Monster modifiers

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Monsters can have modifiers alike items, strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), torment and so on.

Implicit modifiers

Name Effect(s)
Far Shot Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank.
Undead These monsters can be raised by Necromancers. Used by Skeletons, Zombies and others.

Explicit modifiers

Magic monsters have one affix; rare monsters have three affixes[citation needed], one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.

Prefixes

Prefix Modifier Name Lvl. Effect(s)
Abberath-touched Abberath-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Abberath which use his skills
Arakaali-touched Arakaali-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Arakaali which use her skills
Benevolent Invulnerability Aura 34 Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death
Allies with Immunity cannot gain Immunity
Berserking Enrages as Life Lost 39 Gains increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life
Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
Gains reduced Damage Taken with life lost up to 30% at zero life
Gains increased Character Size with life lost up to 50% at zero life
Blurred Evasive 1 100% increased Evasion Rating
Brine King-touched Brine King-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tsoagoth which use his skills
Carapaced Physical Resistant 1 50% additional Physical Damage Reduction
Caustic Orb on Death Caustic Orb on Death 18 Creates Orbs on death that chases the player, accelerating over time
Caustic Orbs create Caustic Ground after exploding
Chaining Chaining 34 Skills Chain 2 additional times
Projectiles have 20% chance to be able to Chain when colliding with terrain
Charged Gains Random Charges 13 Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds
Cold Walker's Trail of Cold 13 Leaves a Trail of Chilled Ground
Consecrated Ground Consecrated Ground 24 Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
Constantly Revives Minions Constantly Revives Minions 24 Revives nearby Minions [confirmation needed]
Corrupting Inflicts Corrupted Blood 46 Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit
Corrupted Blood lasts for 4 seconds
Crystalline Exploding Crystals when Hit 34 Fires crystals under Players when they hit you (0.2 second cooldown)
Crystals deal no damage and despawn after 12 seconds
Crystals charge up and explode on death, dealing Chaos damage
Cursing Curses 24 Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability
Hexing Effigy can apply 5 additional Curses
Hexing Effigy has 100% more Effect of Curses
For a full list of Hexer's override Curse stats, see Hexer
Empowering Empowers Allies 24 Pack monsters gain 10% increased Character Size on death
Pack monsters gain 40% increased Maximum Life on death
Enraging Periodically Enrages 24 Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while Frenzied
Executioner's Extra Damage to Injured Foes 34 20% increased Damage with Hits per 10% missing Enemy Life
Fecund Extra Life 1 40% increased maximum Life
Fire Walker's Trail of Fire 13 Leaves a Trail of Burning Ground
Flame-Retaliation Inferno Bolt when Hit 13 Trigger Inferno Bolt when Hit
Heralding Lightning Totem Minions 34 Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
Totems can use Lightning Warp
Totems despawn on death
Hexproof Hexproof 24 Hexproof
Ice Prison Ice Prison 18 Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown)
Ice-Retaliation Snow Bolt when Hit 13 Trigger Snow Bolt when Hit
Innocence-touched Innocence-touched 68 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Innocence which use his skills
Kitava-touched Kitava-touched 68 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Kitava which use his skills
Lightning Walker's Trail of Lightning 13 Leaves a Trail of Shocked Ground
Lightning-Retaliation Lightning Mirage when Hit 13 Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown)
Lunaris-touched Lunaris-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Lunaris which use her skills
Marked Applies Random Mark 34 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies)
Mirrored Reflects Certain Ailments 46 Non-Damaging Ailments Reflection
Overwhelming[confirmation needed] Overwhelms Physical Reduction[confirmation needed] 6[confirmation needed] Applies Crushed on Hit
Powerful Minions Powerful Minions 24 Minions have 40% increased Damage
Minions have 150% increased maximum Life
Quick Hasted 6 40% increased Movement Speed
30% increased Attack and Cast Speed
Reflector's Reflects Hexes 46 100% chance to Reflect Hexes
Remora's Leeches Life 13 100% of Damage Leeched as Life
500% increased total Recovery per second from Life Leech
Resplendent Fast Energy Shield Recharge 1 150% faster start of Energy Shield Recharge
40% of Maximum Life is added to Maximum Energy Shield
Shakari-touched Shakari-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Shakari which use her skills
Shaper-touched Shaper touched 84 Spawns apparitions of the Shaper which uses his skills
Shroud Walking Ambushes 24 Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)
Siphoning Siphons Mana and Deals Lightning Damage 34 Surrounded by a Mana Siphoning Ring Aura
Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
Enemies standing inside the Ring are not affected by the Aura
Solaris-touched Solaris-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Solaris which use her skills
Soul Conduit Revives Nearby Allies on Death 24 Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed
Cannot be Dominated
Soul Eater Soul Eater 34 Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
Each Soul grants 1% increased Character Size
Summons a Shackled Phantasm monster every 4 seconds
Spectral Spirit Walkers 24 Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden)
350% reduced Quantity of Items dropped by this Monster (Hidden)
Spell Resistant Spell Resistant 12 +100% chance to Suppress Spell Damage
Prevent 50% of Suppressed Spell Damage
Stalwart Blocks Attacks 12 50% Chance to Block Attack Damage
Storm Herald Lightning Storm 24 Casts Lightning Storms targeting Enemies
Temporal Temporal Proximity Shield 34 Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
Treant-Protected Life Shared with Treant Minions 18 Rare pack minions are replaced with Saplings
50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster
Tukohama-touched Tukohama-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tukohama which use his skills
Unstoppable Cannot be Slowed 24 Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Unwavering Cannot be Stunned 24 Cannot be Stunned
Vined Inflicts Grasping Vines 18 Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
Moving will break the Vines over time
Travel Skills will break all Vines instantly
Volatile Exploding Orbs 34 Periodically spawns an Exploding Orb from behind the monster that chases the player while within 70 units of a player, accelerating over time (9 second cooldown)

Suffixes

Suffix Modifier Name Lvl. Effect(s)
of Arcane Energy Energy Shield Explodes 6 When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Gain 40% of Maximum Life as Extra Maximum Energy Shield
of Blinding Blinds 24 Blind on Hit
100% increased Blind Effect
of Bloodletting Bleeds 34 Attacks cause Bleeding
of Bombardment Fires Mortars 34 Periodically Fires a Nova of Fire Mortars (6 second cooldown)
of Chilling Death Minions Cold Explode on Death 13 Rare Minions create Frost Beacons on Death
of Clones Mirror Images 24 Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience
Clones do not inherit mods from the original monster
of Congealment Life Cannot Be Leeched 34 Enemies Cannot Leech Life From you
of Cycling[confirmation needed] Adaptive Resistances 46 Grants +#% resistance and +#% maximum resistance matching the highest damage type taken (Fire, Cold, Lightning or Chaos) from a hit
of Damaging Extra Physical Damage Aura 6 Nearby Allies have 40% increased Global Physical Damage
of Deadliness Always Crits 24 All hits are Critical Strikes
of Detonation Explodes Corpses 34 Creates Corpses nearby (10 second cooldown)
Ignites nearby Corpses (green effect), detonating them after a short duration
of Discipline Energy Shield Aura 6 Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
of Drought Siphons Flask Charges 46 Flasks lose 6 Charges every 3 seconds
of Effigies Creates Voodoo Doll 46 Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player
Effigy is immune to damage for 2 seconds after linking to a player
While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
Running away from the Effigy will sever the link between itself and the player
of Electricity Extra Lightning Damage and Exposure 1 Gain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
of Endurance Endurance Charge when Hit 24 Gain 1 Endurance Charge every second if you've been Hit Recently
of Enervation Charge Removal 34 Removes a Power, Frenzy or Endurance charges on Hit
of Exile Chaos and Wither Resistant 15 +60% to Chaos Resistance
80% reduced Wither Duration on Self
of Far Shot Far Shot 34 Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
of Flames Extra Fire Damage and Exposure 1 Gain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance
of Flaming Death Minions Fire Explode on Death 13 Minions create Flame Beacons on Death
of Fleeing Creates Frost Walls and Flees 68 Every 8 seconds Flee for 4 seconds
While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
While not fleeing take 50% less damage over time
of Freezing Chance to Freeze 34 25% chance to Freeze
of Frenzy Frenzy Charge on Hit 24 100% chance to gain a Frenzy Charge on Hit
of Giants Increased Area of Effect 12 80% increased Area of Effect
of Haste Haste Aura 6 Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura)
Nearby Allies have 40% increased Movement Speed (Speed Aura)
of Hindering Hinder Aura 6 Nearby Enemies are Hindered with 30% reduced Movement Speed
of Ignition Ignites 34 Hits always Ignite
of Impact Stuns 34 Always Stuns Enemies on Hit
of Incision Extra Crits 12 300% increased Global Critical Strike Chance
of Power Power Charge on Cast 24 Gain a Power Charge on casting a Spell
of Precision Precision Aura 6 Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura)
of Recovery Heals Allies and Suppresses Foe Recovery 34 Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
Healing Nova does not affect itself
Healing Nova cannot be used if the Monster with this modifier is on full life
(note: Verdant Spores do not affect Player minions)
of Revival Temporarily Revives 34 Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed
Cannot be Dominated
of Rime Extra Cold Damage and Exposure 1 Gain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance
of Shocking Shocks 34 Hits always Shock
of Shocking Death Minions Lightning Explode on Death 13 Minions create Lightning Beacons on Death
of Splintering Extra Projectiles 1 Skills fire 4 additional Projectiles
of the Barrier Molten Shell 34 Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
When the Magma Barrier is depleted it explodes for massive Fire Damage
Barrier returns 10 seconds after exploding
of the Cold Walker Chilled Ground on Death 13 Creates areas of chilled ground on death
of the Equilibrium Elemental Equilibrium and Random Elemental Damage 46 Gain 60% of Physical Damage as Extra Damage of a random Element
Elemental Equilibrium (25% exposure)
of the Executioner Prevents Recovery above 50% 34 Nearby Enemies cannot Recover Life or Energy Shield to above 50%
(note: Executioner aura does not affect Player minions)
of the Fire Walker Burning Ground on Death 13 Creates areas of burning ground on death
of the Hydra Life Regen 24 Regenerate 3% of Life per second
of the Ice Cold, Chill and Freeze Resistant 1 +75% to Cold Resistance
80% reduced Effect of Chill on you
80% increased Freeze Duration on you
of the Lightning Walker Shocked Ground on Death 13 Creates areas of shocked ground on death
of the Magma Fire and Ignite Resistant 1 +75% to Fire Resistance
80% reduced Ignite Duration on you
of the Marksman Accurate 6 100% increased Global Accuracy Rating
of the Tempest Lightning and Shock Resistant 1 +75% to Lightning Resistance
80% reduced Effect of Shock on you
of the Undead Summons Undead 24 Summons Skeletons and Zombies
of the Void Extra Chaos Damage 6 Gain 15% of Non-Chaos Damage as extra Chaos Damage
of Toughness Crit Resistant 24 Take no Extra Damage from Critical Strikes
of Venom Poisons 34 Poison on Hit

Reward modifiers

List of reward modifiers that can appear on Monsters.

Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game.

Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that magic find may not be very impactful in affecting the outcome of some of these reward modifiers.

Stats.json modifier Effect
dropped_items_are_fractured_chance_% OR dropped_items_are_fractured Several items drop with a fractured modifier.
monster_dropped_equipment_drops_as_sell_price_with_multiplier The sell price of dropped items drops as currency, with the equivalent number of shards dropping as the full orbs.
dropped_items_have_maximum_sockets Items dropped by this monster drop with up to its maximum number of sockets, based on item level.
dropped_items_are_fully_linked Items dropped by this monster drop with up to its maximum number of links.
dropped_items_have_1_to_30_quality Items can drop with up to 30 quality. Can affect flasks.
dropped_items_are_corrupted Items drop corrupted as if affected by a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again., possibly bricking Unique items.
dropped_items_are_converted_to_armour Dropped items are randomly converted to armour items.
dropped_items_are_converted_to_weapons Dropped items are randomly converted to weapon items.
dropped_items_are_converted_to_jewellery_and_jewels Dropped items are randomly converted to jewellery items and jewels.
dropped_items_are_converted_to_maps Dropped items are randomly converted to maps.
dropped_items_are_converted_to_divination_cards Dropped items are randomly converted to divination cards.
dropped_items_are_converted_to_top_tier_base_item_types_in_same_item_class Converts items dropped into the highest tier base type of the same item class (e.g. a TricorneTricorneEvasion: (53-69)Requires Level 10, 27 Dex into a Hubris CircletHubris CircletEnergy Shield: (80-92)Requires Level 69, 154 Int, Moonlit CircletMoonlit CircletEnergy Shield: (87-100)Requires Level 73, 170 Int, Sunfire CircletSunfire CircletEnergy Shield: (101-116)Requires Level 78, 194 Int, or Lich's CircletLich's CircletEnergy Shield: (117-134)Requires Level 84, 224 Int).
dropped_items_are_one_rarity_higher Normal items drop as magic, magic items drop as rare, and rare items drop as unique.
dropped_items_are_converted_to_currency_based_on_rarity_%_chance Dropped items are randomly converted to currency. Higher rarity items are converted to rarer currencies.
? All monsters in the pack drop a copy of the same base item (similar to Keepers of the Trove).

The following modifiers are exclusive to Settlers league:

Stats.json modifier Effect
monster_equipment_drops_converted_to_gold_% A percentage of a monster's equipment drops are converted to gold.
map_rare_monster_equipment_drops_converted_to_gold_% A percentage of a rare monster's equipment drops are converted to gold.
map_unique_monster_equipment_drops_converted_to_gold_% A percentage of a unique monster's equipment drops are converted to gold.


Bestiary modifiers

A monster with a Bestiary modifier, as well as a Possessed modifier (cyan)
"Bestiary" redirects here. For the challenge league, see Bestiary league.

Beasts in Einhar's missions spawn with Bestiary mods. Yellow Beasts have one Bestiary mod, and Red Beasts have two Bestiary mods.

List of Bestiary modifiers

For the datamined information, see List of bestiary mods.
Name Lvl. Beast type Effect(s)
Aspect of the Hellion 1 Summons a spectral hellion which chases after the player. On contact, it detonates itself into multiple fire projectiles.
Blood Geyser 1
Churning Claws 1
Craicic Presence 20 Has an aura which grants 60% of Physical Damage as Extra Cold Damage and 20% reduced Damage taken.
Crimson Flock 1
Crushing Claws 1
Deep One's Presence 20 Has an aura which grants 60% of Physical Damage as Extra Lightning Damage and 25% chance to Blind on Hit.
Erupting Winds 1 Summons tornadoes in a nova, which deal physical damage over time.
Farric Presence 20 Has an aura which grants 15% increased Attack Speed, 50% increased Accuracy Rating, and 50% increased Critical Strike Chance.
Fenumal Presence 20 Has an aura which grants 25% of non-Chaos Damage as Extra Chaos Damage and 100% chance to Poison on Hit.
Fertile Presence 20 Has an aura which grants 30% increased Damage, Stun immunity, and prevents action speed from being lowered below the base.
Hadal Dive 1 Summons spectral crabs that detonate to create a Vortex.
Incendiary Mite 1
Infested Earth 1
Putrid Flight 1 A spectral vulture flies over and drops bombs over its flight path.
Raven Caller 1
Saqawine Presence 20 Has an aura which grants 10% chance to Avoid damage from hits and 15% increased Movement Speed.
Satyr Storm 1 Multiple spectral goatmen leap down to deal damage.
Spectral Stampede 1 A large row of spectral rhoas stampede in a straight line.
Spectral Swipe 1
Tiger Prey 1 Aided by a spectral tiger which attacks with a large area of effect swipe attack.
Unstable Swarm 1 Several spectral spiders burrow into the ground. After a delay, they detonate for large amounts of Chaos damage.
Vile Hatchery 1 Spawns many small spiders.
Winter Bloom 1

List of Delirium modifiers

In a Delirium encounter, monsters can have the following modifiers:

Name Monster rarity Effect(s)
Banishing Flame Normal/Magic
Cascading Storm Normal/Magic
Crushing Terror Normal/Magic
Diluting Touch Normal/Magic Diluting Touch debuff on hit
Eroding Touch Normal/Magic Eroding Touch debuff on hit
Paralysing Touch Normal/Magic Paralysing Touch debuff on hit
Putrify Dead Normal/Magic
Shatter Dead Normal/Magic
Spatial Distortion Normal/Magic
Spawn Dead Normal/Magic
Vengeful Blast Normal/Magic
Vengeful Bones Normal/Magic
Vengeful Chase Normal/Magic
Vengeful Gang Normal/Magic
Vengeful Grip Normal/Magic
Vengeful Pack Normal/Magic
Vengeful Skyfire Normal/Magic
Vengeful Soul Normal/Magic
Vengeful Stalker Normal/Magic
Wasting Touch Normal/Magic Wasting Touch debuff on hit
Winter Whorl Normal/Magic
Bolt Cross Rare/Unique
Burrowing Blade Rare/Unique
Conflagrating Path Rare/Unique
Crushing Leap Rare/Unique
Frozen Flume Rare/Unique
Glaciator Rare/Unique
Icicle Wreath Rare/Unique
Jagged Swell Rare/Unique
Ring of Fire Rare/Unique
Scatter Storm Rare/Unique
Scorched Earth Rare/Unique
Shockbomb Rare/Unique

List of Torment modifiers

Monsters can be affected by Touch or Grip modifiers based on how a Tormented Spirit interacts with them.

List of Essence modifiers

Monsters which are holding an Essence receive additional modifiers.

Hidden innate modifiers based on rarity

Magic monsters

NameStats
MonsterMagic
MonsterMagic1Monsters grant 250% increased Experience (Hidden)
MonsterMagic10Monster drops gear 1 level above its own level (Hidden)
MonsterMagic11
MonsterMagic2148% more maximum Life (Hidden)
MonsterMagic3600% increased Quantity of Items Dropped (Hidden)
MonsterMagic4200% increased Rarity of Items Dropped (Hidden)
MonsterMagic5Monster deals 30% more Damage (Hidden)
MonsterMagic6Monster gives 250% increased Flask Charges on death (Hidden)
MonsterMagic7Monster has a 50% chance not to flee. (Hidden)
MonsterMagic810% increased Movement Speed (Hidden)
MonsterMagic9Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden)

Rare monsters

NameStats
MonsterRare
MonsterRare1Monsters grant 750% increased Experience (Hidden)
MonsterRare1010% increased Character Size (Hidden)
MonsterRare11Monster drops gear 2 levels above its own level (Hidden)
MonsterRare12
MonsterRare2390% more maximum Life (Hidden)
MonsterRare31400% increased Quantity of Items Dropped (Hidden)
MonsterRare41000% increased Rarity of Items Dropped (Hidden)
MonsterRare5Monster deals 50% more Damage (Hidden)
MonsterRare6Monster gives 500% increased Flask Charges on death (Hidden)
MonsterRare7Monster does not flee. (Hidden)
MonsterRare825% increased Movement Speed (Hidden)
MonsterRare9Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)

Unique monsters

NameStats
MonsterUnique
MonsterUnique1Monsters grant 450% increased Experience (Hidden)
MonsterUnique10
MonsterUnique2698% more maximum Life (Hidden)
MonsterUnique32850% increased Quantity of Items Dropped (Hidden)
MonsterUnique41000% increased Rarity of Items Dropped (Hidden)
MonsterUnique5Monster deals 70% more Damage (Hidden)
MonsterUnique6Monster gives 1000% increased Flask Charges on death (Hidden)
MonsterUnique7Monster does not flee. (Hidden)
MonsterUnique8Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)
MonsterUnique9Monster drops gear 2 levels above its own level (Hidden)

Other modifiers

Corrupted

Monsters can be corrupted. Corrupted map bosses may drop Vaal gems, Sacrifice fragments, corrupted items, or other Vaal-themed rewards.

Mirrored

Monsters can be mirrored. Mirrored enemies tend to appear when a monster is twinned or duplicated.

Converted and dominated

Converted or dominated monsters apply the aura to the player and his allies.

Talisman possession

Monsters could be possessed by a Talisman in the Talisman league. This feature is no longer available.

Version history

Version Changes
3.24.0
  • Rare Monster item bonus mechanics are now rarer, and the following item bonus mechanics have been removed: Items dropped are converted to Gems, Items dropped are converted to Scarabs, Items dropped have all White Sockets, Items dropped are Duplicated, Slain Rare monster gives increased Experience, and Slain Rare monster gives increased Gem Experience.
  • Cycling Damage Reduction has been reworked and is now "Adaptive Resistances". Monsters will become resistant to the highest damage type taken (Fire, Cold, Lightning or Chaos).
  • Fixed a bug where the "Chance to Freeze" monster modifier only had a 1% chance to Freeze; it is now 25%.
3.22.1d
  • Improved the performance of the visual effect applied to Monsters with the Poisons modifier.
3.22.1
  • The Exploding Orbs Monster modifier now spawns a single Exploding Orb, which emerges from behind the Rare Monster with the modifier. The audio for the Exploding Orb has also been changed to be better telegraphed.
  • Improved the audio of the Heralding Minions and Toxic Monster modifiers.
3.21.1
  • The Cycling Damage Reduction monster modifier now grants 80% reduced damage taken from elements other than the active one (previously 90% reduced).
3.21.0
  • The Powerful Minions Monster modifier has been split into two different modifiers. Powerful Minions, which buffs the life and damage of minions, and Constantly Revives Minions, which well, constantly revives minions.
  • The Rare Monster modifier that triggers purple crystals when the monster is hit now has larger crystals, and the crystals have a slightly longer delay before exploding after the monster dies. The crystals now deal Chaos Damage instead of Elemental Damage, and have had their damage lowered.
3.20.2
  • The Ambushes monster modifier can no longer be found on Magic Monsters, as it had no effect on them.
3.20.1b
  • The visual effect applied to monsters with modifiers that cause Minions to Fire, Cold, or Lightning Explode on Death has been removed as it caused visual issues in some circumstances.
3.20.1
  • Updated the "Cycling Resistances" monster modifier text to "Cycling Damage Reduction" as it is more accurate.
3.20.0
  • Monster mods now only do one specific thing and say exactly what they do.
  • Since each mod now only does a single thing but monsters don't have more mods than they used to, the percentage of monsters with gameplay-altering effects is now much lower. Interesting and challenging emergent behaviour from overlapping mods can still happen, just less often.
  • Players are no longer required to do annoying actions to maximise rewards. In Archnemesis, rewards were associated with individual mods. This meant that you could tell what kind of rewards you would get in advance. In some cases, you were then effectively required to fetch a magic-find culling character to make sure that you maximised the value of the monster mod that you had found. In other cases, you would ignore a monster completely if you knew that it would only drop rewards that were of no value to you. In the new system, we have added a significant pool of new rewards to rares, but the reward that is on the monster is hidden (and not associated with a specific mod), so you don't know what kind of rewards you will get until you kill the monster. Rare monsters with more mods are more likely to have these special hidden reward mods. This new reward system smooths out the spikiness that the Archnemesis reward system had.
3.18.0
3.17.0
  • The Aura radius for "Allies Move and Attack Faster" has been increased to be the same as other Monster Auras.
  • Caster Monsters are now able to have Extra Damage as a modifier.
  • The Plated modifier now provides 30% additional Physical Damage Reduction instead of Armour. It still only appears on Monsters that have Armour.
  • Added new Magic and Rare Monster modifiers for Chaos Resistance for all Monsters.
  • Added new Magic and Rare Monster modifiers for Extra Lightning Damage for attack Monsters.
  • Added new Magic and Rare Monster modifiers for Cast Speed and Spell Damage for caster Monsters.
  • The "Allies Deal Substantial Extra Physical Damage" modifier no longer has the word "Substantial" in it, though the values of the modifier have not changed.
  • The Evasion Rating modifier for Monsters is now a prefix modifier instead of a suffix, to match the Armour and Energy Shield modifiers.
0.5.3
0.5.1
  • Dramatically improved rewards for killing rare and magic monsters.