Intruders in Black
Intruders in Black | |
Required | Yes |
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Start | Talk to Greust |
Objective | Investigate the Blackguards in the Chamber of Sins |
Completion | Talk to Greust |
Boss | Fidelitas, the Mourning |
Key Item | Baleful GemBaleful GemThe withering glare of corruption, made corporeal and pellucid in crystal. |
Intruders in Black is a main quest in Act 2.
Walkthrough
This quest is given by Greust, after reopening the passage in The Western Forest. The goal is to investigate the Chamber of Sins.
Investigate the Blackguards
Investigate the Blackguards that are searching the Chamber of Sins.
Greust: I have seen warriors in black in the east. They are from your Oriath. Better fed, better armed than you, exile. Oriath did not want you, so why does it follow you here?
You will understand what you see more than I. Go east and find these warriors in black. If there is danger to us, I need to learn of it.
Kill Fidelitas
Kill Fidelitas and rescue the girl from the monsters in the Chamber of Sins.
Helena: That thing... it slaughtered everyone. Help me!
Talk to the girl
Talk to the girl who was hiding from Fidelitas and the other monsters in the Chamber of Sins.
Helena: Piety was after a creation of Maligaro’s called the ‘Baleful Gem’. It’s nearby, and it’s something that heartless bitch must never get her hands on.
Please find it and meet me at that Azmeri village by the river. My days with the Ebony Legion are done!
Get the Baleful Gem
Get the Baleful GemBaleful GemThe withering glare of corruption, made
corporeal and pellucid in crystal. from the Strange Device in the Chamber of Sins.
Meet Helena in Town
Meet Helena back in The Forest Encampment, and bring the Baleful GemBaleful GemThe withering glare of corruption, made
corporeal and pellucid in crystal. with you.
Helena:' Here I stand, in the light of day. An impossible dream for a woman caged in horror.
Thank you again for saving my sorry hide. Sorry in so many ways that I simply can't begin. Actually, that's not true. I can begin by offering you more than mere thanks. I offer you my allegiance and my mind... the sharpest weapon that I possess. My knowledge is your knowledge, saviour.
Quest Complete
Quest Complete - You have rescued Helena from the Chamber of Sins and have been rewarded by Greust.
Greust: The Oriathan girl... she is alive. She wants to stay with us, not to go back to her people. I say we take her traitor's heart to their chief. Ask that the warriors in black leave us be. I sleep less, but know more... thanks to you. Helena gave me this. Use it, or cast it away. I do not care. I have no time for Helena's breed of peace.
Quest rewards
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
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Quest ↓ | |||||||
Intruders in Black Act 2 | Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 10Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants (15-20)% of your Physical Damage as Extra Fire Damage Base Burning Damage is 25% of Overkill Damage Additional Effects From 1-20% Quality: Base burning damage is an additional (0.25-5)% of Overkill DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||||||
Intruders in Black Act 2 | Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-320)% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawned corpses' level matches the area level, up to a maximum of Level (20-80) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (60-100)%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Buff Grants 20% chance to Shock enemies Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade BlastBlade BlastSpell, AoE, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage Base radius is 1.4 metres Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-320)% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler Buff grants 20% chance to Poison on Hit Grants Virulence when you Poison an Enemy Buff grants 10% more Damage with Poison 40 Maximum Virulence Minions cannot Taunt Enemies Agony Crawler has (2-4)% increased Attack Speed per Virulence you have Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Additional Effects From 1-20% Quality: +(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects From 1-20% Quality: (1-20)% increased Debuff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler Buff grants 20% chance to Poison on Hit Grants Virulence when you Poison an Enemy Buff grants 10% more Damage with Poison 40 Maximum Virulence Minions cannot Taunt Enemies Agony Crawler has (2-4)% increased Attack Speed per Virulence you have Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Additional Effects From 1-20% Quality: +(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Ancestral CryAncestral CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power Buff grants +1% to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power Exerts the next 8 Melee Strike Attacks you perform Exerted Strikes target 2 additional Enemies Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Corrupting FeverCorrupting FeverSpell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second Base duration is 6.00 seconds Base secondary duration is 1.00 seconds Buff Duration is refreshed after you spend a total of (26-205) Life Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Defiance BannerDefiance BannerAoE, Spell, Duration, Aura Level: (1-20) Cost: (14-19) Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour (5-10)% more Area of Effect per Valour consumed (5-10)% more Aura effect per Valour consumed Banner grants 8% increased Movement Speed to You and Allies Banner grants +8% chance to Suppress Spell Damage to You and Allies Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies Additional Effects From 1-20% Quality: Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (674-1345)% of base Effectiveness of Added Damage: (674-1345)%Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base wave length is 10 metres Base wave width is (2.8-3.2) metres Causes Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres (0-50)% increased Cooldown Recovery Rate While in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from Hits While in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee Level: (1-20) Cost: (7-11) Mana Cooldown Time: 3.50 sec Can Store 1 Use(s) Attack Time: 0.70 sec Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Always Freezes enemies 100% of Physical Damage Converted to Cold Damage Can't be Evaded 50% less Damage with Ailments Base radius is 8 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic CrySeismic CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback Distance Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Knocks back and Interrupts Enemies in a smaller Area Counts total Power of Enemies in Range Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power Exerts the next 6 Melee Slam Attacks you perform Exerted Attacks have 50% more Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SwordstormSwordstormAttack, AoE, Retaliation, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (123-247)% of base Effectiveness of Added Damage: (123-247)%Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base radius is (1.8-2.3) metres Damages Enemies 8 times Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Warlord's MarkWarlord's MarkSpell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks Cursed enemies have a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 10 Rage when Stunned Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Ancestral CryAncestral CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power Buff grants +1% to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power Exerts the next 8 Melee Strike Attacks you perform Exerted Strikes target 2 additional Enemies Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Corrupting FeverCorrupting FeverSpell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second Base duration is 6.00 seconds Base secondary duration is 1.00 seconds Buff Duration is refreshed after you spend a total of (26-205) Life Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (674-1345)% of base Effectiveness of Added Damage: (674-1345)%Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base wave length is 10 metres Base wave width is (2.8-3.2) metres Causes Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(115-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic CrySeismic CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback Distance Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Knocks back and Interrupts Enemies in a smaller Area Counts total Power of Enemies in Range Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power Exerts the next 6 Melee Slam Attacks you perform Exerted Attacks have 50% more Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Warlord's MarkWarlord's MarkSpell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks Cursed enemies have a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 10 Rage when Stunned Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Brand RecallBrand RecallBrand, Spell Level: (1-6) Cost: (7-16) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery Rate Spends 20% of Brand's Cost Brands gain (25-45)% increased Attachment Range Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine RetributionDivine RetributionSpell, AoE, Lightning, Physical, Retaliation Level: (1-20) Cost: (9-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 390%Requires Level 16Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Deals (57-1745) to (86-2617) Physical Damage 50% of Physical Damage Converted to Lightning Damage Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Burst Base radius is (1.2-1.6) metres Each wave has 6 Bursts Causes 4 Waves Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds Maximum 4 Summoned Sentinels of Purity Minions have (0-38)% more Maximum Life Summon a Sentinel of Purity when you Kill an Enemy 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Buff grants (9-12)% more Physical Damage Minions deal (0-95)% more Physical Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Corrupting FeverCorrupting FeverSpell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second Base duration is 6.00 seconds Base secondary duration is 1.00 seconds Buff Duration is refreshed after you spend a total of (26-205) Life Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Vendor rewards
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
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Quest ↓ | |||||||
Intruders in Black Act 2 Yeena | Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 10Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants (15-20)% of your Physical Damage as Extra Fire Damage Base Burning Damage is 25% of Overkill Damage Additional Effects From 1-20% Quality: Base burning damage is an additional (0.25-5)% of Overkill DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||||||
Intruders in Black Act 2 Yeena | Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade BlastBlade BlastSpell, AoE, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage Base radius is 1.4 metres Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Brand RecallBrand RecallBrand, Spell Level: (1-6) Cost: (7-16) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery Rate Spends 20% of Brand's Cost Brands gain (25-45)% increased Attachment Range Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-320)% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawned corpses' level matches the area level, up to a maximum of Level (20-80) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine RetributionDivine RetributionSpell, AoE, Lightning, Physical, Retaliation Level: (1-20) Cost: (9-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 390%Requires Level 16Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Deals (57-1745) to (86-2617) Physical Damage 50% of Physical Damage Converted to Lightning Damage Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Burst Base radius is (1.2-1.6) metres Each wave has 6 Bursts Causes 4 Waves Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies Additional Effects From 1-20% Quality: Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (60-100)%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Buff Grants 20% chance to Shock enemies Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds Maximum 4 Summoned Sentinels of Purity Minions have (0-38)% more Maximum Life Summon a Sentinel of Purity when you Kill an Enemy 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Buff grants (9-12)% more Physical Damage Minions deal (0-95)% more Physical Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade BlastBlade BlastSpell, AoE, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage Base radius is 1.4 metres Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-320)% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawned corpses' level matches the area level, up to a maximum of Level (20-80) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects From 1-20% Quality: (1-20)% increased Debuff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies Additional Effects From 1-20% Quality: Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (60-100)%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Buff Grants 20% chance to Shock enemies Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler Buff grants 20% chance to Poison on Hit Grants Virulence when you Poison an Enemy Buff grants 10% more Damage with Poison 40 Maximum Virulence Minions cannot Taunt Enemies Agony Crawler has (2-4)% increased Attack Speed per Virulence you have Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Additional Effects From 1-20% Quality: +(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade BlastBlade BlastSpell, AoE, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage Base radius is 1.4 metres Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-320)% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawned corpses' level matches the area level, up to a maximum of Level (20-80) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects From 1-20% Quality: (1-20)% increased Debuff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee Level: (1-20) Cost: (7-11) Mana Cooldown Time: 3.50 sec Can Store 1 Use(s) Attack Time: 0.70 sec Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Always Freezes enemies 100% of Physical Damage Converted to Cold Damage Can't be Evaded 50% less Damage with Ailments Base radius is 8 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler Buff grants 20% chance to Poison on Hit Grants Virulence when you Poison an Enemy Buff grants 10% more Damage with Poison 40 Maximum Virulence Minions cannot Taunt Enemies Agony Crawler has (2-4)% increased Attack Speed per Virulence you have Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Additional Effects From 1-20% Quality: +(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Warlord's MarkWarlord's MarkSpell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks Cursed enemies have a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 10 Rage when Stunned Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Ancestral CryAncestral CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power Buff grants +1% to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power Exerts the next 8 Melee Strike Attacks you perform Exerted Strikes target 2 additional Enemies Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Corrupting FeverCorrupting FeverSpell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second Base duration is 6.00 seconds Base secondary duration is 1.00 seconds Buff Duration is refreshed after you spend a total of (26-205) Life Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Defiance BannerDefiance BannerAoE, Spell, Duration, Aura Level: (1-20) Cost: (14-19) Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour (5-10)% more Area of Effect per Valour consumed (5-10)% more Aura effect per Valour consumed Banner grants 8% increased Movement Speed to You and Allies Banner grants +8% chance to Suppress Spell Damage to You and Allies Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies Additional Effects From 1-20% Quality: Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects From 1-20% Quality: (1-20)% increased Debuff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (674-1345)% of base Effectiveness of Added Damage: (674-1345)%Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base wave length is 10 metres Base wave width is (2.8-3.2) metres Causes Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres (0-50)% increased Cooldown Recovery Rate While in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from Hits While in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee Level: (1-20) Cost: (7-11) Mana Cooldown Time: 3.50 sec Can Store 1 Use(s) Attack Time: 0.70 sec Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Always Freezes enemies 100% of Physical Damage Converted to Cold Damage Can't be Evaded 50% less Damage with Ailments Base radius is 8 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler Buff grants 20% chance to Poison on Hit Grants Virulence when you Poison an Enemy Buff grants 10% more Damage with Poison 40 Maximum Virulence Minions cannot Taunt Enemies Agony Crawler has (2-4)% increased Attack Speed per Virulence you have Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Additional Effects From 1-20% Quality: +(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds Maximum 4 Summoned Sentinels of Purity Minions have (0-38)% more Maximum Life Summon a Sentinel of Purity when you Kill an Enemy 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Buff grants (9-12)% more Physical Damage Minions deal (0-95)% more Physical Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(115-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic CrySeismic CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback Distance Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Knocks back and Interrupts Enemies in a smaller Area Counts total Power of Enemies in Range Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power Exerts the next 6 Melee Slam Attacks you perform Exerted Attacks have 50% more Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SwordstormSwordstormAttack, AoE, Retaliation, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (123-247)% of base Effectiveness of Added Damage: (123-247)%Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base radius is (1.8-2.3) metres Damages Enemies 8 times Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Warlord's MarkWarlord's MarkSpell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks Cursed enemies have a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 10 Rage when Stunned Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Ancestral CryAncestral CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power Buff grants +1% to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power Exerts the next 8 Melee Strike Attacks you perform Exerted Strikes target 2 additional Enemies Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Brand RecallBrand RecallBrand, Spell Level: (1-6) Cost: (7-16) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery Rate Spends 20% of Brand's Cost Brands gain (25-45)% increased Attachment Range Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Corrupting FeverCorrupting FeverSpell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second Base duration is 6.00 seconds Base secondary duration is 1.00 seconds Buff Duration is refreshed after you spend a total of (26-205) Life Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Defiance BannerDefiance BannerAoE, Spell, Duration, Aura Level: (1-20) Cost: (14-19) Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour (5-10)% more Area of Effect per Valour consumed (5-10)% more Aura effect per Valour consumed Banner grants 8% increased Movement Speed to You and Allies Banner grants +8% chance to Suppress Spell Damage to You and Allies Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies Additional Effects From 1-20% Quality: Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (674-1345)% of base Effectiveness of Added Damage: (674-1345)%Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base wave length is 10 metres Base wave width is (2.8-3.2) metres Causes Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres (0-50)% increased Cooldown Recovery Rate While in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from Hits While in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee Level: (1-20) Cost: (7-11) Mana Cooldown Time: 3.50 sec Can Store 1 Use(s) Attack Time: 0.70 sec Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Always Freezes enemies 100% of Physical Damage Converted to Cold Damage Can't be Evaded 50% less Damage with Ailments Base radius is 8 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds Maximum 4 Summoned Sentinels of Purity Minions have (0-38)% more Maximum Life Summon a Sentinel of Purity when you Kill an Enemy 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Buff grants (9-12)% more Physical Damage Minions deal (0-95)% more Physical Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(115-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic CrySeismic CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback Distance Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Knocks back and Interrupts Enemies in a smaller Area Counts total Power of Enemies in Range Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power Exerts the next 6 Melee Slam Attacks you perform Exerted Attacks have 50% more Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SwordstormSwordstormAttack, AoE, Retaliation, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (123-247)% of base Effectiveness of Added Damage: (123-247)%Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base radius is (1.8-2.3) metres Damages Enemies 8 times Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Warlord's MarkWarlord's MarkSpell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks Cursed enemies have a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 10 Rage when Stunned Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Ancestral CryAncestral CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power Buff grants +1% to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power Exerts the next 8 Melee Strike Attacks you perform Exerted Strikes target 2 additional Enemies Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade BlastBlade BlastSpell, AoE, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage Base radius is 1.4 metres Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Brand RecallBrand RecallBrand, Spell Level: (1-6) Cost: (7-16) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery Rate Spends 20% of Brand's Cost Brands gain (25-45)% increased Attachment Range Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-320)% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Corrupting FeverCorrupting FeverSpell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second Base duration is 6.00 seconds Base secondary duration is 1.00 seconds Buff Duration is refreshed after you spend a total of (26-205) Life Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Defiance BannerDefiance BannerAoE, Spell, Duration, Aura Level: (1-20) Cost: (14-19) Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour (5-10)% more Area of Effect per Valour consumed (5-10)% more Aura effect per Valour consumed Banner grants 8% increased Movement Speed to You and Allies Banner grants +8% chance to Suppress Spell Damage to You and Allies Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies Additional Effects From 1-20% Quality: Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawned corpses' level matches the area level, up to a maximum of Level (20-80) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine RetributionDivine RetributionSpell, AoE, Lightning, Physical, Retaliation Level: (1-20) Cost: (9-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 390%Requires Level 16Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Deals (57-1745) to (86-2617) Physical Damage 50% of Physical Damage Converted to Lightning Damage Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Burst Base radius is (1.2-1.6) metres Each wave has 6 Bursts Causes 4 Waves Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (674-1345)% of base Effectiveness of Added Damage: (674-1345)%Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base wave length is 10 metres Base wave width is (2.8-3.2) metres Causes Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (60-100)%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Buff Grants 20% chance to Shock enemies Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds Maximum 4 Summoned Sentinels of Purity Minions have (0-38)% more Maximum Life Summon a Sentinel of Purity when you Kill an Enemy 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Buff grants (9-12)% more Physical Damage Minions deal (0-95)% more Physical Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(115-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic CrySeismic CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback Distance Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Knocks back and Interrupts Enemies in a smaller Area Counts total Power of Enemies in Range Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power Exerts the next 6 Melee Slam Attacks you perform Exerted Attacks have 50% more Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Ancestral CryAncestral CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power Buff grants +1% to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power Exerts the next 8 Melee Strike Attacks you perform Exerted Strikes target 2 additional Enemies Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade BlastBlade BlastSpell, AoE, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage Base radius is 1.4 metres Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Brand RecallBrand RecallBrand, Spell Level: (1-6) Cost: (7-16) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery Rate Spends 20% of Brand's Cost Brands gain (25-45)% increased Attachment Range Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-320)% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Corrupting FeverCorrupting FeverSpell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second Base duration is 6.00 seconds Base secondary duration is 1.00 seconds Buff Duration is refreshed after you spend a total of (26-205) Life Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Defiance BannerDefiance BannerAoE, Spell, Duration, Aura Level: (1-20) Cost: (14-19) Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour (5-10)% more Area of Effect per Valour consumed (5-10)% more Aura effect per Valour consumed Banner grants 8% increased Movement Speed to You and Allies Banner grants +8% chance to Suppress Spell Damage to You and Allies Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies Additional Effects From 1-20% Quality: Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawned corpses' level matches the area level, up to a maximum of Level (20-80) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine RetributionDivine RetributionSpell, AoE, Lightning, Physical, Retaliation Level: (1-20) Cost: (9-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 390%Requires Level 16Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Deals (57-1745) to (86-2617) Physical Damage 50% of Physical Damage Converted to Lightning Damage Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Burst Base radius is (1.2-1.6) metres Each wave has 6 Bursts Causes 4 Waves Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects From 1-20% Quality: (1-20)% increased Debuff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (674-1345)% of base Effectiveness of Added Damage: (674-1345)%Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base wave length is 10 metres Base wave width is (2.8-3.2) metres Causes Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres (0-50)% increased Cooldown Recovery Rate While in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from Hits While in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies Additional Effects From 1-20% Quality: Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee Level: (1-20) Cost: (7-11) Mana Cooldown Time: 3.50 sec Can Store 1 Use(s) Attack Time: 0.70 sec Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Always Freezes enemies 100% of Physical Damage Converted to Cold Damage Can't be Evaded 50% less Damage with Ailments Base radius is 8 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler Buff grants 20% chance to Poison on Hit Grants Virulence when you Poison an Enemy Buff grants 10% more Damage with Poison 40 Maximum Virulence Minions cannot Taunt Enemies Agony Crawler has (2-4)% increased Attack Speed per Virulence you have Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Additional Effects From 1-20% Quality: +(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds Maximum 4 Summoned Sentinels of Purity Minions have (0-38)% more Maximum Life Summon a Sentinel of Purity when you Kill an Enemy 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Buff grants (9-12)% more Physical Damage Minions deal (0-95)% more Physical Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(115-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic CrySeismic CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback Distance Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Knocks back and Interrupts Enemies in a smaller Area Counts total Power of Enemies in Range Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power Exerts the next 6 Melee Slam Attacks you perform Exerted Attacks have 50% more Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SwordstormSwordstormAttack, AoE, Retaliation, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (123-247)% of base Effectiveness of Added Damage: (123-247)%Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base radius is (1.8-2.3) metres Damages Enemies 8 times Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Warlord's MarkWarlord's MarkSpell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks Cursed enemies have a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 10 Rage when Stunned Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Trivia
Chamber of Sins has never actually contained Blackguards in Act 2. It is instead largely full of undead; the Blackguards encountered in Act 2 actually appear in the The Western Forest.
Version history
Version | Changes |
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2.4.0 |
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0.10.0c |
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0.9.4b |
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0.9.3h |
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0.9.3 |
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