Conservatory Map

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This article is about the variant of Conservatory Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Conservatory MapMap Level: 78
Map Tier: 11
Guild Character: 6
Ornate, elaborate, ostentatious...
and dripping with death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 77
Metadata
Item class: Map
Conservatory
Map area
No Waypoint
IdMapWorldsConservatory
Act11
Area level72
BossesThe Forgotten Soldier
Area type tagsurban, temple
Tagsindoors_area, map, area_with_water, delve_chest, einharmaps, map_drops_can_upgrade_to_sanctuary
The Shaper: Ornate, elaborate, ostentatious... and dripping with death.
Vaal Side AreasConcealed Caldarium (MapSideArea8_5)

Conservatory Map is a map area.

Conservatory Map is not in the current map series (Settlers) for the Atlas of Worlds. In permanent leagues, an existing Conservatory Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.

Layout


Encounters

Boss

The Forgotten Soldier, based on Hector Titucius, Eternal Servant

Boss video

Item drops

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Item acquisition

Conservatory Map can drop anywhere.

Recipes

Conservatory Map can be created from the following recipes:

AmountPartDescriptionMeta
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.Random mapA
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Random corrupted mapA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
tier
Map
level
Map
series
Conservatory MapConservatory MapMap Level: 78
Map Tier: 11
Guild Character: 6
Ornate, elaborate, ostentatious...
and dripping with death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Necropolis
Conservatory MapConservatory MapMap Level: 70
Map Tier: 3
Guild Character: 6
Ornate, elaborate, ostentatious...
and dripping with death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Affliction
Conservatory MapConservatory MapMap Level: 79
Map Tier: 12
Guild Character: 6
Ornate, elaborate, ostentatious...
and dripping with death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1279Crucible
Conservatory MapConservatory MapMap Level: 71
Map Tier: 4
Guild Character: 6
Ornate, elaborate, ostentatious...
and dripping with death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Archnemesis
Conservatory MapConservatory MapMap Level: 75
Map Tier: 8
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Scourge
Conservatory MapConservatory MapMap Level: 81
Map Tier: 14
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Expedition
Conservatory MapConservatory MapMap Level: 78
Map Tier: 11
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Ritual
Conservatory MapConservatory MapMap Level: 69
Map Tier: 2
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Heist
Conservatory MapConservatory MapMap Level: 69
Map Tier: 2
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Harvest
Conservatory MapConservatory MapMap Level: 71
Map Tier: 4
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Delirium
Conservatory MapConservatory MapMap Level: 71
Map Tier: 4
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Metamorph
Conservatory MapConservatory MapMap Level: 74
Map Tier: 7
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Blight
Conservatory MapConservatory MapMap Level: 74
Map Tier: 7
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774Legion
Conservatory MapConservatory MapMap Level: 75
Map Tier: 8
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875Synthesis
Conservatory MapConservatory MapMap Level: 74
Map Tier: 7
Guild Character: 6
Ornate, elaborate, ostentatious... and dripping with death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774Betrayal
Conservatory MapConservatory MapMap Level: 72
Map Tier: 5
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572War for the Atlas

Unique versions

The following unique items are derived from this base type.

There are no unique versions of this item.


Version history

Version Changes
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.18.0
  • The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.