Ward

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Ward is a form of defence that reduces the damage taken from a hit equal to the amount of Ward, then goes on cooldown. Ward recharges 4 seconds after it depletes. Unlike energy shield, taking damage will not interrupt the Ward restoration time.

Ward can only be found on item bases found from Expeditions and Iron Flasks.

Mechanics

Main page: Receiving damage

Ward reduces the final damage of the hit, and is part of the final step of damage calculations. It is applied after all sources of damage reduction and avoidance, but before taking damage from energy shield or mana before life.[1] Ward will not be broken if the hit deals 0 damage before being reduced by ward.

Ward can absorb all types of damage: Physical damage, Fire damage, Cold damage, Lightning damage and Chaos damage. Ward is not broken by nor mitigates damage over time.

Ward will still break if a player has Dissolution of the FleshDissolution of the Flesh
Crimson Jewel
Limited to: 1Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20-30)% more Maximum Life
"We awoke to a sudden dawn cresting through the mountains.
Each peak rose into searing fire, a massive roiling tide.
A great eye gazed upon us, and we became known - utterly."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
as the player is still considered taking damage.

Items

Flask

ItemRequired levelStats
Iron FlaskIron FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use

Runic base types

Main page: Runic base type
ItemRequired levelWD
Runic GlovesRunic GlovesWard: (24-28)Requires Level 24, 16 Str, 16 Dex, 16 Int24(24-28)
Runic GreavesRunic GreavesWard: (24-28)Requires Level 24, 20 Str, 20 Dex, 20 Int24(24-28)
Runic HelmRunic HelmWard: (41-47)Requires Level 25, 30 Str, 30 Dex, 30 Int25(41-47)
Runic GagesRunic GagesWard: (62-71)Requires Level 48, 31 Str, 31 Dex, 31 Int48(62-71)
Runic SolleretsRunic SolleretsWard: (62-71)Requires Level 48, 37 Str, 37 Dex, 37 Int48(62-71)
Runic CrestRunic CrestWard: (97-112)Requires Level 49, 55 Str, 55 Dex, 55 Int49(97-112)
Runic CrownRunic CrownWard: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 Int68(164-189)
Runic GauntletsRunic GauntletsWard: (102-117)Requires Level 69, 38 Str, 38 Dex, 38 Int69(102-117)
Runic SabatonsRunic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 Int69(102-117)

Unique items

ItemRequired levelStats
Elixir of the Unbroken CircleElixir of the Unbroken Circle
Iron Flask
Lasts (6.00-7.00) Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(20-40)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Nothing endures. All things end.
Then, they begin again.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use(20-40)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Olroth's ResolveOlroth's Resolve
Iron Flask
Lasts 5.00 Seconds
Consumes (56-60) of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
70% less Ward during Effect
Olroth the Gallant,
tireless and true,
he fights for me,
he fights for you!
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
70% less Ward during Effect
Starlight ChaliceStarlight Chalice
Iron Flask
Lasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Uhtred and his priests drank of the skies
to empower runes... and themselves.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Vorana's PreparationVorana's Preparation
Iron Flask
Lasts 5.00 Seconds
Consumes (36-44) of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(-10-10)% increased Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
Vorana trained her mercenaries
thus: strike true and survive.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use(-10-10)% increased Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect

Unique armour

ItemRequired levelWDStats
FaithguardFaithguard
Runic Helm
Ward: (51-63)Requires Level 25, 30 Str, 30 Dex, 30 Int+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
The priests of the Kalguur worshipped knowledge, not gods.
25(51-63)+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
NightgripNightgrip
Runic Gages
Ward: (82-105)Requires Level 48, 31 Str, 31 Dex, 31 Int(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
Those heroes that set foot on Wraeclast found
themselves changing, only subtly at first...
48(82-105)(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
Olroth's ChargeOlroth's Charge
Runic Sollerets
Ward: (93-127)Requires Level 48, 37 Str, 37 Dex, 37 Int(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Where others would retreat when vulnerable,
Olroth the Gallant fought deeper into battle.
48(93-127)(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Cadigan's CrownCadigan's Crown
Runic Crown
Ward: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 IntNever deal Critical Strikes
Battlemage
Cadigan the Third ruled dispassionately
through the iron might of artifice.
68(164-189)Never deal Critical Strikes
Battlemage
Medved's ChallengeMedved's Challenge
Runic Gauntlets
Ward: (132-175)Requires Level 69, 342 Str, 342 Dex, 342 Int800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
For forty-two nights, the Feller of Heroes challenged
the next greatest warrior to a one-on-one duel.
None could match his might.
69(132-175)800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
69(102-117)Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets


Version history

Version Changes
3.19.0
  • Ward is now instantly restored after 4 seconds (previously 5 seconds).
  • Added 5 tiers of a new Suffix modifier that can roll on Ward base types, granting up to 58% faster Restoration of Ward.
3.15.0
  • Introduced to the game.

References

  1. Mark_GGG (July 19, 2021). "Re: Ward as an Overlooked Defensive Mechanic - Precis of the Implications". Path of Exile subreddit. Retrieved August 3, 2021.