Haunted Mansion Map

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This article is about the variant of Haunted Mansion Map from the most recent map series in which it appeared. For other variants, see § Map variants.
Haunted Mansion MapMap Level: 76
Map Tier: 9
Guild Character: k
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 75
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapWorldsHauntedMansion
Haunted Mansion
Map area
No Waypoint
IdMapWorldsHauntedMansion
Act11
Area level72
BossesBarthol, the Pure
Barthol, the Corruptor
Area type tagsurban
Tagsindoors_area, map, einharmaps, map_drops_can_upgrade_to_sanctuary
The Shaper: Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.
Vaal Side AreasSealed Basement (MapSideArea5_3_1)
Forbidden Archives

Haunted Mansion Map is a map area.

Haunted Mansion is not in the current map series (Keepers) for the Atlas of Worlds. In permanent leagues, an existing Haunted Mansion Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.

Layout

Encounters

Boss

Barthol, the Pure (second form: Barthol, the Corruptor)

Based on Cato, Scholar of Light and his second form, Cato, Defiler of Light.

Boss video

Item drops

The following drop-restricted items can drop from this monster.

No items include this monster in their drop restrictions.

Boss video

Item drops

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Item acquisition

Haunted Mansion Map is drop disabled.

Map variants

ItemMap
tier
Map
level
Map
series
Haunted Mansion MapHaunted Mansion MapMap Level: 76
Map Tier: 9
Guild Character: k
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Settlers

Unique versions

The following unique items are derived from this base type.

There are no unique versions of this item.

Version history

Version Changes
3.23.0
  • The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.20.0
  • The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
3.18.0
  • The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.