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Blind
Blind (known as Blinded in status icon) is a debuff that lessens the chance to hit of the affected target by 50% and lowers the light radius to the minimum value.
Mechanics
The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes.[1] Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.
Calculations
<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} \begin{align} \text{chance to hit}_{\text{as blinded attacker vs defender} } & = 0.5 \times (1 - \text{chance to evade}_{\text{defender} }) \\ \text{chance to evade}_{\text{as defender vs blinded attacker} } & = 1 - 0.5 \times (\text{chance to hit}_{\text{attacker} }) \end{align}
</math>
Stated another way, blinding a monster will improve the player's evade chance as follows:
<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} \begin{align} \text{NewEvadeChance} & = (1 + \text{OldEvadeChance})/ 2 \end{align}
</math>
Conversely, becoming blinded will worsen the player's chance of hitting a monster:
<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} \begin{align} \text{NewHitChance} & = \text{OldHitChance} /2 \end{align}
</math>
For example, if you normally have a 35% chance to evade a monster attack, blinding that monster will improve evasion as shown:
<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} \begin{align} \text{chance to evade} & = 1 - 0.5 \times (1 - 0.35) \\ & = 67.5% \end{align}
</math>
In addition, the attacker's effective critical strike chance is also reduced:
<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} \begin{align} \text{Attacker's effective critical strike chance} = \text{Attacker's critical strike chance} \times \text{Attacker's chance to hit} \end{align}
</math>
Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows
<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} \begin{align} \text{effective critical strike chance}_{\text{not blinded} } & = 20% \times (1 - 35%) \\ & = 13% \\ \text{effective critical strike chance}_{\text{blinded} } & = 20% \times (1 - 67.5%) \\ & = 6.5% \end{align}
</math>
Blind immunity
The player can gain immunity to blind from the following sources:
| Item | Stats |
|---|
Minions can gain immunity to blind from the following sources:
| Item | Stats |
|---|
Active skill gems
Related base stats
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Reservation: 35% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance Enemies Maimed by this Skill take (13-16)% increased Physical Damage (0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 |
Related quality stats
There are currently no active skill gems that have quality stats related to blind.
Support skill gems
Related base stats
| Skill gem | ||||
|---|---|---|---|---|
Icon: x Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Blinding durationSupported Skills have 0.5% chance to Blind enemies on hitSupported Skills have 2% increased Critical Strike Chance against Blinded EnemiesSupported Skills have 10% chance to Blind enemies on hit Supported Skills have (0-38)% increased Blinding durationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 8 |
Related quality stats
There are currently no support skill gems that have quality stats related to blind.
Sources
- Smoke cloud
- Being hit by the blinding attack of a Watcher
- Other source (see below modifier and unique item sections)
Related modifiers
Item mods
No results found
Abyss Jewel mods
No results found
Crafting mod
No results found
Delve fossil-only item mod
No results found
Map mod
No results found
Delve area mod
No results found
Synthesis area mod
No results found
Misc
No results found
Related unique items
| Item | Stats |
|---|
Passive skills
These passive skills are related to Blind:
No results found for the given query.
Cluster jewel passives
The following cluster jewel-only passives are related to Blind: No results found for the given query.
Version history
| Version | Changes |
|---|---|
| 1.2.0 |
|
| 1.0.0 |
|
| Unknown |
|
References
- ↑ Mark_GGG (November 5, 2012). "Mechanics thread". Official Path of Exile Forums. Retrieved September 2, 2014.

