The Lake of Kalandra
This article describes historical game content.
The Lake of Kalandra has not been added to the core game. It can be found in certain special events only
The Lake of Kalandra is an area found in the Kalandra League. Players can use Mirrored Tablets to create paths leading to treasure or enhancement that make the Lake's shrouded waters more rewarding the deeper you go, but also make the encounters more difficult.
Mechanics
Mirrored Tablet
Every area and map in Kalandra League contains a Mirrored Tablet altar used for constructing your Lake of Kalandra. Each Tablet allows you to place 1-2 Reflections (tiles) on the Lake, and completely filling it allows you to run it and reap the rewards you've worked for.
Completed Mirrored Tablets from Act zones must be opened in the Acts, via the Mirrored Tablet columns. Map-tier Mirrored Tablets are itemized and can be opened via the Map Device.
The size of the Lake in the Mirrored Tablet depends on the area level that the Tablet was first generated in. It begins as a 2x2 grid in Act 1, up to 4x4 by Act 10, and up to randomly 4x5 or 5x5 in T16 maps.
Reflection tiles may appear with 2-4 notches on their borders; these indicate a higher tier encounter and generally have harder content and greater rewards.
Tiles also scale in difficulty based on their Manhattan distance (the shortest route from the entrance to the given reflection). Difficulty scales monster damage and damage reduction, as well as rewards. Rewards from chests appear to scale linearly up to Difficulty 5, then taper off from Difficulty 6 onwards.
Area level of the lake is calculated similarly to The Temple of Atzoatl, and will be equal to the average level of zones a player activated altars in plus 10 levels, but no higher than the highest level zone an altar was activated in, and no higher than level 75 if any altar was opened in a campaign zone.[1]
Monster Reflections
Tiles contain packs of monsters with one Unique named "Effigy of X", based on existing Unique Monsters from Acts or Invasion bosses. Defeating around 95% of the tile's monsters spawns a Submerged Chest with random rewards that scales with difficulty.
Monster Reflection reward types include generic (currency, maps, gear), quality currency, armour, weapons, and jewellery.
Tile Icon | Tile Name | Defeat packs of | Reflection Boss |
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Reflection of Flame |
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Reflection of Frost |
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Reflection of the Storm |
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Reflection of Brutality |
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Reflection of Chaos |
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League Reflections
Tiles contain various encounters from other Challenge Leagues, including Extra Content and Masters. The encounter's respective rewards scale with difficulty.
Expedition
- Difficulty scales quantity of Artifacts dropped by Monsters [+25%]
Each level of Difficulty increases the number of Artifacts dropped. The Unique Boss always drops a stack of Reroll Currency.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of the Broken Circle |
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Reflection of the Chalice |
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Reflection of the Black Scythe |
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Reflection of the Sun |
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Torment
- Difficulty scales quantity of Items dropped by Possessed or Touched Monsters [+100%]
Be careful of Tormented Spirits applying Silence.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Torment |
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Reflection of Possession |
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Reflection of Guilt |
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Ambush
- Difficulty scales quantity of items from Strongboxes [+10%]
Each level of Difficulty increases the quantity of items dropped from Strongboxes. Does not affect items dropped by monsters in the Strongboxes. T3 Strongbox tile tends to spawn Diviner's, Operative's, and Cartographer's Strongboxes.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Ambush |
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Reflection of Entrapment |
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Reflection of the Trove |
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Domination
- Difficulty scales duration of Shrine Buffs on Players [+20%]
Each level of Difficulty increases the base duration of Shrine buffs on players.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Domination |
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Reflection of Occultism |
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Reflection of Perverted Faith |
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Essence
- Difficulty scales chance for Imprisoned Monsters to have additional Essences [+20%]
Each level of Difficulty increases the chance for Essence Monoliths to contain additional Essences.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Essence |
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Reflection of Imprisonment |
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Reflection of Thralldom |
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Breach
- Difficulty scales quantity of Breach Splinters found in Breach Hands [+25%]
Each level of Difficulty increases the quantity of Breach Splinters in Breach Hands. Does not affect Breach Splinters dropped from monsters.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Breach |
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Reflection of the Dream |
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Reflection of the Breachlord |
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Legion
- Difficulty scales quantity of Splinters found from Legion Encounters [+15%]
Each level of Difficulty increases the quantity of Timeless Splinters dropped.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Legion |
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Reflection of Stasis |
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Reflection of the Monolith |
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Metamorph
- Difficulty scales chance for Rewards from Metamorphs to be Doubled [+6%]
Each level of Difficulty increases the chance to double dropped rewards and Catalysts. Cannot drop an itemized Organ.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Metamorph |
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Reflection of Catalysis |
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Reflection of Experimentation |
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Harbinger
- Difficulty scales quantity of Currency Shards from Harbingers [+10%]
Each level of Difficulty increases the quantity of Currency Shards dropped from Harbingers.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of the Harbingers |
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Reflection of Fractured Dimensions |
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Reflection of Phaaryl |
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Delve
- Difficulty scales quantity of Sulphite mined [+10%]
Each level of Difficulty increases the quantity of Sulphite obtained from Voltaxic Sulphite deposits. The T3 node grants a decent amount of Azurite.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Delve |
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Reflection of Sulphite |
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Reflection of Azurite |
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Beyond
- Difficulty scales quantity of Tainted Currency dropped by Beyond Demons [+40%]
Each level of Difficulty increases the quantity of Tainted Currency dropped. The tile contains many rats that have a chance to spawn a Beyond Portal, up until a Beyond Boss is generated. Does not guarantee a Beyond Boss.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Scourge |
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Reflection of Demonfire |
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Reflection of the Nightmare |
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Delirium
Adds a Mirror of Delirium which temporarily covers the Lake in Delirium fog. Does not appear to scale with Difficulty.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Delirium |
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Untainted Paradise
- Difficulty scales Experience granted by Monsters [+100%]
Each level of Difficulty increases the experience granted by monsters in this tile. Similar to Untainted Paradise.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Paradise |
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Fishing
Spawns a Fisherman NPC and contains an interactable Tackle Box which contains a fishing-related Unique item.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Angling |
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Kalandra
- Difficulty scales efficacy of Ethereal Reflecting Mist
Each level of Difficulty increases the magnitude of modifiers Reflected by the Ethereal Reflecting Mist.
Tile Icon | Tile Name | Tile Text | Tile Completion Condition |
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Reflection of Kalandra |
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Boss Reflections
Boss reflections are higher tier versions of Monster Reflections that spawns one or more Unique Bosses, including Rogue Exiles and Map Bosses. Can spawn Map Bosses of maps that are not currently on the Atlas.
Boss reflection reward types include gems, currency, divination cards. maps, scarabs, and Unique items.
Tile Icon | Tile Name | Tile Text | Reflection Boss |
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Reflection of Conflict |
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Reflection of Conflict |
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Reflection of Conflict |
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Reflection of Conflict |
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Reflection of Conflict |
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Reflection of Power |
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Reflection of Power |
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Reflection of Power |
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Reflection of Power |
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Reflection of Power |
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Reflection of Tyranny |
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Reflection of Tyranny |
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Reflection of Tyranny |
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Reflection of Tyranny |
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Reflection of Tyranny |
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Special Tiles
These tiles can occasionally appear alongside Reflection choices. These can alter your current Mirrored Tablet and can be used to fine-tune your Reflections' placement and difficulty. These choices can be Exiled, though it is generally a poor idea to do so as they are less common than regular Reflections and are useful to have. Swapping a Reflection with another nearby Reflection can be used similarly to a "skip".
- Swap Water Tile with an Empty Tile
- Swap Entrance with an Empty Tile
- Swap a Reflection with another Reflection
- Change a Water Tile into an Empty Tile
- Destroy Tablet (completely rerolls Tablet)
Reflection Abilities
These abilities can be used a set number of times per Tablet once unlocked. Additional uses of these abilities can be unlocked by completing certain encounters at the required difficulty. It is highly recommended to unlock the Reroll and Exile options completely as soon as possible. Exiling three of the Fire, Cold, Lightning, or Physical Monster Reflections makes it much more likely to have a chance to receive one of the Encounter Reflections or Boss Reflections as one of your three options.
- Reroll: Reroll this list of choices to a new set.
- 1st use: Any Reflection at difficulty 3+
- 2nd use: Essence Reflection at difficulty 6+
- 3rd use: Breach Reflection at difficulty 8+
- Skip: Skip this choice. At the next choice, you'll be offered a new set.
- 1st use: Any Reflection at difficulty 5+
- 2nd use: Harbinger Reflection at difficulty 6+
- 3rd use: Shrine Reflection at difficulty 8+
- Uses up a choice. If this is your last of set of choice, closes the tablet for this instance.
- Exile: Exile a Reflection. You won't be offered it again for this Tablet.
- 1st use: Any Reflection at difficulty 8+
- 2nd use: Legion Reflection at difficulty 8+
- 3rd use: Beyond Reflection at difficulty 10+
- Exiling all three provided Reflection choices at once will reroll the list of choices afterwards.
- Exiling a Monster Reflection will also exile all other Monster Reflections of that damage type. Does not affect Boss Reflections.
- Exiling an Encounter Reflection will exile all tiers of that Encounter.
- It is unknown if exiling a Boss Reflection also blocks other Boss Reflections of the same name.
Reflecting Mist
Sometimes, Kalandra may appear in the Lake of Kalandra, and create a Reflecting Mist upon completing the encounter, offering you a choice between two Reflected mirrored rare rings or amulets with unusual mods. Some are scaled-up versions of existing modifiers, while others are strong negative versions of the same modifier. The rings provide inverse stats; a negative mod on one ring is positive on the other. The magnitude of the modifiers is dependent on the difficulty of the completed encounter, though it is unclear if there is a direct correlation. You may only pick one of these items to take.
Sometimes, it may offer a ring basetype exclusive to the Lake of Kalandra and likewise contains alternate effects based on which ring slot they are equipped into:
- Dusk RingDusk RingRequires Level 24Left ring slot: 15% reduced Skill Effect Duration
Right ring slot: 15% increased Skill Effect Duration - Penumbra RingPenumbra RingRequires Level 24Left ring slot: 30% reduced Effect of Curses on you
Right ring slot: 30% increased Effect of Curses on you - Gloam RingGloam RingRequires Level 24Left ring slot: Minions take 15% reduced Damage
Right ring slot: Minions take 15% increased Damage - Tenebrous RingTenebrous RingRequires Level 24Left ring slot: 30% reduced Duration of Ailments on You
Right ring slot: 30% increased Duration of Ailments on You - Shadowed Ring (3 variations)
- Shadowed RingShadowed RingRequires Level 24Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage
Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage - Shadowed RingShadowed RingRequires Level 24Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage
Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage - Shadowed RingShadowed RingRequires Level 24Left ring slot: 25% of Lightning Damage from Hits taken as Cold Damage
Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
- Shadowed RingShadowed RingRequires Level 24Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage
These rings come Rare and Mirrored, and contain the higher magnitude modifiers of Reflected rings. They can be vendored 5-to-1 at any vendor to obtain a craftable, non-mirrored version.
Kalandra's TouchKalandra's Touch
RingReflects your other RingMirroredOn one hand, you have a choice.
On the other, you have its twin.[2] used to be a possible rare outcome, replacing one of the rings in the Reflecting Mist; however, after it became a core drop item in version 3.20.0, it is unknown whether it is still a possible outcome in current iterations of the Lake of Kalandra.
Evil Kalandra
Rarely, an "evil" version of Kalandra will appear shrouded in teal-coloured mist, mirroring Unique enemies in the tile and granting an additional Reflecting Mist. These mirrored enemies will also drop mirrored items. This will be denoted with the following voicelines:
Kalandra: You are meddling in forces beyond your understanding!
Kalandra: Show me what you are truly made of.
Kalandra may also occasionally give an additional Reflecting Mist without doubling the boss.
Ethereal Reflecting Mist
Rarely, you may be offered a Reflection of Kalandra encounter, which allows you to Reflect your own ring or amulet and distort it in a similar process. The magnitude of the modifiers depends on the difficulty of the encounter. Again, you may only keep one of the resultant items.
- Influenced, Synthesised, Corrupted, Mirrored, or Unique rings and amulets cannot be Reflected this way.
- Only rare jewellery can be Reflected.
- Items with Sockets (e.g. Unset RingUnset RingRequires Level 5Has 1 Socket, Unset AmuletUnset AmuletRequires Level 5Has 1 Socket) cannot be Reflected.[3]
- The modifier multiplier magnitude is multiplicative with increases from Catalyst quality or Simplex Amulet'sSimplex AmuletRequires Level 24-2 Prefix Modifiers allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes implicit modifier, which are additive with each other. - Catalysts and Anointments are preserved upon Reflecting.
Strategy
- Most modifiers simply convert a positive value into a negative one.
- Minimum Charge modifiers such as +1 to Minimum Frenzy Charges Reflect into -1 to Minimum Frenzy Charges, which functionally have no downsides as long as you do not have other sources of Minimum Charges.
- Certain modifiers cannot have negative versions, and instead have a thematically similar modifier[4]. For example, modifiers that add flat damage to your Attacks instead add flat damage to Attacks against You, rather than reducing flat damage to your Attacks. For a full list, see List of inverted modifiers.
- Life loss modifiers (inverted Life Regen) cannot be converted into ES loss via Zealot's Oath or Pious Path as loss is fundamentally different from regen.
- Some negative mod can be beneficial.
- -#% to Lightning Resistance allows characters to cap -200% Lightning Resistance for Doryani's PrototypeDoryani's Prototype
Saint's HauberkArmour: (1107-1488)
Energy Shield: (190-255)
Movement Speed: -5%Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar, even in combination with Lightning Resistance reductions like Tempered by War. - #% increased Effect of Curses on you is strong for self-cursing builds that use Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to prolong buff effect on yourself. - #% reduced Projectile Speed is strong for skills like Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (230-280)%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
Additional Effects From 1-20% Quality:
Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. for repeated hits on an enemy, or Spectral HelixSpectral HelixAttack, Projectile
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 110% of base
Attack Damage: (120-180)% of base
Effectiveness of Added Damage: (120-180)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Spirals through 4.25 rotations
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to make the projectile last (and hit) for an extremely long duration (as projectile duration is based on distance, but the skill can hit at fixed time intervals), up to 99% reduction. - #% reduced Area of Effect is strong for skills that hit randomly in an area like Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 1.00 seconds
Fires 5 Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. as it allows more area overlaps to hit the same target, up to 99% reduction. - Shock yourself for # Seconds when you Focus can be used together with Lethe Shade to self-shock with full uptime.
- Small amounts of Life or ES loss allows a character to benefit fully from "while Leeching" mechanics.
- Increased mana cost modifiers can be useful for mana-stacking builds, Archmage SupportArchmage SupportLightning, Arcane, Support, Spell
Icon: ^
Level: (1-20)Requires Level 31Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills gain Added Lightning Damage equal to (10-19)% of Unreserved Maximum Mana
Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., or Kitava's ThirstKitava's Thirst
Zealot HelmetArmour: (202-246)
Energy Shield: (42-52)Requires Level 44, 50 Str, 50 Int50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70-80)% increased Armour and Energy Shield
+(30-50) to maximum ManaTukohama, Tawhoa and Kitava went to the lake to fish.
Tawhoa weaved a net to catch the fish,
Tukohama built a fire to cook the fish,
and Kitava swallowed the entire lake, fish and all, with a single gulp. - During patch 3.19 -#% of Physical Damage converted to X Damage functioned as a #% more Damage multiplier to skills that only deal Physical Damage[5]. This ceased to be the case with the following line in the patch notes for 3.20.0: "Fixed a bug where having negative values of damage conversion would grant extra damage of the initial damage type."
- -#% to Lightning Resistance allows characters to cap -200% Lightning Resistance for Doryani's PrototypeDoryani's Prototype
- Certain modifiers do not have a negative counterpart:
- Aspect Skills e.g. Grants Level 20 Aspect of the Avian Skill
- Metamod crafts e.g. Can have up to 3 Crafted Modifiers
- Trigger Level 10 Summon Spectral Wolf on Kill - Crafted amulet mod Jorgin'sJorgin's
Suffix
Trigger Level 10 Summon Spectral Wolf on Kill - Warcries cannot Exert Travel Skills - Crafted ring/amulet mod of Controlof Control
Suffix
Warcries cannot Exert Travel Skills - Light Radius is based on Energy Shield instead of Life - Crafted ring mod of Craftof Craft
Suffix
Light Radius is based on Energy Shield instead of Life - Cannot be Shocked or Ignited while moving - Legacy Delve ring mod of the Undergroundof the Underground
Suffix
Cannot be Shocked or Ignited while moving (not available during Kalandra league) - Cannot be Chilled or Frozen while moving - Legacy Delve amulet mod of the Undergroundof the Underground
Suffix
Cannot be Chilled or Frozen while moving (not available during Kalandra league)
The Blast from the Past Event introduced the possibility to be able to reflect jewellery with Recombinator-only modifiers to increase their magnitude, specifically:
- Sentinel's - +1 to Maximum Endurance Charges (Prefix)
- Sentinel's - +1 to Maximum Frenzy Charges (Prefix)
- Sentinel's - +1 to Maximum Power Charges (Prefix)
- of the Sentinel - (15-20)% increased effect of Non-Curse Auras from your Skills (Suffix)
Reflecting Mist modifier scaling
The increased effect of modifiers from reflecting jewellery scales with Difficulty.
Encounter Difficulty | Modifier multiplier |
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1 | 1.5x |
2 | 1.6x |
3 | 1.7x |
4 | 1.8x |
5 | 1.85x |
6 | 1.9x |
7 | 1.95x |
8 | 2.0x |
9 | 2.05x |
10 | 2.10x |
11 | 2.15x |
12 | 2.20x |
13 | 2.25x |
14 | 2.3x |
15 | 2.35x |
16 | 2.4x |
Lore
Some encounters contain Ancient Etchings which provide lore surrounding Kalandra and the lake, including describing some rules surrounding the lake.
- Kalandra is imprisoned by the Lake. Other entities appear to be able to enter and leave the space, such as the player's character, the Clayshaper, Einhar, and Krillson, Master Fisherman.
- Mortals are drawn to the Lake "in their time of greatest despair and need".
- The Lake is restricted to Wraeclast. Kalandra describes The Kalguur as coming from "beyond the sight of the Lake".
- The Lake is primordial, existing before the existence of the Titans.
Trivia
The Lake of Kalandra appears to be inspired by the Giant's Causeway in Ireland and other basalt formations.
Version history
Version | Changes |
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3.22.2 |
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3.19.2c |
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3.19.1 |
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3.19.0g |
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3.19.0f |
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3.19.0e |
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3.19.0c |
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3.19.0 |
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References
- ↑ https://www.reddit.com/r/pathofexile/comments/ya5c30/comment/itaijcr/
- ↑ https://www.youtube.com/watch?v=dwdTFgifww0
- ↑ https://www.reddit.com/r/pathofexile/comments/wvhpbb/imexile_mirrors_a_ring/
- ↑ https://www.reddit.com/r/pathofexile/comments/xf8397/comment/ip0fhbd/
- ↑ https://www.youtube.com/watch?v=gg9JIxwkwZA