8% | 0.62% | 3.1% |
Stun duration
The default length of stuns is 350ms.[6] A significantly long stun duration (700+ ms) will also display a swirling circle above the character or monster.[10]
Stun duration can be calculated using the following formula:[6]
The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, and similar modifiers.
Stuns versus unique bosses
Kitava (and his map boss variants) is the only boss with explicit stun immunity, although some bosses are immune to becoming stunned or interrupted during specific attacks.
Avoiding stun
There are passive skills and item modifiers that grant a chance to prevent stuns:
- #% chance to Avoid being Stunned
- #% chance to Ignore Stuns while Casting
- Having any amount of energy shield when hit grants a baseline 50% chance to ignore a stun.[11] This occurs as long as the defender had energy shield before being hit, regardless of whether energy shield was fully depleted by the hit, and even if damage never reached energy shield due to e.g. Ward or
Divine Flesh.
Eldritch Battery removes this chance[12], even if damage can still be taken by energy shield through % of Damage is taken from Mana before Life.
Each of the above modifiers apply in different steps and are multiplicative with each other.[13][14] All of these modifiers effectively prevent hits from stunning, and prevent most effects related to stun (e.g. Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning HitThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.).
BloodnotchBloodnotch
Crimson JewelLimited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit,
a fierce determination burns,
igniting their capacity to endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.'s recovery, however, does not seem to be prevented by energy shield's 50% chance to ignore a stun.[15]
A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:
- 38% chance to Avoid being Stunned
- 25% chance to Ignore Stuns while Casting
When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:
Interaction with cold damage crits
Apart from all other considerations for receiving or inflicting a stun, stun cannot occur if:
- The hit is a critical strike;
- Cold damage is taken by the defender (directly or with taken as modifiers); and
- The attacker's critical strikes can inherently
Freeze.
Note that freeze does not prevent stuns. This behaviour appears to be due to certain mechanics related to freeze:
- Non-crits that freeze can stun normally, whether it is against the player[4] or against enemies.[3][16]
- Crits with no cold damage can stun normally, even when the damage is capable of freezing, such as with
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: (300-340)%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
100% chance to remove a Hex after Damaging
Additional Effects From 1-20% Quality:
-(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.with no added cold damage.[17]
- Crits with cold damage can stun normally if all cold damage is taken as non-cold damage (e.g.
Mahuxotl's MachinationMahuxotl's Machination
Steel Kite ShieldChance to Block: 26%
Armour: (146-167)
Energy Shield: (30-35)
Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal PactThe Banished Architect sought to employ all the
darkest secrets of the Vaal... at the same time.+
Tempered by War).[18]
- Crits with cold damage can stun normally if all cold damage is taken as non-cold damage (e.g.
- Crits with cold damage can stun normally if the attacker's critical strikes cannot inherently
Freeze, such as through
Touch of AnguishTouch of Anguish
Imperial ClawClaw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (9.10-9.80)%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.or if a source of
Brittle also grants Cannot Freeze (e.g.
Leadership's PriceLeadership's Price
Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage.",
Secrets of Suffering,
GalesightGalesight
Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or ChillSee creation as it will be, frozen and silent., or Crucible notable passives)[19].
PainseekerPainseeker
Shagreen GlovesEvasion: (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more DamageLay bare paths to pain you never knew you had.does not affect stun, unlike Touch of Anguish[20], possibly due to not specifying Freeze[guesswork?].
- Elemental Mastery's Critical Strikes against you do not inherently inflict Elemental Ailments do not affect stun, possibly because it applies to the defender rather than the attacker.
- Sources that only prevent inflicting Freeze but not alter inherent behaviour, such as
Elemental Focus SupportElemental Focus SupportSupport
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.,
Extinguish,
Doedre's TongueDoedre's Tongue
Lapis AmuletRequires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances
(20-25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on YouMaligaro did the cutting... at her request.
In the new void, a malevolent power emerged.[21][22],
Replica Tasalio's SignReplica Tasalio's Sign
Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies"Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?", and
The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn, do not allow cold crits to stun.
- Whether freeze is actually inflicted or prevented by the defender's avoidance or immunity is irrelevant to stun calculations.
Therefore, if the goal is to be reliably stunned (e.g. for BloodnotchBloodnotch
Crimson JewelLimited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit,
a fierce determination burns,
igniting their capacity to endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. or
Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning HitThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.), a player would ideally want at least one of the following:
- 100% cold damage taken as non-cold damage - this method is non-conditional and more reliable, but requires more investment through specific equipment or jewels.
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf TalismanTalisman Tier: 4
Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.(Cold to Fire/Lightning): most efficient.
- Any two of Avian Twins Talisman,
Mahuxotl's MachinationMahuxotl's Machination
Steel Kite ShieldChance to Block: 26%
Armour: (146-167)
Energy Shield: (30-35)
Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal PactThe Banished Architect sought to employ all the
darkest secrets of the Vaal... at the same time.(
Divine Flesh), or
Tempered by War: can be more defensive if already using Divine Flesh or Tempered by War.
- Enemies cannot deal critical strikes - these methods are more universally accessible but have conditional uptime.
- Poison Mastery's Enemies Poisoned by you cannot deal Critical Strikes: requires some investment into
Poison chance, not reliable during immunity phases.
- Stun Mastery's Hits against you Cannot be Critical Strikes if you've been Stunned Recently[23]: fairly reliable uptime, requires caution as certain modifiers that guarantee crits (Ultimatum mods, Ursine Funerary Altar) + modifiers that can cause you to take cold damage (e.g. map mods, Eater Eldritch Altars, or
Taste of HateTaste of Hate
Sapphire FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to maximum Cold ResistanceRequires Level 18(20-30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during EffectA sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.) may make it difficult to find an initial stunning hit.
Garb of the EphemeralGarb of the Ephemeral
Savant's RobeEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames.: prevents the use of other body armours, but permanent uptime; can be equipped by an
Animate GuardianAnimate GuardianSpell, Minion
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
Can use Items requiring up to Level (33-100)
Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.; not reliable during immunity phases.
- Poison Mastery's Enemies Poisoned by you cannot deal Critical Strikes: requires some investment into
Skill gems
Skills listed below that do not have obvious stun stats typically have a hidden property that prevents interruption during use (e.g. DashDashSpell, Movement, Travel, Blink
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), or before their animation has created a skill effect (e.g. Vaal and Retaliation skills).
Related base stats
The following skill gems have stats related to stun:
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2.50 sec Can Store 1 Use(s) Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate (0-57)% increased travel distance This Spell's Cast Speed cannot be modified Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-28) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.Deals (13-1478) to (19-2216) Physical Damage Trap lasts 4 seconds 50% increased Stun Duration on enemies Base explosion radius is (1.8-2.4) metres 30% less Trap Throwing Speed Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-11) Mana Cooldown Time: 3.50 sec Can Store 1 Use(s) Attack Time: 0.70 sec Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Always Freezes enemies 100% of Physical Damage Converted to Cold Damage Can't be Evaded 50% less Damage with Ailments Base radius is 8 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Attack Damage: (110-170)% of base Effectiveness of Added Damage: (110-170)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage 50% reduced Enemy Stun Threshold Modifiers to number of Projectiles do not apply to this Skill Arrows fire Beams every 0.20 seconds Maximum 2 Arrows in the ground Each Arrow can fire 14 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.1-2) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 40 sec Cast Time: 0.60 secRequires Level 4Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 15.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can use Items requiring up to Level (9-100) Animated Weapons are transformed into random Unique Weapons with Level Requirement between (1-40) and (9-100) Minions deal (50-107)% more Damage Maximum (5-10) Animated Weapons Minions have (0-38)% more Attack Speed Animates up to (5-10) Weapons Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 24 sec Cast Time: 1.00 secRequires Level 16Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Base duration is 5.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Buff grants (5-30.6) Mana Regeneration per second Buff grants (20-395) Energy Shield Regeneration per second You take 90% less Damage from Hits and count as Frozen Ice breaks after you take 3 Damaging Hits or Duration expires Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 320% of base Attack Damage: (403-690)% of base Effectiveness of Added Damage: (403-690)%Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.100% chance to Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius is 1 metre +0.5 metres to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 metres Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Deals (11-276) to (17-413) Physical Damage Base duration is 5.00 seconds Hits Enemies every 0.20 Seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0.8-1.2) metres to radius 100% increased Critical Strike Chance Has 10 blades Additional Effects From 1-20% Quality: +(0.25-5)% increased Hit Rate for each bladeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (390-560)% of base Effectiveness of Added Damage: (390-560)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects From 1-20% Quality: (1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)%Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets Deals (21.1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage Can't be Evaded Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (108-184)% of base Effectiveness of Added Damage: (108-184)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 10% increased Area of Effect per 0.1 metre additional Melee Strike Range Can't be Evaded Additional Effects From 1-20% Quality: (0.5-10)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life Base radius is (2.4-2.8) metres Additional Effects From 1-20% Quality: (1.5-30)% chance to detonate an additional corpseCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (40-101)% of base Effectiveness of Added Damage: (40-101)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Maximum 8 Summoned Doubles Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 40 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (74-100)% of base Effectiveness of Added Damage: (74-100)%Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Cold Damage Maximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice Shot Modifiers to number of Projectiles do not apply to this Skill when used by Mirage Sharpshooters Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect angleCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (71-89)% of base Effectiveness of Added Damage: (71-89)%Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets 50% of Physical Damage Converted to Lightning Damage Fires 5 Arrows Fires Projectiles sequentially Projectiles change direction 9 times Projectiles can Hit targets each time they change direction Modifiers which would cause Projectiles to Fork or Chain instead cause them to change direction additional times Hits up to 3 additional enemies near the target Projectiles cannot Split Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (114-237)% of base Effectiveness of Added Damage: (114-237)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6.00 seconds Fires (5-9) Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 5 sec Attack Damage: (80-100)% of base Effectiveness of Added Damage: (80-100)%Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows Fires 4 additional sequences of arrows Can't be Evaded Maim on Hit 150% increased Effect of Maim Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 250% of base Attack Damage: (295-613)% of base Effectiveness of Added Damage: (295-613)% AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius 50% more Area of Effect for each stage Can't be Evaded +4 to maximum Stages Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (85-135)% of base Effectiveness of Added Damage: (85-135)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals Can't be Evaded Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (150-200)% of base Effectiveness of Added Damage: (150-200)%Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds Base secondary duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Maximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects From 1-20% Quality: (1-20)% increased Poison DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 390%Requires Level 16Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Deals (57-1745) to (86-2617) Physical Damage 50% of Physical Damage Converted to Lightning Damage Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Burst Base radius is (1.2-1.6) metres Each wave has 6 Bursts Causes 4 Waves Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage 100% increased Duration of Lightning Ailments Base duration is 4.00 seconds 100% chance to Shock enemies Chains +(5-9) Times 15% more Damage with Hits and Ailments for each remaining Chain 100% increased Effect of Lightning Ailments Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.60 secApply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (6.5-651.1) Base Chaos Damage per second Base duration is 6.00 seconds Base secondary duration is 3.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-0.9) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Hindered Enemies take 20% increased Chaos Damage Additional Effects From 1-20% Quality: Base duration is (0.04-0.8) secondsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 350%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage Base duration is 4.00 seconds Deals (37.8-2454.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Always Freezes enemies Base radius is 3.2 metres Base secondary radius is 2 metres Base tertiary radius is 3.6 metres Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (600-760)%Requires Level 28A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second Burning Ground lasts 4.00 seconds Deals (224-3487) to (336-5230) Fire Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 16 Bolts Impacts have 20% more Area of Effect Base radius is 1.3 metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with Ailments for each stage -0.2 metres to radius per Stage Additional Effects From 1-20% Quality: (1-20)% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 2 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120%Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits.Deals (18-518) to (26-762) Cold Damage Causes smaller novas up to 5 times on enemies hit 20% reduced Area of Effect each repeat Base radius is 2.6 metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Base duration is 4.00 seconds Fires 9 Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in a circle Projectiles leave Shocked Ground Shocked Ground causes 15% increased Damage taken Additional Effects From 1-20% Quality: Shocked Ground causes (0.25-5)% increased Damage takenCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 115% of base Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value Fires Projectiles at each nearby Enemy Culling Strike Can't be Evaded Gain a Power Charge when Projectile Hits a Rare or Unique Enemy 20% more Critical Strike Chance per Power Charge +25% to Critical Strike Multiplier per Power Charge Additional Effects From 1-20% Quality: +(0.5-10)% to Critical Strike Multiplier per Power ChargeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Cast Time: 0.65 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (1-24) to (11-454) Lightning Damage Base duration is 2.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in random directions Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Deals (21-510) to (38-947) Lightning Damage Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Strikes an Enemy every 0.25 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 10 sec Cast Time: 0.80 secRequires Level 10Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Maximum (18-36) Summoned Skeletons Base duration is 20.00 seconds Summons (14-21) Skeleton Soldiers Summons (2-9) Skeleton Archers Summons (1-5) Skeleton Mages Summons 1 Skeleton General Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Summoned SkeletonsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: 1 Souls Per Use: 100 Can Store 1 Use(s) Soul Gain Prevention: 40 sec Cast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items Additional Effects From 1-20% Quality: (3-60)% increased Cast SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-12) Mana Attack Speed: 85% of base Attack Damage: (231-338)% of base Effectiveness of Added Damage: (231-338)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage Gain 1 Trauma the first time this Attack Hits an Enemy Take (6-194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects From 1-20% Quality: +(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-12) Mana Attack Speed: 85% of base Attack Damage: (336-620)% of base Effectiveness of Added Damage: (336-620)%Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.25% reduced Enemy Stun Threshold (20-39)% chance to double Stun Duration Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects From 1-20% Quality: Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-12) Mana Attack Speed: 85% of base Attack Damage: (231-338)% of base Effectiveness of Added Damage: (231-338)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage Lose all Trauma on reaching 10 Trauma Gain 1 Trauma the first time this Attack Hits an Enemy Take (18-582) Physical Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (8-15)% more Damage per Trauma, up to 200% Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects From 1-20% Quality: (0.25-5)% more Damage per Trauma, up to 200%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-14) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 70% of base Attack Damage: (1003-2193)% of base Effectiveness of Added Damage: (1003-2193)%Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded 60% less Damage with Ailments Base radius is (2-2.8) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (674-1345)% of base Effectiveness of Added Damage: (674-1345)%Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base wave length is 10 metres Base wave width is (2.8-3.2) metres Causes Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-11) Mana Attack Speed: 90% of base Attack Damage: (132-356)% of base Effectiveness of Added Damage: (132-356)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1) metre to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (241-688)% of base Effectiveness of Added Damage: (241-688)%Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.25% reduced Enemy Stun Threshold +(0-1) metre to radius 100% increased angle Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (224-552)% of base Effectiveness of Added Damage: (224-552)%Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold (20-39)% chance to deal Double Damage Additional Effects From 1-20% Quality: (1-20)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-14) Mana Attack Speed: 70% of base Attack Damage: (286-660)% of base Effectiveness of Added Damage: (286-660)%Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life Base radius is 2.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback Distance Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Knocks back and Interrupts Enemies in a smaller Area Counts total Power of Enemies in Range Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power Exerts the next 6 Melee Slam Attacks you perform Exerted Attacks have 50% more Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Time: 0.50 sec Critical Strike Chance: 5.00% AoE Radius: 8 / 16Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage (3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage with Hits at Maximum Charge Distance (90-109)% increased Movement Speed Additional Effects From 1-20% Quality: (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (123-247)% of base Effectiveness of Added Damage: (123-247)%Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base radius is (1.8-2.3) metres Damages Enemies 8 times Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 40 Can Store 1 Use(s) Soul Gain Prevention: 30 sec Cast Time: 0.50 secRequires Level 12Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.Base duration is 15.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 1 Ascended Sentinel of Absolution Ascended Sentinel does not count towards the regular limit Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RateCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 80% of base Attack Damage: (287-726)% of base Effectiveness of Added Damage: (287-726)%The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined Base duration is 20.00 seconds Base secondary duration is 20.00 seconds +0.8 seconds to Attack Time Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.5-2.4) metres to radius Culling Strike Can't be Evaded Buff grants Culling Strike with Cleave Buff grants 60% more Cleave Area of Effect Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metreCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 3 Use(s) Soul Gain Prevention: 20 sec Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RateCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 75% of base Attack Damage: (100-172)% of base Effectiveness of Added Damage: (100-172)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds Base secondary duration is 12.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Aftershock deals (350-407)% more Damage with Hits and Ailments Ongoing effect ends after 9 Aftershocks Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Damage: (218-552)% of base Effectiveness of Added Damage: (218-552)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Freezes enemies as though dealing (200-390)% more Damage Can't be Evaded 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Additional Effects From 1-20% Quality: (2-40)% increased Duration of Cold AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 4 Use(s) Soul Gain Prevention: 1 sec Attack Speed: 90% of base Attack Damage: (218-522)% of base Effectiveness of Added Damage: (218-522)%Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-0.9) metres to radius 200% increased Stun Duration on enemies Can't be Evaded Deals up to (40-49)% more Damage with Hits to closer targets This Attack can be Exerted as though it was not a Vaal Skill Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (86-199)% of base Effectiveness of Added Damage: (86-199)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Fires 9 Projectiles +0.4 metres to radius Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (310-420)%Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage Deals (179.1-2946.2) Base Physical Damage per second Base duration is 5.00 seconds Base secondary duration is 8.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Effects of Boiling Blood Linger for 2 seconds Grants +4 to maximum Blood Charges Grants up to maximum Blood Charges Additional Effects From 1-20% Quality: Deals +(0.25-5)% more Damage per Blood ChargeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 12 sec Cast Time: 0.10 secRequires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.+1 to maximum number of Summoned Totems Totem lasts 4 seconds Supported Skills have (50-164)% increased Totem Life Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention Summons a Totem which uses this Skill 30% less Area of Effect Regenerate (19.3-714.4) Life per second 40% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target Additional Effects From 1-20% Quality: (1-20)% more Totem LifeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (345-753)% of base Effectiveness of Added Damage: (345-753)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 30 targets within 10 metres Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: +(0.5-10)% more Area DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 80% of base Attack Damage: (201-352)% of base Effectiveness of Added Damage: (201-352)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles 50% more Area of Effect 60% of Physical Damage Converted to Fire Damage Fissure erupts 5 additional times Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 secRequires Level 24Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.Base duration is (2.50-3.40) seconds Cannot be used by default Becomes Usable once for 2 seconds when you take a Savage Hit (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants 3 Rage per second per 5 Power, counting a maximum of 25 power Buff grants +25 to Maximum Rage Buff prevents inherent loss of Rage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks Cursed enemies have a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 10 Rage when Stunned Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
Related quality stats
The following skill gems have stats from quality related to stun:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (9-12) Mana Attack Speed: 85% of base Attack Damage: (336-620)% of base Effectiveness of Added Damage: (336-620)%Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.25% reduced Enemy Stun Threshold (20-39)% chance to double Stun Duration Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects From 1-20% Quality: Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-14) Mana Attack Speed: 70% of base Attack Damage: (286-660)% of base Effectiveness of Added Damage: (286-660)%Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life Base radius is 2.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
Support gems
Related base stats
The following support gems have stats related to stun:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Icon: ! Level: (1-20) Cooldown Time: 0.10 sec Can Store 1 Use(s)Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit Additional Effects From 1-20% Quality: (1-20)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning HitThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 38 | ![]() | ![]() | ![]() |
![]() Icon: e Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports melee attack skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Stun Duration on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 18 | ![]() | ![]() | ![]() |
![]() Icon: u Level: (1-20) Cost & Reservation Multiplier: 120%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported Skills deal (70-98)% more Damage with Ailments caused by Melee Hits Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Icon: t Level: (1-20)Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Supported Skills have (30-49)% reduced Enemy Stun Threshold Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% chance to double Stun DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Icon: # Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (2-10) to (3-17) Added Attack Physical Damage per Trauma Supported Skills have 5% increased Stun Duration per Trauma Gain 1 Trauma the first time a Supported Attack Hits an Enemy Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills Trauma lasts (5.0-6.9) seconds Supported Skills can only be used with Axes, Maces, Sceptres or Staves Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 38 | ![]() | ![]() | ![]() |
Related quality stats
The following support gems have stats from quality related to stun:
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Icon: ! Level: (1-20) Cooldown Time: 0.10 sec Can Store 1 Use(s)Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit Additional Effects From 1-20% Quality: (1-20)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning HitThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 38 | ![]() | ![]() | ![]() |
![]() Icon: e Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports melee attack skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Stun Duration on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 18 | ![]() | ![]() | ![]() |
![]() Icon: t Level: (1-20)Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Supported Skills have (30-49)% reduced Enemy Stun Threshold Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% chance to double Stun DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Icon: # Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (2-10) to (3-17) Added Attack Physical Damage per Trauma Supported Skills have 5% increased Stun Duration per Trauma Gain 1 Trauma the first time a Supported Attack Hits an Enemy Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills Trauma lasts (5.0-6.9) seconds Supported Skills can only be used with Axes, Maces, Sceptres or Staves Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 38 | ![]() | ![]() | ![]() |
Base items
One Hand Maces
Item | ![]() | Stats |
---|---|---|
![]() Physical Damage: 6-8 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metres10% reduced Enemy Stun Threshold ![]() | 1 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 8-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 5, 26 Str10% reduced Enemy Stun Threshold ![]() | 5 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 13-16 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 10, 41 Str10% reduced Enemy Stun Threshold ![]() | 10 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 15-27 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 15, 56 Str15% reduced Enemy Stun Threshold ![]() | 15 | 15% reduced Enemy Stun Threshold |
![]() Physical Damage: 13-31 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold ![]() | 20 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 19-32 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 24, 83 Str10% reduced Enemy Stun Threshold ![]() | 24 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 32-40 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 28, 95 Str15% reduced Enemy Stun Threshold ![]() | 28 | 15% reduced Enemy Stun Threshold |
![]() Physical Damage: 21-43 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 32, 107 Str10% reduced Enemy Stun Threshold ![]() | 32 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 31-51 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 35, 116 Str10% reduced Enemy Stun Threshold ![]() | 35 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 33-42 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 38, 125 Str10% reduced Enemy Stun Threshold ![]() | 38 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 37-69 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 41, 134 Str15% reduced Enemy Stun Threshold ![]() | 41 | 15% reduced Enemy Stun Threshold |
![]() Physical Damage: 25-59 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 44, 143 Str10% reduced Enemy Stun Threshold ![]() | 44 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 38-63 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 47, 152 Str10% reduced Enemy Stun Threshold ![]() | 47 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 53-67 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun Threshold ![]() | 50 | 15% reduced Enemy Stun Threshold |
![]() Physical Damage: 33-69 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 53, 170 Str10% reduced Enemy Stun Threshold ![]() | 53 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 48-80 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 56, 179 Str10% reduced Enemy Stun Threshold ![]() | 56 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 49-62 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 58, 185 Str10% reduced Enemy Stun Threshold ![]() | 58 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 54-101 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 60, 212 Str15% reduced Enemy Stun Threshold ![]() | 60 | 15% reduced Enemy Stun Threshold |
![]() Physical Damage: 35-81 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 62, 212 Str10% reduced Enemy Stun Threshold ![]() | 62 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 49-82 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 64, 212 Str10% reduced Enemy Stun Threshold ![]() | 64 | 10% reduced Enemy Stun Threshold |
![]() Physical Damage: 65-82 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 66, 212 Str15% reduced Enemy Stun Threshold ![]() | 66 | 15% reduced Enemy Stun Threshold |
![]() Physical Damage: 38-80 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun Threshold ![]() | 68 | 10% reduced Enemy Stun Threshold |
Two Hand Maces
Item | ![]() | Stats |
---|---|---|
![]() Physical Damage: 10-16 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires 20 Str30% increased Stun Duration on Enemies ![]() | 1 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 17-25 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 8, 35 Str30% increased Stun Duration on Enemies ![]() | 8 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 16-33 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 12, 47 Str30% increased Stun Duration on Enemies ![]() | 12 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 25-38 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 17, 62 Str45% increased Stun Duration on Enemies ![]() | 17 | 45% increased Stun Duration on Enemies |
![]() Physical Damage: 27-49 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 22, 77 Str30% increased Stun Duration on Enemies ![]() | 22 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 40-60 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 27, 92 Str30% increased Stun Duration on Enemies ![]() | 27 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 46-62 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 32, 107 Str30% increased Stun Duration on Enemies ![]() | 32 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 57-85 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 36, 119 Str30% increased Stun Duration on Enemies ![]() | 36 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 43-88 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 40, 131 Str30% increased Stun Duration on Enemies ![]() | 40 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 54-81 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 44, 143 Str45% increased Stun Duration on Enemies ![]() | 44 | 45% increased Stun Duration on Enemies |
![]() Physical Damage: 55-103 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 48, 155 Str30% increased Stun Duration on Enemies ![]() | 48 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 72-108 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 51, 164 Str30% increased Stun Duration on Enemies ![]() | 51 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 77-104 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 54, 173 Str30% increased Stun Duration on Enemies ![]() | 54 | 30% increased Stun Duration on Enemies |
![]() Physical Damage: 112-168 Critical Strike Chance: 5.00% Attacks per Second: 1.00 Weapon Range: 1.3 metresRequires Level 57, 182 Str45% increased Stun Duration on Enemies ![]() | 57 | 45% increased Stun Duration on Enemies |
![]() Physical Damage: 77-115 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 61, 212 Str20% reduced Enemy Stun Threshold ![]() | 61 | 20% reduced Enemy Stun Threshold |
![]() Physical Damage: 101-137 Critical Strike Chance: 6.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 67, 212 Str25% chance to double Stun Duration ![]() | 67 | 25% chance to double Stun Duration |
Other items
Item | ![]() | Stats |
---|---|---|
Unrelenting Timeless Karui Emblem![]() Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. ![]() | 1 | — |
Cloth Belt![]() ![]() | 16 | (15-25)% increased Stun and Block Recovery |
Studded Belt![]() ![]() | 16 | (20-30)% increased Stun Duration on Enemies |
Ironwood Tincture![]() 10.00 Second Cooldown when DeactivatedRequires Level 18(15-25)% increased Stun Duration with Melee Weapons 40% reduced Enemy Stun Threshold with Melee WeaponsRight click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana. ![]() | 18 | (15-25)% increased Stun Duration with Melee Weapons 40% reduced Enemy Stun Threshold with Melee Weapons |
Basemetal Treads![]() 30% increased Stun and Block Recovery ![]() | 20 | 20% reduced Stun Threshold 30% increased Stun and Block Recovery |
Darksteel Treads![]() 40% increased Stun and Block Recovery ![]() | 50 | 20% reduced Stun Threshold 40% increased Stun and Block Recovery |
Brimstone Treads![]() 20% reduced Stun Threshold ![]() | 80 | 50% increased Stun and Block Recovery 20% reduced Stun Threshold |
Unique items
Only unique items that add explicit stun-related stats are listed here.
Global stun threshold
Item | ![]() | Threshold |
---|---|---|
![]() Serrated Arrow QuiverRequires Level 4Adds 1 to 4 Physical Damage to Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140-200)% increased Stun Duration on Enemies 6 to 10 Added Physical Damage with Bow AttacksHit them hard. Hit them once. ![]() | 4 | (20-25)% |
![]() Spiked ClubOne Handed Mace Physical Damage: (52-59.8) to (64-73.6) Critical Strike Chance: 5.00% Attacks per Second: 1.16 Weapon Range: 1.1 metresRequires Level 10, 41 Str10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage 20% reduced Attack Speed (10-20)% reduced Enemy Stun Threshold (30-50)% increased Stun Duration on Enemies Extra goreSure, there's many a hard man out there. But this'll soften them up. ![]() | 10 | 10% |
![]() Strapped MittsEvasion: (30-39) Energy Shield: (7-9)Requires Level 16+30% to Global Critical Strike Multiplier 10% reduced Enemy Stun Threshold (600-800)% more Physical Damage with Unarmed Melee Attacks Extra goreFly like a Storm Crow, crush like a Rhoa ![]() | 16 | 10% |
![]() SledgehammerTwo Hand Mace Physical Damage: (60-75) to (91.2-114) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength (140-200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)% increased Stun Duration on Enemies"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. ![]() | 17 | 15% |
![]() Military StaffWarstaff Physical Damage: 38-114 Critical Strike Chance: 7.90% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 41, 72 Str, 72 Int+22% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems Socketed Gems are Supported by Level 10 Blastchain Mine (40-60)% increased Spell Damage (15-20)% reduced Enemy Stun Threshold Mines can be Detonated an additional timeThe best way to gain the element of surprise, is to let your enemy learn your plans, and execute them - twice. ![]() | 41 | (15-20)% |
![]() Ancient GreavesArmour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks (5-10)% reduced Enemy Stun Threshold (150-200)% increased Armour +(50-70) to maximum Life +(20-30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning GroundOur home was swallowed beneath the great mountain for our complacency. Now we must prove our value to the Molten One by sating his hunger for life. ![]() | 46 | (5-10)% |
Local stun threshold
Item | ![]() | Threshold |
---|---|---|
![]() Fright ClawClaw Physical Damage: (21-24) to (80.5-92) Critical Strike Chance: 9.38% Attacks per Second: 1.80 Weapon Range: 1.1 metresRequires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10-20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on HitFear blisters the heart and thins the blood. Fear squeezes lungs and sets the guts to fester. Fear is the wound left untended. ![]() | 34 | 25% |
![]() PiledriverTwo Hand Mace Physical Damage: (269.5-308) to (402.5-460) Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 61, 212 Str20% reduced Enemy Stun ThresholdTrigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy +(30-40) to Strength (250-300)% increased Physical Damage (20-30)% increased Stun Duration on Enemies (20-30)% reduced Enemy Stun Threshold with this WeaponStrike with the might of a falling oak, and know that you never stand alone. ![]() | 61 | (20-30)% |
![]() Imperial MaulTwo Hand Mace Physical Damage: (172-182) to (493-528) Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)% reduced Enemy Stun Threshold with this WeaponThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. ![]() | 65 | (20-30)% |
![]() Auric MaceOne Handed Mace Physical Damage: (175-225) to (242.5-315) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you StunTo neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together. ![]() | 66 | (15-25)% |
Stun duration
Item | ![]() | Duration |
---|---|---|
![]() Serrated Arrow QuiverRequires Level 4Adds 1 to 4 Physical Damage to Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140-200)% increased Stun Duration on Enemies 6 to 10 Added Physical Damage with Bow AttacksHit them hard. Hit them once. ![]() | 4 | (140-200)% |
![]() Spiked ClubOne Handed Mace Physical Damage: (52-59.8) to (64-73.6) Critical Strike Chance: 5.00% Attacks per Second: 1.16 Weapon Range: 1.1 metresRequires Level 10, 41 Str10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage 20% reduced Attack Speed (10-20)% reduced Enemy Stun Threshold (30-50)% increased Stun Duration on Enemies Extra goreSure, there's many a hard man out there. But this'll soften them up. ![]() | 10 | (30-50)% |
![]() SledgehammerTwo Hand Mace Physical Damage: (60-75) to (91.2-114) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength (140-200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)% increased Stun Duration on Enemies"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. ![]() | 17 | 45% |
![]() Brass MaulTwo Hand Mace Physical Damage: 120-180 Elemental Damage: 11-23 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 27, 92 Str30% increased Stun Duration on Enemies200% increased Physical Damage Adds 11 to 23 Cold Damage (10-20)% increased Stun Duration on Enemies Never deal Critical Strikes"One quick tap is all the persuasion you'll need." - Archbishop Geofri of Phrecia Cathedral ![]() | 27 | 30% |
![]() Karui MaulTwo Hand Mace Physical Damage: (672-784) to (1008-1176) Critical Strike Chance: 5.00% Attacks per Second: 0.75 Weapon Range: 1.3 metresRequires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage 25% reduced Attack Speed (40-50)% increased Stun Duration on Enemies -500 to Accuracy RatingLumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi. It mattered little. When Erqi's maul fell true, so did its target. ![]() | 57 | 45% |
![]() PiledriverTwo Hand Mace Physical Damage: (269.5-308) to (402.5-460) Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 61, 212 Str20% reduced Enemy Stun ThresholdTrigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy +(30-40) to Strength (250-300)% increased Physical Damage (20-30)% increased Stun Duration on Enemies (20-30)% reduced Enemy Stun Threshold with this WeaponStrike with the might of a falling oak, and know that you never stand alone. ![]() | 61 | (20-30)% |
![]() Leather BeltRequires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks (20-30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage +10 to Maximum RageSimple. Deadly. Unstoppable ![]() | 68 | (20-30)% |
Stun recovery
Item | Item class | ![]() | Recovery |
---|---|---|---|
![]() Crimson JewelLimited to: 1(500-1000)% increased Stun and Block RecoveryHow simple a power, on which empires turn, when one man stands firm and says, "I refuse."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | Jewel | 1 | (500-1000)% |
![]() Chain GlovesArmour: (14-20) Energy Shield: (4-6)Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. ![]() | Gloves | 7 | (40-60)% |
![]() Chain BeltRequires Level 14+(9-20) to maximum Energy Shield+(40-50) to maximum Life (40-60)% increased Stun and Block Recovery Reflects (100-150) Physical Damage to Melee Attackers Regenerate 2% of Life per second for each different Ailment affecting you"A man confronted with sufficient adversity may ascend to unprecedented heights and triumph over his coddled rivals." - Weylan the Ezomyte ![]() | Belt | 14 | (40-60)% |
![]() Great HelmetArmour: (61-76) Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances"Prototype #722 might look like a helmet, but I believe it to be something else entirely. The visions it shows the wearer... are beyond mortal endurance..." ![]() | Helmet | 22 | (20-22)% |
![]() Great HelmetArmour: (61-76) Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are ZeroThe seeds of greatness are planted in darkness, Watered by suffering, Tended by desperation, And bloom steel flowers of victory. ![]() | Helmet | 22 | (20-22)% |
![]() Turquoise AmuletRequires Level 23+(16-24) to Dexterity and Intelligence(250-350)% increased Global Critical Strike Chance Your Critical Strikes do not deal extra Damage +(30-50) to maximum Life +(30-50) to maximum Mana 40% increased Stun and Block RecoveryGentle anger, raging calm. ![]() | Amulet | 23 | 40% |
![]() Elegant SwordOne Handed Sword Physical Damage: (40-50.4) to (68.8-84.6) Critical Strike Chance: 5.00% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery"May the Blessed Lakishu watch our backs and our wives." - Legionnaire Battle Blessing ![]() | One-Handed Sword | 28 | (-40--30)% |
![]() Blunt Arrow QuiverRequires Level 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour (20-30)% increased Projectile Speed 50% increased Stun and Block Recovery (15-20)% increased Projectile Damage"It's a rare man that has eyes in the back of his head." - Kiravi, Vaal Archer ![]() | Quiver | 31 | 50% |
![]() Scholar BootsEnergy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence (100-140)% increased Energy Shield (150-200)% increased Stun and Block Recovery 15% increased Movement Speed 20% increased Movement Speed when on Full LifeShavronne raced to Brutus' side, her last hope against the Karui tide. ![]() | Boots | 32 | (150-200)% |
![]() Reaver HelmetArmour: (198-233)Requires Level 40, 85 Str24% reduced maximum Life Regenerate (200-250) Life per second 100% increased Stun and Block Recovery Nearby Enemy Monsters have at least 8% of Life ReservedAn eye for an eye makes the whole world dead. ![]() | Helmet | 40 | 100% |
![]() Ancient GreavesArmour: (302-435)Requires Level 46, 82 Str(100-150)% increased Armour 5% reduced Movement Speed (100-200)% increased Stun and Block Recovery Unaffected by Damaging AilmentsConfidence is calm and measured. ![]() | Boots | 46 | (100-200)% |
![]() Gut RipperClaw Physical Damage: (52-56) to (137.8-148.4) Critical Strike Chance: 7.50% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 15 Faster Attacks (160-180)% increased Physical Damage (10-15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be EvadedTo the Maraketh, death is as intimate as love. ![]() | Claw | 46 | 25% |
![]() Majestic PlateArmour: (848-1250) Movement Speed: -5%Requires Level 53, 145 Str(60-100)% increased Armour Recover (1-3)% of Life on Kill (30-40)% increased Stun and Block Recovery +(700-1000) to maximum Life if there are no Life Modifiers on other Equipped ItemsThe world will end in a divine stomach, once Kitava has eaten all that lives. ![]() | Body Armour | 53 | (30-40)% |
![]() Assassin's BootsEvasion: (242-347) Energy Shield: (50-70)Requires Level 63, 62 Dex, 62 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value"Suppression troop seven, the 'Glowering Faithful,' managed to fell the escaping test subject by timing their arrows between his explosive dashes."This item can be anointed by Cassia ![]() | Boots | 63 | (30-40)% |
![]() Assassin's BootsEvasion: (242-347) Energy Shield: (50-70)Requires Level 63, 62 Dex, 62 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery (50-80)% increased Cooldown Recovery Rate of Travel Skills (30-40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base valueRelentlessness. Nothing more, nothing less.This item can be anointed by Cassia ![]() | Boots | 63 | (30-40)% |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy <Secondary Curse> has no Reservation if Cast as an AuraThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | Amulet | 64 | (30-40)% |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | Amulet | 64 | (30-40)% |
![]() Hubris CircletEnergy Shield: (200-257)Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill (150-180)% increased Energy Shield +(50-80) to maximum Mana 50% increased Stun and Block Recovery Gain (5-8)% of Elemental Damage as Extra Chaos DamageThe impediments of flesh are weak. The air we breathe knows no such boundaries. I exhale, and you inhale, and inexorably we inch towards oneness. ![]() | Helmet | 69 | 50% |
![]() Pinnacle Tower ShieldChance to Block: 30% Armour: (1307-1718) Movement Speed: -3%Requires Level 70, 159 Str+(20-30) to maximum Life(180-220)% increased Armour 20% increased Stun and Block Recovery +(160-180) to maximum Life 5% reduced Movement Speed -25 Physical Damage taken from Projectile Attacks +5% Chance to BlockMarceus' unblemished shield is a testament to his arrogance... and his fate. ![]() | Shield | 70 | 20% |
Effects when enemy is stunned
Item | ![]() | Stats | ||
---|---|---|---|---|
The Warden's Brand![]() Iron RingRequires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks 30% reduced Attack Speed 15% chance to gain a Frenzy Charge when you Stun an Enemy"I don't always have a flame handy when a fresh delinquent walks through our gates." - Brutus, Warden of Axiom ![]() | 30 | Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks 30% reduced Attack Speed 15% chance to gain a Frenzy Charge when you Stun an Enemy | ||
Ryslatha's Coil![]() Studded BeltRequires Level 32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength (30-40)% more Maximum Physical Attack Damage (40-30)% less Minimum Physical Attack Damage Adds 1 to (15-20) Physical Damage to Attacks +(80-100) to maximum Life Gain 50 Life when you Stun an EnemyAll creatures have the potential for greatness or unequivocal failure. ![]() | 32 | (20-30)% increased Stun Duration on Enemies+(20-40) to Strength (30-40)% more Maximum Physical Attack Damage (40-30)% less Minimum Physical Attack Damage Adds 1 to (15-20) Physical Damage to Attacks +(80-100) to maximum Life Gain 50 Life when you Stun an Enemy | ||
Death's Hand![]() Karui SceptreSceptre Physical Damage: (72-83) to (140-183) Critical Strike Chance: (8.75-10.50)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage (25-50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike"All are welcome in Hinekora's eternal home." - Karui Proverb ![]() | 56 | 26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage (25-50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike | ||
Tidebreaker![]() Imperial MaulTwo Hand Mace Physical Damage: (172-182) to (493-528) Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)% reduced Enemy Stun Threshold with this WeaponThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. ![]() | 65 | 10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)% reduced Enemy Stun Threshold with this Weapon | ||
The Hungry Loop![]() Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. ![]() | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
| ||
Perseverance![]() Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified"Some blows must be evaded. Some blows must be endured. The trick is to tell them apart." - Daresso, the Sword King ![]() | 78 | +(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified |
Stun avoidance
Item | ![]() | Stats | ||
---|---|---|---|---|
Lakishu's Blade![]() Elegant SwordOne Handed Sword Physical Damage: (40-50.4) to (68.8-84.6) Critical Strike Chance: 5.00% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery"May the Blessed Lakishu watch our backs and our wives." - Legionnaire Battle Blessing ![]() | 28 | +190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery | ||
Warrior's Legacy![]() Ruby RingRequires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength (20-25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were UsedMake your mark on history ![]() | 40 | +(20-30)% to Fire Resistance+(30-50) to Strength (20-25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used | ||
Saemus' Gift![]() Feathered Arrow QuiverRequires Level 45(20-30)% increased Projectile Speed+(30-40) to Dexterity (8-12)% increased Cast Speed +(30-60) to maximum Life +(20-40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 IntelligenceBeaten in contest, he would try once more Guided by magic, Magjar took aim at a dove Saemus' gift would influence the score Guided by darkness, Magjar spilled the blood of his love ![]() | 45 | (20-30)% increased Projectile Speed+(30-40) to Dexterity (8-12)% increased Cast Speed +(30-60) to maximum Life +(20-40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence | ||
The Coming Calamity![]() Destroyer RegaliaEnergy Shield: (196-258) Movement Speed: -3%Requires Level 53, 145 Int+2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45%Whiff of cold, tiny spark, faintest flicker in the dark. Embers swirl, ice takes form, sky exposed - Death's perfect storm. Frost and thunder, flames shine bright, ruin walks the land tonight. By your hand they dance and bend, wield them and brook no end. ![]() | 53 | +2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45% | ||
The Queen's Hunger![]() Vaal RegaliaEnergy Shield: (342-453) Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix <veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix
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Stun immunity
Item | ![]() | Stats | ||
---|---|---|---|---|
Eye of Chayula![]() Onyx AmuletRequires Level 20+(10-16) to all Attributes20% reduced maximum Life 30% increased Rarity of Items found Cannot be StunnedNever blinking, always watching. This item can be transformed with a Blessing of Chayula ![]() | 20 | +(10-16) to all Attributes20% reduced maximum Life 30% increased Rarity of Items found Cannot be Stunned | ||
Kiara's Determination![]() Silver FlaskLasts (1.20-2.40) Seconds Consumes 40 of 60 Charges on use OnslaughtRequires Level 27Immunity to Freeze, Chill, Curses and Stuns during Effect (80-60)% reduced DurationTravelers of the deep wood speak of a witch whose ale provides a different kind of liquid courage.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. ![]() | 27 | Immunity to Freeze, Chill, Curses and Stuns during Effect (80-60)% reduced Duration | ||
Orbala's Stand![]() Eelskin BootsEvasion: (258-370)Requires Level 39, 70 Dex(100-150)% increased Evasion Rating (20-30)% increased Movement Speed Cannot be Stunned by Suppressed Spell Damage Debilitate Enemies for 4 Seconds when you Suppress their Spell DamageThe inferno surged past, devastating Stridevolf, but the Maraketh warrior somehow remained. Soot-blackened and resolute, she grinned. In that moment, the bandit king knew true despair. ![]() | 39 | (100-150)% increased Evasion Rating (20-30)% increased Movement Speed Cannot be Stunned by Suppressed Spell Damage Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage | ||
Precursor's Emblem![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. ![]() | 49 | +(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity
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Precursor's Emblem![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Endurance Charge mods and one Power Charge Mod> or <One Endurance Charge mod and Two Power Charge Mods>History teaches humility. ![]() | 49 | +(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence
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Precursor's Emblem![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods>History teaches humility. ![]() | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor's Emblem![]() Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. ![]() | 49 | +(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life
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Craiceann's Tracks![]() Goliath GreavesArmour: (442-585)Requires Level 54, 95 Str(150-180)% increased Armour +(50-70) to maximum Life +(25-30)% to Cold Resistance 25% increased Movement Speed Cannot be Stunned if you have at least 10 Crab Barriers You only lose (5-7) Crab Barriers when you take Physical Damage from a HitWhen the land rose above the sea, The First of the Deep did not move. When the sky turned to fire, The First of the Deep did not perish. We must remember our place, and play to our strengths. ![]() | 54 | (150-180)% increased Armour +(50-70) to maximum Life +(25-30)% to Cold Resistance 25% increased Movement Speed Cannot be Stunned if you have at least 10 Crab Barriers You only lose (5-7) Crab Barriers when you take Physical Damage from a Hit | ||
Presence of Chayula![]() Onyx AmuletRequires Level 60+(10-16) to all Attributes30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy ShieldThe dreamer stirs, the world trembles. ![]() | 60 | +(10-16) to all Attributes30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield | ||
Atziri's Rule![]() Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Queen's Demand Skill Queen's Demand can Trigger Level 20 Flames of Judgement Queen's Demand can Trigger Level 20 Storm of Judgement Cannot be Stunned Damage cannot be ReflectedBow before her... or suffer the most gruelling death imaginable. ![]() | 68 | +25% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Queen's Demand Skill Queen's Demand can Trigger Level 20 Flames of Judgement Queen's Demand can Trigger Level 20 Storm of Judgement Cannot be Stunned Damage cannot be Reflected | ||
The Infinite Pursuit![]() Titan GreavesArmour: (241-278)Requires Level 68, 120 Str20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage 20% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Bleeding on you expires 75% slower while Moving Cannot be Stunned while Bleeding Cannot be Poisoned while BleedingWe move to be closer to her, but the distance yet grows. This item can be transformed with a Blessing of Uul-Netol ![]() | 68 | 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage 20% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Bleeding on you expires 75% slower while Moving Cannot be Stunned while Bleeding Cannot be Poisoned while Bleeding | ||
Mark of the Elder![]() Steel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26-32) to (42-48) Cold Damage to Attacks (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder ItemBe not stirred by the Void. ![]() | 80 | Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26-32) to (42-48) Cold Damage to Attacks (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item | ||
Mark of the Shaper![]() Opal RingRequires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13-18) to (50-56) Lightning Damage to Spells (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper ItemLet madness take control. ![]() | 80 | (15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13-18) to (50-56) Lightning Damage to Spells (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item |
Other
Item | ![]() | Stats | ||
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Bloodnotch![]() Crimson JewelLimited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit, a fierce determination burns, igniting their capacity to endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (40-60)% of Damage taken from Stunning Hits is Recovered as Life | ||
Ezomyte Peak![]() Iron HatArmour: (84-113)(15-20)% increased Area of Effect +(75-100) to Armour +(25-50) to maximum Life Unwavering StanceCenturies of servitude, a day of glory, an eternity of death. ![]() | 1 | (15-20)% increased Area of Effect +(75-100) to Armour +(25-50) to maximum Life Unwavering Stance | ||
Maelström of Chaos![]() Atoll MapMap Level: 72 Map Tier: 5 Guild Character: Ç Item Quantity: +(40-60)% Item Rarity: +(200-400)%Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect HexesWhispers from a world apart Speak my name beyond the tomb; Bound within the Maelström's heart, Will they grant me strength or doom?Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | 1 | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes | ||
Skin of the Lords![]() Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. ![]() | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
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Night's Hold![]() Black Maw TalismanTalisman Tier: 1 Requires Level 12Has 1 Socket+2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when StunnedCorruptedIn the light of Solaris, the shadows cower and hide. But every night they gather and grow, and all but the strong and the stupid seek shelter from their grasp until daybreak. ![]() | 12 | Has 1 Socket+2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when StunnedCorrupted | ||
Valyrium![]() Moonstone RingRequires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield +(30-40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of LifeThey will rise and fall in fire and blood. ![]() | 38 | +(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield +(30-40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of Life | ||
Survivor's Guilt![]() Heavy BeltRequires Level 52+(25-35) to Strength+(800-1200) to Armour Regenerate (50-70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced GuardThe burden falls heaviest not on those that died, but on those that did not. ![]() | 52 | +(25-35) to Strength+(800-1200) to Armour Regenerate (50-70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard | ||
Aul's Uprising![]() Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery <Random Strength aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | 55 | +(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery
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Callinellus Malleus![]() Auric MaceOne Handed Mace Physical Damage: (175-225) to (242.5-315) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you StunTo neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together. ![]() | 66 | 15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun | ||
Skyforth![]() Sorcerer BootsEnergy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana 30% increased Movement Speed 25% chance to gain a Power Charge on Critical Strike 12% increased Reservation Efficiency of Skills You have no Life Regeneration Stun Threshold is based on 500% of your Mana instead of LifeThe quick die young, the brilliant go mad, and the powerful stand alone in a wasteland of their own creation. ![]() | 67 | +(60-120) to maximum Mana 30% increased Movement Speed 25% chance to gain a Power Charge on Critical Strike 12% increased Reservation Efficiency of Skills You have no Life Regeneration Stun Threshold is based on 500% of your Mana instead of Life | ||
Doryani's Invitation![]() Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage +(30-35)% to Fire Resistance +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist ![]() | 68 | +(25-35) to Strength(20-30)% increased Global Physical Damage +(30-35)% to Fire Resistance +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect | ||
Kaom's Roots![]() Titan GreavesArmour: (241-278)Requires Level 68, 120 StrHas no Sockets Cannot be Knocked Back +(150-200) to maximum Life Action Speed cannot be modified to below Base Value Unwavering StanceDon't flinch. It's a waste of good hitting time. ![]() | 68 | Has no Sockets Cannot be Knocked Back +(150-200) to maximum Life Action Speed cannot be modified to below Base Value Unwavering Stance | ||
Veruso's Battering Rams![]() Titan GauntletsArmour: (532-778)Requires Level 69, 98 Str(8-13)% increased Attack Speed (120-180)% increased Armour (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance ChargesWith unending determination and resolve he destroyed first the gates, then the constructs guarding the tomb on the other side. ![]() | 69 | (8-13)% increased Attack Speed (120-180)% increased Armour (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges | ||
The Hungry Loop![]() Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. ![]() | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Passive skills
Stun Recovery
Name | Stats |
---|---|
Life and Stun Avoidance | 8% chance to Avoid being Stunned 4% increased maximum Life [1] [2] |
Stun Avoidance | 15% chance to Avoid being Stunned [1] [2] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1] |
Perfectionist | 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery 5% increased Movement Speed [1] |
Increased Stun Threshold
Name | Stats |
---|---|
Stun Threshold | 15% increased Stun Threshold [1] [2] |
Unfaltering | 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life [1] |
Warrior's Blood | Regenerate 1.8% of Life per second +20 to Strength 20% increased Stun Threshold [1] |
Chance to avoid being Stunned
Name | Stats |
---|---|
Life and Stun Avoidance | 8% chance to Avoid being Stunned 4% increased maximum Life [1] [2] |
Stun Avoidance | 15% chance to Avoid being Stunned [1] [2] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1] |
Perfectionist | 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery 5% increased Movement Speed [1] |
Chance to avoid interruptions from Stuns while Casting
Name | Stats |
---|---|
Avoid Interruption while Casting | 15% chance to Ignore Stuns while Casting [1] [2] |
Avoid Interruption while Casting and Elemental Resistances | 15% chance to Ignore Stuns while Casting +3% to all Elemental Resistances [1] |
Conjured Barrier | 30% chance to Ignore Stuns while Casting 50% increased Stun and Block Recovery 30% increased Mana Regeneration Rate while stationary [1] |
Practical Application | 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity +10% to all Elemental Resistances [1] |
Reduced Enemy Stun Threshold
Name | Stats |
---|---|
Mace Damage and Reduced Enemy Stun Threshold | 16% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2] 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 10% reduced Enemy Stun Threshold with Maces or Sceptres [2] |
Physical Bow Damage and Stun Threshold | 10% increased Physical Damage with Bows 10% increased Damage Over Time with Bow Skills 10% reduced Enemy Stun Threshold with Bows [1] |
Stun Threshold Reduction | 10% reduced Enemy Stun Threshold [1] [2] [3] |
Two Handed Melee Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold [1] |
Pain Forger | 10% chance to gain a Power Charge when you Stun with Melee Damage 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres [1] |
Skull Cracking | 36% increased Physical Damage with Maces or Sceptres 12% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1] |
No results found for the given query.
Stun Duration on Enemies
Name | Stats |
---|---|
Mace Damage and Stun Duration | 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [1] [2] 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 10% chance to double Stun Duration [2] 12% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 12% increased Damage with Ailments 10% increased Stun Duration on Enemies [3] |
Retaliation Skill Stun Duration | Retaliation Skills have 25% increased Stun Duration on Enemies [1] |
Staff Damage and Stun Duration | Staff Attacks deal 16% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] [3] |
Stun Duration | 25% increased Stun Duration on Enemies [1] [2] 20% increased Stun Duration on Enemies [2] |
Stun Duration per Endurance Charge | 5% increased Stun Duration on Enemies per Endurance Charge [1] |
Two Handed Melee Damage and Stun Duration | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] 10% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments 10% increased Stun Duration with Two Handed Melee Weapons on Enemies [2] |
Crushing Reply | Retaliation Skills have 50% increased Stun Duration on Enemies Retaliation Skills Fortify on Melee Hit [1] |
Destroyer | 25% increased Physical Damage with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Goliath | 50% chance to double Stun Duration [1] |
Heavy Draw | 30% increased Physical Damage with Bows 30% increased Damage Over Time with Bow Skills 50% increased Stun Duration with Bows on Enemies [1] |
Kinetic Impacts | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% chance to deal Double Damage 10% chance to double Stun Duration [1] |
Spinecruncher | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 100% increased Stun Duration against Enemies that are on Full Life [1] |
Wrecking Ball | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Ascendancy Class | Name | Stats |
---|---|---|
Juggernaut![]() | Armour, Stun Duration | 15% increased Armour 20% increased Stun Duration on Enemies [1] |
Juggernaut![]() | Unyielding | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge [1] |
Stun immunity
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant![]() | Berserker | Inherent Rage Loss starts 1 second later Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Ascendant![]() | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Ascendant![]() | Occultist | You can apply an additional Curse Regenerate 1.5% of Energy Shield per second 10% increased Effect of your Curses Cannot Be Stunned while you have Energy Shield [1] |
Juggernaut![]() | Unstoppable | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value 10% increased Movement Speed Cannot be Stunned [1] |
Occultist![]() | Vile Bastion | Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield Regenerate 40 Energy Shield per second [1] |
Slayer![]() | Endless Hunger | 20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching [1] |
Name | Stats |
---|---|
Unwavering Stance | Cannot Evade enemy Attacks Cannot be Stunned [1] |
Miscellany
These passive skills are related to stun, but do not fit in any other category:
Name | Stats |
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Fortify on Melee Stun | Melee Hits which Stun have 10% chance to Fortify [1] [2] |
Retaliation Skill Damage and Stun Threshold |