Strike

From Path of Exile Wiki
Jump to navigation Jump to search

Strike skills are melee skills which hit a single target or all enemies with a melee's swing radius. They are not the same as slam melee skills.

Strike skills are supportable by either Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage

Additional Effects From 1-20% Quality:
Extra Targets for Supported Skills can be found (0.75-15)% further away
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, to process multiple secondary effects from the skill, or Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14
Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
to create overlapping novas on each enemy hit by the original swing.

Gems

Skill gems

There are 45 active skill gems with the Strike gem tag:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%
Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (60-95)% of base
Effectiveness of Added Damage: (60-95)%
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage
Gain a Stage at the start of each pair of swings
Maximum 10 Stages

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Speed for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-244)% of base
Effectiveness of Added Damage: (125-244)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects From 1-20% Quality:
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Dual Strike of AmbidexterityDual Strike of AmbidexterityAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-244)% of base
Effectiveness of Added Damage: (125-244)%
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.50% more Damage with Main Hand Weapon
Uses Off Hand Weapon Attack Time

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Main Hand Weapon
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A
Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds
30% chance to gain a Power Charge on Critical Strike
50% increased Critical Strike Chance per Power Charge
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% chance to gain a Power Charge on Critical Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds
Deals (9.6-3344.4) Base Cold Damage per second
This Skill's Area of Effect cannot be modified
60% of Physical Damage Converted to Cold Damage
+5 metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.05-1) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-200)% of base
Effectiveness of Added Damage: (110-200)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Chains +(4-7) Times
10% more Damage for each time this Skill has Chained

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
Level: (1-20)
Cost: 6 Mana
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
Base secondary duration is 1.00 seconds
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
30% more Poison Duration
Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

Additional Effects From 1-20% Quality:
(1-20)% more Poison Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/Ayesyes
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/AyesN/A
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (28-41)% of base
Effectiveness of Added Damage: (28-41)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Maximum 8 Summoned Doubles

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
Base duration is 6.00 seconds
(1-9) to (13-179) Added Lightning Damage
Fires (5-9) Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit

Additional Effects From 1-20% Quality:
Base duration is (0.05-1) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Viper Strike of the MambaViper Strike of the MambaAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Base duration is 2.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
200% more Damage with Poison
Cannot inflict Poison on Poisoned Enemies

Additional Effects From 1-20% Quality:
+(2-40)% more Damage with Poison
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (130-240)% of base
Effectiveness of Added Damage: (130-240)%
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(10-20)% more Attack Speed while Totem is Active
50% increased Totem Placement speed
+(1.6-1.8) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/AN/A
BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per Trauma
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Boneshatter of CarnageBoneshatter of CarnageAttack, Melee, Strike, AoE, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (125-275)% of base
Effectiveness of Added Damage: (125-275)%
Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to double Stun Duration
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Boneshatter of Complex TraumaBoneshatter of Complex TraumaAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Lose all Trauma on reaching 10 Trauma
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (18-582) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(8-15)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Trauma
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Dominating Blow of InspiringDominating Blow of InspiringAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at 250% of their value
Maximum 6 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-269)% of base
Effectiveness of Added Damage: (165-269)%
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects From 1-20% Quality:
Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Glacial Hammer of ShatteringGlacial Hammer of ShatteringCritical, Attack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-269)% of base
Effectiveness of Added Damage: (165-269)%
Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.100% of Physical Damage Converted to Cold Damage
Every third successive strike is a Critical Strike
+0.2 metres to Melee Strike Range
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects From 1-20% Quality:
+(2-40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (195-313)% of base
Effectiveness of Added Damage: (195-313)%
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to deal Double Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (104-166)% of base
Effectiveness of Added Damage: (104-166)%
AoE Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
(5-75) to (8-113) Added Fire Damage
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesN/AN/A
Infernal Blow of ImmolationInfernal Blow of ImmolationAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (104-166)% of base
Effectiveness of Added Damage: (104-166)%
Requires Level 12Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 3.00 seconds
(5-75) to (8-113) Added Fire Damage
60% of Physical Damage Converted to Fire Damage
Base radius is (2.6-2.9) metres
Debuff deals 80% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesN/AN/A
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Molten Strike of the ZenithMolten Strike of the ZenithAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (85-130)% of base
Effectiveness of Added Damage: (85-130)%
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Fires 3 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Every fifth Attack fires 5 additional Projectiles
Every fifth Attack, Projectiles deal 800% more Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Every fifth Attack, Projectiles deal (10-200)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (196-273)% of base
Effectiveness of Added Damage: (196-273)%
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
-(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/Ayes
Smite of Divine JudgementSmite of Divine JudgementLightning, Attack, AoE, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (170-250)% of base
Effectiveness of Added Damage: (170-250)%
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
(0-38)% more Area Damage
Base radius is (1.5-2.1) metres
Lightning strikes 3 targets within 5 metres

Additional Effects From 1-20% Quality:
Lightning strikes targets within +(0.1-2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/Ayes
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-188)% of base
Effectiveness of Added Damage: (110-188)%
AoE Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
Base duration is 3.00 seconds
Beams Hit Enemies every (0.40-0.32) seconds
Chains +1 Times
Beams deal 40% less Damage
(4-6) maximum Beam Targets

Additional Effects From 1-20% Quality:
(1-20)% increased Beam frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesN/Ayes
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 sec
Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Vaal Glacial HammerVaal Glacial HammerAttack, Melee, Strike, Duration, AoE, Vaal, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Damage: (155-250)% of base
Effectiveness of Added Damage: (155-250)%
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Freezes enemies as though dealing (200-390)% more Damage
Can't be Evaded
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects From 1-20% Quality:
(2-40)% increased Duration of Cold Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 70% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 9 Projectiles
+0.4 metres to radius
Chains +8 Times
60% of Physical Damage Converted to Fire Damage
Can't be Evaded
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 50% of base
Attack Damage: (300-430)% of base
Effectiveness of Added Damage: (300-430)%
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 8.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 30 targets within 10 metres
Aura makes Smite strike +1 target with lightning
Aura grants (1-17) to (7-330) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% more Area Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/Ayes
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/Ayes

Support gems

There are 7 support skill gems with the Strike gem tag:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage

Additional Effects From 1-20% Quality:
Extra Targets for Supported Skills can be found (0.75-15)% further away
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
4yesN/AN/A
Awakened Ancestral Call SupportAwakened Ancestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 3 additional nearby Enemies
Supported Skills deal (1-5)% more Damage

Additional Effects From 1-20% Quality:
Extra Targets for Supported Skills can be found (0.75-15)% further away
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
72yesN/AN/A
Awakened Melee Splash SupportAwakened Melee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal (39-37)% less Splash Damage to surrounding targets
Supported Skills have (60-72)% more Melee Splash Area of Effect
+(0-1) to Level of Supported Strike Skill Gems

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
72yesN/AN/A
Behead SupportBehead SupportSupport, Melee, Attack, Strike
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range
Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life
Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills deal (1-20)% increased Damage with Hits against Enemies that are on Low Life
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38yesN/AN/A
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14
Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
8yesN/AN/A
Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage
Ruthless Blows with Supported Skills deal (70-98)% more Damage with
Ailments caused by Melee Hits
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1yesN/AN/A
Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38yesN/AN/A

Related unique items

The following unique items are related to Strike skills:

ItemBase ItemRequired levelStats
Meginord's ViseMeginord's Vise
Steel Gauntlets
Armour: (290-381)Requires Level 35, 52 StrMelee Strike Skills deal Splash Damage to surrounding targets
+50 to Strength
(150-200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
Ride with pride,
strike with vengeance,
live with honour.
Steel Gauntlets35Melee Strike Skills deal Splash Damage to surrounding targets
+50 to Strength
(150-200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
Warrior's LegacyWarrior's Legacy
Ruby Ring
Requires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength
(20-25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Make your mark on history
Ruby Ring40+(20-30)% to Fire Resistance+(30-50) to Strength
(20-25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
The Celestial BraceThe Celestial Brace
Goliath Gauntlets
Armour: (313-440)Requires Level 53, 77 Str(80-120)% increased Armour
1% increased Attack Speed per Fortification
+(1-10) to maximum Fortification
Melee Hits from Strike Skills Fortify
Forged from the heart of the densest star, your courage will fail long before it does.
Goliath Gauntlets53(80-120)% increased Armour
1% increased Attack Speed per Fortification
+(1-10) to maximum Fortification
Melee Hits from Strike Skills Fortify

The following unique items are related to Melee Strike ranges :

Melee Strike Range affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect (unless otherwise state, such as CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
AoE Radius: 1.6
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% more Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
).

ItemBase ItemRequired levelStatsDrop
Enabled
Daresso's SaluteDaresso's Salute
Citrine Amulet
Requires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring
Citrine Amulet16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
1
Martial ArtistryMartial Artistry
Crimson Jewel
Limited to: 1
Radius: Small
+(0.3-0.4) metres to Melee Strike Range while Unarmed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
A gentle hand rarely leaves a mark on the world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel1+(0.3-0.4) metres to Melee Strike Range while Unarmed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
0
Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
Twilight Blade5340% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
1
Replica Pure TalentReplica Pure Talent
Viridian Jewel
Limited to: 1While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
"Twelve test subjects were expended in the production of Prototype #800.
Was it worth the expense? Only time will tell."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
0
Warlord's ReachWarlord's Reach
Crimson Jewel
Limited to: 110% increased Attack Damage
+0.2 metres to Melee Strike Range
A steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel110% increased Attack Damage
+0.2 metres to Melee Strike Range
0

Related passive skills

The following passive skills are related to Strike skills: No results found for the given query.

Melee Strike Range

Melee Strike Range affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect.

Ascendancy
Class
NameStats
N/AMelee Damage and Strike Range
10% increased Melee Damage
+0.1 metres to Melee Strike Range [1] [2] [3] [4]
N/ASword Damage and Melee Range
Sword Attacks deal 10% increased Damage with Hits and Ailments
+0.1 metres to Melee Strike Range with Swords [1]
N/AAssured Strike
24% increased Melee Damage
+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby [1]
N/ABladedancer
Sword Attacks deal 30% increased Damage with Hits and Ailments
+0.3 metres to Melee Strike Range with Swords [1]
Slayer
Impact
5% increased Area of Effect per Enemy killed recently, up to 50%
+0.4 metres to Melee Strike Range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity [1]
N/AMaster of the Arena
+20 to Strength
+0.3 metres to Melee Strike Range
10% increased Melee Physical Damage
Regenerate 1% of Life per second [1]
N/AStrike Leader
+2% Chance to Block Attack Damage
Attack Skills deal 30% increased Damage while holding a Shield
+0.2 metres to Melee Strike Range while Holding a Shield [1]
N/AWarrior Training
+0.2 metres to Melee Strike Range
Melee Skills have 12% increased Area of Effect [1]
N/AWeapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range [1]

Related modifiers

The following modifiers are related to Strike skills:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Hunter'sPrefix80Non-Vaal Strike Skills target 1 additional nearby Enemygloves_basilisk 250
StrikeSkillsAdditionalTargetEldritchImplicit2Searing Exarch75Non-Vaal Strike Skills target 1 additional nearby Enemyno_tier_5_eldritch_implicit 0
gloves 400
StrikeSkillsAdditionalTargetEldritchImplicit1Searing Exarch75Non-Vaal Strike Skills target 1 additional nearby Enemyno_tier_6_eldritch_implicit 0
gloves 400
StrikeSkillsAdditionalTargetEldritchImplicit3Searing Exarch75Non-Vaal Strike Skills target 1 additional nearby Enemyno_tier_4_eldritch_implicit 0
gloves 400
StrikeSkillsAdditionalTargetEldritchImplicit4Searing Exarch75Non-Vaal Strike Skills target 1 additional nearby Enemyno_tier_3_eldritch_implicit 0
gloves 400
StrikeSkillsAdditionalTargetEldritchImplicit6Searing Exarch75Non-Vaal Strike Skills target 2 additional nearby Enemiesno_tier_1_eldritch_implicit 0
gloves 400
StrikeSkillsAdditionalTargetEldritchImplicit5Searing Exarch75Non-Vaal Strike Skills target 2 additional nearby Enemiesno_tier_2_eldritch_implicit 0
gloves 400
StrikeSkillsAdditionalTargetEldritchImplicitPinnaclePresence3Searing Exarch75Non-Vaal Strike Skills target 3 additional nearby Enemiesno_tier_4_eldritch_implicit 0
gloves 80
StrikeSkillsAdditionalTargetEldritchImplicitPinnaclePresence5Searing Exarch75Non-Vaal Strike Skills target 4 additional nearby Enemiesno_tier_2_eldritch_implicit 0
gloves 80
StrikeSkillsAdditionalTargetEldritchImplicitPinnaclePresence4Searing Exarch75Non-Vaal Strike Skills target 3 additional nearby Enemiesno_tier_3_eldritch_implicit 0
gloves 80
StrikeSkillsAdditionalTargetEldritchImplicitPinnaclePresence6Searing Exarch75Non-Vaal Strike Skills target 4 additional nearby Enemiesno_tier_1_eldritch_implicit 0
gloves 80
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence2Searing Exarch75Non-Vaal Strike Skills target 2 additional nearby Enemiesno_tier_5_eldritch_implicit 0
gloves 200
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence4Searing Exarch75Non-Vaal Strike Skills target 2 additional nearby Enemiesno_tier_3_eldritch_implicit 0
gloves 200
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence3Searing Exarch75Non-Vaal Strike Skills target 2 additional nearby Enemiesno_tier_4_eldritch_implicit 0
gloves 200
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence5Searing Exarch75Non-Vaal Strike Skills target 3 additional nearby Enemiesno_tier_2_eldritch_implicit 0
gloves 200
StrikeSkillsAdditionalTargetEldritchImplicitUniquePresence6Searing Exarch75Non-Vaal Strike Skills target 3 additional nearby Enemiesno_tier_1_eldritch_implicit 0
gloves 200
WeaponTreeSkillDoubleStrikeDualStrikeCrucible Passive Skill Tree150% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strikeranged 0
shield 500
one_hand_weapon 1000
WeaponTreeSkillDoubleStrikeDualStrike2HCrucible Passive Skill Tree1Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strikeranged 0
two_hand_weapon 1000
WeaponTreeSkillElementalHitWildStrikeCrucible Passive Skill Tree1Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
shield 500
weapon 500
WeaponTreeSkillFrostBladesLightningStrikeCrucible Passive Skill Tree1All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
ranged 0
shield 500
one_hand_weapon 1000
WeaponTreeSkillFrostBladesLightningStrike2HCrucible Passive Skill Tree1All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
ranged 0
two_hand_weapon 1000
WeaponTreeSkillFrostBombOrbofStormsCrucible Passive Skill Tree1Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillFrostBombOrbofStorms2HCrucible Passive Skill Tree1Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency
Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSkillHeavyStrikeBoneshatterCrucible Passive Skill Tree1Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshattersword 500
staff 1000
sceptre 1000
mace 1000
axe 1000
shield 500
WeaponTreeSkillStaticStrikeSmiteCrucible Passive Skill Tree1Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Liferanged 0
shield 500
weapon 1000
WeaponTreeSkillVigilantStrikeFlickerStrikeCrucible Passive Skill Tree1Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Chargesranged 0
shield 500
weapon 1000
WeaponTreeSkillViperStrikePestilentStrikeCrucible Passive Skill Tree1Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Chargetwo_hand_weapon 0
sword 1000
claw 1000
dagger 1000
shield 500
WeaponTreeSkillViperStrikePestilentStrike2HCrucible Passive Skill Tree1Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Chargeone_hand_weapon 0
sword 1000
claw 1000
dagger 1000
WeaponTreeSkillVolcanicFissureMoltenStrikeCrucible Passive Skill Tree1Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Durationranged 0
shield 500
one_hand_weapon 1000
WeaponTreeSkillVolcanicFissureMoltenStrike2HCrucible Passive Skill Tree1Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Durationranged 0
two_hand_weapon 1000

Melee Strike Range

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the ElderItemSuffix80(13-16)% increased Melee Damage
+0.2 metres to Melee Strike Range
gloves_elder 800
of the ConquestItemSuffix82+0.2 metres to Melee Strike Rangegloves_adjudicator 500
of the ConquestItemSuffix68+0.2 metres to Melee Strike Range if you have Killed Recentlysword_adjudicator 500
2h_sword_adjudicator 500
of the ElderItemSuffix68+(0.1-0.2) metres to Melee Strike Range if you have Killed Recently2h_sword_elder 1000
of the ConquestItemSuffix73+0.3 metres to Melee Strike Range if you have Killed Recentlysword_adjudicator 500
2h_sword_adjudicator 500

Version history

Version Changes
3.21.0
  • Vaal Strike Skills can no longer be supported by Ancestral Call, and are no longer affected by stats that cause strike skills to target additional enemies.
3.10.0
  • Modifiers to Melee Weapon and Unarmed Attack Range are now described as "+X to Melee Strike Range". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
3.7.0
  • Introduced to the game as gem tag.

ru:Умения ударов