Strike
Strike skills are melee skills which hit a single target or all enemies with a melee's swing radius. They are not the same as slam melee skills.
Strike skills are supportable by either Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage
Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., to process multiple secondary effects from the skill, or
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. to create overlapping novas on each enemy hit by the original swing.
Gems
Skill gems
There are 29 active skill gems with the Strike gem tag:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Critical Strike Chance +0.5% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (4-7) additional Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 2 additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1 seconds Base secondary duration is 1 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Additional Effects per 1% Quality: +0.5% to Damage over Time Multiplier for PoisonPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage Causes Bleeding (30-49)% more Damage with Bleeding Additional Effects per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block You cannot use this Attack directly Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds (1-9) to (13-179) Added Lightning Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires (4-8) additional Projectiles Can't be Evaded Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects per 1% Quality: 0.5% increased Attack Speed 0.5% increased Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times (0-19)% increased Area of Effect Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (10-20)% more Attack Speed while Totem is Active 50% increased Totem Placement speed +(1.6-1.8) metres to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (200-250)% of base Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage +0.2 metres to Melee Strike Range Gain 1 Trauma the first time this Attack Hits an Enemy Take (6-194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6 seconds (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects per 1% Quality: 1% increased Stun Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds Base secondary duration is 20 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects per 1% Quality: 2% increased Duration of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +0.2 metres to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Debuff deals 66% of Damage per Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 3 additional Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0.6) metres to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds +(0-0.6) metres to radius (30-20)% less Area Damage Lightning strikes 1 target Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3 seconds Beams Hit Enemies every (0.4-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 3 Use(s) Soul Gain Prevention: 20 sec Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.4-4.35) seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Freezes enemies as though dealing (200-390)% more Damage Can't be Evaded +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects per 1% Quality: 2% increased Duration of Cold AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage +0.4 metres to radius Fires 8 additional Projectiles Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (300-430)% of base Effectiveness of Added Damage: (300-430)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-0.6) metres to radius Can't be Evaded Lightning strikes 30 targets Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range Melee Hits Fortify for 8 seconds Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
Support gems
There are 7 support skill gems with the Strike gem tag:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Icon: A Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies Supported Skills deal (19-0)% less Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 4 |
![]() Icon: A Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 3 additional nearby Enemies Supported Skills deal (1-5)% more Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 72 |
![]() Icon: S Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal (39-37)% less Damage to surrounding targets Supported Skills have (60-72)% more Melee Splash Area of Effect +(0-1) to Level of Supported Strike Skill Gems Additional Effects per 1% Quality: Supported Skills have 0.5% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 72 |
![]() Icon: H Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds 20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills Additional Effects per 1% Quality: Supported Skills have +0.01 metres to Melee Strike RangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 38 |
![]() Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality: Supported Skills have 0.5% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 8 |
![]() Icon: u Level: (1-20) Cost & Reservation Multiplier: 120%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported Skills deal (70-98)% more Damage with Ailments caused by Melee Hits Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 1 |
![]() Icon: # Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma Supported Skills have 5% increased Stun Duration per Trauma Gain 1 Trauma the first time a Supported Attack Hits an Enemy Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills Trauma lasts (5-6.9) seconds Supported Skills can only be used with Axes, Maces, Sceptres or Staves Additional Effects per 1% Quality: Supported Skills have 0.5% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 38 |
Related unique items
The following unique items are related to Strike skills:
Item | Base Item | ![]() | Stats |
---|---|---|---|
Meginord's Vise![]() Steel GauntletsArmour: (290-381)Requires Level 35, 52 StrMelee Strike Skills deal Splash Damage to surrounding targets +50 to Strength (150-200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always KnockbackRide with pride, strike with vengeance, live with honour. ![]() | Steel Gauntlets | 35 | Melee Strike Skills deal Splash Damage to surrounding targets +50 to Strength (150-200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback |
Warrior's Legacy![]() Ruby RingRequires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength (20-25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were UsedMake your mark on history ![]() | Ruby Ring | 40 | +(20-30)% to Fire Resistance+(30-50) to Strength (20-25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used |
The following unique items are related to Melee Strike ranges :
Melee Strike Range affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect (unless otherwise state, such as CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
Maximum (3-6) Stages
+0.1 metres to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.).
Item | Base Item | ![]() | Stats |
---|---|---|---|
Daresso's Salute![]() Citrine AmuletRequires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield +(30-40)% to Fire Resistance +(30-40)% to Cold Resistance 10% increased Movement Speed when on Full Life +2 to Melee Strike Range 60% increased Melee Damage when on Full Life"A bit short in the arm, are you? Then you'll be short of a head soon enough." - Daresso the Daring ![]() | Citrine Amulet | 16 | +(16-24) to Strength and Dexterity50% reduced maximum Energy Shield +(30-40)% to Fire Resistance +(30-40)% to Cold Resistance 10% increased Movement Speed when on Full Life +2 to Melee Strike Range 60% increased Melee Damage when on Full Life |
Prismatic Eclipse![]() Twilight BladeOne Handed Sword Physical Damage: (90-100) to (157-166) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11.0 metresRequires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface. A despairing Lunaris filled the scars with her tears. Yet Viridi remained, trapped within, forever more." - Azmerian Creation Myth ![]() | Twilight Blade | 53 | 40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Strike Range per White Socket |
Related passive skills
The following passive skills are related to Strike skills: No results found for the given query.
Melee Strike Range
Melee Strike Range affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect.
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Melee Damage and Strike Range | 10% increased Melee Damage +0.1 metres to Melee Strike Range [1] [2] [3] [4] |
N/A | Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +0.1 metres to Melee Strike Range with Swords [1] |
N/A | Assured Strike | 24% increased Melee Damage +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby [1] |
N/A | Bladedancer | Sword Attacks deal 30% increased Damage with Hits and Ailments +0.3 metres to Melee Strike Range with Swords [1] |
Slayer![]() | Impact | 5% increased Area of Effect per Enemy killed recently, up to 50% +0.4 metres to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity [1] |
N/A | Master of the Arena | +20 to Strength +0.3 metres to Melee Strike Range 10% increased Melee Physical Damage Regenerate 1% of Life per second [1] |
N/A | Strike Leader | +2% Chance to Block Attack Damage Attack Skills deal 30% increased Damage while holding a Shield +0.2 metres to Melee Strike Range while Holding a Shield [1] |
N/A | Warrior Training | +0.2 metres to Melee Strike Range Melee Skills have 12% increased Area of Effect [1] |
N/A | Weapon Artistry | +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +0.2 metres to Melee Strike Range [1] |
Tattoos
Item | Effect(s) |
---|---|
Tattoo of the Tukohama Warmonger![]() Shift click to unstack. ![]() | +0.1 metres to Melee Strike Range |
Related modifiers
The following modifiers are related to Strike skills:
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
Hunter's | Prefix | 80 | Non-Vaal Strike Skills target 1 additional nearby Enemy | gloves_basilisk 250 |
StrikeSkillsAdditionalTargetEldritchImplicit1 | Searing Exarch | 75 | Non-Vaal Strike Skills target 1 additional nearby Enemy | no_tier_6_eldritch_implicit 0 gloves 400 |
StrikeSkillsAdditionalTargetEldritchImplicit3 | Searing Exarch | 75 | Non-Vaal Strike Skills target 1 additional nearby Enemy | no_tier_4_eldritch_implicit 0 gloves 400 |
StrikeSkillsAdditionalTargetEldritchImplicit2 | Searing Exarch | 75 | Non-Vaal Strike Skills target 1 additional nearby Enemy | no_tier_5_eldritch_implicit 0 gloves 400 |
StrikeSkillsAdditionalTargetEldritchImplicit5 | Searing Exarch | 75 | Non-Vaal Strike Skills target 2 additional nearby Enemies | no_tier_2_eldritch_implicit 0 gloves 400 |
StrikeSkillsAdditionalTargetEldritchImplicit6 | Searing Exarch | 75 | Non-Vaal Strike Skills target 2 additional nearby Enemies | no_tier_1_eldritch_implicit 0 gloves 400 |
StrikeSkillsAdditionalTargetEldritchImplicitPinnaclePresence3 | Searing Exarch | 75 | Non-Vaal Strike Skills target 3 additional nearby Enemies | no_tier_4_eldritch_implicit 0 gloves 80 |
StrikeSkillsAdditionalTargetEldritchImplicitPinnaclePresence4 | Searing Exarch | 75 | Non-Vaal Strike Skills target 3 additional nearby Enemies | no_tier_3_eldritch_implicit 0 gloves 80 |
StrikeSkillsAdditionalTargetEldritchImplicitPinnaclePresence5 | Searing Exarch | 75 | Non-Vaal Strike Skills target 4 additional nearby Enemies | no_tier_2_eldritch_implicit 0 gloves 80 |
StrikeSkillsAdditionalTargetEldritchImplicitPinnaclePresence6 | Searing Exarch | 75 | Non-Vaal Strike Skills target 4 additional nearby Enemies | no_tier_1_eldritch_implicit 0 gloves 80 |
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence2 | Searing Exarch | 75 | Non-Vaal Strike Skills target 2 additional nearby Enemies | no_tier_5_eldritch_implicit 0 gloves 200 |
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence3 | Searing Exarch | 75 | Non-Vaal Strike Skills target 2 additional nearby Enemies | no_tier_4_eldritch_implicit 0 gloves 200 |
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence4 | Searing Exarch | 75 | Non-Vaal Strike Skills target 2 additional nearby Enemies | no_tier_3_eldritch_implicit 0 gloves 200 |
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence5 | Searing Exarch | 75 | Non-Vaal Strike Skills target 3 additional nearby Enemies | no_tier_2_eldritch_implicit 0 gloves 200 |
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence6 | Searing Exarch | 75 | Non-Vaal Strike Skills target 3 additional nearby Enemies | no_tier_1_eldritch_implicit 0 gloves 200 |
WeaponTreeSkillDoubleStrikeDualStrike | Crucible Passive Skill Tree | 1 | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike | ranged 0 shield 500 one_hand_weapon 1000 |
WeaponTreeSkillDoubleStrikeDualStrike2H | Crucible Passive Skill Tree | 1 | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike | ranged 0 two_hand_weapon 1000 |
WeaponTreeSkillElementalHitWildStrike | Crucible Passive Skill Tree | 1 | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 |
WeaponTreeSkillFrostBladesLightningStrike | Crucible Passive Skill Tree | 1 | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 shield 500 one_hand_weapon 1000 |
WeaponTreeSkillFrostBladesLightningStrike2H | Crucible Passive Skill Tree | 1 | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 two_hand_weapon 1000 |
WeaponTreeSkillFrostBombOrbofStorms | Crucible Passive Skill Tree | 1 | Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillFrostBombOrbofStorms2H | Crucible Passive Skill Tree | 1 | Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillHeavyStrikeBoneshatter | Crucible Passive Skill Tree | 1 | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter | sword 500 staff 1000 sceptre 1000 mace 1000 axe 1000 shield 500 |
WeaponTreeSkillStaticStrikeSmite | Crucible Passive Skill Tree | 1 | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life | ranged 0 shield 500 weapon 1000 |
WeaponTreeSkillVigilantStrikeFlickerStrike | Crucible Passive Skill Tree | 1 | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges | ranged 0 shield 500 weapon 1000 |
WeaponTreeSkillViperStrikePestilentStrike | Crucible Passive Skill Tree | 1 | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge | two_hand_weapon 0 sword 1000 claw 1000 dagger 1000 shield 500 |
WeaponTreeSkillViperStrikePestilentStrike2H | Crucible Passive Skill Tree | 1 | Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge | one_hand_weapon 0 sword 1000 claw 1000 dagger 1000 |
WeaponTreeSkillVolcanicFissureMoltenStrike | Crucible Passive Skill Tree | 1 | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration | ranged 0 shield 500 one_hand_weapon 1000 |
WeaponTreeSkillVolcanicFissureMoltenStrike2H | Crucible Passive Skill Tree | 1 | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration | ranged 0 two_hand_weapon 1000 |
Melee Strike Range
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
of the Elder | Item | Suffix | 80 | (13-16)% increased Melee Damage +0.2 metres to Melee Strike Range | gloves_elder 800 |
of the Conquest | Item | Suffix | 82 | +0.2 metres to Melee Strike Range | gloves_adjudicator 500 |
of the Conquest | Item | Suffix | 68 | +0.2 metres to Melee Strike Range if you have Killed Recently | sword_adjudicator 500 2h_sword_adjudicator 500 |
of the Elder | Item | Suffix | 68 | +(0.1-0.2) metres to Melee Strike Range if you have Killed Recently | 2h_sword_elder 1000 |
of the Conquest | Item | Suffix | 73 | +0.3 metres to Melee Strike Range if you have Killed Recently | sword_adjudicator 500 2h_sword_adjudicator 500 |
Version history
Version | Changes |
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3.21.0 |
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3.10.0 |
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3.7.0 |
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